2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
16 * Routines for managing network play.
74 #include <Errors.h> // for appletalk networking errors
78 #define LHX(x) ((x)*(MenuHires?2:1))
79 #define LHY(y) ((y)*(MenuHires?2.4:1))
81 /* the following are the possible packet identificators.
82 * they are stored in the "type" field of the packet structs.
83 * they are offset 4 bytes from the beginning of the raw IPX data
84 * because of the "driver's" ipx_packetnum (see linuxnet.c).
86 #define PID_LITE_INFO 43 // 0x2B lite game info
87 #define PID_SEND_ALL_GAMEINFO 44 // 0x2C plz send more than lite only
88 #define PID_PLAYERSINFO 45 // 0x2D here's my name & personal data
89 #define PID_REQUEST 46 // 0x2E may i join, plz send sync
90 #define PID_SYNC 47 // 0x2F master says: enter mine now!
91 #define PID_PDATA 48 // 0x30
92 #define PID_ADDPLAYER 49
94 #define PID_DUMP 51 // 0x33 you can't join this game
95 #define PID_ENDLEVEL 52
97 #define PID_QUIT_JOINING 54
98 #define PID_OBJECT_DATA 55 // array of bots, players, powerups, ...
99 #define PID_GAME_LIST 56 // 0x38 give me the list of your games
100 #define PID_GAME_INFO 57 // 0x39 here's a game i've started
101 #define PID_PING_SEND 58
102 #define PID_PING_RETURN 59
103 #define PID_GAME_UPDATE 60 // inform about new player/team change
104 #define PID_ENDLEVEL_SHORT 61
105 #define PID_NAKED_PDATA 62
106 #define PID_GAME_PLAYERS 63
107 #define PID_NAMES_RETURN 64 // 0x40
110 #define NETGAME_ANARCHY 0
111 #define NETGAME_TEAM_ANARCHY 1
112 #define NETGAME_ROBOT_ANARCHY 2
113 #define NETGAME_COOPERATIVE 3
114 #define NETGAME_CAPTURE_FLAG 4
115 #define NETGAME_HOARD 5
116 #define NETGAME_TEAM_HOARD 6
118 /* The following are values for NetSecurityFlag */
119 #define NETSECURITY_OFF 0
120 #define NETSECURITY_WAIT_FOR_PLAYERS 1
121 #define NETSECURITY_WAIT_FOR_GAMEINFO 2
122 #define NETSECURITY_WAIT_FOR_SYNC 3
123 /* The NetSecurityNum and the "Security" field of the network structs
124 * identifies a netgame. It is a random number chosen by the network master
125 * (the one that did "start netgame").
128 // MWA -- these structures are aligned -- please save me sanity and
129 // headaches by keeping alignment if these are changed!!!! Contact
132 typedef struct endlevel_info {
137 short kill_matrix[MAX_PLAYERS][MAX_PLAYERS];
142 typedef struct endlevel_info_short {
147 } endlevel_info_short;
149 // WARNING!!! This is the top part of netgame_info...if that struct changes,
150 // this struct much change as well. ie...they are aligned and the join system will
151 // not work without it.
153 // MWA if this structure changes -- please make appropriate changes to receive_netgame_info
154 // code for macintosh in netmisc.c
156 typedef struct lite_info {
159 char game_name[NETGAME_NAME_LEN+1];
160 char mission_title[MISSION_NAME_LEN+1];
161 char mission_name[9];
168 ubyte max_numplayers;
171 ubyte protocol_version;
175 } __pack__ lite_info;
177 // IF YOU CHANGE THE SIZE OF ANY OF THE FOLLOWING STRUCTURES
178 // MAKE THE MACINTOSH DEFINES BE THE SAME SIZE AS THE PC OR
179 // I WILL HAVE TO HURT YOU VERY BADLY!!! -- MWA
182 #define NETGAME_INFO_SIZE ( Network_game_type == IPX_GAME?355:sizeof(netgame_info) )
183 #define ALLNETPLAYERSINFO_SIZE ( Network_game_type == IPX_GAME?317:sizeof(AllNetPlayers_info) )
184 #define LITE_INFO_SIZE ( Network_game_type == IPX_GAME?72:sizeof(lite_info) )
185 #define SEQUENCE_PACKET_SIZE ( Network_game_type == IPX_GAME?34:sizeof(sequence_packet) )
186 #define FRAME_INFO_SIZE ( Network_game_type == IPX_GAME?541:sizeof(frame_info) )
187 #define IPX_SHORT_INFO_SIZE ( 490 )
189 #define NETGAME_INFO_SIZE sizeof(netgame_info)
190 #define ALLNETPLAYERSINFO_SIZE sizeof(AllNetPlayers_info)
191 #define LITE_INFO_SIZE sizeof(lite_info)
192 #define SEQUENCE_PACKET_SIZE sizeof(sequence_packet)
193 #define FRAME_INFO_SIZE sizeof(frame_info)
194 #define IPX_SHORT_INFO_SIZE sizeof(short_frame_info)
197 #define MAX_ACTIVE_NETGAMES 12
199 netgame_info Active_games[MAX_ACTIVE_NETGAMES];
200 AllNetPlayers_info ActiveNetPlayers[MAX_ACTIVE_NETGAMES];
201 AllNetPlayers_info *TempPlayersInfo,TempPlayersBase;
202 int NamesInfoSecurity=-1;
204 // MWAnetgame_info *TempNetInfo;
205 netgame_info TempNetInfo;
207 extern void multi_send_drop_marker (int player,vms_vector position,char messagenum,char text[]);
208 extern void multi_send_kill_goal_counts();
209 extern int newmenu_dotiny( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem) );
211 void network_process_naked_pdata (char *,int);
212 extern void multi_send_robot_controls(char);
214 void network_flush();
215 void network_listen();
216 void network_update_netgame();
217 void network_check_for_old_version(char pnum);
218 void network_send_objects();
219 void network_send_rejoin_sync(int player_num);
220 void network_send_game_info(sequence_packet *their);
221 void network_send_endlevel_short_sub(int from_player_num, int to_player);
222 void network_read_sync_packet(netgame_info * sp, int rsinit);
223 int network_wait_for_playerinfo();
224 void network_process_pdata(char *data);
225 void network_read_object_packet(ubyte *data );
226 void network_read_endlevel_packet(ubyte *data );
227 void network_read_endlevel_short_packet(ubyte *data );
228 void network_ping(ubyte flat, int pnum);
229 void network_handle_ping_return(ubyte pnum);
230 void network_process_names_return(ubyte *data);
231 void network_send_player_names(sequence_packet *their);
232 int network_choose_connect();
233 void network_more_game_options();
234 void network_count_powerups_in_mine();
235 int network_wait_for_all_info(int choice);
236 void network_AdjustMaxDataSize();
237 void network_do_big_wait(int choice);
238 void network_send_extras();
239 void network_read_pdata_packet(frame_info *pd);
240 void network_read_pdata_short_packet(short_frame_info *pd);
242 void ClipRank(ubyte *rank);
243 void DoRefuseStuff(sequence_packet *their);
244 int GetNewPlayerNumber(sequence_packet *their);
245 void SetAllAllowablesTo(int on);
247 int num_active_games = 0;
248 int PacketsPerSec=10;
249 int MaxXDataSize=NET_XDATA_SIZE;
251 int Netlife_kills=0, Netlife_killed=0;
254 int Network_active=0;
256 int Network_status = 0;
257 int Network_games_changed = 0;
259 int Network_socket = 0;
260 int Network_allow_socket_changes = 1;
262 int NetSecurityFlag=NETSECURITY_OFF;
263 int NetSecurityNum=0;
264 int Network_sending_extras=0;
265 int VerifyPlayerJoined=-1;
266 int Player_joining_extras=-1; // This is so we know who to send 'latecomer' packets to.
267 // We could just send updates to everyone but that kills the sender!
269 // For rejoin object syncing
271 int Network_rejoined = 0; // Did WE rejoin this game?
272 int Network_new_game = 0; // Is this the first level of a new game?
273 int Network_send_objects = 0; // Are we in the process of sending objects to a player?
274 int Network_send_objnum = -1; // What object are we sending next?
275 int Network_player_added = 0; // Is this a new player or a returning player?
276 int Network_send_object_mode = 0; // What type of objects are we sending, static or dynamic?
277 sequence_packet Network_player_rejoining; // Who is rejoining now?
279 fix LastPacketTime[MAX_PLAYERS]; // For timeouts of idle/crashed players
281 int PacketUrgent = 0;
283 int TotalMissedPackets=0,TotalPacketsGot=0;
285 frame_info MySyncPack,UrgentSyncPack;
286 ubyte MySyncPackInitialized = 0; // Set to 1 if the MySyncPack is zeroed.
287 ushort my_segments_checksum = 0;
289 sequence_packet My_Seq;
290 char WantPlayersInfo=0;
291 char WaitingForPlayerInfo=0;
293 char *RankStrings[]={"(unpatched) ","Cadet ","Ensign ","Lieutenant ","Lt.Commander ",
294 "Commander ","Captain ","Vice Admiral ","Admiral ","Demigod "};
296 extern obj_position Player_init[MAX_PLAYERS];
298 extern int force_cockpit_redraw;
300 // reasons for a packet with type PID_DUMP
301 #define DUMP_CLOSED 0 // no new players allowed after game started
302 #define DUMP_FULL 1 // player cound maxed out
303 #define DUMP_ENDLEVEL 2
305 #define DUMP_ABORTED 4
306 #define DUMP_CONNECTED 5 // never used
308 #define DUMP_KICKED 7 // never used
310 extern ubyte Version_major,Version_minor;
311 extern ubyte SurfingNet;
312 extern char MaxPowerupsAllowed[MAX_POWERUP_TYPES];
313 extern char PowerupsInMine[MAX_POWERUP_TYPES];
315 extern void multi_send_stolen_items();
317 int network_wait_for_snyc();
318 extern void multi_send_wall_status (int,ubyte,ubyte,ubyte);
319 extern void multi_send_wall_status_specific (int,int,ubyte,ubyte,ubyte);
321 extern void game_disable_cheats();
325 FILE *SendLogFile,*RecieveLogFile;
326 int TTSent[100],TTRecv[100];
329 extern int Final_boss_is_dead;
331 // following is network stuff for appletalk
333 void network_dump_appletalk_player(ubyte node, ushort net, ubyte socket, int why);
335 #define NETWORK_OEM 0x10
339 int Network_game_type; // used to tell IPX vs. appletalk games
341 #define MAX_ZONES 255
342 #define MAX_ZONE_LENGTH 33
343 #define DEFAULT_ZONE_NAME "\p*"
344 #define MAX_REGISTER_TRIES 5 // maximum time we will try and register a netgame
345 char Network_zone_name[MAX_ZONE_LENGTH]; // zone name game being played in for appletalk
346 char Zone_names[MAX_ZONES][MAX_ZONE_LENGTH]; // total list of zones that we can see
347 ubyte appletalk_use_broadcast = 0;
348 ubyte Network_game_validated = 0; // validates a game before being able to join
349 ubyte Network_game_validate_choice = 0;
350 ubyte Network_appletalk_type = 0; // type of appletalk network game is being played on
352 #define ETHERTALK_TYPE 0
353 #define LOCALTALK_TYPE 1
354 #define OTHERTALK_TYPE 2
357 void network_release_registered_game(void);
365 // So you want to play a netgame, eh? Let's a get a few things
369 int save_pnum = Player_num;
371 game_disable_cheats();
373 Final_boss_is_dead=0;
374 NamesInfoSecurity=-1;
382 for (t=0;t<MAX_POWERUP_TYPES;t++)
384 MaxPowerupsAllowed[t]=0;
388 TotalMissedPackets=0; TotalPacketsGot=0;
390 memset(&Netgame, 0, sizeof(netgame_info));
391 memset(&NetPlayers,0,sizeof(AllNetPlayers_info));
392 memset(&My_Seq, 0, sizeof(sequence_packet));
393 My_Seq.type = PID_REQUEST;
394 memcpy(My_Seq.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1);
396 My_Seq.player.version_major=Version_major;
397 My_Seq.player.version_minor=Version_minor;
398 My_Seq.player.rank=GetMyNetRanking();
400 if (Network_game_type == IPX_GAME) {
401 memcpy(My_Seq.player.network.ipx.node, ipx_get_my_local_address(), 6);
402 memcpy(My_Seq.player.network.ipx.server, ipx_get_my_server_address(), 4 );
405 My_Seq.player.network.appletalk.node = appletalk_get_my_node();
406 My_Seq.player.network.appletalk.net = appletalk_get_my_net();
407 My_Seq.player.network.appletalk.socket = appletalk_get_my_socket();
411 My_Seq.player.computer_type = MAC;
413 My_Seq.player.computer_type = DOS;
416 for (Player_num = 0; Player_num < MAX_NUM_NET_PLAYERS; Player_num++)
417 init_player_stats_game();
419 Player_num = save_pnum;
421 Network_new_game = 1;
422 Control_center_destroyed = 0;
425 Netgame.PacketsPerSec=10;
427 if ((t=FindArg("-packets")))
429 Netgame.PacketsPerSec=atoi(Args[t+1]);
430 if (Netgame.PacketsPerSec<1)
431 Netgame.PacketsPerSec=1;
432 else if (Netgame.PacketsPerSec>20)
433 Netgame.PacketsPerSec=20;
434 mprintf ((0,"Will send %d packets per second",Netgame.PacketsPerSec));
436 if (FindArg("-shortpackets"))
438 Netgame.ShortPackets=1;
439 mprintf ((0,"Will send short packets.\n"));
444 network_i_am_master(void)
446 // I am the lowest numbered player in this game?
450 if (!(Game_mode & GM_NETWORK))
451 return (Player_num == 0);
453 for (i = 0; i < Player_num; i++)
454 if (Players[i].connected)
459 int network_who_is_master(void)
461 // Who is the master of this game?
