2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 #include "mprogdefs.h"
29 mempool_t *menu_mempool;
33 enum m_state_e m_state;
35 void M_Menu_Main_f (void);
36 void M_Menu_SinglePlayer_f (void);
37 void M_Menu_Load_f (void);
38 void M_Menu_Save_f (void);
39 void M_Menu_MultiPlayer_f (void);
40 void M_Menu_Setup_f (void);
41 void M_Menu_Options_f (void);
42 void M_Menu_Options_Effects_f (void);
43 void M_Menu_Options_Graphics_f (void);
44 void M_Menu_Options_ColorControl_f (void);
45 void M_Menu_Keys_f (void);
46 void M_Menu_Video_f (void);
47 void M_Menu_Help_f (void);
48 void M_Menu_Quit_f (void);
49 void M_Menu_LanConfig_f (void);
50 void M_Menu_GameOptions_f (void);
51 void M_Menu_ServerList_f (void);
53 void M_Main_Draw (void);
54 void M_SinglePlayer_Draw (void);
55 void M_Load_Draw (void);
56 void M_Save_Draw (void);
57 void M_MultiPlayer_Draw (void);
58 void M_Setup_Draw (void);
59 void M_Options_Draw (void);
60 void M_Options_Effects_Draw (void);
61 void M_Options_Graphics_Draw (void);
62 void M_Options_ColorControl_Draw (void);
63 void M_Keys_Draw (void);
64 void M_Video_Draw (void);
65 void M_Help_Draw (void);
66 void M_Quit_Draw (void);
67 void M_LanConfig_Draw (void);
68 void M_GameOptions_Draw (void);
69 void M_ServerList_Draw (void);
71 void M_Main_Key (int key, char ascii);
72 void M_SinglePlayer_Key (int key, char ascii);
73 void M_Load_Key (int key, char ascii);
74 void M_Save_Key (int key, char ascii);
75 void M_MultiPlayer_Key (int key, char ascii);
76 void M_Setup_Key (int key, char ascii);
77 void M_Options_Key (int key, char ascii);
78 void M_Options_Effects_Key (int key, char ascii);
79 void M_Options_Graphics_Key (int key, char ascii);
80 void M_Options_ColorControl_Key (int key, char ascii);
81 void M_Keys_Key (int key, char ascii);
82 void M_Video_Key (int key, char ascii);
83 void M_Help_Key (int key, char ascii);
84 void M_Quit_Key (int key, char ascii);
85 void M_LanConfig_Key (int key, char ascii);
86 void M_GameOptions_Key (int key, char ascii);
87 void M_ServerList_Key (int key, char ascii);
89 qboolean m_entersound; // play after drawing a frame, so caching
90 // won't disrupt the sound
92 char m_return_reason [32];
94 #define StartingGame (m_multiplayer_cursor == 1)
95 #define JoiningGame (m_multiplayer_cursor == 0)
98 #define NumberOfNehahraDemos 34
103 } nehahrademonames_t;
105 nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
107 {"intro", "Prologue"},
108 {"genf", "The Beginning"},
109 {"genlab", "A Doomed Project"},
110 {"nehcre", "The New Recruits"},
111 {"maxneh", "Breakthrough"},
112 {"maxchar", "Renewal and Duty"},
113 {"crisis", "Worlds Collide"},
114 {"postcris", "Darkening Skies"},
115 {"hearing", "The Hearing"},
116 {"getjack", "On a Mexican Radio"},
117 {"prelude", "Honor and Justice"},
118 {"abase", "A Message Sent"},
119 {"effect", "The Other Side"},
120 {"uhoh", "Missing in Action"},
121 {"prepare", "The Response"},
122 {"vision", "Farsighted Eyes"},
123 {"maxturns", "Enter the Immortal"},
124 {"backlot", "Separate Ways"},
125 {"maxside", "The Ancient Runes"},
126 {"counter", "The New Initiative"},
127 {"warprep", "Ghosts to the World"},
128 {"counter1", "A Fate Worse Than Death"},
129 {"counter2", "Friendly Fire"},
130 {"counter3", "Minor Setback"},
131 {"madmax", "Scores to Settle"},
132 {"quake", "One Man"},
133 {"cthmm", "Shattered Masks"},
134 {"shades", "Deal with the Dead"},
135 {"gophil", "An Unlikely Hero"},
136 {"cstrike", "War in Hell"},
137 {"shubset", "The Conspiracy"},
138 {"shubdie", "Even Death May Die"},
139 {"newranks", "An Empty Throne"},
140 {"seal", "The Seal is Broken"}
143 float menu_x, menu_y, menu_width, menu_height;
145 void M_Background(int width, int height)
148 menu_height = height;
149 menu_x = (vid.conwidth - menu_width) * 0.5;
150 menu_y = (vid.conheight - menu_height) * 0.5;
151 //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
152 DrawQ_Fill(0, 0, vid.conwidth, vid.conheight, 0, 0, 0, 0.5, 0);
159 Draws one solid graphics character
162 void M_DrawCharacter (float cx, float cy, int num)
167 DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
170 void M_Print(float cx, float cy, const char *str)
172 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
175 void M_PrintRed (float cx, float cy, const char *str)
177 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0);
180 void M_ItemPrint(float cx, float cy, char *str, int unghosted)
183 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
185 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
188 void M_DrawPic (float cx, float cy, char *picname)
190 DrawQ_Pic (menu_x + cx, menu_y + cy, picname, 0, 0, 1, 1, 1, 1, 0);
193 qbyte identityTable[256];
194 qbyte translationTable[256];
196 void M_BuildTranslationTable(int top, int bottom)
199 qbyte *dest, *source;
201 for (j = 0; j < 256; j++)
202 identityTable[j] = j;
203 dest = translationTable;
204 source = identityTable;
205 memcpy (dest, source, 256);
207 // LordHavoc: corrected skin color ranges
208 if (top < 128 || (top >= 224 && top < 240)) // the artists made some backwards ranges. sigh.
209 memcpy (dest + TOP_RANGE, source + top, 16);
211 for (j=0 ; j<16 ; j++)
212 dest[TOP_RANGE+j] = source[top+15-j];
214 // LordHavoc: corrected skin color ranges
215 if (bottom < 128 || (bottom >= 224 && bottom < 240))
216 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
218 for (j=0 ; j<16 ; j++)
219 dest[BOTTOM_RANGE+j] = source[bottom+15-j];
223 void M_DrawTextBox (float x, float y, float width, float height)
231 M_DrawPic (cx, cy, "gfx/box_tl.lmp");
232 for (n = 0; n < height; n++)
235 M_DrawPic (cx, cy, "gfx/box_ml.lmp");
237 M_DrawPic (cx, cy+8, "gfx/box_bl.lmp");
244 M_DrawPic (cx, cy, "gfx/box_tm.lmp");
245 for (n = 0; n < height; n++)
249 M_DrawPic (cx, cy, "gfx/box_mm2.lmp");
251 M_DrawPic (cx, cy, "gfx/box_mm.lmp");
253 M_DrawPic (cx, cy+8, "gfx/box_bm.lmp");
260 M_DrawPic (cx, cy, "gfx/box_tr.lmp");
261 for (n = 0; n < height; n++)
264 M_DrawPic (cx, cy, "gfx/box_mr.lmp");
266 M_DrawPic (cx, cy+8, "gfx/box_br.lmp");
269 //=============================================================================
271 //int m_save_demonum;
278 void M_ToggleMenu_f (void)
282 if (key_dest != key_menu || m_state != m_main)
293 void M_Demo_Draw (void)
297 M_Background(320, 200);
299 for (i = 0;i < NumberOfNehahraDemos;i++)
300 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
303 M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
307 void M_Menu_Demos_f (void)
314 void M_Demo_Key (int k, char ascii)
323 S_LocalSound ("misc/menu2.wav", true);
326 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
331 S_LocalSound ("misc/menu1.wav", true);
334 demo_cursor = NumberOfNehahraDemos-1;
339 S_LocalSound ("misc/menu1.wav", true);
341 if (demo_cursor >= NumberOfNehahraDemos)
347 //=============================================================================
352 int MAIN_ITEMS = 4; // Nehahra: Menu Disable
354 void M_Menu_Main_f (void)
356 if (gamemode == GAME_NEHAHRA)
358 if (NehGameType == TYPE_DEMO)
360 else if (NehGameType == TYPE_GAME)
369 if (key_dest != key_menu)
371 m_save_demonum = cls.demonum;
381 void M_Main_Draw (void)
386 M_Background(320, 200);
388 M_DrawPic (16, 4, "gfx/qplaque.lmp");
389 p = Draw_CachePic ("gfx/ttl_main.lmp");
390 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main.lmp");
392 if (gamemode == GAME_NEHAHRA)
394 if (NehGameType == TYPE_BOTH)
395 M_DrawPic (72, 32, "gfx/mainmenu.lmp");
396 else if (NehGameType == TYPE_GAME)
397 M_DrawPic (72, 32, "gfx/gamemenu.lmp");
399 M_DrawPic (72, 32, "gfx/demomenu.lmp");
402 M_DrawPic (72, 32, "gfx/mainmenu.lmp");
404 f = (int)(realtime * 10)%6;
406 M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i.lmp", f+1));
410 void M_Main_Key (int key, char ascii)
417 //cls.demonum = m_save_demonum;
418 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
423 S_LocalSound ("misc/menu1.wav", true);
424 if (++m_main_cursor >= MAIN_ITEMS)
429 S_LocalSound ("misc/menu1.wav", true);
430 if (--m_main_cursor < 0)
431 m_main_cursor = MAIN_ITEMS - 1;
437 if (gamemode == GAME_NEHAHRA)
442 switch (m_main_cursor)
445 M_Menu_SinglePlayer_f ();
453 M_Menu_MultiPlayer_f ();
463 Cbuf_AddText ("disconnect\n");
464 Cbuf_AddText ("playdemo endcred\n");
473 switch (m_main_cursor)
476 M_Menu_SinglePlayer_f ();
480 M_Menu_MultiPlayer_f ();
490 Cbuf_AddText ("disconnect\n");
491 Cbuf_AddText ("playdemo endcred\n");
500 switch (m_main_cursor)
509 Cbuf_AddText ("disconnect\n");
510 Cbuf_AddText ("playdemo endcred\n");
526 switch (m_main_cursor)
529 M_Menu_SinglePlayer_f ();
533 M_Menu_MultiPlayer_f ();
552 //=============================================================================
553 /* SINGLE PLAYER MENU */
555 int m_singleplayer_cursor;
556 #define SINGLEPLAYER_ITEMS 3
559 void M_Menu_SinglePlayer_f (void)
562 m_state = m_singleplayer;
567 void M_SinglePlayer_Draw (void)
571 M_Background(320, 200);
573 M_DrawPic (16, 4, "gfx/qplaque.lmp");
574 p = Draw_CachePic ("gfx/ttl_sgl.lmp");
576 // Transfusion doesn't have a single player mode
577 if (gamemode == GAME_TRANSFUSION || gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
579 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl.lmp");
581 M_DrawTextBox (60, 8 * 8, 23, 4);
582 if (gamemode == GAME_NEXUIZ)
583 M_Print(95, 10 * 8, "Nexuiz is for");
584 else if (gamemode == GAME_GOODVSBAD2)
585 M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
586 else if (gamemode == GAME_BATTLEMECH)
587 M_Print(95, 10 * 8, "Battlemech is for");
589 M_Print(95, 10 * 8, "Transfusion is for");
590 M_Print(83, 11 * 8, "multiplayer play only");
596 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl.lmp");
597 M_DrawPic (72, 32, "gfx/sp_menu.lmp");
599 f = (int)(realtime * 10)%6;
601 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
606 void M_SinglePlayer_Key (int key, char ascii)
608 if (gamemode == GAME_TRANSFUSION || gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
610 if (key == K_ESCAPE || key == K_ENTER)
622 S_LocalSound ("misc/menu1.wav", true);
623 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
624 m_singleplayer_cursor = 0;
628 S_LocalSound ("misc/menu1.wav", true);
629 if (--m_singleplayer_cursor < 0)
630 m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
636 switch (m_singleplayer_cursor)
641 Cbuf_AddText ("disconnect\n");
642 Cbuf_AddText ("maxplayers 1\n");
643 Cbuf_AddText ("deathmatch 0\n");
644 Cbuf_AddText ("coop 0\n");
645 if (gamemode == GAME_NEHAHRA)
646 Cbuf_AddText ("map nehstart\n");
648 Cbuf_AddText ("map start\n");
662 //=============================================================================
665 int load_cursor; // 0 < load_cursor < MAX_SAVEGAMES
667 #define MAX_SAVEGAMES 12
668 char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
669 int loadable[MAX_SAVEGAMES];
671 void M_ScanSaves (void)
674 char name[MAX_OSPATH];
679 for (i=0 ; i<MAX_SAVEGAMES ; i++)
681 strcpy (m_filenames[i], "--- UNUSED SLOT ---");
683 sprintf (name, "s%i.sav", i);
684 f = FS_Open (name, "r", false);
687 str = FS_Getline (f);
688 sscanf (str, "%i\n", &version);
689 str = FS_Getline (f);
690 strlcpy (m_filenames[i], str, sizeof (m_filenames[i]));
692 // change _ back to space
693 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
694 if (m_filenames[i][j] == '_')
695 m_filenames[i][j] = ' ';
701 void M_Menu_Load_f (void)
710 void M_Menu_Save_f (void)
725 void M_Load_Draw (void)
730 M_Background(320, 200);
