2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
26 void (*vid_menudrawfn)(void);
27 void (*vid_menukeyfn)(int key);
35 enum m_state_e m_state;
37 void M_Menu_Main_f (void);
38 void M_Menu_SinglePlayer_f (void);
39 void M_Menu_Load_f (void);
40 void M_Menu_Save_f (void);
41 void M_Menu_MultiPlayer_f (void);
42 void M_Menu_Setup_f (void);
43 void M_Menu_Net_f (void);
44 void M_Menu_Options_f (void);
45 void M_Menu_Keys_f (void);
46 void M_Menu_Video_f (void);
47 void M_Menu_Help_f (void);
48 void M_Menu_Quit_f (void);
49 void M_Menu_LanConfig_f (void);
50 void M_Menu_GameOptions_f (void);
51 void M_Menu_Search_f (void);
52 void M_Menu_ServerList_f (void);
54 void M_Main_Draw (void);
55 void M_SinglePlayer_Draw (void);
56 void M_Load_Draw (void);
57 void M_Save_Draw (void);
58 void M_MultiPlayer_Draw (void);
59 void M_Setup_Draw (void);
60 void M_Net_Draw (void);
61 void M_Options_Draw (void);
62 void M_Keys_Draw (void);
63 void M_Video_Draw (void);
64 void M_Help_Draw (void);
65 void M_Quit_Draw (void);
66 void M_LanConfig_Draw (void);
67 void M_GameOptions_Draw (void);
68 void M_Search_Draw (void);
69 void M_ServerList_Draw (void);
71 void M_Main_Key (int key);
72 void M_SinglePlayer_Key (int key);
73 void M_Load_Key (int key);
74 void M_Save_Key (int key);
75 void M_MultiPlayer_Key (int key);
76 void M_Setup_Key (int key);
77 void M_Net_Key (int key);
78 void M_Options_Key (int key);
79 void M_Keys_Key (int key);
80 void M_Video_Key (int key);
81 void M_Help_Key (int key);
82 void M_Quit_Key (int key);
83 void M_LanConfig_Key (int key);
84 void M_GameOptions_Key (int key);
85 void M_Search_Key (int key);
86 void M_ServerList_Key (int key);
88 qboolean m_entersound; // play after drawing a frame, so caching
89 // won't disrupt the sound
92 qboolean m_return_onerror;
93 char m_return_reason [32];
95 #define StartingGame (m_multiplayer_cursor == 1)
96 #define JoiningGame (m_multiplayer_cursor == 0)
97 #define IPXConfig (m_net_cursor == 0)
98 #define TCPIPConfig (m_net_cursor == 1)
100 void M_ConfigureNetSubsystem(void);
103 #define NumberOfNehahraDemos 34
108 } nehahrademonames_t;
110 nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
112 {"intro", "Prologue"},
113 {"genf", "The Beginning"},
114 {"genlab", "A Doomed Project"},
115 {"nehcre", "The New Recruits"},
116 {"maxneh", "Breakthrough"},
117 {"maxchar", "Renewal and Duty"},
118 {"crisis", "Worlds Collide"},
119 {"postcris", "Darkening Skies"},
120 {"hearing", "The Hearing"},
121 {"getjack", "On a Mexican Radio"},
122 {"prelude", "Honor and Justice"},
123 {"abase", "A Message Sent"},
124 {"effect", "The Other Side"},
125 {"uhoh", "Missing in Action"},
126 {"prepare", "The Response"},
127 {"vision", "Farsighted Eyes"},
128 {"maxturns", "Enter the Immortal"},
129 {"backlot", "Separate Ways"},
130 {"maxside", "The Ancient Runes"},
131 {"counter", "The New Initiative"},
132 {"warprep", "Ghosts to the World"},
133 {"counter1", "A Fate Worse Than Death"},
134 {"counter2", "Friendly Fire"},
135 {"counter3", "Minor Setback"},
136 {"madmax", "Scores to Settle"},
137 {"quake", "One Man"},
138 {"cthmm", "Shattered Masks"},
139 {"shades", "Deal with the Dead"},
140 {"gophil", "An Unlikely Hero"},
141 {"cstrike", "War in Hell"},
142 {"shubset", "The Conspiracy"},
143 {"shubdie", "Even Death May Die"},
144 {"newranks", "An Empty Throne"},
145 {"seal", "The Seal is Broken"}
148 float menu_x, menu_y, menu_width, menu_height;
150 void M_DrawBackground(void)
154 menu_x = (vid.conwidth - menu_width) * 0.5;
155 menu_y = (vid.conheight - menu_height) * 0.5;
156 DrawQ_Fill(0, 0, vid.conwidth, vid.conheight, 0, 0, 0, 0.5, 0);
163 Draws one solid graphics character
166 void M_DrawCharacter (float cx, float cy, int num)
171 DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
174 void M_Print (float cx, float cy, char *str)
176 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
179 void M_PrintWhite (float cx, float cy, char *str)
181 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
184 void M_ItemPrint (float cx, float cy, char *str, int unghosted)
187 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
189 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
192 void M_DrawPic (float cx, float cy, char *picname)
194 DrawQ_Pic (menu_x + cx, menu_y + cy, picname, 0, 0, 1, 1, 1, 1, 0);
197 qbyte identityTable[256];
198 qbyte translationTable[256];
200 void M_BuildTranslationTable(int top, int bottom)
203 qbyte *dest, *source;
205 for (j = 0; j < 256; j++)
206 identityTable[j] = j;
207 dest = translationTable;
208 source = identityTable;
209 memcpy (dest, source, 256);
211 // LordHavoc: corrected skin color ranges
212 if (top < 128 || (top >= 224 && top < 240)) // the artists made some backwards ranges. sigh.
213 memcpy (dest + TOP_RANGE, source + top, 16);
215 for (j=0 ; j<16 ; j++)
216 dest[TOP_RANGE+j] = source[top+15-j];
218 // LordHavoc: corrected skin color ranges
219 if (bottom < 128 || (bottom >= 224 && bottom < 240))
220 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
222 for (j=0 ; j<16 ; j++)
223 dest[BOTTOM_RANGE+j] = source[bottom+15-j];
227 void M_DrawPicTranslate (float cx, float cy, char *picname)
229 DrawQ_PicTranslate (menu_x + cx, menu_y + cy, picname, translationTable);
233 void M_DrawTextBox (float x, float y, float width, float height)
241 M_DrawPic (cx, cy, "gfx/box_tl.lmp");
242 for (n = 0; n < height; n++)
245 M_DrawPic (cx, cy, "gfx/box_ml.lmp");
247 M_DrawPic (cx, cy+8, "gfx/box_bl.lmp");
254 M_DrawPic (cx, cy, "gfx/box_tm.lmp");
255 for (n = 0; n < height; n++)
259 M_DrawPic (cx, cy, "gfx/box_mm2.lmp");
261 M_DrawPic (cx, cy, "gfx/box_mm.lmp");
263 M_DrawPic (cx, cy+8, "gfx/box_bm.lmp");
270 M_DrawPic (cx, cy, "gfx/box_tr.lmp");
271 for (n = 0; n < height; n++)
274 M_DrawPic (cx, cy, "gfx/box_mr.lmp");
276 M_DrawPic (cx, cy+8, "gfx/box_br.lmp");
279 //=============================================================================
288 void M_ToggleMenu_f (void)
292 if (key_dest == key_menu)
294 if (m_state != m_main)
303 if (key_dest == key_console)
305 Con_ToggleConsole_f ();
315 void M_Demo_Draw (void)
319 for (i=0; i < NumberOfNehahraDemos; i++)
320 M_Print (16, 16 + 8*i, NehahraDemos[i].desc);
323 M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
327 void M_Menu_Demos_f (void)
334 void M_Demo_Key (int k)
343 S_LocalSound ("misc/menu2.wav");
346 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
351 S_LocalSound ("misc/menu1.wav");
354 demo_cursor = NumberOfNehahraDemos;
359 S_LocalSound ("misc/menu1.wav");
361 if (demo_cursor > NumberOfNehahraDemos)
367 //=============================================================================
372 int MAIN_ITEMS = 4; // Nehahra: Menu Disable
