2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 void Mod_AliasInit (void)
29 void Mod_Alias_GetMesh_Vertex3f(const model_t *model, const frameblend_t *frameblend, const surfmesh_t *mesh, float *out3f)
31 if (mesh->num_vertexboneweights)
34 surfmeshvertexboneweight_t *v;
35 float *out, *matrix, m[12], bonepose[256][12];
36 // vertex weighted skeletal
37 // interpolate matrices and concatenate them to their parents
38 for (i = 0;i < model->num_bones;i++)
40 for (k = 0;k < 12;k++)
42 for (blends = 0;blends < 4 && frameblend[blends].lerp > 0;blends++)
44 matrix = model->data_poses + (frameblend[blends].frame * model->num_bones + i) * 12;
45 for (k = 0;k < 12;k++)
46 m[k] += matrix[k] * frameblend[blends].lerp;
48 if (model->data_bones[i].parent >= 0)
49 R_ConcatTransforms(bonepose[model->data_bones[i].parent], m, bonepose[i]);
51 for (k = 0;k < 12;k++)
52 bonepose[i][k] = m[k];
54 // blend the vertex bone weights
55 memset(out3f, 0, mesh->num_vertices * sizeof(float[3]));
56 v = mesh->data_vertexboneweights;
57 for (i = 0;i < mesh->num_vertexboneweights;i++, v++)
59 out = out3f + v->vertexindex * 3;
60 matrix = bonepose[v->boneindex];
61 // FIXME: this can very easily be optimized with SSE or 3DNow
62 out[0] += v->origin[0] * matrix[0] + v->origin[1] * matrix[1] + v->origin[2] * matrix[ 2] + v->origin[3] * matrix[ 3];
63 out[1] += v->origin[0] * matrix[4] + v->origin[1] * matrix[5] + v->origin[2] * matrix[ 6] + v->origin[3] * matrix[ 7];
64 out[2] += v->origin[0] * matrix[8] + v->origin[1] * matrix[9] + v->origin[2] * matrix[10] + v->origin[3] * matrix[11];
70 float lerp1, lerp2, lerp3, lerp4;
71 const float *vertsbase, *verts1, *verts2, *verts3, *verts4;
73 vertsbase = mesh->data_morphvertex3f;
74 vertcount = mesh->num_vertices;
75 verts1 = vertsbase + frameblend[0].frame * vertcount * 3;
76 lerp1 = frameblend[0].lerp;
77 if (frameblend[1].lerp)
79 verts2 = vertsbase + frameblend[1].frame * vertcount * 3;
80 lerp2 = frameblend[1].lerp;
81 if (frameblend[2].lerp)
83 verts3 = vertsbase + frameblend[2].frame * vertcount * 3;
84 lerp3 = frameblend[2].lerp;
85 if (frameblend[3].lerp)
87 verts4 = vertsbase + frameblend[3].frame * vertcount * 3;
88 lerp4 = frameblend[3].lerp;
89 for (i = 0;i < vertcount * 3;i++)
90 VectorMAMAMAM(lerp1, verts1 + i, lerp2, verts2 + i, lerp3, verts3 + i, lerp4, verts4 + i, out3f + i);
93 for (i = 0;i < vertcount * 3;i++)
94 VectorMAMAM(lerp1, verts1 + i, lerp2, verts2 + i, lerp3, verts3 + i, out3f + i);
97 for (i = 0;i < vertcount * 3;i++)
98 VectorMAM(lerp1, verts1 + i, lerp2, verts2 + i, out3f + i);
101 memcpy(out3f, verts1, vertcount * sizeof(float[3]));
105 int Mod_Alias_GetTagMatrix(const model_t *model, int poseframe, int tagindex, matrix4x4_t *outmatrix)
107 const float *boneframe;
108 float tempbonematrix[12], bonematrix[12];
109 Matrix4x4_CreateIdentity(outmatrix);
110 if (model->num_bones)
112 if (tagindex < 0 || tagindex >= model->num_bones)
114 if (poseframe >= model->num_poses)
116 boneframe = model->data_poses + poseframe * model->num_bones * 12;
117 memcpy(bonematrix, boneframe + tagindex * 12, sizeof(float[12]));
118 while (model->data_bones[tagindex].parent >= 0)
120 memcpy(tempbonematrix, bonematrix, sizeof(float[12]));
121 R_ConcatTransforms(boneframe + model->data_bones[tagindex].parent * 12, tempbonematrix, bonematrix);
122 tagindex = model->data_bones[tagindex].parent;
124 outmatrix->m[0][0] = bonematrix[0];
125 outmatrix->m[0][1] = bonematrix[1];
126 outmatrix->m[0][2] = bonematrix[2];
127 outmatrix->m[0][3] = bonematrix[3];
128 outmatrix->m[1][0] = bonematrix[4];
129 outmatrix->m[1][1] = bonematrix[5];
130 outmatrix->m[1][2] = bonematrix[6];
131 outmatrix->m[1][3] = bonematrix[7];
132 outmatrix->m[2][0] = bonematrix[8];
133 outmatrix->m[2][1] = bonematrix[9];
134 outmatrix->m[2][2] = bonematrix[10];
135 outmatrix->m[2][3] = bonematrix[11];
136 outmatrix->m[3][0] = 0;
137 outmatrix->m[3][1] = 0;
138 outmatrix->m[3][2] = 0;
139 outmatrix->m[3][3] = 1;
141 else if (model->num_tags)
143 if (tagindex < 0 || tagindex >= model->num_tags)
145 if (poseframe >= model->num_tagframes)
147 *outmatrix = model->data_tags[poseframe * model->num_tags + tagindex].matrix;
152 int Mod_Alias_GetTagIndexForName(const model_t *model, unsigned int skin, const char *tagname)
155 if (model->data_overridetagnamesforskin && skin < (unsigned int)model->numskins && model->data_overridetagnamesforskin[(unsigned int)skin].num_overridetagnames)
156 for (i = 0;i < model->data_overridetagnamesforskin[skin].num_overridetagnames;i++)
157 if (!strcasecmp(tagname, model->data_overridetagnamesforskin[skin].data_overridetagnames[i].name))
159 if (model->num_bones)
160 for (i = 0;i < model->num_bones;i++)
161 if (!strcasecmp(tagname, model->data_bones[i].name))
164 for (i = 0;i < model->num_tags;i++)
165 if (!strcasecmp(tagname, model->data_tags[i].name))
170 static void Mod_Alias_Mesh_CompileFrameZero(surfmesh_t *mesh)
172 frameblend_t frameblend[4] = {{0, 1}, {0, 0}, {0, 0}, {0, 0}};
173 mesh->data_vertex3f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[3][4]));
174 mesh->data_svector3f = mesh->data_vertex3f + mesh->num_vertices * 3;
175 mesh->data_tvector3f = mesh->data_vertex3f + mesh->num_vertices * 6;
176 mesh->data_normal3f = mesh->data_vertex3f + mesh->num_vertices * 9;
177 Mod_Alias_GetMesh_Vertex3f(loadmodel, frameblend, mesh, mesh->data_vertex3f);
178 Mod_BuildTextureVectorsAndNormals(0, mesh->num_vertices, mesh->num_triangles, mesh->data_vertex3f, mesh->data_texcoordtexture2f, mesh->data_element3i, mesh->data_svector3f, mesh->data_tvector3f, mesh->data_normal3f);
181 static void Mod_MDLMD2MD3_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask)
183 int i, framenum, linetrace;
185 float segmentmins[3], segmentmaxs[3];
188 colbrushf_t *thisbrush_start = NULL, *thisbrush_end = NULL;
189 matrix4x4_t startmatrix, endmatrix;
190 memset(trace, 0, sizeof(*trace));
192 trace->realfraction = 1;
193 trace->hitsupercontentsmask = hitsupercontentsmask;
194 segmentmins[0] = min(boxstartmins[0], boxendmins[0]);
195 segmentmins[1] = min(boxstartmins[1], boxendmins[1]);
196 segmentmins[2] = min(boxstartmins[2], boxendmins[2]);
197 segmentmaxs[0] = max(boxstartmaxs[0], boxendmaxs[0]);
198 segmentmaxs[1] = max(boxstartmaxs[1], boxendmaxs[1]);
199 segmentmaxs[2] = max(boxstartmaxs[2], boxendmaxs[2]);
200 linetrace = VectorCompare(boxstartmins, boxstartmaxs) && VectorCompare(boxendmins, boxendmaxs);
203 // box trace, performed as brush trace
204 Matrix4x4_CreateIdentity(&startmatrix);
205 Matrix4x4_CreateIdentity(&endmatrix);
206 thisbrush_start = Collision_BrushForBox(&startmatrix, boxstartmins, boxstartmaxs);
207 thisbrush_end = Collision_BrushForBox(&endmatrix, boxendmins, boxendmaxs);
209 for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++)
211 mesh = surface->groupmesh;
213 if (framenum < 0 || framenum > mesh->num_morphframes)
215 if (mesh->data_morphvertex3f)
216 vertex3f = mesh->data_morphvertex3f + framenum * mesh->num_vertices * 3;
219 vertex3f = varray_vertex3f;
220 continue; // FIXME!!! this needs to handle skeletal!
