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8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
15 * $Source: /cvs/cvsroot/d2x/main/network.h,v $
18 * $Date: 2002-02-13 10:39:22 $
20 * FIXME: put description here
22 * $Log: not supported by cvs2svn $
23 * Revision 1.4 2001/10/25 02:15:57 bradleyb
24 * conditionalize including multi.h and network.h, fix backslashes
36 #define NETSTAT_MENU 0
37 #define NETSTAT_PLAYING 1
38 #define NETSTAT_BROWSING 2
39 #define NETSTAT_WAITING 3
40 #define NETSTAT_STARTING 4
41 #define NETSTAT_ENDLEVEL 5
43 #define CONNECT_DISCONNECTED 0
44 #define CONNECT_PLAYING 1
45 #define CONNECT_WAITING 2
46 #define CONNECT_DIED_IN_MINE 3
47 #define CONNECT_FOUND_SECRET 4
48 #define CONNECT_ESCAPE_TUNNEL 5
49 #define CONNECT_END_MENU 6
51 #define MAX_ACTIVE_NETGAMES 12
56 // defines and other things for appletalk/ipx games on mac
59 #define APPLETALK_GAME 2
61 extern int Network_game_type;
63 #define Network_game_type IPX_GAME
66 typedef struct sequence_packet {
70 netplayer_info player;
71 } __pack__ sequence_packet;
73 #define NET_XDATA_SIZE 454
76 // frame info is aligned -- 01/18/96 -- MWA
77 // if you change this structure -- be sure to keep
79 // bytes on byte boundries
80 // shorts on even byte boundries
81 // ints on even byte boundries
83 typedef struct frame_info {
84 ubyte type; // What type of packet
85 ubyte pad[3]; // Pad out length of frame_info packet
88 vms_matrix obj_orient;
89 vms_vector phys_velocity;
90 vms_vector phys_rotvel;
92 ushort data_size; // Size of data appended to the net packet
94 ubyte obj_render_type;
96 ubyte data[NET_XDATA_SIZE]; // extra data to be tacked on the end
97 } __pack__ frame_info;
99 // short_frame_info is not aligned -- 01/18/96 -- MWA
100 // won't align because of shortpos. Shortpos needs
101 // to stay in current form.
103 typedef struct short_frame_info {
104 ubyte type; // What type of packet
105 ubyte pad[3]; // Pad out length of frame_info packet
108 ushort data_size; // Size of data appended to the net packet
110 ubyte obj_render_type;
112 ubyte data[NET_XDATA_SIZE]; // extra data to be tacked on the end
113 } __pack__ short_frame_info;
115 void network_start_game();
116 void network_join_game();
117 void network_rejoin_game();
118 void network_leave_game();
119 int network_endlevel(int *secret);
120 void network_endlevel_poll2( int nitems, struct newmenu_item * menus, int * key, int citem );
122 int network_level_sync();
123 void network_send_endlevel_packet();
125 int network_delete_extra_objects();
126 int network_find_max_net_players();
127 int network_objnum_is_past(int objnum);
128 char * network_get_player_name( int objnum );
129 void network_send_endlevel_sub(int player_num);
131 void network_disconnect_player(int playernum);
133 extern int NetGameType;
134 extern int Network_send_objects;
135 extern int Network_send_objnum;
136 extern int PacketUrgent;
137 extern int Network_rejoined;
139 extern int Network_new_game;
140 extern int Network_status;
142 extern fix LastPacketTime[MAX_PLAYERS];
144 extern ushort my_segments_checksum;
146 extern int Network_initial_pps;
147 extern int Network_initial_shortpackets;
149 // By putting an up-to-20-char-message into Network_message and
150 // setting Network_message_reciever to the player num you want to
151 // send it to (100 for broadcast) the next frame the player will
154 // Call once at the beginning of a frame
155 void network_do_frame(int force, int listen);
157 // Tacks data of length 'len' onto the end of the next
158 // packet that we're transmitting.
159 void network_send_data( ubyte * ptr, int len, int urgent );
161 void network_send_objects(void);
162 void network_dump_player(ubyte * server, ubyte *node, int why);
163 void network_send_game_info(sequence_packet *their);
165 int GetMyNetRanking();
168 #define PID_LITE_INFO 43
169 #define PID_SEND_ALL_GAMEINFO 44
170 #define PID_PLAYERSINFO 45
171 #define PID_REQUEST 46
174 #define PID_ADDPLAYER 49
176 #define PID_ENDLEVEL 52
177 #define PID_QUIT_JOINING 54
178 #define PID_OBJECT_DATA 55
179 #define PID_GAME_LIST 56
180 #define PID_GAME_INFO 57
181 #define PID_PING_SEND 58
182 #define PID_PING_RETURN 59
183 #define PID_GAME_UPDATE 60
184 #define PID_ENDLEVEL_SHORT 61
185 #define PID_NAKED_PDATA 62
186 #define PID_GAME_PLAYERS 63
187 #define PID_NAMES_RETURN 64
189 #define PID_SHORTPDATA 42
190 #define PID_DXX_GAME_INFO_REQ 65
191 #define PID_DXX_GAME_LITE 68
192 #define PID_PDATA_SHORT2 70
194 #define NETGAME_ANARCHY 0
195 #define NETGAME_TEAM_ANARCHY 1
196 #define NETGAME_ROBOT_ANARCHY 2
197 #define NETGAME_COOPERATIVE 3
198 #define NETGAME_CAPTURE_FLAG 4
199 #define NETGAME_HOARD 5
200 #define NETGAME_TEAM_HOARD 6
202 typedef struct endlevel_info {
207 short kill_matrix[MAX_PLAYERS][MAX_PLAYERS];
210 } __pack__ endlevel_info;