18 /*! Applies gravity to the client's position to find where the frame should
20 @return The proper coordinates for the frame, based on the client.
22 void frame_client_gravity(Frame *self, int *x, int *y);
24 /*! Reversly applies gravity to the frame's position to find where the client
26 @return The proper coordinates for the client, based on the frame.
28 void frame_frame_gravity(Frame *self, int *x, int *y);