374 void M_Menu_Main_f (void)
376 if (gamemode == GAME_NEHAHRA)
378 if (NehGameType == TYPE_DEMO)
380 else if (NehGameType == TYPE_GAME)
388 if (key_dest != key_menu)
390 m_save_demonum = cls.demonum;
399 void M_Main_Draw (void)
404 M_DrawPic (16, 4, "gfx/qplaque.lmp");
405 p = Draw_CachePic ("gfx/ttl_main.lmp");
406 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main.lmp");
408 if (gamemode == GAME_NEHAHRA)
410 if (NehGameType == TYPE_BOTH)
411 M_DrawPic (72, 32, "gfx/mainmenu.lmp");
412 else if (NehGameType == TYPE_GAME)
413 M_DrawPic (72, 32, "gfx/gamemenu.lmp");
415 M_DrawPic (72, 32, "gfx/demomenu.lmp");
418 M_DrawPic (72, 32, "gfx/mainmenu.lmp");
420 f = (int)(realtime * 10)%6;
422 M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i.lmp", f+1));
426 void M_Main_Key (int key)
433 cls.demonum = m_save_demonum;
434 if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
439 S_LocalSound ("misc/menu1.wav");
440 if (++m_main_cursor >= MAIN_ITEMS)
445 S_LocalSound ("misc/menu1.wav");
446 if (--m_main_cursor < 0)
447 m_main_cursor = MAIN_ITEMS - 1;
453 if (gamemode == GAME_NEHAHRA)
458 switch (m_main_cursor)
461 M_Menu_SinglePlayer_f ();
469 M_Menu_MultiPlayer_f ();
479 Cbuf_AddText ("disconnect\n");
480 Cbuf_AddText ("playdemo endcred\n");
489 switch (m_main_cursor)
492 M_Menu_SinglePlayer_f ();
496 M_Menu_MultiPlayer_f ();
506 Cbuf_AddText ("disconnect\n");
507 Cbuf_AddText ("playdemo endcred\n");
516 switch (m_main_cursor)
525 Cbuf_AddText ("disconnect\n");
526 Cbuf_AddText ("playdemo endcred\n");
542 switch (m_main_cursor)
545 M_Menu_SinglePlayer_f ();
549 M_Menu_MultiPlayer_f ();
568 //=============================================================================
569 /* SINGLE PLAYER MENU */
571 int m_singleplayer_cursor;
572 #define SINGLEPLAYER_ITEMS 3
575 void M_Menu_SinglePlayer_f (void)
578 m_state = m_singleplayer;
583 void M_SinglePlayer_Draw (void)
587 M_DrawPic (16, 4, "gfx/qplaque.lmp");
588 p = Draw_CachePic ("gfx/ttl_sgl.lmp");
590 // BloodBath doesn't have a single player mode
591 if (gamemode == GAME_BLOODBATH)
593 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl.lmp");
595 M_DrawTextBox (60, 8 * 8, 23, 4);
596 M_PrintWhite (102, 10 * 8, "BloodBath is for");
597 M_PrintWhite (83, 11 * 8, "multiplayer play only");
603 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl.lmp");
604 M_DrawPic (72, 32, "gfx/sp_menu.lmp");
606 f = (int)(realtime * 10)%6;
608 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
613 void M_SinglePlayer_Key (int key)
615 if (gamemode == GAME_BLOODBATH)
617 if (key == K_ESCAPE || key == K_ENTER)
629 S_LocalSound ("misc/menu1.wav");
630 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
631 m_singleplayer_cursor = 0;
635 S_LocalSound ("misc/menu1.wav");
636 if (--m_singleplayer_cursor < 0)
637 m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
643 switch (m_singleplayer_cursor)
648 Cbuf_AddText ("disconnect\n");
649 Cbuf_AddText ("maxplayers 1\n");
650 Cbuf_AddText ("deathmatch 0\n");
651 Cbuf_AddText ("coop 0\n");
652 if (gamemode == GAME_NEHAHRA)
653 Cbuf_AddText ("map nehstart\n");
655 Cbuf_AddText ("map start\n");
669 //=============================================================================
672 int load_cursor; // 0 < load_cursor < MAX_SAVEGAMES
674 #define MAX_SAVEGAMES 12
675 char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
676 int loadable[MAX_SAVEGAMES];
678 void M_ScanSaves (void)
681 char name[MAX_OSPATH];
686 for (i=0 ; i<MAX_SAVEGAMES ; i++)
688 strcpy (m_filenames[i], "--- UNUSED SLOT ---");
690 sprintf (name, "%s/s%i.sav", com_gamedir, i);
691 f = Qopen (name, "rz");
695 sscanf (str, "%i\n", &version);
697 strncpy (m_filenames[i], str, sizeof(m_filenames[i])-1);
699 // change _ back to space
700 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
701 if (m_filenames[i][j] == '_')
702 m_filenames[i][j] = ' ';
708 void M_Menu_Load_f (void)
717 void M_Menu_Save_f (void)
723 if (svs.maxclients != 1)
732 void M_Load_Draw (void)
737 p = Draw_CachePic ("gfx/p_load.lmp");
738 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load.lmp");
740 for (i=0 ; i< MAX_SAVEGAMES; i++)
741 M_Print (16, 32 + 8*i, m_filenames[i]);
744 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
748 void M_Save_Draw (void)
753 p = Draw_CachePic ("gfx/p_save.lmp");
754 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save.lmp");
756 for (i=0 ; i<MAX_SAVEGAMES ; i++)
757 M_Print (16, 32 + 8*i, m_filenames[i]);
760 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
764 void M_Load_Key (int k)
769 M_Menu_SinglePlayer_f ();
773 S_LocalSound ("misc/menu2.wav");
774 if (!loadable[load_cursor])
779 // issue the load command
780 Cbuf_AddText (va ("load s%i\n", load_cursor) );
785 S_LocalSound ("misc/menu1.wav");
788 load_cursor = MAX_SAVEGAMES-1;
793 S_LocalSound ("misc/menu1.wav");
795 if (load_cursor >= MAX_SAVEGAMES)
802 void M_Save_Key (int k)
807 M_Menu_SinglePlayer_f ();
813 Cbuf_AddText (va("save s%i\n", load_cursor));
818 S_LocalSound ("misc/menu1.wav");
821 load_cursor = MAX_SAVEGAMES-1;
826 S_LocalSound ("misc/menu1.wav");
828 if (load_cursor >= MAX_SAVEGAMES)
834 //=============================================================================
835 /* MULTIPLAYER MENU */
837 int m_multiplayer_cursor;
838 #define MULTIPLAYER_ITEMS 3
841 void M_Menu_MultiPlayer_f (void)
844 m_state = m_multiplayer;
849 void M_MultiPlayer_Draw (void)
854 M_DrawPic (16, 4, "gfx/qplaque.lmp");
855 p = Draw_CachePic ("gfx/p_multi.lmp");
856 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
857 M_DrawPic (72, 32, "gfx/mp_menu.lmp");
859 f = (int)(realtime * 10)%6;
861 M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
863 if (ipxAvailable || tcpipAvailable)
865 M_PrintWhite ((320/2) - ((27*8)/2), 148, "No Communications Available");
869 void M_MultiPlayer_Key (int key)
878 S_LocalSound ("misc/menu1.wav");
879 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
880 m_multiplayer_cursor = 0;
884 S_LocalSound ("misc/menu1.wav");
885 if (--m_multiplayer_cursor < 0)
886 m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
891 switch (m_multiplayer_cursor)
894 if (ipxAvailable || tcpipAvailable)
899 if (ipxAvailable || tcpipAvailable)
910 //=============================================================================
913 int setup_cursor = 4;
914 int setup_cursor_table[] = {40, 56, 80, 104, 140};
916 char setup_hostname[16];
917 char setup_myname[16];
923 #define NUM_SETUP_CMDS 5
925 void M_Menu_Setup_f (void)
930 strcpy(setup_myname, cl_name.string);
931 strcpy(setup_hostname, hostname.string);
932 setup_top = setup_oldtop = cl_color.integer >> 4;
