7 numAnimatedComponents 6
11 "weapon" 0 63 0 // origin
12 "shot" 1 0 0 // weapon
13 "shell" 1 0 0 // weapon
17 ( -0.989949 -10.921751 -15.881742 ) ( 31.384304 0.989949 0.000000 )
18 ( -0.989949 -10.921238 -15.735160 ) ( 30.608657 0.989949 0.000000 )
19 ( -0.989949 -10.920917 -15.607903 ) ( 30.119768 0.989949 0.000000 )
20 ( -0.989949 -10.920791 -15.552167 ) ( 29.928676 0.989949 0.000000 )
21 ( -0.989949 -10.921220 -15.717038 ) ( 30.580617 0.989949 0.000000 )
25 ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 )
26 ( 1.761616 -6.989213 -13.843525 ) ( -0.000000 0.000000 0.000332 )
27 ( 29.706498 0.924842 3.131131 ) ( 0.000000 0.000000 -0.000332 )
28 ( 15.456415 -2.504421 2.704768 ) ( 0.000000 -0.000000 -0.000332 )
32 1.761616 -6.989213 -13.843525 -0.000000 0.000000 0.000332
36 1.011822 -6.988715 -13.843525 0.000001 0.004121 0.000332
40 0.548192 -6.988407 -13.849697 0.000003 0.007869 0.000332
44 0.369379 -6.988288 -13.855871 0.000003 0.009607 0.000332
48 0.988260 -6.988699 -13.849697 0.000002 0.004804 0.000332