732 p = Draw_CachePic ("gfx/p_load.lmp");
733 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load.lmp");
735 for (i=0 ; i< MAX_SAVEGAMES; i++)
736 M_Print(16, 32 + 8*i, m_filenames[i]);
739 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
743 void M_Save_Draw (void)
748 M_Background(320, 200);
750 p = Draw_CachePic ("gfx/p_save.lmp");
751 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save.lmp");
753 for (i=0 ; i<MAX_SAVEGAMES ; i++)
754 M_Print(16, 32 + 8*i, m_filenames[i]);
757 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
761 void M_Load_Key (int k, char ascii)
766 M_Menu_SinglePlayer_f ();
770 S_LocalSound ("misc/menu2.wav", true);
771 if (!loadable[load_cursor])
776 // issue the load command
777 Cbuf_AddText (va ("load s%i\n", load_cursor) );
782 S_LocalSound ("misc/menu1.wav", true);
785 load_cursor = MAX_SAVEGAMES-1;
790 S_LocalSound ("misc/menu1.wav", true);
792 if (load_cursor >= MAX_SAVEGAMES)
799 void M_Save_Key (int k, char ascii)
804 M_Menu_SinglePlayer_f ();
810 Cbuf_AddText (va("save s%i\n", load_cursor));
815 S_LocalSound ("misc/menu1.wav", true);
818 load_cursor = MAX_SAVEGAMES-1;
823 S_LocalSound ("misc/menu1.wav", true);
825 if (load_cursor >= MAX_SAVEGAMES)
831 //=============================================================================
832 /* MULTIPLAYER MENU */
834 int m_multiplayer_cursor;
835 #define MULTIPLAYER_ITEMS 3
838 void M_Menu_MultiPlayer_f (void)
841 m_state = m_multiplayer;
846 void M_MultiPlayer_Draw (void)
851 M_Background(320, 200);
853 M_DrawPic (16, 4, "gfx/qplaque.lmp");
854 p = Draw_CachePic ("gfx/p_multi.lmp");
855 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
856 M_DrawPic (72, 32, "gfx/mp_menu.lmp");
858 f = (int)(realtime * 10)%6;
860 M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
864 void M_MultiPlayer_Key (int key, char ascii)
873 S_LocalSound ("misc/menu1.wav", true);
874 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
875 m_multiplayer_cursor = 0;
879 S_LocalSound ("misc/menu1.wav", true);
880 if (--m_multiplayer_cursor < 0)
881 m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
886 switch (m_multiplayer_cursor)
890 M_Menu_LanConfig_f ();
900 //=============================================================================
903 int setup_cursor = 4;
904 int setup_cursor_table[] = {40, 64, 88, 124, 140};
906 char setup_myname[32];
914 #define NUM_SETUP_CMDS 5
916 void M_Menu_Setup_f (void)
921 strcpy(setup_myname, cl_name.string);
922 setup_top = setup_oldtop = cl_color.integer >> 4;
923 setup_bottom = setup_oldbottom = cl_color.integer & 15;
924 setup_rate = cl_rate.integer;
927 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
928 static qbyte *menuplyr_pixels;
929 static unsigned int *menuplyr_translated;
931 typedef struct ratetable_s
938 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
939 static ratetable_t setup_ratetable[] =
942 {1500, "28.8 mediocre"},
944 {2500, "33.6 mediocre"},
947 {4000, "56k mediocre"},
948 {4500, "56k adequate"},
951 {15000, "128k ISDN"},
955 static int setup_rateindex(int rate)
958 for (i = 0;i < RATES;i++)
959 if (setup_ratetable[i].rate > setup_rate)
961 return bound(1, i, RATES) - 1;
964 void M_Setup_Draw (void)
969 M_Background(320, 200);
971 M_DrawPic (16, 4, "gfx/qplaque.lmp");
972 p = Draw_CachePic ("gfx/p_multi.lmp");
973 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
975 M_Print(64, 40, "Your name");
976 M_DrawTextBox (160, 32, 16, 1);
977 M_Print(168, 40, setup_myname);
979 if (gamemode != GAME_GOODVSBAD2)
981 M_Print(64, 64, "Shirt color");
982 M_Print(64, 88, "Pants color");
985 M_Print(64, 124-8, "Network speed limit");
986 M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
988 M_DrawTextBox (64, 140-8, 14, 1);
989 M_Print(72, 140, "Accept Changes");
991 // LordHavoc: rewrote this code greatly
995 menuplyr_load = false;
997 menuplyr_bottom = -1;
998 if ((f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true)))
1000 data = LoadLMPAs8Bit (f, 0, 0);
1001 menuplyr_width = image_width;
1002 menuplyr_height = image_height;
1004 menuplyr_pixels = Mem_Alloc(menu_mempool, menuplyr_width * menuplyr_height);
1005 menuplyr_translated = Mem_Alloc(menu_mempool, menuplyr_width * menuplyr_height * 4);
1006 memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
1011 if (menuplyr_pixels)
1013 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1015 menuplyr_top = setup_top;
1016 menuplyr_bottom = setup_bottom;
1017 M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
1018 for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1019 menuplyr_translated[i] = palette_complete[translationTable[menuplyr_pixels[i]]];
1020 Draw_NewPic("gfx/menuplyr.lmp", menuplyr_width, menuplyr_height, true, (qbyte *)menuplyr_translated);
1022 M_DrawPic(160, 48, "gfx/bigbox.lmp");
1023 M_DrawPic(172, 56, "gfx/menuplyr.lmp");
1026 if (setup_cursor == 0)
1027 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1029 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1033 void M_Setup_Key (int k, char ascii)
1040 M_Menu_MultiPlayer_f ();
1044 S_LocalSound ("misc/menu1.wav", true);
1046 if (setup_cursor < 0)
1047 setup_cursor = NUM_SETUP_CMDS-1;
1051 S_LocalSound ("misc/menu1.wav", true);
1053 if (setup_cursor >= NUM_SETUP_CMDS)
1058 if (setup_cursor < 1)
1060 S_LocalSound ("misc/menu3.wav", true);
1061 if (setup_cursor == 1)
1062 setup_top = setup_top - 1;
1063 if (setup_cursor == 2)
1064 setup_bottom = setup_bottom - 1;
1065 if (setup_cursor == 3)
1067 l = setup_rateindex(setup_rate) - 1;
1070 setup_rate = setup_ratetable[l].rate;
1074 if (setup_cursor < 1)
1077 S_LocalSound ("misc/menu3.wav", true);
1078 if (setup_cursor == 1)
1079 setup_top = setup_top + 1;
1080 if (setup_cursor == 2)
1081 setup_bottom = setup_bottom + 1;
1082 if (setup_cursor == 3)
1084 l = setup_rateindex(setup_rate) + 1;
1087 setup_rate = setup_ratetable[l].rate;
1092 if (setup_cursor == 0)
1095 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1098 // setup_cursor == 4 (Accept changes)
1099 if (strcmp(cl_name.string, setup_myname) != 0)
1100 Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1101 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1102 Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1103 if (setup_rate != setup_oldrate)
1104 Cbuf_AddText(va("rate %i\n", setup_rate));
1106 m_entersound = true;
1107 M_Menu_MultiPlayer_f ();
1111 if (setup_cursor == 0)
1113 if (strlen(setup_myname))
1114 setup_myname[strlen(setup_myname)-1] = 0;
1119 if (ascii < 32 || ascii > 126)
1121 if (setup_cursor == 0)
1123 l = strlen(setup_myname);
1126 setup_myname[l+1] = 0;
1127 setup_myname[l] = ascii;
1136 if (setup_bottom > 15)
1138 if (setup_bottom < 0)
1142 //=============================================================================
1145 #define SLIDER_RANGE 10
1147 void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1152 range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1153 M_DrawCharacter (x-8, y, 128);
1154 for (i = 0;i < SLIDER_RANGE;i++)
1155 M_DrawCharacter (x + i*8, y, 129);
1156 M_DrawCharacter (x+i*8, y, 130);
1157 M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1158 if (fabs((int)num - num) < 0.01)
1159 sprintf(text, "%i", (int)num);
1161 sprintf(text, "%.2f", num);
1162 M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1165 void M_DrawCheckbox (int x, int y, int on)
1168 M_Print(x, y, "on");
1170 M_Print(x, y, "off");
1174 #define OPTIONS_ITEMS 38
1178 void M_Menu_Options_f (void)
1180 key_dest = key_menu;
1181 m_state = m_options;
1182 m_entersound = true;
1185 extern cvar_t snd_staticvolume;
1186 extern cvar_t slowmo;
1187 extern dllhandle_t jpeg_dll;
1188 extern cvar_t gl_texture_anisotropy;
1189 extern cvar_t r_textshadow;
1191 void M_Menu_Options_AdjustSliders (int dir)
1194 S_LocalSound ("misc/menu3.wav", true);
1197 if (options_cursor == optnum++)
1198 Cvar_SetValueQuick (&vid_conwidth, bound(320, vid_conwidth.value + dir * 64, 2048));
1199 else if (options_cursor == optnum++)
1200 Cvar_SetValueQuick (&vid_conheight, bound(240, vid_conheight.value + dir * 48, 1536));
1201 else if (options_cursor == optnum++)
1202 Cvar_SetValueQuick (&scr_conspeed, bound(0, scr_conspeed.value + dir * 100, 1000));
1203 else if (options_cursor == optnum++)
1204 Cvar_SetValueQuick (&scr_conalpha, bound(0, scr_conalpha.value + dir * 0.2, 1));
1205 else if (options_cursor == optnum++)
1206 Cvar_SetValueQuick (&scr_conbrightness, bound(0, scr_conbrightness.value + dir * 0.2, 1));
1207 else if (options_cursor == optnum++)
1208 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1209 else if (options_cursor == optnum++)
1210 Cvar_SetValueQuick (&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1211 else if (options_cursor == optnum++)
1212 Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer);
1213 else if (options_cursor == optnum++)
1214 Cvar_SetValueQuick (&scr_screenshot_jpeg_quality, bound(0, scr_screenshot_jpeg_quality.value + dir * 0.1, 1));
1215 else if (options_cursor == optnum++)
1216 Cvar_SetValueQuick (&r_sky, !r_sky.integer);
1217 else if (options_cursor == optnum++)
1218 Cvar_SetValueQuick (&gl_combine, !gl_combine.integer);
1219 else if (options_cursor == optnum++)
1220 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1221 else if (options_cursor == optnum++)
1222 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.integer + dir, gl_max_anisotropy));
1223 else if (options_cursor == optnum++)
1224 Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5));
1225 else if (options_cursor == optnum++)
1226 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1227 else if (options_cursor == optnum++)
1228 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1229 else if (options_cursor == optnum++)
1230 Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1));
1231 else if (options_cursor == optnum++)
1232 Cvar_SetValueQuick (&r_textshadow, !r_textshadow.integer);
1233 else if (options_cursor == optnum++)
1234 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 5));
1235 else if (options_cursor == optnum++)
1236 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1237 else if (options_cursor == optnum++)
1238 Cvar_SetValueQuick (&crosshair_static, !crosshair_static.integer);
1239 else if (options_cursor == optnum++)
1240 Cvar_SetValueQuick (&showfps, !showfps.integer);
1241 else if (options_cursor == optnum++)
1242 Cvar_SetValueQuick (&showtime, !showtime.integer);
1243 else if (options_cursor == optnum++)
1244 Cvar_SetValueQuick (&showdate, !showdate.integer);
1245 else if (options_cursor == optnum++)
1247 if (cl_forwardspeed.value > 200)
1249 Cvar_SetValueQuick (&cl_forwardspeed, 200);
1250 Cvar_SetValueQuick (&cl_backspeed, 200);
1254 Cvar_SetValueQuick (&cl_forwardspeed, 400);
1255 Cvar_SetValueQuick (&cl_backspeed, 400);
1258 else if (options_cursor == optnum++)
1259 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1260 else if (options_cursor == optnum++)
1261 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1262 else if (options_cursor == optnum++)
1263 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1264 else if (options_cursor == optnum++)
1265 Cvar_SetValueQuick (&freelook, !freelook.integer);
1266 else if (options_cursor == optnum++)
1267 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1268 else if (options_cursor == optnum++)
1269 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1276 void M_Options_PrintCommand(char *s, int enabled)
