6 /* These have to all have a Client* at the top even if they don't use it, so
7 that I can set it blindly later on. So every function will have a Client*
8 available (possibly NULL though) if it wants it.
24 struct MoveResizeRelative {
29 struct SendToDesktop {
34 struct SendToNextPreviousDesktop {
45 struct NextPreviousDesktop {
67 struct Execute execute;
68 struct ClientAction client;
69 struct MoveResizeRelative relative;
70 struct SendToDesktop sendto;
71 struct SendToNextPreviousDesktop sendtonextprev;
72 struct Desktop desktop;
73 struct NextPreviousDesktop nextprevdesktop;
79 /* The func member acts like an enum to tell which one of the structs in
80 the data union are valid.
82 void (*func)(union ActionData *data);
83 union ActionData data;
86 Action *action_new(void (*func)(union ActionData *data));
88 /* Creates a new Action from the name of the action
89 A few action types need data set after making this call still. Check if
90 the returned action's "func" is one of these.
91 action_execute - the path needs to be set
92 action_restart - the path can optionally be set
93 action_desktop - the destination desktop needs to be set
94 action_move_relative_horz - the delta
95 action_move_relative_vert - the delta
96 action_resize_relative_horz - the delta
97 action_resize_relative_vert - the delta
99 Action *action_from_string(char *name);
100 void action_free(Action *a);
103 void action_execute(union ActionData *data);
105 void action_focus(union ActionData *data);
107 void action_unfocus(union ActionData *data);
109 void action_iconify(union ActionData *data);
111 void action_raise(union ActionData *data);
113 void action_lower(union ActionData *data);
115 void action_focusraise(union ActionData *data);
117 void action_close(union ActionData *data);
119 void action_kill(union ActionData *data);
121 void action_shade(union ActionData *data);
123 void action_unshade(union ActionData *data);
125 void action_toggle_shade(union ActionData *data);
127 void action_toggle_omnipresent(union ActionData *data);
128 /* MoveResizeRelative */
129 void action_move_relative_horz(union ActionData *data);
130 /* MoveResizeRelative */
131 void action_move_relative_vert(union ActionData *data);
132 /* MoveResizeRelative */
133 void action_resize_relative_horz(union ActionData *data);
134 /* MoveResizeRelative */
135 void action_resize_relative_vert(union ActionData *data);
137 void action_maximize_full(union ActionData *data);
139 void action_unmaximize_full(union ActionData *data);
141 void action_toggle_maximize_full(union ActionData *data);
143 void action_maximize_horz(union ActionData *data);
145 void action_unmaximize_horz(union ActionData *data);
147 void action_toggle_maximize_horz(union ActionData *data);
149 void action_maximize_vert(union ActionData *data);
151 void action_unmaximize_vert(union ActionData *data);
153 void action_toggle_maximize_vert(union ActionData *data);
155 void action_send_to_desktop(union ActionData *data);
156 /* SendToNextPreviousDesktop */
157 void action_send_to_next_desktop(union ActionData *data);
158 /* SendToNextPreviousDesktop */
159 void action_send_to_previous_desktop(union ActionData *data);
161 void action_desktop(union ActionData *data);
162 /* NextPreviousDesktop */
163 void action_next_desktop(union ActionData *data);
164 /* NextPreviousDesktop */
165 void action_previous_desktop(union ActionData *data);
166 /* NextPreviousDesktop */
167 void action_next_desktop_column(union ActionData *data);
168 /* NextPreviousDesktop */
169 void action_previous_desktop_column(union ActionData *data);
170 /* NextPreviousDesktop */
171 void action_next_desktop_row(union ActionData *data);
172 /* NextPreviousDesktop */
173 void action_previous_desktop_row(union ActionData *data);
175 void action_toggle_decorations(union ActionData *data);
177 void action_move(union ActionData *data);
179 void action_resize(union ActionData *data);
181 void action_restart(union ActionData *data);
183 void action_exit(union ActionData *data);