2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
26 void (*vid_menudrawfn)(void);
27 void (*vid_menukeyfn)(int key);
35 enum m_state_e m_state;
37 void M_Menu_Main_f (void);
38 void M_Menu_SinglePlayer_f (void);
39 void M_Menu_Load_f (void);
40 void M_Menu_Save_f (void);
41 void M_Menu_MultiPlayer_f (void);
42 void M_Menu_Setup_f (void);
43 void M_Menu_Net_f (void);
44 void M_Menu_Options_f (void);
45 void M_Menu_Options_Effects_f (void);
46 void M_Menu_Keys_f (void);
47 void M_Menu_Video_f (void);
48 void M_Menu_Help_f (void);
49 void M_Menu_Quit_f (void);
50 void M_Menu_LanConfig_f (void);
51 void M_Menu_GameOptions_f (void);
52 void M_Menu_Search_f (void);
53 void M_Menu_ServerList_f (void);
55 void M_Main_Draw (void);
56 void M_SinglePlayer_Draw (void);
57 void M_Load_Draw (void);
58 void M_Save_Draw (void);
59 void M_MultiPlayer_Draw (void);
60 void M_Setup_Draw (void);
61 void M_Net_Draw (void);
62 void M_Options_Draw (void);
63 void M_Options_Effects_Draw (void);
64 void M_Keys_Draw (void);
65 void M_Video_Draw (void);
66 void M_Help_Draw (void);
67 void M_Quit_Draw (void);
68 void M_LanConfig_Draw (void);
69 void M_GameOptions_Draw (void);
70 void M_Search_Draw (void);
71 void M_ServerList_Draw (void);
73 void M_Main_Key (int key);
74 void M_SinglePlayer_Key (int key);
75 void M_Load_Key (int key);
76 void M_Save_Key (int key);
77 void M_MultiPlayer_Key (int key);
78 void M_Setup_Key (int key);
79 void M_Net_Key (int key);
80 void M_Options_Key (int key);
81 void M_Options_Effects_Key (int key);
82 void M_Keys_Key (int key);
83 void M_Video_Key (int key);
84 void M_Help_Key (int key);
85 void M_Quit_Key (int key);
86 void M_LanConfig_Key (int key);
87 void M_GameOptions_Key (int key);
88 void M_Search_Key (int key);
89 void M_ServerList_Key (int key);
91 qboolean m_entersound; // play after drawing a frame, so caching
92 // won't disrupt the sound
95 qboolean m_return_onerror;
96 char m_return_reason [32];
98 #define StartingGame (m_multiplayer_cursor == 1)
99 #define JoiningGame (m_multiplayer_cursor == 0)
100 #define IPXConfig (m_net_cursor == 0)
101 #define TCPIPConfig (m_net_cursor == 1)
103 void M_ConfigureNetSubsystem(void);
106 #define NumberOfNehahraDemos 34
111 } nehahrademonames_t;
113 nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
115 {"intro", "Prologue"},
116 {"genf", "The Beginning"},
117 {"genlab", "A Doomed Project"},
118 {"nehcre", "The New Recruits"},
119 {"maxneh", "Breakthrough"},
120 {"maxchar", "Renewal and Duty"},
121 {"crisis", "Worlds Collide"},
122 {"postcris", "Darkening Skies"},
123 {"hearing", "The Hearing"},
124 {"getjack", "On a Mexican Radio"},
125 {"prelude", "Honor and Justice"},
126 {"abase", "A Message Sent"},
127 {"effect", "The Other Side"},
128 {"uhoh", "Missing in Action"},
129 {"prepare", "The Response"},
130 {"vision", "Farsighted Eyes"},
131 {"maxturns", "Enter the Immortal"},
132 {"backlot", "Separate Ways"},
133 {"maxside", "The Ancient Runes"},
134 {"counter", "The New Initiative"},
135 {"warprep", "Ghosts to the World"},
136 {"counter1", "A Fate Worse Than Death"},
137 {"counter2", "Friendly Fire"},
138 {"counter3", "Minor Setback"},
139 {"madmax", "Scores to Settle"},
140 {"quake", "One Man"},
141 {"cthmm", "Shattered Masks"},
142 {"shades", "Deal with the Dead"},
143 {"gophil", "An Unlikely Hero"},
144 {"cstrike", "War in Hell"},
145 {"shubset", "The Conspiracy"},
146 {"shubdie", "Even Death May Die"},
147 {"newranks", "An Empty Throne"},
148 {"seal", "The Seal is Broken"}
151 float menu_x, menu_y, menu_width, menu_height;
153 void M_DrawBackground(void)
157 menu_x = (vid.conwidth - menu_width) * 0.5;
158 menu_y = (vid.conheight - menu_height) * 0.5;
159 DrawQ_Fill(0, 0, vid.conwidth, vid.conheight, 0, 0, 0, 0.5, 0);
166 Draws one solid graphics character
169 void M_DrawCharacter (float cx, float cy, int num)
174 DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
177 void M_Print (float cx, float cy, char *str)
179 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
182 void M_PrintWhite (float cx, float cy, char *str)
184 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
187 void M_ItemPrint (float cx, float cy, char *str, int unghosted)
190 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
192 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
195 void M_DrawPic (float cx, float cy, char *picname)
197 DrawQ_Pic (menu_x + cx, menu_y + cy, picname, 0, 0, 1, 1, 1, 1, 0);
200 qbyte identityTable[256];
201 qbyte translationTable[256];
203 void M_BuildTranslationTable(int top, int bottom)
206 qbyte *dest, *source;
208 for (j = 0; j < 256; j++)
209 identityTable[j] = j;
210 dest = translationTable;
211 source = identityTable;
212 memcpy (dest, source, 256);
214 // LordHavoc: corrected skin color ranges
215 if (top < 128 || (top >= 224 && top < 240)) // the artists made some backwards ranges. sigh.
216 memcpy (dest + TOP_RANGE, source + top, 16);
218 for (j=0 ; j<16 ; j++)
219 dest[TOP_RANGE+j] = source[top+15-j];
221 // LordHavoc: corrected skin color ranges
222 if (bottom < 128 || (bottom >= 224 && bottom < 240))
223 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
225 for (j=0 ; j<16 ; j++)
226 dest[BOTTOM_RANGE+j] = source[bottom+15-j];
230 void M_DrawTextBox (float x, float y, float width, float height)
238 M_DrawPic (cx, cy, "gfx/box_tl.lmp");
239 for (n = 0; n < height; n++)
242 M_DrawPic (cx, cy, "gfx/box_ml.lmp");
244 M_DrawPic (cx, cy+8, "gfx/box_bl.lmp");
251 M_DrawPic (cx, cy, "gfx/box_tm.lmp");
252 for (n = 0; n < height; n++)
256 M_DrawPic (cx, cy, "gfx/box_mm2.lmp");
258 M_DrawPic (cx, cy, "gfx/box_mm.lmp");
260 M_DrawPic (cx, cy+8, "gfx/box_bm.lmp");
267 M_DrawPic (cx, cy, "gfx/box_tr.lmp");
268 for (n = 0; n < height; n++)
271 M_DrawPic (cx, cy, "gfx/box_mr.lmp");
273 M_DrawPic (cx, cy+8, "gfx/box_br.lmp");
276 //=============================================================================
285 void M_ToggleMenu_f (void)
289 if (key_dest == key_menu)
291 if (m_state != m_main)
300 if (key_dest == key_console)
302 Con_ToggleConsole_f ();
312 void M_Demo_Draw (void)
316 for (i=0; i < NumberOfNehahraDemos; i++)
317 M_Print (16, 16 + 8*i, NehahraDemos[i].desc);
320 M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
324 void M_Menu_Demos_f (void)
331 void M_Demo_Key (int k)
340 S_LocalSound ("misc/menu2.wav");
343 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
348 S_LocalSound ("misc/menu1.wav");
351 demo_cursor = NumberOfNehahraDemos;
356 S_LocalSound ("misc/menu1.wav");
358 if (demo_cursor > NumberOfNehahraDemos)
364 //=============================================================================
369 int MAIN_ITEMS = 4; // Nehahra: Menu Disable
371 void M_Menu_Main_f (void)
373 if (gamemode == GAME_NEHAHRA)
375 if (NehGameType == TYPE_DEMO)
377 else if (NehGameType == TYPE_GAME)
385 if (key_dest != key_menu)
387 m_save_demonum = cls.demonum;
396 void M_Main_Draw (void)
401 M_DrawPic (16, 4, "gfx/qplaque.lmp");
402 p = Draw_CachePic ("gfx/ttl_main.lmp");
403 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main.lmp");
405 if (gamemode == GAME_NEHAHRA)
407 if (NehGameType == TYPE_BOTH)
408 M_DrawPic (72, 32, "gfx/mainmenu.lmp");
