2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
26 void (*vid_menudrawfn)(void);
27 void (*vid_menukeyfn)(int key);
35 enum m_state_e m_state;
37 void M_Menu_Main_f (void);
38 void M_Menu_SinglePlayer_f (void);
39 void M_Menu_Load_f (void);
40 void M_Menu_Save_f (void);
41 void M_Menu_MultiPlayer_f (void);
42 void M_Menu_Setup_f (void);
43 void M_Menu_Net_f (void);
44 void M_Menu_Options_f (void);
45 void M_Menu_Options_Effects_f (void);
46 void M_Menu_Keys_f (void);
47 void M_Menu_Video_f (void);
48 void M_Menu_Help_f (void);
49 void M_Menu_Quit_f (void);
50 void M_Menu_LanConfig_f (void);
51 void M_Menu_GameOptions_f (void);
52 void M_Menu_Search_f (void);
53 void M_Menu_ServerList_f (void);
55 void M_Main_Draw (void);
56 void M_SinglePlayer_Draw (void);
57 void M_Load_Draw (void);
58 void M_Save_Draw (void);
59 void M_MultiPlayer_Draw (void);
60 void M_Setup_Draw (void);
61 void M_Net_Draw (void);
62 void M_Options_Draw (void);
63 void M_Options_Effects_Draw (void);
64 void M_Keys_Draw (void);
65 void M_Video_Draw (void);
66 void M_Help_Draw (void);
67 void M_Quit_Draw (void);
68 void M_LanConfig_Draw (void);
69 void M_GameOptions_Draw (void);
70 void M_Search_Draw (void);
71 void M_ServerList_Draw (void);
73 void M_Main_Key (int key);
74 void M_SinglePlayer_Key (int key);
75 void M_Load_Key (int key);
76 void M_Save_Key (int key);
77 void M_MultiPlayer_Key (int key);
78 void M_Setup_Key (int key);
79 void M_Net_Key (int key);
80 void M_Options_Key (int key);
81 void M_Options_Effects_Key (int key);
82 void M_Keys_Key (int key);
83 void M_Video_Key (int key);
84 void M_Help_Key (int key);
85 void M_Quit_Key (int key);
86 void M_LanConfig_Key (int key);
87 void M_GameOptions_Key (int key);
88 void M_Search_Key (int key);
89 void M_ServerList_Key (int key);
91 qboolean m_entersound; // play after drawing a frame, so caching
92 // won't disrupt the sound
95 qboolean m_return_onerror;
96 char m_return_reason [32];
98 #define StartingGame (m_multiplayer_cursor == 1)
99 #define JoiningGame (m_multiplayer_cursor == 0)
100 #define IPXConfig (m_net_cursor == 0)
101 #define TCPIPConfig (m_net_cursor == 1)
103 void M_ConfigureNetSubsystem(void);
106 #define NumberOfNehahraDemos 34
111 } nehahrademonames_t;
113 nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
115 {"intro", "Prologue"},
116 {"genf", "The Beginning"},
117 {"genlab", "A Doomed Project"},
118 {"nehcre", "The New Recruits"},
119 {"maxneh", "Breakthrough"},
120 {"maxchar", "Renewal and Duty"},
121 {"crisis", "Worlds Collide"},
122 {"postcris", "Darkening Skies"},
123 {"hearing", "The Hearing"},
124 {"getjack", "On a Mexican Radio"},
125 {"prelude", "Honor and Justice"},
126 {"abase", "A Message Sent"},
127 {"effect", "The Other Side"},
128 {"uhoh", "Missing in Action"},
129 {"prepare", "The Response"},
130 {"vision", "Farsighted Eyes"},
131 {"maxturns", "Enter the Immortal"},
132 {"backlot", "Separate Ways"},
133 {"maxside", "The Ancient Runes"},
134 {"counter", "The New Initiative"},
135 {"warprep", "Ghosts to the World"},
136 {"counter1", "A Fate Worse Than Death"},
137 {"counter2", "Friendly Fire"},
138 {"counter3", "Minor Setback"},
139 {"madmax", "Scores to Settle"},
140 {"quake", "One Man"},
141 {"cthmm", "Shattered Masks"},
142 {"shades", "Deal with the Dead"},
143 {"gophil", "An Unlikely Hero"},
144 {"cstrike", "War in Hell"},
145 {"shubset", "The Conspiracy"},
146 {"shubdie", "Even Death May Die"},
147 {"newranks", "An Empty Throne"},
148 {"seal", "The Seal is Broken"}
151 float menu_x, menu_y, menu_width, menu_height;
153 void M_DrawBackground(void)
157 menu_x = (vid.conwidth - menu_width) * 0.5;
158 menu_y = (vid.conheight - menu_height) * 0.5;
159 DrawQ_Fill(0, 0, vid.conwidth, vid.conheight, 0, 0, 0, 0.5, 0);
166 Draws one solid graphics character
169 void M_DrawCharacter (float cx, float cy, int num)
174 DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
177 void M_Print (float cx, float cy, char *str)
179 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
182 void M_PrintWhite (float cx, float cy, char *str)
184 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
187 void M_ItemPrint (float cx, float cy, char *str, int unghosted)
190 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
192 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
195 void M_DrawPic (float cx, float cy, char *picname)
197 DrawQ_Pic (menu_x + cx, menu_y + cy, picname, 0, 0, 1, 1, 1, 1, 0);
200 qbyte identityTable[256];
201 qbyte translationTable[256];
203 void M_BuildTranslationTable(int top, int bottom)
206 qbyte *dest, *source;
208 for (j = 0; j < 256; j++)
209 identityTable[j] = j;
210 dest = translationTable;
211 source = identityTable;
212 memcpy (dest, source, 256);
214 // LordHavoc: corrected skin color ranges
215 if (top < 128 || (top >= 224 && top < 240)) // the artists made some backwards ranges. sigh.
216 memcpy (dest + TOP_RANGE, source + top, 16);
218 for (j=0 ; j<16 ; j++)
219 dest[TOP_RANGE+j] = source[top+15-j];
221 // LordHavoc: corrected skin color ranges
222 if (bottom < 128 || (bottom >= 224 && bottom < 240))
223 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
225 for (j=0 ; j<16 ; j++)
226 dest[BOTTOM_RANGE+j] = source[bottom+15-j];
230 void M_DrawTextBox (float x, float y, float width, float height)
238 M_DrawPic (cx, cy, "gfx/box_tl.lmp");
239 for (n = 0; n < height; n++)
242 M_DrawPic (cx, cy, "gfx/box_ml.lmp");
244 M_DrawPic (cx, cy+8, "gfx/box_bl.lmp");
251 M_DrawPic (cx, cy, "gfx/box_tm.lmp");
252 for (n = 0; n < height; n++)
256 M_DrawPic (cx, cy, "gfx/box_mm2.lmp");
258 M_DrawPic (cx, cy, "gfx/box_mm.lmp");
260 M_DrawPic (cx, cy+8, "gfx/box_bm.lmp");
267 M_DrawPic (cx, cy, "gfx/box_tr.lmp");
268 for (n = 0; n < height; n++)
271 M_DrawPic (cx, cy, "gfx/box_mr.lmp");
273 M_DrawPic (cx, cy+8, "gfx/box_br.lmp");
276 //=============================================================================
285 void M_ToggleMenu_f (void)
289 if (key_dest == key_menu)
291 if (m_state != m_main)
300 if (key_dest == key_console)
302 Con_ToggleConsole_f ();
312 void M_Demo_Draw (void)
316 for (i=0; i < NumberOfNehahraDemos; i++)
317 M_Print (16, 16 + 8*i, NehahraDemos[i].desc);
320 M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
324 void M_Menu_Demos_f (void)
331 void M_Demo_Key (int k)
340 S_LocalSound ("misc/menu2.wav");
343 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
348 S_LocalSound ("misc/menu1.wav");
351 demo_cursor = NumberOfNehahraDemos;
356 S_LocalSound ("misc/menu1.wav");
358 if (demo_cursor > NumberOfNehahraDemos)
364 //=============================================================================
369 int MAIN_ITEMS = 4; // Nehahra: Menu Disable
371 void M_Menu_Main_f (void)
373 if (gamemode == GAME_NEHAHRA)
375 if (NehGameType == TYPE_DEMO)
377 else if (NehGameType == TYPE_GAME)
385 if (key_dest != key_menu)
387 m_save_demonum = cls.demonum;
396 void M_Main_Draw (void)
401 M_DrawPic (16, 4, "gfx/qplaque.lmp");
402 p = Draw_CachePic ("gfx/ttl_main.lmp");
403 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main.lmp");
405 if (gamemode == GAME_NEHAHRA)
407 if (NehGameType == TYPE_BOTH)
408 M_DrawPic (72, 32, "gfx/mainmenu.lmp");