933 setup_bottom = setup_oldbottom = cl_color.integer & 15;
937 void M_Setup_Draw (void)
941 M_DrawPic (16, 4, "gfx/qplaque.lmp");
942 p = Draw_CachePic ("gfx/p_multi.lmp");
943 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
945 M_Print (64, 40, "Hostname");
946 M_DrawTextBox (160, 32, 16, 1);
947 M_Print (168, 40, setup_hostname);
949 M_Print (64, 56, "Your name");
950 M_DrawTextBox (160, 48, 16, 1);
951 M_Print (168, 56, setup_myname);
953 M_Print (64, 80, "Shirt color");
954 M_Print (64, 104, "Pants color");
956 M_DrawTextBox (64, 140-8, 14, 1);
957 M_Print (72, 140, "Accept Changes");
959 M_DrawPic (160, 64, "gfx/bigbox.lmp");
960 M_BuildTranslationTable(setup_top*16, setup_bottom*16);
961 M_DrawPicTranslate (172, 72, "gfx/menuplyr.lmp");
963 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
965 if (setup_cursor == 0)
966 M_DrawCharacter (168 + 8*strlen(setup_hostname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
968 if (setup_cursor == 1)
969 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
973 void M_Setup_Key (int k)
980 M_Menu_MultiPlayer_f ();
984 S_LocalSound ("misc/menu1.wav");
986 if (setup_cursor < 0)
987 setup_cursor = NUM_SETUP_CMDS-1;
991 S_LocalSound ("misc/menu1.wav");
993 if (setup_cursor >= NUM_SETUP_CMDS)
998 if (setup_cursor < 2)
1000 S_LocalSound ("misc/menu3.wav");
1001 if (setup_cursor == 2)
1002 setup_top = setup_top - 1;
1003 if (setup_cursor == 3)
1004 setup_bottom = setup_bottom - 1;
1007 if (setup_cursor < 2)
1010 S_LocalSound ("misc/menu3.wav");
1011 if (setup_cursor == 2)
1012 setup_top = setup_top + 1;
1013 if (setup_cursor == 3)
1014 setup_bottom = setup_bottom + 1;
1018 if (setup_cursor == 0 || setup_cursor == 1)
1021 if (setup_cursor == 2 || setup_cursor == 3)
1024 // setup_cursor == 4 (OK)
1025 if (strcmp(cl_name.string, setup_myname) != 0)
1026 Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1027 if (strcmp(hostname.string, setup_hostname) != 0)
1028 Cvar_Set("hostname", setup_hostname);
1029 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1030 Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1031 m_entersound = true;
1032 M_Menu_MultiPlayer_f ();
1036 if (setup_cursor == 0)
1038 if (strlen(setup_hostname))
1039 setup_hostname[strlen(setup_hostname)-1] = 0;
1042 if (setup_cursor == 1)
1044 if (strlen(setup_myname))
1045 setup_myname[strlen(setup_myname)-1] = 0;
1050 if (k < 32 || k > 127)
1052 if (setup_cursor == 0)
1054 l = strlen(setup_hostname);
1057 setup_hostname[l+1] = 0;
1058 setup_hostname[l] = k;
1061 if (setup_cursor == 1)
1063 l = strlen(setup_myname);
1066 setup_myname[l+1] = 0;
1067 setup_myname[l] = k;
1076 if (setup_bottom > 13)
1078 if (setup_bottom < 0)
1082 //=============================================================================
1087 int m_net_saveHeight;
1089 char *net_helpMessage [] =
1091 /* .........1.........2.... */
1092 " Novell network LANs ",
1093 " or Windows 95 DOS-box. ",
1095 "(LAN=Local Area Network)",
1097 " Commonly used to play ",
1098 " over the Internet, but ",
1099 " also used on a Local ",
1103 void M_Menu_Net_f (void)
1105 key_dest = key_menu;
1107 m_entersound = true;
1110 if (m_net_cursor >= m_net_items)
1113 M_Net_Key (K_DOWNARROW);
1117 void M_Net_Draw (void)
1122 M_DrawPic (16, 4, "gfx/qplaque.lmp");
1123 p = Draw_CachePic ("gfx/p_multi.lmp");
1124 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
1129 M_DrawPic (72, f, "gfx/netmen3.lmp");
1131 M_DrawPic (72, f, "gfx/dim_ipx.lmp");
1135 M_DrawPic (72, f, "gfx/netmen4.lmp");
1137 M_DrawPic (72, f, "gfx/dim_tcp.lmp");
1139 if (m_net_items == 5) // JDC, could just be removed
1142 M_DrawPic (72, f, "gfx/netmen5.lmp");
1146 M_DrawTextBox (f, 134, 24, 4);
1148 M_Print (f, 142, net_helpMessage[m_net_cursor*4+0]);
1149 M_Print (f, 150, net_helpMessage[m_net_cursor*4+1]);
1151 f = (int)(realtime * 10)%6;
1152 M_DrawPic (54, 32 + m_net_cursor * 20, va("gfx/menudot%i.lmp", f+1));
1156 void M_Net_Key (int k)
1162 M_Menu_MultiPlayer_f ();
1166 S_LocalSound ("misc/menu1.wav");
1167 if (++m_net_cursor >= m_net_items)
1172 S_LocalSound ("misc/menu1.wav");
1173 if (--m_net_cursor < 0)
1174 m_net_cursor = m_net_items - 1;
1178 m_entersound = true;
1180 switch (m_net_cursor)
1183 M_Menu_LanConfig_f ();
1187 M_Menu_LanConfig_f ();
1196 if (m_net_cursor == 0 && !ipxAvailable)
1198 if (m_net_cursor == 1 && !tcpipAvailable)
1202 //=============================================================================
1205 #define OPTIONS_ITEMS 27
1207 #define SLIDER_RANGE 10
1211 void M_Menu_Options_f (void)
1213 key_dest = key_menu;
1214 m_state = m_options;
1215 m_entersound = true;
1219 void M_AdjustSliders (int dir)
1221 S_LocalSound ("misc/menu3.wav");
1223 switch (options_cursor)
1226 Cvar_SetValueQuick (&scr_2dresolution, bound(0, scr_2dresolution.value + dir * 0.2, 1));
1229 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1232 Cvar_SetValueQuick (&r_skyquality, bound(0, r_skyquality.integer + dir, 2));
1235 Cvar_SetValueQuick (&r_ser, !r_ser.integer);
1238 Cvar_SetValueQuick (&v_overbrightbits, bound(0, v_overbrightbits.integer + dir, 4));
1241 Cvar_SetValueQuick (&gl_combine, !gl_combine.integer);
1244 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1247 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
1250 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.25, 5));
1253 Cvar_SetValueQuick (&v_contrast, bound(0.5, v_contrast.value + dir * 0.25, 5));
1256 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
1258 case 15: // music volume
1260 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 1.0, 1));
1262 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1265 case 16: // sfx volume
1266 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1269 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 5));
1272 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1274 case 19: // show framerate
1275 Cvar_SetValueQuick (&showfps, !showfps.integer);
1277 case 20: // always run
1278 if (cl_forwardspeed.value > 200)
1280 Cvar_SetValueQuick (&cl_forwardspeed, 200);
1281 Cvar_SetValueQuick (&cl_backspeed, 200);
1285 Cvar_SetValueQuick (&cl_forwardspeed, 400);
1286 Cvar_SetValueQuick (&cl_backspeed, 400);
1289 case 21: // lookspring
1290 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1292 case 22: // lookstrafe
1293 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1295 case 23: // mouse speed
1296 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1298 case 24: // mouse look
1299 Cvar_SetValueQuick (&freelook, !freelook.integer);
1301 case 25: // invert mouse
1302 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1304 case 26: // windowed mouse
