1 // -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
4 # include "../config.h"
5 #endif // HAVE_CONFIG_H
7 #include "renderstyle.hh"
9 #include "screeninfo.hh"
13 RenderStyle::RenderStyle(int screen, const std::string &stylefile)
17 _text_color_focus = new RenderColor(_screen, 0x272a2f);
18 _text_color_unfocus = new RenderColor(_screen, 0x676869);
20 _button_color_focus = new RenderColor(_screen, 0x96ba86);
21 _button_color_unfocus = new RenderColor(_screen, 0x676869);
23 _frame_border_color = new RenderColor(_screen, 0x181f24);
24 _frame_border_width = 1;
26 _client_border_color_focus = new RenderColor(_screen, 0x858687);
27 _client_border_color_unfocus = new RenderColor(_screen, 0x555657);
28 _client_border_width = 1;
30 _titlebar_focus = new RenderTexture(_screen,
33 RenderTexture::Bevel1,
35 RenderTexture::Vertical,
41 _titlebar_unfocus = new RenderTexture(_screen,
44 RenderTexture::Bevel1,
46 RenderTexture::Vertical,
53 _label_focus = new RenderTexture(_screen,
56 RenderTexture::Bevel1,
58 RenderTexture::Vertical,
64 _label_unfocus = new RenderTexture(_screen,
66 RenderTexture::Sunken,
67 RenderTexture::Bevel1,
69 RenderTexture::CrossDiagonal,
77 _handle_focus = new RenderTexture(_screen,
80 RenderTexture::Bevel1,
82 RenderTexture::Vertical,
88 _handle_unfocus = new RenderTexture(_screen,
91 RenderTexture::Bevel1,
93 RenderTexture::Vertical,
101 _button_unpress_focus = new RenderTexture(_screen,
103 RenderTexture::Raised,
104 RenderTexture::Bevel2,
106 RenderTexture::CrossDiagonal,
112 _button_unpress_unfocus = new RenderTexture(_screen,
114 RenderTexture::Raised,
115 RenderTexture::Bevel2,
117 RenderTexture::CrossDiagonal,
124 _button_press_focus = new RenderTexture(_screen,
126 RenderTexture::Sunken,
127 RenderTexture::Bevel2,
129 RenderTexture::CrossDiagonal,
135 _button_press_unfocus = new RenderTexture(_screen,
137 RenderTexture::Sunken,
138 RenderTexture::Bevel2,
140 RenderTexture::CrossDiagonal,
147 _grip_focus = new RenderTexture(_screen,
150 RenderTexture::Bevel1,
152 RenderTexture::Vertical,
158 _grip_unfocus = new RenderTexture(_screen,
161 RenderTexture::Bevel1,
163 RenderTexture::Vertical,
170 _label_font = new Font(_screen, "Arial,Sans-9:bold", true, 1, 0x40);
172 XImage *image = XCreateImage(**display,
173 display->screenInfo(_screen)->visual(),
174 2, XYBitmap, 0, NULL, 8, 8, 0, 0);
177 _max_mask = new PixmapMask();
178 _max_mask->w = _max_mask->h = 8;
180 unsigned char data[] = {
189 image->data = (char*)data;
190 XPutImage(**display, _max_mask->mask, DefaultGC(**display, _screen),
191 image, 0, 0, 0, 0, 8, 8);
194 _icon_mask = new PixmapMask();
195 _icon_mask->w = _icon_mask->h = 8;
197 unsigned char data[] = {
206 image->data = (char*)data;
207 XPutImage(**display, _icon_mask->mask, DefaultGC(**display, _screen),
208 image, 0, 0, 0, 0, 8, 8);
211 _stick_mask = new PixmapMask();
212 _stick_mask->w = _stick_mask->h = 8;
214 unsigned char data[] = {
223 image->data = (char*)data;
224 XPutImage(**display, _stick_mask->mask, DefaultGC(**display, _screen),
225 image, 0, 0, 0, 0, 8, 8);
228 _close_mask = new PixmapMask();
229 _close_mask->w = _close_mask->h = 8;
231 unsigned char data[] = {
240 image->data = (char*)data;
241 XPutImage(**display, _close_mask->mask, DefaultGC(**display, _screen),
242 image, 0, 0, 0, 0, 8, 8);
246 XDestroyImage(image);
249 RenderStyle::~RenderStyle()
251 delete _text_color_focus;
252 delete _text_color_unfocus;
254 delete _button_color_focus;
255 delete _button_color_unfocus;
257 delete _frame_border_color;
259 delete _client_border_color_focus;
260 delete _client_border_color_unfocus;
262 delete _titlebar_focus;
263 delete _titlebar_unfocus;
266 delete _label_unfocus;
268 delete _handle_focus;
269 delete _handle_unfocus;
271 delete _button_unpress_focus;
272 delete _button_unpress_unfocus;
273 delete _button_press_focus;
274 delete _button_press_unfocus;
277 delete _grip_unfocus;