409 else if (NehGameType == TYPE_GAME)
410 M_DrawPic (72, 32, "gfx/gamemenu.lmp");
412 M_DrawPic (72, 32, "gfx/demomenu.lmp");
415 M_DrawPic (72, 32, "gfx/mainmenu.lmp");
417 f = (int)(realtime * 10)%6;
419 M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i.lmp", f+1));
423 void M_Main_Key (int key)
430 cls.demonum = m_save_demonum;
431 if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
436 S_LocalSound ("misc/menu1.wav");
437 if (++m_main_cursor >= MAIN_ITEMS)
442 S_LocalSound ("misc/menu1.wav");
443 if (--m_main_cursor < 0)
444 m_main_cursor = MAIN_ITEMS - 1;
450 if (gamemode == GAME_NEHAHRA)
455 switch (m_main_cursor)
458 M_Menu_SinglePlayer_f ();
466 M_Menu_MultiPlayer_f ();
476 Cbuf_AddText ("disconnect\n");
477 Cbuf_AddText ("playdemo endcred\n");
486 switch (m_main_cursor)
489 M_Menu_SinglePlayer_f ();
493 M_Menu_MultiPlayer_f ();
503 Cbuf_AddText ("disconnect\n");
504 Cbuf_AddText ("playdemo endcred\n");
513 switch (m_main_cursor)
522 Cbuf_AddText ("disconnect\n");
523 Cbuf_AddText ("playdemo endcred\n");
539 switch (m_main_cursor)
542 M_Menu_SinglePlayer_f ();
546 M_Menu_MultiPlayer_f ();
565 //=============================================================================
566 /* SINGLE PLAYER MENU */
568 int m_singleplayer_cursor;
569 #define SINGLEPLAYER_ITEMS 3
572 void M_Menu_SinglePlayer_f (void)
575 m_state = m_singleplayer;
580 void M_SinglePlayer_Draw (void)
584 M_DrawPic (16, 4, "gfx/qplaque.lmp");
585 p = Draw_CachePic ("gfx/ttl_sgl.lmp");
587 // BloodBath doesn't have a single player mode
588 if (gamemode == GAME_BLOODBATH)
590 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl.lmp");
592 M_DrawTextBox (60, 8 * 8, 23, 4);
593 M_PrintWhite (102, 10 * 8, "BloodBath is for");
594 M_PrintWhite (83, 11 * 8, "multiplayer play only");
600 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl.lmp");
601 M_DrawPic (72, 32, "gfx/sp_menu.lmp");
603 f = (int)(realtime * 10)%6;
605 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
610 void M_SinglePlayer_Key (int key)
612 if (gamemode == GAME_BLOODBATH)
614 if (key == K_ESCAPE || key == K_ENTER)
626 S_LocalSound ("misc/menu1.wav");
627 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
628 m_singleplayer_cursor = 0;
632 S_LocalSound ("misc/menu1.wav");
633 if (--m_singleplayer_cursor < 0)
634 m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
640 switch (m_singleplayer_cursor)
645 Cbuf_AddText ("disconnect\n");
646 Cbuf_AddText ("maxplayers 1\n");
647 Cbuf_AddText ("deathmatch 0\n");
648 Cbuf_AddText ("coop 0\n");
649 if (gamemode == GAME_NEHAHRA)
650 Cbuf_AddText ("map nehstart\n");
652 Cbuf_AddText ("map start\n");
666 //=============================================================================
669 int load_cursor; // 0 < load_cursor < MAX_SAVEGAMES
671 #define MAX_SAVEGAMES 12
672 char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
673 int loadable[MAX_SAVEGAMES];
675 void M_ScanSaves (void)
678 char name[MAX_OSPATH];
683 for (i=0 ; i<MAX_SAVEGAMES ; i++)
685 strcpy (m_filenames[i], "--- UNUSED SLOT ---");
687 sprintf (name, "%s/s%i.sav", com_gamedir, i);
688 f = Qopen (name, "rz");
692 sscanf (str, "%i\n", &version);
694 strncpy (m_filenames[i], str, sizeof(m_filenames[i])-1);
696 // change _ back to space
697 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
698 if (m_filenames[i][j] == '_')
699 m_filenames[i][j] = ' ';
705 void M_Menu_Load_f (void)
714 void M_Menu_Save_f (void)
720 if (svs.maxclients != 1)
729 void M_Load_Draw (void)
734 p = Draw_CachePic ("gfx/p_load.lmp");
735 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load.lmp");
737 for (i=0 ; i< MAX_SAVEGAMES; i++)
738 M_Print (16, 32 + 8*i, m_filenames[i]);
741 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
745 void M_Save_Draw (void)
750 p = Draw_CachePic ("gfx/p_save.lmp");
751 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save.lmp");
753 for (i=0 ; i<MAX_SAVEGAMES ; i++)
754 M_Print (16, 32 + 8*i, m_filenames[i]);
757 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
761 void M_Load_Key (int k)
766 M_Menu_SinglePlayer_f ();
770 S_LocalSound ("misc/menu2.wav");
771 if (!loadable[load_cursor])
776 // issue the load command
777 Cbuf_AddText (va ("load s%i\n", load_cursor) );
782 S_LocalSound ("misc/menu1.wav");
785 load_cursor = MAX_SAVEGAMES-1;
790 S_LocalSound ("misc/menu1.wav");
792 if (load_cursor >= MAX_SAVEGAMES)
799 void M_Save_Key (int k)
804 M_Menu_SinglePlayer_f ();
810 Cbuf_AddText (va("save s%i\n", load_cursor));
815 S_LocalSound ("misc/menu1.wav");
818 load_cursor = MAX_SAVEGAMES-1;
823 S_LocalSound ("misc/menu1.wav");
825 if (load_cursor >= MAX_SAVEGAMES)
831 //=============================================================================
832 /* MULTIPLAYER MENU */
834 int m_multiplayer_cursor;
835 #define MULTIPLAYER_ITEMS 3
838 void M_Menu_MultiPlayer_f (void)
841 m_state = m_multiplayer;
846 void M_MultiPlayer_Draw (void)
851 M_DrawPic (16, 4, "gfx/qplaque.lmp");
852 p = Draw_CachePic ("gfx/p_multi.lmp");
853 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
854 M_DrawPic (72, 32, "gfx/mp_menu.lmp");
856 f = (int)(realtime * 10)%6;
858 M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
860 if (ipxAvailable || tcpipAvailable)
862 M_PrintWhite ((320/2) - ((27*8)/2), 148, "No Communications Available");
866 void M_MultiPlayer_Key (int key)
875 S_LocalSound ("misc/menu1.wav");
876 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
877 m_multiplayer_cursor = 0;
881 S_LocalSound ("misc/menu1.wav");
882 if (--m_multiplayer_cursor < 0)
883 m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
888 switch (m_multiplayer_cursor)
891 if (ipxAvailable || tcpipAvailable)
896 if (ipxAvailable || tcpipAvailable)
907 //=============================================================================
910 int setup_cursor = 4;
911 int setup_cursor_table[] = {40, 56, 80, 104, 140};
913 char setup_hostname[16];
914 char setup_myname[16];
920 #define NUM_SETUP_CMDS 5
922 void M_Menu_Setup_f (void)
927 strcpy(setup_myname, cl_name.string);
928 strcpy(setup_hostname, hostname.string);
929 setup_top = setup_oldtop = cl_color.integer >> 4;
930 setup_bottom = setup_oldbottom = cl_color.integer & 15;
933 // LordHavoc: rewrote this code greatly
934 void M_MenuPlayerTranslate (qbyte *translation)
937 unsigned int trans[4096];
940 p = W_GetLumpName ("gfx/menuplyr.lmp");
943 c = p->width * p->height;
946 Con_Printf("M_MenuPlayerTranslate: image larger than 4096 pixel buffer\n");
950 for (i = 0;i < c;i++)
951 trans[i] = d_8to24table[translation[((qbyte *)p->data)[i]]];
953 Draw_NewPic("gfx/menuplyr.lmp", p->width, p->height, true, (qbyte *)trans);
956 void M_Setup_Draw (void)
960 M_DrawPic (16, 4, "gfx/qplaque.lmp");
961 p = Draw_CachePic ("gfx/p_multi.lmp");
962 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
964 M_Print (64, 40, "Hostname");
965 M_DrawTextBox (160, 32, 16, 1);
966 M_Print (168, 40, setup_hostname);
968 M_Print (64, 56, "Your name");
969 M_DrawTextBox (160, 48, 16, 1);
970 M_Print (168, 56, setup_myname);
972 M_Print (64, 80, "Shirt color");
973 M_Print (64, 104, "Pants color");
975 M_DrawTextBox (64, 140-8, 14, 1);
976 M_Print (72, 140, "Accept Changes");