1305 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1311 void M_DrawSlider (int x, int y, float range)
1319 M_DrawCharacter (x-8, y, 128);
1320 for (i=0 ; i<SLIDER_RANGE ; i++)
1321 M_DrawCharacter (x + i*8, y, 129);
1322 M_DrawCharacter (x+i*8, y, 130);
1323 M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1326 void M_DrawCheckbox (int x, int y, int on)
1329 M_Print (x, y, "on");
1331 M_Print (x, y, "off");
1335 void M_Options_Draw (void)
1340 M_DrawPic(16, 4, "gfx/qplaque.lmp");
1341 p = Draw_CachePic("gfx/p_option.lmp");
1342 M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1345 M_Print(16, y, " Customize controls");y += 8;
1346 M_Print(16, y, " Go to console");y += 8;
1347 M_Print(16, y, " Reset to defaults");y += 8;
1348 M_ItemPrint(16, y, " Video Options", vid_menudrawfn != NULL);y += 8;
1349 M_Print(16, y, " 2D Resolution");M_DrawSlider(220, y, scr_2dresolution.value);y += 8;
1350 M_Print(16, y, " Screen size");M_DrawSlider(220, y, (scr_viewsize.value - 30) /(120 - 30));y += 8;
1351 M_Print(16, y, " Sky Quality");M_DrawSlider(220, y, r_skyquality.value / 2);y += 8;
1352 M_Print(16, y, "Hidden Surface Removal");M_DrawCheckbox(220, y, r_ser.integer);y += 8;
1353 M_Print(16, y, " Overbright Bits");M_DrawSlider(220, y, (v_overbrightbits.value) / 4);y += 8;
1354 M_Print(16, y, " Texture Combine");M_DrawCheckbox(220, y, gl_combine.integer);y += 8;
1355 M_Print(16, y, " Dithering");M_DrawCheckbox(220, y, gl_dither.integer);y += 8;
1356 M_ItemPrint(16, y, "Hardware Gamma Control", hardwaregammasupported);M_DrawCheckbox(220, y, v_hwgamma.integer);y += 8;
1357 M_ItemPrint(16, y, " Gamma", v_hwgamma.integer);M_DrawSlider(220, y, (v_gamma.value - 1) / 4);y += 8;
1358 M_Print(16, y, " Contrast");M_DrawSlider(220, y, (v_contrast.value - 0.5) / (5 - 0.5));y += 8;
1359 M_Print(16, y, " Brightness");M_DrawSlider(220, y, v_brightness.value / 0.8);y += 8;
1360 M_ItemPrint(16, y, " CD Music Volume", cdaudioinitialized);M_DrawSlider(220, y, bgmvolume.value);y += 8;
1361 M_ItemPrint(16, y, " Sound Volume", snd_initialized);M_DrawSlider(220, y, volume.value);y += 8;
1362 M_Print(16, y, " Crosshair");M_DrawSlider(220, y, crosshair.value / 5);y += 8;
1363 M_Print(16, y, " Crosshair Size");M_DrawSlider(220, y, (crosshair_size.value - 1) / 4);y += 8;
1364 M_Print(16, y, " Show Framerate");M_DrawCheckbox(220, y, showfps.integer);y += 8;
1365 M_Print(16, y, " Always Run");M_DrawCheckbox(220, y, cl_forwardspeed.value > 200);y += 8;
1366 M_Print(16, y, " Lookspring");M_DrawCheckbox(220, y, lookspring.integer);y += 8;
1367 M_Print(16, y, " Lookstrafe");M_DrawCheckbox(220, y, lookstrafe.integer);y += 8;
1368 M_Print(16, y, " Mouse Speed");M_DrawSlider(220, y, (sensitivity.value - 1)/50);y += 8;
1369 M_Print(16, y, " Mouse Look");M_DrawCheckbox(220, y, freelook.integer);y += 8;
1370 M_Print(16, y, " Invert Mouse");M_DrawCheckbox(220, y, m_pitch.value < 0);y += 8;
1371 M_Print(16, y, " Use Mouse");M_DrawCheckbox(220, y, vid_mouse.integer);y += 8;
1374 M_DrawCharacter(200, 32 + options_cursor*8, 12+((int)(realtime*4)&1));
1378 void M_Options_Key (int k)
1387 m_entersound = true;
1388 switch (options_cursor)
1395 Con_ToggleConsole_f ();
1398 Cbuf_AddText ("exec default.cfg\n");
1405 M_AdjustSliders (1);
1411 S_LocalSound ("misc/menu1.wav");
1413 if (options_cursor < 0)
1414 options_cursor = OPTIONS_ITEMS-1;
1418 S_LocalSound ("misc/menu1.wav");
1420 if (options_cursor >= OPTIONS_ITEMS)
1425 M_AdjustSliders (-1);
1429 M_AdjustSliders (1);
1434 //=============================================================================
1437 char *bindnames[][2] =
1440 {"+forward", "walk forward"},
1441 {"+back", "backpedal"},
1442 {"+moveleft", "step left"},
1443 {"+moveright", "step right"},
1444 {"+jump", "jump / swim up"},
1445 {"+movedown", "swim down"},
1446 {"+attack", "attack"},
1447 {"+button3", "altfire"},
1448 {"impulse 1", "Pitch Fork"},
1449 {"impulse 2", "Flare Gun"},
1450 {"impulse 3", "Shotgun"},
1451 {"impulse 4", "Machine Gun"},
1452 {"impulse 5", "Incinerator"},
1453 {"impulse 6", "Bombs"},
1454 {"impulse 7", "Aerosol Can"},
1455 {"impulse 8", "Tesla Cannon"},
1456 {"impulse 9", "Life Leech"},
1457 {"impulse 17", "Voodoo Doll"},
1458 {"impulse 11", "previous weapon"},
1459 {"impulse 10", "next weapon"},
1460 {"impulse 14", "previous item"},
1461 {"impulse 15", "next item"},
1462 {"impulse 13", "use item"},
1463 {"impulse 100", "add bot (red)"},
1464 {"impulse 101", "add bot (blue)"},
1465 {"impulse 102", "kick a bot"},
1466 {"impulse 50", "voting menu"},
1467 {"impulse 141", "identify player"},
1468 {"impulse 16", "next armor type"},
1469 {"impulse 20", "observer mode"}
1470 #else // not BLOODBATH
1471 {"+attack", "attack"},
1472 {"impulse 10", "next weapon"},
1473 {"impulse 12", "previous weapon"},
1474 {"+jump", "jump / swim up"},
1475 {"+forward", "walk forward"},
1476 {"+back", "backpedal"},
1477 {"+left", "turn left"},
1478 {"+right", "turn right"},
1480 {"+moveleft", "step left"},
1481 {"+moveright", "step right"},
1482 {"+strafe", "sidestep"},
1483 {"+lookup", "look up"},
1484 {"+lookdown", "look down"},
1485 {"centerview", "center view"},
1486 {"+mlook", "mouse look"},
1487 {"+klook", "keyboard look"},
1488 {"+moveup", "swim up"},
1489 {"+movedown", "swim down"}
1490 #endif // not BLOODBATH
1493 #define NUMCOMMANDS (sizeof(bindnames)/sizeof(bindnames[0]))
1496 typedef struct binditem_s
1498 char *command, *description;
1499 struct binditem_s *next;
1503 typedef struct bindcategory_s
1507 struct bindcategory_s *next;
1511 bindcategory_t *bindcategories = NULL;
1513 void M_ClearBinds (void)
1515 for (c = bindcategories;c;c = cnext)
1518 for (b = c->binds;b;b = bnext)
1525 bindcategories = NULL;
1528 void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
1530 for (b = &c->binds;*b;*b = &(*b)->next);
1531 *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
1532 *b->command = (char *)((*b) + 1);
1533 *b->description = *b->command + strlen(command) + 1;
1534 strcpy(*b->command, command);
1535 strcpy(*b->description, description);
1538 void M_AddBind (char *category, char *command, char *description)
1540 for (c = &bindcategories;*c;c = &(*c)->next)
1542 if (!strcmp(category, (*c)->name))
1544 M_AddBindToCategory(*c, command, description);
1548 *c = Z_Alloc(sizeof(bindcategory_t));
1549 M_AddBindToCategory(*c, command, description);
1552 void M_DefaultBinds (void)
1555 M_AddBind("movement", "+jump", "jump / swim up");
1556 M_AddBind("movement", "+forward", "walk forward");
1557 M_AddBind("movement", "+back", "backpedal");
1558 M_AddBind("movement", "+left", "turn left");
1559 M_AddBind("movement", "+right", "turn right");
1560 M_AddBind("movement", "+speed", "run");
1561 M_AddBind("movement", "+moveleft", "step left");
