5 #include "parser/parse.h"
7 typedef struct _ObAction ObAction;
9 /* These have to all have a Client* at the top even if they don't use it, so
10 that I can set it blindly later on. So every function will have a Client*
11 available (possibly NULL though) if it wants it.
19 struct InteractiveAction {
25 struct InterDirectionalAction{
26 struct InteractiveAction inter;
27 ObDirection direction;
30 struct DirectionalAction{
32 ObDirection direction;
46 gboolean here; /* bring it to the current desktop */
49 struct MoveResizeRelative {
54 struct SendToDesktop {
60 struct SendToDesktopDirection {
61 struct InteractiveAction inter;
75 int layer; /* < 0 = below, 0 = normal, > 0 = above */
78 struct DesktopDirection {
79 struct InteractiveAction inter;
89 guint32 corner; /* prop_atoms.net_wm_moveresize_* */
100 struct CycleWindows {
101 struct InteractiveAction inter;
107 struct AnyAction any;
108 struct InteractiveAction inter;
109 struct InterDirectionalAction interdiraction;
110 struct DirectionalAction diraction;
111 struct Execute execute;
112 struct ClientAction client;
113 struct Activate activate;
114 struct MoveResizeRelative relative;
115 struct SendToDesktop sendto;
116 struct SendToDesktopDirection sendtodir;
117 struct Desktop desktop;
118 struct DesktopDirection desktopdir;
119 struct MoveResize moveresize;
120 struct ShowMenu showmenu;
121 struct CycleWindows cycle;
126 /* The func member acts like an enum to tell which one of the structs in
127 the data union are valid.
129 void (*func)(union ActionData *data);
130 union ActionData data;
133 ObAction *action_new(void (*func)(union ActionData *data));
135 /* Creates a new Action from the name of the action
136 A few action types need data set after making this call still. Check if
137 the returned action's "func" is one of these.
138 action_execute - the path needs to be set
139 action_restart - the path can optionally be set
140 action_desktop - the destination desktop needs to be set
141 action_move_relative_horz - the delta
142 action_move_relative_vert - the delta
143 action_resize_relative_horz - the delta
144 action_resize_relative_vert - the delta
147 ObAction *action_from_string(char *name);
148 ObAction *action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node);
149 void action_free(ObAction *a);
152 void action_execute(union ActionData *data);
154 void action_activate(union ActionData *data);
156 void action_focus(union ActionData *data);
158 void action_unfocus(union ActionData *data);
160 void action_iconify(union ActionData *data);
162 void action_raiselower(union ActionData *data);
164 void action_raise(union ActionData *data);
166 void action_lower(union ActionData *data);
168 void action_close(union ActionData *data);
170 void action_kill(union ActionData *data);
172 void action_shade(union ActionData *data);
174 void action_shadelower(union ActionData *data);
176 void action_unshaderaise(union ActionData *data);
178 void action_unshade(union ActionData *data);
180 void action_toggle_shade(union ActionData *data);
182 void action_toggle_omnipresent(union ActionData *data);
183 /* MoveResizeRelative */
184 void action_move_relative_horz(union ActionData *data);
185 /* MoveResizeRelative */
186 void action_move_relative_vert(union ActionData *data);
187 /* MoveResizeRelative */
188 void action_resize_relative_horz(union ActionData *data);
189 /* MoveResizeRelative */
190 void action_resize_relative_vert(union ActionData *data);
192 void action_maximize_full(union ActionData *data);
194 void action_unmaximize_full(union ActionData *data);
196 void action_toggle_maximize_full(union ActionData *data);
198 void action_maximize_horz(union ActionData *data);
200 void action_unmaximize_horz(union ActionData *data);
202 void action_toggle_maximize_horz(union ActionData *data);
204 void action_maximize_vert(union ActionData *data);
206 void action_unmaximize_vert(union ActionData *data);
208 void action_toggle_maximize_vert(union ActionData *data);
210 void action_send_to_desktop(union ActionData *data);
211 /* SendToDesktopDirection */
212 void action_send_to_desktop_dir(union ActionData *data);
214 void action_desktop(union ActionData *data);
215 /* DesktopDirection */
216 void action_desktop_dir(union ActionData *data);
218 void action_desktop_last(union ActionData *data);
220 void action_toggle_decorations(union ActionData *data);
222 void action_moveresize(union ActionData *data);
224 void action_reconfigure(union ActionData *data);
226 void action_restart(union ActionData *data);
228 void action_exit(union ActionData *data);
230 void action_showmenu(union ActionData *data);
232 void action_cycle_windows(union ActionData *data);
233 /* InterDirectionalAction */
234 void action_directional_focus(union ActionData *data);
235 /* DirectionalAction */
236 void action_movetoedge(union ActionData *data);
237 /* DirectionalAction */
238 void action_growtoedge(union ActionData *data);
240 void action_send_to_layer(union ActionData *data);
242 void action_toggle_layer(union ActionData *data);
244 void action_toggle_show_desktop(union ActionData *data);
246 void action_show_desktop(union ActionData *data);
248 void action_unshow_desktop(union ActionData *data);