7 numAnimatedComponents 6
11 "weapon" 0 63 0 // origin
12 "shot" 1 0 0 // weapon
13 "shell" 1 0 0 // weapon
17 ( -4.704776 -10.195089 -16.477974 ) ( 26.729597 0.989949 0.000000 )
18 ( -5.478286 -10.194578 -16.461016 ) ( 25.943576 0.989949 0.000000 )
19 ( -5.988708 -10.194257 -16.469152 ) ( 25.445629 0.989949 0.000000 )
20 ( -6.190065 -10.194132 -16.476757 ) ( 25.250465 0.989949 0.000000 )
21 ( -5.508637 -10.194560 -16.466550 ) ( 25.913856 0.989949 0.000000 )
25 ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 )
26 ( 3.595824 -6.989619 -13.767715 ) ( -0.000000 0.000000 0.000332 )
27 ( 21.474534 0.234759 4.380671 ) ( 0.000000 0.000000 -0.000332 )
28 ( 6.296405 -2.768073 3.306673 ) ( 0.000000 -0.000000 -0.000332 )
32 3.595824 -6.989619 -13.767715 -0.000000 0.000000 0.000332
36 2.846030 -6.989120 -13.767715 0.000001 0.004121 0.000332
40 2.382400 -6.988813 -13.773888 0.000003 0.007869 0.000332
44 2.203587 -6.988694 -13.780061 0.000003 0.009607 0.000332
48 2.822468 -6.989105 -13.773888 0.000002 0.004804 0.000332