409 else if (NehGameType == TYPE_GAME)
410 M_DrawPic (72, 32, "gfx/gamemenu.lmp");
412 M_DrawPic (72, 32, "gfx/demomenu.lmp");
415 M_DrawPic (72, 32, "gfx/mainmenu.lmp");
417 f = (int)(realtime * 10)%6;
419 M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i.lmp", f+1));
423 void M_Main_Key (int key)
430 cls.demonum = m_save_demonum;
431 if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
436 S_LocalSound ("misc/menu1.wav");
437 if (++m_main_cursor >= MAIN_ITEMS)
442 S_LocalSound ("misc/menu1.wav");
443 if (--m_main_cursor < 0)
444 m_main_cursor = MAIN_ITEMS - 1;
450 if (gamemode == GAME_NEHAHRA)
455 switch (m_main_cursor)
458 M_Menu_SinglePlayer_f ();
466 M_Menu_MultiPlayer_f ();
476 Cbuf_AddText ("disconnect\n");
477 Cbuf_AddText ("playdemo endcred\n");
486 switch (m_main_cursor)
489 M_Menu_SinglePlayer_f ();
493 M_Menu_MultiPlayer_f ();
503 Cbuf_AddText ("disconnect\n");
504 Cbuf_AddText ("playdemo endcred\n");
513 switch (m_main_cursor)
522 Cbuf_AddText ("disconnect\n");
523 Cbuf_AddText ("playdemo endcred\n");
539 switch (m_main_cursor)
542 M_Menu_SinglePlayer_f ();
546 M_Menu_MultiPlayer_f ();
565 //=============================================================================
566 /* SINGLE PLAYER MENU */
568 int m_singleplayer_cursor;
569 #define SINGLEPLAYER_ITEMS 3
572 void M_Menu_SinglePlayer_f (void)
575 m_state = m_singleplayer;
580 void M_SinglePlayer_Draw (void)
584 M_DrawPic (16, 4, "gfx/qplaque.lmp");
585 p = Draw_CachePic ("gfx/ttl_sgl.lmp");
587 // BloodBath doesn't have a single player mode
588 if (gamemode == GAME_BLOODBATH)
590 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl.lmp");
592 M_DrawTextBox (60, 8 * 8, 23, 4);
593 M_PrintWhite (102, 10 * 8, "BloodBath is for");
594 M_PrintWhite (83, 11 * 8, "multiplayer play only");
600 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl.lmp");
601 M_DrawPic (72, 32, "gfx/sp_menu.lmp");
603 f = (int)(realtime * 10)%6;
605 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
610 void M_SinglePlayer_Key (int key)
612 if (gamemode == GAME_BLOODBATH)
614 if (key == K_ESCAPE || key == K_ENTER)
626 S_LocalSound ("misc/menu1.wav");
627 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
628 m_singleplayer_cursor = 0;
632 S_LocalSound ("misc/menu1.wav");
633 if (--m_singleplayer_cursor < 0)
634 m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
640 switch (m_singleplayer_cursor)
645 Cbuf_AddText ("disconnect\n");
646 Cbuf_AddText ("maxplayers 1\n");
647 Cbuf_AddText ("deathmatch 0\n");
648 Cbuf_AddText ("coop 0\n");
649 if (gamemode == GAME_NEHAHRA)
650 Cbuf_AddText ("map nehstart\n");
652 Cbuf_AddText ("map start\n");
666 //=============================================================================
669 int load_cursor; // 0 < load_cursor < MAX_SAVEGAMES
671 #define MAX_SAVEGAMES 12
672 char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
673 int loadable[MAX_SAVEGAMES];
675 void M_ScanSaves (void)
678 char name[MAX_OSPATH];
683 for (i=0 ; i<MAX_SAVEGAMES ; i++)
685 strcpy (m_filenames[i], "--- UNUSED SLOT ---");
687 sprintf (name, "%s/s%i.sav", com_gamedir, i);
688 f = Qopen (name, "rz");
692 sscanf (str, "%i\n", &version);
694 strncpy (m_filenames[i], str, sizeof(m_filenames[i])-1);
696 // change _ back to space
697 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
698 if (m_filenames[i][j] == '_')
699 m_filenames[i][j] = ' ';
705 void M_Menu_Load_f (void)
714 void M_Menu_Save_f (void)
720 if (svs.maxclients != 1)
729 void M_Load_Draw (void)
734 p = Draw_CachePic ("gfx/p_load.lmp");
735 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load.lmp");
737 for (i=0 ; i< MAX_SAVEGAMES; i++)
738 M_Print (16, 32 + 8*i, m_filenames[i]);
741 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
745 void M_Save_Draw (void)
750 p = Draw_CachePic ("gfx/p_save.lmp");
751 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save.lmp");
753 for (i=0 ; i<MAX_SAVEGAMES ; i++)
754 M_Print (16, 32 + 8*i, m_filenames[i]);
757 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
761 void M_Load_Key (int k)
766 M_Menu_SinglePlayer_f ();
770 S_LocalSound ("misc/menu2.wav");
771 if (!loadable[load_cursor])
776 // issue the load command
777 Cbuf_AddText (va ("load s%i\n", load_cursor) );
782 S_LocalSound ("misc/menu1.wav");
785 load_cursor = MAX_SAVEGAMES-1;
790 S_LocalSound ("misc/menu1.wav");
792 if (load_cursor >= MAX_SAVEGAMES)
799 void M_Save_Key (int k)
804 M_Menu_SinglePlayer_f ();
810 Cbuf_AddText (va("save s%i\n", load_cursor));
815 S_LocalSound ("misc/menu1.wav");
818 load_cursor = MAX_SAVEGAMES-1;
823 S_LocalSound ("misc/menu1.wav");
825 if (load_cursor >= MAX_SAVEGAMES)
831 //=============================================================================
832 /* MULTIPLAYER MENU */
834 int m_multiplayer_cursor;
835 #define MULTIPLAYER_ITEMS 3
838 void M_Menu_MultiPlayer_f (void)
841 m_state = m_multiplayer;
846 void M_MultiPlayer_Draw (void)
851 M_DrawPic (16, 4, "gfx/qplaque.lmp");
852 p = Draw_CachePic ("gfx/p_multi.lmp");
853 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
854 M_DrawPic (72, 32, "gfx/mp_menu.lmp");
856 f = (int)(realtime * 10)%6;
858 M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
860 if (ipxAvailable || tcpipAvailable)
862 M_PrintWhite ((320/2) - ((27*8)/2), 148, "No Communications Available");
866 void M_MultiPlayer_Key (int key)
875 S_LocalSound ("misc/menu1.wav");
876 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
877 m_multiplayer_cursor = 0;
881 S_LocalSound ("misc/menu1.wav");
882 if (--m_multiplayer_cursor < 0)
883 m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
888 switch (m_multiplayer_cursor)
891 if (ipxAvailable || tcpipAvailable)
896 if (ipxAvailable || tcpipAvailable)
907 //=============================================================================
910 int setup_cursor = 4;
911 int setup_cursor_table[] = {40, 56, 80, 104, 140};
913 char setup_hostname[16];
914 char setup_myname[16];
920 #define NUM_SETUP_CMDS 5
922 void M_Menu_Setup_f (void)
927 strcpy(setup_myname, cl_name.string);
928 strcpy(setup_hostname, hostname.string);
929 setup_top = setup_oldtop = cl_color.integer >> 4;
930 setup_bottom = setup_oldbottom = cl_color.integer & 15;
933 // LordHavoc: rewrote this code greatly
934 void M_MenuPlayerTranslate (qbyte *translation)
937 unsigned int trans[4096];
940 p = W_GetLumpName ("gfx/menuplyr.lmp");
943 c = p->width * p->height;
946 Con_Printf("M_MenuPlayerTranslate: image larger than 4096 pixel buffer\n");
950 for (i = 0;i < c;i++)
951 trans[i] = d_8to24table[translation[((qbyte *)p->data)[i]]];
953 Draw_NewPic("gfx/menuplyr.lmp", p->width, p->height, true, (qbyte *)trans);
956 void M_Setup_Draw (void)
960 M_DrawPic (16, 4, "gfx/qplaque.lmp");
961 p = Draw_CachePic ("gfx/p_multi.lmp");
962 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
964 M_Print (64, 40, "Hostname");
965 M_DrawTextBox (160, 32, 16, 1);
966 M_Print (168, 40, setup_hostname);
968 M_Print (64, 56, "Your name");
969 M_DrawTextBox (160, 48, 16, 1);
970 M_Print (168, 56, setup_myname);
972 M_Print (64, 80, "Shirt color");
973 M_Print (64, 104, "Pants color");
975 M_DrawTextBox (64, 140-8, 14, 1);
976 M_Print (72, 140, "Accept Changes");
