2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
21 #define VCLIP_SMALL_EXPLOSION 2
22 #define VCLIP_PLAYER_HIT 1
23 #define VCLIP_MORPHING_ROBOT 10
24 #define VCLIP_PLAYER_APPEARANCE 61
25 #define VCLIP_POWERUP_DISAPPEARANCE 62
26 #define VCLIP_VOLATILE_WALL_HIT 5
27 #define VCLIP_WATER_HIT 84
28 #define VCLIP_AFTERBURNER_BLOB 95
29 #define VCLIP_MONITOR_STATIC 99
31 #define VCLIP_MAXNUM 110
32 #define VCLIP_MAX_FRAMES 30
35 #define VF_ROD 1 //draw as a rod, not a blob
38 fix play_time; //total time (in seconds) of clip
40 fix frame_time; //time (in seconds) of each frame
43 bitmap_index frames[VCLIP_MAX_FRAMES];
47 extern int Num_vclips;
48 extern vclip Vclip[VCLIP_MAXNUM];
50 //draw an object which renders as a vclip.
51 void draw_vclip_object(object *obj,fix timeleft,int lighted, int vclip_num);
52 extern void draw_weapon_vclip(object *obj);