1 // -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
5 #include "focuslabel.hh"
9 class Button : public FocusLabel {
13 Button(Widget *parent);
16 inline const RenderTexture *getPressedFocusTexture(void) const
17 { return _pressed_focus_tx; }
18 void setPressedFocusTexture(RenderTexture *texture)
19 { _pressed_focus_tx = texture; }
21 inline const RenderTexture *getPressedUnfocusTexture(void) const
22 { return _pressed_unfocus_tx; }
23 void setPressedUnfocusTexture(RenderTexture *texture)
24 { _pressed_unfocus_tx = texture; }
26 void setTexture(RenderTexture *texture);
27 void setUnfocusTexture(RenderTexture *texture);
29 inline bool isPressed(void) const { return _pressed; }
30 void press(unsigned int mouse_button);
31 void release(unsigned int mouse_button);
33 void buttonPressHandler(const XButtonEvent &e);
34 void buttonReleaseHandler(const XButtonEvent &e);
36 virtual void setStyle(Style *style);
41 unsigned int _mouse_button;
43 RenderTexture *_pressed_focus_tx;
44 RenderTexture *_pressed_unfocus_tx;
46 RenderTexture *_unpr_focus_tx;
47 RenderTexture *_unpr_unfocus_tx;