1562 M_AddBind("movement", "+moveright", "step right");
1563 M_AddBind("movement", "+strafe", "sidestep");
1564 M_AddBind("movement", "+lookup", "look up");
1565 M_AddBind("movement", "+lookdown", "look down");
1566 M_AddBind("movement", "centerview", "center view");
1567 M_AddBind("movement", "+mlook", "mouse look");
1568 M_AddBind("movement", "+klook", "keyboard look");
1569 M_AddBind("movement", "+moveup", "swim up");
1570 M_AddBind("movement", "+movedown", "swim down");
1571 M_AddBind("weapons", "+attack", "attack");
1572 M_AddBind("weapons", "impulse 10", "next weapon");
1573 M_AddBind("weapons", "impulse 12", "previous weapon");
1574 M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
1575 M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
1576 M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
1577 M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
1578 M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
1579 M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
1580 M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
1581 M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
1589 void M_Menu_Keys_f (void)
1591 key_dest = key_menu;
1593 m_entersound = true;
1598 void M_FindKeysForCommand (char *command, int *keys)
1604 for (j = 0;j < NUMKEYS;j++)
1609 for (j=0 ; j<256 ; j++)
1614 if (!strcmp (b, command) )
1617 if (count == NUMKEYS)
1623 void M_UnbindCommand (char *command)
1628 for (j=0 ; j<256 ; j++)
1633 if (!strcmp (b, command))
1634 Key_SetBinding (j, "");
1639 void M_Keys_Draw (void)
1645 char keystring[1024];
1647 p = Draw_CachePic ("gfx/ttl_cstm.lmp");
1648 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm.lmp");
1651 M_Print (12, 32, "Press a key or button for this action");
1653 M_Print (18, 32, "Enter to change, backspace to clear");
1655 // search for known bindings
1656 for (i=0 ; i<NUMCOMMANDS ; i++)
1660 M_Print (16, y, bindnames[i][1]);
1662 M_FindKeysForCommand (bindnames[i][0], keys);
1664 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
1666 strcpy(keystring, "???");
1670 for (j = 0;j < NUMKEYS;j++)
1675 strcat(keystring, " or ");
1676 strcat(keystring, Key_KeynumToString (keys[j]));
1680 M_Print (150, y, keystring);
1684 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
1686 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
1690 void M_Keys_Key (int k)
1697 S_LocalSound ("misc/menu1.wav");
1702 else //if (k != '`')
1704 sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
1705 Cbuf_InsertText (cmd);
1715 M_Menu_Options_f ();
1720 S_LocalSound ("misc/menu1.wav");
1722 if (keys_cursor < 0)
1723 keys_cursor = NUMCOMMANDS-1;
1728 S_LocalSound ("misc/menu1.wav");
1730 if (keys_cursor >= NUMCOMMANDS)
1734 case K_ENTER: // go into bind mode
1735 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
1736 S_LocalSound ("misc/menu2.wav");
1737 if (keys[NUMKEYS - 1] != -1)
1738 M_UnbindCommand (bindnames[keys_cursor][0]);
1742 case K_BACKSPACE: // delete bindings
1743 case K_DEL: // delete bindings
1744 S_LocalSound ("misc/menu2.wav");
1745 M_UnbindCommand (bindnames[keys_cursor][0]);
1750 //=============================================================================
1753 void M_Menu_Video_f (void)
1755 key_dest = key_menu;
1757 m_entersound = true;
1761 void M_Video_Draw (void)
1763 (*vid_menudrawfn) ();
1767 void M_Video_Key (int key)
1769 (*vid_menukeyfn) (key);
1772 //=============================================================================
1776 #define NUM_HELP_PAGES 6
1779 void M_Menu_Help_f (void)
1781 key_dest = key_menu;
1783 m_entersound = true;
1789 void M_Help_Draw (void)
1791 M_DrawPic (0, 0, va("gfx/help%i.lmp", help_page));
1795 void M_Help_Key (int key)
1805 m_entersound = true;
1806 if (++help_page >= NUM_HELP_PAGES)
1812 m_entersound = true;
1813 if (--help_page < 0)
1814 help_page = NUM_HELP_PAGES-1;
1820 //=============================================================================
1824 int m_quit_prevstate;
1825 qboolean wasInMenus;
1827 char *quitMessage [] =
1829 /* .........1.........2.... */
1831 " Are you gonna quit ",
1832 " this game just like ",
1833 " everything else? ",
1836 " Milord, methinks that ",
1837 " thou art a lowly ",
1838 " quitter. Is this true? ",
1841 " Do I need to bust your ",
1842 " face open for trying ",
1846 " Man, I oughta smack you",
1847 " for trying to quit! ",
1851 " Press Y to quit like a ",
1852 " big loser in life. ",
1853 " Press N to stay proud ",
1854 " and successful! ",
1856 " If you press Y to ",
1857 " quit, I will summon ",
1858 " Satan all over your ",
1861 " Um, Asmodeus dislikes ",
1862 " his children trying to ",
1863 " quit. Press Y to return",
1864 " to your Tinkertoys. ",
1866 " If you quit now, I'll ",
1867 " throw a blanket-party ",
1868 " for you next time! ",
1872 /* .........1.........2.... */
1874 " Tired of fragging ",
1879 " Quit now and forfeit ",
1880 " your bodycount? ",
1884 " Are you sure you ",
1889 " Off to do something ",
1894 void M_Menu_Quit_f (void)
1896 if (m_state == m_quit)
1898 wasInMenus = (key_dest == key_menu);
1899 key_dest = key_menu;
1900 m_quit_prevstate = m_state;
1902 m_entersound = true;
1903 msgNumber = rand()&3; //&7;
1907 void M_Quit_Key (int key)
1916 m_state = m_quit_prevstate;
1917 m_entersound = true;
1921 key_dest = key_game;
1928 key_dest = key_console;
1939 void M_Quit_Draw (void)
1941 M_DrawTextBox (56, 76, 24, 4);
1942 M_Print (64, 84, quitMessage[msgNumber*4+0]);
1943 M_Print (64, 92, quitMessage[msgNumber*4+1]);
1944 M_Print (64, 100, quitMessage[msgNumber*4+2]);
1945 M_Print (64, 108, quitMessage[msgNumber*4+3]);
1948 //=============================================================================
1949 /* LAN CONFIG MENU */
1951 int lanConfig_cursor = -1;
1952 int lanConfig_cursor_table [] = {72, 92, 124};
1953 #define NUM_LANCONFIG_CMDS 3
1956 char lanConfig_portname[6];
1957 char lanConfig_joinname[22];
1959 void M_Menu_LanConfig_f (void)
1961 key_dest = key_menu;
1962 m_state = m_lanconfig;
1963 m_entersound = true;
1964 if (lanConfig_cursor == -1)
1966 if (JoiningGame && TCPIPConfig)
1967 lanConfig_cursor = 2;
1969 lanConfig_cursor = 1;
1971 if (StartingGame && lanConfig_cursor == 2)
1972 lanConfig_cursor = 1;
1973 lanConfig_port = DEFAULTnet_hostport;
1974 sprintf(lanConfig_portname, "%u", lanConfig_port);
1976 m_return_onerror = false;
1977 m_return_reason[0] = 0;
1981 void M_LanConfig_Draw (void)
1988 M_DrawPic (16, 4, "gfx/qplaque.lmp");
1989 p = Draw_CachePic ("gfx/p_multi.lmp");
1990 basex = (320-p->width)/2;
1991 M_DrawPic (basex, 4, "gfx/p_multi.lmp");
1994 startJoin = "New Game";
1996 startJoin = "Join Game";
2000 protocol = "TCP/IP";
