6 cvar_t r_skyquality = {CVAR_SAVE, "r_skyquality", "2"};
7 cvar_t r_skyflush = {0, "r_skyflush", "0"};
9 static char skyworldname[1024];
10 rtexture_t *solidskytexture;
11 rtexture_t *alphaskytexture;
12 static qboolean skyavailable_quake;
13 static qboolean skyavailable_box;
14 static rtexturepool_t *skytexturepool;
20 static void r_sky_start(void)
22 skytexturepool = R_AllocTexturePool();
23 solidskytexture = NULL;
24 alphaskytexture = NULL;
27 static void r_sky_shutdown(void)
29 R_FreeTexturePool(&skytexturepool);
30 solidskytexture = NULL;
31 alphaskytexture = NULL;
34 int R_SetSkyBox(char *sky);
36 static void r_sky_newmap(void)
38 skyavailable_quake = false;
39 if (!strcmp(skyworldname, cl.worldmodel->name))
40 skyavailable_quake = true;
45 Cmd_AddCommand ("loadsky", &LoadSky_f);
46 Cvar_RegisterVariable (&r_skyquality);
47 Cvar_RegisterVariable (&r_skyflush);
48 R_RegisterModule("R_Sky", r_sky_start, r_sky_shutdown, r_sky_newmap);
51 static int skyrendersphere;
52 static int skyrenderbox;
54 void R_SkyStartFrame(void)
57 skyrendersphere = false;
59 skyrenderglquake = false;
60 skyrendermasked = false;
61 if (r_skyquality.integer >= 1 && !fogenabled)
65 else if (skyavailable_quake)
67 switch(r_skyquality.integer)
70 skyrenderglquake = true;
74 skyrendersphere = true;
78 if (skyrenderbox || skyrendersphere)
80 // for depth-masked sky, render the sky on the first sky surface encountered
82 skyrendermasked = true;
87 static char skyname[256];
94 static char *suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"};
95 static rtexture_t *skyboxside[6];
96 int R_SetSkyBox(char *sky)
102 if (strcmp(sky, skyname) == 0) // no change
105 skyboxside[0] = skyboxside[1] = skyboxside[2] = skyboxside[3] = skyboxside[4] = skyboxside[5] = NULL;
106 skyavailable_box = false;
112 if (strlen(sky) > 1000)
114 Con_Printf ("sky name too long (%i, max is 1000)\n", strlen(sky));
118 for (i = 0;i < 6;i++)
120 sprintf (name, "env/%s%s", sky, suf[i]);
121 if (!(image_rgba = loadimagepixels(name, false, 0, 0)))
123 sprintf (name, "gfx/env/%s%s", sky, suf[i]);
124 if (!(image_rgba = loadimagepixels(name, false, 0, 0)))
126 Con_Printf ("Couldn't load env/%s%s or gfx/env/%s%s\n", sky, suf[i], sky, suf[i]);
130 skyboxside[i] = R_LoadTexture(skytexturepool, va("skyboxside%d", i), image_width, image_height, image_rgba, TEXTYPE_RGBA, TEXF_PRECACHE);
131 Mem_Free(image_rgba);
134 if (skyboxside[0] || skyboxside[1] || skyboxside[2] || skyboxside[3] || skyboxside[4] || skyboxside[5])
136 skyavailable_box = true;
137 strcpy(skyname, sky);
143 // LordHavoc: added LoadSky console command
144 void LoadSky_f (void)
150 Con_Printf("current sky: %s\n", skyname);
152 Con_Printf("no skybox has been set\n");
155 if (R_SetSkyBox(Cmd_Argv(1)))
158 Con_Printf("skybox set to %s\n", skyname);
160 Con_Printf("skybox disabled\n");
