5 #include "render/render.h"
7 typedef struct _ObFrame ObFrame;
12 OB_FRAME_CONTEXT_NONE,
13 OB_FRAME_CONTEXT_ROOT,
14 OB_FRAME_CONTEXT_CLIENT,
15 OB_FRAME_CONTEXT_TITLEBAR,
16 OB_FRAME_CONTEXT_HANDLE,
17 OB_FRAME_CONTEXT_FRAME,
18 OB_FRAME_CONTEXT_BLCORNER,
19 OB_FRAME_CONTEXT_BRCORNER,
20 OB_FRAME_CONTEXT_MAXIMIZE,
21 OB_FRAME_CONTEXT_ALLDESKTOPS,
22 OB_FRAME_CONTEXT_SHADE,
23 OB_FRAME_CONTEXT_ICONIFY,
24 OB_FRAME_CONTEXT_ICON,
25 OB_FRAME_CONTEXT_CLOSE,
31 struct _ObClient *client;
53 RrAppearance *a_unfocused_title;
54 RrAppearance *a_focused_title;
55 RrAppearance *a_unfocused_label;
56 RrAppearance *a_focused_label;
58 RrAppearance *a_unfocused_handle;
59 RrAppearance *a_focused_handle;
65 gint width; /* title and handle */
67 gint icon_x; /* x-position of the window icon button */
68 gint label_x; /* x-position of the window title */
69 gint iconify_x; /* x-position of the window iconify button */
70 gint desk_x; /* x-position of the window all-desktops button */
71 gint shade_x; /* x-position of the window shade button */
72 gint max_x; /* x-position of the window maximize button */
73 gint close_x; /* x-position of the window close button */
74 gint bwidth; /* border width */
75 gint cbwidth; /* client border width */
81 gboolean iconify_press;
87 void frame_shutdown();
90 void frame_show(ObFrame *self);
91 void frame_hide(ObFrame *self);
92 void frame_adjust_shape(ObFrame *self);
93 void frame_adjust_area(ObFrame *self, gboolean moved, gboolean resized);
94 void frame_adjust_state(ObFrame *self);
95 void frame_adjust_focus(ObFrame *self, gboolean hilite);
96 void frame_adjust_title(ObFrame *self);
97 void frame_adjust_icon(ObFrame *self);
98 void frame_grab_client(ObFrame *self, struct _ObClient *client);
99 void frame_release_client(ObFrame *self, struct _ObClient *client);
101 ObFrameContext frame_context_from_string(char *name);
103 ObFrameContext frame_context(struct _ObClient *self, Window win);
105 /*! Applies gravity to the client's position to find where the frame should
107 @return The proper coordinates for the frame, based on the client.
109 void frame_client_gravity(ObFrame *self, int *x, int *y);
111 /*! Reversly applies gravity to the frame's position to find where the client
112 should be positioned.
113 @return The proper coordinates for the client, based on the frame.
115 void frame_frame_gravity(ObFrame *self, int *x, int *y);