2001 M_Print (basex, 32, va ("%s - %s", startJoin, protocol));
2004 M_Print (basex, 52, "Address:");
2006 M_Print (basex+9*8, 52, my_ipx_address);
2008 M_Print (basex+9*8, 52, my_tcpip_address);
2010 M_Print (basex, lanConfig_cursor_table[0], "Port");
2011 M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
2012 M_Print (basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
2016 M_Print (basex, lanConfig_cursor_table[1], "Search for local games...");
2017 M_Print (basex, 108, "Join game at:");
2018 M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1);
2019 M_Print (basex+16, lanConfig_cursor_table[2], lanConfig_joinname);
2023 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
2024 M_Print (basex+8, lanConfig_cursor_table[1], "OK");
2027 M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
2029 if (lanConfig_cursor == 0)
2030 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1));
2032 if (lanConfig_cursor == 2)
2033 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1));
2035 if (*m_return_reason)
2036 M_PrintWhite (basex, 148, m_return_reason);
2040 void M_LanConfig_Key (int key)
2051 S_LocalSound ("misc/menu1.wav");
2053 if (lanConfig_cursor < 0)
2054 lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
2058 S_LocalSound ("misc/menu1.wav");
2060 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
2061 lanConfig_cursor = 0;
2065 if (lanConfig_cursor == 0)
2068 m_entersound = true;
2070 M_ConfigureNetSubsystem ();
2072 if (lanConfig_cursor == 1)
2076 M_Menu_GameOptions_f ();
2083 if (lanConfig_cursor == 2)
2085 m_return_state = m_state;
2086 m_return_onerror = true;
2087 key_dest = key_game;
2089 Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
2096 if (lanConfig_cursor == 0)
2098 if (strlen(lanConfig_portname))
2099 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
2102 if (lanConfig_cursor == 2)
2104 if (strlen(lanConfig_joinname))
2105 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
2110 if (key < 32 || key > 127)
2113 if (lanConfig_cursor == 2)
2115 l = strlen(lanConfig_joinname);
2118 lanConfig_joinname[l+1] = 0;
2119 lanConfig_joinname[l] = key;
2123 if (key < '0' || key > '9')
2125 if (lanConfig_cursor == 0)
2127 l = strlen(lanConfig_portname);
2130 lanConfig_portname[l+1] = 0;
2131 lanConfig_portname[l] = key;
2136 if (StartingGame && lanConfig_cursor == 2)
2138 if (key == K_UPARROW)
2139 lanConfig_cursor = 1;
2141 lanConfig_cursor = 0;
2144 l = atoi(lanConfig_portname);
2149 sprintf(lanConfig_portname, "%u", lanConfig_port);
2152 //=============================================================================
2153 /* GAME OPTIONS MENU */
2172 episode_t *episodes;
2177 level_t quakelevels[] =
2179 {"start", "Entrance"}, // 0
2181 {"e1m1", "Slipgate Complex"}, // 1
2182 {"e1m2", "Castle of the Damned"},
2183 {"e1m3", "The Necropolis"},
2184 {"e1m4", "The Grisly Grotto"},
2185 {"e1m5", "Gloom Keep"},
2186 {"e1m6", "The Door To Chthon"},
2187 {"e1m7", "The House of Chthon"},
2188 {"e1m8", "Ziggurat Vertigo"},
2190 {"e2m1", "The Installation"}, // 9
2191 {"e2m2", "Ogre Citadel"},
2192 {"e2m3", "Crypt of Decay"},
2193 {"e2m4", "The Ebon Fortress"},
2194 {"e2m5", "The Wizard's Manse"},
2195 {"e2m6", "The Dismal Oubliette"},
2196 {"e2m7", "Underearth"},
2198 {"e3m1", "Termination Central"}, // 16
2199 {"e3m2", "The Vaults of Zin"},
2200 {"e3m3", "The Tomb of Terror"},
2201 {"e3m4", "Satan's Dark Delight"},
2202 {"e3m5", "Wind Tunnels"},
2203 {"e3m6", "Chambers of Torment"},
2204 {"e3m7", "The Haunted Halls"},
2206 {"e4m1", "The Sewage System"}, // 23
2207 {"e4m2", "The Tower of Despair"},
2208 {"e4m3", "The Elder God Shrine"},
2209 {"e4m4", "The Palace of Hate"},
2210 {"e4m5", "Hell's Atrium"},
2211 {"e4m6", "The Pain Maze"},
2212 {"e4m7", "Azure Agony"},
2213 {"e4m8", "The Nameless City"},
2215 {"end", "Shub-Niggurath's Pit"}, // 31
2217 {"dm1", "Place of Two Deaths"}, // 32
2218 {"dm2", "Claustrophobopolis"},
2219 {"dm3", "The Abandoned Base"},
2220 {"dm4", "The Bad Place"},
2221 {"dm5", "The Cistern"},
2222 {"dm6", "The Dark Zone"}
2225 episode_t quakeepisodes[] =
2227 {"Welcome to Quake", 0, 1},
2228 {"Doomed Dimension", 1, 8},
2229 {"Realm of Black Magic", 9, 7},
2230 {"Netherworld", 16, 7},
2231 {"The Elder World", 23, 8},
2232 {"Final Level", 31, 1},
2233 {"Deathmatch Arena", 32, 6}
2236 //MED 01/06/97 added hipnotic levels
2237 level_t hipnoticlevels[] =
2239 {"start", "Command HQ"}, // 0
2241 {"hip1m1", "The Pumping Station"}, // 1
2242 {"hip1m2", "Storage Facility"},
2243 {"hip1m3", "The Lost Mine"},
2244 {"hip1m4", "Research Facility"},
2245 {"hip1m5", "Military Complex"},
2247 {"hip2m1", "Ancient Realms"}, // 6
2248 {"hip2m2", "The Black Cathedral"},
2249 {"hip2m3", "The Catacombs"},
2250 {"hip2m4", "The Crypt"},
2251 {"hip2m5", "Mortum's Keep"},
2252 {"hip2m6", "The Gremlin's Domain"},
2254 {"hip3m1", "Tur Torment"}, // 12
2255 {"hip3m2", "Pandemonium"},
2256 {"hip3m3", "Limbo"},
2257 {"hip3m4", "The Gauntlet"},
2259 {"hipend", "Armagon's Lair"}, // 16
2261 {"hipdm1", "The Edge of Oblivion"} // 17
2264 //MED 01/06/97 added hipnotic episodes
2265 episode_t hipnoticepisodes[] =
2267 {"Scourge of Armagon", 0, 1},
2268 {"Fortress of the Dead", 1, 5},
2269 {"Dominion of Darkness", 6, 6},
2270 {"The Rift", 12, 4},
2271 {"Final Level", 16, 1},
2272 {"Deathmatch Arena", 17, 1}
2275 //PGM 01/07/97 added rogue levels
2276 //PGM 03/02/97 added dmatch level
2277 level_t roguelevels[] =
2279 {"start", "Split Decision"},
2280 {"r1m1", "Deviant's Domain"},
2281 {"r1m2", "Dread Portal"},
2282 {"r1m3", "Judgement Call"},
2283 {"r1m4", "Cave of Death"},
2284 {"r1m5", "Towers of Wrath"},
2285 {"r1m6", "Temple of Pain"},
2286 {"r1m7", "Tomb of the Overlord"},
2287 {"r2m1", "Tempus Fugit"},
2288 {"r2m2", "Elemental Fury I"},
2289 {"r2m3", "Elemental Fury II"},
2290 {"r2m4", "Curse of Osiris"},
2291 {"r2m5", "Wizard's Keep"},
2292 {"r2m6", "Blood Sacrifice"},
2293 {"r2m7", "Last Bastion"},
2294 {"r2m8", "Source of Evil"},
2295 {"ctf1", "Division of Change"}
2298 //PGM 01/07/97 added rogue episodes
2299 //PGM 03/02/97 added dmatch episode
2300 episode_t rogueepisodes[] =
2302 {"Introduction", 0, 1},
2303 {"Hell's Fortress", 1, 7},
2304 {"Corridors of Time", 8, 8},
2305 {"Deathmatch Arena", 16, 1}
2308 level_t nehahralevels[] =
2310 {"nehstart", "Welcome to Nehahra"},
2311 {"neh1m1", "Forge City1: Slipgates"},
2312 {"neh1m2", "Forge City2: Boiler"},
2313 {"neh1m3", "Forge City3: Escape"},
2314 {"neh1m4", "Grind Core"},
2315 {"neh1m5", "Industrial Silence"},
2316 {"neh1m6", "Locked-Up Anger"},
2317 {"neh1m7", "Wanderer of the Wastes"},
2318 {"neh1m8", "Artemis System Net"},
2319 {"neh1m9", "To the Death"},
2320 {"neh2m1", "The Gates of Ghoro"},
