7 numAnimatedComponents 6
11 "weapon" 0 63 0 // origin
12 "shot" 1 0 0 // weapon
13 "shell" 1 0 0 // weapon
17 ( -0.989949 -16.478505 -26.806629 ) ( 38.584153 2.585557 0.000000 )
18 ( -0.989949 -16.478064 -26.724128 ) ( 37.884754 2.586013 0.000000 )
19 ( -0.989949 -16.477811 -26.654399 ) ( 37.464886 2.586282 0.000000 )
20 ( -0.989949 -16.477715 -26.625095 ) ( 37.305702 2.586384 0.000000 )
21 ( -0.989949 -16.478059 -26.716536 ) ( 37.869304 2.586022 0.000000 )
25 ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 )
26 ( 3.595824 -6.989619 -12.028150 ) ( -0.000000 0.000000 0.000332 )
27 ( 35.545080 0.053906 -5.235455 ) ( 0.000000 -0.000000 -0.000333 )
28 ( 13.216171 -11.094392 -9.276045 ) ( 0.000000 -0.000000 -0.000332 )
32 3.595824 -6.989619 -12.028150 -0.000000 0.000000 0.000332
36 2.846030 -6.989120 -12.028150 0.000001 0.004121 0.000332
40 2.382400 -6.988813 -12.034322 0.000003 0.007869 0.000332
44 2.203587 -6.988694 -12.040496 0.000003 0.009607 0.000332
48 2.822468 -6.989105 -12.034322 0.000002 0.004804 0.000332