1 /* $Id: robot.c,v 1.6 2004-08-28 23:17:45 schaffner Exp $ */
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12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
17 * Code for handling robots
37 int N_robot_types = 0;
38 int N_robot_joints = 0;
41 robot_info Robot_info[MAX_ROBOT_TYPES];
43 //Big array of joint positions. All robots index into this array
45 #define deg(a) ((int) (a) * 32768 / 180)
47 //test data for one robot
48 jointpos Robot_joints[MAX_ROBOT_JOINTS] = {
51 {2,{deg(-30),0,0}}, //rest (2 joints)
54 {2,{deg(0),0,0}}, //alert
57 {2,{deg(0),0,0}}, //fire
60 {2,{deg(50),0,0}}, //recoil
63 {2,{deg(10),0,deg(70)}}, //flinch
64 {3,{deg(0),deg(20),0}},
67 {4,{deg(-30),0,0}}, //rest (2 joints)
70 {4,{deg(0),0,0}}, //alert
73 {4,{deg(0),0,0}}, //fire
76 {4,{deg(50),0,0}}, //recoil
79 {4,{deg(20),0,deg(-50)}}, //flinch
80 {5,{deg(0),0,deg(20)}},
82 //rest of body (the head)
84 {1,{deg(70),0,0}}, //rest (1 joint, head)
86 {1,{deg(0),0,0}}, //alert
88 {1,{deg(0),0,0}}, //fire
90 {1,{deg(0),0,0}}, //recoil
92 {1,{deg(-20),deg(15),0}}, //flinch
96 //given an object and a gun number, return position in 3-space of gun
98 void calc_gun_point(vms_vector *gun_point,object *obj,int gun_num)
104 int mn; //submodel number
106 Assert(obj->render_type==RT_POLYOBJ || obj->render_type==RT_MORPH);
107 Assert(obj->id < N_robot_types);
109 r = &Robot_info[obj->id];
110 pm =&Polygon_models[r->model_num];
112 if (gun_num >= r->n_guns)
114 mprintf((1, "Bashing gun num %d to 0.\n", gun_num));
119 // Assert(gun_num < r->n_guns);
121 pnt = r->gun_points[gun_num];
122 mn = r->gun_submodels[gun_num];
124 //instance up the tree for this gun
128 vm_angles_2_matrix(&m,&obj->rtype.pobj_info.anim_angles[mn]);
129 vm_transpose_matrix(&m);
130 vm_vec_rotate(&tpnt,&pnt,&m);
132 vm_vec_add(&pnt,&tpnt,&pm->submodel_offsets[mn]);
134 mn = pm->submodel_parents[mn];
137 //now instance for the entire object
139 vm_copy_transpose_matrix(&m,&obj->orient);
140 vm_vec_rotate(gun_point,&pnt,&m);
141 vm_vec_add2(gun_point,&obj->pos);
145 //fills in ptr to list of joints, and returns the number of joints in list
146 //takes the robot type (object id), gun number, and desired state
147 int robot_get_anim_state(jointpos **jp_list_ptr,int robot_type,int gun_num,int state)
150 Assert(gun_num <= Robot_info[robot_type].n_guns);
152 *jp_list_ptr = &Robot_joints[Robot_info[robot_type].anim_states[gun_num][state].offset];
154 return Robot_info[robot_type].anim_states[gun_num][state].n_joints;
159 //for test, set a robot to a specific state
160 void set_robot_state(object *obj,int state)
166 Assert(obj->type == OBJ_ROBOT);
168 ri = &Robot_info[obj->id];
170 for (g=0;g<ri->n_guns+1;g++) {
172 jl = &ri->anim_states[g][state];
176 for (j=0;j<jl->n_joints;j++,jo++) {
179 jn = Robot_joints[jo].jointnum;
181 obj->rtype.pobj_info.anim_angles[jn] = Robot_joints[jo].angles;
189 //--unused-- int cur_state=0;
191 //--unused-- test_anim_states()
193 //--unused-- set_robot_state(&Objects[1],cur_state);
195 //--unused-- mprintf(0,"Robot in state %d\n",cur_state);
197 //--unused-- cur_state = (cur_state+1)%N_ANIM_STATES;
201 //set the animation angles for this robot. Gun fields of robot info must
203 void robot_set_angles(robot_info *r,polymodel *pm,vms_angvec angs[N_ANIM_STATES][MAX_SUBMODELS])
206 int gun_nums[MAX_SUBMODELS]; //which gun each submodel is part of
208 for (m=0;m<pm->n_models;m++)
209 gun_nums[m] = r->n_guns; //assume part of body...