1280 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1281 M_ItemPrint(0, opty, s, enabled);
1287 void M_Options_PrintCheckbox(char *s, int enabled, int yes)
1291 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1292 M_ItemPrint(0, opty, s, enabled);
1293 M_DrawCheckbox(0 + strlen(s) * 8 + 8, opty, yes);
1299 void M_Options_PrintSlider(char *s, int enabled, float value, float minvalue, float maxvalue)
1303 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1304 M_ItemPrint(0, opty, s, enabled);
1305 M_DrawSlider(0 + strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1311 void M_Options_Draw (void)
1316 M_Background(320, 240);
1318 M_DrawPic(16, 4, "gfx/qplaque.lmp");
1319 p = Draw_CachePic("gfx/p_option.lmp");
1320 M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1323 optcursor = options_cursor;
1324 visible = (vid.conheight - 32) / 8;
1325 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1327 M_Options_PrintCommand( "Customize controls", true);
1328 M_Options_PrintCommand( " Go to console", true);
1329 M_Options_PrintCommand( " Reset to defaults", true);
1330 M_Options_PrintCommand( " Video", true);
1331 M_Options_PrintCommand( " Effects", true);
1332 M_Options_PrintCommand( " Graphics", true);
1333 M_Options_PrintCommand( " Color Control", true);
1334 M_Options_PrintSlider( " 2D Screen Width ", true, vid_conwidth.value, 320, 2048);
1335 M_Options_PrintSlider( " 2D Screen Height", true, vid_conheight.value, 240, 1536);
1336 M_Options_PrintSlider( " Console Speed", true, scr_conspeed.value, 0, 1000);
1337 M_Options_PrintSlider( " Console Alpha", true, scr_conalpha.value, 0, 1);
1338 M_Options_PrintSlider( "Conback Brightness", true, scr_conbrightness.value, 0, 1);
1339 M_Options_PrintSlider( " Screen size", true, scr_viewsize.value, 30, 120);
1340 M_Options_PrintSlider( " Field of View", true, scr_fov.integer, 1, 170);
1341 M_Options_PrintCheckbox(" JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer);
1342 M_Options_PrintSlider( " JPEG quality", jpeg_dll != NULL, scr_screenshot_jpeg_quality.value, 0, 1);
1343 M_Options_PrintCheckbox(" Sky", true, r_sky.integer);
1344 M_Options_PrintCheckbox(" Texture Combine", true, gl_combine.integer);
1345 M_Options_PrintCheckbox(" Dithering", true, gl_dither.integer);
1346 M_Options_PrintSlider( "Anisotropic Filter", gl_support_anisotropy, gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
1347 M_Options_PrintSlider( " Game Speed", sv.active, slowmo.value, 0, 5);
1348 M_Options_PrintSlider( " CD Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1349 M_Options_PrintSlider( " Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1350 M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? " Music Volume" : " Ambient Volume", snd_initialized.integer, snd_staticvolume.value, 0, 1);
1351 M_Options_PrintCheckbox(" Text Shadow", true, r_textshadow.integer);
1352 M_Options_PrintSlider( " Crosshair", true, crosshair.value, 0, 5);
1353 M_Options_PrintSlider( " Crosshair Size", true, crosshair_size.value, 1, 5);
1354 M_Options_PrintCheckbox(" Static Crosshair", true, crosshair_static.integer);
1355 M_Options_PrintCheckbox(" Show Framerate", true, showfps.integer);
1356 M_Options_PrintCheckbox(" Show Time", true, showtime.integer);
1357 M_Options_PrintCheckbox(" Show Date", true, showdate.integer);
1358 M_Options_PrintCheckbox(" Always Run", true, cl_forwardspeed.value > 200);
1359 M_Options_PrintCheckbox(" Lookspring", true, lookspring.integer);
1360 M_Options_PrintCheckbox(" Lookstrafe", true, lookstrafe.integer);
1361 M_Options_PrintSlider( " Mouse Speed", true, sensitivity.value, 1, 50);
1362 M_Options_PrintCheckbox(" Mouse Look", true, freelook.integer);
1363 M_Options_PrintCheckbox(" Invert Mouse", true, m_pitch.value < 0);
1364 M_Options_PrintCheckbox(" Use Mouse", true, vid_mouse.integer);
1368 void M_Options_Key (int k, char ascii)
1377 m_entersound = true;
1378 switch (options_cursor)
1385 key_dest = key_game;
1386 Con_ToggleConsole_f ();
1389 Cbuf_AddText ("exec default.cfg\n");
1395 M_Menu_Options_Effects_f ();
1398 M_Menu_Options_Graphics_f ();
1401 M_Menu_Options_ColorControl_f ();
1404 M_Menu_Options_AdjustSliders (1);
1410 S_LocalSound ("misc/menu1.wav", true);
1412 if (options_cursor < 0)
1413 options_cursor = OPTIONS_ITEMS-1;
1417 S_LocalSound ("misc/menu1.wav", true);
1419 if (options_cursor >= OPTIONS_ITEMS)
1424 M_Menu_Options_AdjustSliders (-1);
1428 M_Menu_Options_AdjustSliders (1);
1433 #define OPTIONS_EFFECTS_ITEMS 33
1435 int options_effects_cursor;
1437 void M_Menu_Options_Effects_f (void)
1439 key_dest = key_menu;
1440 m_state = m_options_effects;
1441 m_entersound = true;
1445 extern cvar_t r_detailtextures;
1446 extern cvar_t cl_particles;
1447 extern cvar_t cl_explosions;
1448 extern cvar_t cl_stainmaps;
1449 extern cvar_t cl_decals;
1450 extern cvar_t r_explosionclip;
1451 extern cvar_t r_modellights;
1452 extern cvar_t r_coronas;
1453 extern cvar_t gl_flashblend;
1454 extern cvar_t cl_particles_quality;
1455 extern cvar_t cl_particles_bulletimpacts;
1456 extern cvar_t cl_particles_smoke;
1457 extern cvar_t cl_particles_sparks;
1458 extern cvar_t cl_particles_bubbles;
1459 extern cvar_t cl_particles_blood;
1460 extern cvar_t cl_particles_blood_alpha;
1461 extern cvar_t cl_particles_blood_bloodhack;
1462 extern cvar_t r_lightningbeam_thickness;
1463 extern cvar_t r_lightningbeam_scroll;
1464 extern cvar_t r_lightningbeam_repeatdistance;
1465 extern cvar_t r_lightningbeam_color_red;
1466 extern cvar_t r_lightningbeam_color_green;
1467 extern cvar_t r_lightningbeam_color_blue;
1468 extern cvar_t r_lightningbeam_qmbtexture;
1470 void M_Menu_Options_Effects_AdjustSliders (int dir)
1473 S_LocalSound ("misc/menu3.wav", true);
1476 if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_modellights, bound(0, r_modellights.value + dir, 8));
1477 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1478 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1479 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1480 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1481 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_explosions, !cl_explosions.integer);
1482 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1483 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1484 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1485 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_detailtextures, !r_detailtextures.integer);
1486 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1487 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1488 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1489 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1490 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1491 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1492 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1493 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1494 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1495 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1496 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1497 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1498 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1499 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1500 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1501 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1502 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1503 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1504 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1505 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1506 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1507 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1508 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_watershader, bound(0, r_watershader.value + dir * 0.25, 10));
1511 void M_Options_Effects_Draw (void)
1516 M_Background(320, 200);
1518 M_DrawPic(16, 4, "gfx/qplaque.lmp");
1519 p = Draw_CachePic("gfx/p_option.lmp");
1520 M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1522 optcursor = options_effects_cursor;
1524 visible = (vid.conheight - 32) / 8;
1525 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1527 M_Options_PrintSlider( " Lights Per Model", true, r_modellights.value, 0, 8);
1528 M_Options_PrintSlider( " Corona Intensity", true, r_coronas.value, 0, 4);
1529 M_Options_PrintCheckbox(" Use Only Coronas", true, gl_flashblend.integer);
1530 M_Options_PrintCheckbox(" Particles", true, cl_particles.integer);
1531 M_Options_PrintSlider( " Particles Quality", true, cl_particles_quality.value, 1, 4);
1532 M_Options_PrintCheckbox(" Explosions", true, cl_explosions.integer);
1533 M_Options_PrintCheckbox(" Explosion Clipping", true, r_explosionclip.integer);
1534 M_Options_PrintCheckbox(" Stainmaps", true, cl_stainmaps.integer);
1535 M_Options_PrintCheckbox(" Decals", true, cl_decals.integer);
1536 M_Options_PrintCheckbox(" Detail Texturing", true, r_detailtextures.integer);
1537 M_Options_PrintCheckbox(" Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1538 M_Options_PrintCheckbox(" Smoke", true, cl_particles_smoke.integer);
1539 M_Options_PrintCheckbox(" Sparks", true, cl_particles_sparks.integer);
1540 M_Options_PrintCheckbox(" Bubbles", true, cl_particles_bubbles.integer);
1541 M_Options_PrintCheckbox(" Blood", true, cl_particles_blood.integer);
1542 M_Options_PrintSlider( " Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1543 M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1544 M_Options_PrintSlider( " Lightning Thickness", true, r_lightningbeam_thickness.integer, 1, 10);
1545 M_Options_PrintSlider( " Lightning Scroll", true, r_lightningbeam_scroll.integer, 0, 10);
1546 M_Options_PrintSlider( " Lightning Repeat Dist", true, r_lightningbeam_repeatdistance.integer, 64, 1024);
1547 M_Options_PrintSlider( " Lightning Color Red", true, r_lightningbeam_color_red.value, 0, 1);
1548 M_Options_PrintSlider( " Lightning Color Green", true, r_lightningbeam_color_green.value, 0, 1);
1549 M_Options_PrintSlider( " Lightning Color Blue", true, r_lightningbeam_color_blue.value, 0, 1);
1550 M_Options_PrintCheckbox(" Lightning QMB Texture", true, r_lightningbeam_qmbtexture.integer);
1551 M_Options_PrintCheckbox(" Model Interpolation", true, r_lerpmodels.integer);
1552 M_Options_PrintCheckbox(" Sprite Interpolation", true, r_lerpsprites.integer);
1553 M_Options_PrintSlider( " View Blend", true, gl_polyblend.value, 0, 1);
1554 M_Options_PrintSlider( "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1555 M_Options_PrintSlider( "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1556 M_Options_PrintSlider( " Underwater View Warp", true, r_waterwarp.value, 0, 1);
1557 M_Options_PrintSlider( " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1558 M_Options_PrintSlider( " Water Movement", true, r_waterscroll.value, 0, 10);
1559 M_Options_PrintSlider( " GeForce3 Water Shader", true, r_watershader.value, 0, 10);
1563 void M_Options_Effects_Key (int k, char ascii)
1568 M_Menu_Options_f ();
1572 M_Menu_Options_Effects_AdjustSliders (1);
1576 S_LocalSound ("misc/menu1.wav", true);
1577 options_effects_cursor--;
1578 if (options_effects_cursor < 0)
1579 options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1583 S_LocalSound ("misc/menu1.wav", true);
1584 options_effects_cursor++;
1585 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1586 options_effects_cursor = 0;
1590 M_Menu_Options_Effects_AdjustSliders (-1);
1594 M_Menu_Options_Effects_AdjustSliders (1);