163 Con_Printf("failed to load skybox %s\n", Cmd_Argv(1));
166 Con_Printf("usage: loadsky skyname\n");
171 int skyboxindex[6] = {0, 1, 2, 0, 2, 3};
173 static void R_SkyBox(void)
177 #define R_SkyBoxPolyVec(i,s,t,x,y,z) \
178 m.vertex[i * 4 + 0] = (x) * 16.0f + r_origin[0];\
179 m.vertex[i * 4 + 1] = (y) * 16.0f + r_origin[1];\
180 m.vertex[i * 4 + 2] = (z) * 16.0f + r_origin[2];\
181 m.texcoords[0][i * 2 + 0] = (s) * (254.0f/256.0f) + (1.0f/256.0f);\
182 m.texcoords[0][i * 2 + 1] = (t) * (254.0f/256.0f) + (1.0f/256.0f);
184 memset(&m, 0, sizeof(m));
185 m.transparent = false;
186 m.blendfunc1 = GL_ONE;
187 m.blendfunc2 = GL_ZERO;
190 m.tex[0] = R_GetTexture(skyboxside[3]); // front
191 if (R_Mesh_Draw_GetBuffer(&m))
193 memcpy(m.index, skyboxindex, sizeof(int[6]));
194 m.color[0] = m.color[4] = m.color[8] = m.color[12] = m.colorscale;
195 m.color[1] = m.color[5] = m.color[9] = m.color[13] = m.colorscale;
196 m.color[2] = m.color[6] = m.color[10] = m.color[14] = m.colorscale;
197 m.color[3] = m.color[7] = m.color[11] = m.color[15] = 1;
198 R_SkyBoxPolyVec(0, 1, 0, 1, -1, 1);
199 R_SkyBoxPolyVec(1, 1, 1, 1, -1, -1);
200 R_SkyBoxPolyVec(2, 0, 1, 1, 1, -1);
201 R_SkyBoxPolyVec(3, 0, 0, 1, 1, 1);
203 m.tex[0] = R_GetTexture(skyboxside[1]); // back
204 if (R_Mesh_Draw_GetBuffer(&m))
206 memcpy(m.index, skyboxindex, sizeof(int[6]));
207 m.color[0] = m.color[4] = m.color[8] = m.color[12] = m.colorscale;
208 m.color[1] = m.color[5] = m.color[9] = m.color[13] = m.colorscale;
209 m.color[2] = m.color[6] = m.color[10] = m.color[14] = m.colorscale;
210 m.color[3] = m.color[7] = m.color[11] = m.color[15] = 1;
211 R_SkyBoxPolyVec(0, 1, 0, -1, 1, 1);
212 R_SkyBoxPolyVec(1, 1, 1, -1, 1, -1);
213 R_SkyBoxPolyVec(2, 0, 1, -1, -1, -1);
214 R_SkyBoxPolyVec(3, 0, 0, -1, -1, 1);
216 m.tex[0] = R_GetTexture(skyboxside[0]); // right
217 if (R_Mesh_Draw_GetBuffer(&m))
219 memcpy(m.index, skyboxindex, sizeof(int[6]));
220 m.color[0] = m.color[4] = m.color[8] = m.color[12] = m.colorscale;
221 m.color[1] = m.color[5] = m.color[9] = m.color[13] = m.colorscale;
222 m.color[2] = m.color[6] = m.color[10] = m.color[14] = m.colorscale;
223 m.color[3] = m.color[7] = m.color[11] = m.color[15] = 1;
224 R_SkyBoxPolyVec(0, 1, 0, 1, 1, 1);
225 R_SkyBoxPolyVec(1, 1, 1, 1, 1, -1);
226 R_SkyBoxPolyVec(2, 0, 1, -1, 1, -1);
227 R_SkyBoxPolyVec(3, 0, 0, -1, 1, 1);
229 m.tex[0] = R_GetTexture(skyboxside[2]); // left
230 if (R_Mesh_Draw_GetBuffer(&m))
232 memcpy(m.index, skyboxindex, sizeof(int[6]));
233 m.color[0] = m.color[4] = m.color[8] = m.color[12] = m.colorscale;
234 m.color[1] = m.color[5] = m.color[9] = m.color[13] = m.colorscale;
235 m.color[2] = m.color[6] = m.color[10] = m.color[14] = m.colorscale;
236 m.color[3] = m.color[7] = m.color[11] = m.color[15] = 1;
237 R_SkyBoxPolyVec(0, 1, 0, -1, -1, 1);
238 R_SkyBoxPolyVec(1, 1, 1, -1, -1, -1);
239 R_SkyBoxPolyVec(2, 0, 1, 1, -1, -1);