465 if (!(Game_mode & GM_NETWORK))
466 return (Player_num == 0);
468 for (i = 0; i < N_players; i++)
469 if (Players[i].connected)
473 int network_how_many_connected()
477 for (i = 0; i < N_players; i++)
478 if (Players[i].connected)
483 #define ENDLEVEL_SEND_INTERVAL (F1_0*2)
484 #define ENDLEVEL_IDLE_TIME (F1_0*20)
487 network_endlevel_poll( int nitems, newmenu_item * menus, int * key, int citem )
489 // Polling loop for End-of-level menu
497 int previous_state[MAX_NUM_NET_PLAYERS];
498 int previous_seconds_left;
505 // Send our endlevel packet at regular intervals
507 if (timer_get_approx_seconds() > (t1+ENDLEVEL_SEND_INTERVAL))
509 network_send_endlevel_packet();
510 t1 = timer_get_approx_seconds();
513 for (i = 0; i < N_players; i++)
514 previous_state[i] = Players[i].connected;
516 previous_seconds_left = Countdown_seconds_left;
520 for (i = 0; i < N_players; i++)
522 if (Players[i].connected == 1)
524 // Check timeout for idle players
525 if (timer_get_approx_seconds() > LastPacketTime[i]+ENDLEVEL_IDLE_TIME)
527 mprintf((0, "idle timeout for player %d.\n", i));
528 Players[i].connected = 0;
529 network_send_endlevel_sub(i);
533 if ((Players[i].connected != 1) && (Players[i].connected != 5) && (Players[i].connected != 6))
535 if (Players[i].connected != 1)
537 if (Players[i].connected == 4)
541 if (num_escaped == N_players) // All players are out of the mine
543 Countdown_seconds_left = -1;
547 if (num_ready == N_players) // All players have checked in or are disconnected
557 network_endlevel_poll2( int nitems, newmenu_item * menus, int * key, int citem )
559 // Polling loop for End-of-level menu
566 // Send our endlevel packet at regular intervals
568 if (timer_get_approx_seconds() > (t1+ENDLEVEL_SEND_INTERVAL))
570 network_send_endlevel_packet();
571 t1 = timer_get_approx_seconds();
574 // mprintf ((0,"Trying to listen!\n"));
577 for (i = 0; i < N_players; i++)
579 if ((Players[i].connected != 1) && (Players[i].connected != 5) && (Players[i].connected != 6))
581 if (Players[i].connected == 4)
585 if (num_ready == N_players) // All players have checked in or are disconnected
595 extern fix StartAbortMenuTime;
598 network_endlevel_poll3( int nitems, newmenu_item * menus, int * key, int citem )
600 // Polling loop for End-of-level menu
604 if (timer_get_approx_seconds() > (StartAbortMenuTime+(F1_0 * 8)))
611 for (i = 0; i < N_players; i++)
612 if ((Players[i].connected != 1) && (Players[i].connected != 5) && (Players[i].connected != 6))
615 if (num_ready == N_players) // All players have checked in or are disconnected
622 network_endlevel(int *secret)
624 // Do whatever needs to be done between levels
632 Network_status = NETSTAT_ENDLEVEL; // We are between levels
636 network_send_endlevel_packet();
638 for (i=0; i<N_players; i++)
640 LastPacketTime[i] = timer_get_approx_seconds();
643 network_send_endlevel_packet();
644 network_send_endlevel_packet();
645 MySyncPackInitialized = 0;
647 network_update_netgame();
653 can_join_netgame(netgame_info *game,AllNetPlayers_info *people)
655 // Can this player rejoin a netgame in progress?
659 if (game->game_status == NETSTAT_STARTING)
662 if (game->game_status != NETSTAT_PLAYING)
664 mprintf ((0,"Error: Can't join because game_status !=NETSTAT_PLAYING\n"));
668 if (game->version_major==0 && Version_major>0)
670 mprintf ((0,"Error:Can't join because version majors don't match!\n"));
674 if (game->version_major>0 && Version_major==0)
676 mprintf ((0,"Error:Can't join because version majors2 don't match!\n"));
680 // Game is in progress, figure out if this guy can re-join it
682 num_players = game->numplayers;
684 if (!(game->game_flags & NETGAME_FLAG_CLOSED)) {
685 // Look for player that is not connected
687 if (game->numconnected==game->max_numplayers)
690 // mprintf ((0,"Refuse = %d\n",game->RefusePlayers));
692 if (game->RefusePlayers)
695 if (game->numplayers < game->max_numplayers)
698 if (game->numconnected<num_players)
705 mprintf ((0,"Error! Can't join because people==NULL!\n"));
709 // Search to see if we were already in this closed netgame in progress
711 for (i = 0; i < num_players; i++) {
712 if (Network_game_type == IPX_GAME) {
713 if ( (!stricmp(Players[Player_num].callsign, people->players[i].callsign)) &&
714 (!memcmp(My_Seq.player.network.ipx.node, people->players[i].network.ipx.node, 6)) &&
715 (!memcmp(My_Seq.player.network.ipx.server, people->players[i].network.ipx.server, 4)) )
718 if ( (!stricmp(Players[Player_num].callsign, people->players[i].callsign)) &&
719 (My_Seq.player.network.appletalk.node == people->players[i].network.appletalk.node) &&
720 (My_Seq.player.network.appletalk.net == people->players[i].network.appletalk.net) )
725 if (i != num_players)
728 mprintf ((0,"Error: Can't join because at end of list!\n"));
733 network_disconnect_player(int playernum)
735 // A player has disconnected from the net game, take whatever steps are
738 if (playernum == Player_num)
740 Int3(); // Weird, see Rob
744 Players[playernum].connected = 0;
745 NetPlayers.players[playernum].connected = 0;
746 if (VerifyPlayerJoined==playernum)
747 VerifyPlayerJoined=-1;
749 // create_player_appearance_effect(&Objects[Players[playernum].objnum]);
750 multi_make_player_ghost(playernum);
752 if (Newdemo_state == ND_STATE_RECORDING)
753 newdemo_record_multi_disconnect(playernum);
755 multi_strip_robots(playernum);
759 network_new_player(sequence_packet *their)
764 pnum = their->player.connected;
767 Assert(pnum < MaxNumNetPlayers);
769 objnum = Players[pnum].objnum;
771 if (Newdemo_state == ND_STATE_RECORDING) {
774 if (pnum == N_players)
778 newdemo_record_multi_connect(pnum, new_player, their->player.callsign);
781 memcpy(Players[pnum].callsign, their->player.callsign, CALLSIGN_LEN+1);
782 memcpy(NetPlayers.players[pnum].callsign, their->player.callsign, CALLSIGN_LEN+1);
785 ClipRank (&their->player.rank);
786 NetPlayers.players[pnum].rank=their->player.rank;
787 NetPlayers.players[pnum].version_major=their->player.version_major;
788 NetPlayers.players[pnum].version_minor=their->player.version_minor;
789 network_check_for_old_version(pnum);
791 if (Network_game_type == IPX_GAME) {
792 if ( (*(uint *)their->player.network.ipx.server) != 0 )
793 ipx_get_local_target( their->player.network.ipx.server, their->player.network.ipx.node, Players[pnum].net_address );
795 memcpy(Players[pnum].net_address, their->player.network.ipx.node, 6);
797 memcpy(NetPlayers.players[pnum].network.ipx.node, their->player.network.ipx.node, 6);
798 memcpy(NetPlayers.players[pnum].network.ipx.server, their->player.network.ipx.server, 4);
800 NetPlayers.players[pnum].network.appletalk.node = their->player.network.appletalk.node;
801 NetPlayers.players[pnum].network.appletalk.net = their->player.network.appletalk.net;
802 NetPlayers.players[pnum].network.appletalk.socket = their->player.network.appletalk.socket;
805 Players[pnum].n_packets_got = 0;
806 Players[pnum].connected = 1;
807 Players[pnum].net_kills_total = 0;
808 Players[pnum].net_killed_total = 0;
809 memset(kill_matrix[pnum], 0, MAX_PLAYERS*sizeof(short));
810 Players[pnum].score = 0;
811 Players[pnum].flags = 0;
812 Players[pnum].KillGoalCount=0;
814 if (pnum == N_players)
817 Netgame.numplayers = N_players;
820 digi_play_sample(SOUND_HUD_MESSAGE, F1_0);
822 ClipRank (&their->player.rank);
824 if (FindArg("-norankings"))
825 HUD_init_message("'%s' %s\n",their->player.callsign, TXT_JOINING);
827 HUD_init_message("%s'%s' %s\n",RankStrings[their->player.rank],their->player.callsign, TXT_JOINING);
829 multi_make_ghost_player(pnum);
832 multi_sort_kill_list();
834 // create_player_appearance_effect(&Objects[objnum]);
837 char RefuseThisPlayer=0,WaitForRefuseAnswer=0,RefuseTeam;
838 char RefusePlayerName[12];
839 fix RefuseTimeLimit=0;
841 void network_welcome_player(sequence_packet *their)
843 // Add a player to a game already in progress
844 ubyte local_address[6];
848 WaitForRefuseAnswer=0;
850 if (FindArg("-NoMatrixCheat"))
852 if ((their->player.version_minor & 0x0F) < 3)
854 network_dump_player(their->player.network.ipx.server, their->player.network.ipx.node, DUMP_DORK);
861 // If hoard game, and this guy isn't D2 Christmas (v1.2), dump him
863 if ((Game_mode & GM_HOARD) && ((their->player.version_minor & 0x0F)<2))
865 if (Network_game_type == IPX_GAME)
866 network_dump_player(their->player.network.ipx.server, their->player.network.ipx.node, DUMP_DORK);
869 network_dump_appletalk_player(their->player.network.appletalk.node, their->player.network.appletalk.net, their->player.network.appletalk.socket, DUMP_DORK);
875 // Don't accept new players if we're ending this level. Its safe to
876 // ignore since they'll request again later
878 if ((Endlevel_sequence) || (Control_center_destroyed))
880 mprintf((0, "Ignored request from new player to join during endgame.\n"));
881 if (Network_game_type == IPX_GAME)
882 network_dump_player(their->player.network.ipx.server,their->player.network.ipx.node, DUMP_ENDLEVEL);
885 network_dump_appletalk_player(their->player.network.appletalk.node, their->player.network.appletalk.net, their->player.network.appletalk.socket, DUMP_ENDLEVEL);
890 if (Network_send_objects || Network_sending_extras)
892 // Ignore silently, we're already responding to someone and we can't
893 // do more than one person at a time. If we don't dump them they will
894 // re-request in a few seconds.
898 if (their->player.connected != Current_level_num)
900 mprintf((0, "Dumping player due to old level number.\n"));
901 if (Network_game_type == IPX_GAME)
902 network_dump_player(their->player.network.ipx.server, their->player.network.ipx.node, DUMP_LEVEL);
905 network_dump_appletalk_player(their->player.network.appletalk.node, their->player.network.appletalk.net, their->player.network.appletalk.socket, DUMP_LEVEL);
911 memset(&Network_player_rejoining, 0, sizeof(sequence_packet));
912 Network_player_added = 0;
914 if (Network_game_type == IPX_GAME) {
915 if ( (*(uint *)their->player.network.ipx.server) != 0 )
916 ipx_get_local_target( their->player.network.ipx.server, their->player.network.ipx.node, local_address );
918 memcpy(local_address, their->player.network.ipx.node, 6);
921 for (i = 0; i < N_players; i++)
923 if ( (Network_game_type == IPX_GAME) && (!stricmp(Players[i].callsign, their->player.callsign )) && (!memcmp(Players[i].net_address,local_address, 6)) )
928 #ifdef MACINTOSH // note link to above if
929 else if ( (!stricmp(Players[i].callsign, their->player.callsign)) &&
930 (NetPlayers.players[i].network.appletalk.node == their->player.network.appletalk.node) &&
931 (NetPlayers.players[i].network.appletalk.net == their->player.network.appletalk.net)) {
938 if (player_num == -1)
940 // Player is new to this game
942 if ( !(Netgame.game_flags & NETGAME_FLAG_CLOSED) && (N_players < MaxNumNetPlayers))
944 // Add player in an open slot, game not full yet
946 player_num = N_players;
947 Network_player_added = 1;
949 else if (Netgame.game_flags & NETGAME_FLAG_CLOSED)
951 // Slots are open but game is closed
953 if (Network_game_type == IPX_GAME)
954 network_dump_player(their->player.network.ipx.server, their->player.network.ipx.node, DUMP_CLOSED);
957 network_dump_appletalk_player(their->player.network.appletalk.node, their->player.network.appletalk.net, their->player.network.appletalk.socket, DUMP_CLOSED);
963 // Slots are full but game is open, see if anyone is
964 // disconnected and replace the oldest player with this new one
966 int oldest_player = -1;
967 fix oldest_time = timer_get_approx_seconds();
969 Assert(N_players == MaxNumNetPlayers);
971 for (i = 0; i < N_players; i++)
973 if ( (!Players[i].connected) && (LastPacketTime[i] < oldest_time))
975 oldest_time = LastPacketTime[i];
980 if (oldest_player == -1)
982 // Everyone is still connected
984 if (Network_game_type == IPX_GAME)
985 network_dump_player(their->player.network.ipx.server, their->player.network.ipx.node, DUMP_FULL);
988 network_dump_appletalk_player(their->player.network.appletalk.node, their->player.network.appletalk.net, their->player.network.appletalk.socket, DUMP_FULL);
996 player_num = oldest_player;
997 Network_player_added = 1;
1003 // Player is reconnecting
1005 if (Players[player_num].connected)
1007 mprintf((0, "Extra REQUEST from player ignored.\n"));
1011 if (Newdemo_state == ND_STATE_RECORDING)
1012 newdemo_record_multi_reconnect(player_num);
1014 Network_player_added = 0;
1016 digi_play_sample(SOUND_HUD_MESSAGE, F1_0);
1018 if (FindArg("-norankings"))
1019 HUD_init_message("'%s' %s", Players[player_num].callsign, TXT_REJOIN);
1021 HUD_init_message("%s'%s' %s", RankStrings[NetPlayers.players[player_num].rank],Players[player_num].callsign, TXT_REJOIN);
1024 Players[player_num].KillGoalCount=0;
1026 // Send updated Objects data to the new/returning player
1029 Network_player_rejoining = *their;
1030 Network_player_rejoining.player.connected = player_num;
1031 Network_send_objects = 1;
1032 Network_send_objnum = -1;
1034 network_send_objects();
1037 int network_objnum_is_past(int objnum)
1039 // determine whether or not a given object number has already been sent
1040 // to a re-joining player.