978 M_DrawPic (160, 64, "gfx/bigbox.lmp");
980 // LordHavoc: rewrote this code greatly
981 M_BuildTranslationTable (setup_top*16, setup_bottom*16);
982 M_MenuPlayerTranslate (translationTable);
983 M_DrawPic (172, 72, "gfx/menuplyr.lmp");
985 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
987 if (setup_cursor == 0)
988 M_DrawCharacter (168 + 8*strlen(setup_hostname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
990 if (setup_cursor == 1)
991 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
995 void M_Setup_Key (int k)
1002 M_Menu_MultiPlayer_f ();
1006 S_LocalSound ("misc/menu1.wav");
1008 if (setup_cursor < 0)
1009 setup_cursor = NUM_SETUP_CMDS-1;
1013 S_LocalSound ("misc/menu1.wav");
1015 if (setup_cursor >= NUM_SETUP_CMDS)
1020 if (setup_cursor < 2)
1022 S_LocalSound ("misc/menu3.wav");
1023 if (setup_cursor == 2)
1024 setup_top = setup_top - 1;
1025 if (setup_cursor == 3)
1026 setup_bottom = setup_bottom - 1;
1029 if (setup_cursor < 2)
1032 S_LocalSound ("misc/menu3.wav");
1033 if (setup_cursor == 2)
1034 setup_top = setup_top + 1;
1035 if (setup_cursor == 3)
1036 setup_bottom = setup_bottom + 1;
1040 if (setup_cursor == 0 || setup_cursor == 1)
1043 if (setup_cursor == 2 || setup_cursor == 3)
1046 // setup_cursor == 4 (OK)
1047 if (strcmp(cl_name.string, setup_myname) != 0)
1048 Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1049 if (strcmp(hostname.string, setup_hostname) != 0)
1050 Cvar_Set("hostname", setup_hostname);
1051 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1052 Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1053 m_entersound = true;
1054 M_Menu_MultiPlayer_f ();
1058 if (setup_cursor == 0)
1060 if (strlen(setup_hostname))
1061 setup_hostname[strlen(setup_hostname)-1] = 0;
1064 if (setup_cursor == 1)
1066 if (strlen(setup_myname))
1067 setup_myname[strlen(setup_myname)-1] = 0;
1072 if (k < 32 || k > 127)
1074 if (setup_cursor == 0)
1076 l = strlen(setup_hostname);
1079 setup_hostname[l+1] = 0;
1080 setup_hostname[l] = k;
1083 if (setup_cursor == 1)
1085 l = strlen(setup_myname);
1088 setup_myname[l+1] = 0;
1089 setup_myname[l] = k;
1098 if (setup_bottom > 13)
1100 if (setup_bottom < 0)
1104 //=============================================================================
1109 int m_net_saveHeight;
1111 char *net_helpMessage [] =
1113 /* .........1.........2.... */
1114 " Novell network LANs ",
1115 " or Windows 95 DOS-box. ",
1117 "(LAN=Local Area Network)",
1119 " Commonly used to play ",
1120 " over the Internet, but ",
1121 " also used on a Local ",
1125 void M_Menu_Net_f (void)
1127 key_dest = key_menu;
1129 m_entersound = true;
1132 if (m_net_cursor >= m_net_items)
1135 M_Net_Key (K_DOWNARROW);
1139 void M_Net_Draw (void)
1144 M_DrawPic (16, 4, "gfx/qplaque.lmp");
1145 p = Draw_CachePic ("gfx/p_multi.lmp");
1146 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
1151 M_DrawPic (72, f, "gfx/netmen3.lmp");
1153 M_DrawPic (72, f, "gfx/dim_ipx.lmp");
1157 M_DrawPic (72, f, "gfx/netmen4.lmp");
1159 M_DrawPic (72, f, "gfx/dim_tcp.lmp");
1161 if (m_net_items == 5) // JDC, could just be removed
1164 M_DrawPic (72, f, "gfx/netmen5.lmp");
1168 M_DrawTextBox (f, 134, 24, 4);
1170 M_Print (f, 142, net_helpMessage[m_net_cursor*4+0]);
1171 M_Print (f, 150, net_helpMessage[m_net_cursor*4+1]);
1173 f = (int)(realtime * 10)%6;
1174 M_DrawPic (54, 32 + m_net_cursor * 20, va("gfx/menudot%i.lmp", f+1));
1178 void M_Net_Key (int k)
1184 M_Menu_MultiPlayer_f ();
1188 S_LocalSound ("misc/menu1.wav");
1189 if (++m_net_cursor >= m_net_items)
1194 S_LocalSound ("misc/menu1.wav");
1195 if (--m_net_cursor < 0)
1196 m_net_cursor = m_net_items - 1;
1200 m_entersound = true;
1202 switch (m_net_cursor)
1205 M_Menu_LanConfig_f ();
1209 M_Menu_LanConfig_f ();
1218 if (m_net_cursor == 0 && !ipxAvailable)
1220 if (m_net_cursor == 1 && !tcpipAvailable)
1224 //=============================================================================
1227 #define SLIDER_RANGE 10
1229 void M_DrawSlider (int x, int y, float range)
1237 M_DrawCharacter (x-8, y, 128);
1238 for (i=0 ; i<SLIDER_RANGE ; i++)
1239 M_DrawCharacter (x + i*8, y, 129);
1240 M_DrawCharacter (x+i*8, y, 130);
1241 M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1244 void M_DrawCheckbox (int x, int y, int on)
1247 M_Print (x, y, "on");
1249 M_Print (x, y, "off");
1253 #define OPTIONS_ITEMS 27
1257 void M_Menu_Options_f (void)
1259 key_dest = key_menu;
1260 m_state = m_options;
1261 m_entersound = true;
1265 void M_Menu_Options_AdjustSliders (int dir)
1267 S_LocalSound ("misc/menu3.wav");
1269 switch (options_cursor)
1272 Cvar_SetValueQuick (&scr_2dresolution, bound(0, scr_2dresolution.value + dir * 0.2, 1));
1275 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1278 Cvar_SetValueQuick (&r_skyquality, bound(0, r_skyquality.integer + dir, 2));
1281 Cvar_SetValueQuick (&v_overbrightbits, bound(0, v_overbrightbits.integer + dir, 4));
1284 Cvar_SetValueQuick (&gl_combine, !gl_combine.integer);
1287 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1290 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
1293 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.25, 5));
1296 Cvar_SetValueQuick (&v_contrast, bound(0.5, v_contrast.value + dir * 0.25, 5));
1299 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
1301 case 15: // music volume
1303 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 1.0, 1));
1305 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1308 case 16: // sfx volume
1309 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1312 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 5));
1315 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1317 case 19: // show framerate
1318 Cvar_SetValueQuick (&showfps, !showfps.integer);
1320 case 20: // always run
1321 if (cl_forwardspeed.value > 200)
1323 Cvar_SetValueQuick (&cl_forwardspeed, 200);
1324 Cvar_SetValueQuick (&cl_backspeed, 200);
1328 Cvar_SetValueQuick (&cl_forwardspeed, 400);
1329 Cvar_SetValueQuick (&cl_backspeed, 400);
1332 case 21: // lookspring
1333 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1335 case 22: // lookstrafe
1336 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1338 case 23: // mouse speed
1339 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1341 case 24: // mouse look
1342 Cvar_SetValueQuick (&freelook, !freelook.integer);
1344 case 25: // invert mouse
1345 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1347 case 26: // windowed mouse
1348 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1353 void M_Options_Draw (void)
1358 M_DrawPic(16, 4, "gfx/qplaque.lmp");
1359 p = Draw_CachePic("gfx/p_option.lmp");
1360 M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1363 M_Print(16, y, " Customize controls");y += 8;
1364 M_Print(16, y, " Go to console");y += 8;
1365 M_Print(16, y, " Reset to defaults");y += 8;
1366 M_ItemPrint(16, y, " Video Options", vid_menudrawfn != NULL);y += 8;
1367 M_Print(16, y, " Effects Options");y += 8;
1368 M_Print(16, y, " 2D Resolution");M_DrawSlider(220, y, scr_2dresolution.value);y += 8;
1369 M_Print(16, y, " Screen size");M_DrawSlider(220, y, (scr_viewsize.value - 30) /(120 - 30));y += 8;
