14 #include "translate.h"
18 KeyBindingTree *keyboard_firstnode;
20 static KeyBindingTree *curpos;
21 static ObTimer *chain_timer;
22 static gboolean interactive_grab;
23 static guint grabbed_state;
24 static ObClient *grabbed_client;
25 static ObAction *grabbed_action;
26 static ObFrameContext grabbed_context;
28 static void grab_for_window(Window win, gboolean grab)
35 p = curpos ? curpos->first_child : keyboard_firstnode;
37 grab_key(p->key, p->state, win, GrabModeAsync);
41 grab_key(config_keyboard_reset_keycode,
42 config_keyboard_reset_state,
47 void keyboard_grab_for_client(ObClient *c, gboolean grab)
49 grab_for_window(c->window, grab);
52 static void grab_keys(gboolean grab)
56 grab_for_window(screen_support_win, grab);
57 for (it = client_list; it; it = g_list_next(it))
58 grab_for_window(((ObClient*)it->data)->frame->window, grab);
61 void keyboard_reset_chains()
64 timer_stop(chain_timer);
73 static void chain_timeout(ObTimer *t, void *data)
75 keyboard_reset_chains();
78 gboolean keyboard_bind(GList *keylist, ObAction *action)
80 KeyBindingTree *tree, *t;
83 g_assert(keylist != NULL);
84 g_assert(action != NULL);
86 if (!(tree = tree_build(keylist)))
89 if ((t = tree_find(tree, &conflict)) != NULL) {
90 /* already bound to something, use the existing tree */
95 while (t->first_child) t = t->first_child;
98 g_warning("conflict with binding");
104 t->actions = g_slist_append(t->actions, action);
105 /* assimilate this built tree into the main tree. assimilation
106 destroys/uses the tree */
107 if (tree) tree_assimilate(tree);
112 void keyboard_interactive_grab(guint state, ObClient *client,
113 ObFrameContext context, ObAction *action)
115 if (!interactive_grab) {
116 if (!grab_keyboard(TRUE))
118 if (!grab_pointer(TRUE, None)) {
119 grab_keyboard(FALSE);
122 interactive_grab = TRUE;
125 grabbed_state = state;
126 grabbed_client = client;
127 grabbed_action = action;
128 grabbed_context = context;
131 gboolean keyboard_process_interactive_grab(const XEvent *e,
133 ObFrameContext *context)
135 gboolean handled = FALSE;
136 gboolean done = FALSE;
138 if (interactive_grab) {
139 *client = grabbed_client;
140 *context = grabbed_context;
142 if ((e->type == KeyRelease &&
143 !(grabbed_state & e->xkey.state)))
145 else if (e->type == KeyPress) {
146 if (e->xkey.keycode == ob_keycode(OB_KEY_RETURN))
148 else if (e->xkey.keycode == ob_keycode(OB_KEY_ESCAPE)) {
149 if (grabbed_action->func == action_cycle_windows) {
150 grabbed_action->data.cycle.cancel = TRUE;
152 if (grabbed_action->func == action_desktop_dir) {
153 grabbed_action->data.desktopdir.cancel = TRUE;
155 if (grabbed_action->func == action_send_to_desktop_dir)
157 grabbed_action->data.sendtodir.cancel = TRUE;
163 if (grabbed_action->func == action_cycle_windows) {
164 grabbed_action->data.cycle.final = TRUE;
166 if (grabbed_action->func == action_desktop_dir) {
167 grabbed_action->data.desktopdir.final = TRUE;
169 if (grabbed_action->func == action_send_to_desktop_dir) {
170 grabbed_action->data.sendtodir.final = TRUE;
173 grabbed_action->func(&grabbed_action->data);
175 interactive_grab = FALSE;
176 grab_keyboard(FALSE);
177 grab_pointer(FALSE, None);
178 keyboard_reset_chains();
187 void keyboard_event(ObClient *client, const XEvent *e)
191 g_assert(e->type == KeyPress);
193 if (e->xkey.keycode == config_keyboard_reset_keycode &&
194 e->xkey.state == config_keyboard_reset_state)
196 keyboard_reset_chains();
201 p = keyboard_firstnode;
203 p = curpos->first_child;
205 if (p->key == e->xkey.keycode &&
206 p->state == e->xkey.state) {
207 if (p->first_child != NULL) { /* part of a chain */
208 if (chain_timer) timer_stop(chain_timer);
209 /* 5 second timeout for chains */
210 chain_timer = timer_start(5000*1000, chain_timeout,
216 for (it = p->actions; it; it = it->next) {
217 ObAction *act = it->data;
218 if (act->func != NULL) {
219 act->data.any.c = client;
221 if (act->func == action_cycle_windows)
223 act->data.cycle.final = FALSE;
224 act->data.cycle.cancel = FALSE;
226 if (act->func == action_desktop_dir)
228 act->data.desktopdir.final = FALSE;
229 act->data.desktopdir.cancel = FALSE;
231 if (act->func == action_send_to_desktop_dir)
233 act->data.sendtodir.final = FALSE;
234 act->data.sendtodir.cancel = FALSE;
237 if (act->func == action_moveresize)
239 screen_pointer_pos(&act->data.moveresize.x,
240 &act->data.moveresize.y);
243 if ((act->func == action_cycle_windows ||
244 act->func == action_desktop_dir ||
245 act->func == action_send_to_desktop_dir))
247 keyboard_interactive_grab(e->xkey.state, client,
251 if (act->func == action_showmenu)
253 act->data.showmenu.x = e->xkey.x_root;
254 act->data.showmenu.y = e->xkey.y_root;
257 act->data.any.c = client;
258 act->func(&act->data);
262 keyboard_reset_chains();
270 void keyboard_startup()
275 void keyboard_shutdown()
277 tree_destroy(keyboard_firstnode);
278 keyboard_firstnode = NULL;