6 /* These have to all have a Client* at the top even if they don't use it, so
7 that I can set it blindly later on. So every function will have a Client*
8 available (possibly NULL though) if it wants it.
24 struct MoveResizeRelative {
30 struct SendToDesktop {
35 struct SendToNextPreviousDesktop {
46 struct NextPreviousDesktop {
68 struct Execute execute;
69 struct ClientAction client;
70 struct MoveResizeRelative relative;
71 struct SendToDesktop sendto;
72 struct SendToNextPreviousDesktop sendtonextprev;
73 struct Desktop desktop;
74 struct NextPreviousDesktop nextprevdesktop;
80 /* The func member acts like an enum to tell which one of the structs in
81 the data union are valid.
83 void (*func)(union ActionData *data);
84 union ActionData data;
87 Action *action_new(void (*func)(union ActionData *data));
88 void action_free(Action *a);
91 void action_execute(union ActionData *data);
93 void action_focus(union ActionData *data);
95 void action_unfocus(union ActionData *data);
97 void action_iconify(union ActionData *data);
99 void action_raise(union ActionData *data);
101 void action_lower(union ActionData *data);
103 void action_focusraise(union ActionData *data);
105 void action_close(union ActionData *data);
107 void action_shade(union ActionData *data);
109 void action_unshade(union ActionData *data);
111 void action_toggle_shade(union ActionData *data);
113 void action_toggle_omnipresent(union ActionData *data);
114 /* MoveResizeRelative */
115 void action_move_relative(union ActionData *data);
116 /* MoveResizeRelative */
117 void action_resize_relative(union ActionData *data);
119 void action_maximize_full(union ActionData *data);
121 void action_unmaximize_full(union ActionData *data);
123 void action_toggle_maximize_full(union ActionData *data);
125 void action_maximize_horz(union ActionData *data);
127 void action_unmaximize_horz(union ActionData *data);
129 void action_toggle_maximize_horz(union ActionData *data);
131 void action_maximize_vert(union ActionData *data);
133 void action_unmaximize_vert(union ActionData *data);
135 void action_toggle_maximize_vert(union ActionData *data);
137 void action_send_to_desktop(union ActionData *data);
138 /* SendToNextPreviousDesktop */
139 void action_send_to_next_desktop(union ActionData *data);
140 /* SendToNextPreviousDesktop */
141 void action_send_to_previous_desktop(union ActionData *data);
143 void action_desktop(union ActionData *data);
144 /* NextPreviousDesktop */
145 void action_next_desktop(union ActionData *data);
146 /* NextPreviousDesktop */
147 void action_previous_desktop(union ActionData *data);
148 /* NextPreviousDesktop */
149 void action_next_desktop_column(union ActionData *data);
150 /* NextPreviousDesktop */
151 void action_previous_desktop_column(union ActionData *data);
152 /* NextPreviousDesktop */
153 void action_next_desktop_row(union ActionData *data);
154 /* NextPreviousDesktop */
155 void action_previous_desktop_row(union ActionData *data);
157 void action_toggle_decorations(union ActionData *data);
159 void action_move(union ActionData *data);
161 void action_resize(union ActionData *data);