1370 M_Print(16, y, " Sky Quality");M_DrawSlider(220, y, r_skyquality.value / 2);y += 8;
1371 M_Print(16, y, " Overbright Bits");M_DrawSlider(220, y, (v_overbrightbits.value) / 4);y += 8;
1372 M_Print(16, y, " Texture Combine");M_DrawCheckbox(220, y, gl_combine.integer);y += 8;
1373 M_Print(16, y, " Dithering");M_DrawCheckbox(220, y, gl_dither.integer);y += 8;
1374 M_ItemPrint(16, y, "Hardware Gamma Control", hardwaregammasupported);M_DrawCheckbox(220, y, v_hwgamma.integer);y += 8;
1375 M_ItemPrint(16, y, " Gamma", v_hwgamma.integer);M_DrawSlider(220, y, (v_gamma.value - 1) / 4);y += 8;
1376 M_Print(16, y, " Contrast");M_DrawSlider(220, y, (v_contrast.value - 0.5) / (5 - 0.5));y += 8;
1377 M_Print(16, y, " Brightness");M_DrawSlider(220, y, v_brightness.value / 0.8);y += 8;
1378 M_ItemPrint(16, y, " CD Music Volume", cdaudioinitialized);M_DrawSlider(220, y, bgmvolume.value);y += 8;
1379 M_ItemPrint(16, y, " Sound Volume", snd_initialized);M_DrawSlider(220, y, volume.value);y += 8;
1380 M_Print(16, y, " Crosshair");M_DrawSlider(220, y, crosshair.value / 5);y += 8;
1381 M_Print(16, y, " Crosshair Size");M_DrawSlider(220, y, (crosshair_size.value - 1) / 4);y += 8;
1382 M_Print(16, y, " Show Framerate");M_DrawCheckbox(220, y, showfps.integer);y += 8;
1383 M_Print(16, y, " Always Run");M_DrawCheckbox(220, y, cl_forwardspeed.value > 200);y += 8;
1384 M_Print(16, y, " Lookspring");M_DrawCheckbox(220, y, lookspring.integer);y += 8;
1385 M_Print(16, y, " Lookstrafe");M_DrawCheckbox(220, y, lookstrafe.integer);y += 8;
1386 M_Print(16, y, " Mouse Speed");M_DrawSlider(220, y, (sensitivity.value - 1)/50);y += 8;
1387 M_Print(16, y, " Mouse Look");M_DrawCheckbox(220, y, freelook.integer);y += 8;
1388 M_Print(16, y, " Invert Mouse");M_DrawCheckbox(220, y, m_pitch.value < 0);y += 8;
1389 M_Print(16, y, " Use Mouse");M_DrawCheckbox(220, y, vid_mouse.integer);y += 8;
1392 M_DrawCharacter(200, 32 + options_cursor*8, 12+((int)(realtime*4)&1));
1396 void M_Options_Key (int k)
1405 m_entersound = true;
1406 switch (options_cursor)
1413 Con_ToggleConsole_f ();
1416 Cbuf_AddText ("exec default.cfg\n");
1423 M_Menu_Options_Effects_f ();
1426 M_Menu_Options_AdjustSliders (1);
1432 S_LocalSound ("misc/menu1.wav");
1434 if (options_cursor < 0)
1435 options_cursor = OPTIONS_ITEMS-1;
1439 S_LocalSound ("misc/menu1.wav");
1441 if (options_cursor >= OPTIONS_ITEMS)
1446 M_Menu_Options_AdjustSliders (-1);
1450 M_Menu_Options_AdjustSliders (1);
1455 #define OPTIONS_EFFECTS_ITEMS 11
1457 int options_effects_cursor;
1459 void M_Menu_Options_Effects_f (void)
1461 key_dest = key_menu;
1462 m_state = m_options_effects;
1463 m_entersound = true;
1467 extern cvar_t cl_particles;
1468 extern cvar_t cl_explosions;
1469 extern cvar_t cl_stainmaps;
1470 extern cvar_t r_modellights;
1471 extern cvar_t cl_particles_bulletimpacts;
1472 extern cvar_t cl_particles_smoke;
1473 extern cvar_t cl_particles_sparks;
1474 extern cvar_t cl_particles_bubbles;
1475 extern cvar_t cl_particles_blood;
1476 extern cvar_t cl_particles_blood_size;
1477 extern cvar_t cl_particles_blood_alpha;
1479 void M_Menu_Options_Effects_AdjustSliders (int dir)
1481 S_LocalSound ("misc/menu3.wav");
1483 switch (options_effects_cursor)
1486 Cvar_SetValueQuick (&r_modellights, bound(0, r_modellights.value + dir, 8));
1489 Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1492 Cvar_SetValueQuick (&cl_explosions, !cl_explosions.integer);
1495 Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1498 Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1501 Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1504 Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1507 Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1510 Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1513 Cvar_SetValueQuick (&cl_particles_blood_size, bound(2, cl_particles_blood_size.value + dir * 1, 20));
1516 Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1521 void M_Options_Effects_Draw (void)
1526 M_DrawPic(16, 4, "gfx/qplaque.lmp");
1527 p = Draw_CachePic("gfx/p_option.lmp");
1528 M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1531 M_Print(16, y, " Lights Per Model");M_DrawSlider(220, y, r_modellights.value / 8);y += 8;
1532 M_Print(16, y, " Particles");M_DrawCheckbox(220, y, cl_particles.integer);y += 8;
1533 M_Print(16, y, " Explosions");M_DrawCheckbox(220, y, cl_explosions.integer);y += 8;
1534 M_Print(16, y, " Stainmaps");M_DrawCheckbox(220, y, cl_stainmaps.integer);y += 8;
1535 M_Print(16, y, " Bullet Impacts");M_DrawCheckbox(220, y, cl_particles_bulletimpacts.integer);y += 8;
1536 M_Print(16, y, " Smoke");M_DrawCheckbox(220, y, cl_particles_smoke.integer);y += 8;
1537 M_Print(16, y, " Sparks");M_DrawCheckbox(220, y, cl_particles_sparks.integer);y += 8;
1538 M_Print(16, y, " Bubbles");M_DrawCheckbox(220, y, cl_particles_bubbles.integer);y += 8;
1539 M_Print(16, y, " Blood");M_DrawCheckbox(220, y, cl_particles_blood.integer);y += 8;
1540 M_Print(16, y, " Blood Size");M_DrawSlider(220, y, (cl_particles_blood_size.value - 2) / 18);y += 8;
1541 M_Print(16, y, " Blood Opacity");M_DrawSlider(220, y, (cl_particles_blood_alpha.value - 0.2) / 0.8);y += 8;
1544 M_DrawCharacter(200, 32 + options_effects_cursor*8, 12+((int)(realtime*4)&1));
1548 void M_Options_Effects_Key (int k)
1553 M_Menu_Options_f ();
1557 M_Menu_Options_Effects_AdjustSliders (1);
1561 S_LocalSound ("misc/menu1.wav");
1562 options_effects_cursor--;
1563 if (options_effects_cursor < 0)
1564 options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1568 S_LocalSound ("misc/menu1.wav");
1569 options_effects_cursor++;
1570 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1571 options_effects_cursor = 0;
1575 M_Menu_Options_Effects_AdjustSliders (-1);
1579 M_Menu_Options_Effects_AdjustSliders (1);
1584 //=============================================================================
1587 char *bindnames[][2] =
1590 {"+forward", "walk forward"},
1591 {"+back", "backpedal"},
1592 {"+moveleft", "step left"},
1593 {"+moveright", "step right"},
1594 {"+jump", "jump / swim up"},
1595 {"+movedown", "swim down"},
1596 {"+attack", "attack"},
1597 {"+button3", "altfire"},
1598 {"impulse 1", "Pitch Fork"},
1599 {"impulse 2", "Flare Gun"},
1600 {"impulse 3", "Shotgun"},
1601 {"impulse 4", "Machine Gun"},
1602 {"impulse 5", "Incinerator"},
1603 {"impulse 6", "Bombs"},
1604 {"impulse 7", "Aerosol Can"},
1605 {"impulse 8", "Tesla Cannon"},
1606 {"impulse 9", "Life Leech"},
1607 {"impulse 17", "Voodoo Doll"},
1608 {"impulse 11", "previous weapon"},
1609 {"impulse 10", "next weapon"},
1610 {"impulse 14", "previous item"},
1611 {"impulse 15", "next item"},
1612 {"impulse 13", "use item"},
1613 {"impulse 100", "add bot (red)"},
1614 {"impulse 101", "add bot (blue)"},
1615 {"impulse 102", "kick a bot"},
1616 {"impulse 50", "voting menu"},
1617 {"impulse 141", "identify player"},
1618 {"impulse 16", "next armor type"},
1619 {"impulse 20", "observer mode"}
1620 #else // not BLOODBATH
1621 {"+attack", "attack"},
1622 {"impulse 10", "next weapon"},
1623 {"impulse 12", "previous weapon"},
1624 {"+jump", "jump / swim up"},
1625 {"+forward", "walk forward"},
1626 {"+back", "backpedal"},
1627 {"+left", "turn left"},