978 M_DrawPic (160, 64, "gfx/bigbox.lmp");
980 // LordHavoc: rewrote this code greatly
981 M_BuildTranslationTable (setup_top*16, setup_bottom*16);
982 M_MenuPlayerTranslate (translationTable);
983 M_DrawPic (172, 72, "gfx/menuplyr.lmp");
985 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
987 if (setup_cursor == 0)
988 M_DrawCharacter (168 + 8*strlen(setup_hostname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
990 if (setup_cursor == 1)
991 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
995 void M_Setup_Key (int k)
1002 M_Menu_MultiPlayer_f ();
1006 S_LocalSound ("misc/menu1.wav");
1008 if (setup_cursor < 0)
1009 setup_cursor = NUM_SETUP_CMDS-1;
1013 S_LocalSound ("misc/menu1.wav");
1015 if (setup_cursor >= NUM_SETUP_CMDS)
1020 if (setup_cursor < 2)
1022 S_LocalSound ("misc/menu3.wav");
1023 if (setup_cursor == 2)
1024 setup_top = setup_top - 1;
1025 if (setup_cursor == 3)
1026 setup_bottom = setup_bottom - 1;
1029 if (setup_cursor < 2)
1032 S_LocalSound ("misc/menu3.wav");
1033 if (setup_cursor == 2)
1034 setup_top = setup_top + 1;
1035 if (setup_cursor == 3)
1036 setup_bottom = setup_bottom + 1;
1040 if (setup_cursor == 0 || setup_cursor == 1)
1043 if (setup_cursor == 2 || setup_cursor == 3)
1046 // setup_cursor == 4 (OK)
1047 if (strcmp(cl_name.string, setup_myname) != 0)
1048 Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1049 if (strcmp(hostname.string, setup_hostname) != 0)
1050 Cvar_Set("hostname", setup_hostname);
1051 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1052 Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1053 m_entersound = true;
1054 M_Menu_MultiPlayer_f ();
1058 if (setup_cursor == 0)
1060 if (strlen(setup_hostname))
1061 setup_hostname[strlen(setup_hostname)-1] = 0;
1064 if (setup_cursor == 1)
1066 if (strlen(setup_myname))
1067 setup_myname[strlen(setup_myname)-1] = 0;
1072 if (k < 32 || k > 127)
1074 if (setup_cursor == 0)
1076 l = strlen(setup_hostname);
1079 setup_hostname[l+1] = 0;
1080 setup_hostname[l] = k;
1083 if (setup_cursor == 1)
1085 l = strlen(setup_myname);
1088 setup_myname[l+1] = 0;
1089 setup_myname[l] = k;
1098 if (setup_bottom > 13)
1100 if (setup_bottom < 0)
1104 //=============================================================================
1109 int m_net_saveHeight;
1111 char *net_helpMessage [] =
1113 /* .........1.........2.... */
1114 " Novell network LANs ",
1115 " or Windows 95 DOS-box. ",
1117 "(LAN=Local Area Network)",
1119 " Commonly used to play ",
1120 " over the Internet, but ",
1121 " also used on a Local ",
1125 void M_Menu_Net_f (void)
1127 key_dest = key_menu;
1129 m_entersound = true;
1132 if (m_net_cursor >= m_net_items)
1135 M_Net_Key (K_DOWNARROW);
1139 void M_Net_Draw (void)
1144 M_DrawPic (16, 4, "gfx/qplaque.lmp");
1145 p = Draw_CachePic ("gfx/p_multi.lmp");
1146 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
1151 M_DrawPic (72, f, "gfx/netmen3.lmp");
1153 M_DrawPic (72, f, "gfx/dim_ipx.lmp");
1157 M_DrawPic (72, f, "gfx/netmen4.lmp");
1159 M_DrawPic (72, f, "gfx/dim_tcp.lmp");
1161 if (m_net_items == 5) // JDC, could just be removed
1164 M_DrawPic (72, f, "gfx/netmen5.lmp");
1168 M_DrawTextBox (f, 134, 24, 4);
1170 M_Print (f, 142, net_helpMessage[m_net_cursor*4+0]);
1171 M_Print (f, 150, net_helpMessage[m_net_cursor*4+1]);
1173 f = (int)(realtime * 10)%6;
1174 M_DrawPic (54, 32 + m_net_cursor * 20, va("gfx/menudot%i.lmp", f+1));
1178 void M_Net_Key (int k)
1184 M_Menu_MultiPlayer_f ();
1188 S_LocalSound ("misc/menu1.wav");
1189 if (++m_net_cursor >= m_net_items)
1194 S_LocalSound ("misc/menu1.wav");
1195 if (--m_net_cursor < 0)
1196 m_net_cursor = m_net_items - 1;
1200 m_entersound = true;
1202 switch (m_net_cursor)
1205 M_Menu_LanConfig_f ();
1209 M_Menu_LanConfig_f ();
1218 if (m_net_cursor == 0 && !ipxAvailable)
1220 if (m_net_cursor == 1 && !tcpipAvailable)
1224 //=============================================================================
1227 #define SLIDER_RANGE 10
1229 void M_DrawSlider (int x, int y, float range)
1237 M_DrawCharacter (x-8, y, 128);
1238 for (i=0 ; i<SLIDER_RANGE ; i++)
1239 M_DrawCharacter (x + i*8, y, 129);
1240 M_DrawCharacter (x+i*8, y, 130);
1241 M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1244 void M_DrawCheckbox (int x, int y, int on)
1247 M_Print (x, y, "on");
1249 M_Print (x, y, "off");
1253 #define OPTIONS_ITEMS 27
1257 void M_Menu_Options_f (void)
1259 key_dest = key_menu;
1260 m_state = m_options;
1261 m_entersound = true;
1265 void M_Menu_Options_AdjustSliders (int dir)
1267 S_LocalSound ("misc/menu3.wav");
1269 switch (options_cursor)
1272 Cvar_SetValueQuick (&scr_2dresolution, bound(0, scr_2dresolution.value + dir * 0.2, 1));
1275 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1278 Cvar_SetValueQuick (&r_skyquality, bound(0, r_skyquality.integer + dir, 2));
1281 Cvar_SetValueQuick (&v_overbrightbits, bound(0, v_overbrightbits.integer + dir, 4));
1284 Cvar_SetValueQuick (&gl_combine, !gl_combine.integer);
1287 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1290 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
1293 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.25, 5));
1296 Cvar_SetValueQuick (&v_contrast, bound(0.5, v_contrast.value + dir * 0.25, 5));
1299 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
1301 case 15: // music volume
1303 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 1.0, 1));
1305 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1308 case 16: // sfx volume
1309 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1312 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 5));
1315 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1317 case 19: // show framerate
1318 Cvar_SetValueQuick (&showfps, !showfps.integer);
1320 case 20: // always run
1321 if (cl_forwardspeed.value > 200)
1323 Cvar_SetValueQuick (&cl_forwardspeed, 200);
1324 Cvar_SetValueQuick (&cl_backspeed, 200);
1328 Cvar_SetValueQuick (&cl_forwardspeed, 400);
1329 Cvar_SetValueQuick (&cl_backspeed, 400);
1332 case 21: // lookspring
1333 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1335 case 22: // lookstrafe
1336 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1338 case 23: // mouse speed
1339 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1341 case 24: // mouse look
1342 Cvar_SetValueQuick (&freelook, !freelook.integer);
1344 case 25: // invert mouse
1345 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1347 case 26: // windowed mouse
1348 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1353 void M_Options_Draw (void)
1358 M_DrawPic(16, 4, "gfx/qplaque.lmp");
1359 p = Draw_CachePic("gfx/p_option.lmp");
1360 M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1363 M_Print(16, y, " Customize controls");y += 8;
1364 M_Print(16, y, " Go to console");y += 8;
1365 M_Print(16, y, " Reset to defaults");y += 8;
1366 M_ItemPrint(16, y, " Video Options", vid_menudrawfn != NULL);y += 8;
1367 M_Print(16, y, " Effects Options");y += 8;
1368 M_Print(16, y, " 2D Resolution");M_DrawSlider(220, y, scr_2dresolution.value);y += 8;
1369 M_Print(16, y, " Screen size");M_DrawSlider(220, y, (scr_viewsize.value - 30) /(120 - 30));y += 8;
1370 M_Print(16, y, " Sky Quality");M_DrawSlider(220, y, r_skyquality.value / 2);y += 8;
