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skip surfaces with no triangles in Q3BSP rendering code to avoid a R_Mesh_Draw warning
[divverent/darkplaces.git] / r_lerpanim.h
1
2 #ifndef R_LERPANIM_H
3 #define R_LERPANIM_H
4
5 void R_LerpAnimation(entity_render_t *r);
6
7 #endif
8