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Updated MSVC6 project files. Vanilla MSVC6 doesn't know the GL_TABLE_TOO_LARGE error...
[divverent/darkplaces.git] / portals.h
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2 int Portal_CheckPolygon(model_t *model, vec3_t eye, float *polypoints, int numpoints);
3 int Portal_CheckBox(model_t *model, vec3_t eye, vec3_t a, vec3_t b);