1371 M_Print(16, y, " Overbright Bits");M_DrawSlider(220, y, (v_overbrightbits.value) / 4);y += 8;
1372 M_Print(16, y, " Texture Combine");M_DrawCheckbox(220, y, gl_combine.integer);y += 8;
1373 M_Print(16, y, " Dithering");M_DrawCheckbox(220, y, gl_dither.integer);y += 8;
1374 M_ItemPrint(16, y, "Hardware Gamma Control", hardwaregammasupported);M_DrawCheckbox(220, y, v_hwgamma.integer);y += 8;
1375 M_ItemPrint(16, y, " Gamma", v_hwgamma.integer);M_DrawSlider(220, y, (v_gamma.value - 1) / 4);y += 8;
1376 M_Print(16, y, " Contrast");M_DrawSlider(220, y, (v_contrast.value - 0.5) / (5 - 0.5));y += 8;
1377 M_Print(16, y, " Brightness");M_DrawSlider(220, y, v_brightness.value / 0.8);y += 8;
1378 M_ItemPrint(16, y, " CD Music Volume", cdaudioinitialized);M_DrawSlider(220, y, bgmvolume.value);y += 8;
1379 M_ItemPrint(16, y, " Sound Volume", snd_initialized);M_DrawSlider(220, y, volume.value);y += 8;
1380 M_Print(16, y, " Crosshair");M_DrawSlider(220, y, crosshair.value / 5);y += 8;
1381 M_Print(16, y, " Crosshair Size");M_DrawSlider(220, y, (crosshair_size.value - 1) / 4);y += 8;
1382 M_Print(16, y, " Show Framerate");M_DrawCheckbox(220, y, showfps.integer);y += 8;
1383 M_Print(16, y, " Always Run");M_DrawCheckbox(220, y, cl_forwardspeed.value > 200);y += 8;
1384 M_Print(16, y, " Lookspring");M_DrawCheckbox(220, y, lookspring.integer);y += 8;
1385 M_Print(16, y, " Lookstrafe");M_DrawCheckbox(220, y, lookstrafe.integer);y += 8;
1386 M_Print(16, y, " Mouse Speed");M_DrawSlider(220, y, (sensitivity.value - 1)/50);y += 8;
1387 M_Print(16, y, " Mouse Look");M_DrawCheckbox(220, y, freelook.integer);y += 8;
1388 M_Print(16, y, " Invert Mouse");M_DrawCheckbox(220, y, m_pitch.value < 0);y += 8;
1389 M_Print(16, y, " Use Mouse");M_DrawCheckbox(220, y, vid_mouse.integer);y += 8;
1392 M_DrawCharacter(200, 32 + options_cursor*8, 12+((int)(realtime*4)&1));
1396 void M_Options_Key (int k)
1405 m_entersound = true;
1406 switch (options_cursor)
1413 Con_ToggleConsole_f ();
1416 Cbuf_AddText ("exec default.cfg\n");
1423 M_Menu_Options_Effects_f ();
1426 M_Menu_Options_AdjustSliders (1);
1432 S_LocalSound ("misc/menu1.wav");
1434 if (options_cursor < 0)
1435 options_cursor = OPTIONS_ITEMS-1;
1439 S_LocalSound ("misc/menu1.wav");
1441 if (options_cursor >= OPTIONS_ITEMS)
1446 M_Menu_Options_AdjustSliders (-1);
1450 M_Menu_Options_AdjustSliders (1);
1455 #define OPTIONS_EFFECTS_ITEMS 11
1457 int options_effects_cursor;
1459 void M_Menu_Options_Effects_f (void)
1461 key_dest = key_menu;
1462 m_state = m_options_effects;
1463 m_entersound = true;
1467 extern cvar_t cl_particles;
1468 extern cvar_t cl_explosions;
1469 extern cvar_t cl_stainmaps;
1470 extern cvar_t r_lightmodels;
1471 extern cvar_t cl_particles_bulletimpacts;
1472 extern cvar_t cl_particles_smoke;
1473 extern cvar_t cl_particles_sparks;
1474 extern cvar_t cl_particles_bubbles;
1475 extern cvar_t cl_particles_blood;
1476 extern cvar_t cl_particles_blood_size;
1477 extern cvar_t cl_particles_blood_alpha;
1479 void M_Menu_Options_Effects_AdjustSliders (int dir)
1481 S_LocalSound ("misc/menu3.wav");
1483 switch (options_effects_cursor)
1486 Cvar_SetValueQuick (&r_lightmodels, !r_lightmodels.integer);
1489 Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1492 Cvar_SetValueQuick (&cl_explosions, !cl_explosions.integer);
1495 Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1498 Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1501 Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1504 Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1507 Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1510 Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1513 Cvar_SetValueQuick (&cl_particles_blood_size, bound(2, cl_particles_blood_size.value + dir * 1, 20));
1516 Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1521 void M_Options_Effects_Draw (void)
1526 M_DrawPic(16, 4, "gfx/qplaque.lmp");
1527 p = Draw_CachePic("gfx/p_option.lmp");
1528 M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1531 M_Print(16, y, " Model Lighting");M_DrawCheckbox(220, y, r_lightmodels.integer);y += 8;
1532 M_Print(16, y, " Particles");M_DrawCheckbox(220, y, cl_particles.integer);y += 8;
1533 M_Print(16, y, " Explosions");M_DrawCheckbox(220, y, cl_explosions.integer);y += 8;
1534 M_Print(16, y, " Stainmaps");M_DrawCheckbox(220, y, cl_stainmaps.integer);y += 8;
1535 M_Print(16, y, " Bullet Impacts");M_DrawCheckbox(220, y, cl_particles_bulletimpacts.integer);y += 8;
1536 M_Print(16, y, " Smoke");M_DrawCheckbox(220, y, cl_particles_smoke.integer);y += 8;
1537 M_Print(16, y, " Sparks");M_DrawCheckbox(220, y, cl_particles_sparks.integer);y += 8;
1538 M_Print(16, y, " Bubbles");M_DrawCheckbox(220, y, cl_particles_bubbles.integer);y += 8;
1539 M_Print(16, y, " Blood");M_DrawCheckbox(220, y, cl_particles_blood.integer);y += 8;
1540 M_Print(16, y, " Blood Size");M_DrawSlider(220, y, (cl_particles_blood_size.value - 2) / 18);y += 8;
1541 M_Print(16, y, " Blood Opacity");M_DrawSlider(220, y, (cl_particles_blood_alpha.value - 0.2) / 0.8);y += 8;
1544 M_DrawCharacter(200, 32 + options_effects_cursor*8, 12+((int)(realtime*4)&1));
1548 void M_Options_Effects_Key (int k)
1557 m_entersound = true;
1558 switch (options_effects_cursor)
1565 Con_ToggleConsole_f ();
1568 Cbuf_AddText ("exec default.cfg\n");
1575 M_Menu_Options_Effects_AdjustSliders (1);
1581 S_LocalSound ("misc/menu1.wav");
1582 options_effects_cursor--;
1583 if (options_effects_cursor < 0)
1584 options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1588 S_LocalSound ("misc/menu1.wav");
1589 options_effects_cursor++;
1590 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1591 options_effects_cursor = 0;
1595 M_Menu_Options_Effects_AdjustSliders (-1);
1599 M_Menu_Options_Effects_AdjustSliders (1);
1604 //=============================================================================
1607 char *bindnames[][2] =
1610 {"+forward", "walk forward"},
1611 {"+back", "backpedal"},
1612 {"+moveleft", "step left"},
1613 {"+moveright", "step right"},
1614 {"+jump", "jump / swim up"},
1615 {"+movedown", "swim down"},
1616 {"+attack", "attack"},
1617 {"+button3", "altfire"},
1618 {"impulse 1", "Pitch Fork"},
1619 {"impulse 2", "Flare Gun"},
1620 {"impulse 3", "Shotgun"},
1621 {"impulse 4", "Machine Gun"},
1622 {"impulse 5", "Incinerator"},
1623 {"impulse 6", "Bombs"},
1624 {"impulse 7", "Aerosol Can"},
1625 {"impulse 8", "Tesla Cannon"},
1626 {"impulse 9", "Life Leech"},
1627 {"impulse 17", "Voodoo Doll"},
1628 {"impulse 11", "previous weapon"},
1629 {"impulse 10", "next weapon"},
1630 {"impulse 14", "previous item"},
1631 {"impulse 15", "next item"},
1632 {"impulse 13", "use item"},
1633 {"impulse 100", "add bot (red)"},
1634 {"impulse 101", "add bot (blue)"},
1635 {"impulse 102", "kick a bot"},
1636 {"impulse 50", "voting menu"},
1637 {"impulse 141", "identify player"},
1638 {"impulse 16", "next armor type"},
1639 {"impulse 20", "observer mode"}
1640 #else // not BLOODBATH
1641 {"+attack", "attack"},
1642 {"impulse 10", "next weapon"},
1643 {"impulse 12", "previous weapon"},
1644 {"+jump", "jump / swim up"},
1645 {"+forward", "walk forward"},