211 gun_nums[0] = -1; //body never animates, at least for now
213 for (g=0;g<r->n_guns;g++) {
214 m = r->gun_submodels[g];
217 gun_nums[m] = g; //...unless we find it in a gun
218 m = pm->submodel_parents[m];
222 for (g=0;g<r->n_guns+1;g++) {
224 //mprintf(0,"Gun %d:\n",g);
226 for (state=0;state<N_ANIM_STATES;state++) {
228 //mprintf(0," State %d:\n",state);
230 r->anim_states[g][state].n_joints = 0;
231 r->anim_states[g][state].offset = N_robot_joints;
233 for (m=0;m<pm->n_models;m++) {
234 if (gun_nums[m] == g) {
235 //mprintf(0," Joint %d: %x %x %x\n",m,angs[state][m].pitch,angs[state][m].bank,angs[state][m].head);
236 Robot_joints[N_robot_joints].jointnum = m;
237 Robot_joints[N_robot_joints].angles = angs[state][m];
238 r->anim_states[g][state].n_joints++;
240 Assert(N_robot_joints < MAX_ROBOT_JOINTS);
250 * reads n jointlist structs from a CFILE
252 static int jointlist_read_n(jointlist *jl, int n, CFILE *fp)
256 for (i = 0; i < n; i++) {
257 jl[i].n_joints = cfile_read_short(fp);
258 jl[i].offset = cfile_read_short(fp);
264 * reads n robot_info structs from a CFILE
266 int robot_info_read_n(robot_info *ri, int n, CFILE *fp)
270 for (i = 0; i < n; i++) {
271 ri[i].model_num = cfile_read_int(fp);
272 for (j = 0; j < MAX_GUNS; j++)
273 cfile_read_vector(&(ri[i].gun_points[j]), fp);
274 cfread(ri[i].gun_submodels, MAX_GUNS, 1, fp);
276 ri[i].exp1_vclip_num = cfile_read_short(fp);
277 ri[i].exp1_sound_num = cfile_read_short(fp);
279 ri[i].exp2_vclip_num = cfile_read_short(fp);
280 ri[i].exp2_sound_num = cfile_read_short(fp);
282 ri[i].weapon_type = cfile_read_byte(fp);
283 ri[i].weapon_type2 = cfile_read_byte(fp);
284 ri[i].n_guns = cfile_read_byte(fp);
285 ri[i].contains_id = cfile_read_byte(fp);
287 ri[i].contains_count = cfile_read_byte(fp);
288 ri[i].contains_prob = cfile_read_byte(fp);
289 ri[i].contains_type = cfile_read_byte(fp);
290 ri[i].kamikaze = cfile_read_byte(fp);
292 ri[i].score_value = cfile_read_short(fp);
293 ri[i].badass = cfile_read_byte(fp);
294 ri[i].energy_drain = cfile_read_byte(fp);
296 ri[i].lighting = cfile_read_fix(fp);
297 ri[i].strength = cfile_read_fix(fp);
299 ri[i].mass = cfile_read_fix(fp);
300 ri[i].drag = cfile_read_fix(fp);
302 for (j = 0; j < NDL; j++)
303 ri[i].field_of_view[j] = cfile_read_fix(fp);
304 for (j = 0; j < NDL; j++)
305 ri[i].firing_wait[j] = cfile_read_fix(fp);
306 for (j = 0; j < NDL; j++)
307 ri[i].firing_wait2[j] = cfile_read_fix(fp);
308 for (j = 0; j < NDL; j++)
309 ri[i].turn_time[j] = cfile_read_fix(fp);
310 for (j = 0; j < NDL; j++)
311 ri[i].max_speed[j] = cfile_read_fix(fp);
312 for (j = 0; j < NDL; j++)
313 ri[i].circle_distance[i] = cfile_read_fix(fp);
314 cfread(ri[i].rapidfire_count, NDL, 1, fp);
316 cfread(ri[i].evade_speed, NDL, 1, fp);
318 ri[i].cloak_type = cfile_read_byte(fp);
319 ri[i].attack_type = cfile_read_byte(fp);
321 ri[i].see_sound = cfile_read_byte(fp);
322 ri[i].attack_sound = cfile_read_byte(fp);
323 ri[i].claw_sound = cfile_read_byte(fp);
324 ri[i].taunt_sound = cfile_read_byte(fp);
326 ri[i].boss_flag = cfile_read_byte(fp);
327 ri[i].companion = cfile_read_byte(fp);
328 ri[i].smart_blobs = cfile_read_byte(fp);
329 ri[i].energy_blobs = cfile_read_byte(fp);
331 ri[i].thief = cfile_read_byte(fp);
332 ri[i].pursuit = cfile_read_byte(fp);
333 ri[i].lightcast = cfile_read_byte(fp);
334 ri[i].death_roll = cfile_read_byte(fp);
336 ri[i].flags = cfile_read_byte(fp);
337 cfread(ri[i].pad, 3, 1, fp);
339 ri[i].deathroll_sound = cfile_read_byte(fp);
340 ri[i].glow = cfile_read_byte(fp);
341 ri[i].behavior = cfile_read_byte(fp);
342 ri[i].aim = cfile_read_byte(fp);
344 for (j = 0; j < MAX_GUNS + 1; j++)
345 jointlist_read_n(ri[i].anim_states[j], N_ANIM_STATES, fp);
347 ri[i].always_0xabcd = cfile_read_int(fp);
353 * reads n jointpos structs from a CFILE
355 int jointpos_read_n(jointpos *jp, int n, CFILE *fp)
359 for (i = 0; i < n; i++) {
360 jp[i].jointnum = cfile_read_short(fp);
361 cfile_read_angvec(&jp[i].angles, fp);