1628 {"+right", "turn right"},
1630 {"+moveleft", "step left"},
1631 {"+moveright", "step right"},
1632 {"+strafe", "sidestep"},
1633 {"+lookup", "look up"},
1634 {"+lookdown", "look down"},
1635 {"centerview", "center view"},
1636 {"+mlook", "mouse look"},
1637 {"+klook", "keyboard look"},
1638 {"+moveup", "swim up"},
1639 {"+movedown", "swim down"}
1640 #endif // not BLOODBATH
1643 #define NUMCOMMANDS (sizeof(bindnames)/sizeof(bindnames[0]))
1646 typedef struct binditem_s
1648 char *command, *description;
1649 struct binditem_s *next;
1653 typedef struct bindcategory_s
1657 struct bindcategory_s *next;
1661 bindcategory_t *bindcategories = NULL;
1663 void M_ClearBinds (void)
1665 for (c = bindcategories;c;c = cnext)
1668 for (b = c->binds;b;b = bnext)
1675 bindcategories = NULL;
1678 void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
1680 for (b = &c->binds;*b;*b = &(*b)->next);
1681 *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
1682 *b->command = (char *)((*b) + 1);
1683 *b->description = *b->command + strlen(command) + 1;
1684 strcpy(*b->command, command);
1685 strcpy(*b->description, description);
1688 void M_AddBind (char *category, char *command, char *description)
1690 for (c = &bindcategories;*c;c = &(*c)->next)
1692 if (!strcmp(category, (*c)->name))
1694 M_AddBindToCategory(*c, command, description);
1698 *c = Z_Alloc(sizeof(bindcategory_t));
1699 M_AddBindToCategory(*c, command, description);
1702 void M_DefaultBinds (void)
1705 M_AddBind("movement", "+jump", "jump / swim up");
1706 M_AddBind("movement", "+forward", "walk forward");
1707 M_AddBind("movement", "+back", "backpedal");
1708 M_AddBind("movement", "+left", "turn left");
1709 M_AddBind("movement", "+right", "turn right");
1710 M_AddBind("movement", "+speed", "run");
1711 M_AddBind("movement", "+moveleft", "step left");
1712 M_AddBind("movement", "+moveright", "step right");
1713 M_AddBind("movement", "+strafe", "sidestep");
1714 M_AddBind("movement", "+lookup", "look up");
1715 M_AddBind("movement", "+lookdown", "look down");
1716 M_AddBind("movement", "centerview", "center view");
1717 M_AddBind("movement", "+mlook", "mouse look");
1718 M_AddBind("movement", "+klook", "keyboard look");
1719 M_AddBind("movement", "+moveup", "swim up");
1720 M_AddBind("movement", "+movedown", "swim down");
1721 M_AddBind("weapons", "+attack", "attack");
1722 M_AddBind("weapons", "impulse 10", "next weapon");
1723 M_AddBind("weapons", "impulse 12", "previous weapon");
1724 M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
1725 M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
1726 M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
1727 M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
1728 M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
1729 M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
1730 M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
1731 M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
1739 void M_Menu_Keys_f (void)
1741 key_dest = key_menu;
1743 m_entersound = true;
1748 void M_FindKeysForCommand (char *command, int *keys)
1754 for (j = 0;j < NUMKEYS;j++)
1759 for (j=0 ; j<256 ; j++)
1764 if (!strcmp (b, command) )
1767 if (count == NUMKEYS)
1773 void M_UnbindCommand (char *command)
1778 for (j=0 ; j<256 ; j++)
1783 if (!strcmp (b, command))
1784 Key_SetBinding (j, "");
1789 void M_Keys_Draw (void)
1795 char keystring[1024];
1797 p = Draw_CachePic ("gfx/ttl_cstm.lmp");
1798 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm.lmp");
1801 M_Print (12, 32, "Press a key or button for this action");
1803 M_Print (18, 32, "Enter to change, backspace to clear");
1805 // search for known bindings
1806 for (i=0 ; i<NUMCOMMANDS ; i++)
1810 M_Print (16, y, bindnames[i][1]);
1812 M_FindKeysForCommand (bindnames[i][0], keys);
1814 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
1816 strcpy(keystring, "???");
1820 for (j = 0;j < NUMKEYS;j++)
1825 strcat(keystring, " or ");
1826 strcat(keystring, Key_KeynumToString (keys[j]));
1830 M_Print (150, y, keystring);
1834 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
1836 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
1840 void M_Keys_Key (int k)
1847 S_LocalSound ("misc/menu1.wav");
1852 else //if (k != '`')
1854 sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
1855 Cbuf_InsertText (cmd);
1865 M_Menu_Options_f ();
1870 S_LocalSound ("misc/menu1.wav");
1872 if (keys_cursor < 0)
1873 keys_cursor = NUMCOMMANDS-1;
1878 S_LocalSound ("misc/menu1.wav");
1880 if (keys_cursor >= NUMCOMMANDS)
1884 case K_ENTER: // go into bind mode
1885 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
1886 S_LocalSound ("misc/menu2.wav");
1887 if (keys[NUMKEYS - 1] != -1)
1888 M_UnbindCommand (bindnames[keys_cursor][0]);
1892 case K_BACKSPACE: // delete bindings
1893 case K_DEL: // delete bindings
1894 S_LocalSound ("misc/menu2.wav");
1895 M_UnbindCommand (bindnames[keys_cursor][0]);
1900 //=============================================================================
1903 void M_Menu_Video_f (void)
1905 key_dest = key_menu;
1907 m_entersound = true;
1911 void M_Video_Draw (void)
1913 (*vid_menudrawfn) ();
1917 void M_Video_Key (int key)
1919 (*vid_menukeyfn) (key);
1922 //=============================================================================
1926 #define NUM_HELP_PAGES 6
1929 void M_Menu_Help_f (void)
1931 key_dest = key_menu;
1933 m_entersound = true;
1939 void M_Help_Draw (void)
1941 M_DrawPic (0, 0, va("gfx/help%i.lmp", help_page));
1945 void M_Help_Key (int key)
1955 m_entersound = true;
1956 if (++help_page >= NUM_HELP_PAGES)
1962 m_entersound = true;
1963 if (--help_page < 0)
1964 help_page = NUM_HELP_PAGES-1;
1970 //=============================================================================
1974 int m_quit_prevstate;
1975 qboolean wasInMenus;
1977 char *quitMessage [] =
1979 /* .........1.........2.... */
1981 " Are you gonna quit ",
1982 " this game just like ",
1983 " everything else? ",
1986 " Milord, methinks that ",
1987 " thou art a lowly ",
1988 " quitter. Is this true? ",
1991 " Do I need to bust your ",
1992 " face open for trying ",
1996 " Man, I oughta smack you",
1997 " for trying to quit! ",
2001 " Press Y to quit like a ",
2002 " big loser in life. ",
2003 " Press N to stay proud ",
2004 " and successful! ",
2006 " If you press Y to ",
2007 " quit, I will summon ",
2008 " Satan all over your ",
2011 " Um, Asmodeus dislikes ",
2012 " his children trying to ",
2013 " quit. Press Y to return",
2014 " to your Tinkertoys. ",
2016 " If you quit now, I'll ",
2017 " throw a blanket-party ",
2018 " for you next time! ",
2022 /* .........1.........2.... */
2024 " Tired of fragging ",
2029 " Quit now and forfeit ",
2030 " your bodycount? ",
2034 " Are you sure you ",
2039 " Off to do something ",
2044 void M_Menu_Quit_f (void)
2046 if (m_state == m_quit)
2048 wasInMenus = (key_dest == key_menu);
2049 key_dest = key_menu;
2050 m_quit_prevstate = m_state;
2052 m_entersound = true;
2053 msgNumber = rand()&3; //&7;
2057 void M_Quit_Key (int key)
2066 m_state = m_quit_prevstate;
2067 m_entersound = true;
2071 key_dest = key_game;
2078 key_dest = key_console;