1646 {"+back", "backpedal"},
1647 {"+left", "turn left"},
1648 {"+right", "turn right"},
1650 {"+moveleft", "step left"},
1651 {"+moveright", "step right"},
1652 {"+strafe", "sidestep"},
1653 {"+lookup", "look up"},
1654 {"+lookdown", "look down"},
1655 {"centerview", "center view"},
1656 {"+mlook", "mouse look"},
1657 {"+klook", "keyboard look"},
1658 {"+moveup", "swim up"},
1659 {"+movedown", "swim down"}
1660 #endif // not BLOODBATH
1663 #define NUMCOMMANDS (sizeof(bindnames)/sizeof(bindnames[0]))
1666 typedef struct binditem_s
1668 char *command, *description;
1669 struct binditem_s *next;
1673 typedef struct bindcategory_s
1677 struct bindcategory_s *next;
1681 bindcategory_t *bindcategories = NULL;
1683 void M_ClearBinds (void)
1685 for (c = bindcategories;c;c = cnext)
1688 for (b = c->binds;b;b = bnext)
1695 bindcategories = NULL;
1698 void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
1700 for (b = &c->binds;*b;*b = &(*b)->next);
1701 *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
1702 *b->command = (char *)((*b) + 1);
1703 *b->description = *b->command + strlen(command) + 1;
1704 strcpy(*b->command, command);
1705 strcpy(*b->description, description);
1708 void M_AddBind (char *category, char *command, char *description)
1710 for (c = &bindcategories;*c;c = &(*c)->next)
1712 if (!strcmp(category, (*c)->name))
1714 M_AddBindToCategory(*c, command, description);
1718 *c = Z_Alloc(sizeof(bindcategory_t));
1719 M_AddBindToCategory(*c, command, description);
1722 void M_DefaultBinds (void)
1725 M_AddBind("movement", "+jump", "jump / swim up");
1726 M_AddBind("movement", "+forward", "walk forward");
1727 M_AddBind("movement", "+back", "backpedal");
1728 M_AddBind("movement", "+left", "turn left");
1729 M_AddBind("movement", "+right", "turn right");
1730 M_AddBind("movement", "+speed", "run");
1731 M_AddBind("movement", "+moveleft", "step left");
1732 M_AddBind("movement", "+moveright", "step right");
1733 M_AddBind("movement", "+strafe", "sidestep");
1734 M_AddBind("movement", "+lookup", "look up");
1735 M_AddBind("movement", "+lookdown", "look down");
1736 M_AddBind("movement", "centerview", "center view");
1737 M_AddBind("movement", "+mlook", "mouse look");
1738 M_AddBind("movement", "+klook", "keyboard look");
1739 M_AddBind("movement", "+moveup", "swim up");
1740 M_AddBind("movement", "+movedown", "swim down");
1741 M_AddBind("weapons", "+attack", "attack");
1742 M_AddBind("weapons", "impulse 10", "next weapon");
1743 M_AddBind("weapons", "impulse 12", "previous weapon");
1744 M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
1745 M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
1746 M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
1747 M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
1748 M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
1749 M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
1750 M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
1751 M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
1759 void M_Menu_Keys_f (void)
1761 key_dest = key_menu;
1763 m_entersound = true;
1768 void M_FindKeysForCommand (char *command, int *keys)
1774 for (j = 0;j < NUMKEYS;j++)
1779 for (j=0 ; j<256 ; j++)
1784 if (!strcmp (b, command) )
1787 if (count == NUMKEYS)
1793 void M_UnbindCommand (char *command)
1798 for (j=0 ; j<256 ; j++)
1803 if (!strcmp (b, command))
1804 Key_SetBinding (j, "");
1809 void M_Keys_Draw (void)
1815 char keystring[1024];
1817 p = Draw_CachePic ("gfx/ttl_cstm.lmp");
1818 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm.lmp");
1821 M_Print (12, 32, "Press a key or button for this action");
1823 M_Print (18, 32, "Enter to change, backspace to clear");
1825 // search for known bindings
1826 for (i=0 ; i<NUMCOMMANDS ; i++)
1830 M_Print (16, y, bindnames[i][1]);
1832 M_FindKeysForCommand (bindnames[i][0], keys);
1834 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
1836 strcpy(keystring, "???");
1840 for (j = 0;j < NUMKEYS;j++)
1845 strcat(keystring, " or ");
1846 strcat(keystring, Key_KeynumToString (keys[j]));
1850 M_Print (150, y, keystring);
1854 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
1856 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
1860 void M_Keys_Key (int k)
1867 S_LocalSound ("misc/menu1.wav");
1872 else //if (k != '`')
1874 sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
1875 Cbuf_InsertText (cmd);
1885 M_Menu_Options_f ();
1890 S_LocalSound ("misc/menu1.wav");
1892 if (keys_cursor < 0)
1893 keys_cursor = NUMCOMMANDS-1;
1898 S_LocalSound ("misc/menu1.wav");
1900 if (keys_cursor >= NUMCOMMANDS)
1904 case K_ENTER: // go into bind mode
1905 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
1906 S_LocalSound ("misc/menu2.wav");
1907 if (keys[NUMKEYS - 1] != -1)
1908 M_UnbindCommand (bindnames[keys_cursor][0]);
1912 case K_BACKSPACE: // delete bindings
1913 case K_DEL: // delete bindings
1914 S_LocalSound ("misc/menu2.wav");
1915 M_UnbindCommand (bindnames[keys_cursor][0]);
1920 //=============================================================================
1923 void M_Menu_Video_f (void)
1925 key_dest = key_menu;
1927 m_entersound = true;
1931 void M_Video_Draw (void)
1933 (*vid_menudrawfn) ();
1937 void M_Video_Key (int key)
1939 (*vid_menukeyfn) (key);
1942 //=============================================================================
1946 #define NUM_HELP_PAGES 6
1949 void M_Menu_Help_f (void)
1951 key_dest = key_menu;
1953 m_entersound = true;
1959 void M_Help_Draw (void)
1961 M_DrawPic (0, 0, va("gfx/help%i.lmp", help_page));
1965 void M_Help_Key (int key)
1975 m_entersound = true;
1976 if (++help_page >= NUM_HELP_PAGES)
1982 m_entersound = true;
1983 if (--help_page < 0)
1984 help_page = NUM_HELP_PAGES-1;
1990 //=============================================================================
1994 int m_quit_prevstate;
1995 qboolean wasInMenus;
1997 char *quitMessage [] =
1999 /* .........1.........2.... */
2001 " Are you gonna quit ",
2002 " this game just like ",
2003 " everything else? ",
2006 " Milord, methinks that ",
2007 " thou art a lowly ",
2008 " quitter. Is this true? ",
2011 " Do I need to bust your ",
2012 " face open for trying ",
2016 " Man, I oughta smack you",
2017 " for trying to quit! ",
2021 " Press Y to quit like a ",
2022 " big loser in life. ",
2023 " Press N to stay proud ",
2024 " and successful! ",
2026 " If you press Y to ",
2027 " quit, I will summon ",
2028 " Satan all over your ",
2031 " Um, Asmodeus dislikes ",
2032 " his children trying to ",
2033 " quit. Press Y to return",
2034 " to your Tinkertoys. ",
2036 " If you quit now, I'll ",
2037 " throw a blanket-party ",
2038 " for you next time! ",
2042 /* .........1.........2.... */
2044 " Tired of fragging ",
2049 " Quit now and forfeit ",
2050 " your bodycount? ",
2054 " Are you sure you ",
2059 " Off to do something ",
2064 void M_Menu_Quit_f (void)
2066 if (m_state == m_quit)
2068 wasInMenus = (key_dest == key_menu);
2069 key_dest = key_menu;
2070 m_quit_prevstate = m_state;
2072 m_entersound = true;
2073 msgNumber = rand()&3; //&7;
2077 void M_Quit_Key (int key)
2086 m_state = m_quit_prevstate;
2087 m_entersound = true;
2091 key_dest = key_game;