2321 {"neh2m2", "Sacred Trinity"},
2322 {"neh2m3", "Realm of the Ancients"},
2323 {"neh2m4", "Temple of the Ancients"},
2324 {"neh2m5", "Dreams Made Flesh"},
2325 {"neh2m6", "Your Last Cup of Sorrow"},
2326 {"nehsec", "Ogre's Bane"},
2327 {"nehahra", "Nehahra's Den"},
2328 {"nehend", "Quintessence"}
2331 episode_t nehahraepisodes[] =
2333 {"Welcome to Nehahra", 0, 1},
2334 {"The Fall of Forge", 1, 9},
2335 {"The Outlands", 10, 7},
2336 {"Dimension of the Lost", 17, 2}
2339 // Map list for BloodBath
2340 level_t bloodbathlevels[] =
2342 {"bb1", "The Stronghold"},
2343 {"bb2", "Winter Wonderland"},
2345 {"bb4", "The Tower"},
2347 {"bb6", "Twin Fortress"},
2349 {"bb8", "Fun With Heads"},
2350 {"e1m1", "Cradle to Grave"},
2351 {"e1m7", "Altar of Stone"},
2353 {"dm1", "Monolith Building 11"},
2356 {"e6m8", "Beauty and the Beast"},
2358 {"cpbb01", "Crypt of Despair"},
2359 {"cpbb02", "Pits of Blood"},
2360 {"cpbb03", "Unholy Cathedral"},
2361 {"cpbb04", "Deadly Inspirations"},
2363 {"b2a15", "Area 15 (B2)"},
2364 {"barena", "Blood Arena"},
2365 {"bkeep", "Blood Keep"},
2366 {"bstar", "Brown Star"},
2367 {"crypt", "The Crypt"},
2369 {"bb3_2k1", "Bodies Infusion"},
2370 {"qbb1", "The Confluence"},
2371 {"qbb2", "KathartiK"},
2372 {"qbb3", "Caleb's Woodland Retreat"},
2373 {"ded_simp", "Dead Simple"},
2374 {"dranzbb6", "Black Coffee"},
2375 {"qe1m7", "The House of Chthon"}
2378 episode_t bloodbathepisodes[] =
2381 {"Plasma Pack", 10, 4},
2382 {"Cryptic Passage", 14, 4},
2384 {"BloodBath", 23, 7}
2387 gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
2388 gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
2389 gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
2390 gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
2391 gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
2392 gamelevels_t bloodbathgame = {"BloodBath", bloodbathlevels, bloodbathepisodes, 5};
2397 gamelevels_t *notregistered;
2398 gamelevels_t *registered;
2402 gameinfo_t gamelist[] =
2404 {GAME_NORMAL, &sharewarequakegame, ®isteredquakegame},
2405 {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
2406 {GAME_ROGUE, &roguegame, &roguegame},
2407 {GAME_NEHAHRA, &nehahragame, &nehahragame},
2408 {GAME_FIENDARENA, &sharewarequakegame, ®isteredquakegame},
2409 {GAME_ZYMOTIC, &sharewarequakegame, ®isteredquakegame},
2410 {GAME_BLOODBATH, &bloodbathgame, &bloodbathgame},
2411 {-1, &sharewarequakegame, ®isteredquakegame} // final fallback
2414 gamelevels_t *lookupgameinfo(void)
2417 for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
2418 if (registered.integer)
2419 return gamelist[i].registered;
2421 return gamelist[i].notregistered;
2427 qboolean m_serverInfoMessage = false;
2428 double m_serverInfoMessageTime;
2430 void M_Menu_GameOptions_f (void)
2432 key_dest = key_menu;
2433 m_state = m_gameoptions;
2434 m_entersound = true;
2435 if (maxplayers == 0)
2436 maxplayers = svs.maxclients;
2438 maxplayers = svs.maxclientslimit;
2442 int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 112, 120};
2443 #define NUM_GAMEOPTIONS 9
2444 int gameoptions_cursor;
2446 void M_GameOptions_Draw (void)
2452 M_DrawPic (16, 4, "gfx/qplaque.lmp");
2453 p = Draw_CachePic ("gfx/p_multi.lmp");
2454 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
2456 M_DrawTextBox (152, 32, 10, 1);
2457 M_Print (160, 40, "begin game");
2459 M_Print (0, 56, " Max players");
2460 M_Print (160, 56, va("%i", maxplayers) );
2462 M_Print (0, 64, " Game Type");
2463 if (gamemode == GAME_BLOODBATH)
2465 if (!deathmatch.integer)
2466 Cvar_SetValue("deathmatch", 1);
2467 if (deathmatch.integer == 2)
2468 M_Print (160, 64, "Capture the Flag");
2470 M_Print (160, 64, "Blood Bath");
2474 if (!coop.integer && !deathmatch.integer)
2475 Cvar_SetValue("deathmatch", 1);
2477 M_Print (160, 64, "Cooperative");
2479 M_Print (160, 64, "Deathmatch");
2482 M_Print (0, 72, " Teamplay");
2483 if (gamemode == GAME_ROGUE)
2487 switch((int)teamplay.integer)
2489 case 1: msg = "No Friendly Fire"; break;
2490 case 2: msg = "Friendly Fire"; break;
2491 case 3: msg = "Tag"; break;
2492 case 4: msg = "Capture the Flag"; break;
2493 case 5: msg = "One Flag CTF"; break;
2494 case 6: msg = "Three Team CTF"; break;
2495 default: msg = "Off"; break;
2497 M_Print (160, 72, msg);
2499 else if (gamemode == GAME_BLOODBATH)
2503 switch (teamplay.integer)
2505 case 0: msg = "Off"; break;
2506 case 2: msg = "Friendly Fire"; break;
2507 default: msg = "No Friendly Fire"; break;
2509 M_Print (160, 72, msg);
2515 switch((int)teamplay.integer)
2517 case 1: msg = "No Friendly Fire"; break;
2518 case 2: msg = "Friendly Fire"; break;
2519 default: msg = "Off"; break;
2521 M_Print (160, 72, msg);
2524 M_Print (0, 80, " Skill");
2525 if (skill.integer == 0)
2526 M_Print (160, 80, "Easy difficulty");
2527 else if (skill.integer == 1)
2528 M_Print (160, 80, "Normal difficulty");
2529 else if (skill.integer == 2)
2530 M_Print (160, 80, "Hard difficulty");
2532 M_Print (160, 80, "Nightmare difficulty");
2534 M_Print (0, 88, " Frag Limit");
2535 if (fraglimit.integer == 0)
2536 M_Print (160, 88, "none");
2538 M_Print (160, 88, va("%i frags", fraglimit.integer));
2540 M_Print (0, 96, " Time Limit");
2541 if (timelimit.integer == 0)
2542 M_Print (160, 96, "none");
2544 M_Print (160, 96, va("%i minutes", timelimit.integer));
2546 g = lookupgameinfo();
2548 M_Print (0, 112, " Episode");
2549 M_Print (160, 112, g->episodes[startepisode].description);
2551 M_Print (0, 120, " Level");
2552 M_Print (160, 120, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
2553 M_Print (160, 128, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
2556 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
2558 if (m_serverInfoMessage)
2560 if ((realtime - m_serverInfoMessageTime) < 5.0)
2563 M_DrawTextBox (x, 138, 24, 4);
2565 M_Print (x, 146, " More than 64 players?? ");
2566 M_Print (x, 154, " First, question your ");
2567 M_Print (x, 162, " sanity, then email ");
2568 M_Print (x, 170, " havoc@gamevisions.com ");
2572 m_serverInfoMessage = false;
2578 void M_NetStart_Change (int dir)
2583 switch (gameoptions_cursor)
2587 if (maxplayers > svs.maxclientslimit)
2589 maxplayers = svs.maxclientslimit;
2590 m_serverInfoMessage = true;
2591 m_serverInfoMessageTime = realtime;
2598 if (gamemode == GAME_BLOODBATH)
2600 if (deathmatch.integer == 2) // changing from CTF to BloodBath
2601 Cvar_SetValueQuick (&deathmatch, 0);
2602 else // changing from BloodBath to CTF
2603 Cvar_SetValueQuick (&deathmatch, 2);
2607 if (deathmatch.integer) // changing from deathmatch to coop
2609 Cvar_SetValueQuick (&coop, 1);
2610 Cvar_SetValueQuick (&deathmatch, 0);
2612 else // changing from coop to deathmatch