2089 void M_Quit_Draw (void)
2091 M_DrawTextBox (56, 76, 24, 4);
2092 M_Print (64, 84, quitMessage[msgNumber*4+0]);
2093 M_Print (64, 92, quitMessage[msgNumber*4+1]);
2094 M_Print (64, 100, quitMessage[msgNumber*4+2]);
2095 M_Print (64, 108, quitMessage[msgNumber*4+3]);
2098 //=============================================================================
2099 /* LAN CONFIG MENU */
2101 int lanConfig_cursor = -1;
2102 int lanConfig_cursor_table [] = {72, 92, 124};
2103 #define NUM_LANCONFIG_CMDS 3
2106 char lanConfig_portname[6];
2107 char lanConfig_joinname[22];
2109 void M_Menu_LanConfig_f (void)
2111 key_dest = key_menu;
2112 m_state = m_lanconfig;
2113 m_entersound = true;
2114 if (lanConfig_cursor == -1)
2116 if (JoiningGame && TCPIPConfig)
2117 lanConfig_cursor = 2;
2119 lanConfig_cursor = 1;
2121 if (StartingGame && lanConfig_cursor == 2)
2122 lanConfig_cursor = 1;
2123 lanConfig_port = DEFAULTnet_hostport;
2124 sprintf(lanConfig_portname, "%u", lanConfig_port);
2126 m_return_onerror = false;
2127 m_return_reason[0] = 0;
2131 void M_LanConfig_Draw (void)
2138 M_DrawPic (16, 4, "gfx/qplaque.lmp");
2139 p = Draw_CachePic ("gfx/p_multi.lmp");
2140 basex = (320-p->width)/2;
2141 M_DrawPic (basex, 4, "gfx/p_multi.lmp");
2144 startJoin = "New Game";
2146 startJoin = "Join Game";
2150 protocol = "TCP/IP";
2151 M_Print (basex, 32, va ("%s - %s", startJoin, protocol));
2154 M_Print (basex, 52, "Address:");
2156 M_Print (basex+9*8, 52, my_ipx_address);
2158 M_Print (basex+9*8, 52, my_tcpip_address);
2160 M_Print (basex, lanConfig_cursor_table[0], "Port");
2161 M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
2162 M_Print (basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
2166 M_Print (basex, lanConfig_cursor_table[1], "Search for local games...");
2167 M_Print (basex, 108, "Join game at:");
2168 M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1);
2169 M_Print (basex+16, lanConfig_cursor_table[2], lanConfig_joinname);
2173 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
2174 M_Print (basex+8, lanConfig_cursor_table[1], "OK");
2177 M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
2179 if (lanConfig_cursor == 0)
2180 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1));
2182 if (lanConfig_cursor == 2)
2183 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1));
2185 if (*m_return_reason)
2186 M_PrintWhite (basex, 148, m_return_reason);
2190 void M_LanConfig_Key (int key)
2201 S_LocalSound ("misc/menu1.wav");
2203 if (lanConfig_cursor < 0)
2204 lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
2208 S_LocalSound ("misc/menu1.wav");
2210 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
2211 lanConfig_cursor = 0;
2215 if (lanConfig_cursor == 0)
2218 m_entersound = true;
2220 M_ConfigureNetSubsystem ();
2222 if (lanConfig_cursor == 1)
2226 M_Menu_GameOptions_f ();
2233 if (lanConfig_cursor == 2)
2235 m_return_state = m_state;
2236 m_return_onerror = true;
2237 key_dest = key_game;
2239 Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
2246 if (lanConfig_cursor == 0)
2248 if (strlen(lanConfig_portname))
2249 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
2252 if (lanConfig_cursor == 2)
2254 if (strlen(lanConfig_joinname))
2255 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
2260 if (key < 32 || key > 127)
2263 if (lanConfig_cursor == 2)
2265 l = strlen(lanConfig_joinname);
2268 lanConfig_joinname[l+1] = 0;
2269 lanConfig_joinname[l] = key;
2273 if (key < '0' || key > '9')
2275 if (lanConfig_cursor == 0)
2277 l = strlen(lanConfig_portname);
2280 lanConfig_portname[l+1] = 0;
2281 lanConfig_portname[l] = key;
2286 if (StartingGame && lanConfig_cursor == 2)
2288 if (key == K_UPARROW)
2289 lanConfig_cursor = 1;
2291 lanConfig_cursor = 0;
2294 l = atoi(lanConfig_portname);
2299 sprintf(lanConfig_portname, "%u", lanConfig_port);
2302 //=============================================================================
2303 /* GAME OPTIONS MENU */
2322 episode_t *episodes;
2327 level_t quakelevels[] =
2329 {"start", "Entrance"}, // 0
2331 {"e1m1", "Slipgate Complex"}, // 1
2332 {"e1m2", "Castle of the Damned"},
2333 {"e1m3", "The Necropolis"},
2334 {"e1m4", "The Grisly Grotto"},
2335 {"e1m5", "Gloom Keep"},
2336 {"e1m6", "The Door To Chthon"},
2337 {"e1m7", "The House of Chthon"},
2338 {"e1m8", "Ziggurat Vertigo"},
2340 {"e2m1", "The Installation"}, // 9
2341 {"e2m2", "Ogre Citadel"},
2342 {"e2m3", "Crypt of Decay"},
2343 {"e2m4", "The Ebon Fortress"},
2344 {"e2m5", "The Wizard's Manse"},
2345 {"e2m6", "The Dismal Oubliette"},
2346 {"e2m7", "Underearth"},
2348 {"e3m1", "Termination Central"}, // 16
2349 {"e3m2", "The Vaults of Zin"},
2350 {"e3m3", "The Tomb of Terror"},
2351 {"e3m4", "Satan's Dark Delight"},
2352 {"e3m5", "Wind Tunnels"},
2353 {"e3m6", "Chambers of Torment"},
2354 {"e3m7", "The Haunted Halls"},
2356 {"e4m1", "The Sewage System"}, // 23
2357 {"e4m2", "The Tower of Despair"},
2358 {"e4m3", "The Elder God Shrine"},
2359 {"e4m4", "The Palace of Hate"},
2360 {"e4m5", "Hell's Atrium"},
2361 {"e4m6", "The Pain Maze"},
2362 {"e4m7", "Azure Agony"},
2363 {"e4m8", "The Nameless City"},
2365 {"end", "Shub-Niggurath's Pit"}, // 31
2367 {"dm1", "Place of Two Deaths"}, // 32
2368 {"dm2", "Claustrophobopolis"},
2369 {"dm3", "The Abandoned Base"},
2370 {"dm4", "The Bad Place"},
2371 {"dm5", "The Cistern"},
2372 {"dm6", "The Dark Zone"}
2375 episode_t quakeepisodes[] =
2377 {"Welcome to Quake", 0, 1},
2378 {"Doomed Dimension", 1, 8},
2379 {"Realm of Black Magic", 9, 7},
2380 {"Netherworld", 16, 7},
2381 {"The Elder World", 23, 8},
2382 {"Final Level", 31, 1},
2383 {"Deathmatch Arena", 32, 6}
2386 //MED 01/06/97 added hipnotic levels
2387 level_t hipnoticlevels[] =
2389 {"start", "Command HQ"}, // 0
2391 {"hip1m1", "The Pumping Station"}, // 1
2392 {"hip1m2", "Storage Facility"},
2393 {"hip1m3", "The Lost Mine"},
2394 {"hip1m4", "Research Facility"},
2395 {"hip1m5", "Military Complex"},
2397 {"hip2m1", "Ancient Realms"}, // 6
2398 {"hip2m2", "The Black Cathedral"},
2399 {"hip2m3", "The Catacombs"},
2400 {"hip2m4", "The Crypt"},
2401 {"hip2m5", "Mortum's Keep"},
2402 {"hip2m6", "The Gremlin's Domain"},
2404 {"hip3m1", "Tur Torment"}, // 12
2405 {"hip3m2", "Pandemonium"},
2406 {"hip3m3", "Limbo"},
2407 {"hip3m4", "The Gauntlet"},
2409 {"hipend", "Armagon's Lair"}, // 16
2411 {"hipdm1", "The Edge of Oblivion"} // 17
2414 //MED 01/06/97 added hipnotic episodes
2415 episode_t hipnoticepisodes[] =
2417 {"Scourge of Armagon", 0, 1},
2418 {"Fortress of the Dead", 1, 5},
2419 {"Dominion of Darkness", 6, 6},
2420 {"The Rift", 12, 4},
2421 {"Final Level", 16, 1},
2422 {"Deathmatch Arena", 17, 1}
2425 //PGM 01/07/97 added rogue levels
2426 //PGM 03/02/97 added dmatch level
2427 level_t roguelevels[] =
2429 {"start", "Split Decision"},
2430 {"r1m1", "Deviant's Domain"},
2431 {"r1m2", "Dread Portal"},
2432 {"r1m3", "Judgement Call"},
2433 {"r1m4", "Cave of Death"},
2434 {"r1m5", "Towers of Wrath"},
2435 {"r1m6", "Temple of Pain"},
2436 {"r1m7", "Tomb of the Overlord"},
2437 {"r2m1", "Tempus Fugit"},
2438 {"r2m2", "Elemental Fury I"},
2439 {"r2m3", "Elemental Fury II"},
2440 {"r2m4", "Curse of Osiris"},
2441 {"r2m5", "Wizard's Keep"},