1042 int player_num = Network_player_rejoining.player.connected;
1043 int obj_mode = !((object_owner[objnum] == -1) || (object_owner[objnum] == player_num));
1045 if (!Network_send_objects)
1046 return 0; // We're not sending objects to a new player
1048 if (obj_mode > Network_send_object_mode)
1050 else if (obj_mode < Network_send_object_mode)
1052 else if (objnum < Network_send_objnum)
1058 #define OBJ_PACKETS_PER_FRAME 1
1059 extern void multi_send_active_door(char);
1060 extern void multi_send_door_open_specific(int,int,int,ubyte);
1063 void network_send_door_updates(int pnum)
1065 // Send door status when new player joins
1069 // Assert (pnum>-1 && pnum<N_players);
1071 for (i = 0; i < Num_walls; i++)
1073 if ((Walls[i].type == WALL_DOOR) && ((Walls[i].state == WALL_DOOR_OPENING) || (Walls[i].state == WALL_DOOR_WAITING) || (Walls[i].state == WALL_DOOR_OPEN)))
1074 multi_send_door_open_specific(pnum,Walls[i].segnum, Walls[i].sidenum,Walls[i].flags);
1075 else if ((Walls[i].type == WALL_BLASTABLE) && (Walls[i].flags & WALL_BLASTED))
1076 multi_send_door_open_specific(pnum,Walls[i].segnum, Walls[i].sidenum,Walls[i].flags);
1077 else if ((Walls[i].type == WALL_BLASTABLE) && (Walls[i].hps != WALL_HPS))
1078 multi_send_hostage_door_status(i);
1080 multi_send_wall_status_specific(pnum,i,Walls[i].type,Walls[i].flags,Walls[i].state);
1084 extern vms_vector MarkerPoint[];
1085 void network_send_markers()
1087 // send marker positions/text to new player
1092 for (i = 0; i < N_players; i++)
1094 if (MarkerObject[(i*2)]!=-1)
1095 multi_send_drop_marker (i,MarkerPoint[(i*2)],0,MarkerMessage[i*2]);
1096 if (MarkerObject[(i*2)+1]!=-1)
1097 multi_send_drop_marker (i,MarkerPoint[(i*2)+1],1,MarkerMessage[(i*2)+1]);
1101 void network_process_monitor_vector(int vector)
1107 for (i=0; i <= Highest_segment_index; i++)
1111 for (j = 0; j < 6; j++)
1113 if ( ((tm = seg->sides[j].tmap_num2) != 0) &&
1114 ((ec = TmapInfo[tm&0x3fff].eclip_num) != -1) &&
1115 ((bm = Effects[ec].dest_bm_num) != -1) )
1117 if (vector & (1 << count))
1119 seg->sides[j].tmap_num2 = bm | (tm&0xc000);
1120 // mprintf((0, "Monitor %d blown up.\n", count));
1123 // mprintf((0, "Monitor %d intact.\n", count));
1131 int network_create_monitor_vector(void)
1134 int num_blown_bitmaps = 0;
1135 int monitor_num = 0;
1136 #define NUM_BLOWN_BITMAPS 20
1137 int blown_bitmaps[NUM_BLOWN_BITMAPS];
1141 for (i=0; i < Num_effects; i++)
1143 if (Effects[i].dest_bm_num > 0) {
1144 for (j = 0; j < num_blown_bitmaps; j++)
1145 if (blown_bitmaps[j] == Effects[i].dest_bm_num)
1147 if (j == num_blown_bitmaps) {
1148 blown_bitmaps[num_blown_bitmaps++] = Effects[i].dest_bm_num;
1149 Assert(num_blown_bitmaps < NUM_BLOWN_BITMAPS);
1154 // for (i = 0; i < num_blown_bitmaps; i++)
1155 // mprintf((0, "Blown bitmap #%d = %d.\n", i, blown_bitmaps[i]));
1157 for (i=0; i <= Highest_segment_index; i++)
1161 for (j = 0; j < 6; j++)
1163 if ((tm = seg->sides[j].tmap_num2) != 0)
1165 if ( ((ec = TmapInfo[tm&0x3fff].eclip_num) != -1) &&
1166 (Effects[ec].dest_bm_num != -1) )
1168 // mprintf((0, "Monitor %d intact.\n", monitor_num));
1170 Assert(monitor_num < 32);
1174 for (k = 0; k < num_blown_bitmaps; k++)
1176 if ((tm&0x3fff) == blown_bitmaps[k])
1178 //mprintf((0, "Monitor %d destroyed.\n", monitor_num));
1179 vector |= (1 << monitor_num);
1181 Assert(monitor_num < 32);
1189 // mprintf((0, "Final monitor vector %x.\n", vector));
1193 void network_stop_resync(sequence_packet *their)
1195 if (Network_game_type == IPX_GAME) {
1196 if ( (!memcmp(Network_player_rejoining.player.network.ipx.node, their->player.network.ipx.node, 6)) &&
1197 (!memcmp(Network_player_rejoining.player.network.ipx.server, their->player.network.ipx.server, 4)) &&
1198 (!stricmp(Network_player_rejoining.player.callsign, their->player.callsign)) )
1200 mprintf((0, "Aborting resync for player %s.\n", their->player.callsign));
1201 Network_send_objects = 0;
1202 Network_sending_extras=0;
1204 Player_joining_extras=-1;
1205 Network_send_objnum = -1;
1208 if ( (Network_player_rejoining.player.network.appletalk.node == their->player.network.appletalk.node) &&
1209 (Network_player_rejoining.player.network.appletalk.net == their->player.network.appletalk.net) &&
1210 (!stricmp(Network_player_rejoining.player.callsign, their->player.callsign)) )
1212 mprintf((0, "Aborting resync for player %s.\n", their->player.callsign));
1213 Network_send_objects = 0;
1214 Network_sending_extras=0;
1216 Player_joining_extras=-1;
1217 Network_send_objnum = -1;
1222 ubyte object_buffer[IPX_MAX_DATA_SIZE];
1224 void network_send_objects(void)
1226 short remote_objnum;
1230 static int obj_count = 0;
1231 static int frame_num = 0;
1233 int obj_count_frame = 0;
1234 int player_num = Network_player_rejoining.player.connected;
1236 // Send clear objects array trigger and send player num
1238 Assert(Network_send_objects != 0);
1239 Assert(player_num >= 0);
1240 Assert(player_num < MaxNumNetPlayers);
1242 if (Endlevel_sequence || Control_center_destroyed)
1244 // Endlevel started before we finished sending the goods, we'll
1245 // have to stop and try again after the level.
1247 if (Network_game_type == IPX_GAME)
1248 network_dump_player(Network_player_rejoining.player.network.ipx.server,Network_player_rejoining.player.network.ipx.node, DUMP_ENDLEVEL);
1251 network_dump_appletalk_player(Network_player_rejoining.player.network.appletalk.node,Network_player_rejoining.player.network.appletalk.net, Network_player_rejoining.player.network.appletalk.socket, DUMP_ENDLEVEL);
1253 Network_send_objects = 0;
1257 for (h = 0; h < OBJ_PACKETS_PER_FRAME; h++) // Do more than 1 per frame, try to speed it up without
1258 // over-stressing the receiver.
1260 obj_count_frame = 0;
1261 memset(object_buffer, 0, IPX_MAX_DATA_SIZE);
1262 object_buffer[0] = PID_OBJECT_DATA;
1265 if (Network_send_objnum == -1)
1268 Network_send_object_mode = 0;
1269 // mprintf((0, "Sending object array to player %d.\n", player_num));
1270 *(short *)(object_buffer+loc) = INTEL_SHORT(-1); loc += 2;
1271 object_buffer[loc] = player_num; loc += 1;
1272 /* Placeholder for remote_objnum, not used here */ loc += 2;
1273 Network_send_objnum = 0;
1274 obj_count_frame = 1;
1278 for (i = Network_send_objnum; i <= Highest_object_index; i++)
1280 if ((Objects[i].type != OBJ_POWERUP) && (Objects[i].type != OBJ_PLAYER) &&
1281 (Objects[i].type != OBJ_CNTRLCEN) && (Objects[i].type != OBJ_GHOST) &&
1282 (Objects[i].type != OBJ_ROBOT) && (Objects[i].type != OBJ_HOSTAGE) &&
1283 !(Objects[i].type==OBJ_WEAPON && Objects[i].id==PMINE_ID))
1285 if ((Network_send_object_mode == 0) && ((object_owner[i] != -1) && (object_owner[i] != player_num)))
1287 if ((Network_send_object_mode == 1) && ((object_owner[i] == -1) || (object_owner[i] == player_num)))
1290 if ( ((IPX_MAX_DATA_SIZE-1) - loc) < (sizeof(object)+5) )
1291 break; // Not enough room for another object
1296 remote_objnum = objnum_local_to_remote((short)i, &owner);
1297 Assert(owner == object_owner[i]);
1299 *(short *)(object_buffer+loc) = INTEL_SHORT((short)i); loc += 2;
1300 object_buffer[loc] = owner; loc += 1;
1301 *(short *)(object_buffer+loc) = INTEL_SHORT(remote_objnum); loc += 2;
1302 memcpy(&object_buffer[loc], &Objects[i], sizeof(object));
1303 if (Network_game_type == IPX_GAME)
1304 swap_object((object *)&object_buffer[loc]);
1305 loc += sizeof(object);
1306 // mprintf((0, "..packing object %d, remote %d\n", i, remote_objnum));
1309 if (obj_count_frame) // Send any objects we've buffered
1313 Network_send_objnum = i;
1314 object_buffer[1] = obj_count_frame; object_buffer[2] = frame_num;
1315 // mprintf((0, "Object packet %d contains %d objects.\n", frame_num, obj_count_frame));
1317 Assert(loc <= IPX_MAX_DATA_SIZE);
1319 if (Network_game_type == IPX_GAME)
1320 ipx_send_internetwork_packet_data( object_buffer, loc, Network_player_rejoining.player.network.ipx.server, Network_player_rejoining.player.network.ipx.node );
1323 appletalk_send_packet_data( object_buffer, loc, Network_player_rejoining.player.network.appletalk.node,
1324 Network_player_rejoining.player.network.appletalk.net,
1325 Network_player_rejoining.player.network.appletalk.socket);
1328 // OLD ipx_send_packet_data(object_buffer, loc, &Network_player_rejoining.player.node);
1331 if (i > Highest_object_index)
1333 if (Network_send_object_mode == 0)
1335 Network_send_objnum = 0;
1336 Network_send_object_mode = 1; // go to next mode
1340 Assert(Network_send_object_mode == 1);
1343 // Send count so other side can make sure he got them all
1344 // mprintf((0, "Sending end marker in packet #%d.\n", frame_num));
1345 mprintf((0, "Sent %d objects.\n", obj_count));
1346 object_buffer[0] = PID_OBJECT_DATA;
1347 object_buffer[1] = 1;
1348 object_buffer[2] = frame_num;
1349 *(short *)(object_buffer+3) = INTEL_SHORT(-2);
1350 *(short *)(object_buffer+6) = INTEL_SHORT(obj_count);
1351 //OLD ipx_send_packet_data(object_buffer, 8, &Network_player_rejoining.player.node);
1352 if (Network_game_type == IPX_GAME)
1353 ipx_send_internetwork_packet_data(object_buffer, 8, Network_player_rejoining.player.network.ipx.server, Network_player_rejoining.player.network.ipx.node);
1356 appletalk_send_packet_data( object_buffer, 8, Network_player_rejoining.player.network.appletalk.node,
1357 Network_player_rejoining.player.network.appletalk.net,
1358 Network_player_rejoining.player.network.appletalk.socket);
1362 // Send sync packet which tells the player who he is and to start!
1363 network_send_rejoin_sync(player_num);
1364 mprintf ((0,"VerfiyPlayerJoined is now set to %d\n",player_num));
1365 VerifyPlayerJoined=player_num;
1367 // Turn off send object mode
1368 Network_send_objnum = -1;
1369 Network_send_objects = 0;
1372 //if (!network_i_am_master ())
1373 // Int3(); // Bad!! Get Jason. Someone goofy is trying to get ahold of the game!
1375 Network_sending_extras=40; // start to send extras
1376 Player_joining_extras=player_num;
1380 } // i > Highest_object_index
1381 } // For PACKETS_PER_FRAME
1384 extern void multi_send_powerup_update();
1386 void network_send_rejoin_sync(int player_num)
1390 Players[player_num].connected = 1; // connect the new guy
1391 LastPacketTime[player_num] = timer_get_approx_seconds();
1393 if (Endlevel_sequence || Control_center_destroyed)
1395 // Endlevel started before we finished sending the goods, we'll
1396 // have to stop and try again after the level.
