7 numAnimatedComponents 6
11 "weapon" 0 63 0 // origin
12 "shot" 1 0 0 // weapon
13 "shell" 1 0 0 // weapon
17 ( -8.216707 -8.890444 -21.162150 ) ( 29.331731 0.989949 0.000000 )
18 ( -8.216707 -8.890444 -21.162150 ) ( 29.331731 0.989949 0.000000 )
19 ( -8.216707 -8.890444 -21.162150 ) ( 29.331731 0.989949 0.000000 )
20 ( -8.216707 -8.890444 -21.162150 ) ( 29.331731 0.989949 0.000000 )
21 ( -8.216707 -8.890444 -21.162150 ) ( 29.331731 0.989949 0.000000 )
22 ( -8.216707 -8.890444 -21.162150 ) ( 29.331731 0.989949 0.000000 )
23 ( -8.216707 -8.890444 -21.162150 ) ( 29.331731 0.989949 0.000000 )
24 ( -8.216707 -8.890444 -21.162150 ) ( 29.331731 0.989949 0.000000 )
28 ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 )
29 ( 3.595824 -6.989619 -15.212333 ) ( -0.000000 0.000000 0.000332 )
30 ( 26.196225 0.561306 4.578118 ) ( 0.000000 0.000000 -0.000332 )
31 ( 13.083273 -1.578966 4.956039 ) ( 0.000000 -0.000000 -0.000332 )
35 3.595824 -6.989619 -15.212333 -0.000000 0.000000 0.000332
39 2.846030 -6.989120 -15.212333 0.000001 0.004121 0.000332
43 2.378801 -6.988810 -15.218506 0.000003 0.007869 0.000332
47 2.203587 -6.988694 -15.224679 0.000003 0.009607 0.000332
51 2.324680 -6.988774 -15.223582 0.000003 0.008753 0.000332
55 2.660043 -6.988997 -15.220491 0.000002 0.006348 0.000332
59 3.097868 -6.989288 -15.216522 0.000001 0.003259 0.000332
63 3.458894 -6.989528 -15.213431 0.000000 0.000854 0.000332