2098 key_dest = key_console;
2109 void M_Quit_Draw (void)
2111 M_DrawTextBox (56, 76, 24, 4);
2112 M_Print (64, 84, quitMessage[msgNumber*4+0]);
2113 M_Print (64, 92, quitMessage[msgNumber*4+1]);
2114 M_Print (64, 100, quitMessage[msgNumber*4+2]);
2115 M_Print (64, 108, quitMessage[msgNumber*4+3]);
2118 //=============================================================================
2119 /* LAN CONFIG MENU */
2121 int lanConfig_cursor = -1;
2122 int lanConfig_cursor_table [] = {72, 92, 124};
2123 #define NUM_LANCONFIG_CMDS 3
2126 char lanConfig_portname[6];
2127 char lanConfig_joinname[22];
2129 void M_Menu_LanConfig_f (void)
2131 key_dest = key_menu;
2132 m_state = m_lanconfig;
2133 m_entersound = true;
2134 if (lanConfig_cursor == -1)
2136 if (JoiningGame && TCPIPConfig)
2137 lanConfig_cursor = 2;
2139 lanConfig_cursor = 1;
2141 if (StartingGame && lanConfig_cursor == 2)
2142 lanConfig_cursor = 1;
2143 lanConfig_port = DEFAULTnet_hostport;
2144 sprintf(lanConfig_portname, "%u", lanConfig_port);
2146 m_return_onerror = false;
2147 m_return_reason[0] = 0;
2151 void M_LanConfig_Draw (void)
2158 M_DrawPic (16, 4, "gfx/qplaque.lmp");
2159 p = Draw_CachePic ("gfx/p_multi.lmp");
2160 basex = (320-p->width)/2;
2161 M_DrawPic (basex, 4, "gfx/p_multi.lmp");
2164 startJoin = "New Game";
2166 startJoin = "Join Game";
2170 protocol = "TCP/IP";
2171 M_Print (basex, 32, va ("%s - %s", startJoin, protocol));
2174 M_Print (basex, 52, "Address:");
2176 M_Print (basex+9*8, 52, my_ipx_address);
2178 M_Print (basex+9*8, 52, my_tcpip_address);
2180 M_Print (basex, lanConfig_cursor_table[0], "Port");
2181 M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
2182 M_Print (basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
2186 M_Print (basex, lanConfig_cursor_table[1], "Search for local games...");
2187 M_Print (basex, 108, "Join game at:");
2188 M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1);
2189 M_Print (basex+16, lanConfig_cursor_table[2], lanConfig_joinname);
2193 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
2194 M_Print (basex+8, lanConfig_cursor_table[1], "OK");
2197 M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
2199 if (lanConfig_cursor == 0)
2200 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1));
2202 if (lanConfig_cursor == 2)
2203 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1));
2205 if (*m_return_reason)
2206 M_PrintWhite (basex, 148, m_return_reason);
2210 void M_LanConfig_Key (int key)
2221 S_LocalSound ("misc/menu1.wav");
2223 if (lanConfig_cursor < 0)
2224 lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
2228 S_LocalSound ("misc/menu1.wav");
2230 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
2231 lanConfig_cursor = 0;
2235 if (lanConfig_cursor == 0)
2238 m_entersound = true;
2240 M_ConfigureNetSubsystem ();
2242 if (lanConfig_cursor == 1)
2246 M_Menu_GameOptions_f ();
2253 if (lanConfig_cursor == 2)
2255 m_return_state = m_state;
2256 m_return_onerror = true;
2257 key_dest = key_game;
2259 Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
2266 if (lanConfig_cursor == 0)
2268 if (strlen(lanConfig_portname))
2269 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
2272 if (lanConfig_cursor == 2)
2274 if (strlen(lanConfig_joinname))
2275 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
2280 if (key < 32 || key > 127)
2283 if (lanConfig_cursor == 2)
2285 l = strlen(lanConfig_joinname);
2288 lanConfig_joinname[l+1] = 0;
2289 lanConfig_joinname[l] = key;
2293 if (key < '0' || key > '9')
2295 if (lanConfig_cursor == 0)
2297 l = strlen(lanConfig_portname);
2300 lanConfig_portname[l+1] = 0;
2301 lanConfig_portname[l] = key;
2306 if (StartingGame && lanConfig_cursor == 2)
2308 if (key == K_UPARROW)
2309 lanConfig_cursor = 1;
2311 lanConfig_cursor = 0;
2314 l = atoi(lanConfig_portname);
2319 sprintf(lanConfig_portname, "%u", lanConfig_port);
2322 //=============================================================================
2323 /* GAME OPTIONS MENU */
2342 episode_t *episodes;
2347 level_t quakelevels[] =
2349 {"start", "Entrance"}, // 0
2351 {"e1m1", "Slipgate Complex"}, // 1
2352 {"e1m2", "Castle of the Damned"},
2353 {"e1m3", "The Necropolis"},
2354 {"e1m4", "The Grisly Grotto"},
2355 {"e1m5", "Gloom Keep"},
2356 {"e1m6", "The Door To Chthon"},
2357 {"e1m7", "The House of Chthon"},
2358 {"e1m8", "Ziggurat Vertigo"},
2360 {"e2m1", "The Installation"}, // 9
2361 {"e2m2", "Ogre Citadel"},
2362 {"e2m3", "Crypt of Decay"},
2363 {"e2m4", "The Ebon Fortress"},
2364 {"e2m5", "The Wizard's Manse"},
2365 {"e2m6", "The Dismal Oubliette"},
2366 {"e2m7", "Underearth"},
2368 {"e3m1", "Termination Central"}, // 16
2369 {"e3m2", "The Vaults of Zin"},
2370 {"e3m3", "The Tomb of Terror"},
2371 {"e3m4", "Satan's Dark Delight"},
2372 {"e3m5", "Wind Tunnels"},
2373 {"e3m6", "Chambers of Torment"},
2374 {"e3m7", "The Haunted Halls"},
2376 {"e4m1", "The Sewage System"}, // 23
2377 {"e4m2", "The Tower of Despair"},
2378 {"e4m3", "The Elder God Shrine"},
2379 {"e4m4", "The Palace of Hate"},
2380 {"e4m5", "Hell's Atrium"},
2381 {"e4m6", "The Pain Maze"},
2382 {"e4m7", "Azure Agony"},
2383 {"e4m8", "The Nameless City"},
2385 {"end", "Shub-Niggurath's Pit"}, // 31
2387 {"dm1", "Place of Two Deaths"}, // 32
2388 {"dm2", "Claustrophobopolis"},
2389 {"dm3", "The Abandoned Base"},
2390 {"dm4", "The Bad Place"},
2391 {"dm5", "The Cistern"},
2392 {"dm6", "The Dark Zone"}
2395 episode_t quakeepisodes[] =
2397 {"Welcome to Quake", 0, 1},
2398 {"Doomed Dimension", 1, 8},
2399 {"Realm of Black Magic", 9, 7},
2400 {"Netherworld", 16, 7},
2401 {"The Elder World", 23, 8},
2402 {"Final Level", 31, 1},
2403 {"Deathmatch Arena", 32, 6}
2406 //MED 01/06/97 added hipnotic levels
2407 level_t hipnoticlevels[] =
2409 {"start", "Command HQ"}, // 0
2411 {"hip1m1", "The Pumping Station"}, // 1
2412 {"hip1m2", "Storage Facility"},
2413 {"hip1m3", "The Lost Mine"},
2414 {"hip1m4", "Research Facility"},
2415 {"hip1m5", "Military Complex"},
2417 {"hip2m1", "Ancient Realms"}, // 6
2418 {"hip2m2", "The Black Cathedral"},
2419 {"hip2m3", "The Catacombs"},
2420 {"hip2m4", "The Crypt"},
2421 {"hip2m5", "Mortum's Keep"},
2422 {"hip2m6", "The Gremlin's Domain"},
2424 {"hip3m1", "Tur Torment"}, // 12
2425 {"hip3m2", "Pandemonium"},
2426 {"hip3m3", "Limbo"},
2427 {"hip3m4", "The Gauntlet"},
2429 {"hipend", "Armagon's Lair"}, // 16
2431 {"hipdm1", "The Edge of Oblivion"} // 17
2434 //MED 01/06/97 added hipnotic episodes
2435 episode_t hipnoticepisodes[] =
2437 {"Scourge of Armagon", 0, 1},
2438 {"Fortress of the Dead", 1, 5},
2439 {"Dominion of Darkness", 6, 6},
2440 {"The Rift", 12, 4},
2441 {"Final Level", 16, 1},
2442 {"Deathmatch Arena", 17, 1}
2445 //PGM 01/07/97 added rogue levels
2446 //PGM 03/02/97 added dmatch level
2447 level_t roguelevels[] =
2449 {"start", "Split Decision"},
2450 {"r1m1", "Deviant's Domain"},
2451 {"r1m2", "Dread Portal"},
2452 {"r1m3", "Judgement Call"},
2453 {"r1m4", "Cave of Death"},
2454 {"r1m5", "Towers of Wrath"},
2455 {"r1m6", "Temple of Pain"},
2456 {"r1m7", "Tomb of the Overlord"},
2457 {"r2m1", "Tempus Fugit"},
2458 {"r2m2", "Elemental Fury I"},
2459 {"r2m3", "Elemental Fury II"},
2460 {"r2m4", "Curse of Osiris"},