1398 if (Network_game_type == IPX_GAME)
1399 network_dump_player(Network_player_rejoining.player.network.ipx.server,Network_player_rejoining.player.network.ipx.node, DUMP_ENDLEVEL);
1402 network_dump_appletalk_player(Network_player_rejoining.player.network.appletalk.node,Network_player_rejoining.player.network.appletalk.net, Network_player_rejoining.player.network.appletalk.socket, DUMP_ENDLEVEL);
1404 Network_send_objects = 0;
1405 Network_sending_extras=0;
1409 if (Network_player_added)
1411 Network_player_rejoining.type = PID_ADDPLAYER;
1412 Network_player_rejoining.player.connected = player_num;
1413 network_new_player(&Network_player_rejoining);
1415 for (i = 0; i < N_players; i++)
1417 if ((i != player_num) && (i != Player_num) && (Players[i].connected))
1418 if (Network_game_type == IPX_GAME) {
1419 send_sequence_packet( Network_player_rejoining, NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node, Players[i].net_address);
1422 appletalk_send_packet_data( (ubyte *)&Network_player_rejoining, sizeof(sequence_packet), NetPlayers.players[i].network.appletalk.node,
1423 NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket);
1429 // Send sync packet to the new guy
1431 network_update_netgame();
1433 // Fill in the kill list
1434 for (j=0; j<MAX_PLAYERS; j++)
1436 for (i=0; i<MAX_PLAYERS;i++)
1437 Netgame.kills[j][i] = kill_matrix[j][i];
1438 Netgame.killed[j] = Players[j].net_killed_total;
1439 Netgame.player_kills[j] = Players[j].net_kills_total;
1440 Netgame.player_score[j] = Players[j].score;
1443 Netgame.level_time = Players[Player_num].time_level;
1444 Netgame.monitor_vector = network_create_monitor_vector();
1446 mprintf((0, "Sending rejoin sync packet!!!\n"));
1448 if (Network_game_type == IPX_GAME) {
1449 send_internetwork_full_netgame_packet(Network_player_rejoining.player.network.ipx.server, Network_player_rejoining.player.network.ipx.node);
1450 send_netplayers_packet(Network_player_rejoining.player.network.ipx.server, Network_player_rejoining.player.network.ipx.node);
1453 appletalk_send_packet_data( (ubyte *)&Netgame, sizeof(netgame_info), Network_player_rejoining.player.network.appletalk.node,
1454 Network_player_rejoining.player.network.appletalk.net,
1455 Network_player_rejoining.player.network.appletalk.socket);
1456 appletalk_send_packet_data( (ubyte *)&NetPlayers, sizeof(AllNetPlayers_info), Network_player_rejoining.player.network.appletalk.node,
1457 Network_player_rejoining.player.network.appletalk.net,
1458 Network_player_rejoining.player.network.appletalk.socket);
1463 void resend_sync_due_to_packet_loss_for_allender ()
1467 mprintf ((0,"I'm resending a sync packet! VPJ=%d\n",VerifyPlayerJoined));
1469 network_update_netgame();
1471 // Fill in the kill list
1472 for (j=0; j<MAX_PLAYERS; j++)
1474 for (i=0; i<MAX_PLAYERS;i++)
1475 Netgame.kills[j][i] = kill_matrix[j][i];
1476 Netgame.killed[j] = Players[j].net_killed_total;
1477 Netgame.player_kills[j] = Players[j].net_kills_total;
1478 Netgame.player_score[j] = Players[j].score;
1481 Netgame.level_time = Players[Player_num].time_level;
1482 Netgame.monitor_vector = network_create_monitor_vector();
1484 if (Network_game_type == IPX_GAME) {
1485 send_internetwork_full_netgame_packet(Network_player_rejoining.player.network.ipx.server, Network_player_rejoining.player.network.ipx.node);
1486 send_netplayers_packet(Network_player_rejoining.player.network.ipx.server, Network_player_rejoining.player.network.ipx.node);
1489 appletalk_send_packet_data( (ubyte *)&Netgame, sizeof(netgame_info), Network_player_rejoining.player.network.appletalk.node,
1490 Network_player_rejoining.player.network.appletalk.net,
1491 Network_player_rejoining.player.network.appletalk.socket);
1492 appletalk_send_packet_data( (ubyte *)&NetPlayers, sizeof(AllNetPlayers_info), Network_player_rejoining.player.network.appletalk.node,
1493 Network_player_rejoining.player.network.appletalk.net,
1494 Network_player_rejoining.player.network.appletalk.socket);
1500 char * network_get_player_name( int objnum )
1502 if ( objnum < 0 ) return NULL;
1503 if ( Objects[objnum].type != OBJ_PLAYER ) return NULL;
1504 if ( Objects[objnum].id >= MAX_PLAYERS ) return NULL;
1505 if ( Objects[objnum].id >= N_players ) return NULL;
1507 return Players[Objects[objnum].id].callsign;
1511 void network_add_player(sequence_packet *p)
1515 mprintf((0, "Got add player request!\n"));
1517 for (i=0; i<N_players; i++ ) {
1518 if (Network_game_type == IPX_GAME) {
1519 if ( !memcmp( NetPlayers.players[i].network.ipx.node, p->player.network.ipx.node, 6) && !memcmp(NetPlayers.players[i].network.ipx.server, p->player.network.ipx.server, 4))
1520 return; // already got them
1522 if ( (NetPlayers.players[i].network.appletalk.node == p->player.network.appletalk.node) &&
1523 (NetPlayers.players[i].network.appletalk.net == p->player.network.appletalk.net))
1528 if (Network_game_type == IPX_GAME) {
1529 memcpy( NetPlayers.players[N_players].network.ipx.node, p->player.network.ipx.node, 6 );
1530 memcpy( NetPlayers.players[N_players].network.ipx.server, p->player.network.ipx.server, 4 );
1532 NetPlayers.players[N_players].network.appletalk.node = p->player.network.appletalk.node;
1533 NetPlayers.players[N_players].network.appletalk.net = p->player.network.appletalk.net;
1534 NetPlayers.players[N_players].network.appletalk.socket = p->player.network.appletalk.socket;
1537 ClipRank (&p->player.rank);
1539 memcpy( NetPlayers.players[N_players].callsign, p->player.callsign, CALLSIGN_LEN+1 );
1540 NetPlayers.players[N_players].version_major=p->player.version_major;
1541 NetPlayers.players[N_players].version_minor=p->player.version_minor;
1542 NetPlayers.players[N_players].rank=p->player.rank;
1543 NetPlayers.players[N_players].connected = 1;
1544 network_check_for_old_version (N_players);
1546 Players[N_players].KillGoalCount=0;
1547 Players[N_players].connected = 1;
1548 LastPacketTime[N_players] = timer_get_approx_seconds();
1550 Netgame.numplayers = N_players;
1552 // Broadcast updated info
1554 mprintf ((0,"sending_game_info!\n"));
1555 network_send_game_info(NULL);
1558 // One of the players decided not to join the game
1560 void network_remove_player(sequence_packet *p)
1565 for (i=0; i<N_players; i++ ) {
1566 if (Network_game_type == IPX_GAME) {
1567 if (!memcmp(NetPlayers.players[i].network.ipx.node, p->player.network.ipx.node, 6) && !memcmp(NetPlayers.players[i].network.ipx.server, p->player.network.ipx.server, 4)) {
1572 if ( (NetPlayers.players[i].network.appletalk.node == p->player.network.appletalk.node) && (NetPlayers.players[i].network.appletalk.net == p->player.network.appletalk.net) ) {
1579 if (pn < 0 ) return;
1581 for (i=pn; i<N_players-1; i++ ) {
1582 if (Network_game_type == IPX_GAME) {
1583 memcpy( NetPlayers.players[i].network.ipx.node, NetPlayers.players[i+1].network.ipx.node, 6 );
1584 memcpy( NetPlayers.players[i].network.ipx.server, NetPlayers.players[i+1].network.ipx.server, 4 );
1586 NetPlayers.players[i].network.appletalk.node = NetPlayers.players[i+1].network.appletalk.node;
1587 NetPlayers.players[i].network.appletalk.net = NetPlayers.players[i+1].network.appletalk.net;
1588 NetPlayers.players[i].network.appletalk.socket = NetPlayers.players[i+1].network.appletalk.socket;
1590 memcpy( NetPlayers.players[i].callsign, NetPlayers.players[i+1].callsign, CALLSIGN_LEN+1 );
1591 NetPlayers.players[i].version_major=NetPlayers.players[i+1].version_major;
1592 NetPlayers.players[i].version_minor=NetPlayers.players[i+1].version_minor;
1594 NetPlayers.players[i].rank=NetPlayers.players[i+1].rank;
1595 ClipRank (&NetPlayers.players[i].rank);
1596 network_check_for_old_version(i);
1600 Netgame.numplayers = N_players;
1602 // Broadcast new info
1604 network_send_game_info(NULL);
1609 network_dump_player(ubyte * server, ubyte *node, int why)
1611 // Inform player that he was not chosen for the netgame
1613 sequence_packet temp;
1615 temp.type = PID_DUMP;
1616 memcpy(temp.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1);
1617 temp.player.connected = why;
1618 if (Network_game_type == IPX_GAME) {
1619 send_internetwork_sequence_packet(temp, server, node);
1626 void network_dump_appletalk_player(ubyte node, ushort net, ubyte socket, int why)
1628 sequence_packet temp;
1630 temp.type = PID_DUMP;
1631 memcpy(temp.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1);
1632 temp.player.connected = why;
1633 if (Network_game_type == APPLETALK_GAME) {
1634 appletalk_send_packet_data( (ubyte *)&temp, sizeof(sequence_packet), node, net, socket );
1642 network_send_game_list_request()
1644 // Send a broadcast request for game info
1648 mprintf((0, "Sending game_list request.\n"));
1649 me.type = PID_GAME_LIST;
1650 memcpy( me.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1 );
1652 if (Network_game_type == IPX_GAME) {
1653 memcpy( me.player.network.ipx.node, ipx_get_my_local_address(), 6 );
1654 memcpy( me.player.network.ipx.server, ipx_get_my_server_address(), 4 );
1656 send_broadcast_sequence_packet(me);
1659 me.player.network.appletalk.node = appletalk_get_my_node();
1660 me.player.network.appletalk.net = appletalk_get_my_net();
1661 me.player.network.appletalk.socket = appletalk_get_my_socket();
1662 appletalk_send_game_info( (ubyte *)&me, sizeof(sequence_packet), Network_zone_name );
1667 void network_send_all_info_request(char type,int which_security)
1669 // Send a broadcast request for game info
1673 mprintf((0, "Sending all_info request.\n"));
1675 me.Security=which_security;
1677 memcpy( me.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1 );
1679 if (Network_game_type == IPX_GAME) {
1680 memcpy( me.player.network.ipx.node, ipx_get_my_local_address(), 6 );
1681 memcpy( me.player.network.ipx.server, ipx_get_my_server_address(), 4 );
1683 send_broadcast_sequence_packet(me);
1686 me.player.network.appletalk.node = appletalk_get_my_node();
1687 me.player.network.appletalk.net = appletalk_get_my_net();
1688 me.player.network.appletalk.socket = appletalk_get_my_socket();
1689 appletalk_send_game_info( (ubyte *)&me, sizeof(sequence_packet), Network_zone_name );
1696 network_update_netgame(void)
1698 // Update the netgame struct with current game variables
1702 Netgame.numconnected=0;
1703 for (i=0;i<N_players;i++)
1704 if (Players[i].connected)
1705 Netgame.numconnected++;
1707 // This is great: D2 1.0 and 1.1 ignore upper part of the game_flags field of
1708 // the lite_info struct when you're sitting on the join netgame screen. We can
1709 // "sneak" Hoard information into this field. This is better than sending
1710 // another packet that could be lost in transit.
1713 if (HoardEquipped())
1715 if (Game_mode & GM_HOARD)
1717 Netgame.game_flags |=NETGAME_FLAG_HOARD;
1718 if (Game_mode & GM_TEAM)
1719 Netgame.game_flags |=NETGAME_FLAG_TEAM_HOARD;
1723 if (Network_status == NETSTAT_STARTING)
1726 Netgame.numplayers = N_players;
1727 Netgame.game_status = Network_status;
1728 Netgame.max_numplayers = MaxNumNetPlayers;
1730 for (i = 0; i < MAX_NUM_NET_PLAYERS; i++)
1732 NetPlayers.players[i].connected = Players[i].connected;
1733 for(j = 0; j < MAX_NUM_NET_PLAYERS; j++)
1734 Netgame.kills[i][j] = kill_matrix[i][j];
1736 Netgame.killed[i] = Players[i].net_killed_total;
1737 Netgame.player_kills[i] = Players[i].net_kills_total;
1738 Netgame.player_score[i] = Players[i].score;
1739 Netgame.player_flags[i] = (Players[i].flags & (PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY));
1741 Netgame.team_kills[0] = team_kills[0];
1742 Netgame.team_kills[1] = team_kills[1];
1743 Netgame.levelnum = Current_level_num;
1749 network_send_endlevel_sub(int player_num)
1753 #ifdef WORDS_BIGENDIAN
1757 // Send an endlevel packet for a player
1758 end.type = PID_ENDLEVEL;
1759 end.player_num = player_num;
1760 end.connected = Players[player_num].connected;
1761 end.kills = INTEL_SHORT(Players[player_num].net_kills_total);
1762 end.killed = INTEL_SHORT(Players[player_num].net_killed_total);
1763 memcpy(end.kill_matrix, kill_matrix[player_num], MAX_PLAYERS*sizeof(short));
1764 #ifdef WORDS_BIGENDIAN
1765 for (i = 0; i < MAX_PLAYERS; i++)
1766 for (j = 0; j < MAX_PLAYERS; j++)
1767 end.kill_matrix[i][j] = INTEL_SHORT(end.kill_matrix[i][j]);
1770 if (Players[player_num].connected == 1) // Still playing
1772 Assert(Control_center_destroyed);
1773 end.seconds_left = Countdown_seconds_left;
1776 // mprintf((0, "Sending endlevel packet.\n"));
1778 for (i = 0; i < N_players; i++)
1780 if ((i != Player_num) && (i!=player_num) && (Players[i].connected)) {
1781 if (Players[i].connected==1)
1782 network_send_endlevel_short_sub(player_num,i);
1784 if (Network_game_type == IPX_GAME)
1785 ipx_send_packet_data((ubyte *)&end, sizeof(endlevel_info), NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node,Players[i].net_address);
1788 appletalk_send_packet_data( (ubyte *)&end, sizeof(endlevel_info), NetPlayers.players[i].network.appletalk.node,
1789 NetPlayers.players[i].network.appletalk.net,
1790 NetPlayers.players[i].network.appletalk.socket);
1797 /* Send an updated endlevel status to other hosts */
1799 network_send_endlevel_packet(void)
1801 network_send_endlevel_sub(Player_num);
1805 /* Send an endlevel packet for a player */
1807 network_send_endlevel_short_sub(int from_player_num,int to_player)
1809 endlevel_info_short end;
1811 end.type = PID_ENDLEVEL_SHORT;
1812 end.player_num = from_player_num;
1813 end.connected = Players[from_player_num].connected;
1814 end.seconds_left = Countdown_seconds_left;
1817 if (Players[from_player_num].connected == 1) // Still playing
1819 Assert(Control_center_destroyed);
1822 if ((to_player != Player_num) && (to_player!=from_player_num) && (Players[to_player].connected))
1824 mprintf((0, "Sending short endlevel packet to %s.\n",Players[to_player].callsign));
1825 if (Network_game_type == IPX_GAME)
1826 ipx_send_packet_data((ubyte *)&end, sizeof(endlevel_info_short), NetPlayers.players[to_player].network.ipx.server, NetPlayers.players[to_player].network.ipx.node,Players[to_player].net_address);
1829 appletalk_send_packet_data( (ubyte *)&end, sizeof(endlevel_info_short), NetPlayers.players[to_player].network.appletalk.node,
1830 NetPlayers.players[to_player].network.appletalk.net,
1831 NetPlayers.players[to_player].network.appletalk.socket);
1836 extern fix ThisLevelTime;
1839 network_send_game_info(sequence_packet *their)
1841 // Send game info to someone who requested it
1843 char old_type, old_status;
1847 mprintf((0, "Sending game info.\n"));
1849 network_update_netgame(); // Update the values in the netgame struct
1851 old_type = Netgame.type;
1852 old_status = Netgame.game_status;
1854 Netgame.type = PID_GAME_INFO;
1855 NetPlayers.type = PID_PLAYERSINFO;
1857 NetPlayers.Security=Netgame.Security;
1858 Netgame.version_major=Version_major;
1859 Netgame.version_minor=Version_minor;
1861 if (Endlevel_sequence || Control_center_destroyed)
1862 Netgame.game_status = NETSTAT_ENDLEVEL;
1864 if (Netgame.PlayTimeAllowed)
1866 timevar=i2f (Netgame.PlayTimeAllowed*5*60);
1867 i=f2i(timevar-ThisLevelTime);
1869 Netgame.game_status=NETSTAT_ENDLEVEL;
1873 if (Network_game_type == IPX_GAME) {
1874 send_broadcast_full_netgame_packet();
1875 send_broadcast_netplayers_packet();
1876 } // nothing to do for appletalk games I think....