223 Collision_TraceLineTriangleMeshFloat(trace, boxstartmins, boxendmins, mesh->num_triangles, mesh->data_element3i, vertex3f, SUPERCONTENTS_SOLID, segmentmins, segmentmaxs);
225 Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, mesh->num_triangles, mesh->data_element3i, vertex3f, SUPERCONTENTS_SOLID, segmentmins, segmentmaxs);
229 static void Mod_CalcAliasModelBBoxes (void)
232 float dist, yawradius, radius;
235 VectorClear(loadmodel->normalmins);
236 VectorClear(loadmodel->normalmaxs);
239 for (meshnum = 0;meshnum < loadmodel->num_surfaces;meshnum++)
241 mesh = loadmodel->meshlist[meshnum];
242 for (vnum = 0, v = mesh->data_morphvertex3f;vnum < mesh->num_vertices * mesh->num_morphframes;vnum++, v += 3)
244 if (loadmodel->normalmins[0] > v[0]) loadmodel->normalmins[0] = v[0];
245 if (loadmodel->normalmins[1] > v[1]) loadmodel->normalmins[1] = v[1];
246 if (loadmodel->normalmins[2] > v[2]) loadmodel->normalmins[2] = v[2];
247 if (loadmodel->normalmaxs[0] < v[0]) loadmodel->normalmaxs[0] = v[0];
248 if (loadmodel->normalmaxs[1] < v[1]) loadmodel->normalmaxs[1] = v[1];
249 if (loadmodel->normalmaxs[2] < v[2]) loadmodel->normalmaxs[2] = v[2];
250 dist = v[0] * v[0] + v[1] * v[1];
251 if (yawradius < dist)
258 radius = sqrt(radius);
259 yawradius = sqrt(yawradius);
260 loadmodel->yawmins[0] = loadmodel->yawmins[1] = -yawradius;
261 loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = yawradius;
262 loadmodel->yawmins[2] = loadmodel->normalmins[2];
263 loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
264 loadmodel->rotatedmins[0] = loadmodel->rotatedmins[1] = loadmodel->rotatedmins[2] = -radius;
265 loadmodel->rotatedmaxs[0] = loadmodel->rotatedmaxs[1] = loadmodel->rotatedmaxs[2] = radius;
266 loadmodel->radius = radius;
267 loadmodel->radius2 = radius * radius;
270 static void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, trivertx_t *v, float *out3f, int *vertremap)
274 for (i = 0;i < inverts;i++)
276 if (vertremap[i] < 0 && vertremap[i+inverts] < 0) // only used vertices need apply...
278 temp[0] = v[i].v[0] * scale[0] + translate[0];
279 temp[1] = v[i].v[1] * scale[1] + translate[1];
280 temp[2] = v[i].v[2] * scale[2] + translate[2];
281 j = vertremap[i]; // not onseam
283 VectorCopy(temp, out3f + j * 3);
284 j = vertremap[i+inverts]; // onseam
286 VectorCopy(temp, out3f + j * 3);
290 static void Mod_MDL_LoadFrames (qbyte* datapointer, int inverts, vec3_t scale, vec3_t translate, int *vertremap)
292 int i, f, pose, groupframes;
294 daliasframetype_t *pframetype;
295 daliasframe_t *pinframe;
296 daliasgroup_t *group;
297 daliasinterval_t *intervals;
300 scene = loadmodel->animscenes;
301 for (f = 0;f < loadmodel->numframes;f++)
303 pframetype = (daliasframetype_t *)datapointer;
304 datapointer += sizeof(daliasframetype_t);
305 if (LittleLong (pframetype->type) == ALIAS_SINGLE)
307 // a single frame is still treated as a group
314 group = (daliasgroup_t *)datapointer;
315 datapointer += sizeof(daliasgroup_t);
316 groupframes = LittleLong (group->numframes);
318 // intervals (time per frame)
319 intervals = (daliasinterval_t *)datapointer;
320 datapointer += sizeof(daliasinterval_t) * groupframes;
322 interval = LittleFloat (intervals->interval); // FIXME: support variable framerate groups
323 if (interval < 0.01f)
325 Con_Printf("%s has an invalid interval %f, changing to 0.1\n", loadmodel->name, interval);
330 // get scene name from first frame
331 pinframe = (daliasframe_t *)datapointer;
333 strcpy(scene->name, pinframe->name);
334 scene->firstframe = pose;
335 scene->framecount = groupframes;
336 scene->framerate = 1.0f / interval;
341 for (i = 0;i < groupframes;i++)
343 pinframe = (daliasframe_t *)datapointer;
344 datapointer += sizeof(daliasframe_t);
345 Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, loadmodel->meshlist[0]->data_morphvertex3f + pose * loadmodel->meshlist[0]->num_vertices * 3, vertremap);
346 datapointer += sizeof(trivertx_t) * inverts;
352 static skinframe_t missingskinframe;
353 static void Mod_BuildAliasSkinFromSkinFrame(texture_t *skin, skinframe_t *skinframe)
356 if (skinframe == NULL)
358 skinframe = &missingskinframe;
359 memset(skinframe, 0, sizeof(*skinframe));
360 skinframe->base = r_texture_notexture;
363 skin->skin = *skinframe;
364 skin->currentframe = skin;
365 skin->basematerialflags = MATERIALFLAG_WALL;
367 skin->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_TRANSPARENT;
368 skin->currentmaterialflags = skin->basematerialflags;
371 static void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfile, char *meshname, char *shadername)
374 skinfileitem_t *skinfileitem;
375 skinframe_t tempskinframe;
378 // the skin += loadmodel->num_surfaces part of this is because data_textures on alias models is arranged as [numskins][numsurfaces]
379 for (i = 0;skinfile;skinfile = skinfile->next, i++, skin += loadmodel->num_surfaces)
381 memset(skin, 0, sizeof(*skin));
382 for (skinfileitem = skinfile->items;skinfileitem;skinfileitem = skinfileitem->next)
384 // leave the skin unitialized (nodraw) if the replacement is "common/nodraw" or "textures/common/nodraw"
385 if (!strcmp(skinfileitem->name, meshname) && strcmp(skinfileitem->replacement, "common/nodraw") && strcmp(skinfileitem->replacement, "textures/common/nodraw"))
387 memset(&tempskinframe, 0, sizeof(tempskinframe));
388 if (Mod_LoadSkinFrame(&tempskinframe, skinfileitem->replacement, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, true, false, true))
389 Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
392 if (cls.state != ca_dedicated)
393 Con_Printf("mesh \"%s\": failed to load skin #%i \"%s\", falling back to mesh's internal shader name \"%s\"\n", meshname, i, skinfileitem->replacement, shadername);
394 if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, true, false, true))
395 Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
398 if (cls.state != ca_dedicated)
399 Con_Printf("failed to load skin \"%s\"\n", shadername);
400 Mod_BuildAliasSkinFromSkinFrame(skin, NULL);
409 memset(&tempskinframe, 0, sizeof(tempskinframe));
410 if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, true, false, true))
411 Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
414 if (cls.state != ca_dedicated)
415 Con_Printf("failed to load mesh \"%s\" shader \"%s\"\n", meshname, shadername);
416 Mod_BuildAliasSkinFromSkinFrame(skin, NULL);
421 #define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)\n", loadmodel->name, VALUE, MIN, MAX);
422 #define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)\n", loadmodel->name, VALUE, MIN, MAX);
423 extern void R_Q1BSP_Draw(entity_render_t *ent);
424 extern void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs);
425 extern void R_Q1BSP_DrawLight(entity_render_t *ent, float *lightcolor, int numsurfaces, const int *surfacelist);
426 void Mod_IDP0_Load(model_t *mod, void *buffer)
428 int i, j, version, totalskins, skinwidth, skinheight, groupframes, groupskins, numverts;
429 float scales, scalet, scale[3], translate[3], interval;
433 stvert_t *pinstverts;
434 dtriangle_t *pintriangles;
435 daliasskintype_t *pinskintype;
436 daliasskingroup_t *pinskingroup;
437 daliasskininterval_t *pinskinintervals;
438 daliasframetype_t *pinframetype;
439 daliasgroup_t *pinframegroup;
440 qbyte *datapointer, *startframes, *startskins;
441 char name[MAX_QPATH];
442 skinframe_t tempskinframe;
443 animscene_t *tempskinscenes;
444 texture_t *tempaliasskins;
446 int *vertonseam, *vertremap;
447 skinfile_t *skinfiles;
449 datapointer = buffer;
450 pinmodel = (mdl_t *)datapointer;
451 datapointer += sizeof(mdl_t);
453 version = LittleLong (pinmodel->version);
454 if (version != ALIAS_VERSION)
455 Host_Error ("%s has wrong version number (%i should be %i)",
456 loadmodel->name, version, ALIAS_VERSION);
458 loadmodel->type = mod_alias;
459 loadmodel->DrawSky = NULL;
460 loadmodel->Draw = R_Q1BSP_Draw;
461 loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
462 loadmodel->DrawLight = R_Q1BSP_DrawLight;
463 loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
465 loadmodel->num_surfaces = 1;
466 loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
467 loadmodel->nummeshes = loadmodel->num_surfaces;
468 data = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t));
469 loadmodel->data_surfaces = (void *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
470 loadmodel->surfacelist = (void *)data;data += loadmodel->num_surfaces * sizeof(int);
471 loadmodel->meshlist = (void *)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
472 for (i = 0;i < loadmodel->num_surfaces;i++)
474 loadmodel->surfacelist[i] = i;
475 loadmodel->meshlist[i] = (void *)data;data += sizeof(surfmesh_t);
478 loadmodel->numskins = LittleLong(pinmodel->numskins);
479 BOUNDI(loadmodel->numskins,0,65536);
480 skinwidth = LittleLong (pinmodel->skinwidth);
481 BOUNDI(skinwidth,0,65536);
482 skinheight = LittleLong (pinmodel->skinheight);
483 BOUNDI(skinheight,0,65536);
484 numverts = LittleLong(pinmodel->numverts);
485 BOUNDI(numverts,0,65536);
486 loadmodel->meshlist[0]->num_triangles = LittleLong(pinmodel->numtris);
487 BOUNDI(loadmodel->meshlist[0]->num_triangles,0,65536);
488 loadmodel->numframes = LittleLong(pinmodel->numframes);
489 BOUNDI(loadmodel->numframes,0,65536);
490 loadmodel->synctype = LittleLong (pinmodel->synctype);
491 BOUNDI(loadmodel->synctype,0,2);
492 loadmodel->flags = LittleLong (pinmodel->flags);
494 for (i = 0;i < 3;i++)
496 scale[i] = LittleFloat (pinmodel->scale[i]);
497 translate[i] = LittleFloat (pinmodel->scale_origin[i]);
500 startskins = datapointer;
502 for (i = 0;i < loadmodel->numskins;i++)
504 pinskintype = (daliasskintype_t *)datapointer;
505 datapointer += sizeof(daliasskintype_t);
506 if (LittleLong(pinskintype->type) == ALIAS_SKIN_SINGLE)
510 pinskingroup = (daliasskingroup_t *)datapointer;
511 datapointer += sizeof(daliasskingroup_t);
512 groupskins = LittleLong(pinskingroup->numskins);
513 datapointer += sizeof(daliasskininterval_t) * groupskins;
516 for (j = 0;j < groupskins;j++)
518 datapointer += skinwidth * skinheight;
523 pinstverts = (stvert_t *)datapointer;
524 datapointer += sizeof(stvert_t) * numverts;
526 pintriangles = (dtriangle_t *)datapointer;
527 datapointer += sizeof(dtriangle_t) * loadmodel->meshlist[0]->num_triangles;
529 startframes = datapointer;
530 loadmodel->meshlist[0]->num_morphframes = 0;
531 for (i = 0;i < loadmodel->numframes;i++)
533 pinframetype = (daliasframetype_t *)datapointer;
534 datapointer += sizeof(daliasframetype_t);
535 if (LittleLong (pinframetype->type) == ALIAS_SINGLE)
539 pinframegroup = (daliasgroup_t *)datapointer;
540 datapointer += sizeof(daliasgroup_t);
541 groupframes = LittleLong(pinframegroup->numframes);
542 datapointer += sizeof(daliasinterval_t) * groupframes;
545 for (j = 0;j < groupframes;j++)
547 datapointer += sizeof(daliasframe_t);
548 datapointer += sizeof(trivertx_t) * numverts;
549 loadmodel->meshlist[0]->num_morphframes++;
553 // store texture coordinates into temporary array, they will be stored
554 // after usage is determined (triangle data)
555 vertst = Mem_Alloc(tempmempool, numverts * 2 * sizeof(float[2]));
556 vertremap = Mem_Alloc(tempmempool, numverts * 3 * sizeof(int));
557 vertonseam = vertremap + numverts * 2;
559 scales = 1.0 / skinwidth;
560 scalet = 1.0 / skinheight;
561 for (i = 0;i < numverts;i++)
563 vertonseam[i] = LittleLong(pinstverts[i].onseam);
564 vertst[i*2+0] = (LittleLong(pinstverts[i].s) + 0.5) * scales;
565 vertst[i*2+1] = (LittleLong(pinstverts[i].t) + 0.5) * scalet;
566 vertst[(i+numverts)*2+0] = vertst[i*2+0] + 0.5;
567 vertst[(i+numverts)*2+1] = vertst[i*2+1];
570 // load triangle data
571 loadmodel->meshlist[0]->data_element3i = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->meshlist[0]->num_triangles);
573 // read the triangle elements
574 for (i = 0;i < loadmodel->meshlist[0]->num_triangles;i++)
575 for (j = 0;j < 3;j++)
576 loadmodel->meshlist[0]->data_element3i[i*3+j] = LittleLong(pintriangles[i].vertindex[j]);
577 // validate (note numverts is used because this is the original data)
578 Mod_ValidateElements(loadmodel->meshlist[0]->data_element3i, loadmodel->meshlist[0]->num_triangles, numverts, __FILE__, __LINE__);
579 // now butcher the elements according to vertonseam and tri->facesfront
580 // and then compact the vertex set to remove duplicates
581 for (i = 0;i < loadmodel->meshlist[0]->num_triangles;i++)
582 if (!LittleLong(pintriangles[i].facesfront)) // backface
583 for (j = 0;j < 3;j++)
584 if (vertonseam[loadmodel->meshlist[0]->data_element3i[i*3+j]])
585 loadmodel->meshlist[0]->data_element3i[i*3+j] += numverts;
587 // (this uses vertremap to count usage to save some memory)
588 for (i = 0;i < numverts*2;i++)
590 for (i = 0;i < loadmodel->meshlist[0]->num_triangles*3;i++)
591 vertremap[loadmodel->meshlist[0]->data_element3i[i]]++;
592 // build remapping table and compact array
593 loadmodel->meshlist[0]->num_vertices = 0;
594 for (i = 0;i < numverts*2;i++)
598 vertremap[i] = loadmodel->meshlist[0]->num_vertices;
599 vertst[loadmodel->meshlist[0]->num_vertices*2+0] = vertst[i*2+0];
600 vertst[loadmodel->meshlist[0]->num_vertices*2+1] = vertst[i*2+1];
601 loadmodel->meshlist[0]->num_vertices++;
604 vertremap[i] = -1; // not used at all
606 // remap the elements to the new vertex set
607 for (i = 0;i < loadmodel->meshlist[0]->num_triangles * 3;i++)
608 loadmodel->meshlist[0]->data_element3i[i] = vertremap[loadmodel->meshlist[0]->data_element3i[i]];
609 // store the texture coordinates
610 loadmodel->meshlist[0]->data_texcoordtexture2f = Mem_Alloc(loadmodel->mempool, sizeof(float[2]) * loadmodel->meshlist[0]->num_vertices);
611 for (i = 0;i < loadmodel->meshlist[0]->num_vertices;i++)
613 loadmodel->meshlist[0]->data_texcoordtexture2f[i*2+0] = vertst[i*2+0];
614 loadmodel->meshlist[0]->data_texcoordtexture2f[i*2+1] = vertst[i*2+1];
618 loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
619 loadmodel->meshlist[0]->data_morphvertex3f = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * loadmodel->meshlist[0]->num_morphframes * loadmodel->meshlist[0]->num_vertices);
620 loadmodel->meshlist[0]->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->meshlist[0]->num_triangles * sizeof(int[3]));
621 Mod_MDL_LoadFrames (startframes, numverts, scale, translate, vertremap);
622 Mod_BuildTriangleNeighbors(loadmodel->meshlist[0]->data_neighbor3i, loadmodel->meshlist[0]->data_element3i, loadmodel->meshlist[0]->num_triangles);
623 Mod_CalcAliasModelBBoxes();
624 Mod_Alias_Mesh_CompileFrameZero(loadmodel->meshlist[0]);
630 skinfiles = Mod_LoadSkinFiles();
631 loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
632 loadmodel->num_textures = loadmodel->num_surfaces;
633 loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * totalskins * sizeof(texture_t));
636 Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", "");
637 Mod_FreeSkinFiles(skinfiles);
638 for (i = 0;i < loadmodel->numskins;i++)
640 loadmodel->skinscenes[i].firstframe = i;
641 loadmodel->skinscenes[i].framecount = 1;
642 loadmodel->skinscenes[i].loop = true;
643 loadmodel->skinscenes[i].framerate = 10;
649 datapointer = startskins;
650 for (i = 0;i < loadmodel->numskins;i++)
652 pinskintype = (daliasskintype_t *)datapointer;
653 datapointer += sizeof(daliasskintype_t);
655 if (pinskintype->type == ALIAS_SKIN_SINGLE)
662 pinskingroup = (daliasskingroup_t *)datapointer;
663 datapointer += sizeof(daliasskingroup_t);
665 groupskins = LittleLong (pinskingroup->numskins);
667 pinskinintervals = (daliasskininterval_t *)datapointer;
668 datapointer += sizeof(daliasskininterval_t) * groupskins;
670 interval = LittleFloat(pinskinintervals[0].interval);
671 if (interval < 0.01f)
673 Con_Printf("%s has an invalid interval %f, changing to 0.1\n", loadmodel->name, interval);
678 sprintf(loadmodel->skinscenes[i].name, "skin %i", i);
679 loadmodel->skinscenes[i].firstframe = totalskins;
680 loadmodel->skinscenes[i].framecount = groupskins;
681 loadmodel->skinscenes[i].framerate = 1.0f / interval;
682 loadmodel->skinscenes[i].loop = true;
684 for (j = 0;j < groupskins;j++)
687 sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
689 sprintf (name, "%s_%i", loadmodel->name, i);
690 if (!Mod_LoadSkinFrame(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA | TEXF_PICMIP, true, false, true))
691 Mod_LoadSkinFrame_Internal(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA | TEXF_PICMIP, true, false, r_fullbrights.integer, (qbyte *)datapointer, skinwidth, skinheight);
692 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, &tempskinframe);
693 datapointer += skinwidth * skinheight;
697 // check for skins that don't exist in the model, but do exist as external images
698 // (this was added because yummyluv kept pestering me about support for it)
699 while (Mod_LoadSkinFrame(&tempskinframe, va("%s_%i", loadmodel->name, loadmodel->numskins), (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA | TEXF_PICMIP, true, false, true))
701 // expand the arrays to make room
702 tempskinscenes = loadmodel->skinscenes;
703 loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t));
704 memcpy(loadmodel->skinscenes, tempskinscenes, loadmodel->numskins * sizeof(animscene_t));
705 Mem_Free(tempskinscenes);
707 tempaliasskins = loadmodel->data_textures;
708 loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * (totalskins + 1) * sizeof(texture_t));
709 memcpy(loadmodel->data_textures, tempaliasskins, loadmodel->num_surfaces * totalskins * sizeof(texture_t));
710 Mem_Free(tempaliasskins);
712 // store the info about the new skin
713 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, &tempskinframe);
714 strcpy(loadmodel->skinscenes[loadmodel->numskins].name, name);
715 loadmodel->skinscenes[loadmodel->numskins].firstframe = totalskins;
716 loadmodel->skinscenes[loadmodel->numskins].framecount = 1;
717 loadmodel->skinscenes[loadmodel->numskins].framerate = 10.0f;
718 loadmodel->skinscenes[loadmodel->numskins].loop = true;
720 //increase skin counts
721 loadmodel->numskins++;
726 surface = loadmodel->data_surfaces;
727 surface->texture = loadmodel->data_textures;
728 surface->groupmesh = loadmodel->meshlist[0];
729 surface->num_firsttriangle = 0;
730 surface->num_triangles = surface->groupmesh->num_triangles;
731 surface->num_firstvertex = 0;
732 surface->num_vertices = surface->groupmesh->num_vertices;
735 static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v, float *out3f, int numverts, int *vertremap)
739 for (i = 0;i < numverts;i++, out3f += 3)
741 in = v + vertremap[i];
742 out3f[0] = in->v[0] * scale[0] + translate[0];
743 out3f[1] = in->v[1] * scale[1] + translate[1];
744 out3f[2] = in->v[2] * scale[2] + translate[2];
748 void Mod_IDP2_Load(model_t *mod, void *buffer)
750 int i, j, k, hashindex, num, numxyz, numst, xyz, st, skinwidth, skinheight, *vertremap, version, end, numverts;
751 float *stverts, s, t, scale[3], translate[3];
755 qbyte *base, *datapointer;
756 md2frame_t *pinframe;
758 md2triangle_t *intri;
759 unsigned short *inst;
762 struct md2verthash_s *next;
766 *hash, **md2verthash, *md2verthashdata;
767 skinframe_t tempskinframe;
768 skinfile_t *skinfiles;
773 version = LittleLong (pinmodel->version);
774 if (version != MD2ALIAS_VERSION)
775 Host_Error ("%s has wrong version number (%i should be %i)",
776 loadmodel->name, version, MD2ALIAS_VERSION);
778 loadmodel->type = mod_alias;
779 loadmodel->DrawSky = NULL;
780 loadmodel->Draw = R_Q1BSP_Draw;
781 loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
782 loadmodel->DrawLight = R_Q1BSP_DrawLight;
783 loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
785 if (LittleLong(pinmodel->num_tris) < 1 || LittleLong(pinmodel->num_tris) > 65536)
786 Host_Error ("%s has invalid number of triangles: %i", loadmodel->name, LittleLong(pinmodel->num_tris));
787 if (LittleLong(pinmodel->num_xyz) < 1 || LittleLong(pinmodel->num_xyz) > 65536)
788 Host_Error ("%s has invalid number of vertices: %i", loadmodel->name, LittleLong(pinmodel->num_xyz));
789 if (LittleLong(pinmodel->num_frames) < 1 || LittleLong(pinmodel->num_frames) > 65536)
790 Host_Error ("%s has invalid number of frames: %i", loadmodel->name, LittleLong(pinmodel->num_frames));
791 if (LittleLong(pinmodel->num_skins) < 0 || LittleLong(pinmodel->num_skins) > 256)
792 Host_Error ("%s has invalid number of skins: %i", loadmodel->name, LittleLong(pinmodel->num_skins));
794 end = LittleLong(pinmodel->ofs_end);
795 if (LittleLong(pinmodel->num_skins) >= 1 && (LittleLong(pinmodel->ofs_skins) <= 0 || LittleLong(pinmodel->ofs_skins) >= end))
796 Host_Error ("%s is not a valid model", loadmodel->name);
797 if (LittleLong(pinmodel->ofs_st) <= 0 || LittleLong(pinmodel->ofs_st) >= end)
798 Host_Error ("%s is not a valid model", loadmodel->name);
799 if (LittleLong(pinmodel->ofs_tris) <= 0 || LittleLong(pinmodel->ofs_tris) >= end)
800 Host_Error ("%s is not a valid model", loadmodel->name);
801 if (LittleLong(pinmodel->ofs_frames) <= 0 || LittleLong(pinmodel->ofs_frames) >= end)
802 Host_Error ("%s is not a valid model", loadmodel->name);
803 if (LittleLong(pinmodel->ofs_glcmds) <= 0 || LittleLong(pinmodel->ofs_glcmds) >= end)
804 Host_Error ("%s is not a valid model", loadmodel->name);
806 loadmodel->num_surfaces = 1;
807 loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
808 loadmodel->nummeshes = loadmodel->num_surfaces;
809 data = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t));
810 loadmodel->data_surfaces = (void *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
811 loadmodel->surfacelist = (void *)data;data += loadmodel->num_surfaces * sizeof(int);
812 loadmodel->meshlist = (void *)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
813 for (i = 0;i < loadmodel->num_surfaces;i++)
815 loadmodel->surfacelist[i] = i;
816 loadmodel->meshlist[i] = (void *)data;data += sizeof(surfmesh_t);
819 loadmodel->numskins = LittleLong(pinmodel->num_skins);
820 numxyz = LittleLong(pinmodel->num_xyz);
821 numst = LittleLong(pinmodel->num_st);
822 loadmodel->meshlist[0]->num_triangles = LittleLong(pinmodel->num_tris);
823 loadmodel->numframes = LittleLong(pinmodel->num_frames);
824 loadmodel->meshlist[0]->num_morphframes = loadmodel->numframes;
825 loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
827 loadmodel->flags = 0; // there are no MD2 flags
828 loadmodel->synctype = ST_RAND;
831 inskin = (void*)(base + LittleLong(pinmodel->ofs_skins));
832 skinfiles = Mod_LoadSkinFiles();
835 loadmodel->num_textures = loadmodel->num_surfaces;
836 loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
837 Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", "");
838 Mod_FreeSkinFiles(skinfiles);
840 else if (loadmodel->numskins)
842 // skins found (most likely not a player model)
843 loadmodel->num_textures = loadmodel->num_surfaces;
844 loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
845 for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME)
847 if (Mod_LoadSkinFrame(&tempskinframe, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, true, false, true))
848 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i * loadmodel->num_surfaces, &tempskinframe);
851 Con_Printf("%s is missing skin \"%s\"\n", loadmodel->name, inskin);
852 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i * loadmodel->num_surfaces, NULL);
858 // no skins (most likely a player model)
859 loadmodel->numskins = 1;
860 loadmodel->num_textures = loadmodel->num_surfaces;
861 loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
862 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures, NULL);
865 loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
866 for (i = 0;i < loadmodel->numskins;i++)
868 loadmodel->skinscenes[i].firstframe = i;
869 loadmodel->skinscenes[i].framecount = 1;
870 loadmodel->skinscenes[i].loop = true;
871 loadmodel->skinscenes[i].framerate = 10;
874 // load the triangles and stvert data
875 inst = (void*)(base + LittleLong(pinmodel->ofs_st));
876 intri = (void*)(base + LittleLong(pinmodel->ofs_tris));
877 skinwidth = LittleLong(pinmodel->skinwidth);
878 skinheight = LittleLong(pinmodel->skinheight);
880 stverts = Mem_Alloc(tempmempool, numst * sizeof(float[2]));
881 s = 1.0f / skinwidth;
882 t = 1.0f / skinheight;
883 for (i = 0;i < numst;i++)
885 j = (unsigned short) LittleShort(inst[i*2+0]);
886 k = (unsigned short) LittleShort(inst[i*2+1]);
887 if (j >= skinwidth || k >= skinheight)
889 Con_Printf("%s has an invalid skin coordinate (%i %i) on vert %i, changing to 0 0\n", loadmodel->name, j, k, i);
893 stverts[i*2+0] = j * s;
894 stverts[i*2+1] = k * t;
897 md2verthash = Mem_Alloc(tempmempool, 256 * sizeof(hash));
898 md2verthashdata = Mem_Alloc(tempmempool, loadmodel->meshlist[0]->num_triangles * 3 * sizeof(*hash));
899 // swap the triangle list
901 loadmodel->meshlist[0]->data_element3i = Mem_Alloc(loadmodel->mempool, loadmodel->meshlist[0]->num_triangles * sizeof(int[3]));
902 for (i = 0;i < loadmodel->meshlist[0]->num_triangles;i++)
904 for (j = 0;j < 3;j++)
906 xyz = (unsigned short) LittleShort (intri[i].index_xyz[j]);
907 st = (unsigned short) LittleShort (intri[i].index_st[j]);
910 Con_Printf("%s has an invalid xyz index (%i) on triangle %i, resetting to 0\n", loadmodel->name, xyz, i);
915 Con_Printf("%s has an invalid st index (%i) on triangle %i, resetting to 0\n", loadmodel->name, st, i);
920 hashindex = (xyz * 17 + st) & 255;
921 for (hash = md2verthash[hashindex];hash;hash = hash->next)
922 if (hash->xyz == xyz && hash->st[0] == s && hash->st[1] == t)
926 hash = md2verthashdata + num++;
930 hash->next = md2verthash[hashindex];
931 md2verthash[hashindex] = hash;
933 loadmodel->meshlist[0]->data_element3i[i*3+j] = (hash - md2verthashdata);
940 loadmodel->meshlist[0]->num_vertices = numverts;
941 vertremap = Mem_Alloc(loadmodel->mempool, num * sizeof(int));
942 loadmodel->meshlist[0]->data_texcoordtexture2f = Mem_Alloc(loadmodel->mempool, num * sizeof(float[2]));
943 for (i = 0;i < num;i++)
945 hash = md2verthashdata + i;
946 vertremap[i] = hash->xyz;
947 loadmodel->meshlist[0]->data_texcoordtexture2f[i*2+0] = hash->st[0];
948 loadmodel->meshlist[0]->data_texcoordtexture2f[i*2+1] = hash->st[1];
951 Mem_Free(md2verthash);
952 Mem_Free(md2verthashdata);
955 datapointer = (base + LittleLong(pinmodel->ofs_frames));
956 loadmodel->meshlist[0]->data_morphvertex3f = Mem_Alloc(loadmodel->mempool, numverts * loadmodel->meshlist[0]->num_morphframes * sizeof(float[3]));
957 for (i = 0;i < loadmodel->meshlist[0]->num_morphframes;i++)
959 pinframe = (md2frame_t *)datapointer;
960 datapointer += sizeof(md2frame_t);
961 for (j = 0;j < 3;j++)
963 scale[j] = LittleFloat(pinframe->scale[j]);
964 translate[j] = LittleFloat(pinframe->translate[j]);
966 Mod_MD2_ConvertVerts(scale, translate, (void *)datapointer, loadmodel->meshlist[0]->data_morphvertex3f + i * numverts * 3, numverts, vertremap);
967 datapointer += numxyz * sizeof(trivertx_t);
969 strcpy(loadmodel->animscenes[i].name, pinframe->name);
970 loadmodel->animscenes[i].firstframe = i;
971 loadmodel->animscenes[i].framecount = 1;
972 loadmodel->animscenes[i].framerate = 10;
973 loadmodel->animscenes[i].loop = true;
978 loadmodel->meshlist[0]->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->meshlist[0]->num_triangles * sizeof(int[3]));
979 Mod_BuildTriangleNeighbors(loadmodel->meshlist[0]->data_neighbor3i, loadmodel->meshlist[0]->data_element3i, loadmodel->meshlist[0]->num_triangles);
980 Mod_CalcAliasModelBBoxes();
981 Mod_Alias_Mesh_CompileFrameZero(loadmodel->meshlist[0]);
983 surface = loadmodel->data_surfaces;
984 surface->groupmesh = loadmodel->meshlist[0];
985 surface->texture = loadmodel->data_textures;
986 surface->num_firsttriangle = 0;
987 surface->num_triangles = surface->groupmesh->num_triangles;
988 surface->num_firstvertex = 0;
989 surface->num_vertices = surface->groupmesh->num_vertices;
992 void Mod_IDP3_Load(model_t *mod, void *buffer)
994 int i, j, k, version;
998 md3modelheader_t *pinmodel;
999 md3frameinfo_t *pinframe;
1002 skinfile_t *skinfiles;
1006 if (memcmp(pinmodel->identifier, "IDP3", 4))
1007 Host_Error ("%s is not a MD3 (IDP3) file\n", loadmodel->name);
1008 version = LittleLong (pinmodel->version);
1009 if (version != MD3VERSION)
1010 Host_Error ("%s has wrong version number (%i should be %i)",
1011 loadmodel->name, version, MD3VERSION);
1013 skinfiles = Mod_LoadSkinFiles();
1014 if (loadmodel->numskins < 1)
1015 loadmodel->numskins = 1;
1017 loadmodel->type = mod_alias;
1018 loadmodel->DrawSky = NULL;
1019 loadmodel->Draw = R_Q1BSP_Draw;
1020 loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
1021 loadmodel->DrawLight = R_Q1BSP_DrawLight;
1022 loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
1023 loadmodel->flags = LittleLong(pinmodel->flags);
1024 loadmodel->synctype = ST_RAND;
1026 // set up some global info about the model
1027 loadmodel->numframes = LittleLong(pinmodel->num_frames);
1028 loadmodel->num_surfaces = LittleLong(pinmodel->num_meshes);
1030 // make skinscenes for the skins (no groups)
1031 loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
1032 for (i = 0;i < loadmodel->numskins;i++)
1034 loadmodel->skinscenes[i].firstframe = i;
1035 loadmodel->skinscenes[i].framecount = 1;
1036 loadmodel->skinscenes[i].loop = true;
1037 loadmodel->skinscenes[i].framerate = 10;
1041 loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
1042 for (i = 0, pinframe = (md3frameinfo_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_frameinfo));i < loadmodel->numframes;i++, pinframe++)
1044 strcpy(loadmodel->animscenes[i].name, pinframe->name);
1045 loadmodel->animscenes[i].firstframe = i;
1046 loadmodel->animscenes[i].framecount = 1;
1047 loadmodel->animscenes[i].framerate = 10;
1048 loadmodel->animscenes[i].loop = true;
1052 loadmodel->num_tagframes = loadmodel->numframes;
1053 loadmodel->num_tags = LittleLong(pinmodel->num_tags);
1054 loadmodel->data_tags = Mem_Alloc(loadmodel->mempool, loadmodel->num_tagframes * loadmodel->num_tags * sizeof(aliastag_t));
1055 for (i = 0, pintag = (md3tag_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_tags));i < loadmodel->num_tagframes * loadmodel->num_tags;i++, pintag++)
1057 strcpy(loadmodel->data_tags[i].name, pintag->name);
1058 Matrix4x4_CreateIdentity(&loadmodel->data_tags[i].matrix);
1059 for (j = 0;j < 3;j++)
1061 for (k = 0;k < 3;k++)
1062 loadmodel->data_tags[i].matrix.m[j][k] = LittleFloat(pintag->rotationmatrix[k * 3 + j]);
1063 loadmodel->data_tags[i].matrix.m[j][3] = LittleFloat(pintag->origin[j]);
1065 //Con_Printf("model \"%s\" frame #%i tag #%i \"%s\"\n", loadmodel->name, i / loadmodel->num_tags, i % loadmodel->num_tags, loadmodel->data_tags[i].name);
1069 loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
1070 loadmodel->nummeshes = loadmodel->num_surfaces;
1071 loadmodel->num_textures = loadmodel->num_surfaces;
1072 data = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
1073 loadmodel->data_surfaces = (void *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
1074 loadmodel->surfacelist = (void *)data;data += loadmodel->num_surfaces * sizeof(int);
1075 loadmodel->meshlist = (void *)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
1076 loadmodel->data_textures = (void *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
1077 for (i = 0;i < loadmodel->num_surfaces;i++)
1079 loadmodel->surfacelist[i] = i;
1080 loadmodel->meshlist[i] = (void *)data;data += sizeof(surfmesh_t);
1082 for (i = 0, pinmesh = (md3mesh_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_meshes));i < loadmodel->num_surfaces;i++, pinmesh = (md3mesh_t *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_end)))
1084 if (memcmp(pinmesh->identifier, "IDP3", 4))
1085 Host_Error("Mod_IDP3_Load: invalid mesh identifier (not IDP3)\n");
1086 mesh = loadmodel->meshlist[i];
1087 mesh->num_morphframes = LittleLong(pinmesh->num_frames);
1088 mesh->num_vertices = LittleLong(pinmesh->num_vertices);
1089 mesh->num_triangles = LittleLong(pinmesh->num_triangles);
1090 mesh->data_element3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
1091 mesh->data_neighbor3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
1092 mesh->data_texcoordtexture2f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
1093 mesh->data_morphvertex3f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * mesh->num_morphframes * sizeof(float[3]));
1094 for (j = 0;j < mesh->num_triangles * 3;j++)
1095 mesh->data_element3i[j] = LittleLong(((int *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_elements)))[j]);
1096 for (j = 0;j < mesh->num_vertices;j++)
1098 mesh->data_texcoordtexture2f[j * 2 + 0] = LittleFloat(((float *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 0]);
1099 mesh->data_texcoordtexture2f[j * 2 + 1] = LittleFloat(((float *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 1]);
1101 for (j = 0;j < mesh->num_vertices * mesh->num_morphframes;j++)
1103 mesh->data_morphvertex3f[j * 3 + 0] = LittleShort(((short *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 0]) * (1.0f / 64.0f);
1104 mesh->data_morphvertex3f[j * 3 + 1] = LittleShort(((short *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 1]) * (1.0f / 64.0f);
1105 mesh->data_morphvertex3f[j * 3 + 2] = LittleShort(((short *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 2]) * (1.0f / 64.0f);
1108 Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__);
1109 Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
1110 Mod_Alias_Mesh_CompileFrameZero(mesh);
1112 if (LittleLong(pinmesh->num_shaders) >= 1)
1113 Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, pinmesh->name, ((md3shader_t *)((qbyte *) pinmesh + LittleLong(pinmesh->lump_shaders)))->name);
1115 for (j = 0;j < loadmodel->numskins;j++)
1116 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL);
1118 surface = loadmodel->data_surfaces + i;
1119 surface->groupmesh = mesh;
1120 surface->texture = loadmodel->data_textures + i;
1121 surface->num_firsttriangle = 0;
1122 surface->num_triangles = mesh->num_triangles;
1123 surface->num_firstvertex = 0;
1124 surface->num_vertices = mesh->num_vertices;
1126 Mod_CalcAliasModelBBoxes();
1127 Mod_FreeSkinFiles(skinfiles);
1130 void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer)
1132 zymtype1header_t *pinmodel, *pheader;
1134 int i, j, k, l, numposes, *bonecount, *vertbonecounts, count, *renderlist, *renderlistend, *outelements, *remapvertices;
1135 float modelradius, corner[2], *poses, *intexcoord2f, *outtexcoord2f;
1136 zymvertex_t *verts, *vertdata;
1140 skinfile_t *skinfiles;
1142 msurface_t *surface;
1145 pinmodel = (void *)buffer;
1147 if (memcmp(pinmodel->id, "ZYMOTICMODEL", 12))
1148 Host_Error ("Mod_ZYMOTICMODEL_Load: %s is not a zymotic model\n");
1149 if (BigLong(pinmodel->type) != 1)
1150 Host_Error ("Mod_ZYMOTICMODEL_Load: only type 1 (skeletal pose) models are currently supported (name = %s)\n", loadmodel->name);
1152 loadmodel->type = mod_alias;
1153 loadmodel->DrawSky = NULL;
1154 loadmodel->Draw = R_Q1BSP_Draw;
1155 loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
1156 loadmodel->DrawLight = R_Q1BSP_DrawLight;
1157 //loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; // FIXME: implement collisions
1158 loadmodel->flags = 0; // there are no flags on zym models
1159 loadmodel->synctype = ST_RAND;
1163 pheader->type = BigLong(pinmodel->type);
1164 pheader->filesize = BigLong(pinmodel->filesize);
1165 pheader->mins[0] = BigFloat(pinmodel->mins[0]);
1166 pheader->mins[1] = BigFloat(pinmodel->mins[1]);
1167 pheader->mins[2] = BigFloat(pinmodel->mins[2]);
1168 pheader->maxs[0] = BigFloat(pinmodel->maxs[0]);
1169 pheader->maxs[1] = BigFloat(pinmodel->maxs[1]);
1170 pheader->maxs[2] = BigFloat(pinmodel->maxs[2]);
1171 pheader->radius = BigFloat(pinmodel->radius);
1172 pheader->numverts = BigLong(pinmodel->numverts);
1173 pheader->numtris = BigLong(pinmodel->numtris);
1174 pheader->numshaders = BigLong(pinmodel->numshaders);
1175 pheader->numbones = BigLong(pinmodel->numbones);
1176 pheader->numscenes = BigLong(pinmodel->numscenes);
1177 pheader->lump_scenes.start = BigLong(pinmodel->lump_scenes.start);
1178 pheader->lump_scenes.length = BigLong(pinmodel->lump_scenes.length);
1179 pheader->lump_poses.start = BigLong(pinmodel->lump_poses.start);
1180 pheader->lump_poses.length = BigLong(pinmodel->lump_poses.length);
1181 pheader->lump_bones.start = BigLong(pinmodel->lump_bones.start);
1182 pheader->lump_bones.length = BigLong(pinmodel->lump_bones.length);
1183 pheader->lump_vertbonecounts.start = BigLong(pinmodel->lump_vertbonecounts.start);
1184 pheader->lump_vertbonecounts.length = BigLong(pinmodel->lump_vertbonecounts.length);
1185 pheader->lump_verts.start = BigLong(pinmodel->lump_verts.start);
1186 pheader->lump_verts.length = BigLong(pinmodel->lump_verts.length);
1187 pheader->lump_texcoords.start = BigLong(pinmodel->lump_texcoords.start);
1188 pheader->lump_texcoords.length = BigLong(pinmodel->lump_texcoords.length);
1189 pheader->lump_render.start = BigLong(pinmodel->lump_render.start);
1190 pheader->lump_render.length = BigLong(pinmodel->lump_render.length);
1191 pheader->lump_shaders.start = BigLong(pinmodel->lump_shaders.start);
1192 pheader->lump_shaders.length = BigLong(pinmodel->lump_shaders.length);
1193 pheader->lump_trizone.start = BigLong(pinmodel->lump_trizone.start);
1194 pheader->lump_trizone.length = BigLong(pinmodel->lump_trizone.length);
1196 loadmodel->numframes = pheader->numscenes;
1197 loadmodel->num_surfaces = pheader->numshaders;
1199 skinfiles = Mod_LoadSkinFiles();
1200 if (loadmodel->numskins < 1)
1201 loadmodel->numskins = 1;
1203 // make skinscenes for the skins (no groups)
1204 loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
1205 for (i = 0;i < loadmodel->numskins;i++)
1207 loadmodel->skinscenes[i].firstframe = i;
1208 loadmodel->skinscenes[i].framecount = 1;
1209 loadmodel->skinscenes[i].loop = true;
1210 loadmodel->skinscenes[i].framerate = 10;
1214 modelradius = pheader->radius;
1215 for (i = 0;i < 3;i++)
1217 loadmodel->normalmins[i] = pheader->mins[i];
1218 loadmodel->normalmaxs[i] = pheader->maxs[i];
1219 loadmodel->rotatedmins[i] = -modelradius;
1220 loadmodel->rotatedmaxs[i] = modelradius;
1222 corner[0] = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0]));
1223 corner[1] = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1]));
1224 loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
1225 if (loadmodel->yawmaxs[0] > modelradius)
1226 loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelradius;
1227 loadmodel->yawmins[0] = loadmodel->yawmins[1] = -loadmodel->yawmaxs[0];
1228 loadmodel->yawmins[2] = loadmodel->normalmins[2];
1229 loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
1230 loadmodel->radius = modelradius;
1231 loadmodel->radius2 = modelradius * modelradius;
1233 // go through the lumps, swapping things
1235 //zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct)
1236 loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
1237 scene = (void *) (pheader->lump_scenes.start + pbase);
1238 numposes = pheader->lump_poses.length / pheader->numbones / sizeof(float[3][4]);
1239 for (i = 0;i < pheader->numscenes;i++)
1241 memcpy(loadmodel->animscenes[i].name, scene->name, 32);
1242 loadmodel->animscenes[i].firstframe = BigLong(scene->start);
1243 loadmodel->animscenes[i].framecount = BigLong(scene->length);
1244 loadmodel->animscenes[i].framerate = BigFloat(scene->framerate);
1245 loadmodel->animscenes[i].loop = (BigLong(scene->flags) & ZYMSCENEFLAG_NOLOOP) == 0;
1246 if ((unsigned int) loadmodel->animscenes[i].firstframe >= (unsigned int) numposes)
1247 Host_Error("%s scene->firstframe (%i) >= numposes (%i)\n", loadmodel->name, loadmodel->animscenes[i].firstframe, numposes);
1248 if ((unsigned int) loadmodel->animscenes[i].firstframe + (unsigned int) loadmodel->animscenes[i].framecount > (unsigned int) numposes)
1249 Host_Error("%s scene->firstframe (%i) + framecount (%i) >= numposes (%i)\n", loadmodel->name, loadmodel->animscenes[i].firstframe, loadmodel->animscenes[i].framecount, numposes);
1250 if (loadmodel->animscenes[i].framerate < 0)
1251 Host_Error("%s scene->framerate (%f) < 0\n", loadmodel->name, loadmodel->animscenes[i].framerate);
1255 //zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data
1256 loadmodel->num_poses = pheader->lump_poses.length / sizeof(float[3][4]);
1257 loadmodel->data_poses = Mem_Alloc(loadmodel->mempool, pheader->lump_poses.length);
1258 poses = (void *) (pheader->lump_poses.start + pbase);
1259 for (i = 0;i < pheader->lump_poses.length / 4;i++)
1260 loadmodel->data_poses[i] = BigFloat(poses[i]);
1262 //zymlump_t lump_bones; // zymbone_t bone[numbones];
1263 loadmodel->num_bones = pheader->numbones;
1264 loadmodel->data_bones = Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(aliasbone_t));
1265 bone = (void *) (pheader->lump_bones.start + pbase);
1266 for (i = 0;i < pheader->numbones;i++)
1268 memcpy(loadmodel->data_bones[i].name, bone[i].name, sizeof(bone[i].name));
1269 loadmodel->data_bones[i].flags = BigLong(bone[i].flags);
1270 loadmodel->data_bones[i].parent = BigLong(bone[i].parent);
1271 if (loadmodel->data_bones[i].parent >= i)
1272 Host_Error("%s bone[%i].parent >= %i\n", loadmodel->name, i, i);
1275 //zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better)
1276 vertbonecounts = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int));
1277 bonecount = (void *) (pheader->lump_vertbonecounts.start + pbase);
1278 for (i = 0;i < pheader->numverts;i++)
1280 vertbonecounts[i] = BigLong(bonecount[i]);