2461 {"r2m5", "Wizard's Keep"},
2462 {"r2m6", "Blood Sacrifice"},
2463 {"r2m7", "Last Bastion"},
2464 {"r2m8", "Source of Evil"},
2465 {"ctf1", "Division of Change"}
2468 //PGM 01/07/97 added rogue episodes
2469 //PGM 03/02/97 added dmatch episode
2470 episode_t rogueepisodes[] =
2472 {"Introduction", 0, 1},
2473 {"Hell's Fortress", 1, 7},
2474 {"Corridors of Time", 8, 8},
2475 {"Deathmatch Arena", 16, 1}
2478 level_t nehahralevels[] =
2480 {"nehstart", "Welcome to Nehahra"},
2481 {"neh1m1", "Forge City1: Slipgates"},
2482 {"neh1m2", "Forge City2: Boiler"},
2483 {"neh1m3", "Forge City3: Escape"},
2484 {"neh1m4", "Grind Core"},
2485 {"neh1m5", "Industrial Silence"},
2486 {"neh1m6", "Locked-Up Anger"},
2487 {"neh1m7", "Wanderer of the Wastes"},
2488 {"neh1m8", "Artemis System Net"},
2489 {"neh1m9", "To the Death"},
2490 {"neh2m1", "The Gates of Ghoro"},
2491 {"neh2m2", "Sacred Trinity"},
2492 {"neh2m3", "Realm of the Ancients"},
2493 {"neh2m4", "Temple of the Ancients"},
2494 {"neh2m5", "Dreams Made Flesh"},
2495 {"neh2m6", "Your Last Cup of Sorrow"},
2496 {"nehsec", "Ogre's Bane"},
2497 {"nehahra", "Nehahra's Den"},
2498 {"nehend", "Quintessence"}
2501 episode_t nehahraepisodes[] =
2503 {"Welcome to Nehahra", 0, 1},
2504 {"The Fall of Forge", 1, 9},
2505 {"The Outlands", 10, 7},
2506 {"Dimension of the Lost", 17, 2}
2509 // Map list for BloodBath
2510 level_t bloodbathlevels[] =
2512 {"bb1", "The Stronghold"},
2513 {"bb2", "Winter Wonderland"},
2515 {"bb4", "The Tower"},
2517 {"bb6", "Twin Fortress"},
2519 {"bb8", "Fun With Heads"},
2520 {"e1m1", "Cradle to Grave"},
2521 {"e1m7", "Altar of Stone"},
2523 {"dm1", "Monolith Building 11"},
2526 {"e6m8", "Beauty and the Beast"},
2528 {"cpbb01", "Crypt of Despair"},
2529 {"cpbb02", "Pits of Blood"},
2530 {"cpbb03", "Unholy Cathedral"},
2531 {"cpbb04", "Deadly Inspirations"},
2533 {"b2a15", "Area 15 (B2)"},
2534 {"barena", "Blood Arena"},
2535 {"bkeep", "Blood Keep"},
2536 {"bstar", "Brown Star"},
2537 {"crypt", "The Crypt"},
2539 {"bb3_2k1", "Bodies Infusion"},
2540 {"qbb1", "The Confluence"},
2541 {"qbb2", "KathartiK"},
2542 {"qbb3", "Caleb's Woodland Retreat"},
2543 {"ded_simp", "Dead Simple"},
2544 {"dranzbb6", "Black Coffee"},
2545 {"qe1m7", "The House of Chthon"}
2548 episode_t bloodbathepisodes[] =
2551 {"Plasma Pack", 10, 4},
2552 {"Cryptic Passage", 14, 4},
2554 {"BloodBath", 23, 7}
2557 gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
2558 gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
2559 gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
2560 gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
2561 gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
2562 gamelevels_t bloodbathgame = {"BloodBath", bloodbathlevels, bloodbathepisodes, 5};
2567 gamelevels_t *notregistered;
2568 gamelevels_t *registered;
2572 gameinfo_t gamelist[] =
2574 {GAME_NORMAL, &sharewarequakegame, ®isteredquakegame},
2575 {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
2576 {GAME_ROGUE, &roguegame, &roguegame},
2577 {GAME_NEHAHRA, &nehahragame, &nehahragame},
2578 {GAME_FIENDARENA, &sharewarequakegame, ®isteredquakegame},
2579 {GAME_ZYMOTIC, &sharewarequakegame, ®isteredquakegame},
2580 {GAME_BLOODBATH, &bloodbathgame, &bloodbathgame},
2581 {-1, &sharewarequakegame, ®isteredquakegame} // final fallback
2584 gamelevels_t *lookupgameinfo(void)
2587 for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
2588 if (registered.integer)
2589 return gamelist[i].registered;
2591 return gamelist[i].notregistered;
2597 qboolean m_serverInfoMessage = false;
2598 double m_serverInfoMessageTime;
2600 void M_Menu_GameOptions_f (void)
2602 key_dest = key_menu;
2603 m_state = m_gameoptions;
2604 m_entersound = true;
2605 if (maxplayers == 0)
2606 maxplayers = svs.maxclients;
2608 maxplayers = svs.maxclientslimit;
2612 int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 112, 120};
2613 #define NUM_GAMEOPTIONS 9
2614 int gameoptions_cursor;
2616 void M_GameOptions_Draw (void)
2622 M_DrawPic (16, 4, "gfx/qplaque.lmp");
2623 p = Draw_CachePic ("gfx/p_multi.lmp");
2624 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
2626 M_DrawTextBox (152, 32, 10, 1);
2627 M_Print (160, 40, "begin game");
2629 M_Print (0, 56, " Max players");
2630 M_Print (160, 56, va("%i", maxplayers) );
2632 M_Print (0, 64, " Game Type");
2633 if (gamemode == GAME_BLOODBATH)
2635 if (!deathmatch.integer)
2636 Cvar_SetValue("deathmatch", 1);
2637 if (deathmatch.integer == 2)
2638 M_Print (160, 64, "Capture the Flag");
2640 M_Print (160, 64, "Blood Bath");
2644 if (!coop.integer && !deathmatch.integer)
2645 Cvar_SetValue("deathmatch", 1);
2647 M_Print (160, 64, "Cooperative");
2649 M_Print (160, 64, "Deathmatch");
2652 M_Print (0, 72, " Teamplay");
2653 if (gamemode == GAME_ROGUE)
2657 switch((int)teamplay.integer)
2659 case 1: msg = "No Friendly Fire"; break;
2660 case 2: msg = "Friendly Fire"; break;
2661 case 3: msg = "Tag"; break;
2662 case 4: msg = "Capture the Flag"; break;
2663 case 5: msg = "One Flag CTF"; break;
2664 case 6: msg = "Three Team CTF"; break;
2665 default: msg = "Off"; break;
2667 M_Print (160, 72, msg);
2669 else if (gamemode == GAME_BLOODBATH)
2673 switch (teamplay.integer)
2675 case 0: msg = "Off"; break;
2676 case 2: msg = "Friendly Fire"; break;
2677 default: msg = "No Friendly Fire"; break;
2679 M_Print (160, 72, msg);
2685 switch((int)teamplay.integer)
2687 case 1: msg = "No Friendly Fire"; break;
2688 case 2: msg = "Friendly Fire"; break;
2689 default: msg = "Off"; break;
2691 M_Print (160, 72, msg);
2694 M_Print (0, 80, " Skill");
2695 if (skill.integer == 0)
2696 M_Print (160, 80, "Easy difficulty");
2697 else if (skill.integer == 1)
2698 M_Print (160, 80, "Normal difficulty");
2699 else if (skill.integer == 2)
2700 M_Print (160, 80, "Hard difficulty");
2702 M_Print (160, 80, "Nightmare difficulty");
2704 M_Print (0, 88, " Frag Limit");
2705 if (fraglimit.integer == 0)
2706 M_Print (160, 88, "none");
2708 M_Print (160, 88, va("%i frags", fraglimit.integer));
2710 M_Print (0, 96, " Time Limit");
2711 if (timelimit.integer == 0)
2712 M_Print (160, 96, "none");
2714 M_Print (160, 96, va("%i minutes", timelimit.integer));
2716 g = lookupgameinfo();
2718 M_Print (0, 112, " Episode");
2719 M_Print (160, 112, g->episodes[startepisode].description);
2721 M_Print (0, 120, " Level");
2722 M_Print (160, 120, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
2723 M_Print (160, 128, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
2726 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
2728 if (m_serverInfoMessage)
2730 if ((realtime - m_serverInfoMessageTime) < 5.0)
2733 M_DrawTextBox (x, 138, 24, 4);
2735 M_Print (x, 146, " More than 64 players?? ");
2736 M_Print (x, 154, " First, question your ");
2737 M_Print (x, 162, " sanity, then email ");
2738 M_Print (x, 170, " havoc@gamevisions.com ");
2742 m_serverInfoMessage = false;
2748 void M_NetStart_Change (int dir)
2753 switch (gameoptions_cursor)
2757 if (maxplayers > svs.maxclientslimit)
2759 maxplayers = svs.maxclientslimit;
2760 m_serverInfoMessage = true;
2761 m_serverInfoMessageTime = realtime;
2768 if (gamemode == GAME_BLOODBATH)
2770 if (deathmatch.integer == 2) // changing from CTF to BloodBath