1878 if (Network_game_type == IPX_GAME) {
1879 send_internetwork_full_netgame_packet(their->player.network.ipx.server, their->player.network.ipx.node);
1880 send_netplayers_packet(their->player.network.ipx.server, their->player.network.ipx.node);
1883 appletalk_send_packet_data( (ubyte *)&Netgame, sizeof(netgame_info), their->player.network.appletalk.node,
1884 their->player.network.appletalk.net, their->player.network.appletalk.socket );
1885 appletalk_send_packet_data( (ubyte *)&NetPlayers, sizeof(AllNetPlayers_info), their->player.network.appletalk.node,
1886 their->player.network.appletalk.net, their->player.network.appletalk.socket );
1891 Netgame.type = old_type;
1892 Netgame.game_status = old_status;
1895 void network_send_lite_info(sequence_packet *their)
1897 // Send game info to someone who requested it
1899 char old_type, old_status,oldstatus;
1901 mprintf((0, "Sending lite game info.\n"));
1903 network_update_netgame(); // Update the values in the netgame struct
1905 old_type = Netgame.type;
1906 old_status = Netgame.game_status;
1908 Netgame.type = PID_LITE_INFO;
1910 if (Endlevel_sequence || Control_center_destroyed)
1911 Netgame.game_status = NETSTAT_ENDLEVEL;
1913 // If hoard mode, make this game look closed even if it isn't
1914 if (HoardEquipped())
1916 if (Game_mode & GM_HOARD)
1918 oldstatus=Netgame.game_status;
1919 Netgame.game_status=NETSTAT_ENDLEVEL;
1920 Netgame.gamemode=NETGAME_CAPTURE_FLAG;
1921 if (oldstatus==NETSTAT_ENDLEVEL)
1922 Netgame.game_flags|=NETGAME_FLAG_REALLY_ENDLEVEL;
1923 if (oldstatus==NETSTAT_STARTING)
1924 Netgame.game_flags|=NETGAME_FLAG_REALLY_FORMING;
1929 if (Network_game_type == IPX_GAME) {
1930 send_broadcast_lite_netgame_packet();
1931 } // nothing to do for appletalk I think....
1933 if (Network_game_type == IPX_GAME) {
1934 send_internetwork_lite_netgame_packet(their->player.network.ipx.server, their->player.network.ipx.node);
1937 appletalk_send_packet_data( (ubyte *)&Netgame, sizeof(lite_info), their->player.network.appletalk.node,
1938 their->player.network.appletalk.net, their->player.network.appletalk.socket );
1943 // Restore the pre-hoard mode
1944 if (HoardEquipped())
1946 if (Game_mode & GM_HOARD)
1948 if (!(Game_mode & GM_TEAM))
1949 Netgame.gamemode=NETGAME_HOARD;
1951 Netgame.gamemode=NETGAME_TEAM_HOARD;
1952 Netgame.game_flags&=~NETGAME_FLAG_REALLY_ENDLEVEL;
1953 Netgame.game_flags&=~NETGAME_FLAG_REALLY_FORMING;
1954 Netgame.game_flags&=~NETGAME_FLAG_TEAM_HOARD;
1958 Netgame.type = old_type;
1959 Netgame.game_status = old_status;
1963 /* Send game info to all players in this game */
1964 void network_send_netgame_update()
1966 char old_type, old_status;
1969 mprintf((0, "Sending updated game info.\n"));
1971 network_update_netgame(); // Update the values in the netgame struct
1973 old_type = Netgame.type;
1974 old_status = Netgame.game_status;
1976 Netgame.type = PID_GAME_UPDATE;
1978 if (Endlevel_sequence || Control_center_destroyed)
1979 Netgame.game_status = NETSTAT_ENDLEVEL;
1981 for (i=0; i<N_players; i++ ) {
1982 if ( (Players[i].connected) && (i!=Player_num ) ) {
1983 if (Network_game_type == IPX_GAME) {
1984 send_lite_netgame_packet(NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node, Players[i].net_address);
1987 appletalk_send_packet_data( (ubyte *)&Netgame, sizeof(lite_info), NetPlayers.players[i].network.appletalk.node,
1988 NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket );
1994 Netgame.type = old_type;
1995 Netgame.game_status = old_status;
1998 int network_send_request(void)
2000 // Send a request to join a game 'Netgame'. Returns 0 if we can join this
2001 // game, non-zero if there is some problem.
2004 if (Netgame.numplayers < 1)
2007 for (i = 0; i < MAX_NUM_NET_PLAYERS; i++)
2008 if (NetPlayers.players[i].connected)
2011 Assert(i < MAX_NUM_NET_PLAYERS);
2013 mprintf((0, "Sending game enroll request to player %d (%s). Serv=%x Node=%x Level=%d\n", i, Players[i].callsign,NetPlayers.players[i].network.ipx.server,NetPlayers.players[i].network.ipx.node,Netgame.levelnum));
2015 // segments_checksum = netmisc_calc_checksum( Segments, sizeof(segment)*(Highest_segment_index+1) );
2017 My_Seq.type = PID_REQUEST;
2018 My_Seq.player.connected = Current_level_num;
2020 if (Network_game_type == IPX_GAME) {
2021 send_internetwork_sequence_packet(My_Seq, NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node);
2024 appletalk_send_packet_data( (ubyte *)&My_Seq, sizeof(sequence_packet), NetPlayers.players[i].network.appletalk.node,
2025 NetPlayers.players[i].network.appletalk.net,
2026 NetPlayers.players[i].network.appletalk.socket);
2033 int SecurityCheck=0;
2035 void network_process_gameinfo(ubyte *data)
2038 netgame_info *new = (netgame_info *)data;
2039 #ifdef WORDS_BIGENDIAN
2040 netgame_info tmp_info;
2042 if (Network_game_type == IPX_GAME) {
2043 receive_netgame_packet(data, &tmp_info, 0); // get correctly aligned structure
2049 WaitingForPlayerInfo=0;
2051 if (new->Security !=TempPlayersInfo->Security)
2053 Int3(); // Get Jason
2054 return; // If this first half doesn't go with the second half
2057 Network_games_changed = 1;
2059 //mprintf((0, "Got game data for game %s.\n", new->game_name));
2061 Assert (TempPlayersInfo!=NULL);
2063 for (i = 0; i < num_active_games; i++)
2065 //mprintf ((0,"GAMEINFO: Game %d is %s!\n",i,Active_games[i].game_name));
2067 if (!stricmp(Active_games[i].game_name, new->game_name) &&
2068 Active_games[i].Security==new->Security)
2072 if (i == MAX_ACTIVE_NETGAMES)
2074 mprintf((0, "Too many netgames.\n"));
2078 // MWA memcpy(&Active_games[i], data, sizeof(netgame_info));
2079 memcpy(&Active_games[i], (ubyte *)new, sizeof(netgame_info));
2080 memcpy (&ActiveNetPlayers[i],TempPlayersInfo,sizeof(AllNetPlayers_info));
2083 if (Active_games[i].Security==SecurityCheck)
2086 //mprintf ((0,"Recieved %d unique games...\n",i));
2088 if (i == num_active_games)
2091 if (Active_games[i].numplayers == 0)
2093 mprintf ((0,"DELETING THIS GAME!!!\n"));
2095 for (j = i; j < num_active_games-1; j++)
2097 memcpy(&Active_games[j], &Active_games[j+1], sizeof(netgame_info));
2098 memcpy (&ActiveNetPlayers[j],&ActiveNetPlayers[j+1],sizeof(AllNetPlayers_info));
2105 void network_process_lite_info(ubyte *data)
2108 lite_info *new = (lite_info *)data;
2109 #ifdef WORDS_BIGENDIAN
2112 if (Network_game_type == IPX_GAME) {
2113 receive_netgame_packet(data, (netgame_info *)&tmp_info, 1);
2118 Network_games_changed = 1;
2120 //mprintf((0, "Got game data for game %s.\n", new->game_name));
2122 for (i = 0; i < num_active_games; i++)
2124 //mprintf ((0,"GAMEINFO: Game %d is %s!\n",i,Active_games[i].game_name));
2126 if ((!stricmp(Active_games[i].game_name, new->game_name)) &&
2127 Active_games[i].Security==new->Security)
2131 if (i == MAX_ACTIVE_NETGAMES)
2133 mprintf((0, "Too many netgames.\n"));
2137 memcpy(&Active_games[i], (ubyte *)new, sizeof(lite_info));
2139 // See if this is really a Hoard game
2140 // If so, adjust all the data accordingly
2142 if (HoardEquipped())
2144 if (Active_games[i].game_flags & NETGAME_FLAG_HOARD)
2146 Active_games[i].gamemode=NETGAME_HOARD;
2147 Active_games[i].game_status=NETSTAT_PLAYING;
2149 if (Active_games[i].game_flags & NETGAME_FLAG_TEAM_HOARD)
2150 Active_games[i].gamemode=NETGAME_TEAM_HOARD;
2151 if (Active_games[i].game_flags & NETGAME_FLAG_REALLY_ENDLEVEL)
2152 Active_games[i].game_status=NETSTAT_ENDLEVEL;
2153 if (Active_games[i].game_flags & NETGAME_FLAG_REALLY_FORMING)
2154 Active_games[i].game_status=NETSTAT_STARTING;
2158 //mprintf ((0,"Recieved %d unique games...\n",i));
2160 if (i == num_active_games)
2163 if (Active_games[i].numplayers == 0)
2165 mprintf ((0,"DELETING THIS GAME!!!\n"));
2167 for (j = i; j < num_active_games-1; j++)
2169 memcpy(&Active_games[j], &Active_games[j+1], sizeof(netgame_info));
2175 void network_process_dump(sequence_packet *their)
2177 // Our request for join was denied. Tell the user why.
2182 mprintf((0, "Dumped by player %s, type %d.\n", their->player.callsign, their->player.connected));
2184 if (their->player.connected!=7)
2185 nm_messagebox(NULL, 1, TXT_OK, NET_DUMP_STRINGS(their->player.connected));
2188 for (i=0;i<N_players;i++)
2189 if (!stricmp (their->player.callsign,Players[i].callsign))
2191 if (i!=network_who_is_master())
2193 HUD_init_message ("%s attempted to kick you out.",their->player.callsign);
2197 sprintf (temp,"%s has kicked you out!",their->player.callsign);
2198 nm_messagebox(NULL, 1, TXT_OK, &temp);
2199 if (Network_status==NETSTAT_PLAYING)
2205 Network_status = NETSTAT_MENU;
2210 void network_process_request(sequence_packet *their)
2212 // Player is ready to receieve a sync packet
2215 mprintf((0, "Player %s ready for sync.\n", their->player.callsign));
2217 for (i = 0; i < N_players; i++) {
2218 if (Network_game_type == IPX_GAME) {
2219 if (!memcmp(their->player.network.ipx.server, NetPlayers.players[i].network.ipx.server, 4) && !memcmp(their->player.network.ipx.node, NetPlayers.players[i].network.ipx.node, 6) && (!stricmp(their->player.callsign, NetPlayers.players[i].callsign))) {
2220 Players[i].connected = 1;
2224 if ( (their->player.network.appletalk.node == NetPlayers.players[i].network.appletalk.node) && (their->player.network.appletalk.net == NetPlayers.players[i].network.appletalk.net) && (!stricmp(their->player.callsign, NetPlayers.players[i].callsign)) ) {
2225 Players[i].connected = 1;
2232 #define REFUSE_INTERVAL F1_0 * 8
2233 extern void multi_reset_object_texture (object *);
2235 void network_process_packet(ubyte *data, int length )
2237 sequence_packet *their = (sequence_packet *)data;
2238 #ifdef WORDS_BIGENDIAN
2239 sequence_packet tmp_packet;
2241 if (Network_game_type == IPX_GAME) {
2242 receive_sequence_packet(data, &tmp_packet);
2243 their = &tmp_packet; // reassign their to point to correctly alinged structure
2247 //mprintf( (0, "Got packet of length %d, type %d\n", length, their->type ));
2249 // if ( length < sizeof(sequence_packet) ) return;
2253 case PID_GAME_INFO: // Jason L. says we can safely ignore this type.