240 R_SkyBoxPolyVec(3, 0, 0, 1, -1, 1);
242 m.tex[0] = R_GetTexture(skyboxside[4]); // up
243 if (R_Mesh_Draw_GetBuffer(&m))
245 memcpy(m.index, skyboxindex, sizeof(int[6]));
246 m.color[0] = m.color[4] = m.color[8] = m.color[12] = m.colorscale;
247 m.color[1] = m.color[5] = m.color[9] = m.color[13] = m.colorscale;
248 m.color[2] = m.color[6] = m.color[10] = m.color[14] = m.colorscale;
249 m.color[3] = m.color[7] = m.color[11] = m.color[15] = 1;
250 R_SkyBoxPolyVec(0, 1, 0, 1, -1, 1);
251 R_SkyBoxPolyVec(1, 1, 1, 1, 1, 1);
252 R_SkyBoxPolyVec(2, 0, 1, -1, 1, 1);
253 R_SkyBoxPolyVec(3, 0, 0, -1, -1, 1);
255 m.tex[0] = R_GetTexture(skyboxside[5]); // down
256 if (R_Mesh_Draw_GetBuffer(&m))
258 memcpy(m.index, skyboxindex, sizeof(int[6]));
259 m.color[0] = m.color[4] = m.color[8] = m.color[12] = m.colorscale;
260 m.color[1] = m.color[5] = m.color[9] = m.color[13] = m.colorscale;
261 m.color[2] = m.color[6] = m.color[10] = m.color[14] = m.colorscale;
262 m.color[3] = m.color[7] = m.color[11] = m.color[15] = 1;
263 R_SkyBoxPolyVec(0, 1, 0, 1, 1, -1);
264 R_SkyBoxPolyVec(1, 1, 1, 1, -1, -1);
265 R_SkyBoxPolyVec(2, 0, 1, -1, -1, -1);
266 R_SkyBoxPolyVec(3, 0, 0, -1, 1, -1);
271 #define skygridx1 (skygridx + 1)
272 #define skygridxrecip (1.0f / (skygridx))
274 #define skygridy1 (skygridy + 1)
275 #define skygridyrecip (1.0f / (skygridy))
277 static float skysphere[skygridx1*skygridy1*5];
278 static int skysphereindices[skygridx*skygridy*6];
279 static void skyspherecalc(float *sphere, float dx, float dy, float dz)
281 float a, b, x, ax, ay, v[3], length;
283 for (j = 0;j <= skygridy;j++)
285 a = j * skygridyrecip;
286 ax = cos(a * M_PI * 2);
287 ay = -sin(a * M_PI * 2);
288 for (i = 0;i <= skygridx;i++)
290 b = i * skygridxrecip;
291 x = cos(b * M_PI * 2);
294 v[2] = -sin(b * M_PI * 2) * dz;
295 length = 3.0f / sqrt(v[0]*v[0]+v[1]*v[1]+(v[2]*v[2]*9));
296 *sphere++ = v[0] * length;
297 *sphere++ = v[1] * length;
303 index = skysphereindices;
304 for (j = 0;j < skygridy;j++)
306 for (i = 0;i < skygridx;i++)
308 *index++ = j * skygridx1 + i;
309 *index++ = j * skygridx1 + i + 1;
310 *index++ = (j + 1) * skygridx1 + i;
312 *index++ = j * skygridx1 + i + 1;
313 *index++ = (j + 1) * skygridx1 + i + 1;
314 *index++ = (j + 1) * skygridx1 + i;
320 static void skyspherearrays(float *v, float *t, float *c, float *source, float s, float colorscale)
323 for (i = 0;i < (skygridx1*skygridy1);i++, c += 4, t += 2, v += 4, source += 5)
329 t[0] = source[0] + s;
330 t[1] = source[1] + s;
331 v[0] = source[2] + r_origin[0];
332 v[1] = source[3] + r_origin[1];
333 v[2] = source[4] + r_origin[2];
337 static void R_SkySphere(void)
339 float speedscale, speedscale2;
340 static qboolean skysphereinitialized = false;
342 if (!skysphereinitialized)
344 skysphereinitialized = true;
345 skyspherecalc(skysphere, 16, 16, 16 / 3);