2771 Cvar_SetValueQuick (&deathmatch, 0);
2772 else // changing from BloodBath to CTF
2773 Cvar_SetValueQuick (&deathmatch, 2);
2777 if (deathmatch.integer) // changing from deathmatch to coop
2779 Cvar_SetValueQuick (&coop, 1);
2780 Cvar_SetValueQuick (&deathmatch, 0);
2782 else // changing from coop to deathmatch
2784 Cvar_SetValueQuick (&coop, 0);
2785 Cvar_SetValueQuick (&deathmatch, 1);
2791 if (gamemode == GAME_ROGUE)
2796 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
2797 if (teamplay.integer > count)
2798 Cvar_SetValueQuick (&teamplay, 0);
2799 else if (teamplay.integer < 0)
2800 Cvar_SetValueQuick (&teamplay, count);
2804 Cvar_SetValueQuick (&skill, skill.integer + dir);
2805 if (skill.integer > 3)
2806 Cvar_SetValueQuick (&skill, 0);
2807 if (skill.integer < 0)
2808 Cvar_SetValueQuick (&skill, 3);
2812 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
2813 if (fraglimit.integer > 100)
2814 Cvar_SetValueQuick (&fraglimit, 0);
2815 if (fraglimit.integer < 0)
2816 Cvar_SetValueQuick (&fraglimit, 100);
2820 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
2821 if (timelimit.value > 60)
2822 Cvar_SetValueQuick (&timelimit, 0);
2823 if (timelimit.value < 0)
2824 Cvar_SetValueQuick (&timelimit, 60);
2828 startepisode += dir;
2829 g = lookupgameinfo();
2831 if (startepisode < 0)
2832 startepisode = g->numepisodes - 1;
2834 if (startepisode >= g->numepisodes)
2842 g = lookupgameinfo();
2845 startlevel = g->episodes[startepisode].levels - 1;
2847 if (startlevel >= g->episodes[startepisode].levels)
2853 void M_GameOptions_Key (int key)
2864 S_LocalSound ("misc/menu1.wav");
2865 gameoptions_cursor--;
2866 if (gameoptions_cursor < 0)
2867 gameoptions_cursor = NUM_GAMEOPTIONS-1;
2871 S_LocalSound ("misc/menu1.wav");
2872 gameoptions_cursor++;
2873 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
2874 gameoptions_cursor = 0;
2878 if (gameoptions_cursor == 0)
2880 S_LocalSound ("misc/menu3.wav");
2881 M_NetStart_Change (-1);
2885 if (gameoptions_cursor == 0)
2887 S_LocalSound ("misc/menu3.wav");
2888 M_NetStart_Change (1);
2892 S_LocalSound ("misc/menu2.wav");
2893 if (gameoptions_cursor == 0)
2896 Cbuf_AddText ("disconnect\n");
2897 Cbuf_AddText ("listen 0\n"); // so host_netport will be re-examined
2898 Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
2900 g = lookupgameinfo();
2901 Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
2905 M_NetStart_Change (1);
2910 //=============================================================================
2913 qboolean searchComplete = false;
2914 double searchCompleteTime;
2916 void M_Menu_Search_f (void)
2918 key_dest = key_menu;
2920 m_entersound = false;
2923 searchComplete = false;
2929 void M_Search_Draw (void)
2934 p = Draw_CachePic ("gfx/p_multi.lmp");
2935 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
2936 x = (320/2) - ((12*8)/2) + 4;
2937 M_DrawTextBox (x-8, 32, 12, 1);
2938 M_Print (x, 40, "Searching...");
2946 if (! searchComplete)
2948 searchComplete = true;
2949 searchCompleteTime = realtime;
2954 M_Menu_ServerList_f ();
2958 M_PrintWhite ((320/2) - ((22*8)/2), 64, "No Quake servers found");
2959 if ((realtime - searchCompleteTime) < 3.0)
2962 M_Menu_LanConfig_f ();
2966 void M_Search_Key (int key)
2970 //=============================================================================
2974 qboolean slist_sorted;
2976 void M_Menu_ServerList_f (void)
2978 key_dest = key_menu;
2980 m_entersound = true;
2982 m_return_onerror = false;
2983 m_return_reason[0] = 0;
2984 slist_sorted = false;
2988 void M_ServerList_Draw (void)
2996 if (hostCacheCount > 1)
3000 for (i = 0; i < hostCacheCount; i++)
3001 for (j = i+1; j < hostCacheCount; j++)
3002 if (strcmp(hostcache[j].name, hostcache[i].name) < 0)
3004 memcpy(&temp, &hostcache[j], sizeof(hostcache_t));
3005 memcpy(&hostcache[j], &hostcache[i], sizeof(hostcache_t));
3006 memcpy(&hostcache[i], &temp, sizeof(hostcache_t));
3009 slist_sorted = true;
3012 p = Draw_CachePic ("gfx/p_multi.lmp");
3013 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
3014 for (n = 0; n < hostCacheCount; n++)
3016 if (hostcache[n].maxusers)
3017 sprintf(string, "%-15.15s %-15.15s %2u/%2u\n", hostcache[n].name, hostcache[n].map, hostcache[n].users, hostcache[n].maxusers);
3019 sprintf(string, "%-15.15s %-15.15s\n", hostcache[n].name, hostcache[n].map);
3020 M_Print (16, 32 + 8*n, string);
3022 M_DrawCharacter (0, 32 + slist_cursor*8, 12+((int)(realtime*4)&1));
3024 if (*m_return_reason)
3025 M_PrintWhite (16, 148, m_return_reason);
3029 void M_ServerList_Key (int k)
3034 M_Menu_LanConfig_f ();
3043 S_LocalSound ("misc/menu1.wav");
3045 if (slist_cursor < 0)
3046 slist_cursor = hostCacheCount - 1;
3051 S_LocalSound ("misc/menu1.wav");
3053 if (slist_cursor >= hostCacheCount)
3058 S_LocalSound ("misc/menu2.wav");
3059 m_return_state = m_state;
3060 m_return_onerror = true;
3061 slist_sorted = false;
3062 key_dest = key_game;
3064 Cbuf_AddText ( va ("connect \"%s\"\n", hostcache[slist_cursor].cname) );
3073 //=============================================================================
3074 /* Menu Subsystem */
3079 Cmd_AddCommand ("togglemenu", M_ToggleMenu_f);
3081 Cmd_AddCommand ("menu_main", M_Menu_Main_f);
3082 Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f);
3083 Cmd_AddCommand ("menu_load", M_Menu_Load_f);
3084 Cmd_AddCommand ("menu_save", M_Menu_Save_f);
3085 Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f);
3086 Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
3087 Cmd_AddCommand ("menu_options", M_Menu_Options_f);
3088 Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f);
3089 Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
3090 Cmd_AddCommand ("menu_video", M_Menu_Video_f);
3091 Cmd_AddCommand ("help", M_Menu_Help_f);
3092 Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
3094 if (gamemode == GAME_NEHAHRA)
3096 if (COM_FileExists("maps/neh1m4.bsp"))
3098 if (COM_FileExists("hearing.dem"))
3100 Con_Printf("Nehahra movie and game detected.\n");
3101 NehGameType = TYPE_BOTH;
3105 Con_Printf("Nehahra game detected.\n");
3106 NehGameType = TYPE_GAME;
3111 if (COM_FileExists("hearing.dem"))
3113 Con_Printf("Nehahra movie detected.\n");
3114 NehGameType = TYPE_DEMO;
3118 Con_Printf("Nehahra not found.\n");
3119 NehGameType = TYPE_GAME; // could just complain, but...
3127 if (m_state == m_none || key_dest != key_menu)
3145 case m_singleplayer:
3146 M_SinglePlayer_Draw ();
3158 M_MultiPlayer_Draw ();
3173 case m_options_effects:
3174 M_Options_Effects_Draw ();
3194 M_LanConfig_Draw ();
3198 M_GameOptions_Draw ();
3206 M_ServerList_Draw ();
3212 S_LocalSound ("misc/menu2.wav");
3213 m_entersound = false;
3220 void M_Keydown (int key)
3235 case m_singleplayer:
3236 M_SinglePlayer_Key (key);
3248 M_MultiPlayer_Key (key);
3260 M_Options_Key (key);
3263 case m_options_effects:
3264 M_Options_Effects_Key (key);
3284 M_LanConfig_Key (key);
3288 M_GameOptions_Key (key);
3296 M_ServerList_Key (key);
3302 void M_ConfigureNetSubsystem(void)
3304 // enable/disable net systems to match desired config
3306 Cbuf_AddText ("stopdemo\n");
3308 if (IPXConfig || TCPIPConfig)
3309 net_hostport = lanConfig_port;