2256 case PID_PLAYERSINFO:
2258 mprintf ((0,"Got a PID_PLAYERSINFO!\n"));
2260 if (Network_status==NETSTAT_WAITING)
2262 if (Network_game_type == IPX_GAME)
2263 receive_netplayers_packet(data, &TempPlayersBase);
2265 memcpy (&TempPlayersBase,data,sizeof(AllNetPlayers_info));
2267 if (TempPlayersBase.Security!=Netgame.Security)
2269 mprintf ((0,"Bad security for PLAYERSINFO\n"));
2273 mprintf ((0,"Got a waiting PID_PLAYERSINFO!\n"));
2274 if (length!=ALLNETPLAYERSINFO_SIZE)
2276 mprintf ((0,"Invalid size for netplayers packet!\n"));
2280 TempPlayersInfo=&TempPlayersBase;
2281 WaitingForPlayerInfo=0;
2282 NetSecurityNum=TempPlayersInfo->Security;
2283 NetSecurityFlag=NETSECURITY_WAIT_FOR_SYNC;
2290 if (length != LITE_INFO_SIZE)
2292 mprintf ((0,"WARNING! Recieved invalid size for PID_LITE_INFO\n"));
2296 if (Network_status == NETSTAT_BROWSING)
2297 network_process_lite_info (data);
2301 // Someone wants a list of games
2303 if (length != SEQUENCE_PACKET_SIZE)
2305 mprintf ((0,"WARNING! Recieved invalid size for PID_GAME_LIST\n"));
2309 mprintf((0, "Got a PID_GAME_LIST!\n"));
2310 if ((Network_status == NETSTAT_PLAYING) || (Network_status == NETSTAT_STARTING) || (Network_status == NETSTAT_ENDLEVEL))
2311 if (network_i_am_master())
2312 network_send_lite_info(their);
2316 case PID_SEND_ALL_GAMEINFO:
2318 if (length != SEQUENCE_PACKET_SIZE)
2320 mprintf ((0,"WARNING! Recieved invalid size for PID_SEND_ALL_GAMEINFO\n"));
2324 if ((Network_status == NETSTAT_PLAYING) || (Network_status == NETSTAT_STARTING) || (Network_status == NETSTAT_ENDLEVEL))
2325 if (network_i_am_master() && their->Security==Netgame.Security)
2326 network_send_game_info(their);
2331 mprintf( (0, "Got NEWPLAYER message from %s.\n", their->player.callsign));
2333 if (length != SEQUENCE_PACKET_SIZE)
2335 mprintf ((0,"WARNING! Recieved invalid size for PID_ADDPLAYER\n"));
2338 mprintf( (0, "Got NEWPLAYER message from %s.\n", their->player.callsign));
2339 network_new_player(their);
2342 if (length != SEQUENCE_PACKET_SIZE)
2344 mprintf ((0,"WARNING! Recieved invalid size for PID_REQUEST\n"));
2348 mprintf( (0, "Got REQUEST from '%s'\n", their->player.callsign ));
2349 if (Network_status == NETSTAT_STARTING)
2351 // Someone wants to join our game!
2352 network_add_player(their);
2354 else if (Network_status == NETSTAT_WAITING)
2356 // Someone is ready to recieve a sync packet
2357 network_process_request(their);
2359 else if (Network_status == NETSTAT_PLAYING)
2361 // Someone wants to join a game in progress!
2362 if (Netgame.RefusePlayers)
2363 DoRefuseStuff (their);
2365 network_welcome_player(their);
2370 if (length != SEQUENCE_PACKET_SIZE)
2372 mprintf ((0,"WARNING! Recieved invalid size for PID_DUMP\n"));
2376 if (Network_status == NETSTAT_WAITING || Network_status==NETSTAT_PLAYING )
2377 network_process_dump(their);
2379 case PID_QUIT_JOINING:
2381 if (length != SEQUENCE_PACKET_SIZE)
2383 mprintf ((0,"WARNING! Recieved invalid size for PID_QUIT_JOINING\n"));
2386 if (Network_status == NETSTAT_STARTING)
2387 network_remove_player( their );
2388 else if ((Network_status == NETSTAT_PLAYING) && (Network_send_objects))
2389 network_stop_resync( their );
2393 mprintf ((0,"Got a sync packet! Network_status=%d\n",NETSTAT_WAITING));
2395 if (Network_status == NETSTAT_WAITING) {
2397 if (Network_game_type == IPX_GAME)
2398 receive_full_netgame_packet(data, &TempNetInfo);
2400 memcpy((ubyte *)&(TempNetInfo), data, sizeof(netgame_info));
2402 if (TempNetInfo.Security!=Netgame.Security)
2404 mprintf ((0,"Bad security on sync packet.\n"));
2408 if (NetSecurityFlag==NETSECURITY_WAIT_FOR_SYNC)
2410 if (TempNetInfo.Security==TempPlayersInfo->Security)
2412 network_read_sync_packet (&TempNetInfo,0);
2419 NetSecurityFlag=NETSECURITY_WAIT_FOR_PLAYERS;
2420 NetSecurityNum=TempNetInfo.Security;
2422 if ( network_wait_for_playerinfo())
2423 network_read_sync_packet((netgame_info *)data,0);
2432 if ((Game_mode&GM_NETWORK) && ((Network_status == NETSTAT_PLAYING)||(Network_status == NETSTAT_ENDLEVEL) || Network_status==NETSTAT_WAITING)) {
2433 network_process_pdata((char *)data);
2436 case PID_NAKED_PDATA:
2437 if ((Game_mode&GM_NETWORK) && ((Network_status == NETSTAT_PLAYING)||(Network_status == NETSTAT_ENDLEVEL) || Network_status==NETSTAT_WAITING))
2438 network_process_naked_pdata((char *)data,length);
2441 case PID_OBJECT_DATA:
2442 if (Network_status == NETSTAT_WAITING)
2443 network_read_object_packet(data);
2446 if ((Network_status == NETSTAT_ENDLEVEL) || (Network_status == NETSTAT_PLAYING))
2447 network_read_endlevel_packet(data);
2449 mprintf((0, "Junked endlevel packet.\n"));
2451 case PID_ENDLEVEL_SHORT:
2452 if ((Network_status == NETSTAT_ENDLEVEL) || (Network_status == NETSTAT_PLAYING))
2453 network_read_endlevel_short_packet(data);
2455 mprintf((0, "Junked short endlevel packet!\n"));
2458 case PID_GAME_UPDATE:
2459 mprintf ((0,"Got a GAME_UPDATE!\n"));
2461 if (Network_status==NETSTAT_PLAYING)
2463 if (Network_game_type == IPX_GAME)
2464 receive_lite_netgame_packet(data, &TempNetInfo);
2466 memcpy((ubyte *)&TempNetInfo, data, sizeof(lite_info) );
2467 if (TempNetInfo.Security==Netgame.Security)
2468 memcpy (&Netgame,(ubyte *)&TempNetInfo,sizeof(lite_info));
2470 if (Game_mode & GM_TEAM)
2474 for (i=0;i<N_players;i++)
2475 if (Players[i].connected)
2476 multi_reset_object_texture (&Objects[Players[i].objnum]);
2481 network_ping (PID_PING_RETURN,data[1]);
2483 case PID_PING_RETURN:
2484 network_handle_ping_return(data[1]); // data[1] is player who told us of their ping time
2486 case PID_NAMES_RETURN:
2487 if (Network_status==NETSTAT_BROWSING && NamesInfoSecurity!=-1)
2488 network_process_names_return ((ubyte *) data);
2490 case PID_GAME_PLAYERS:
2491 // Someone wants a list of players in this game
2493 if (length != SEQUENCE_PACKET_SIZE)
2495 mprintf ((0,"WARNING! Recieved invalid size for PID_GAME_PLAYERS\n"));
2499 mprintf((0, "Got a PID_GAME_PLAYERS!\n"));
2500 if ((Network_status == NETSTAT_PLAYING) || (Network_status == NETSTAT_STARTING) || (Network_status == NETSTAT_ENDLEVEL))
2501 if (network_i_am_master() && their->Security==Netgame.Security)
2502 network_send_player_names(their);
2506 mprintf((0, "Ignoring invalid packet type.\n"));
2507 Int3(); // Invalid network packet type, see ROB
2513 void dump_segments()
2517 fp = PHYSFS_openWrite("test.dmp");
2518 PHYSFS_write(fp, Segments, sizeof(segment), Highest_segment_index + 1);
2520 mprintf( (0, "SS=%d\n", sizeof(segment) ));
2526 network_read_endlevel_packet( ubyte *data )
2528 // Special packet for end of level syncing
2530 endlevel_info *end = (endlevel_info *)data;
2531 #ifdef WORDS_BIGENDIAN
2534 for (i = 0; i < MAX_PLAYERS; i++)
2535 for (j = 0; j < MAX_PLAYERS; j++)
2536 end->kill_matrix[i][j] = INTEL_SHORT(end->kill_matrix[i][j]);
2537 end->kills = INTEL_SHORT(end->kills);
2538 end->killed = INTEL_SHORT(end->killed);
2541 playernum = end->player_num;
2543 Assert(playernum != Player_num);
2545 if (playernum>=N_players)
2547 Int3(); // weird, but it an happen in a coop restore game
2548 return; // if it happens in a coop restore, don't worry about it
2551 if ((Network_status == NETSTAT_PLAYING) && (end->connected != 0))
2552 return; // Only accept disconnect packets if we're not out of the level yet
2554 Players[playernum].connected = end->connected;
2555 memcpy(&kill_matrix[playernum][0], end->kill_matrix, MAX_PLAYERS*sizeof(short));
2556 Players[playernum].net_kills_total = end->kills;
2557 Players[playernum].net_killed_total = end->killed;
2559 if ((Players[playernum].connected == 1) && (end->seconds_left < Countdown_seconds_left))
2560 Countdown_seconds_left = end->seconds_left;
2562 LastPacketTime[playernum] = timer_get_approx_seconds();
2564 // mprintf((0, "Got endlevel packet from player %d.\n", playernum));
2568 network_read_endlevel_short_packet( ubyte *data )
2570 // Special packet for end of level syncing
2573 endlevel_info_short *end;
2575 end = (endlevel_info_short *)data;
2577 playernum = end->player_num;
2579 Assert(playernum != Player_num);
2581 if (playernum>=N_players)
2583 Int3(); // weird, but it can happen in a coop restore game
2584 return; // if it happens in a coop restore, don't worry about it
2587 if ((Network_status == NETSTAT_PLAYING) && (end->connected != 0))
2589 //mprintf ((0,"Returning early for short_endlevel\n"));
2590 return; // Only accept disconnect packets if we're not out of the level yet
2593 Players[playernum].connected = end->connected;
2595 if ((Players[playernum].connected == 1) && (end->seconds_left < Countdown_seconds_left))
2596 Countdown_seconds_left = end->seconds_left;
2598 LastPacketTime[playernum] = timer_get_approx_seconds();
2603 network_pack_objects(void)
2605 // Switching modes, pack the object array
2607 special_reset_objects();
2611 network_verify_objects(int remote, int local)
2614 int nplayers, got_controlcen=0;
2616 mprintf ((0,"NETWORK:remote=%d local=%d\n",remote,local));
2618 if ((remote-local) > 10)
2621 if (Game_mode & GM_MULTI_ROBOTS)
2626 for (i = 0; i <= Highest_object_index; i++)
2628 if ((Objects[i].type == OBJ_PLAYER) || (Objects[i].type == OBJ_GHOST))
2630 if (Objects[i].type == OBJ_CNTRLCEN)
2634 if (got_controlcen && (MaxNumNetPlayers<=nplayers))
2641 network_read_object_packet( ubyte *data )
2643 // Object from another net player we need to sync with
2645 short objnum, remote_objnum;
2650 static int my_pnum = 0;
2651 static int mode = 0;
2652 static int object_count = 0;
2653 static int frame_num = 0;
2656 int remote_frame_num = data[2];
2660 // mprintf((0, "Object packet %d (remote #%d) contains %d objects.\n", frame_num, remote_frame_num, nobj));
2662 for (i = 0; i < nobj; i++)
2664 objnum = INTEL_SHORT( *(short *)(data+loc) ); loc += 2;
2665 obj_owner = data[loc]; loc += 1;
2666 remote_objnum = INTEL_SHORT( *(short *)(data+loc) ); loc += 2;
2670 // Clear object array
2671 mprintf((0, "Clearing object array.\n"));
2674 Network_rejoined = 1;
2675 my_pnum = obj_owner;
2676 change_playernum_to(my_pnum);
2681 else if (objnum == -2)
2683 // Special debug checksum marker for entire send
2686 network_pack_objects();
2689 mprintf((0, "Objnum -2 found in frame local %d remote %d.\n", frame_num, remote_frame_num));
2690 mprintf((0, "Got %d objects, expected %d.\n", object_count, remote_objnum));
2691 if (remote_objnum != object_count) {
2694 if (network_verify_objects(remote_objnum, object_count))
2696 // Failed to sync up
2697 nm_messagebox(NULL, 1, TXT_OK, TXT_NET_SYNC_FAILED);
2698 Network_status = NETSTAT_MENU;
2705 if (frame_num != remote_frame_num)
2707 mprintf ((0,"Got a type 3 object packet!\n"));
2709 if ((obj_owner == my_pnum) || (obj_owner == -1))
2713 objnum = remote_objnum;
2714 //if (objnum > Highest_object_index)
2716 // Highest_object_index = objnum;
2717 // num_objects = Highest_object_index+1;
2723 network_pack_objects();
2726 objnum = obj_allocate();
2729 obj = &Objects[objnum];
2730 if (obj->segnum != -1)
2732 Assert(obj->segnum == -1);
2733 Assert(objnum < MAX_OBJECTS);
2734 memcpy(obj, &data[loc], sizeof(object));
2735 if (Network_game_type == IPX_GAME)
2737 loc += sizeof(object);
2738 segnum = obj->segnum;
2739 obj->next = obj->prev = obj->segnum = -1;
2740 obj->attached_obj = -1;
2742 obj_link(OBJECT_NUMBER(obj), segnum);
2743 if (obj_owner == my_pnum)
2744 map_objnum_local_to_local(objnum);
2745 else if (obj_owner != -1)
2746 map_objnum_local_to_remote(objnum, remote_objnum, obj_owner);
2748 object_owner[objnum] = -1;
2750 } // For a standard onbject
2751 } // For each object in packet
2754 /* Polling loop waiting for sync packet to start game
2755 * after having sent request
2757 void network_sync_poll( int nitems, newmenu_item * menus, int * key, int citem )
2764 if (Network_status != NETSTAT_WAITING) // Status changed to playing, exit the menu
2767 if (!Network_rejoined && (timer_get_approx_seconds() > t1+F1_0*2))
2771 // Poll time expired, re-send request
2773 t1 = timer_get_approx_seconds();
2775 mprintf((0, "Re-sending join request.\n"));
2776 i = network_send_request();
2782 void network_start_poll( int nitems, newmenu_item * menus, int * key, int citem )
2786 Assert(Network_status == NETSTAT_STARTING);
2788 if (!menus[0].value) {
2790 menus[0].redraw = 1;
2793 for (i=1; i<nitems; i++ ) {
2794 if ( (i>= N_players) && (menus[i].value) ) {
2796 menus[i].redraw = 1;
2801 for (i=0; i<nitems; i++ ) {
2802 if ( menus[i].value ) {
2804 if ( nm > N_players ) {
2806 menus[i].redraw = 1;
2811 if ( nm > MaxNumNetPlayers ) {
2812 nm_messagebox( TXT_ERROR, 1, TXT_OK, "%s %d %s", TXT_SORRY_ONLY, MaxNumNetPlayers, TXT_NETPLAYERS_IN );
2813 // Turn off the last player highlighted
2814 for (i = N_players; i > 0; i--)
2815 if (menus[i].value == 1)
2818 menus[i].redraw = 1;
2823 // if (nitems > MAX_PLAYERS ) return;
2825 n = Netgame.numplayers;
2828 if (n < Netgame.numplayers )
2830 digi_play_sample (SOUND_HUD_MESSAGE,F1_0);
2832 mprintf ((0,"More players are printed!"));
2833 if (FindArg("-norankings"))
2834 sprintf( menus[N_players-1].text, "%d. %-20s", N_players,NetPlayers.players[N_players-1].callsign );
2836 sprintf( menus[N_players-1].text, "%d. %s%-20s", N_players, RankStrings[NetPlayers.players[N_players-1].rank],NetPlayers.players[N_players-1].callsign );
2838 menus[N_players-1].redraw = 1;
2839 if (N_players <= MaxNumNetPlayers)
2841 menus[N_players-1].value = 1;
2844 else if ( n > Netgame.numplayers )
2846 // One got removed...
