7 numAnimatedComponents 6
11 "weapon" 0 63 0 // origin
12 "shot" 1 0 0 // weapon
13 "shell" 1 0 0 // weapon
17 ( -7.064682 -12.641326 -18.225793 ) ( 30.166570 0.989949 0.000000 )
18 ( -7.865271 -12.640790 -18.219624 ) ( 29.392031 0.989949 0.000000 )
19 ( -8.374465 -12.640451 -18.220005 ) ( 28.904330 0.989949 0.000000 )
20 ( -8.574204 -12.640316 -18.223437 ) ( 28.713850 0.989949 0.000000 )
21 ( -7.897177 -12.640770 -18.224752 ) ( 29.364194 0.989949 0.000000 )
25 ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 )
26 ( 3.595824 -6.989619 -15.212333 ) ( -0.000000 0.000000 0.000332 )
27 ( 23.847840 0.046136 5.167783 ) ( 0.000000 -0.000000 -0.000332 )
28 ( 6.297609 -4.576488 1.178785 ) ( 0.000000 -0.000000 -0.000332 )
32 3.595824 -6.989619 -15.212333 -0.000000 0.000000 0.000332
36 2.846030 -6.989120 -15.212333 0.000001 0.004121 0.000332
40 2.382400 -6.988813 -15.218506 0.000003 0.007869 0.000332
44 2.203587 -6.988694 -15.224679 0.000003 0.009607 0.000332
48 2.822468 -6.989105 -15.218506 0.000002 0.004804 0.000332