1 /* $Id: newdemo.h,v 1.5 2004-08-28 23:17:45 schaffner Exp $ */
3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
4 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
5 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
6 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
7 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
10 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
17 * header for demo playback system
27 #define ND_STATE_NORMAL 0
28 #define ND_STATE_RECORDING 1
29 #define ND_STATE_PLAYBACK 2
30 #define ND_STATE_PAUSED 3
31 #define ND_STATE_REWINDING 4
32 #define ND_STATE_FASTFORWARD 5
33 #define ND_STATE_ONEFRAMEFORWARD 6
34 #define ND_STATE_ONEFRAMEBACKWARD 7
35 #define ND_STATE_PRINTSCREEN 8
38 #define DEMO_DIR "demos/"
40 #define DEMO_DIR ":Demos:"
43 // Gives state of recorder
44 extern int Newdemo_state;
45 extern int NewdemoFrameCount;
46 extern int Newdemo_game_mode;
48 extern int Newdemo_vcr_state;
49 extern sbyte Newdemo_do_interpolate;
51 //Does demo start automatically?
54 // Functions called during recording process...
55 extern void newdemo_record_start_demo();
56 extern void newdemo_record_start_frame(int frame_number, fix frame_time );
57 extern void newdemo_record_render_object(object * obj);
58 extern void newdemo_record_viewer_object(object * obj);
59 extern void newdemo_record_sound_3d( int soundno, int angle, int volume );
60 extern void newdemo_record_sound_3d_once( int soundno, int angle, int volume );
61 extern void newdemo_record_sound_once( int soundno );
62 extern void newdemo_record_sound( int soundno );
63 extern void newdemo_record_wall_hit_process( int segnum, int side, int damage, int playernum );
64 extern void newdemo_record_trigger( int segnum, int side, int objnum,int shot );
65 extern void newdemo_record_hostage_rescued( int hostage_num );
66 extern void newdemo_record_morph_frame();
67 extern void newdemo_record_player_stats(int shields, int energy, int score );
68 extern void newdemo_record_player_afterburner(fix old_afterburner, fix afterburner);
69 extern void newdemo_record_wall_toggle(int segnum, int side );
70 extern void newdemo_record_control_center_destroyed();
71 extern void newdemo_record_hud_message(char *s);
72 extern void newdemo_record_palette_effect(short r, short g, short b);
73 extern void newdemo_record_player_energy(int, int);
74 extern void newdemo_record_player_shields(int, int);
75 extern void newdemo_record_player_flags(uint, uint);
76 extern void newdemo_record_player_weapon(int, int);
77 extern void newdemo_record_effect_blowup(short, int, vms_vector *);
78 extern void newdemo_record_homing_distance(fix);
79 extern void newdemo_record_letterbox(void);
80 extern void newdemo_record_rearview(void);
81 extern void newdemo_record_restore_cockpit(void);
82 extern void newdemo_record_wall_set_tmap_num1(short seg,ubyte side,short cseg,ubyte cside,short tmap);
83 extern void newdemo_record_wall_set_tmap_num2(short seg,ubyte side,short cseg,ubyte cside,short tmap);
84 extern void newdemo_record_multi_cloak(int pnum);
85 extern void newdemo_record_multi_decloak(int pnum);
86 extern void newdemo_set_new_level(int level_num);
87 extern void newdemo_record_restore_rearview(void);
89 extern void newdemo_record_multi_death(int pnum);
90 extern void newdemo_record_multi_kill(int pnum, sbyte kill);
91 extern void newdemo_record_multi_connect(int pnum, int new_player, char *new_callsign);
92 extern void newdemo_record_multi_reconnect(int pnum);
93 extern void newdemo_record_multi_disconnect(int pnum);
94 extern void newdemo_record_player_score(int score);
95 extern void newdemo_record_multi_score(int pnum, int score);
96 extern void newdemo_record_primary_ammo(int old_ammo, int new_ammo);
97 extern void newdemo_record_secondary_ammo(int old_ammo, int new_ammo);
98 extern void newdemo_record_door_opening(int segnum, int side);
99 extern void newdemo_record_laser_level(sbyte old_level, sbyte new_level);
100 extern void newdemo_record_cloaking_wall(int front_wall_num, int back_wall_num, ubyte type, ubyte state, fix cloak_value, fix l0, fix l1, fix l2, fix l3);
101 extern void newdemo_record_secret_exit_blown(int truth);
104 // Functions called during playback process...
105 extern void newdemo_object_move_all();
106 extern void newdemo_playback_one_frame();
107 extern void newdemo_goto_end();
108 extern void newdemo_goto_beginning();
110 // Interactive functions to control playback/record;
111 extern void newdemo_start_playback( char * filename );
112 extern void newdemo_stop_playback();
113 extern void newdemo_start_recording();
114 extern void newdemo_stop_recording();
116 extern int newdemo_get_percent_done();
118 extern void newdemo_record_link_sound_to_object3( int soundno, short objnum, fix max_volume, fix max_distance, int loop_start, int loop_end );
119 extern int newdemo_find_object( int signature );
120 extern void newdemo_record_kill_sound_linked_to_object( int objnum );