2848 digi_play_sample (SOUND_HUD_KILL,F1_0);
2850 for (i=0; i<N_players; i++ )
2853 if (FindArg("-norankings"))
2854 sprintf( menus[i].text, "%d. %-20s", i+1, NetPlayers.players[i].callsign );
2856 sprintf( menus[i].text, "%d. %s%-20s", i+1, RankStrings[NetPlayers.players[i].rank],NetPlayers.players[i].callsign );
2857 if (i < MaxNumNetPlayers)
2861 menus[i].redraw = 1;
2863 for (i=N_players; i<n; i++ )
2865 sprintf( menus[i].text, "%d. ", i+1 ); // Clear out the deleted entries...
2867 menus[i].redraw = 1;
2872 int opt_cinvul, opt_team_anarchy, opt_coop, opt_show_on_map, opt_closed,opt_maxnet;
2873 int last_cinvul=0,last_maxnet,opt_team_hoard;
2874 int opt_refuse,opt_capture;
2876 void network_game_param_poll( int nitems, newmenu_item * menus, int * key, int citem )
2878 static int oldmaxnet=0;
2880 if (((HoardEquipped() && menus[opt_team_hoard].value) || (menus[opt_team_anarchy].value || menus[opt_capture].value)) && !menus[opt_closed].value && !menus[opt_refuse].value) {
2881 menus[opt_refuse].value = 1;
2882 menus[opt_refuse].redraw = 1;
2883 menus[opt_refuse-1].value = 0;
2884 menus[opt_refuse-1].redraw = 1;
2885 menus[opt_refuse-2].value = 0;
2886 menus[opt_refuse-2].redraw = 1;
2890 if (menus[opt_coop].value)
2892 if ( (menus[opt_coop].value) || ((Network_game_type == APPLETALK_GAME) && (Network_appletalk_type == LOCALTALK_TYPE) && (menus[opt_coop-1].value)) )
2897 if (menus[opt_maxnet].value>2)
2899 menus[opt_maxnet].value=2;
2900 menus[opt_maxnet].redraw=1;
2903 if (menus[opt_maxnet].max_value>2)
2905 menus[opt_maxnet].max_value=2;
2906 menus[opt_maxnet].redraw=1;
2910 if ( (Network_game_type == APPLETALK_GAME) && (Network_appletalk_type == LOCALTALK_TYPE) ) {
2911 if (menus[opt_maxnet].value > 0) {
2912 menus[opt_maxnet].value=0;
2913 menus[opt_maxnet].redraw=1;
2915 if (menus[opt_maxnet].max_value > 0) {
2916 menus[opt_maxnet].max_value=0;
2917 menus[opt_maxnet].redraw=1;
2922 if (!Netgame.game_flags & NETGAME_FLAG_SHOW_MAP)
2923 Netgame.game_flags |= NETGAME_FLAG_SHOW_MAP;
2925 if (Netgame.PlayTimeAllowed || Netgame.KillGoal)
2927 Netgame.PlayTimeAllowed=0;
2932 else // if !Coop game
2937 menus[opt_maxnet].value=6;
2938 menus[opt_maxnet].max_value=6;
2941 if ( (Network_game_type == APPLETALK_GAME) && (Network_appletalk_type == LOCALTALK_TYPE) ) {
2942 menus[opt_maxnet].value=1;
2943 menus[opt_maxnet].max_value=1;
2950 if ( last_maxnet != menus[opt_maxnet].value )
2952 sprintf( menus[opt_maxnet].text, "Maximum players: %d", menus[opt_maxnet].value+2 );
2953 last_maxnet = menus[opt_maxnet].value;
2954 menus[opt_maxnet].redraw = 1;
2958 int netgame_difficulty;
2960 int network_get_game_params( char * game_name, int *mode, int *game_flags, int *level )
2963 int opt, opt_name, opt_level, opt_mode,opt_moreopts;
2965 char name[NETGAME_NAME_LEN+1];
2967 char level_text[32];
2970 *game_flags=*game_flags;
2972 SetAllAllowablesTo (1);
2973 NamesInfoSecurity=-1;
2975 for (i=0;i<MAX_PLAYERS;i++)
2977 Players[i].callsign[0]=0;
2979 MaxNumNetPlayers = MAX_NUM_NET_PLAYERS;
2981 Netgame.PlayTimeAllowed=0;
2982 Netgame.Allow_marker_view=1;
2983 netgame_difficulty=Player_default_difficulty;
2985 ExtGameStatus=GAMESTAT_START_MULTIPLAYER_MISSION;
2986 if (!select_mission(1, TXT_MULTI_MISSION))
2989 if (!(FindArg ("-packets") && FindArg ("-shortpackets")))
2990 if (!network_choose_connect ())
2994 if ( (Network_game_type == APPLETALK_GAME) && (Network_appletalk_type == LOCALTALK_TYPE) )
2995 MaxNumNetPlayers = 3;
2998 strcpy(Netgame.mission_name, Current_mission_filename);
2999 strcpy(Netgame.mission_title, Current_mission_longname);
3000 Netgame.control_invul_time = control_invul_time;
3002 sprintf( name, "%s%s", Players[Player_num].callsign, TXT_S_GAME );
3003 sprintf( slevel, "1" );
3006 m[opt].type = NM_TYPE_TEXT; m[opt].text = TXT_DESCRIPTION; opt++;
3009 m[opt].type = NM_TYPE_INPUT; m[opt].text = name; m[opt].text_len = NETGAME_NAME_LEN; opt++;
3011 sprintf(level_text, "%s (1-%d)", TXT_LEVEL_, Last_level);
3013 // if (Last_secret_level < -1)
3014 // sprintf(level_text+strlen(level_text)-1, ", S1-S%d)", -Last_secret_level);
3015 // else if (Last_secret_level == -1)
3016 // sprintf(level_text+strlen(level_text)-1, ", S1)");
3018 Assert(strlen(level_text) < 32);
3020 m[opt].type = NM_TYPE_TEXT; m[opt].text = level_text; opt++;
3023 m[opt].type = NM_TYPE_INPUT; m[opt].text = slevel; m[opt].text_len=4; opt++;
3024 // m[opt].type = NM_TYPE_TEXT; m[opt].text = TXT_OPTIONS; opt++;
3027 m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_ANARCHY; m[opt].value=1; m[opt].group=0; opt++;
3028 m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_TEAM_ANARCHY; m[opt].value=0; m[opt].group=0; opt_team_anarchy=opt; opt++;
3029 m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_ANARCHY_W_ROBOTS; m[opt].value=0; m[opt].group=0; opt++;
3030 m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_COOPERATIVE; m[opt].value=0; m[opt].group=0; opt_coop=opt; opt++;
3031 m[opt].type = NM_TYPE_RADIO; m[opt].text = "Capture the flag"; m[opt].value=0; m[opt].group=0; opt_capture=opt; opt++;
3033 if (HoardEquipped())
3035 m[opt].type = NM_TYPE_RADIO; m[opt].text = "Hoard"; m[opt].value=0; m[opt].group=0; opt++;
3036 m[opt].type = NM_TYPE_RADIO; m[opt].text = "Team Hoard"; m[opt].value=0; m[opt].group=0; opt_team_hoard=opt; opt++;
3037 m[opt].type = NM_TYPE_TEXT; m[opt].text = ""; opt++;
3040 { m[opt].type = NM_TYPE_TEXT; m[opt].text = ""; opt++; }
3042 m[opt].type = NM_TYPE_RADIO; m[opt].text = "Open game"; m[opt].group=1; m[opt].value=0; opt++;
3044 m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_CLOSED_GAME; m[opt].group=1; m[opt].value=0; opt++;
3046 m[opt].type = NM_TYPE_RADIO; m[opt].text = "Restricted Game "; m[opt].group=1; m[opt].value=Netgame.RefusePlayers; opt++;
3048 // m[opt].type = NM_TYPE_CHECK; m[opt].text = TXT_SHOW_IDS; m[opt].value=0; opt++;
3051 sprintf( srmaxnet, "Maximum players: %d", MaxNumNetPlayers);
3052 m[opt].type = NM_TYPE_SLIDER; m[opt].value=MaxNumNetPlayers-2; m[opt].text= srmaxnet; m[opt].min_value=0;
3053 m[opt].max_value=MaxNumNetPlayers-2; opt++;
3054 last_maxnet=MaxNumNetPlayers-2;
3057 m[opt].type = NM_TYPE_MENU; m[opt].text = "More options..."; opt++;
3062 ExtGameStatus=GAMESTAT_NETGAME_OPTIONS;
3063 i = newmenu_do1( NULL, NULL, opt, m, network_game_param_poll, 1 );
3065 if (i==opt_moreopts)
3067 if ( m[opt_mode+3].value )
3068 Game_mode=GM_MULTI_COOP;
3069 network_more_game_options();
3073 Netgame.RefusePlayers=m[opt_refuse].value;
3079 MaxNumNetPlayers = m[opt_maxnet].value+2;
3080 Netgame.max_numplayers=MaxNumNetPlayers;
3082 for (j = 0; j < num_active_games; j++)
3083 if (!stricmp(Active_games[j].game_name, name))
3085 nm_messagebox(TXT_ERROR, 1, TXT_OK, TXT_DUPLICATE_NAME);
3089 strcpy( game_name, name );
3092 *level = atoi(slevel);
3094 if ((*level < 1) || (*level > Last_level))
3096 nm_messagebox(TXT_ERROR, 1, TXT_OK, TXT_LEVEL_OUT_RANGE );
3097 sprintf(slevel, "1");
3100 if ( m[opt_mode].value )
3101 *mode = NETGAME_ANARCHY;
3106 nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_REGISTERED_ONLY );
3107 m[opt_mode+1].value = 0;
3108 m[opt_mode+2].value = 0;
3109 m[opt_mode+3].value = 0;
3110 if (HoardEquipped())
3111 m[opt_mode+4].value = 0;
3113 m[opt_mode].value = 1;
3117 else if (m[opt_mode+1].value) {
3118 *mode = NETGAME_TEAM_ANARCHY;
3120 else if (m[opt_capture].value)
3121 *mode = NETGAME_CAPTURE_FLAG;
3122 else if (HoardEquipped() && m[opt_capture+1].value)
3123 *mode = NETGAME_HOARD;
3124 else if (HoardEquipped() && m[opt_capture+2].value)
3125 *mode = NETGAME_TEAM_HOARD;
3126 else if (ANARCHY_ONLY_MISSION) {
3127 nm_messagebox(NULL, 1, TXT_OK, TXT_ANARCHY_ONLY_MISSION);
3128 m[opt_mode+2].value = 0;
3129 m[opt_mode+3].value = 0;
3130 m[opt_mode].value = 1;
3133 else if ( m[opt_mode+2].value )
3134 *mode = NETGAME_ROBOT_ANARCHY;
3135 else if ( m[opt_mode+3].value )
3136 *mode = NETGAME_COOPERATIVE;
3137 else Int3(); // Invalid mode -- see Rob
3139 if (m[opt_closed].value)
3140 Netgame.game_flags |= NETGAME_FLAG_CLOSED;
3148 network_set_game_mode(int gamemode)
3152 if ( gamemode == NETGAME_ANARCHY )
3153 Game_mode = GM_NETWORK;
3154 else if ( gamemode == NETGAME_ROBOT_ANARCHY )
3155 Game_mode = GM_NETWORK | GM_MULTI_ROBOTS;
3156 else if ( gamemode == NETGAME_COOPERATIVE )
3157 Game_mode = GM_NETWORK | GM_MULTI_COOP | GM_MULTI_ROBOTS;
3158 else if (gamemode == NETGAME_CAPTURE_FLAG)
3160 Game_mode = GM_NETWORK | GM_TEAM | GM_CAPTURE;
3164 else if (HoardEquipped() && gamemode == NETGAME_HOARD)
3165 Game_mode = GM_NETWORK | GM_HOARD;
3166 else if (HoardEquipped() && gamemode == NETGAME_TEAM_HOARD)
3168 Game_mode = GM_NETWORK | GM_HOARD | GM_TEAM;
3171 else if ( gamemode == NETGAME_TEAM_ANARCHY )
3173 Game_mode = GM_NETWORK | GM_TEAM;
3180 #ifdef MACINTOSH // minimize players on localtalk games
3181 if ( (Network_game_type == APPLETALK_GAME) && (Network_appletalk_type == LOCALTALK_TYPE) ) {
3182 if (Game_mode & GM_MULTI_ROBOTS)
3183 MaxNumNetPlayers = 2;
3185 MaxNumNetPlayers = 3;
3187 if (Game_mode & GM_MULTI_COOP)
3188 MaxNumNetPlayers = 4;
3190 MaxNumNetPlayers = 8;
3198 network_find_game(void)
3200 // Find out whether or not there is space left on this socket
3204 Network_status = NETSTAT_BROWSING;
3206 num_active_games = 0;
3208 show_boxed_message(TXT_WAIT);
3210 network_send_game_list_request();
3211 t1 = timer_get_approx_seconds() + F1_0*3;
3213 while (timer_get_approx_seconds() < t1) // Wait 3 seconds for replies
3216 clear_boxed_message();
3218 // mprintf((0, "%s %d %s\n", TXT_FOUND, num_active_games, TXT_ACTIVE_GAMES));
3220 if (num_active_games < MAX_ACTIVE_NETGAMES)
3225 void network_read_sync_packet( netgame_info * sp, int rsinit)
3228 char temp_callsign[CALLSIGN_LEN+1];
3229 #ifdef WORDS_BIGENDIAN
3230 netgame_info tmp_info;
3232 if ( (Network_game_type == IPX_GAME) && (sp != &Netgame) ) { // for macintosh -- get the values unpacked to our structure format
3233 receive_full_netgame_packet((ubyte *)sp, &tmp_info);
3239 TempPlayersInfo=&NetPlayers;
3241 // This function is now called by all people entering the netgame.
