14 #include "translate.h"
18 KeyBindingTree *keyboard_firstnode;
24 ObFrameContext context;
27 static GSList *interactive_states;
29 static KeyBindingTree *curpos;
31 static void grab_for_window(Window win, gboolean grab)
38 p = curpos ? curpos->first_child : keyboard_firstnode;
40 grab_key(p->key, p->state, win, GrabModeAsync);
44 grab_key(config_keyboard_reset_keycode,
45 config_keyboard_reset_state,
50 void keyboard_grab_for_client(ObClient *c, gboolean grab)
52 grab_for_window(c->window, grab);
55 static void grab_keys(gboolean grab)
59 grab_for_window(screen_support_win, grab);
60 for (it = client_list; it; it = g_list_next(it))
61 grab_for_window(((ObClient*)it->data)->frame->window, grab);
64 static gboolean chain_timeout(gpointer data)
66 keyboard_reset_chains();
68 return FALSE; /* don't repeat */
71 void keyboard_reset_chains()
73 ob_main_loop_timeout_remove(ob_main_loop, chain_timeout);
81 gboolean keyboard_bind(GList *keylist, ObAction *action)
83 KeyBindingTree *tree, *t;
86 g_assert(keylist != NULL);
87 g_assert(action != NULL);
89 if (!(tree = tree_build(keylist)))
92 if ((t = tree_find(tree, &conflict)) != NULL) {
93 /* already bound to something, use the existing tree */
98 while (t->first_child) t = t->first_child;
101 g_warning("conflict with binding");
107 t->actions = g_slist_append(t->actions, action);
108 /* assimilate this built tree into the main tree. assimilation
109 destroys/uses the tree */
110 if (tree) tree_assimilate(tree);
115 void keyboard_interactive_grab(guint state, ObClient *client,
116 ObFrameContext context, ObAction *action)
118 ObInteractiveState *s;
120 if (!interactive_states) {
121 if (!grab_keyboard(TRUE))
123 if (!grab_pointer(TRUE, None)) {
124 grab_keyboard(FALSE);
129 s = g_new(ObInteractiveState, 1);
134 s->context = context;
136 interactive_states = g_slist_append(interactive_states, s);
139 gboolean keyboard_process_interactive_grab(const XEvent *e,
141 ObFrameContext *context)
144 gboolean handled = FALSE;
145 gboolean done = FALSE;
146 gboolean cancel = FALSE;
148 for (it = interactive_states; it; it = next) {
149 ObInteractiveState *s = it->data;
151 next = g_slist_next(it);
154 *context = s->context;
156 if ((e->type == KeyRelease &&
157 !(s->state & e->xkey.state)))
159 else if (e->type == KeyPress) {
160 if (e->xkey.keycode == ob_keycode(OB_KEY_RETURN))
162 else if (e->xkey.keycode == ob_keycode(OB_KEY_ESCAPE))
163 cancel = done = TRUE;
166 g_assert(s->action->data.any.interactive);
168 s->action->data.inter.cancel = cancel;
169 s->action->data.inter.final = TRUE;
171 s->action->func(&s->action->data);
173 grab_keyboard(FALSE);
174 grab_pointer(FALSE, None);
175 keyboard_reset_chains();
178 interactive_states = g_slist_delete_link(interactive_states, it);
186 void keyboard_event(ObClient *client, const XEvent *e)
190 g_assert(e->type == KeyPress);
192 if (e->xkey.keycode == config_keyboard_reset_keycode &&
193 e->xkey.state == config_keyboard_reset_state)
195 keyboard_reset_chains();
200 p = keyboard_firstnode;
202 p = curpos->first_child;
204 if (p->key == e->xkey.keycode &&
205 p->state == e->xkey.state) {
206 if (p->first_child != NULL) { /* part of a chain */
207 ob_main_loop_timeout_remove(ob_main_loop, chain_timeout);
208 /* 5 second timeout for chains */
209 ob_main_loop_timeout_add(ob_main_loop, 5 * G_USEC_PER_SEC,
210 chain_timeout, NULL, NULL);
215 for (it = p->actions; it; it = it->next) {
216 ObAction *act = it->data;
217 if (act->func != NULL) {
218 act->data.any.c = client;
220 if (act->func == action_moveresize) {
221 screen_pointer_pos(&act->data.moveresize.x,
222 &act->data.moveresize.y);
225 if (act->data.any.interactive) {
226 act->data.inter.cancel = FALSE;
227 act->data.inter.final = FALSE;
228 keyboard_interactive_grab(e->xkey.state, client,
232 if (act->func == action_showmenu) {
233 act->data.showmenu.x = e->xkey.x_root;
234 act->data.showmenu.y = e->xkey.y_root;
237 act->data.any.c = client;
238 act->func(&act->data);
242 keyboard_reset_chains();
250 void keyboard_startup()
255 void keyboard_shutdown()
257 tree_destroy(keyboard_firstnode);
258 keyboard_firstnode = NULL;