2614 Cvar_SetValueQuick (&coop, 0);
2615 Cvar_SetValueQuick (&deathmatch, 1);
2621 if (gamemode == GAME_ROGUE)
2626 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
2627 if (teamplay.integer > count)
2628 Cvar_SetValueQuick (&teamplay, 0);
2629 else if (teamplay.integer < 0)
2630 Cvar_SetValueQuick (&teamplay, count);
2634 Cvar_SetValueQuick (&skill, skill.integer + dir);
2635 if (skill.integer > 3)
2636 Cvar_SetValueQuick (&skill, 0);
2637 if (skill.integer < 0)
2638 Cvar_SetValueQuick (&skill, 3);
2642 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
2643 if (fraglimit.integer > 100)
2644 Cvar_SetValueQuick (&fraglimit, 0);
2645 if (fraglimit.integer < 0)
2646 Cvar_SetValueQuick (&fraglimit, 100);
2650 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
2651 if (timelimit.value > 60)
2652 Cvar_SetValueQuick (&timelimit, 0);
2653 if (timelimit.value < 0)
2654 Cvar_SetValueQuick (&timelimit, 60);
2658 startepisode += dir;
2659 g = lookupgameinfo();
2661 if (startepisode < 0)
2662 startepisode = g->numepisodes - 1;
2664 if (startepisode >= g->numepisodes)
2672 g = lookupgameinfo();
2675 startlevel = g->episodes[startepisode].levels - 1;
2677 if (startlevel >= g->episodes[startepisode].levels)
2683 void M_GameOptions_Key (int key)
2694 S_LocalSound ("misc/menu1.wav");
2695 gameoptions_cursor--;
2696 if (gameoptions_cursor < 0)
2697 gameoptions_cursor = NUM_GAMEOPTIONS-1;
2701 S_LocalSound ("misc/menu1.wav");
2702 gameoptions_cursor++;
2703 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
2704 gameoptions_cursor = 0;
2708 if (gameoptions_cursor == 0)
2710 S_LocalSound ("misc/menu3.wav");
2711 M_NetStart_Change (-1);
2715 if (gameoptions_cursor == 0)
2717 S_LocalSound ("misc/menu3.wav");
2718 M_NetStart_Change (1);
2722 S_LocalSound ("misc/menu2.wav");
2723 if (gameoptions_cursor == 0)
2726 Cbuf_AddText ("disconnect\n");
2727 Cbuf_AddText ("listen 0\n"); // so host_netport will be re-examined
2728 Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
2730 g = lookupgameinfo();
2731 Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
2735 M_NetStart_Change (1);
2740 //=============================================================================
2743 qboolean searchComplete = false;
2744 double searchCompleteTime;
2746 void M_Menu_Search_f (void)
2748 key_dest = key_menu;
2750 m_entersound = false;
2753 searchComplete = false;
2759 void M_Search_Draw (void)
2764 p = Draw_CachePic ("gfx/p_multi.lmp");
2765 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
2766 x = (320/2) - ((12*8)/2) + 4;
2767 M_DrawTextBox (x-8, 32, 12, 1);
2768 M_Print (x, 40, "Searching...");
2776 if (! searchComplete)
2778 searchComplete = true;
2779 searchCompleteTime = realtime;
2784 M_Menu_ServerList_f ();
2788 M_PrintWhite ((320/2) - ((22*8)/2), 64, "No Quake servers found");
2789 if ((realtime - searchCompleteTime) < 3.0)
2792 M_Menu_LanConfig_f ();
2796 void M_Search_Key (int key)
2800 //=============================================================================
2804 qboolean slist_sorted;
2806 void M_Menu_ServerList_f (void)
2808 key_dest = key_menu;
2810 m_entersound = true;
2812 m_return_onerror = false;
2813 m_return_reason[0] = 0;
2814 slist_sorted = false;
2818 void M_ServerList_Draw (void)
2826 if (hostCacheCount > 1)
2830 for (i = 0; i < hostCacheCount; i++)
2831 for (j = i+1; j < hostCacheCount; j++)
2832 if (strcmp(hostcache[j].name, hostcache[i].name) < 0)
2834 memcpy(&temp, &hostcache[j], sizeof(hostcache_t));
2835 memcpy(&hostcache[j], &hostcache[i], sizeof(hostcache_t));
2836 memcpy(&hostcache[i], &temp, sizeof(hostcache_t));
2839 slist_sorted = true;
2842 p = Draw_CachePic ("gfx/p_multi.lmp");
2843 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
2844 for (n = 0; n < hostCacheCount; n++)
2846 if (hostcache[n].maxusers)
2847 sprintf(string, "%-15.15s %-15.15s %2u/%2u\n", hostcache[n].name, hostcache[n].map, hostcache[n].users, hostcache[n].maxusers);
2849 sprintf(string, "%-15.15s %-15.15s\n", hostcache[n].name, hostcache[n].map);
2850 M_Print (16, 32 + 8*n, string);
2852 M_DrawCharacter (0, 32 + slist_cursor*8, 12+((int)(realtime*4)&1));
2854 if (*m_return_reason)
2855 M_PrintWhite (16, 148, m_return_reason);
2859 void M_ServerList_Key (int k)
2864 M_Menu_LanConfig_f ();
2873 S_LocalSound ("misc/menu1.wav");
2875 if (slist_cursor < 0)
2876 slist_cursor = hostCacheCount - 1;
2881 S_LocalSound ("misc/menu1.wav");
2883 if (slist_cursor >= hostCacheCount)
2888 S_LocalSound ("misc/menu2.wav");
2889 m_return_state = m_state;
2890 m_return_onerror = true;
2891 slist_sorted = false;
2892 key_dest = key_game;
2894 Cbuf_AddText ( va ("connect \"%s\"\n", hostcache[slist_cursor].cname) );
2903 //=============================================================================
2904 /* Menu Subsystem */
2909 Cmd_AddCommand ("togglemenu", M_ToggleMenu_f);
2911 Cmd_AddCommand ("menu_main", M_Menu_Main_f);
2912 Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f);
2913 Cmd_AddCommand ("menu_load", M_Menu_Load_f);
2914 Cmd_AddCommand ("menu_save", M_Menu_Save_f);
2915 Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f);
2916 Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
2917 Cmd_AddCommand ("menu_options", M_Menu_Options_f);
2918 Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
2919 Cmd_AddCommand ("menu_video", M_Menu_Video_f);
2920 Cmd_AddCommand ("help", M_Menu_Help_f);
2921 Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
2923 if (gamemode == GAME_NEHAHRA)
2925 if (COM_FileExists("maps/neh1m4.bsp"))
2927 if (COM_FileExists("hearing.dem"))
2929 Con_Printf("Nehahra movie and game detected.\n");
2930 NehGameType = TYPE_BOTH;
2934 Con_Printf("Nehahra game detected.\n");
2935 NehGameType = TYPE_GAME;
2940 if (COM_FileExists("hearing.dem"))
2942 Con_Printf("Nehahra movie detected.\n");
2943 NehGameType = TYPE_DEMO;
2947 Con_Printf("Nehahra not found.\n");
2948 NehGameType = TYPE_GAME; // could just complain, but...
2956 if (m_state == m_none || key_dest != key_menu)
2974 case m_singleplayer:
2975 M_SinglePlayer_Draw ();
2987 M_MultiPlayer_Draw ();
3019 M_LanConfig_Draw ();
3023 M_GameOptions_Draw ();
3031 M_ServerList_Draw ();
3037 S_LocalSound ("misc/menu2.wav");
3038 m_entersound = false;
3045 void M_Keydown (int key)
3060 case m_singleplayer:
3061 M_SinglePlayer_Key (key);
3073 M_MultiPlayer_Key (key);
3085 M_Options_Key (key);
3105 M_LanConfig_Key (key);
3109 M_GameOptions_Key (key);
3117 M_ServerList_Key (key);
3123 void M_ConfigureNetSubsystem(void)
3125 // enable/disable net systems to match desired config
3127 Cbuf_AddText ("stopdemo\n");
3129 if (IPXConfig || TCPIPConfig)
3130 net_hostport = lanConfig_port;