2442 {"r2m6", "Blood Sacrifice"},
2443 {"r2m7", "Last Bastion"},
2444 {"r2m8", "Source of Evil"},
2445 {"ctf1", "Division of Change"}
2448 //PGM 01/07/97 added rogue episodes
2449 //PGM 03/02/97 added dmatch episode
2450 episode_t rogueepisodes[] =
2452 {"Introduction", 0, 1},
2453 {"Hell's Fortress", 1, 7},
2454 {"Corridors of Time", 8, 8},
2455 {"Deathmatch Arena", 16, 1}
2458 level_t nehahralevels[] =
2460 {"nehstart", "Welcome to Nehahra"},
2461 {"neh1m1", "Forge City1: Slipgates"},
2462 {"neh1m2", "Forge City2: Boiler"},
2463 {"neh1m3", "Forge City3: Escape"},
2464 {"neh1m4", "Grind Core"},
2465 {"neh1m5", "Industrial Silence"},
2466 {"neh1m6", "Locked-Up Anger"},
2467 {"neh1m7", "Wanderer of the Wastes"},
2468 {"neh1m8", "Artemis System Net"},
2469 {"neh1m9", "To the Death"},
2470 {"neh2m1", "The Gates of Ghoro"},
2471 {"neh2m2", "Sacred Trinity"},
2472 {"neh2m3", "Realm of the Ancients"},
2473 {"neh2m4", "Temple of the Ancients"},
2474 {"neh2m5", "Dreams Made Flesh"},
2475 {"neh2m6", "Your Last Cup of Sorrow"},
2476 {"nehsec", "Ogre's Bane"},
2477 {"nehahra", "Nehahra's Den"},
2478 {"nehend", "Quintessence"}
2481 episode_t nehahraepisodes[] =
2483 {"Welcome to Nehahra", 0, 1},
2484 {"The Fall of Forge", 1, 9},
2485 {"The Outlands", 10, 7},
2486 {"Dimension of the Lost", 17, 2}
2489 // Map list for BloodBath
2490 level_t bloodbathlevels[] =
2492 {"bb1", "The Stronghold"},
2493 {"bb2", "Winter Wonderland"},
2495 {"bb4", "The Tower"},
2497 {"bb6", "Twin Fortress"},
2499 {"bb8", "Fun With Heads"},
2500 {"e1m1", "Cradle to Grave"},
2501 {"e1m7", "Altar of Stone"},
2503 {"dm1", "Monolith Building 11"},
2506 {"e6m8", "Beauty and the Beast"},
2508 {"cpbb01", "Crypt of Despair"},
2509 {"cpbb02", "Pits of Blood"},
2510 {"cpbb03", "Unholy Cathedral"},
2511 {"cpbb04", "Deadly Inspirations"},
2513 {"b2a15", "Area 15 (B2)"},
2514 {"barena", "Blood Arena"},
2515 {"bkeep", "Blood Keep"},
2516 {"bstar", "Brown Star"},
2517 {"crypt", "The Crypt"},
2519 {"bb3_2k1", "Bodies Infusion"},
2520 {"qbb1", "The Confluence"},
2521 {"qbb2", "KathartiK"},
2522 {"qbb3", "Caleb's Woodland Retreat"},
2523 {"ded_simp", "Dead Simple"},
2524 {"dranzbb6", "Black Coffee"},
2525 {"qe1m7", "The House of Chthon"}
2528 episode_t bloodbathepisodes[] =
2531 {"Plasma Pack", 10, 4},
2532 {"Cryptic Passage", 14, 4},
2534 {"BloodBath", 23, 7}
2537 gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
2538 gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
2539 gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
2540 gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
2541 gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
2542 gamelevels_t bloodbathgame = {"BloodBath", bloodbathlevels, bloodbathepisodes, 5};
2547 gamelevels_t *notregistered;
2548 gamelevels_t *registered;
2552 gameinfo_t gamelist[] =
2554 {GAME_NORMAL, &sharewarequakegame, ®isteredquakegame},
2555 {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
2556 {GAME_ROGUE, &roguegame, &roguegame},
2557 {GAME_NEHAHRA, &nehahragame, &nehahragame},
2558 {GAME_FIENDARENA, &sharewarequakegame, ®isteredquakegame},
2559 {GAME_ZYMOTIC, &sharewarequakegame, ®isteredquakegame},
2560 {GAME_BLOODBATH, &bloodbathgame, &bloodbathgame},
2561 {-1, &sharewarequakegame, ®isteredquakegame} // final fallback
2564 gamelevels_t *lookupgameinfo(void)
2567 for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
2568 if (registered.integer)
2569 return gamelist[i].registered;
2571 return gamelist[i].notregistered;
2577 qboolean m_serverInfoMessage = false;
2578 double m_serverInfoMessageTime;
2580 void M_Menu_GameOptions_f (void)
2582 key_dest = key_menu;
2583 m_state = m_gameoptions;
2584 m_entersound = true;
2585 if (maxplayers == 0)
2586 maxplayers = svs.maxclients;
2588 maxplayers = svs.maxclientslimit;
2592 int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 112, 120};
2593 #define NUM_GAMEOPTIONS 9
2594 int gameoptions_cursor;
2596 void M_GameOptions_Draw (void)
2602 M_DrawPic (16, 4, "gfx/qplaque.lmp");
2603 p = Draw_CachePic ("gfx/p_multi.lmp");
2604 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
2606 M_DrawTextBox (152, 32, 10, 1);
2607 M_Print (160, 40, "begin game");
2609 M_Print (0, 56, " Max players");
2610 M_Print (160, 56, va("%i", maxplayers) );
2612 M_Print (0, 64, " Game Type");
2613 if (gamemode == GAME_BLOODBATH)
2615 if (!deathmatch.integer)
2616 Cvar_SetValue("deathmatch", 1);
2617 if (deathmatch.integer == 2)
2618 M_Print (160, 64, "Capture the Flag");
2620 M_Print (160, 64, "Blood Bath");
2624 if (!coop.integer && !deathmatch.integer)
2625 Cvar_SetValue("deathmatch", 1);
2627 M_Print (160, 64, "Cooperative");
2629 M_Print (160, 64, "Deathmatch");
2632 M_Print (0, 72, " Teamplay");
2633 if (gamemode == GAME_ROGUE)
2637 switch((int)teamplay.integer)
2639 case 1: msg = "No Friendly Fire"; break;
2640 case 2: msg = "Friendly Fire"; break;
2641 case 3: msg = "Tag"; break;
2642 case 4: msg = "Capture the Flag"; break;
2643 case 5: msg = "One Flag CTF"; break;
2644 case 6: msg = "Three Team CTF"; break;
2645 default: msg = "Off"; break;
2647 M_Print (160, 72, msg);
2649 else if (gamemode == GAME_BLOODBATH)
2653 switch (teamplay.integer)
2655 case 0: msg = "Off"; break;
2656 case 2: msg = "Friendly Fire"; break;
2657 default: msg = "No Friendly Fire"; break;
2659 M_Print (160, 72, msg);
2665 switch((int)teamplay.integer)
2667 case 1: msg = "No Friendly Fire"; break;
2668 case 2: msg = "Friendly Fire"; break;
2669 default: msg = "Off"; break;
2671 M_Print (160, 72, msg);
2674 M_Print (0, 80, " Skill");
2675 if (skill.integer == 0)
2676 M_Print (160, 80, "Easy difficulty");
2677 else if (skill.integer == 1)
2678 M_Print (160, 80, "Normal difficulty");
2679 else if (skill.integer == 2)
2680 M_Print (160, 80, "Hard difficulty");
2682 M_Print (160, 80, "Nightmare difficulty");
2684 M_Print (0, 88, " Frag Limit");
2685 if (fraglimit.integer == 0)
2686 M_Print (160, 88, "none");
2688 M_Print (160, 88, va("%i frags", fraglimit.integer));
2690 M_Print (0, 96, " Time Limit");
2691 if (timelimit.integer == 0)
2692 M_Print (160, 96, "none");
2694 M_Print (160, 96, va("%i minutes", timelimit.integer));
2696 g = lookupgameinfo();
2698 M_Print (0, 112, " Episode");
2699 M_Print (160, 112, g->episodes[startepisode].description);
2701 M_Print (0, 120, " Level");
2702 M_Print (160, 120, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
2703 M_Print (160, 128, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
2706 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
2708 if (m_serverInfoMessage)
2710 if ((realtime - m_serverInfoMessageTime) < 5.0)
2713 M_DrawTextBox (x, 138, 24, 4);
2715 M_Print (x, 146, " More than 64 players?? ");
2716 M_Print (x, 154, " First, question your ");
2717 M_Print (x, 162, " sanity, then email ");
2718 M_Print (x, 170, " havoc@gamevisions.com ");
2722 m_serverInfoMessage = false;
2728 void M_NetStart_Change (int dir)
2733 switch (gameoptions_cursor)
2737 if (maxplayers > svs.maxclientslimit)
2739 maxplayers = svs.maxclientslimit;
2740 m_serverInfoMessage = true;
2741 m_serverInfoMessageTime = realtime;
2748 if (gamemode == GAME_BLOODBATH)
2750 if (deathmatch.integer == 2) // changing from CTF to BloodBath
