1 #ifndef ob__menuframe_h
2 #define ob__menuframe_h
6 #include "render/render.h"
14 typedef struct _ObMenuFrame ObMenuFrame;
15 typedef struct _ObMenuEntryFrame ObMenuEntryFrame;
17 extern GList *menu_frame_visible;
21 /* stuff to be an ObWindow */
22 Window_InternalType type;
27 /* The client that the visual instance of the menu is associated with for
29 struct _ObClient *client;
35 ObMenuEntryFrame *selected;
37 /* If a titlebar is displayed for the menu or not (for top-level menus) */
40 /* On-screen area (including borders!) */
43 gint inner_w; /* inside the borders */
44 gint title_h; /* includes the bwidth below it */
45 gint item_h; /* height of all normal items */
46 gint text_x; /* offset at which the text appears in the items */
47 gint text_w; /* width of the text area in the items */
52 RrAppearance *a_title;
53 RrAppearance *a_items;
56 struct _ObMenuEntryFrame
58 struct _ObMenuEntry *entry;
68 RrAppearance *a_normal;
69 RrAppearance *a_disabled;
70 RrAppearance *a_selected;
74 RrAppearance *a_bullet_normal;
75 RrAppearance *a_bullet_selected;
76 RrAppearance *a_separator;
77 RrAppearance *a_text_normal;
78 RrAppearance *a_text_disabled;
79 RrAppearance *a_text_selected;
82 ObMenuFrame* menu_frame_new(struct _ObMenu *menu, struct _ObClient *client);
83 void menu_frame_free(ObMenuFrame *self);
85 void menu_frame_move(ObMenuFrame *self, gint x, gint y);
86 void menu_frame_move_on_screen(ObMenuFrame *self);
88 void menu_frame_show(ObMenuFrame *self, ObMenuFrame *parent);
89 void menu_frame_hide(ObMenuFrame *self);
91 void menu_frame_hide_all();
92 void menu_frame_hide_all_client(struct _ObClient *client);
94 void menu_frame_select(ObMenuFrame *self, ObMenuEntryFrame *entry);
95 void menu_frame_select_previous(ObMenuFrame *self);
96 void menu_frame_select_next(ObMenuFrame *self);
98 ObMenuFrame* menu_frame_under(gint x, gint y);
99 ObMenuEntryFrame* menu_entry_frame_under(gint x, gint y);
101 void menu_entry_frame_show_submenu(ObMenuEntryFrame *self);
103 void menu_entry_frame_execute(ObMenuEntryFrame *self, guint state);