348 speedscale = cl.time*8.0/128.0;
349 speedscale -= (int)speedscale;
350 speedscale2 = cl.time*16.0/128.0;
351 speedscale2 -= (int)speedscale2;
353 memset(&m, 0, sizeof(m));
354 m.transparent = false;
355 m.blendfunc1 = GL_ONE;
356 m.blendfunc2 = GL_ZERO;
357 m.numtriangles = skygridx*skygridy*2;
358 m.numverts = skygridx1*skygridy1;
359 m.tex[0] = R_GetTexture(solidskytexture);
360 if (R_Mesh_Draw_GetBuffer(&m))
362 memcpy(m.index, skysphereindices, m.numtriangles * sizeof(int[3]));
363 skyspherearrays(m.vertex, m.texcoords[0], m.color, skysphere, speedscale, m.colorscale);
365 m.blendfunc1 = GL_SRC_ALPHA;
366 m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
367 m.tex[0] = R_GetTexture(alphaskytexture);
368 if (R_Mesh_Draw_GetBuffer(&m))
370 memcpy(m.index, skysphereindices, m.numtriangles * sizeof(int[3]));
371 skyspherearrays(m.vertex, m.texcoords[0], m.color, skysphere, speedscale2, m.colorscale);
381 else if (skyrenderbox)
384 // clear the zbuffer that was used while rendering the sky
389 //===============================================================
395 A sky texture is 256*128, with the right side being a masked overlay
398 void R_InitSky (qbyte *src, int bytesperpixel)
400 int i, j, p, r, g, b;
401 qbyte skyupperlayerpixels[128*128*4], skylowerlayerpixels[128*128*4];
402 unsigned trans[128*128], transpix, *rgba;
404 strcpy(skyworldname, loadmodel->name);
406 // flush skytexturepool so we won't build up a leak from uploading textures multiple times
407 R_FreeTexturePool(&skytexturepool);
408 skytexturepool = R_AllocTexturePool();
409 solidskytexture = NULL;
410 alphaskytexture = NULL;
412 if (bytesperpixel == 4)
414 for (i = 0;i < 128;i++)
415 for (j = 0;j < 128;j++)
416 trans[(i*128) + j] = src[i*256+j+128];
420 // make an average value for the back to avoid
421 // a fringe on the top level
423 for (i=0 ; i<128 ; i++)
425 for (j=0 ; j<128 ; j++)
427 p = src[i*256 + j + 128];
428 rgba = &d_8to24table[p];
429 trans[(i*128) + j] = *rgba;
430 r += ((qbyte *)rgba)[0];
431 g += ((qbyte *)rgba)[1];
432 b += ((qbyte *)rgba)[2];
436 ((qbyte *)&transpix)[0] = r/(128*128);
437 ((qbyte *)&transpix)[1] = g/(128*128);
438 ((qbyte *)&transpix)[2] = b/(128*128);
439 ((qbyte *)&transpix)[3] = 0;
442 memcpy(skyupperlayerpixels, trans, 128*128*4);
444 solidskytexture = R_LoadTexture (skytexturepool, "sky_solidtexture", 128, 128, (qbyte *) trans, TEXTYPE_RGBA, TEXF_PRECACHE);
446 if (bytesperpixel == 4)
448 for (i = 0;i < 128;i++)
449 for (j = 0;j < 128;j++)
450 trans[(i*128) + j] = src[i*256+j];
454 for (i=0 ; i<128 ; i++)
456 for (j=0 ; j<128 ; j++)
460 trans[(i*128) + j] = transpix;
462 trans[(i*128) + j] = d_8to24table[p];
467 memcpy(skylowerlayerpixels, trans, 128*128*4);
469 alphaskytexture = R_LoadTexture (skytexturepool, "sky_alphatexture", 128, 128, (qbyte *) trans, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE);