2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
26 void (*vid_menudrawfn)(void);
27 void (*vid_menukeyfn)(int key);
35 enum m_state_e m_state;
37 void M_Menu_Main_f (void);
38 void M_Menu_SinglePlayer_f (void);
39 void M_Menu_Load_f (void);
40 void M_Menu_Save_f (void);
41 void M_Menu_MultiPlayer_f (void);
42 void M_Menu_Setup_f (void);
43 void M_Menu_Net_f (void);
44 void M_Menu_Options_f (void);
45 void M_Menu_Keys_f (void);
46 void M_Menu_Video_f (void);
47 void M_Menu_Help_f (void);
48 void M_Menu_Quit_f (void);
49 void M_Menu_LanConfig_f (void);
50 void M_Menu_GameOptions_f (void);
51 void M_Menu_Search_f (void);
52 void M_Menu_ServerList_f (void);
54 void M_Main_Draw (void);
55 void M_SinglePlayer_Draw (void);
56 void M_Load_Draw (void);
57 void M_Save_Draw (void);
58 void M_MultiPlayer_Draw (void);
59 void M_Setup_Draw (void);
60 void M_Net_Draw (void);
61 void M_Options_Draw (void);
62 void M_Keys_Draw (void);
63 void M_Video_Draw (void);
64 void M_Help_Draw (void);
65 void M_Quit_Draw (void);
66 void M_LanConfig_Draw (void);
67 void M_GameOptions_Draw (void);
68 void M_Search_Draw (void);
69 void M_ServerList_Draw (void);
71 void M_Main_Key (int key);
72 void M_SinglePlayer_Key (int key);
73 void M_Load_Key (int key);
74 void M_Save_Key (int key);
75 void M_MultiPlayer_Key (int key);
76 void M_Setup_Key (int key);
77 void M_Net_Key (int key);
78 void M_Options_Key (int key);
79 void M_Keys_Key (int key);
80 void M_Video_Key (int key);
81 void M_Help_Key (int key);
82 void M_Quit_Key (int key);
83 void M_LanConfig_Key (int key);
84 void M_GameOptions_Key (int key);
85 void M_Search_Key (int key);
86 void M_ServerList_Key (int key);
88 qboolean m_entersound; // play after drawing a frame, so caching
89 // won't disrupt the sound
92 qboolean m_return_onerror;
93 char m_return_reason [32];
95 #define StartingGame (m_multiplayer_cursor == 1)
96 #define JoiningGame (m_multiplayer_cursor == 0)
97 #define IPXConfig (m_net_cursor == 0)
98 #define TCPIPConfig (m_net_cursor == 1)
100 void M_ConfigureNetSubsystem(void);
103 #define NumberOfNehahraDemos 34
108 } nehahrademonames_t;
110 nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
112 {"intro", "Prologue"},
113 {"genf", "The Beginning"},
114 {"genlab", "A Doomed Project"},
115 {"nehcre", "The New Recruits"},
116 {"maxneh", "Breakthrough"},
117 {"maxchar", "Renewal and Duty"},
118 {"crisis", "Worlds Collide"},
119 {"postcris", "Darkening Skies"},
120 {"hearing", "The Hearing"},
121 {"getjack", "On a Mexican Radio"},
122 {"prelude", "Honor and Justice"},
123 {"abase", "A Message Sent"},
124 {"effect", "The Other Side"},
125 {"uhoh", "Missing in Action"},
126 {"prepare", "The Response"},
127 {"vision", "Farsighted Eyes"},
128 {"maxturns", "Enter the Immortal"},
129 {"backlot", "Separate Ways"},
130 {"maxside", "The Ancient Runes"},
131 {"counter", "The New Initiative"},
132 {"warprep", "Ghosts to the World"},
133 {"counter1", "A Fate Worse Than Death"},
134 {"counter2", "Friendly Fire"},
135 {"counter3", "Minor Setback"},
136 {"madmax", "Scores to Settle"},
137 {"quake", "One Man"},
138 {"cthmm", "Shattered Masks"},
139 {"shades", "Deal with the Dead"},
140 {"gophil", "An Unlikely Hero"},
141 {"cstrike", "War in Hell"},
142 {"shubset", "The Conspiracy"},
143 {"shubdie", "Even Death May Die"},
144 {"newranks", "An Empty Throne"},
145 {"seal", "The Seal is Broken"}
148 float menu_x, menu_y, menu_width, menu_height;
150 void M_DrawBackground(void)
154 menu_x = (vid.conwidth - menu_width) * 0.5;
155 menu_y = (vid.conheight - menu_height) * 0.5;
156 //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
157 DrawQ_Fill(0, 0, vid.conwidth, vid.conheight, 0, 0, 0, 0.5, 0);
164 Draws one solid graphics character
167 void M_DrawCharacter (float cx, float cy, int num)
172 DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
175 void M_Print (float cx, float cy, char *str)
180 M_DrawCharacter (cx, cy, (*str++)+128);
184 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
187 void M_PrintWhite (float cx, float cy, char *str)
189 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
192 void M_ItemPrint (float cx, float cy, char *str, int unghosted)
197 M_DrawCharacter (cx, cy, (*str++)+128);
202 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
204 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
207 void M_DrawPic (float cx, float cy, char *picname)
209 DrawQ_Pic (menu_x + cx, menu_y + cy, picname, 0, 0, 1, 1, 1, 1, 0);
212 qbyte identityTable[256];
213 qbyte translationTable[256];
215 void M_BuildTranslationTable(int top, int bottom)
218 qbyte *dest, *source;
220 for (j = 0; j < 256; j++)
221 identityTable[j] = j;
222 dest = translationTable;
223 source = identityTable;
224 memcpy (dest, source, 256);
226 // LordHavoc: corrected skin color ranges
227 if (top < 128 || (top >= 224 && top < 240)) // the artists made some backwards ranges. sigh.
228 memcpy (dest + TOP_RANGE, source + top, 16);
230 for (j=0 ; j<16 ; j++)
231 dest[TOP_RANGE+j] = source[top+15-j];
233 // LordHavoc: corrected skin color ranges
234 if (bottom < 128 || (bottom >= 224 && bottom < 240))
235 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
237 for (j=0 ; j<16 ; j++)
238 dest[BOTTOM_RANGE+j] = source[bottom+15-j];
242 void M_DrawPicTranslate (float cx, float cy, char *picname)
244 DrawQ_PicTranslate (menu_x + cx, menu_y + cy, picname, translationTable);
248 void M_DrawTextBox (float x, float y, float width, float height)
256 M_DrawPic (cx, cy, "gfx/box_tl.lmp");
257 for (n = 0; n < height; n++)
260 M_DrawPic (cx, cy, "gfx/box_ml.lmp");
262 M_DrawPic (cx, cy+8, "gfx/box_bl.lmp");
269 M_DrawPic (cx, cy, "gfx/box_tm.lmp");
270 for (n = 0; n < height; n++)
274 M_DrawPic (cx, cy, "gfx/box_mm2.lmp");
276 M_DrawPic (cx, cy, "gfx/box_mm.lmp");
278 M_DrawPic (cx, cy+8, "gfx/box_bm.lmp");
285 M_DrawPic (cx, cy, "gfx/box_tr.lmp");
286 for (n = 0; n < height; n++)
289 M_DrawPic (cx, cy, "gfx/box_mr.lmp");
291 M_DrawPic (cx, cy+8, "gfx/box_br.lmp");
294 //=============================================================================
303 void M_ToggleMenu_f (void)
307 if (key_dest == key_menu)
309 if (m_state != m_main)
318 if (key_dest == key_console)
320 Con_ToggleConsole_f ();
328 // LordHavoc: FIXME: finish this menu stuff
330 #define MAXMENUITEMS 128
332 typedef struct menuitem_s
334 char *string; // may be text, or an image to use, or a cvar name, depending on the functions used
336 char *command; // used by command items mainly (when used, this command is executed)
337 cvar_t *cvar; // used for cvar items (sliders, number boxes), value is retrieved from the cvar itself
338 int selectable; // purely decorative if this is false
339 int selected; // true if this menu item is currently selected, used by funcs so they don't need to know anything but fields in the menuitem
340 float selecttime; // the time that this menu item was activated (copied from realtime), used for animating selection flashs and such