1600 #define OPTIONS_GRAPHICS_ITEMS 7
1602 int options_graphics_cursor;
1604 void M_Menu_Options_Graphics_f (void)
1606 key_dest = key_menu;
1607 m_state = m_options_graphics;
1608 m_entersound = true;
1611 extern cvar_t r_shadow_gloss;
1612 extern cvar_t r_shadow_realtime_dlight;
1613 extern cvar_t r_shadow_realtime_dlight_shadows;
1614 extern cvar_t r_shadow_realtime_world;
1615 extern cvar_t r_shadow_realtime_world_dlightshadows;
1616 extern cvar_t r_shadow_realtime_world_lightmaps;
1617 extern cvar_t r_shadow_realtime_world_shadows;
1619 void M_Menu_Options_Graphics_AdjustSliders (int dir)
1622 S_LocalSound ("misc/menu3.wav", true);
1626 if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss, bound(0, r_shadow_gloss.integer + dir, 2));
1627 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight, !r_shadow_realtime_dlight.integer);
1628 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows, !r_shadow_realtime_dlight_shadows.integer);
1629 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world, !r_shadow_realtime_world.integer);
1630 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_dlightshadows, !r_shadow_realtime_world_dlightshadows.integer);
1631 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps, !r_shadow_realtime_world_lightmaps.integer);
1632 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows, !r_shadow_realtime_world_shadows.integer);
1636 void M_Options_Graphics_Draw (void)
1641 M_Background(320, 200);
1643 M_DrawPic(16, 4, "gfx/qplaque.lmp");
1644 p = Draw_CachePic("gfx/p_option.lmp");
1645 M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1647 optcursor = options_graphics_cursor;
1649 visible = (vid.conheight - 32) / 8;
1650 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
1652 M_Options_PrintSlider( " Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
1653 M_Options_PrintCheckbox(" RT DLights", true, r_shadow_realtime_dlight.integer);
1654 M_Options_PrintCheckbox(" RT DLight Shadows", true, r_shadow_realtime_dlight_shadows.integer);
1655 M_Options_PrintCheckbox(" RT World", true, r_shadow_realtime_world.integer);
1656 M_Options_PrintCheckbox("RT World DLight Shadows", true, r_shadow_realtime_world_dlightshadows.integer);
1657 M_Options_PrintCheckbox(" RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.integer);
1658 M_Options_PrintCheckbox(" RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
1662 void M_Options_Graphics_Key (int k, char ascii)
1667 M_Menu_Options_f ();
1671 M_Menu_Options_Graphics_AdjustSliders (1);
1675 S_LocalSound ("misc/menu1.wav", true);
1676 options_graphics_cursor--;
1677 if (options_graphics_cursor < 0)
1678 options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
1682 S_LocalSound ("misc/menu1.wav", true);
1683 options_graphics_cursor++;
1684 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
1685 options_graphics_cursor = 0;
1689 M_Menu_Options_Graphics_AdjustSliders (-1);
1693 M_Menu_Options_Graphics_AdjustSliders (1);
1699 #define OPTIONS_COLORCONTROL_ITEMS 18
1701 int options_colorcontrol_cursor;
1703 // intensity value to match up to 50% dither to 'correct' quake
1704 cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.25"};
1706 void M_Menu_Options_ColorControl_f (void)
1708 key_dest = key_menu;
1709 m_state = m_options_colorcontrol;
1710 m_entersound = true;
1714 void M_Menu_Options_ColorControl_AdjustSliders (int dir)
1718 S_LocalSound ("misc/menu3.wav", true);
1721 if (options_colorcontrol_cursor == optnum++)
1722 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
1723 else if (options_colorcontrol_cursor == optnum++)
1725 Cvar_SetValueQuick (&v_color_enable, 0);
1726 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
1728 else if (options_colorcontrol_cursor == optnum++)
1730 Cvar_SetValueQuick (&v_color_enable, 0);
1731 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
1733 else if (options_colorcontrol_cursor == optnum++)
1735 Cvar_SetValueQuick (&v_color_enable, 0);
1736 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
1738 else if (options_colorcontrol_cursor == optnum++)
1740 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
1742 else if (options_colorcontrol_cursor == optnum++)
1744 Cvar_SetValueQuick (&v_color_enable, 1);
1745 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
1747 else if (options_colorcontrol_cursor == optnum++)
1749 Cvar_SetValueQuick (&v_color_enable, 1);
1750 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
1752 else if (options_colorcontrol_cursor == optnum++)
1754 Cvar_SetValueQuick (&v_color_enable, 1);
1755 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
1757 else if (options_colorcontrol_cursor == optnum++)
1759 Cvar_SetValueQuick (&v_color_enable, 1);
1760 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
1761 Cvar_SetValueQuick (&v_color_black_r, f);
1762 Cvar_SetValueQuick (&v_color_black_g, f);
1763 Cvar_SetValueQuick (&v_color_black_b, f);
1765 else if (options_colorcontrol_cursor == optnum++)
1767 Cvar_SetValueQuick (&v_color_enable, 1);
1768 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
1770 else if (options_colorcontrol_cursor == optnum++)
1772 Cvar_SetValueQuick (&v_color_enable, 1);
1773 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
1775 else if (options_colorcontrol_cursor == optnum++)
1777 Cvar_SetValueQuick (&v_color_enable, 1);
1778 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
1780 else if (options_colorcontrol_cursor == optnum++)
1782 Cvar_SetValueQuick (&v_color_enable, 1);
1783 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
1784 Cvar_SetValueQuick (&v_color_grey_r, f);
1785 Cvar_SetValueQuick (&v_color_grey_g, f);
1786 Cvar_SetValueQuick (&v_color_grey_b, f);
1788 else if (options_colorcontrol_cursor == optnum++)
1790 Cvar_SetValueQuick (&v_color_enable, 1);
1791 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
1793 else if (options_colorcontrol_cursor == optnum++)
1795 Cvar_SetValueQuick (&v_color_enable, 1);
1796 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
1798 else if (options_colorcontrol_cursor == optnum++)
1800 Cvar_SetValueQuick (&v_color_enable, 1);
1801 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
1803 else if (options_colorcontrol_cursor == optnum++)
1805 Cvar_SetValueQuick (&v_color_enable, 1);
1806 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
1807 Cvar_SetValueQuick (&v_color_white_r, f);
1808 Cvar_SetValueQuick (&v_color_white_g, f);
1809 Cvar_SetValueQuick (&v_color_white_b, f);
1813 void M_Options_ColorControl_Draw (void)
1816 float x, c, s, t, u, v;
1819 M_Background(320, 256);
1821 M_DrawPic(16, 4, "gfx/qplaque.lmp");
1822 p = Draw_CachePic("gfx/p_option.lmp");
1823 M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1825 optcursor = options_colorcontrol_cursor;
1827 visible = (vid.conheight - 32) / 8;
1828 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
1830 M_Options_PrintCommand( " Reset to defaults", true);
1831 M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
1832 M_Options_PrintSlider( " Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
1833 M_Options_PrintSlider( " Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
1834 M_Options_PrintSlider( " Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
1835 M_Options_PrintCheckbox(" Color Level Controls", true, v_color_enable.integer);
1836 M_Options_PrintSlider( " Black: Red ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
1837 M_Options_PrintSlider( " Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
1838 M_Options_PrintSlider( " Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
1839 M_Options_PrintSlider( " Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
1840 M_Options_PrintSlider( " Grey: Red ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
1841 M_Options_PrintSlider( " Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
1842 M_Options_PrintSlider( " Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
1843 M_Options_PrintSlider( " Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
1844 M_Options_PrintSlider( " White: Red ", v_color_enable.integer, v_color_white_r.value, 1, 5);
1845 M_Options_PrintSlider( " White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
1846 M_Options_PrintSlider( " White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
1847 M_Options_PrintSlider( " White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
1850 DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
1851 s = (float) 312 / 2 * vid.realwidth / vid.conwidth;
1852 t = (float) 4 / 2 * vid.realheight / vid.conheight;
1853 DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
1854 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
1855 DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
1856 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
1857 DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
1858 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
1859 DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
1860 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
1862 c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
1863 s = (float) 48 / 2 * vid.realwidth / vid.conwidth;
1864 t = (float) 48 / 2 * vid.realheight / vid.conheight;
1869 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
1870 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
1871 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
1873 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
1874 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
1875 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
1877 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
1878 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
1879 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
1881 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
1882 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
1883 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
1887 void M_Options_ColorControl_Key (int k, char ascii)
1892 M_Menu_Options_f ();
1896 m_entersound = true;
1897 switch (options_colorcontrol_cursor)
1900 Cvar_SetValueQuick(&v_hwgamma, 1);
1901 Cvar_SetValueQuick(&v_gamma, 1);
1902 Cvar_SetValueQuick(&v_contrast, 1);
1903 Cvar_SetValueQuick(&v_brightness, 0);
1904 Cvar_SetValueQuick(&v_color_enable, 0);
1905 Cvar_SetValueQuick(&v_color_black_r, 0);
1906 Cvar_SetValueQuick(&v_color_black_g, 0);
1907 Cvar_SetValueQuick(&v_color_black_b, 0);
1908 Cvar_SetValueQuick(&v_color_grey_r, 0);
1909 Cvar_SetValueQuick(&v_color_grey_g, 0);
1910 Cvar_SetValueQuick(&v_color_grey_b, 0);
1911 Cvar_SetValueQuick(&v_color_white_r, 1);
1912 Cvar_SetValueQuick(&v_color_white_g, 1);
1913 Cvar_SetValueQuick(&v_color_white_b, 1);
1916 M_Menu_Options_ColorControl_AdjustSliders (1);
1922 S_LocalSound ("misc/menu1.wav", true);
1923 options_colorcontrol_cursor--;
1924 if (options_colorcontrol_cursor < 0)
1925 options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
1929 S_LocalSound ("misc/menu1.wav", true);
1930 options_colorcontrol_cursor++;
1931 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
1932 options_colorcontrol_cursor = 0;
1936 M_Menu_Options_ColorControl_AdjustSliders (-1);
1940 M_Menu_Options_ColorControl_AdjustSliders (1);
1946 //=============================================================================
1949 char *quakebindnames[][2] =
1951 {"+attack", "attack"},
1952 {"impulse 10", "next weapon"},
1953 {"impulse 12", "previous weapon"},
1954 {"+jump", "jump / swim up"},
1955 {"+forward", "walk forward"},
1956 {"+back", "backpedal"},
1957 {"+left", "turn left"},
1958 {"+right", "turn right"},
1960 {"+moveleft", "step left"},
1961 {"+moveright", "step right"},
1962 {"+strafe", "sidestep"},
1963 {"+lookup", "look up"},
1964 {"+lookdown", "look down"},
1965 {"centerview", "center view"},
1966 {"+mlook", "mouse look"},
1967 {"+klook", "keyboard look"},
1968 {"+moveup", "swim up"},
1969 {"+movedown", "swim down"}
1972 char *transfusionbindnames[][2] =
1974 {"", "Movement"}, // Movement commands
1975 {"+forward", "walk forward"},
1976 {"+back", "backpedal"},
1977 {"+left", "turn left"},
1978 {"+right", "turn right"},
1979 {"+moveleft", "step left"},
1980 {"+moveright", "step right"},
1981 {"+jump", "jump / swim up"},
1982 {"+movedown", "swim down"},
1983 {"", "Combat"}, // Combat commands
1984 {"impulse 1", "Pitch Fork"},
1985 {"impulse 2", "Flare Gun"},
1986 {"impulse 3", "Shotgun"},
1987 {"impulse 4", "Machine Gun"},
1988 {"impulse 5", "Incinerator"},
1989 {"impulse 6", "Bombs (TNT)"},
1990 {"impulse 35", "Proximity Bomb"},
1991 {"impulse 36", "Remote Detonator"},
1992 {"impulse 7", "Aerosol Can"},
1993 {"impulse 8", "Tesla Cannon"},
1994 {"impulse 9", "Life Leech"},
1995 {"impulse 10", "Voodoo Doll"},
1996 {"impulse 21", "next weapon"},
1997 {"impulse 22", "previous weapon"},
1998 {"+attack", "attack"},
1999 {"+button3", "altfire"},
2000 {"", "Inventory"}, // Inventory commands
2001 {"impulse 40", "Dr.'s Bag"},
2002 {"impulse 41", "Crystal Ball"},
2003 {"impulse 42", "Beast Vision"},
2004 {"impulse 43", "Jump Boots"},
2005 {"impulse 23", "next item"},
2006 {"impulse 24", "previous item"},
2007 {"impulse 25", "use item"},
2008 {"", "Misc"}, // Misc commands
2009 {"+button4", "use"},
2010 {"impulse 50", "add bot (red)"},
2011 {"impulse 51", "add bot (blue)"},
2012 {"impulse 52", "kick a bot"},
2013 {"impulse 26", "next armor type"},
2014 {"impulse 27", "identify player"},
2015 {"impulse 55", "voting menu"},
2016 {"impulse 56", "observer mode"},
2017 {"", "Taunts"}, // Taunts
2018 {"impulse 70", "taunt 0"},
2019 {"impulse 71", "taunt 1"},
2020 {"impulse 72", "taunt 2"},
2021 {"impulse 73", "taunt 3"},
2022 {"impulse 74", "taunt 4"},
2023 {"impulse 75", "taunt 5"},
2024 {"impulse 76", "taunt 6"},
2025 {"impulse 77", "taunt 7"},
2026 {"impulse 78", "taunt 8"},
2027 {"impulse 79", "taunt 9"}
2030 char *goodvsbad2bindnames[][2] =
2032 {"impulse 69", "Power 1"},
2033 {"impulse 70", "Power 2"},
2034 {"impulse 71", "Power 3"},
2035 {"+jump", "jump / swim up"},
2036 {"+forward", "walk forward"},
2037 {"+back", "backpedal"},
2038 {"+left", "turn left"},
2039 {"+right", "turn right"},
2041 {"+moveleft", "step left"},
2042 {"+moveright", "step right"},
2043 {"+strafe", "sidestep"},
2044 {"+lookup", "look up"},
2045 {"+lookdown", "look down"},
2046 {"centerview", "center view"},
2047 {"+mlook", "mouse look"},
2048 {"kill", "kill yourself"},
2049 {"+moveup", "swim up"},
2050 {"+movedown", "swim down"}
2054 char *(*bindnames)[2];
2057 typedef struct binditem_s
2059 char *command, *description;
2060 struct binditem_s *next;
2064 typedef struct bindcategory_s
2068 struct bindcategory_s *next;
2072 bindcategory_t *bindcategories = NULL;
2074 void M_ClearBinds (void)
2076 for (c = bindcategories;c;c = cnext)
2079 for (b = c->binds;b;b = bnext)
2086 bindcategories = NULL;
2089 void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2091 for (b = &c->binds;*b;*b = &(*b)->next);
2092 *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2093 *b->command = (char *)((*b) + 1);
2094 *b->description = *b->command + strlen(command) + 1;
2095 strcpy(*b->command, command);
2096 strcpy(*b->description, description);
2099 void M_AddBind (char *category, char *command, char *description)
2101 for (c = &bindcategories;*c;c = &(*c)->next)
2103 if (!strcmp(category, (*c)->name))
2105 M_AddBindToCategory(*c, command, description);
2109 *c = Z_Alloc(sizeof(bindcategory_t));
2110 M_AddBindToCategory(*c, command, description);
2113 void M_DefaultBinds (void)
2116 M_AddBind("movement", "+jump", "jump / swim up");
2117 M_AddBind("movement", "+forward", "walk forward");
2118 M_AddBind("movement", "+back", "backpedal");
2119 M_AddBind("movement", "+left", "turn left");
2120 M_AddBind("movement", "+right", "turn right");
2121 M_AddBind("movement", "+speed", "run");
2122 M_AddBind("movement", "+moveleft", "step left");
2123 M_AddBind("movement", "+moveright", "step right");
2124 M_AddBind("movement", "+strafe", "sidestep");
2125 M_AddBind("movement", "+lookup", "look up");
2126 M_AddBind("movement", "+lookdown", "look down");
2127 M_AddBind("movement", "centerview", "center view");
2128 M_AddBind("movement", "+mlook", "mouse look");
2129 M_AddBind("movement", "+klook", "keyboard look");
2130 M_AddBind("movement", "+moveup", "swim up");
2131 M_AddBind("movement", "+movedown", "swim down");
2132 M_AddBind("weapons", "+attack", "attack");
2133 M_AddBind("weapons", "impulse 10", "next weapon");
2134 M_AddBind("weapons", "impulse 12", "previous weapon");
2135 M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2136 M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2137 M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2138 M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2139 M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2140 M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2141 M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2142 M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2150 void M_Menu_Keys_f (void)
2152 key_dest = key_menu;
2154 m_entersound = true;
2159 void M_FindKeysForCommand (char *command, int *keys)
2165 for (j = 0;j < NUMKEYS;j++)
2170 for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2172 b = keybindings[0][j];
2175 if (!strcmp (b, command) )
2178 if (count == NUMKEYS)
2184 void M_UnbindCommand (char *command)
2189 for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2191 b = keybindings[0][j];
2194 if (!strcmp (b, command))
2195 Key_SetBinding (j, 0, "");
2200 void M_Keys_Draw (void)
2206 char keystring[1024];
2208 M_Background(320, 48 + 8 * numcommands);
2210 p = Draw_CachePic ("gfx/ttl_cstm.lmp");
2211 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm.lmp");
2214 M_Print(12, 32, "Press a key or button for this action");
2216 M_Print(18, 32, "Enter to change, backspace to clear");
2218 // search for known bindings
2219 for (i=0 ; i<numcommands ; i++)
2223 // If there's no command, it's just a section
2224 if (bindnames[i][0][0] == '\0')
2226 M_PrintRed (4, y, "\x0D"); // #13 is the little arrow pointing to the right
2227 M_PrintRed (16, y, bindnames[i][1]);
2231 M_Print(16, y, bindnames[i][1]);
2233 M_FindKeysForCommand (bindnames[i][0], keys);
2235 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2237 strcpy(keystring, "???");
2241 for (j = 0;j < NUMKEYS;j++)
2246 strcat(keystring, " or ");
2247 strcat(keystring, Key_KeynumToString (keys[j]));
2251 M_Print(150, y, keystring);
2255 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2257 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2261 void M_Keys_Key (int k, char ascii)
2268 S_LocalSound ("misc/menu1.wav", true);
2273 else //if (k != '`')
2275 sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2276 Cbuf_InsertText (cmd);
2286 M_Menu_Options_f ();
2291 S_LocalSound ("misc/menu1.wav", true);
2295 if (keys_cursor < 0)
2296 keys_cursor = numcommands-1;
2298 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2303 S_LocalSound ("misc/menu1.wav", true);
2307 if (keys_cursor >= numcommands)
2310 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2313 case K_ENTER: // go into bind mode
2314 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2315 S_LocalSound ("misc/menu2.wav", true);
2316 if (keys[NUMKEYS - 1] != -1)
2317 M_UnbindCommand (bindnames[keys_cursor][0]);
2321 case K_BACKSPACE: // delete bindings
2322 case K_DEL: // delete bindings
2323 S_LocalSound ("misc/menu2.wav", true);
2324 M_UnbindCommand (bindnames[keys_cursor][0]);
2329 //=============================================================================
2332 #define VIDEO_ITEMS 4
2334 int video_cursor = 0;
2335 int video_cursor_table[] = {56, 68, 80, 100};
2336 // note: if modes are added to the beginning of this list, update the
2337 // video_resolution = x; in M_Menu_Video_f below
2338 unsigned short video_resolutions[][2] = {{320,240}, {400,300}, {512,384}, {640,480}, {800,600}, {1024,768}, {1152,864}, {1280,960}, {1280,1024}, {1600,1200}, {1792,1344}, {1920,1440}, {2048,1536}, {0,0}};
2339 // this is the number of the 640x480 mode in the list
2341 #define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1)
2342 int video_resolution;
2344 extern int current_vid_fullscreen;
2345 extern int current_vid_width;
2346 extern int current_vid_height;
2347 extern int current_vid_bitsperpixel;
2350 void M_Menu_Video_f (void)
2352 key_dest = key_menu;
2354 m_entersound = true;
2356 // Look for the current resolution
2357 for (video_resolution = 0; video_resolution < VID_RES_COUNT; video_resolution++)
2359 if (video_resolutions[video_resolution][0] == current_vid_width &&
2360 video_resolutions[video_resolution][1] == current_vid_height)
2364 // Default to VID_640 if we didn't find it
2365 if (video_resolution == VID_RES_COUNT)
2367 // may need to update this number if mode list changes
2368 video_resolution = VID_640;
2369 Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2370 Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2375 void M_Video_Draw (void)
2380 M_Background(320, 200);
2382 M_DrawPic(16, 4, "gfx/qplaque.lmp");
2383 p = Draw_CachePic("gfx/vidmodes.lmp");
2384 M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes.lmp");
2387 M_Print(16, video_cursor_table[0], " Resolution");
2388 string = va("%dx%d", video_resolutions[video_resolution][0], video_resolutions[video_resolution][1]);
2389 M_Print(220, video_cursor_table[0], string);
2392 M_Print(16, video_cursor_table[1], " Bits per pixel");
2393 M_Print(220, video_cursor_table[1], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2396 M_Print(16, video_cursor_table[2], " Fullscreen");
2397 M_DrawCheckbox(220, video_cursor_table[2], vid_fullscreen.integer);
2400 M_Print(220, video_cursor_table[3], "Apply");
2403 M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2407 void M_Menu_Video_AdjustSliders (int dir)
2409 S_LocalSound ("misc/menu3.wav", true);
2411 switch (video_cursor)
2416 int new_resolution = video_resolution + dir;
2417 if (gamemode == GAME_FNIGGIUM ? new_resolution < VID_640 : new_resolution < 0)
2418 video_resolution = VID_RES_COUNT - 1;
2419 else if (new_resolution > VID_RES_COUNT - 1)
2420 video_resolution = gamemode == GAME_FNIGGIUM ? VID_640 : 0;
2422 video_resolution = new_resolution;
2424 Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2425 Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2431 Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2434 Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2440 void M_Video_Key (int key, char ascii)
2445 // vid_shared.c has a copy of the current video config. We restore it
2446 Cvar_SetValueQuick(&vid_fullscreen, current_vid_fullscreen);
2447 Cvar_SetValueQuick(&vid_width, current_vid_width);
2448 Cvar_SetValueQuick(&vid_height, current_vid_height);
2449 Cvar_SetValueQuick(&vid_bitsperpixel, current_vid_bitsperpixel);
2451 S_LocalSound ("misc/menu1.wav", true);
2452 M_Menu_Options_f ();
2456 m_entersound = true;
2457 switch (video_cursor)
2460 Cbuf_AddText ("vid_restart\n");
2461 M_Menu_Options_f ();
2464 M_Menu_Video_AdjustSliders (1);
2469 S_LocalSound ("misc/menu1.wav", true);
2471 if (video_cursor < 0)
2472 video_cursor = VIDEO_ITEMS-1;
2476 S_LocalSound ("misc/menu1.wav", true);
2478 if (video_cursor >= VIDEO_ITEMS)
2483 M_Menu_Video_AdjustSliders (-1);
2487 M_Menu_Video_AdjustSliders (1);
2492 //=============================================================================
2496 #define NUM_HELP_PAGES 6
2499 void M_Menu_Help_f (void)
2501 key_dest = key_menu;
2503 m_entersound = true;
2509 void M_Help_Draw (void)
2511 M_Background(320, 200);
2512 M_DrawPic (0, 0, va("gfx/help%i.lmp", help_page));
2516 void M_Help_Key (int key, char ascii)
2526 m_entersound = true;
2527 if (++help_page >= NUM_HELP_PAGES)
2533 m_entersound = true;
2534 if (--help_page < 0)
2535 help_page = NUM_HELP_PAGES-1;
2541 //=============================================================================
2544 char *m_quit_message[9];
2545 int m_quit_prevstate;
2546 qboolean wasInMenus;
2549 int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
2551 m_quit_message[0] = line1;
2552 m_quit_message[1] = line2;
2553 m_quit_message[2] = line3;
2554 m_quit_message[3] = line4;
2555 m_quit_message[4] = line5;
2556 m_quit_message[5] = line6;
2557 m_quit_message[6] = line7;
2558 m_quit_message[7] = line8;
2559 m_quit_message[8] = NULL;
2563 int M_ChooseQuitMessage(int request)
2571 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
2572 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
2573 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
2574 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
2575 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
2576 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
2577 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
2578 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
2580 case GAME_GOODVSBAD2:
2581 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
2582 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
2583 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
2584 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
2585 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
2586 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
2587 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
2588 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
2589 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
2590 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
2591 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
2592 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
2594 case GAME_BATTLEMECH:
2595 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2596 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2597 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2598 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2599 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2600 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
2601 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2603 case GAME_OPENQUARTZ:
2604 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
2605 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
2606 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
2607 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
2610 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2611 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2612 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2613 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2619 void M_Menu_Quit_f (void)
2622 if (m_state == m_quit)
2624 wasInMenus = (key_dest == key_menu);
2625 key_dest = key_menu;
2626 m_quit_prevstate = m_state;
2628 m_entersound = true;
2629 // count how many there are
2630 for (n = 0;M_ChooseQuitMessage(n);n++);
2632 M_ChooseQuitMessage(rand() % n);
2636 void M_Quit_Key (int key, char ascii)
2645 m_state = m_quit_prevstate;
2646 m_entersound = true;
2650 key_dest = key_game;
2665 void M_Quit_Draw (void)
2667 int i, l, linelength, firstline, lastline, lines;
2668 for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
2670 if ((l = strlen(m_quit_message[i])))
2680 lines = (lastline - firstline) + 1;
2681 M_Background(linelength * 8 + 16, lines * 8 + 16);
2682 M_DrawTextBox(0, 0, linelength, lines);
2683 for (i = 0, l = firstline;i < lines;i++, l++)
2684 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
2687 //=============================================================================
2688 /* LAN CONFIG MENU */
2690 int lanConfig_cursor = -1;
2691 int lanConfig_cursor_table [] = {56, 76, 112};
2692 #define NUM_LANCONFIG_CMDS 3
2695 char lanConfig_portname[6];
2696 char lanConfig_joinname[22];
2698 void M_Menu_LanConfig_f (void)
2700 key_dest = key_menu;
2701 m_state = m_lanconfig;
2702 m_entersound = true;
2703 if (lanConfig_cursor == -1)
2706 lanConfig_cursor = 1;
2709 lanConfig_cursor = 1;
2710 lanConfig_port = 26000;
2711 sprintf(lanConfig_portname, "%u", lanConfig_port);
2713 m_return_reason[0] = 0;
2717 void M_LanConfig_Draw (void)
2724 M_Background(320, 200);
2726 M_DrawPic (16, 4, "gfx/qplaque.lmp");
2727 p = Draw_CachePic ("gfx/p_multi.lmp");
2728 basex = (320-p->width)/2;
2729 M_DrawPic (basex, 4, "gfx/p_multi.lmp");
2732 startJoin = "New Game";
2734 startJoin = "Join Game";
2735 protocol = "TCP/IP";
2736 M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
2739 M_Print(basex, lanConfig_cursor_table[0], "Port");
2740 M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
2741 M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
2745 M_Print(basex, lanConfig_cursor_table[1], "Search for games...");
2746 M_Print(basex, lanConfig_cursor_table[2]-16, "Join game at:");
2747 M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1);
2748 M_Print(basex+16, lanConfig_cursor_table[2], lanConfig_joinname);
2752 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
2753 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
2756 M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
2758 if (lanConfig_cursor == 0)
2759 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1));
2761 if (lanConfig_cursor == 2)
2762 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1));
2764 if (*m_return_reason)
2765 M_Print(basex, 168, m_return_reason);
2769 void M_LanConfig_Key (int key, char ascii)
2776 M_Menu_MultiPlayer_f ();
2780 S_LocalSound ("misc/menu1.wav", true);
2782 if (lanConfig_cursor < 0)
2783 lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
2787 S_LocalSound ("misc/menu1.wav", true);
2789 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
2790 lanConfig_cursor = 0;
2794 if (lanConfig_cursor == 0)
2797 m_entersound = true;
2799 Cbuf_AddText ("stopdemo\n");
2801 Cvar_SetValue("port", lanConfig_port);
2803 if (lanConfig_cursor == 1)
2807 M_Menu_GameOptions_f ();
2810 M_Menu_ServerList_f();
2814 if (lanConfig_cursor == 2)
2815 Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
2819 if (lanConfig_cursor == 0)
2821 if (strlen(lanConfig_portname))
2822 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
2825 if (lanConfig_cursor == 2)
2827 if (strlen(lanConfig_joinname))
2828 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
2833 if (ascii < 32 || ascii > 126)
2836 if (lanConfig_cursor == 2)
2838 l = strlen(lanConfig_joinname);
2841 lanConfig_joinname[l+1] = 0;
2842 lanConfig_joinname[l] = ascii;
2846 if (ascii < '0' || ascii > '9')
2848 if (lanConfig_cursor == 0)
2850 l = strlen(lanConfig_portname);
2853 lanConfig_portname[l+1] = 0;
2854 lanConfig_portname[l] = ascii;
2859 if (StartingGame && lanConfig_cursor == 2)
2861 if (key == K_UPARROW)
2862 lanConfig_cursor = 1;
2864 lanConfig_cursor = 0;
2867 l = atoi(lanConfig_portname);
2870 sprintf(lanConfig_portname, "%u", lanConfig_port);
2873 //=============================================================================
2874 /* GAME OPTIONS MENU */
2893 episode_t *episodes;
2898 level_t quakelevels[] =
2900 {"start", "Entrance"}, // 0
2902 {"e1m1", "Slipgate Complex"}, // 1
2903 {"e1m2", "Castle of the Damned"},
2904 {"e1m3", "The Necropolis"},
2905 {"e1m4", "The Grisly Grotto"},
2906 {"e1m5", "Gloom Keep"},
2907 {"e1m6", "The Door To Chthon"},
2908 {"e1m7", "The House of Chthon"},
2909 {"e1m8", "Ziggurat Vertigo"},
2911 {"e2m1", "The Installation"}, // 9
2912 {"e2m2", "Ogre Citadel"},
2913 {"e2m3", "Crypt of Decay"},
2914 {"e2m4", "The Ebon Fortress"},
2915 {"e2m5", "The Wizard's Manse"},
2916 {"e2m6", "The Dismal Oubliette"},
2917 {"e2m7", "Underearth"},
2919 {"e3m1", "Termination Central"}, // 16
2920 {"e3m2", "The Vaults of Zin"},
2921 {"e3m3", "The Tomb of Terror"},
2922 {"e3m4", "Satan's Dark Delight"},
2923 {"e3m5", "Wind Tunnels"},
2924 {"e3m6", "Chambers of Torment"},
2925 {"e3m7", "The Haunted Halls"},
2927 {"e4m1", "The Sewage System"}, // 23
2928 {"e4m2", "The Tower of Despair"},
2929 {"e4m3", "The Elder God Shrine"},
2930 {"e4m4", "The Palace of Hate"},
2931 {"e4m5", "Hell's Atrium"},
2932 {"e4m6", "The Pain Maze"},
2933 {"e4m7", "Azure Agony"},
2934 {"e4m8", "The Nameless City"},
2936 {"end", "Shub-Niggurath's Pit"}, // 31
2938 {"dm1", "Place of Two Deaths"}, // 32
2939 {"dm2", "Claustrophobopolis"},
2940 {"dm3", "The Abandoned Base"},
2941 {"dm4", "The Bad Place"},
2942 {"dm5", "The Cistern"},
2943 {"dm6", "The Dark Zone"}
2946 episode_t quakeepisodes[] =
2948 {"Welcome to Quake", 0, 1},
2949 {"Doomed Dimension", 1, 8},
2950 {"Realm of Black Magic", 9, 7},
2951 {"Netherworld", 16, 7},
2952 {"The Elder World", 23, 8},
2953 {"Final Level", 31, 1},
2954 {"Deathmatch Arena", 32, 6}
2957 //MED 01/06/97 added hipnotic levels
2958 level_t hipnoticlevels[] =
2960 {"start", "Command HQ"}, // 0
2962 {"hip1m1", "The Pumping Station"}, // 1
2963 {"hip1m2", "Storage Facility"},
2964 {"hip1m3", "The Lost Mine"},
2965 {"hip1m4", "Research Facility"},
2966 {"hip1m5", "Military Complex"},
2968 {"hip2m1", "Ancient Realms"}, // 6
2969 {"hip2m2", "The Black Cathedral"},
2970 {"hip2m3", "The Catacombs"},
2971 {"hip2m4", "The Crypt"},
2972 {"hip2m5", "Mortum's Keep"},
2973 {"hip2m6", "The Gremlin's Domain"},
2975 {"hip3m1", "Tur Torment"}, // 12
2976 {"hip3m2", "Pandemonium"},
2977 {"hip3m3", "Limbo"},
2978 {"hip3m4", "The Gauntlet"},
2980 {"hipend", "Armagon's Lair"}, // 16
2982 {"hipdm1", "The Edge of Oblivion"} // 17
2985 //MED 01/06/97 added hipnotic episodes
2986 episode_t hipnoticepisodes[] =
2988 {"Scourge of Armagon", 0, 1},
2989 {"Fortress of the Dead", 1, 5},
2990 {"Dominion of Darkness", 6, 6},
2991 {"The Rift", 12, 4},
2992 {"Final Level", 16, 1},
2993 {"Deathmatch Arena", 17, 1}
2996 //PGM 01/07/97 added rogue levels
2997 //PGM 03/02/97 added dmatch level
2998 level_t roguelevels[] =
3000 {"start", "Split Decision"},
3001 {"r1m1", "Deviant's Domain"},
3002 {"r1m2", "Dread Portal"},
3003 {"r1m3", "Judgement Call"},
3004 {"r1m4", "Cave of Death"},
3005 {"r1m5", "Towers of Wrath"},
3006 {"r1m6", "Temple of Pain"},
3007 {"r1m7", "Tomb of the Overlord"},
3008 {"r2m1", "Tempus Fugit"},
3009 {"r2m2", "Elemental Fury I"},
3010 {"r2m3", "Elemental Fury II"},
3011 {"r2m4", "Curse of Osiris"},
3012 {"r2m5", "Wizard's Keep"},
3013 {"r2m6", "Blood Sacrifice"},
3014 {"r2m7", "Last Bastion"},
3015 {"r2m8", "Source of Evil"},
3016 {"ctf1", "Division of Change"}
3019 //PGM 01/07/97 added rogue episodes
3020 //PGM 03/02/97 added dmatch episode
3021 episode_t rogueepisodes[] =
3023 {"Introduction", 0, 1},
3024 {"Hell's Fortress", 1, 7},
3025 {"Corridors of Time", 8, 8},
3026 {"Deathmatch Arena", 16, 1}
3029 level_t nehahralevels[] =
3031 {"nehstart", "Welcome to Nehahra"},
3032 {"neh1m1", "Forge City1: Slipgates"},
3033 {"neh1m2", "Forge City2: Boiler"},
3034 {"neh1m3", "Forge City3: Escape"},
3035 {"neh1m4", "Grind Core"},
3036 {"neh1m5", "Industrial Silence"},
3037 {"neh1m6", "Locked-Up Anger"},
3038 {"neh1m7", "Wanderer of the Wastes"},
3039 {"neh1m8", "Artemis System Net"},
3040 {"neh1m9", "To the Death"},
3041 {"neh2m1", "The Gates of Ghoro"},
3042 {"neh2m2", "Sacred Trinity"},
3043 {"neh2m3", "Realm of the Ancients"},
3044 {"neh2m4", "Temple of the Ancients"},
3045 {"neh2m5", "Dreams Made Flesh"},
3046 {"neh2m6", "Your Last Cup of Sorrow"},
3047 {"nehsec", "Ogre's Bane"},
3048 {"nehahra", "Nehahra's Den"},
3049 {"nehend", "Quintessence"}
3052 episode_t nehahraepisodes[] =
3054 {"Welcome to Nehahra", 0, 1},
3055 {"The Fall of Forge", 1, 9},
3056 {"The Outlands", 10, 7},
3057 {"Dimension of the Lost", 17, 2}
3060 // Map list for Transfusion
3061 level_t transfusionlevels[] =
3063 {"bb1", "The Stronghold"},
3064 {"bb2", "Winter Wonderland"},
3066 {"bb4", "The Tower"},
3068 {"bb6", "Twin Fortress"},
3070 {"bb8", "Fun With Heads"},
3072 {"e1m1", "Cradle to Grave"},
3073 {"e1m2", "Wrong Side of the Tracks"},
3074 {"e1m7", "Altar of Stone"},
3075 {"e2m8", "The Lair of Shial"},
3076 {"e3m1", "Ghost Town"},
3077 {"e3m7", "The Pit of Cerberus"},
3078 {"e4m1", "Butchery Loves Company"},
3079 {"e4m7", "In the Flesh"},
3080 {"e4m8", "The Hall of the Epiphany"},
3081 {"e4m9", "Mall of the Dead"},
3083 {"dm1", "Monolith Building 11"},
3086 {"e6m1", "Welcome to Your Life"},
3087 {"e6m8", "Beauty and the Beast"},
3088 {"e6m9", "Forgotten Catacombs"},
3090 {"cpbb01", "Crypt of Despair"},
3091 {"cpbb03", "Unholy Cathedral"},
3093 {"b2a15", "Area 15 (B2)"},
3094 {"barena", "Blood Arena"},
3095 {"bkeep", "Blood Keep"},
3096 {"bstar", "Brown Star"},
3097 {"crypt", "The Crypt"},
3099 {"bb3_2k1", "Bodies Infusion"},
3100 {"captasao", "Captasao"},
3101 {"curandero", "Curandero"},
3102 {"dcamp", "DeathCamp"},
3103 {"highnoon", "HighNoon"},
3104 {"qbb1", "The Confluence"},
3105 {"qbb2", "KathartiK"},
3106 {"qbb3", "Caleb's Woodland Retreat"},
3109 {"dranzbb6", "Black Coffee"},
3110 {"fragm", "Frag'M"},
3112 {"qe1m7", "The House of Chthon"},
3113 {"qmorbias", "Dm-Morbias"},
3114 {"simple", "Dead Simple"}
3117 episode_t transfusionepisodes[] =
3120 {"Blood Single Player", 8, 10},
3121 {"Plasma Pack", 18, 6},
3122 {"Cryptic Passage", 24, 2},
3124 {"Transfusion", 31, 9},
3125 {"Conversions", 40, 6}
3128 level_t goodvsbad2levels[] =
3130 {"rts", "Many Paths"}, // 0
3131 {"chess", "Chess, Scott Hess"}, // 1
3132 {"dot", "Big Wall"},
3133 {"city2", "The Big City"},
3134 {"bwall", "0 G like Psychic TV"},
3135 {"snow", "Wireframed"},
3136 {"telep", "Infinite Falling"},
3137 {"faces", "Facing Bases"},
3138 {"island", "Adventure Islands"},
3141 episode_t goodvsbad2episodes[] =
3143 {"Levels? Bevels!", 0, 8},
3146 level_t battlemechlevels[] =
3148 {"start", "Parking Level"},
3149 {"dm1", "Hot Dump"}, // 1
3150 {"dm2", "The Pits"},
3151 {"dm3", "Dimber Died"},
3152 {"dm4", "Fire in the Hole"},
3153 {"dm5", "Clubhouses"},
3154 {"dm6", "Army go Underground"},
3157 episode_t battlemechepisodes[] =
3159 {"Time for Battle", 0, 7},
3162 level_t openquartzlevels[] =
3164 {"start", "Welcome to Openquartz"},
3166 {"void1", "The center of nowhere"}, // 1
3167 {"void2", "The place with no name"},
3168 {"void3", "The lost supply base"},
3169 {"void4", "Past the outer limits"},
3170 {"void5", "Into the nonexistance"},
3171 {"void6", "Void walk"},
3173 {"vtest", "Warp Central"},
3174 {"box", "The deathmatch box"},
3175 {"bunkers", "Void command"},
3176 {"house", "House of chaos"},
3177 {"office", "Overnight office kill"},
3178 {"am1", "The nameless chambers"},
3181 episode_t openquartzepisodes[] =
3183 {"Single Player", 0, 1},
3184 {"Void Deathmatch", 1, 6},
3188 gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3189 gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3190 gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3191 gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3192 gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3193 gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 7};
3194 gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3195 gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3196 gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3201 gamelevels_t *notregistered;
3202 gamelevels_t *registered;
3206 gameinfo_t gamelist[] =
3208 {GAME_NORMAL, &sharewarequakegame, ®isteredquakegame},
3209 {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3210 {GAME_ROGUE, &roguegame, &roguegame},
3211 {GAME_NEHAHRA, &nehahragame, &nehahragame},
3212 {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3213 {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3214 {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3215 {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3216 {-1, &sharewarequakegame, ®isteredquakegame} // final fallback
3219 gamelevels_t *lookupgameinfo(void)
3222 for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
3223 if (registered.integer)
3224 return gamelist[i].registered;
3226 return gamelist[i].notregistered;
3232 qboolean m_serverInfoMessage = false;
3233 double m_serverInfoMessageTime;
3235 extern cvar_t sv_public;
3236 extern cvar_t sv_maxrate;
3238 void M_Menu_GameOptions_f (void)
3240 key_dest = key_menu;
3241 m_state = m_gameoptions;
3242 m_entersound = true;
3243 if (maxplayers == 0)
3244 maxplayers = svs.maxclients;
3246 maxplayers = min(8, MAX_SCOREBOARD);
3250 int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3251 #define NUM_GAMEOPTIONS 12
3252 int gameoptions_cursor;
3254 void M_GameOptions_Draw (void)
3260 M_Background(320, 200);
3262 M_DrawPic (16, 4, "gfx/qplaque.lmp");
3263 p = Draw_CachePic ("gfx/p_multi.lmp");
3264 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
3266 M_DrawTextBox (152, 32, 10, 1);
3267 M_Print(160, 40, "begin game");
3269 M_Print(0, 56, " Max players");
3270 M_Print(160, 56, va("%i", maxplayers) );
3272 if (gamemode != GAME_GOODVSBAD2)
3274 M_Print(0, 64, " Game Type");
3275 if (gamemode == GAME_TRANSFUSION)
3277 if (!deathmatch.integer)
3278 Cvar_SetValue("deathmatch", 1);
3279 if (deathmatch.integer == 2)
3280 M_Print(160, 64, "Capture the Flag");
3282 M_Print(160, 64, "Blood Bath");
3284 else if (gamemode == GAME_BATTLEMECH)
3286 if (!deathmatch.integer)
3287 Cvar_SetValue("deathmatch", 1);
3288 if (deathmatch.integer == 2)
3289 M_Print(160, 64, "Rambo Match");
3291 M_Print(160, 64, "Deathmatch");
3295 if (!coop.integer && !deathmatch.integer)
3296 Cvar_SetValue("deathmatch", 1);
3298 M_Print(160, 64, "Cooperative");
3300 M_Print(160, 64, "Deathmatch");
3303 M_Print(0, 72, " Teamplay");
3304 if (gamemode == GAME_ROGUE)
3308 switch((int)teamplay.integer)
3310 case 1: msg = "No Friendly Fire"; break;
3311 case 2: msg = "Friendly Fire"; break;
3312 case 3: msg = "Tag"; break;
3313 case 4: msg = "Capture the Flag"; break;
3314 case 5: msg = "One Flag CTF"; break;
3315 case 6: msg = "Three Team CTF"; break;
3316 default: msg = "Off"; break;
3318 M_Print(160, 72, msg);
3324 switch (teamplay.integer)
3326 case 0: msg = "Off"; break;
3327 case 2: msg = "Friendly Fire"; break;
3328 default: msg = "No Friendly Fire"; break;
3330 M_Print(160, 72, msg);
3333 M_Print(0, 80, " Skill");
3334 if (skill.integer == 0)
3335 M_Print(160, 80, "Easy difficulty");
3336 else if (skill.integer == 1)
3337 M_Print(160, 80, "Normal difficulty");
3338 else if (skill.integer == 2)
3339 M_Print(160, 80, "Hard difficulty");
3341 M_Print(160, 80, "Nightmare difficulty");
3343 M_Print(0, 88, " Frag Limit");
3344 if (fraglimit.integer == 0)
3345 M_Print(160, 88, "none");
3347 M_Print(160, 88, va("%i frags", fraglimit.integer));
3349 M_Print(0, 96, " Time Limit");
3350 if (timelimit.integer == 0)
3351 M_Print(160, 96, "none");
3353 M_Print(160, 96, va("%i minutes", timelimit.integer));
3356 M_Print(0, 104, " Public server");
3357 M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
3359 M_Print(0, 112, " Server maxrate");
3360 M_Print(160, 112, va("%i", sv_maxrate.integer));
3362 M_Print(0, 128, " Server name");
3363 M_DrawTextBox (0, 132, 38, 1);
3364 M_Print(8, 140, hostname.string);
3366 g = lookupgameinfo();
3368 if (gamemode != GAME_GOODVSBAD2)
3370 M_Print(0, 160, " Episode");
3371 M_Print(160, 160, g->episodes[startepisode].description);
3374 M_Print(0, 168, " Level");
3375 M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
3376 M_Print(160, 176, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
3379 if (gameoptions_cursor == 9)
3380 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
3382 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
3384 if (m_serverInfoMessage)
3386 if ((realtime - m_serverInfoMessageTime) < 5.0)
3389 M_DrawTextBox (x, 138, 24, 4);
3391 M_Print(x, 146, " More than 64 players?? ");
3392 M_Print(x, 154, " First, question your ");
3393 M_Print(x, 162, " sanity, then email ");
3394 M_Print(x, 170, " havoc@telefragged.com ");
3397 m_serverInfoMessage = false;
3402 void M_NetStart_Change (int dir)
3407 switch (gameoptions_cursor)
3411 if (maxplayers > MAX_SCOREBOARD)
3413 maxplayers = MAX_SCOREBOARD;
3414 m_serverInfoMessage = true;
3415 m_serverInfoMessageTime = realtime;
3422 if (gamemode == GAME_GOODVSBAD2)
3424 if (gamemode == GAME_TRANSFUSION)
3426 if (deathmatch.integer == 2) // changing from CTF to BloodBath
3427 Cvar_SetValueQuick (&deathmatch, 0);
3428 else // changing from BloodBath to CTF
3429 Cvar_SetValueQuick (&deathmatch, 2);
3431 else if (gamemode == GAME_BATTLEMECH)
3433 if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
3434 Cvar_SetValueQuick (&deathmatch, 0);
3435 else // changing from Deathmatch to Rambo
3436 Cvar_SetValueQuick (&deathmatch, 2);
3440 if (deathmatch.integer) // changing from deathmatch to coop
3442 Cvar_SetValueQuick (&coop, 1);
3443 Cvar_SetValueQuick (&deathmatch, 0);
3445 else // changing from coop to deathmatch
3447 Cvar_SetValueQuick (&coop, 0);
3448 Cvar_SetValueQuick (&deathmatch, 1);
3454 if (gamemode == GAME_GOODVSBAD2)
3456 if (gamemode == GAME_ROGUE)
3461 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
3462 if (teamplay.integer > count)
3463 Cvar_SetValueQuick (&teamplay, 0);
3464 else if (teamplay.integer < 0)
3465 Cvar_SetValueQuick (&teamplay, count);
3469 if (gamemode == GAME_GOODVSBAD2)
3471 Cvar_SetValueQuick (&skill, skill.integer + dir);
3472 if (skill.integer > 3)
3473 Cvar_SetValueQuick (&skill, 0);
3474 if (skill.integer < 0)
3475 Cvar_SetValueQuick (&skill, 3);
3479 if (gamemode == GAME_GOODVSBAD2)
3481 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
3482 if (fraglimit.integer > 100)
3483 Cvar_SetValueQuick (&fraglimit, 0);
3484 if (fraglimit.integer < 0)
3485 Cvar_SetValueQuick (&fraglimit, 100);
3489 if (gamemode == GAME_GOODVSBAD2)
3491 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
3492 if (timelimit.value > 60)
3493 Cvar_SetValueQuick (&timelimit, 0);
3494 if (timelimit.value < 0)
3495 Cvar_SetValueQuick (&timelimit, 60);
3499 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
3503 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
3504 if (sv_maxrate.integer > NET_MAXRATE)
3505 Cvar_SetValueQuick (&sv_maxrate, NET_MAXRATE);
3506 if (sv_maxrate.integer < NET_MINRATE)
3507 Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
3514 if (gamemode == GAME_GOODVSBAD2)
3516 startepisode += dir;
3517 g = lookupgameinfo();
3519 if (startepisode < 0)
3520 startepisode = g->numepisodes - 1;
3522 if (startepisode >= g->numepisodes)
3530 g = lookupgameinfo();
3533 startlevel = g->episodes[startepisode].levels - 1;
3535 if (startlevel >= g->episodes[startepisode].levels)
3541 void M_GameOptions_Key (int key, char ascii)
3545 char hostnamebuf[128];
3550 M_Menu_MultiPlayer_f ();
3554 S_LocalSound ("misc/menu1.wav", true);
3555 gameoptions_cursor--;
3556 if (gameoptions_cursor < 0)
3557 gameoptions_cursor = NUM_GAMEOPTIONS-1;
3561 S_LocalSound ("misc/menu1.wav", true);
3562 gameoptions_cursor++;
3563 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
3564 gameoptions_cursor = 0;
3568 if (gameoptions_cursor == 0)
3570 S_LocalSound ("misc/menu3.wav", true);
3571 M_NetStart_Change (-1);
3575 if (gameoptions_cursor == 0)
3577 S_LocalSound ("misc/menu3.wav", true);
3578 M_NetStart_Change (1);
3582 S_LocalSound ("misc/menu2.wav", true);
3583 if (gameoptions_cursor == 0)
3586 Cbuf_AddText ("disconnect\n");
3587 Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
3589 g = lookupgameinfo();
3590 Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
3594 M_NetStart_Change (1);
3598 if (gameoptions_cursor == 9)
3600 l = strlen(hostname.string);
3604 memcpy(hostnamebuf, hostname.string, l);
3606 Cvar_Set("hostname", hostnamebuf);
3612 if (ascii < 32 || ascii > 126)
3614 if (gameoptions_cursor == 9)
3616 l = strlen(hostname.string);
3619 memcpy(hostnamebuf, hostname.string, l);
3620 hostnamebuf[l] = ascii;
3621 hostnamebuf[l+1] = 0;
3622 Cvar_Set("hostname", hostnamebuf);
3628 //=============================================================================
3633 void M_Menu_ServerList_f (void)
3635 key_dest = key_menu;
3637 m_entersound = true;
3639 m_return_reason[0] = 0;
3644 void M_ServerList_Draw (void)
3646 int n, y, visible, start, end;
3650 // use as much vertical space as available
3651 M_Background(640, vid.conheight);
3652 // scroll the list as the cursor moves
3653 s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount);
3654 M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
3655 if (*m_return_reason)
3656 M_Print(16, vid.conheight - 8, m_return_reason);
3658 visible = (vid.conheight - 16 - y) / 8;
3659 start = bound(0, slist_cursor - (visible >> 1), hostCacheCount - visible);
3660 end = min(start + visible, hostCacheCount);
3662 p = Draw_CachePic("gfx/p_multi.lmp");
3663 M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi.lmp");
3666 for (n = start;n < end;n++)
3668 DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
3669 M_Print(0, y, hostcache[n].line1);y += 8;
3670 M_Print(0, y, hostcache[n].line2);y += 8;
3673 else if (realtime - masterquerytime < 3)
3675 if (masterquerycount)
3676 M_Print(0, y, "No servers found");
3678 M_Print(0, y, "No master servers found (network problem?)");
3683 void M_ServerList_Key(int k, char ascii)
3688 M_Menu_LanConfig_f();
3697 S_LocalSound("misc/menu1.wav", true);
3699 if (slist_cursor < 0)
3700 slist_cursor = hostCacheCount - 1;
3705 S_LocalSound("misc/menu1.wav", true);
3707 if (slist_cursor >= hostCacheCount)
3712 S_LocalSound("misc/menu2.wav", true);
3713 Cbuf_AddText(va("connect \"%s\"\n", hostcache[slist_cursor].cname));
3722 //=============================================================================
3723 /* Menu Subsystem */
3725 void M_Keydown(int key, char ascii);
3727 void M_ToggleMenu_f(void);
3728 void M_Shutdown(void);
3732 menu_mempool = Mem_AllocPool("Menu", 0, NULL);
3733 menuplyr_load = true;
3734 menuplyr_pixels = NULL;
3736 Cmd_AddCommand ("menu_main", M_Menu_Main_f);
3737 Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f);
3738 Cmd_AddCommand ("menu_load", M_Menu_Load_f);
3739 Cmd_AddCommand ("menu_save", M_Menu_Save_f);
3740 Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f);
3741 Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
3742 Cmd_AddCommand ("menu_options", M_Menu_Options_f);
3743 Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f);
3744 Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f);
3745 Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f);
3746 Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
3747 Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
3748 Cmd_AddCommand ("menu_video", M_Menu_Video_f);
3749 Cmd_AddCommand ("help", M_Menu_Help_f);
3750 Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
3752 if (gamemode == GAME_TRANSFUSION)
3754 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
3755 bindnames = transfusionbindnames;
3757 else if (gamemode == GAME_GOODVSBAD2)
3759 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
3760 bindnames = goodvsbad2bindnames;
3764 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
3765 bindnames = quakebindnames;
3768 // Make sure "keys_cursor" doesn't start on a section in the binding list
3770 while (bindnames[keys_cursor][0][0] == '\0')
3774 // Only sections? There may be a problem somewhere...
3775 if (keys_cursor >= numcommands)
3776 Sys_Error ("M_Init: The key binding list only contains sections");
3780 if (gamemode == GAME_NEHAHRA)
3782 if (FS_FileExists("maps/neh1m4.bsp"))
3784 if (FS_FileExists("hearing.dem"))
3786 Con_Print("Nehahra movie and game detected.\n");
3787 NehGameType = TYPE_BOTH;
3791 Con_Print("Nehahra game detected.\n");
3792 NehGameType = TYPE_GAME;
3797 if (FS_FileExists("hearing.dem"))
3799 Con_Print("Nehahra movie detected.\n");
3800 NehGameType = TYPE_DEMO;
3804 Con_Print("Nehahra not found.\n");
3805 NehGameType = TYPE_GAME; // could just complain, but...
3813 if (key_dest != key_menu)
3816 if (m_state == m_none)
3832 case m_singleplayer:
3833 M_SinglePlayer_Draw ();
3845 M_MultiPlayer_Draw ();
3856 case m_options_effects:
3857 M_Options_Effects_Draw ();
3860 case m_options_graphics:
3861 M_Options_Graphics_Draw ();
3864 case m_options_colorcontrol:
3865 M_Options_ColorControl_Draw ();
3885 M_LanConfig_Draw ();
3889 M_GameOptions_Draw ();
3893 M_ServerList_Draw ();
3899 S_LocalSound ("misc/menu2.wav", true);
3900 m_entersound = false;
3907 void M_Keydown (int key, char ascii)
3915 M_Main_Key (key, ascii);
3919 M_Demo_Key (key, ascii);
3922 case m_singleplayer:
3923 M_SinglePlayer_Key (key, ascii);
3927 M_Load_Key (key, ascii);
3931 M_Save_Key (key, ascii);
3935 M_MultiPlayer_Key (key, ascii);
3939 M_Setup_Key (key, ascii);
3943 M_Options_Key (key, ascii);
3946 case m_options_effects:
3947 M_Options_Effects_Key (key, ascii);
3950 case m_options_graphics:
3951 M_Options_Graphics_Key (key, ascii);
3954 case m_options_colorcontrol:
3955 M_Options_ColorControl_Key (key, ascii);
3959 M_Keys_Key (key, ascii);
3963 M_Video_Key (key, ascii);
3967 M_Help_Key (key, ascii);
3971 M_Quit_Key (key, ascii);
3975 M_LanConfig_Key (key, ascii);
3979 M_GameOptions_Key (key, ascii);
3983 M_ServerList_Key (key, ascii);
3988 void M_Shutdown(void)
3991 key_dest = key_game;
3994 void M_Restart(void)
3998 //============================================================================
3999 // Menu prog handling
4000 mfunction_t *PRVM_ED_FindFunction(const char *);
4002 #define M_F_INIT "m_init"
4003 #define M_F_KEYDOWN "m_keydown"
4004 #define M_F_DRAW "m_draw"
4005 // ng_menu function names
4006 #define M_F_DISPLAY "m_display"
4007 #define M_F_HIDE "m_hide"
4008 // normal menu names (rest)
4009 #define M_F_TOGGLE "m_toggle"
4010 #define M_F_SHUTDOWN "m_shutdown"
4012 static char *m_required_func[] = {
4026 qboolean m_displayed;
4029 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
4031 static func_t m_draw, m_keydown;
4033 void MR_SetRouting (qboolean forceold);
4037 // fall back to the normal menu
4040 Con_Print("Falling back to normal menu\n");
4042 key_dest = key_game;
4046 // init the normal menu now -> this will also correct the menu router pointers
4047 MR_SetRouting (TRUE);
4050 void MP_Keydown (int key, char ascii)
4053 PRVM_SetProg(PRVM_MENUPROG);
4056 *prog->time = realtime;
4059 prog->globals[OFS_PARM0] = (float) key;
4060 prog->globals[OFS_PARM1] = (float) ascii;
4061 PRVM_ExecuteProgram(m_keydown, M_F_KEYDOWN"(float key, float ascii) required\n");
4069 PRVM_SetProg(PRVM_MENUPROG);
4072 *prog->time = realtime;
4074 PRVM_ExecuteProgram(m_draw,"");
4079 void MP_ToggleMenu_f (void)
4082 PRVM_SetProg(PRVM_MENUPROG);
4085 *prog->time = realtime;
4088 m_displayed = !m_displayed;
4090 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_DISPLAY) - prog->functions),"");
4092 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_HIDE) - prog->functions),"");
4094 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_TOGGLE) - prog->functions),"");
4100 void MP_Shutdown (void)
4103 PRVM_SetProg(PRVM_MENUPROG);
4106 *prog->time = realtime;
4108 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_SHUTDOWN) - prog->functions),"");
4111 key_dest = key_game;
4113 // AK not using this cause Im not sure whether this is useful at all instead :
4122 PRVM_InitProg(PRVM_MENUPROG);
4124 prog->crc = M_PROGHEADER_CRC;
4125 prog->edictprivate_size = 0; // no private struct used
4126 prog->name = M_NAME;
4127 prog->limit_edicts = M_MAX_EDICTS;
4128 prog->extensionstring = vm_m_extensions;
4129 prog->builtins = vm_m_builtins;
4130 prog->numbuiltins = vm_m_numbuiltins;
4131 prog->init_cmd = VM_M_Cmd_Init;
4132 prog->reset_cmd = VM_M_Cmd_Reset;
4133 prog->error_cmd = MP_Error;
4135 // allocate the mempools
4136 prog->edicts_mempool = Mem_AllocPool(M_NAME " edicts mempool", 0, NULL);
4137 prog->edictstring_mempool = Mem_AllocPool( M_NAME " edict string mempool", 0, NULL);
4138 prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
4140 PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func);
4142 // set m_draw and m_keydown
4143 m_draw = (func_t) (PRVM_ED_FindFunction(M_F_DRAW) - prog->functions);
4144 m_keydown = (func_t) (PRVM_ED_FindFunction(M_F_KEYDOWN) - prog->functions);
4147 m_displayed = false;
4151 *prog->time = realtime;
4153 // call the prog init
4154 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_INIT) - prog->functions),"");
4159 void MP_Restart(void)
4165 //============================================================================
4168 static cvar_t forceqmenu = { 0, "forceqmenu", "0" };
4170 void MR_SetRouting(qboolean forceold)
4172 static qboolean m_init = FALSE, mp_init = FALSE;
4174 // if the menu prog isnt available or forceqmenu ist set, use the old menu
4175 if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
4177 // set menu router function pointers
4178 MR_Keydown = M_Keydown;
4180 MR_ToggleMenu_f = M_ToggleMenu_f;
4181 MR_Shutdown = M_Shutdown;
4194 // set menu router function pointers
4195 MR_Keydown = MP_Keydown;
4197 MR_ToggleMenu_f = MP_ToggleMenu_f;
4198 MR_Shutdown = MP_Shutdown;
4210 void MR_Restart(void)
4213 MR_SetRouting (FALSE);
4216 void Call_MR_ToggleMenu_f(void)
4224 // set router console commands
4225 Cvar_RegisterVariable (&forceqmenu);
4226 Cmd_AddCommand ("menu_restart",MR_Restart);
4227 Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f);
4229 // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
4230 if(COM_CheckParm("-forceqmenu"))
4231 Cvar_SetValueQuick(&forceqmenu,1);
4232 // use -useqmenu for debugging proposes, cause it starts
4233 // the normal quake menu only the first time
4234 if(COM_CheckParm("-useqmenu"))
4235 MR_SetRouting (TRUE);
4237 MR_SetRouting (FALSE);