1 /* $Id: sounds.h,v 1.6 2004-08-28 23:17:45 schaffner Exp $ */
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8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
17 * Numbering system for the sounds.
28 //------------------- List of sound effects --------------------
30 #define SOUND_LASER_FIRED 10
32 #define SOUND_WEAPON_HIT_DOOR 27
33 #define SOUND_WEAPON_HIT_BLASTABLE 11
34 #define SOUND_BADASS_EXPLOSION 11 // need something different for this if possible
36 #define SOUND_ROBOT_HIT_PLAYER 17
37 #define SOUND_ROBOT_SUCKED_PLAYER SOUND_ROBOT_HIT_PLAYER // Robot sucked energy from player.
39 #define SOUND_ROBOT_HIT 20
40 #define SOUND_ROBOT_DESTROYED 21
41 #define SOUND_VOLATILE_WALL_HIT 21
42 #define SOUND_LASER_HIT_WATER 232
43 #define SOUND_MISSILE_HIT_WATER 233
45 #define SOUND_LASER_HIT_CLUTTER 30
46 #define SOUND_CONTROL_CENTER_HIT 30
47 #define SOUND_EXPLODING_WALL 31 // one long sound
48 #define SOUND_CONTROL_CENTER_DESTROYED 31
50 #define SOUND_CONTROL_CENTER_WARNING_SIREN 32
51 #define SOUND_MINE_BLEW_UP 33
53 #define SOUND_FUSION_WARMUP 34
54 #define SOUND_DROP_WEAPON 39
56 #define SOUND_FORCEFIELD_BOUNCE_PLAYER 40
57 #define SOUND_FORCEFIELD_BOUNCE_WEAPON 41
58 #define SOUND_FORCEFIELD_HUM 42
59 #define SOUND_FORCEFIELD_OFF 43
61 #define SOUND_MARKER_HIT 50
62 #define SOUND_BUDDY_MET_GOAL 51
64 #define SOUND_REFUEL_STATION_GIVING_FUEL 62
66 #define SOUND_PLAYER_HIT_WALL 70
67 #define SOUND_PLAYER_GOT_HIT 71
69 #define SOUND_HOSTAGE_RESCUED 91
71 #define SOUND_BRIEFING_HUM 94
72 #define SOUND_BRIEFING_PRINTING 95
74 #define SOUND_COUNTDOWN_0_SECS 100 // countdown 100..114
75 #define SOUND_COUNTDOWN_13_SECS 113
76 #define SOUND_COUNTDOWN_29_SECS 114
78 #define SOUND_HUD_MESSAGE 117
79 #define SOUND_HUD_KILL 118
81 #define SOUND_HOMING_WARNING 122 // Warning beep: You are being tracked by a missile! Borrowed from old repair center sounds.
83 #define SOUND_HUD_JOIN_REQUEST 123
84 #define SOUND_HUD_BLUE_GOT_FLAG 124
85 #define SOUND_HUD_RED_GOT_FLAG 125
86 #define SOUND_HUD_YOU_GOT_FLAG 126
87 #define SOUND_HUD_BLUE_GOT_GOAL 127
88 #define SOUND_HUD_RED_GOT_GOAL 128
89 #define SOUND_HUD_YOU_GOT_GOAL 129
91 #define SOUND_LAVAFALL_HISS 150 // under a lavafall
92 #define SOUND_VOLATILE_WALL_HISS 151 // need a hiss sound here.
93 #define SOUND_SHIP_IN_WATER 152 // sitting (or moving though) water
94 #define SOUND_SHIP_IN_WATERFALL 158 // under a waterfall
96 #define SOUND_GOOD_SELECTION_PRIMARY 153
97 #define SOUND_BAD_SELECTION 156
99 #define SOUND_GOOD_SELECTION_SECONDARY 154 // Adam: New sound number here! MK, 01/30/95
100 #define SOUND_ALREADY_SELECTED 155 // Adam: New sound number here! MK, 01/30/95
102 #define SOUND_CLOAK_ON 160 // USED FOR WALL CLOAK
103 #define SOUND_CLOAK_OFF 161 // sound when cloak goes away
104 #define SOUND_INVULNERABILITY_OFF 163 // sound when invulnerability goes away
106 #define SOUND_BOSS_SHARE_SEE 183
107 #define SOUND_BOSS_SHARE_DIE 185
109 #define ROBOT_SEE_SOUND_DEFAULT 170
110 #define ROBOT_ATTACK_SOUND_DEFAULT 171
111 #define ROBOT_CLAW_SOUND_DEFAULT 190
113 #define SOUND_BIG_ENDLEVEL_EXPLOSION SOUND_EXPLODING_WALL
114 #define SOUND_TUNNEL_EXPLOSION SOUND_EXPLODING_WALL
116 #define SOUND_DROP_BOMB 26
118 #define SOUND_CHEATER 200
120 #define SOUND_AMBIENT_LAVA 222
121 #define SOUND_AMBIENT_WATER 223
123 #define SOUND_CONVERT_ENERGY 241
124 #define SOUND_WEAPON_STOLEN 244
126 #define SOUND_LIGHT_BLOWNUP 157
128 #define SOUND_WALL_REMOVED 246 // Wall removed, probably due to a wall switch.
129 #define SOUND_AFTERBURNER_IGNITE 247
130 #define SOUND_AFTERBURNER_PLAY 248
132 #define SOUND_SECRET_EXIT 249
134 #define SOUND_WALL_CLOAK_ON SOUND_CLOAK_ON
135 #define SOUND_WALL_CLOAK_OFF SOUND_CLOAK_OFF
137 #define SOUND_SEISMIC_DISTURBANCE_START 251
139 #define SOUND_YOU_GOT_ORB 84
140 #define SOUND_FRIEND_GOT_ORB 85
141 #define SOUND_OPPONENT_GOT_ORB 86
142 #define SOUND_OPPONENT_HAS_SCORED 87
144 //--------------------------------------------------------------
145 #define MAX_SOUNDS 254 // bad to have sound 255!
147 // I think it would be nice to have a scrape sound...
148 //#define SOUND_PLAYER_SCRAPE_WALL 72
150 extern ubyte Sounds[MAX_SOUNDS];
151 extern ubyte AltSounds[MAX_SOUNDS];
153 #endif /* _SOUNDS_H */