341 float color[4]; // current color for the item (may be different than base color, due to selection flash effects)
342 float basecolor[4]; // the base color
343 float x, y, width, height; // width and height are used for mouse selection
344 void(*drawfunc)(struct menuitem_s *item);
345 void(*activefunc)(struct menuitem_s *item);
346 // void(*selectfunc)(struct menuitem_s *item);
347 // void(*deselectfunc)(struct menuitem_s *item);
348 void(*usefunc)(struct menuitem_s *item);
352 menuitem_t menuitem[MAXMENUITEMS];
355 void menuitem_text_drawfunc(struct menuitem_s *item)
357 // FIXME: handle color flashs and such when selected
358 M_Print (item->x, item->y, item->string);
361 void menuitem_image_drawfunc(struct menuitem_s *item)
363 // FIXME: handle color flashs and such when selected
364 M_DrawPic (item->x, item->y, item->string);
367 void menuitem_command_usefunc(struct menuitem_s *item)
369 Cbuf_AddText (item->command);
374 void M_Demo_Draw (void)
378 for (i=0; i < NumberOfNehahraDemos; i++)
379 M_Print (16, 16 + 8*i, NehahraDemos[i].desc);
382 M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
386 void M_Menu_Demos_f (void)
393 void M_Demo_Key (int k)
402 S_LocalSound ("misc/menu2.wav");
405 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
410 S_LocalSound ("misc/menu1.wav");
413 demo_cursor = NumberOfNehahraDemos;
418 S_LocalSound ("misc/menu1.wav");
420 if (demo_cursor > NumberOfNehahraDemos)
426 //=============================================================================
430 //#define MAIN_ITEMS 5
432 int MAIN_ITEMS = 4; // Nehahra: Menu Disable
434 void M_Menu_Main_f (void)
436 if (gamemode == GAME_NEHAHRA)
438 if (NehGameType == TYPE_DEMO)
440 else if (NehGameType == TYPE_GAME)
448 if (key_dest != key_menu)
450 m_save_demonum = cls.demonum;
459 void M_Main_Draw (void)
464 M_DrawPic (16, 4, "gfx/qplaque.lmp");
465 p = Draw_CachePic ("gfx/ttl_main.lmp");
466 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main.lmp");
468 if (gamemode == GAME_NEHAHRA)
470 if (NehGameType == TYPE_BOTH)
471 M_DrawPic (72, 32, "gfx/mainmenu.lmp");
472 else if (NehGameType == TYPE_GAME)
473 M_DrawPic (72, 32, "gfx/gamemenu.lmp");
475 M_DrawPic (72, 32, "gfx/demomenu.lmp");
478 M_DrawPic (72, 32, "gfx/mainmenu.lmp");
480 f = (int)(realtime * 10)%6;
482 M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i.lmp", f+1));
486 void M_Main_Key (int key)
493 cls.demonum = m_save_demonum;
494 if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
499 S_LocalSound ("misc/menu1.wav");
500 if (++m_main_cursor >= MAIN_ITEMS)
505 S_LocalSound ("misc/menu1.wav");
506 if (--m_main_cursor < 0)
507 m_main_cursor = MAIN_ITEMS - 1;
513 if (gamemode == GAME_NEHAHRA)
518 switch (m_main_cursor)
521 M_Menu_SinglePlayer_f ();
529 M_Menu_MultiPlayer_f ();
539 Cbuf_AddText ("disconnect\n");
540 Cbuf_AddText ("playdemo endcred\n");
549 switch (m_main_cursor)
552 M_Menu_SinglePlayer_f ();
556 M_Menu_MultiPlayer_f ();
566 Cbuf_AddText ("disconnect\n");
567 Cbuf_AddText ("playdemo endcred\n");
576 switch (m_main_cursor)
585 Cbuf_AddText ("disconnect\n");
586 Cbuf_AddText ("playdemo endcred\n");
602 switch (m_main_cursor)
605 M_Menu_SinglePlayer_f ();
609 M_Menu_MultiPlayer_f ();
628 //=============================================================================
629 /* SINGLE PLAYER MENU */
631 int m_singleplayer_cursor;
632 #define SINGLEPLAYER_ITEMS 3
635 void M_Menu_SinglePlayer_f (void)
638 m_state = m_singleplayer;
643 void M_SinglePlayer_Draw (void)
647 M_DrawPic (16, 4, "gfx/qplaque.lmp");
648 p = Draw_CachePic ("gfx/ttl_sgl.lmp");
650 // BloodBath doesn't have a single player mode
651 if (gamemode == GAME_BLOODBATH)
653 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl.lmp");
655 M_DrawTextBox (60, 8 * 8, 23, 4);
656 M_PrintWhite (102, 10 * 8, "BloodBath is for");
657 M_PrintWhite (83, 11 * 8, "multiplayer play only");
663 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl.lmp");
664 M_DrawPic (72, 32, "gfx/sp_menu.lmp");
666 f = (int)(realtime * 10)%6;
668 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
673 void M_SinglePlayer_Key (int key)
675 if (gamemode == GAME_BLOODBATH)
677 if (key == K_ESCAPE || key == K_ENTER)
689 S_LocalSound ("misc/menu1.wav");
690 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
691 m_singleplayer_cursor = 0;
695 S_LocalSound ("misc/menu1.wav");
696 if (--m_singleplayer_cursor < 0)
697 m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
703 switch (m_singleplayer_cursor)
708 Cbuf_AddText ("disconnect\n");
709 Cbuf_AddText ("maxplayers 1\n");
710 Cbuf_AddText ("deathmatch 0\n");
711 Cbuf_AddText ("coop 0\n");
712 if (gamemode == GAME_NEHAHRA)
713 Cbuf_AddText ("map nehstart\n");
715 Cbuf_AddText ("map start\n");
729 //=============================================================================
732 int load_cursor; // 0 < load_cursor < MAX_SAVEGAMES
734 #define MAX_SAVEGAMES 12
735 char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
736 int loadable[MAX_SAVEGAMES];
738 void M_ScanSaves (void)
741 char name[MAX_OSPATH];
746 for (i=0 ; i<MAX_SAVEGAMES ; i++)
748 strcpy (m_filenames[i], "--- UNUSED SLOT ---");
750 sprintf (name, "%s/s%i.sav", com_gamedir, i);
751 f = Qopen (name, "rz");
755 sscanf (str, "%i\n", &version);
757 strncpy (m_filenames[i], str, sizeof(m_filenames[i])-1);
759 // change _ back to space
760 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
761 if (m_filenames[i][j] == '_')
762 m_filenames[i][j] = ' ';
768 void M_Menu_Load_f (void)
777 void M_Menu_Save_f (void)
783 if (svs.maxclients != 1)
792 void M_Load_Draw (void)
797 p = Draw_CachePic ("gfx/p_load.lmp");
798 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load.lmp");
800 for (i=0 ; i< MAX_SAVEGAMES; i++)
801 M_Print (16, 32 + 8*i, m_filenames[i]);
804 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
808 void M_Save_Draw (void)
813 p = Draw_CachePic ("gfx/p_save.lmp");
814 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save.lmp");
816 for (i=0 ; i<MAX_SAVEGAMES ; i++)
817 M_Print (16, 32 + 8*i, m_filenames[i]);
820 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
824 void M_Load_Key (int k)
829 M_Menu_SinglePlayer_f ();
833 S_LocalSound ("misc/menu2.wav");
834 if (!loadable[load_cursor])
839 // issue the load command
840 Cbuf_AddText (va ("load s%i\n", load_cursor) );
845 S_LocalSound ("misc/menu1.wav");
848 load_cursor = MAX_SAVEGAMES-1;
853 S_LocalSound ("misc/menu1.wav");
855 if (load_cursor >= MAX_SAVEGAMES)
862 void M_Save_Key (int k)
867 M_Menu_SinglePlayer_f ();
873 Cbuf_AddText (va("save s%i\n", load_cursor));
878 S_LocalSound ("misc/menu1.wav");
881 load_cursor = MAX_SAVEGAMES-1;
886 S_LocalSound ("misc/menu1.wav");
888 if (load_cursor >= MAX_SAVEGAMES)
894 //=============================================================================
895 /* MULTIPLAYER MENU */
897 int m_multiplayer_cursor;
898 #define MULTIPLAYER_ITEMS 3
901 void M_Menu_MultiPlayer_f (void)
904 m_state = m_multiplayer;
909 void M_MultiPlayer_Draw (void)
914 M_DrawPic (16, 4, "gfx/qplaque.lmp");