2751 Cvar_SetValueQuick (&deathmatch, 0);
2752 else // changing from BloodBath to CTF
2753 Cvar_SetValueQuick (&deathmatch, 2);
2757 if (deathmatch.integer) // changing from deathmatch to coop
2759 Cvar_SetValueQuick (&coop, 1);
2760 Cvar_SetValueQuick (&deathmatch, 0);
2762 else // changing from coop to deathmatch
2764 Cvar_SetValueQuick (&coop, 0);
2765 Cvar_SetValueQuick (&deathmatch, 1);
2771 if (gamemode == GAME_ROGUE)
2776 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
2777 if (teamplay.integer > count)
2778 Cvar_SetValueQuick (&teamplay, 0);
2779 else if (teamplay.integer < 0)
2780 Cvar_SetValueQuick (&teamplay, count);
2784 Cvar_SetValueQuick (&skill, skill.integer + dir);
2785 if (skill.integer > 3)
2786 Cvar_SetValueQuick (&skill, 0);
2787 if (skill.integer < 0)
2788 Cvar_SetValueQuick (&skill, 3);
2792 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
2793 if (fraglimit.integer > 100)
2794 Cvar_SetValueQuick (&fraglimit, 0);
2795 if (fraglimit.integer < 0)
2796 Cvar_SetValueQuick (&fraglimit, 100);
2800 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
2801 if (timelimit.value > 60)
2802 Cvar_SetValueQuick (&timelimit, 0);
2803 if (timelimit.value < 0)
2804 Cvar_SetValueQuick (&timelimit, 60);
2808 startepisode += dir;
2809 g = lookupgameinfo();
2811 if (startepisode < 0)
2812 startepisode = g->numepisodes - 1;
2814 if (startepisode >= g->numepisodes)
2822 g = lookupgameinfo();
2825 startlevel = g->episodes[startepisode].levels - 1;
2827 if (startlevel >= g->episodes[startepisode].levels)
2833 void M_GameOptions_Key (int key)
2844 S_LocalSound ("misc/menu1.wav");
2845 gameoptions_cursor--;
2846 if (gameoptions_cursor < 0)
2847 gameoptions_cursor = NUM_GAMEOPTIONS-1;
2851 S_LocalSound ("misc/menu1.wav");
2852 gameoptions_cursor++;
2853 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
2854 gameoptions_cursor = 0;
2858 if (gameoptions_cursor == 0)
2860 S_LocalSound ("misc/menu3.wav");
2861 M_NetStart_Change (-1);
2865 if (gameoptions_cursor == 0)
2867 S_LocalSound ("misc/menu3.wav");
2868 M_NetStart_Change (1);
2872 S_LocalSound ("misc/menu2.wav");
2873 if (gameoptions_cursor == 0)
2876 Cbuf_AddText ("disconnect\n");
2877 Cbuf_AddText ("listen 0\n"); // so host_netport will be re-examined
2878 Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
2880 g = lookupgameinfo();
2881 Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
2885 M_NetStart_Change (1);
2890 //=============================================================================
2893 qboolean searchComplete = false;
2894 double searchCompleteTime;
2896 void M_Menu_Search_f (void)
2898 key_dest = key_menu;
2900 m_entersound = false;
2903 searchComplete = false;
2909 void M_Search_Draw (void)
2914 p = Draw_CachePic ("gfx/p_multi.lmp");
2915 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
2916 x = (320/2) - ((12*8)/2) + 4;
2917 M_DrawTextBox (x-8, 32, 12, 1);
2918 M_Print (x, 40, "Searching...");
2926 if (! searchComplete)
2928 searchComplete = true;
2929 searchCompleteTime = realtime;
2934 M_Menu_ServerList_f ();
2938 M_PrintWhite ((320/2) - ((22*8)/2), 64, "No Quake servers found");
2939 if ((realtime - searchCompleteTime) < 3.0)
2942 M_Menu_LanConfig_f ();
2946 void M_Search_Key (int key)
2950 //=============================================================================
2954 qboolean slist_sorted;
2956 void M_Menu_ServerList_f (void)
2958 key_dest = key_menu;
2960 m_entersound = true;
2962 m_return_onerror = false;
2963 m_return_reason[0] = 0;
2964 slist_sorted = false;
2968 void M_ServerList_Draw (void)
2976 if (hostCacheCount > 1)
2980 for (i = 0; i < hostCacheCount; i++)
2981 for (j = i+1; j < hostCacheCount; j++)
2982 if (strcmp(hostcache[j].name, hostcache[i].name) < 0)
2984 memcpy(&temp, &hostcache[j], sizeof(hostcache_t));
2985 memcpy(&hostcache[j], &hostcache[i], sizeof(hostcache_t));
2986 memcpy(&hostcache[i], &temp, sizeof(hostcache_t));
2989 slist_sorted = true;
2992 p = Draw_CachePic ("gfx/p_multi.lmp");
2993 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
2994 for (n = 0; n < hostCacheCount; n++)
2996 if (hostcache[n].maxusers)
2997 sprintf(string, "%-15.15s %-15.15s %2u/%2u\n", hostcache[n].name, hostcache[n].map, hostcache[n].users, hostcache[n].maxusers);
2999 sprintf(string, "%-15.15s %-15.15s\n", hostcache[n].name, hostcache[n].map);
3000 M_Print (16, 32 + 8*n, string);
3002 M_DrawCharacter (0, 32 + slist_cursor*8, 12+((int)(realtime*4)&1));
3004 if (*m_return_reason)
3005 M_PrintWhite (16, 148, m_return_reason);
3009 void M_ServerList_Key (int k)
3014 M_Menu_LanConfig_f ();
3023 S_LocalSound ("misc/menu1.wav");
3025 if (slist_cursor < 0)
3026 slist_cursor = hostCacheCount - 1;
3031 S_LocalSound ("misc/menu1.wav");
3033 if (slist_cursor >= hostCacheCount)
3038 S_LocalSound ("misc/menu2.wav");
3039 m_return_state = m_state;
3040 m_return_onerror = true;
3041 slist_sorted = false;
3042 key_dest = key_game;
3044 Cbuf_AddText ( va ("connect \"%s\"\n", hostcache[slist_cursor].cname) );
3053 //=============================================================================
3054 /* Menu Subsystem */
3059 Cmd_AddCommand ("togglemenu", M_ToggleMenu_f);
3061 Cmd_AddCommand ("menu_main", M_Menu_Main_f);
3062 Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f);
3063 Cmd_AddCommand ("menu_load", M_Menu_Load_f);
3064 Cmd_AddCommand ("menu_save", M_Menu_Save_f);
3065 Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f);
3066 Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
3067 Cmd_AddCommand ("menu_options", M_Menu_Options_f);
3068 Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f);
3069 Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
3070 Cmd_AddCommand ("menu_video", M_Menu_Video_f);
3071 Cmd_AddCommand ("help", M_Menu_Help_f);
3072 Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
3074 if (gamemode == GAME_NEHAHRA)
3076 if (COM_FileExists("maps/neh1m4.bsp"))
3078 if (COM_FileExists("hearing.dem"))
3080 Con_Printf("Nehahra movie and game detected.\n");
3081 NehGameType = TYPE_BOTH;
3085 Con_Printf("Nehahra game detected.\n");
3086 NehGameType = TYPE_GAME;
3091 if (COM_FileExists("hearing.dem"))
3093 Con_Printf("Nehahra movie detected.\n");
3094 NehGameType = TYPE_DEMO;
3098 Con_Printf("Nehahra not found.\n");
3099 NehGameType = TYPE_GAME; // could just complain, but...
3107 if (m_state == m_none || key_dest != key_menu)
3125 case m_singleplayer:
3126 M_SinglePlayer_Draw ();
3138 M_MultiPlayer_Draw ();
3153 case m_options_effects:
3154 M_Options_Effects_Draw ();
3174 M_LanConfig_Draw ();
3178 M_GameOptions_Draw ();
3186 M_ServerList_Draw ();
3192 S_LocalSound ("misc/menu2.wav");
3193 m_entersound = false;
3200 void M_Keydown (int key)
3215 case m_singleplayer:
3216 M_SinglePlayer_Key (key);
3228 M_MultiPlayer_Key (key);
3240 M_Options_Key (key);
3243 case m_options_effects:
3244 M_Options_Effects_Key (key);
3264 M_LanConfig_Key (key);
3268 M_GameOptions_Key (key);
3276 M_ServerList_Key (key);
3282 void M_ConfigureNetSubsystem(void)
3284 // enable/disable net systems to match desired config
3286 Cbuf_AddText ("stopdemo\n");
3288 if (IPXConfig || TCPIPConfig)
3289 net_hostport = lanConfig_port;