14 #include "translate.h"
18 KeyBindingTree *keyboard_firstnode;
24 ObFrameContext context;
27 static GSList *interactive_states;
29 static KeyBindingTree *curpos;
31 static void grab_for_window(Window win, gboolean grab)
38 p = curpos ? curpos->first_child : keyboard_firstnode;
40 grab_key(p->key, p->state, win, GrabModeAsync);
44 grab_key(config_keyboard_reset_keycode,
45 config_keyboard_reset_state,
50 void keyboard_grab_for_client(ObClient *c, gboolean grab)
52 grab_for_window(c->window, grab);
55 static void grab_keys(gboolean grab)
59 grab_for_window(screen_support_win, grab);
60 for (it = client_list; it; it = g_list_next(it))
61 grab_for_window(((ObClient*)it->data)->frame->window, grab);
64 static gboolean chain_timeout(gpointer data)
66 keyboard_reset_chains();
68 return FALSE; /* don't repeat */
71 void keyboard_reset_chains()
73 ob_main_loop_timeout_remove(ob_main_loop, chain_timeout);
82 gboolean keyboard_bind(GList *keylist, ObAction *action)
84 KeyBindingTree *tree, *t;
88 g_assert(keylist != NULL);
89 g_assert(action != NULL);
91 if (!(tree = tree_build(keylist)))
94 if ((t = tree_find(tree, &conflict)) != NULL) {
95 /* already bound to something, use the existing tree */
102 g_warning("conflict with binding");
107 /* find if every key in this chain has modifiers, and also find the
108 bottom node of the tree */
109 while (t->first_child) {
115 /* when there are no modifiers in the binding, then the action cannot
117 if (!mods && action->data.any.interactive) {
118 action->data.any.interactive = FALSE;
119 action->data.inter.final = TRUE;
123 t->actions = g_slist_append(t->actions, action);
124 /* assimilate this built tree into the main tree. assimilation
125 destroys/uses the tree */
126 if (tree) tree_assimilate(tree);
131 void keyboard_interactive_grab(guint state, ObClient *client,
132 ObFrameContext context, ObAction *action)
134 ObInteractiveState *s;
136 if (!interactive_states) {
137 if (!grab_keyboard(TRUE))
139 if (!grab_pointer(TRUE, OB_CURSOR_NONE)) {
140 grab_keyboard(FALSE);
145 s = g_new(ObInteractiveState, 1);
150 s->context = context;
152 interactive_states = g_slist_append(interactive_states, s);
155 gboolean keyboard_process_interactive_grab(const XEvent *e,
157 ObFrameContext *context)
160 gboolean handled = FALSE;
161 gboolean done = FALSE;
162 gboolean cancel = FALSE;
164 for (it = interactive_states; it; it = next) {
165 ObInteractiveState *s = it->data;
167 next = g_slist_next(it);
170 *context = s->context;
172 if ((e->type == KeyRelease &&
173 !(s->state & e->xkey.state)))
175 else if (e->type == KeyPress) {
176 if (e->xkey.keycode == ob_keycode(OB_KEY_RETURN))
178 else if (e->xkey.keycode == ob_keycode(OB_KEY_ESCAPE))
179 cancel = done = TRUE;
182 g_assert(s->action->data.any.interactive);
184 s->action->data.inter.cancel = cancel;
185 s->action->data.inter.final = TRUE;
187 s->action->func(&s->action->data);
189 grab_keyboard(FALSE);
190 grab_pointer(FALSE, OB_CURSOR_NONE);
191 keyboard_reset_chains();
194 interactive_states = g_slist_delete_link(interactive_states, it);
202 void keyboard_event(ObClient *client, const XEvent *e)
206 g_assert(e->type == KeyPress);
208 if (e->xkey.keycode == config_keyboard_reset_keycode &&
209 e->xkey.state == config_keyboard_reset_state)
211 keyboard_reset_chains();
216 p = keyboard_firstnode;
218 p = curpos->first_child;
220 if (p->key == e->xkey.keycode &&
221 p->state == e->xkey.state) {
222 if (p->first_child != NULL) { /* part of a chain */
223 ob_main_loop_timeout_remove(ob_main_loop, chain_timeout);
224 /* 5 second timeout for chains */
225 ob_main_loop_timeout_add(ob_main_loop, 5 * G_USEC_PER_SEC,
226 chain_timeout, NULL, NULL);
232 for (it = p->actions; it; it = it->next) {
233 ObAction *act = it->data;
234 if (act->func != NULL) {
235 act->data.any.c = client;
237 if (act->func == action_moveresize) {
238 screen_pointer_pos(&act->data.moveresize.x,
239 &act->data.moveresize.y);
242 if (act->data.any.interactive) {
243 act->data.inter.cancel = FALSE;
244 act->data.inter.final = FALSE;
245 keyboard_interactive_grab(e->xkey.state, client,
249 if (act->func == action_showmenu) {
250 act->data.showmenu.x = e->xkey.x_root;
251 act->data.showmenu.y = e->xkey.y_root;
254 act->data.any.c = client;
255 act->func(&act->data);
259 keyboard_reset_chains();
267 void keyboard_startup(gboolean reconfig)
272 void keyboard_shutdown(gboolean reconfig)
276 tree_destroy(keyboard_firstnode);
277 keyboard_firstnode = NULL;
279 for (it = interactive_states; it; it = g_slist_next(it))
281 g_slist_free(interactive_states);
282 interactive_states = NULL;
284 ob_main_loop_timeout_remove(ob_main_loop, chain_timeout);