915 p = Draw_CachePic ("gfx/p_multi.lmp");
916 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
917 M_DrawPic (72, 32, "gfx/mp_menu.lmp");
919 f = (int)(realtime * 10)%6;
921 M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
923 if (ipxAvailable || tcpipAvailable)
925 M_PrintWhite ((320/2) - ((27*8)/2), 148, "No Communications Available");
929 void M_MultiPlayer_Key (int key)
938 S_LocalSound ("misc/menu1.wav");
939 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
940 m_multiplayer_cursor = 0;
944 S_LocalSound ("misc/menu1.wav");
945 if (--m_multiplayer_cursor < 0)
946 m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
951 switch (m_multiplayer_cursor)
954 if (ipxAvailable || tcpipAvailable)
959 if (ipxAvailable || tcpipAvailable)
970 //=============================================================================
973 int setup_cursor = 4;
974 int setup_cursor_table[] = {40, 56, 80, 104, 140};
976 char setup_hostname[16];
977 char setup_myname[16];
983 #define NUM_SETUP_CMDS 5
985 void M_Menu_Setup_f (void)
990 strcpy(setup_myname, cl_name.string);
991 strcpy(setup_hostname, hostname.string);
992 setup_top = setup_oldtop = cl_color.integer >> 4;
993 setup_bottom = setup_oldbottom = cl_color.integer & 15;
997 void M_Setup_Draw (void)
1001 M_DrawPic (16, 4, "gfx/qplaque.lmp");
1002 p = Draw_CachePic ("gfx/p_multi.lmp");
1003 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
1005 M_Print (64, 40, "Hostname");
1006 M_DrawTextBox (160, 32, 16, 1);
1007 M_Print (168, 40, setup_hostname);
1009 M_Print (64, 56, "Your name");
1010 M_DrawTextBox (160, 48, 16, 1);
1011 M_Print (168, 56, setup_myname);
1013 M_Print (64, 80, "Shirt color");
1014 M_Print (64, 104, "Pants color");
1016 M_DrawTextBox (64, 140-8, 14, 1);
1017 M_Print (72, 140, "Accept Changes");
1019 M_DrawPic (160, 64, "gfx/bigbox.lmp");
1020 M_BuildTranslationTable(setup_top*16, setup_bottom*16);
1021 M_DrawPicTranslate (172, 72, "gfx/menuplyr.lmp");
1023 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1025 if (setup_cursor == 0)
1026 M_DrawCharacter (168 + 8*strlen(setup_hostname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1028 if (setup_cursor == 1)
1029 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1033 void M_Setup_Key (int k)
1040 M_Menu_MultiPlayer_f ();
1044 S_LocalSound ("misc/menu1.wav");
1046 if (setup_cursor < 0)
1047 setup_cursor = NUM_SETUP_CMDS-1;
1051 S_LocalSound ("misc/menu1.wav");
1053 if (setup_cursor >= NUM_SETUP_CMDS)
1058 if (setup_cursor < 2)
1060 S_LocalSound ("misc/menu3.wav");
1061 if (setup_cursor == 2)
1062 setup_top = setup_top - 1;
1063 if (setup_cursor == 3)
1064 setup_bottom = setup_bottom - 1;
1067 if (setup_cursor < 2)
1070 S_LocalSound ("misc/menu3.wav");
1071 if (setup_cursor == 2)
1072 setup_top = setup_top + 1;
1073 if (setup_cursor == 3)
1074 setup_bottom = setup_bottom + 1;
1078 if (setup_cursor == 0 || setup_cursor == 1)
1081 if (setup_cursor == 2 || setup_cursor == 3)
1084 // setup_cursor == 4 (OK)
1085 if (strcmp(cl_name.string, setup_myname) != 0)
1086 Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1087 if (strcmp(hostname.string, setup_hostname) != 0)
1088 Cvar_Set("hostname", setup_hostname);
1089 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1090 Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1091 m_entersound = true;
1092 M_Menu_MultiPlayer_f ();
1096 if (setup_cursor == 0)
1098 if (strlen(setup_hostname))
1099 setup_hostname[strlen(setup_hostname)-1] = 0;
1102 if (setup_cursor == 1)
1104 if (strlen(setup_myname))
1105 setup_myname[strlen(setup_myname)-1] = 0;
1110 if (k < 32 || k > 127)
1112 if (setup_cursor == 0)
1114 l = strlen(setup_hostname);
1117 setup_hostname[l+1] = 0;
1118 setup_hostname[l] = k;
1121 if (setup_cursor == 1)
1123 l = strlen(setup_myname);
1126 setup_myname[l+1] = 0;
1127 setup_myname[l] = k;
1136 if (setup_bottom > 13)
1138 if (setup_bottom < 0)
1142 //=============================================================================
1147 int m_net_saveHeight;
1149 char *net_helpMessage [] =
1151 /* .........1.........2.... */
1152 " Novell network LANs ",
1153 " or Windows 95 DOS-box. ",
1155 "(LAN=Local Area Network)",
1157 " Commonly used to play ",
1158 " over the Internet, but ",
1159 " also used on a Local ",
1163 void M_Menu_Net_f (void)
1165 key_dest = key_menu;
1167 m_entersound = true;
1170 if (m_net_cursor >= m_net_items)
1173 M_Net_Key (K_DOWNARROW);
1177 void M_Net_Draw (void)
1182 M_DrawPic (16, 4, "gfx/qplaque.lmp");
1183 p = Draw_CachePic ("gfx/p_multi.lmp");
1184 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
1189 M_DrawPic (72, f, "gfx/netmen3.lmp");
1191 M_DrawPic (72, f, "gfx/dim_ipx.lmp");
1195 M_DrawPic (72, f, "gfx/netmen4.lmp");
1197 M_DrawPic (72, f, "gfx/dim_tcp.lmp");
1199 if (m_net_items == 5) // JDC, could just be removed
1202 M_DrawPic (72, f, "gfx/netmen5.lmp");
1206 M_DrawTextBox (f, 134, 24, 4);
1208 M_Print (f, 142, net_helpMessage[m_net_cursor*4+0]);
1209 M_Print (f, 150, net_helpMessage[m_net_cursor*4+1]);
1211 f = (int)(realtime * 10)%6;
1212 M_DrawPic (54, 32 + m_net_cursor * 20, va("gfx/menudot%i.lmp", f+1));
1216 void M_Net_Key (int k)
1222 M_Menu_MultiPlayer_f ();
1226 S_LocalSound ("misc/menu1.wav");
1227 if (++m_net_cursor >= m_net_items)
1232 S_LocalSound ("misc/menu1.wav");
1233 if (--m_net_cursor < 0)
1234 m_net_cursor = m_net_items - 1;
1238 m_entersound = true;
1240 switch (m_net_cursor)
1243 M_Menu_LanConfig_f ();
1247 M_Menu_LanConfig_f ();
1256 if (m_net_cursor == 0 && !ipxAvailable)
1258 if (m_net_cursor == 1 && !tcpipAvailable)
1262 //=============================================================================
1265 #define OPTIONS_ITEMS 27
1267 #define SLIDER_RANGE 10
1271 void M_Menu_Options_f (void)
1273 key_dest = key_menu;
1274 m_state = m_options;
1275 m_entersound = true;
1279 void M_AdjustSliders (int dir)
1281 S_LocalSound ("misc/menu3.wav");
1283 switch (options_cursor)
1286 Cvar_SetValueQuick (&scr_2dresolution, bound(0, scr_2dresolution.value + dir * 0.2, 1));
1289 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1292 Cvar_SetValueQuick (&r_skyquality, bound(0, r_skyquality.integer + dir, 2));
1295 Cvar_SetValueQuick (&r_ser, !r_ser.integer);
1298 Cvar_SetValueQuick (&v_overbrightbits, bound(0, v_overbrightbits.integer + dir, 4));
1301 Cvar_SetValueQuick (&gl_combine, !gl_combine.integer);
1304 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1307 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
1310 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.25, 5));
1313 Cvar_SetValueQuick (&v_contrast, bound(0.5, v_contrast.value + dir * 0.25, 5));
1316 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
1318 case 15: // music volume
1320 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 1.0, 1));
1322 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1325 case 16: // sfx volume
1326 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1329 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 5));
1332 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1334 case 19: // show framerate
1335 Cvar_SetValueQuick (&showfps, !showfps.integer);
1337 case 20: // always run
1338 if (cl_forwardspeed.value > 200)
1340 Cvar_SetValueQuick (&cl_forwardspeed, 200);
1341 Cvar_SetValueQuick (&cl_backspeed, 200);
1345 Cvar_SetValueQuick (&cl_forwardspeed, 400);
1346 Cvar_SetValueQuick (&cl_backspeed, 400);
1349 case 21: // lookspring
1350 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1352 case 22: // lookstrafe
1353 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1355 case 23: // mouse speed
1356 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1358 case 24: // mouse look
1359 Cvar_SetValueQuick (&freelook, !freelook.integer);
1361 case 25: // invert mouse
1362 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1364 case 26: // windowed mouse
1365 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1371 void M_DrawSlider (int x, int y, float range)
1379 M_DrawCharacter (x-8, y, 128);
1380 for (i=0 ; i<SLIDER_RANGE ; i++)
1381 M_DrawCharacter (x + i*8, y, 129);
1382 M_DrawCharacter (x+i*8, y, 130);
1383 M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1386 void M_DrawCheckbox (int x, int y, int on)
1390 M_DrawCharacter (x, y, 131);
1392 M_DrawCharacter (x, y, 129);
1395 M_Print (x, y, "on");
1397 M_Print (x, y, "off");
1415 int M_Num2DResolutions(void)
1417 return sizeof(m_2dres) / sizeof(int[2]);
1420 float M_Classify2DResolution(void)
1422 int i, num, *res, best, bestdist, diff[3];
1423 num = M_Num2DResolutions();
1425 bestdist = 1000000000;
1426 for (i = 0;i < num;i++)
1428 res = m_2dres + i * 2;
1429 diff[0] = res[0] - vid.conwidth;
1430 diff[1] = res[1] - vid.conheight;
1432 dist = DotProduct(diff, diff);
1433 if (bestdist > dist)
1442 void M_Adjust2DResolution(int dir)
1445 i = M_Classify2DResolution() + dir;
1446 num = M_Num2DResolutions() - 1;
1447 i = bound(0, i, num);
1448 Cvar_SetValue("v_2dwidth", m_2dres[i*2]);
1449 Cvar_SetValue("v_2dheight", m_2dres[i*2+1]);
1453 void M_Options_Draw (void)
1458 M_DrawPic(16, 4, "gfx/qplaque.lmp");
1459 p = Draw_CachePic("gfx/p_option.lmp");
1460 M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1463 M_Print(16, y, " Customize controls");y += 8;
1464 M_Print(16, y, " Go to console");y += 8;
1465 M_Print(16, y, " Reset to defaults");y += 8;
1466 M_ItemPrint(16, y, " Video Options", vid_menudrawfn != NULL);y += 8;
1467 M_Print(16, y, " 2D Resolution");M_DrawSlider(220, y, scr_2dresolution.value);y += 8;
1468 M_Print(16, y, " Screen size");M_DrawSlider(220, y, (scr_viewsize.value - 30) /(120 - 30));y += 8;
1469 M_Print(16, y, " Sky Quality");M_DrawSlider(220, y, r_skyquality.value / 2);y += 8;
1470 M_Print(16, y, "Hidden Surface Removal");M_DrawCheckbox(220, y, r_ser.integer);y += 8;
1471 M_Print(16, y, " Overbright Bits");M_DrawSlider(220, y, (v_overbrightbits.value) / 4);y += 8;
1472 M_Print(16, y, " Texture Combine");M_DrawCheckbox(220, y, gl_combine.integer);y += 8;
1473 M_Print(16, y, " Dithering");M_DrawCheckbox(220, y, gl_dither.integer);y += 8;
1474 M_ItemPrint(16, y, "Hardware Gamma Control", hardwaregammasupported);M_DrawCheckbox(220, y, v_hwgamma.integer);y += 8;
1475 M_ItemPrint(16, y, " Gamma", v_hwgamma.integer);M_DrawSlider(220, y, (v_gamma.value - 1) / 4);y += 8;
1476 M_Print(16, y, " Contrast");M_DrawSlider(220, y, (v_contrast.value - 0.5) / (5 - 0.5));y += 8;
1477 M_Print(16, y, " Brightness");M_DrawSlider(220, y, v_brightness.value / 0.8);y += 8;
1478 M_ItemPrint(16, y, " CD Music Volume", cdaudioinitialized);M_DrawSlider(220, y, bgmvolume.value);y += 8;
1479 M_ItemPrint(16, y, " Sound Volume", snd_initialized);M_DrawSlider(220, y, volume.value);y += 8;
1480 M_Print(16, y, " Crosshair");M_DrawSlider(220, y, crosshair.value / 5);y += 8;
1481 M_Print(16, y, " Crosshair Size");M_DrawSlider(220, y, (crosshair_size.value - 1) / 4);y += 8;
1482 M_Print(16, y, " Show Framerate");M_DrawCheckbox(220, y, showfps.integer);y += 8;
1483 M_Print(16, y, " Always Run");M_DrawCheckbox(220, y, cl_forwardspeed.value > 200);y += 8;
1484 M_Print(16, y, " Lookspring");M_DrawCheckbox(220, y, lookspring.integer);y += 8;
1485 M_Print(16, y, " Lookstrafe");M_DrawCheckbox(220, y, lookstrafe.integer);y += 8;
1486 M_Print(16, y, " Mouse Speed");M_DrawSlider(220, y, (sensitivity.value - 1)/50);y += 8;
1487 M_Print(16, y, " Mouse Look");M_DrawCheckbox(220, y, freelook.integer);y += 8;
1488 M_Print(16, y, " Invert Mouse");M_DrawCheckbox(220, y, m_pitch.value < 0);y += 8;
1489 M_Print(16, y, " Use Mouse");M_DrawCheckbox(220, y, vid_mouse.integer);y += 8;
1492 M_DrawCharacter(200, 32 + options_cursor*8, 12+((int)(realtime*4)&1));
1496 void M_Options_Key (int k)
1505 m_entersound = true;
1506 switch (options_cursor)
1513 Con_ToggleConsole_f ();
1516 Cbuf_AddText ("exec default.cfg\n");
1523 M_AdjustSliders (1);
1529 S_LocalSound ("misc/menu1.wav");
1531 if (options_cursor < 0)
1532 options_cursor = OPTIONS_ITEMS-1;
1536 S_LocalSound ("misc/menu1.wav");
1538 if (options_cursor >= OPTIONS_ITEMS)
1543 M_AdjustSliders (-1);
1547 M_AdjustSliders (1);
1552 //=============================================================================
1555 char *bindnames[][2] =
1557 {"+attack", "attack"},
1558 {"impulse 10", "next weapon"},
1559 {"impulse 12", "previous weapon"},
1560 {"+jump", "jump / swim up"},
1561 {"+forward", "walk forward"},
1562 {"+back", "backpedal"},
1563 {"+left", "turn left"},
1564 {"+right", "turn right"},
1566 {"+moveleft", "step left"},
1567 {"+moveright", "step right"},
1568 {"+strafe", "sidestep"},
1569 {"+lookup", "look up"},
1570 {"+lookdown", "look down"},
1571 {"centerview", "center view"},
1572 {"+mlook", "mouse look"},
1573 {"+klook", "keyboard look"},
1574 {"+moveup", "swim up"},
1575 {"+movedown", "swim down"}
1578 #define NUMCOMMANDS (sizeof(bindnames)/sizeof(bindnames[0]))
1581 typedef struct binditem_s
1583 char *command, *description;
1584 struct binditem_s *next;
1588 typedef struct bindcategory_s
1592 struct bindcategory_s *next;
1596 bindcategory_t *bindcategories = NULL;
1598 void M_ClearBinds (void)
1600 for (c = bindcategories;c;c = cnext)
1603 for (b = c->binds;b;b = bnext)
1610 bindcategories = NULL;
1613 void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
1615 for (b = &c->binds;*b;*b = &(*b)->next);
1616 *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
1617 *b->command = (char *)((*b) + 1);
1618 *b->description = *b->command + strlen(command) + 1;
1619 strcpy(*b->command, command);
1620 strcpy(*b->description, description);
1623 void M_AddBind (char *category, char *command, char *description)
1625 for (c = &bindcategories;*c;c = &(*c)->next)
1627 if (!strcmp(category, (*c)->name))
1629 M_AddBindToCategory(*c, command, description);
1633 *c = Z_Alloc(sizeof(bindcategory_t));
1634 M_AddBindToCategory(*c, command, description);
1637 void M_DefaultBinds (void)
1640 M_AddBind("movement", "+jump", "jump / swim up");
1641 M_AddBind("movement", "+forward", "walk forward");
1642 M_AddBind("movement", "+back", "backpedal");
1643 M_AddBind("movement", "+left", "turn left");
1644 M_AddBind("movement", "+right", "turn right");
1645 M_AddBind("movement", "+speed", "run");
1646 M_AddBind("movement", "+moveleft", "step left");
1647 M_AddBind("movement", "+moveright", "step right");
1648 M_AddBind("movement", "+strafe", "sidestep");
1649 M_AddBind("movement", "+lookup", "look up");
1650 M_AddBind("movement", "+lookdown", "look down");
1651 M_AddBind("movement", "centerview", "center view");
1652 M_AddBind("movement", "+mlook", "mouse look");
1653 M_AddBind("movement", "+klook", "keyboard look");
1654 M_AddBind("movement", "+moveup", "swim up");
1655 M_AddBind("movement", "+movedown", "swim down");
1656 M_AddBind("weapons", "+attack", "attack");
1657 M_AddBind("weapons", "impulse 10", "next weapon");
1658 M_AddBind("weapons", "impulse 12", "previous weapon");
1659 M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
1660 M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
1661 M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
1662 M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
1663 M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
1664 M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
1665 M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
1666 M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
1674 void M_Menu_Keys_f (void)
1676 key_dest = key_menu;
1678 m_entersound = true;
1683 void M_FindKeysForCommand (char *command, int *keys)
1689 for (j = 0;j < NUMKEYS;j++)
1694 for (j=0 ; j<256 ; j++)
1699 if (!strcmp (b, command) )
1702 if (count == NUMKEYS)
1708 void M_UnbindCommand (char *command)
1713 for (j=0 ; j<256 ; j++)
1718 if (!strcmp (b, command))
1719 Key_SetBinding (j, "");
1724 void M_Keys_Draw (void)
1730 char keystring[1024];
1732 p = Draw_CachePic ("gfx/ttl_cstm.lmp");
1733 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm.lmp");
1736 M_Print (12, 32, "Press a key or button for this action");
1738 M_Print (18, 32, "Enter to change, backspace to clear");
1740 // search for known bindings
1741 for (i=0 ; i<NUMCOMMANDS ; i++)
1745 M_Print (16, y, bindnames[i][1]);
1747 M_FindKeysForCommand (bindnames[i][0], keys);
1749 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
1751 strcpy(keystring, "???");
1755 for (j = 0;j < NUMKEYS;j++)
1760 strcat(keystring, " or ");
1761 strcat(keystring, Key_KeynumToString (keys[j]));
1765 M_Print (140, y, keystring);
1769 M_DrawCharacter (130, 48 + keys_cursor*8, '=');
1771 M_DrawCharacter (130, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
1775 void M_Keys_Key (int k)
1782 S_LocalSound ("misc/menu1.wav");
1787 else //if (k != '`')
1789 sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
1790 Cbuf_InsertText (cmd);
1800 M_Menu_Options_f ();
1805 S_LocalSound ("misc/menu1.wav");
1807 if (keys_cursor < 0)
1808 keys_cursor = NUMCOMMANDS-1;
1813 S_LocalSound ("misc/menu1.wav");
1815 if (keys_cursor >= NUMCOMMANDS)
1819 case K_ENTER: // go into bind mode
1820 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
1821 S_LocalSound ("misc/menu2.wav");
1822 if (keys[NUMKEYS - 1] != -1)
1823 M_UnbindCommand (bindnames[keys_cursor][0]);
1827 case K_BACKSPACE: // delete bindings
1828 case K_DEL: // delete bindings
1829 S_LocalSound ("misc/menu2.wav");
1830 M_UnbindCommand (bindnames[keys_cursor][0]);
1835 //=============================================================================
1838 void M_Menu_Video_f (void)
1840 key_dest = key_menu;
1842 m_entersound = true;
1846 void M_Video_Draw (void)
1848 (*vid_menudrawfn) ();
1852 void M_Video_Key (int key)
1854 (*vid_menukeyfn) (key);
1857 //=============================================================================
1861 #define NUM_HELP_PAGES 6
1864 void M_Menu_Help_f (void)
1866 key_dest = key_menu;
1868 m_entersound = true;
1874 void M_Help_Draw (void)
1876 M_DrawPic (0, 0, va("gfx/help%i.lmp", help_page));
1880 void M_Help_Key (int key)
1890 m_entersound = true;
1891 if (++help_page >= NUM_HELP_PAGES)
1897 m_entersound = true;
1898 if (--help_page < 0)
1899 help_page = NUM_HELP_PAGES-1;
1905 //=============================================================================
1909 int m_quit_prevstate;
1910 qboolean wasInMenus;
1913 char *quitMessage [] =
1915 /* .........1.........2.... */
1917 " Are you gonna quit ",
1918 " this game just like ",
1919 " everything else? ",
1922 " Milord, methinks that ",
1923 " thou art a lowly ",
1924 " quitter. Is this true? ",
1927 " Do I need to bust your ",
1928 " face open for trying ",
1932 " Man, I oughta smack you",
1933 " for trying to quit! ",
1937 " Press Y to quit like a ",
1938 " big loser in life. ",
1939 " Press N to stay proud ",
1940 " and successful! ",
1942 " If you press Y to ",
1943 " quit, I will summon ",
1944 " Satan all over your ",
1947 " Um, Asmodeus dislikes ",
1948 " his children trying to ",
1949 " quit. Press Y to return",
1950 " to your Tinkertoys. ",
1952 " If you quit now, I'll ",
1953 " throw a blanket-party ",
1954 " for you next time! ",
1958 /* .........1.........2.... */
1960 " Tired of fragging ",
1965 " Quit now and forfeit ",
1966 " your bodycount? ",
1970 " Are you sure you ",
1975 " Off to do something ",
1981 void M_Menu_Quit_f (void)
1983 if (m_state == m_quit)
1985 wasInMenus = (key_dest == key_menu);
1986 key_dest = key_menu;
1987 m_quit_prevstate = m_state;
1989 m_entersound = true;
1990 msgNumber = rand()&3; //&7;
1994 void M_Quit_Key (int key)
2003 m_state = m_quit_prevstate;
2004 m_entersound = true;
2008 key_dest = key_game;
2015 key_dest = key_console;
2026 void M_Quit_Draw (void)
2030 M_DrawTextBox (0, 0, 38, 23);
2031 M_PrintWhite (16, 12, " Quake version 1.09 by id Software\n\n");
2032 M_PrintWhite (16, 28, "Programming Art \n");
2033 M_Print (16, 36, " John Carmack Adrian Carmack\n");
2034 M_Print (16, 44, " Michael Abrash Kevin Cloud\n");
2035 M_Print (16, 52, " John Cash Paul Steed\n");
2036 M_Print (16, 60, " Dave 'Zoid' Kirsch\n");
2037 M_PrintWhite (16, 68, "Design Biz\n");
2038 M_Print (16, 76, " John Romero Jay Wilbur\n");
2039 M_Print (16, 84, " Sandy Petersen Mike Wilson\n");
2040 M_Print (16, 92, " American McGee Donna Jackson\n");
2041 M_Print (16, 100, " Tim Willits Todd Hollenshead\n");
2042 M_PrintWhite (16, 108, "Support Projects\n");
2043 M_Print (16, 116, " Barrett Alexander Shawn Green\n");
2044 M_PrintWhite (16, 124, "Sound Effects\n");
2045 M_Print (16, 132, " Trent Reznor and Nine Inch Nails\n\n");
2046 M_PrintWhite (16, 140, "Quake is a trademark of Id Software,\n");
2047 M_PrintWhite (16, 148, "inc., (c)1996 Id Software, inc. All\n");
2048 M_PrintWhite (16, 156, "rights reserved. NIN logo is a\n");
2049 M_PrintWhite (16, 164, "registered trademark licensed to\n");
2050 M_PrintWhite (16, 172, "Nothing Interactive, Inc. All rights\n");
2051 M_PrintWhite (16, 180, "reserved. Press y to exit\n");
2054 M_DrawTextBox (56, 76, 24, 4);
2055 M_Print (64, 84, quitMessage[msgNumber*4+0]);
2056 M_Print (64, 92, quitMessage[msgNumber*4+1]);
2057 M_Print (64, 100, quitMessage[msgNumber*4+2]);
2058 M_Print (64, 108, quitMessage[msgNumber*4+3]);
2062 //=============================================================================
2063 /* LAN CONFIG MENU */
2065 int lanConfig_cursor = -1;
2066 int lanConfig_cursor_table [] = {72, 92, 124};
2067 #define NUM_LANCONFIG_CMDS 3
2070 char lanConfig_portname[6];
2071 char lanConfig_joinname[22];
2073 void M_Menu_LanConfig_f (void)
2075 key_dest = key_menu;
2076 m_state = m_lanconfig;
2077 m_entersound = true;
2078 if (lanConfig_cursor == -1)
2080 if (JoiningGame && TCPIPConfig)
2081 lanConfig_cursor = 2;
2083 lanConfig_cursor = 1;
2085 if (StartingGame && lanConfig_cursor == 2)
2086 lanConfig_cursor = 1;
2087 lanConfig_port = DEFAULTnet_hostport;
2088 sprintf(lanConfig_portname, "%u", lanConfig_port);
2090 m_return_onerror = false;
2091 m_return_reason[0] = 0;
2095 void M_LanConfig_Draw (void)
2102 M_DrawPic (16, 4, "gfx/qplaque.lmp");
2103 p = Draw_CachePic ("gfx/p_multi.lmp");
2104 basex = (320-p->width)/2;
2105 M_DrawPic (basex, 4, "gfx/p_multi.lmp");
2108 startJoin = "New Game";
2110 startJoin = "Join Game";
2114 protocol = "TCP/IP";
2115 M_Print (basex, 32, va ("%s - %s", startJoin, protocol));
2118 M_Print (basex, 52, "Address:");
2120 M_Print (basex+9*8, 52, my_ipx_address);
2122 M_Print (basex+9*8, 52, my_tcpip_address);
2124 M_Print (basex, lanConfig_cursor_table[0], "Port");
2125 M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
2126 M_Print (basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
2130 M_Print (basex, lanConfig_cursor_table[1], "Search for local games...");
2131 M_Print (basex, 108, "Join game at:");
2132 M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1);
2133 M_Print (basex+16, lanConfig_cursor_table[2], lanConfig_joinname);
2137 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
2138 M_Print (basex+8, lanConfig_cursor_table[1], "OK");
2141 M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
2143 if (lanConfig_cursor == 0)
2144 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1));
2146 if (lanConfig_cursor == 2)
2147 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1));
2149 if (*m_return_reason)
2150 M_PrintWhite (basex, 148, m_return_reason);
2154 void M_LanConfig_Key (int key)
2165 S_LocalSound ("misc/menu1.wav");
2167 if (lanConfig_cursor < 0)
2168 lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
2172 S_LocalSound ("misc/menu1.wav");
2174 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
2175 lanConfig_cursor = 0;
2179 if (lanConfig_cursor == 0)
2182 m_entersound = true;
2184 M_ConfigureNetSubsystem ();
2186 if (lanConfig_cursor == 1)
2190 M_Menu_GameOptions_f ();
2197 if (lanConfig_cursor == 2)
2199 m_return_state = m_state;
2200 m_return_onerror = true;
2201 key_dest = key_game;
2203 Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
2210 if (lanConfig_cursor == 0)
2212 if (strlen(lanConfig_portname))
2213 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
2216 if (lanConfig_cursor == 2)
2218 if (strlen(lanConfig_joinname))
2219 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
2224 if (key < 32 || key > 127)
2227 if (lanConfig_cursor == 2)
2229 l = strlen(lanConfig_joinname);
2232 lanConfig_joinname[l+1] = 0;
2233 lanConfig_joinname[l] = key;
2237 if (key < '0' || key > '9')
2239 if (lanConfig_cursor == 0)
2241 l = strlen(lanConfig_portname);
2244 lanConfig_portname[l+1] = 0;
2245 lanConfig_portname[l] = key;
2250 if (StartingGame && lanConfig_cursor == 2)
2252 if (key == K_UPARROW)
2253 lanConfig_cursor = 1;
2255 lanConfig_cursor = 0;
2258 l = atoi(lanConfig_portname);
2263 sprintf(lanConfig_portname, "%u", lanConfig_port);
2266 //=============================================================================
2267 /* GAME OPTIONS MENU */
2286 episode_t *episodes;
2291 level_t quakelevels[] =
2293 {"start", "Entrance"}, // 0
2295 {"e1m1", "Slipgate Complex"}, // 1
2296 {"e1m2", "Castle of the Damned"},
2297 {"e1m3", "The Necropolis"},
2298 {"e1m4", "The Grisly Grotto"},
2299 {"e1m5", "Gloom Keep"},
2300 {"e1m6", "The Door To Chthon"},
2301 {"e1m7", "The House of Chthon"},
2302 {"e1m8", "Ziggurat Vertigo"},
2304 {"e2m1", "The Installation"}, // 9
2305 {"e2m2", "Ogre Citadel"},
2306 {"e2m3", "Crypt of Decay"},
2307 {"e2m4", "The Ebon Fortress"},
2308 {"e2m5", "The Wizard's Manse"},
2309 {"e2m6", "The Dismal Oubliette"},
2310 {"e2m7", "Underearth"},
2312 {"e3m1", "Termination Central"}, // 16
2313 {"e3m2", "The Vaults of Zin"},
2314 {"e3m3", "The Tomb of Terror"},
2315 {"e3m4", "Satan's Dark Delight"},
2316 {"e3m5", "Wind Tunnels"},
2317 {"e3m6", "Chambers of Torment"},
2318 {"e3m7", "The Haunted Halls"},
2320 {"e4m1", "The Sewage System"}, // 23
2321 {"e4m2", "The Tower of Despair"},
2322 {"e4m3", "The Elder God Shrine"},
2323 {"e4m4", "The Palace of Hate"},
2324 {"e4m5", "Hell's Atrium"},
2325 {"e4m6", "The Pain Maze"},
2326 {"e4m7", "Azure Agony"},
2327 {"e4m8", "The Nameless City"},
2329 {"end", "Shub-Niggurath's Pit"}, // 31
2331 {"dm1", "Place of Two Deaths"}, // 32
2332 {"dm2", "Claustrophobopolis"},
2333 {"dm3", "The Abandoned Base"},
2334 {"dm4", "The Bad Place"},
2335 {"dm5", "The Cistern"},
2336 {"dm6", "The Dark Zone"}
2339 episode_t quakeepisodes[] =
2341 {"Welcome to Quake", 0, 1},
2342 {"Doomed Dimension", 1, 8},
2343 {"Realm of Black Magic", 9, 7},
2344 {"Netherworld", 16, 7},
2345 {"The Elder World", 23, 8},
2346 {"Final Level", 31, 1},
2347 {"Deathmatch Arena", 32, 6}
2350 //MED 01/06/97 added hipnotic levels
2351 level_t hipnoticlevels[] =
2353 {"start", "Command HQ"}, // 0
2355 {"hip1m1", "The Pumping Station"}, // 1
2356 {"hip1m2", "Storage Facility"},
2357 {"hip1m3", "The Lost Mine"},
2358 {"hip1m4", "Research Facility"},
2359 {"hip1m5", "Military Complex"},
2361 {"hip2m1", "Ancient Realms"}, // 6
2362 {"hip2m2", "The Black Cathedral"},
2363 {"hip2m3", "The Catacombs"},
2364 {"hip2m4", "The Crypt"},
2365 {"hip2m5", "Mortum's Keep"},
2366 {"hip2m6", "The Gremlin's Domain"},
2368 {"hip3m1", "Tur Torment"}, // 12
2369 {"hip3m2", "Pandemonium"},
2370 {"hip3m3", "Limbo"},
2371 {"hip3m4", "The Gauntlet"},
2373 {"hipend", "Armagon's Lair"}, // 16
2375 {"hipdm1", "The Edge of Oblivion"} // 17
2378 //MED 01/06/97 added hipnotic episodes
2379 episode_t hipnoticepisodes[] =
2381 {"Scourge of Armagon", 0, 1},
2382 {"Fortress of the Dead", 1, 5},
2383 {"Dominion of Darkness", 6, 6},
2384 {"The Rift", 12, 4},
2385 {"Final Level", 16, 1},
2386 {"Deathmatch Arena", 17, 1}
2389 //PGM 01/07/97 added rogue levels
2390 //PGM 03/02/97 added dmatch level
2391 level_t roguelevels[] =
2393 {"start", "Split Decision"},
2394 {"r1m1", "Deviant's Domain"},
2395 {"r1m2", "Dread Portal"},
2396 {"r1m3", "Judgement Call"},
2397 {"r1m4", "Cave of Death"},
2398 {"r1m5", "Towers of Wrath"},
2399 {"r1m6", "Temple of Pain"},
2400 {"r1m7", "Tomb of the Overlord"},
2401 {"r2m1", "Tempus Fugit"},
2402 {"r2m2", "Elemental Fury I"},
2403 {"r2m3", "Elemental Fury II"},
2404 {"r2m4", "Curse of Osiris"},
2405 {"r2m5", "Wizard's Keep"},
2406 {"r2m6", "Blood Sacrifice"},
2407 {"r2m7", "Last Bastion"},
2408 {"r2m8", "Source of Evil"},
2409 {"ctf1", "Division of Change"}
2412 //PGM 01/07/97 added rogue episodes
2413 //PGM 03/02/97 added dmatch episode
2414 episode_t rogueepisodes[] =
2416 {"Introduction", 0, 1},
2417 {"Hell's Fortress", 1, 7},
2418 {"Corridors of Time", 8, 8},
2419 {"Deathmatch Arena", 16, 1}
2422 level_t nehahralevels[] =
2424 {"nehstart", "Welcome to Nehahra"},
2425 {"neh1m1", "Forge City1: Slipgates"},
2426 {"neh1m2", "Forge City2: Boiler"},
2427 {"neh1m3", "Forge City3: Escape"},
2428 {"neh1m4", "Grind Core"},
2429 {"neh1m5", "Industrial Silence"},
2430 {"neh1m6", "Locked-Up Anger"},
2431 {"neh1m7", "Wanderer of the Wastes"},
2432 {"neh1m8", "Artemis System Net"},
2433 {"neh1m9", "To the Death"},
2434 {"neh2m1", "The Gates of Ghoro"},
2435 {"neh2m2", "Sacred Trinity"},
2436 {"neh2m3", "Realm of the Ancients"},
2437 {"neh2m4", "Temple of the Ancients"},
2438 {"neh2m5", "Dreams Made Flesh"},
2439 {"neh2m6", "Your Last Cup of Sorrow"},
2440 {"nehsec", "Ogre's Bane"},
2441 {"nehahra", "Nehahra's Den"},
2442 {"nehend", "Quintessence"}
2445 episode_t nehahraepisodes[] =
2447 {"Welcome to Nehahra", 0, 1},
2448 {"The Fall of Forge", 1, 9},
2449 {"The Outlands", 10, 7},
2450 {"Dimension of the Lost", 17, 2}
2453 // Map list for BloodBath
2454 level_t bloodbathlevels[] =
2456 {"bb1", "The Stronghold"},
2457 {"bb2", "Winter Wonderland"},
2459 {"bb4", "The Tower"},
2462 {"bb8", "Fun With Heads"},
2464 {"dm1", "Monolith Building #11"},
2468 {"cpbb01", "Crypt of Despair"},
2469 {"cpbb03", "Unholy Cathedral"},
2472 {"barena", "Blood Arena"},
2473 {"bkeep", "Blood Keep"},
2474 {"bstar", "Brownstar"},
2475 {"crypt", "The Crypt"},
2477 {"bb3_2k1", "Bodies Infusion"},
2478 {"qbb1", "The Confluence"},
2479 {"qbb2", "Kathartic"},
2480 {"qbb3", "Caleb's Woodland Retreat"},
2481 {"qe1m7", "The House of Chthon"}
2484 episode_t bloodbathepisodes[] =
2487 {"Plasma Pack", 7, 3},
2488 {"Cryptic Passage", 10, 2},
2490 {"BloodBath", 17, 5}
2493 gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
2494 gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
2495 gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
2496 gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
2497 gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
2498 gamelevels_t bloodbathgame = {"BloodBath", bloodbathlevels, bloodbathepisodes, 5};
2503 gamelevels_t *notregistered;
2504 gamelevels_t *registered;
2508 gameinfo_t gamelist[] =
2510 {GAME_NORMAL, &sharewarequakegame, ®isteredquakegame},
2511 {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
2512 {GAME_ROGUE, &roguegame, &roguegame},
2513 {GAME_NEHAHRA, &nehahragame, &nehahragame},
2514 {GAME_FIENDARENA, &sharewarequakegame, ®isteredquakegame},
2515 {GAME_ZYMOTIC, &sharewarequakegame, ®isteredquakegame},
2516 {GAME_BLOODBATH, &bloodbathgame, &bloodbathgame},
2517 {-1, &sharewarequakegame, ®isteredquakegame} // final fallback
2520 gamelevels_t *lookupgameinfo(void)
2523 for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
2524 if (registered.integer)
2525 return gamelist[i].registered;
2527 return gamelist[i].notregistered;
2533 qboolean m_serverInfoMessage = false;
2534 double m_serverInfoMessageTime;
2536 void M_Menu_GameOptions_f (void)
2538 key_dest = key_menu;
2539 m_state = m_gameoptions;
2540 m_entersound = true;
2541 if (maxplayers == 0)
2542 maxplayers = svs.maxclients;
2544 maxplayers = svs.maxclientslimit;
2548 int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 112, 120};
2549 #define NUM_GAMEOPTIONS 9
2550 int gameoptions_cursor;
2552 void M_GameOptions_Draw (void)
2558 M_DrawPic (16, 4, "gfx/qplaque.lmp");
2559 p = Draw_CachePic ("gfx/p_multi.lmp");
2560 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
2562 M_DrawTextBox (152, 32, 10, 1);
2563 M_Print (160, 40, "begin game");
2565 M_Print (0, 56, " Max players");
2566 M_Print (160, 56, va("%i", maxplayers) );
2568 M_Print (0, 64, " Game Type");
2569 if (gamemode == GAME_BLOODBATH)
2571 if (!deathmatch.integer)
2572 Cvar_SetValue("deathmatch", 1);
2573 if (deathmatch.integer == 2)
2574 M_Print (160, 64, "Capture the Flag");
2576 M_Print (160, 64, "Blood Bath");
2580 if (!coop.integer && !deathmatch.integer)
2581 Cvar_SetValue("deathmatch", 1);
2583 M_Print (160, 64, "Cooperative");
2585 M_Print (160, 64, "Deathmatch");
2588 M_Print (0, 72, " Teamplay");
2589 if (gamemode == GAME_ROGUE)
2593 switch((int)teamplay.integer)
2595 case 1: msg = "No Friendly Fire"; break;
2596 case 2: msg = "Friendly Fire"; break;
2597 case 3: msg = "Tag"; break;
2598 case 4: msg = "Capture the Flag"; break;
2599 case 5: msg = "One Flag CTF"; break;
2600 case 6: msg = "Three Team CTF"; break;
2601 default: msg = "Off"; break;
2603 M_Print (160, 72, msg);
2605 else if (gamemode == GAME_BLOODBATH)
2609 switch (teamplay.integer)
2611 case 0: msg = "Off"; break;
2612 case 2: msg = "Friendly Fire"; break;
2613 default: msg = "No Friendly Fire"; break;
2615 M_Print (160, 72, msg);
2621 switch((int)teamplay.integer)
2623 case 1: msg = "No Friendly Fire"; break;
2624 case 2: msg = "Friendly Fire"; break;
2625 default: msg = "Off"; break;
2627 M_Print (160, 72, msg);
2630 M_Print (0, 80, " Skill");
2631 if (skill.integer == 0)
2632 M_Print (160, 80, "Easy difficulty");
2633 else if (skill.integer == 1)
2634 M_Print (160, 80, "Normal difficulty");
2635 else if (skill.integer == 2)
2636 M_Print (160, 80, "Hard difficulty");
2638 M_Print (160, 80, "Nightmare difficulty");
2640 M_Print (0, 88, " Frag Limit");
2641 if (fraglimit.integer == 0)
2642 M_Print (160, 88, "none");
2644 M_Print (160, 88, va("%i frags", fraglimit.integer));
2646 M_Print (0, 96, " Time Limit");
2647 if (timelimit.integer == 0)
2648 M_Print (160, 96, "none");
2650 M_Print (160, 96, va("%i minutes", timelimit.integer));
2652 g = lookupgameinfo();
2654 M_Print (0, 112, " Episode");
2655 M_Print (160, 112, g->episodes[startepisode].description);
2657 M_Print (0, 120, " Level");
2658 M_Print (160, 120, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
2659 M_Print (160, 128, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
2662 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
2664 if (m_serverInfoMessage)
2666 if ((realtime - m_serverInfoMessageTime) < 5.0)
2669 M_DrawTextBox (x, 138, 24, 4);
2671 M_Print (x, 146, " More than 64 players?? ");
2672 M_Print (x, 154, " First, question your ");
2673 M_Print (x, 162, " sanity, then email ");
2674 M_Print (x, 170, " havoc@gamevisions.com ");
2676 M_Print (x, 146, " More than 4 players ");
2677 M_Print (x, 154, " requires using command ");
2678 M_Print (x, 162, "line parameters; please ");
2679 M_Print (x, 170, " see techinfo.txt. ");
2684 m_serverInfoMessage = false;
2690 void M_NetStart_Change (int dir)
2695 switch (gameoptions_cursor)
2699 if (maxplayers > svs.maxclientslimit)
2701 maxplayers = svs.maxclientslimit;
2702 m_serverInfoMessage = true;
2703 m_serverInfoMessageTime = realtime;
2710 if (gamemode == GAME_BLOODBATH)
2712 if (deathmatch.integer == 2) // changing from CTF to BloodBath
2713 Cvar_SetValueQuick (&deathmatch, 0);
2714 else // changing from BloodBath to CTF
2715 Cvar_SetValueQuick (&deathmatch, 2);
2719 if (deathmatch.integer) // changing from deathmatch to coop
2721 Cvar_SetValueQuick (&coop, 1);
2722 Cvar_SetValueQuick (&deathmatch, 0);
2724 else // changing from coop to deathmatch
2726 Cvar_SetValueQuick (&coop, 0);
2727 Cvar_SetValueQuick (&deathmatch, 1);
2733 if (gamemode == GAME_ROGUE)
2738 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
2739 if (teamplay.integer > count)
2740 Cvar_SetValueQuick (&teamplay, 0);
2741 else if (teamplay.integer < 0)
2742 Cvar_SetValueQuick (&teamplay, count);
2746 Cvar_SetValueQuick (&skill, skill.integer + dir);
2747 if (skill.integer > 3)
2748 Cvar_SetValueQuick (&skill, 0);
2749 if (skill.integer < 0)
2750 Cvar_SetValueQuick (&skill, 3);
2754 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
2755 if (fraglimit.integer > 100)
2756 Cvar_SetValueQuick (&fraglimit, 0);
2757 if (fraglimit.integer < 0)
2758 Cvar_SetValueQuick (&fraglimit, 100);
2762 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
2763 if (timelimit.value > 60)
2764 Cvar_SetValueQuick (&timelimit, 0);
2765 if (timelimit.value < 0)
2766 Cvar_SetValueQuick (&timelimit, 60);
2770 startepisode += dir;
2771 g = lookupgameinfo();
2773 if (startepisode < 0)
2774 startepisode = g->numepisodes - 1;
2776 if (startepisode >= g->numepisodes)
2784 g = lookupgameinfo();
2787 startlevel = g->episodes[startepisode].levels - 1;
2789 if (startlevel >= g->episodes[startepisode].levels)
2795 void M_GameOptions_Key (int key)
2806 S_LocalSound ("misc/menu1.wav");
2807 gameoptions_cursor--;
2808 if (gameoptions_cursor < 0)
2809 gameoptions_cursor = NUM_GAMEOPTIONS-1;
2813 S_LocalSound ("misc/menu1.wav");
2814 gameoptions_cursor++;
2815 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
2816 gameoptions_cursor = 0;
2820 if (gameoptions_cursor == 0)
2822 S_LocalSound ("misc/menu3.wav");
2823 M_NetStart_Change (-1);
2827 if (gameoptions_cursor == 0)
2829 S_LocalSound ("misc/menu3.wav");
2830 M_NetStart_Change (1);
2834 S_LocalSound ("misc/menu2.wav");
2835 if (gameoptions_cursor == 0)
2838 Cbuf_AddText ("disconnect\n");
2839 Cbuf_AddText ("listen 0\n"); // so host_netport will be re-examined
2840 Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
2842 g = lookupgameinfo();
2843 Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
2847 M_NetStart_Change (1);
2852 //=============================================================================
2855 qboolean searchComplete = false;
2856 double searchCompleteTime;
2858 void M_Menu_Search_f (void)
2860 key_dest = key_menu;
2862 m_entersound = false;
2865 searchComplete = false;
2871 void M_Search_Draw (void)
2876 p = Draw_CachePic ("gfx/p_multi.lmp");
2877 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
2878 x = (320/2) - ((12*8)/2) + 4;
2879 M_DrawTextBox (x-8, 32, 12, 1);
2880 M_Print (x, 40, "Searching...");
2888 if (! searchComplete)
2890 searchComplete = true;
2891 searchCompleteTime = realtime;
2896 M_Menu_ServerList_f ();
2900 M_PrintWhite ((320/2) - ((22*8)/2), 64, "No Quake servers found");
2901 if ((realtime - searchCompleteTime) < 3.0)
2904 M_Menu_LanConfig_f ();
2908 void M_Search_Key (int key)
2912 //=============================================================================
2916 qboolean slist_sorted;
2918 void M_Menu_ServerList_f (void)
2920 key_dest = key_menu;
2922 m_entersound = true;
2924 m_return_onerror = false;
2925 m_return_reason[0] = 0;
2926 slist_sorted = false;
2930 void M_ServerList_Draw (void)
2938 if (hostCacheCount > 1)
2942 for (i = 0; i < hostCacheCount; i++)
2943 for (j = i+1; j < hostCacheCount; j++)
2944 if (strcmp(hostcache[j].name, hostcache[i].name) < 0)
2946 memcpy(&temp, &hostcache[j], sizeof(hostcache_t));
2947 memcpy(&hostcache[j], &hostcache[i], sizeof(hostcache_t));
2948 memcpy(&hostcache[i], &temp, sizeof(hostcache_t));
2951 slist_sorted = true;
2954 p = Draw_CachePic ("gfx/p_multi.lmp");
2955 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
2956 for (n = 0; n < hostCacheCount; n++)
2958 if (hostcache[n].maxusers)
2959 sprintf(string, "%-15.15s %-15.15s %2u/%2u\n", hostcache[n].name, hostcache[n].map, hostcache[n].users, hostcache[n].maxusers);
2961 sprintf(string, "%-15.15s %-15.15s\n", hostcache[n].name, hostcache[n].map);
2962 M_Print (16, 32 + 8*n, string);
2964 M_DrawCharacter (0, 32 + slist_cursor*8, 12+((int)(realtime*4)&1));
2966 if (*m_return_reason)
2967 M_PrintWhite (16, 148, m_return_reason);
2971 void M_ServerList_Key (int k)
2976 M_Menu_LanConfig_f ();
2985 S_LocalSound ("misc/menu1.wav");
2987 if (slist_cursor < 0)
2988 slist_cursor = hostCacheCount - 1;
2993 S_LocalSound ("misc/menu1.wav");
2995 if (slist_cursor >= hostCacheCount)
3000 S_LocalSound ("misc/menu2.wav");
3001 m_return_state = m_state;
3002 m_return_onerror = true;
3003 slist_sorted = false;
3004 key_dest = key_game;
3006 Cbuf_AddText ( va ("connect \"%s\"\n", hostcache[slist_cursor].cname) );
3015 //=============================================================================
3016 /* Menu Subsystem */
3021 Cmd_AddCommand ("togglemenu", M_ToggleMenu_f);
3023 Cmd_AddCommand ("menu_main", M_Menu_Main_f);
3024 Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f);
3025 Cmd_AddCommand ("menu_load", M_Menu_Load_f);
3026 Cmd_AddCommand ("menu_save", M_Menu_Save_f);
3027 Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f);
3028 Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
3029 Cmd_AddCommand ("menu_options", M_Menu_Options_f);
3030 Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
3031 Cmd_AddCommand ("menu_video", M_Menu_Video_f);
3032 Cmd_AddCommand ("help", M_Menu_Help_f);
3033 Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
3035 if (gamemode == GAME_NEHAHRA)
3037 if (COM_FileExists("maps/neh1m4.bsp"))
3039 if (COM_FileExists("hearing.dem"))
3041 Con_Printf("Nehahra movie and game detected.\n");
3042 NehGameType = TYPE_BOTH;
3046 Con_Printf("Nehahra game detected.\n");
3047 NehGameType = TYPE_GAME;
3052 if (COM_FileExists("hearing.dem"))
3054 Con_Printf("Nehahra movie detected.\n");
3055 NehGameType = TYPE_DEMO;
3059 Con_Printf("Nehahra not found.\n");
3060 NehGameType = TYPE_GAME; // could just complain, but...
3068 if (m_state == m_none || key_dest != key_menu)
3086 case m_singleplayer:
3087 M_SinglePlayer_Draw ();
3099 M_MultiPlayer_Draw ();
3131 M_LanConfig_Draw ();
3135 M_GameOptions_Draw ();
3143 M_ServerList_Draw ();
3149 S_LocalSound ("misc/menu2.wav");
3150 m_entersound = false;
3157 void M_Keydown (int key)
3172 case m_singleplayer:
3173 M_SinglePlayer_Key (key);
3185 M_MultiPlayer_Key (key);
3197 M_Options_Key (key);
3217 M_LanConfig_Key (key);
3221 M_GameOptions_Key (key);
3229 M_ServerList_Key (key);
3235 void M_ConfigureNetSubsystem(void)
3237 // enable/disable net systems to match desired config
3239 Cbuf_AddText ("stopdemo\n");
3241 if (IPXConfig || TCPIPConfig)
3242 net_hostport = lanConfig_port;