1281 if (vertbonecounts[i] < 1)
1282 Host_Error("%s bonecount[%i] < 1\n", loadmodel->name, i);
1285 //zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct
1286 verts = Mem_Alloc(loadmodel->mempool, pheader->lump_verts.length);
1287 vertdata = (void *) (pheader->lump_verts.start + pbase);
1288 for (i = 0;i < pheader->lump_verts.length / (int) sizeof(zymvertex_t);i++)
1290 verts[i].bonenum = BigLong(vertdata[i].bonenum);
1291 verts[i].origin[0] = BigFloat(vertdata[i].origin[0]);
1292 verts[i].origin[1] = BigFloat(vertdata[i].origin[1]);
1293 verts[i].origin[2] = BigFloat(vertdata[i].origin[2]);
1296 //zymlump_t lump_texcoords; // float texcoords[numvertices][2];
1297 outtexcoord2f = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(float[2]));
1298 intexcoord2f = (void *) (pheader->lump_texcoords.start + pbase);
1299 for (i = 0;i < pheader->numverts;i++)
1301 outtexcoord2f[i*2+0] = BigFloat(intexcoord2f[i*2+0]);
1302 // flip T coordinate for OpenGL
1303 outtexcoord2f[i*2+1] = 1 - BigFloat(intexcoord2f[i*2+1]);
1306 //zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation
1307 //loadmodel->alias.zymdata_trizone = Mem_Alloc(loadmodel->mempool, pheader->numtris);
1308 //memcpy(loadmodel->alias.zymdata_trizone, (void *) (pheader->lump_trizone.start + pbase), pheader->numtris);
1310 loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
1311 loadmodel->nummeshes = loadmodel->num_surfaces;
1312 loadmodel->num_textures = loadmodel->num_surfaces;
1313 data = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
1314 loadmodel->data_surfaces = (void *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
1315 loadmodel->surfacelist = (void *)data;data += loadmodel->num_surfaces * sizeof(int);
1316 loadmodel->meshlist = (void *)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
1317 loadmodel->data_textures = (void *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
1318 for (i = 0;i < loadmodel->num_surfaces;i++)
1320 loadmodel->surfacelist[i] = i;
1321 loadmodel->meshlist[i] = (void *)data;data += sizeof(surfmesh_t);
1324 //zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model
1325 //zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices)
1326 // byteswap, validate, and swap winding order of tris
1327 count = pheader->numshaders * sizeof(int) + pheader->numtris * sizeof(int[3]);
1328 if (pheader->lump_render.length != count)
1329 Host_Error("%s renderlist is wrong size (%i bytes, should be %i bytes)\n", loadmodel->name, pheader->lump_render.length, count);
1330 renderlist = (void *) (pheader->lump_render.start + pbase);
1331 renderlistend = (void *) ((qbyte *) renderlist + pheader->lump_render.length);
1332 for (i = 0;i < loadmodel->num_surfaces;i++)
1334 if (renderlist >= renderlistend)
1335 Host_Error("%s corrupt renderlist (wrong size)\n", loadmodel->name);
1336 count = BigLong(*renderlist);renderlist++;
1337 if (renderlist + count * 3 > renderlistend || (i == pheader->numshaders - 1 && renderlist + count * 3 != renderlistend))
1338 Host_Error("%s corrupt renderlist (wrong size)\n", loadmodel->name);
1339 mesh = loadmodel->meshlist[i];
1340 mesh->num_triangles = count;
1341 mesh->data_element3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
1342 mesh->data_neighbor3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
1343 outelements = mesh->data_element3i;
1344 for (j = 0;j < mesh->num_triangles;j++)
1346 outelements[2] = BigLong(renderlist[0]);
1347 outelements[1] = BigLong(renderlist[1]);
1348 outelements[0] = BigLong(renderlist[2]);
1349 if ((unsigned int)outelements[0] >= (unsigned int)pheader->numverts
1350 || (unsigned int)outelements[1] >= (unsigned int)pheader->numverts
1351 || (unsigned int)outelements[2] >= (unsigned int)pheader->numverts)
1352 Host_Error("%s corrupt renderlist (out of bounds index)\n", loadmodel->name);
1356 remapvertices = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int));
1357 mesh->num_vertices = Mod_BuildVertexRemapTableFromElements(mesh->num_triangles * 3, mesh->data_element3i, pheader->numverts, remapvertices);
1358 for (j = 0;j < mesh->num_triangles * 3;j++)
1359 mesh->data_element3i[j] = remapvertices[mesh->data_element3i[j]];
1360 Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
1361 mesh->data_texcoordtexture2f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
1362 for (j = 0;j < pheader->numverts;j++)
1364 if (remapvertices[j] >= 0)
1366 mesh->data_texcoordtexture2f[remapvertices[j]*2+0] = outtexcoord2f[j*2+0];
1367 mesh->data_texcoordtexture2f[remapvertices[j]*2+1] = outtexcoord2f[j*2+1];
1370 mesh->num_vertexboneweights = 0;
1371 for (j = 0;j < mesh->num_vertices;j++)
1372 if (remapvertices[j] >= 0)
1373 mesh->num_vertexboneweights += vertbonecounts[remapvertices[j]];
1374 mesh->data_vertexboneweights = Mem_Alloc(loadmodel->mempool, mesh->num_vertexboneweights * sizeof(surfmeshvertexboneweight_t));
1375 mesh->num_vertexboneweights = 0;
1376 // note this vertexboneweight ordering requires that the remapvertices array is sequential numbers (separated by -1 values for omitted vertices)
1378 for (j = 0;j < mesh->num_vertices;j++)
1380 if (remapvertices[j] < 0)
1382 l += vertbonecounts[j];
1385 for (k = 0;k < vertbonecounts[j];k++)
1387 // this format really should have had a per vertexweight weight value...
1388 mesh->data_vertexboneweights[mesh->num_vertexboneweights].vertexindex = remapvertices[j];
1389 mesh->data_vertexboneweights[mesh->num_vertexboneweights].boneindex = verts[l].bonenum;
1390 mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3] = 1.0f / vertbonecounts[j];
1391 mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[0] = verts[l].origin[0] * mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3];
1392 mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[1] = verts[l].origin[1] * mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3];
1393 mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[2] = verts[l].origin[2] * mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3];
1394 mesh->num_vertexboneweights++;
1399 Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__);
1400 Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
1401 Mod_Alias_Mesh_CompileFrameZero(mesh);
1403 // since zym models do not have named sections, reuse their shader
1404 // name as the section name
1405 shadername = (char *) (pheader->lump_shaders.start + pbase) + i * 32;
1407 Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, shadername, shadername);
1409 for (j = 0;j < loadmodel->numskins;j++)
1410 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL);
1412 surface = loadmodel->data_surfaces + i;
1413 surface->groupmesh = mesh;
1414 surface->texture = loadmodel->data_textures + i;
1415 surface->num_firsttriangle = 0;
1416 surface->num_triangles = mesh->num_triangles;
1417 surface->num_firstvertex = 0;
1418 surface->num_vertices = mesh->num_vertices;
1421 Mem_Free(vertbonecounts);
1423 Mem_Free(outtexcoord2f);