1 *********************************
2 *************QC******************
5 Player models holding weapon models
6 Lan searching in the menu
8 1. Player skin selection based on .playerskin cvar string
9 2. Graphic over the user to show they are typing a message/in the console/in the menu
10 3. Maps.cfg support for maplists, and editing of this in the menu
11 4. Add admin options (remote admin and voting, players can vote for level change)
12 5. Playername "has (numberoffrags) frags in a row", after 3 frags
13 6. Telefragging (and message for being telefragged)
14 7. Add weapons/electro_fly and Add weapons/missile_fly (for rocket and hagar)
15 8. Use shell only for the rocket explosion, not the grenade
16 9. Smoke and Spark effect for use in levels
18 11. Add a water/slime/lava shader
19 12. Create game 'game options' menu
20 13. Add 'GAME' options menu, with: Sbar alpha, Jpeg Screenshots, Show Framerate
21 14. Add more options to 'Player' menu: Crosshair selection, FOV, Team color (choose one of 3, red, blue, green)
22 15. Add 'Input' options menu, with: Invert Mouse (negate m_pitch), Mouse Speed
23 16. Add GLslang, and gl_texturemode to effects menu options
27 *********************************
28 ************ Art ****************
30 - Water texture for oil rig
40 - Flying animation, currently the model is in idle animation when in the air, an animation where the feet are off the ground is needed.
43 *********************************
44 ************GAMECFG *************
47 2; /// Spawn Protection
49 8; /// Fast health regeneration
51 32; /// No self damage
54 256; /// FullBright player models
57 *********************************
58 ************GAME MODS ***********
59 When a final version of the gamecode is made, the game will be given out to many quake1 mod authors to create their own nexuiz gamemode to be included in the final release. These may support the normal deathmatch gamecfg options or not.