3243 // mprintf( (0, "%s %d\n", TXT_STARTING_NETGAME, sp->levelnum ));
3247 memcpy( &Netgame, sp, sizeof(netgame_info) );
3248 memcpy (&NetPlayers,TempPlayersInfo,sizeof (AllNetPlayers_info));
3251 N_players = sp->numplayers;
3252 Difficulty_level = sp->difficulty;
3253 Network_status = sp->game_status;
3255 //Assert(Function_mode != FMODE_GAME);
3259 mprintf((1, "Netgame.checksum = %d, calculated checksum = %d.\n", Netgame.segments_checksum, my_segments_checksum));
3261 if (Netgame.segments_checksum != my_segments_checksum)
3263 Network_status = NETSTAT_MENU;
3264 nm_messagebox(TXT_ERROR, 1, TXT_OK, TXT_NETLEVEL_NMATCH);
3270 // Discover my player number
3272 memcpy(temp_callsign, Players[Player_num].callsign, CALLSIGN_LEN+1);
3276 for (i=0; i<MAX_NUM_NET_PLAYERS; i++ ) {
3277 Players[i].net_kills_total = 0;
3278 // Players[i].net_killed_total = 0;
3281 for (i=0; i<N_players; i++ ) {
3282 if (Network_game_type == IPX_GAME) {
3283 if ( (!memcmp( TempPlayersInfo->players[i].network.ipx.node, My_Seq.player.network.ipx.node, 6 )) && (!stricmp( TempPlayersInfo->players[i].callsign, temp_callsign)) ) {
3284 if (Player_num!=-1) {
3285 Int3(); // Hey, we've found ourselves twice
3286 mprintf ((0,"Hey, we've found ourselves twice!\n"));
3287 Network_status = NETSTAT_MENU;
3290 change_playernum_to(i);
3293 if ( (TempPlayersInfo->players[i].network.appletalk.node == My_Seq.player.network.appletalk.node) && (!stricmp( TempPlayersInfo->players[i].callsign, temp_callsign)) ) {
3294 if (Player_num!=-1) {
3295 Int3(); // Hey, we've found ourselves twice
3296 Network_status = NETSTAT_MENU;
3299 change_playernum_to(i);
3302 memcpy( Players[i].callsign, TempPlayersInfo->players[i].callsign, CALLSIGN_LEN+1 );
3304 if (Network_game_type == IPX_GAME) {
3305 #ifdef WORDS_NEED_ALIGNMENT
3307 memcpy(&server, TempPlayersInfo->players[i].network.ipx.server, 4);
3309 ipx_get_local_target((ubyte *)&server, TempPlayersInfo->players[i].network.ipx.node, Players[i].net_address);
3310 #else // WORDS_NEED_ALIGNMENT
3311 if ((*(uint *)TempPlayersInfo->players[i].network.ipx.server) != 0)
3312 ipx_get_local_target(TempPlayersInfo->players[i].network.ipx.server, TempPlayersInfo->players[i].network.ipx.node, Players[i].net_address);
3313 #endif // WORDS_NEED_ALIGNMENT
3315 memcpy( Players[i].net_address, TempPlayersInfo->players[i].network.ipx.node, 6 );
3318 Players[i].n_packets_got=0; // How many packets we got from them
3319 Players[i].n_packets_sent=0; // How many packets we sent to them
3320 Players[i].connected = TempPlayersInfo->players[i].connected;
3321 Players[i].net_kills_total = sp->player_kills[i];
3322 Players[i].net_killed_total = sp->killed[i];
3323 if ((Network_rejoined) || (i != Player_num))
3324 Players[i].score = sp->player_score[i];
3325 for (j = 0; j < MAX_NUM_NET_PLAYERS; j++)
3327 kill_matrix[i][j] = sp->kills[i][j];
3331 if ( Player_num < 0 ) {
3332 mprintf ((0,"Bad Player_num, resetting to NETSTAT_MENU!\n"));
3333 Network_status = NETSTAT_MENU;
3337 if (Network_rejoined)
3338 for (i=0; i<N_players;i++)
3339 Players[i].net_killed_total = sp->killed[i];
3341 if (Network_rejoined) {
3342 network_process_monitor_vector(sp->monitor_vector);
3343 Players[Player_num].time_level = sp->level_time;
3346 team_kills[0] = sp->team_kills[0];
3347 team_kills[1] = sp->team_kills[1];
3349 Players[Player_num].connected = 1;
3350 NetPlayers.players[Player_num].connected = 1;
3351 NetPlayers.players[Player_num].rank=GetMyNetRanking();
3353 if (!Network_rejoined)
3354 for (i=0; i<NumNetPlayerPositions; i++) {
3355 Objects[Players[i].objnum].pos = Player_init[Netgame.locations[i]].pos;
3356 Objects[Players[i].objnum].orient = Player_init[Netgame.locations[i]].orient;
3357 obj_relink(Players[i].objnum,Player_init[Netgame.locations[i]].segnum);
3360 Objects[Players[Player_num].objnum].type = OBJ_PLAYER;
3362 mprintf ((0,"Changing to NETSTAT_PLAYING!\n"));
3363 Network_status = NETSTAT_PLAYING;
3364 Function_mode = FMODE_GAME;
3365 multi_sort_kill_list();
3370 network_send_sync(void)
3374 // Randomize their starting locations...
3376 d_srand( timer_get_fixed_seconds() );
3377 for (i=0; i<NumNetPlayerPositions; i++ )
3379 if (Players[i].connected)
3380 Players[i].connected = 1; // Get rid of endlevel connect statuses
3381 if (Game_mode & GM_MULTI_COOP)
3382 Netgame.locations[i] = i;
3386 np = d_rand() % NumNetPlayerPositions;
3387 for (j=0; j<i; j++ )
3389 if (Netgame.locations[j]==np)
3396 // np is a location that is not used anywhere else..
3397 Netgame.locations[i]=np;
3398 // mprintf((0, "Player %d starting in location %d\n" ,i ,np ));
3402 // Push current data into the sync packet
3404 network_update_netgame();
3405 Netgame.game_status = NETSTAT_PLAYING;
3406 Netgame.type = PID_SYNC;
3407 Netgame.segments_checksum = my_segments_checksum;
3409 for (i=0; i<N_players; i++ ) {
3410 if ((!Players[i].connected) || (i == Player_num))
3413 if (Network_game_type == IPX_GAME) {
3414 // Send several times, extras will be ignored
3415 send_internetwork_full_netgame_packet(NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node);
3416 send_netplayers_packet(NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node);
3419 appletalk_send_packet_data( (ubyte *)&Netgame, sizeof(netgame_info), NetPlayers.players[i].network.appletalk.node,
3420 NetPlayers.players[i].network.appletalk.net,
3421 NetPlayers.players[i].network.appletalk.socket);
3422 appletalk_send_packet_data( (ubyte *)&NetPlayers, sizeof(AllNetPlayers_info), NetPlayers.players[i].network.appletalk.node,
3423 NetPlayers.players[i].network.appletalk.net,
3424 NetPlayers.players[i].network.appletalk.socket);
3430 network_read_sync_packet(&Netgame,1); // Read it myself, as if I had sent it
3434 network_select_teams(void)
3437 newmenu_item m[MAX_PLAYERS+4];
3438 int choice, opt, opt_team_b;
3439 ubyte team_vector = 0;
3440 char team_names[2][CALLSIGN_LEN+1];
3442 int pnums[MAX_PLAYERS+2];
3444 // One-time initialization
3446 for (i = N_players/2; i < N_players; i++) // Put first half of players on team A
3448 team_vector |= (1 << i);
3451 sprintf(team_names[0], "%s", TXT_BLUE);
3452 sprintf(team_names[1], "%s", TXT_RED);
3454 // Here comes da menu
3456 m[0].type = NM_TYPE_INPUT; m[0].text = team_names[0]; m[0].text_len = CALLSIGN_LEN;
3459 for (i = 0; i < N_players; i++)
3461 if (!(team_vector & (1 << i)))
3463 m[opt].type = NM_TYPE_MENU; m[opt].text = NetPlayers.players[i].callsign; pnums[opt] = i; opt++;
3467 m[opt].type = NM_TYPE_INPUT; m[opt].text = team_names[1]; m[opt].text_len = CALLSIGN_LEN; opt++;
3468 for (i = 0; i < N_players; i++)
3470 if (team_vector & (1 << i))
3472 m[opt].type = NM_TYPE_MENU; m[opt].text = NetPlayers.players[i].callsign; pnums[opt] = i; opt++;
3475 m[opt].type = NM_TYPE_TEXT; m[opt].text = ""; opt++;
3476 m[opt].type = NM_TYPE_MENU; m[opt].text = TXT_ACCEPT; opt++;
3478 Assert(opt <= MAX_PLAYERS+4);
3480 choice = newmenu_do(NULL, TXT_TEAM_SELECTION, opt, m, NULL);
3482 if (choice == opt-1)
3484 if ((opt-2-opt_team_b < 2) || (opt_team_b == 1))
3486 nm_messagebox(NULL, 1, TXT_OK, TXT_TEAM_MUST_ONE);
3492 Netgame.team_vector = team_vector;
3493 strcpy(Netgame.team_name[0], team_names[0]);
3494 strcpy(Netgame.team_name[1], team_names[1]);
3498 else if ((choice > 0) && (choice < opt_team_b)) {
3499 team_vector |= (1 << pnums[choice]);
3501 else if ((choice > opt_team_b) && (choice < opt-2)) {
3502 team_vector &= ~(1 << pnums[choice]);
3504 else if (choice == -1)
3513 network_select_players(void)
3516 newmenu_item m[MAX_PLAYERS+4];
3517 char text[MAX_PLAYERS+4][45];
3519 int save_nplayers; //how may people would like to join
3521 network_add_player( &My_Seq );
3523 for (i=0; i< MAX_PLAYERS+4; i++ ) {
3524 sprintf( text[i], "%d. %-20s", i+1, "" );
3525 m[i].type = NM_TYPE_CHECK; m[i].text = text[i]; m[i].value = 0;
3528 m[0].value = 1; // Assume server will play...
3530 if (FindArg("-norankings"))
3531 sprintf( text[0], "%d. %-20s", 1, Players[Player_num].callsign );
3533 sprintf( text[0], "%d. %s%-20s", 1, RankStrings[NetPlayers.players[Player_num].rank],Players[Player_num].callsign );
3535 sprintf( title, "%s %d %s", TXT_TEAM_SELECT, MaxNumNetPlayers, TXT_TEAM_PRESS_ENTER );
3538 ExtGameStatus=GAMESTAT_NETGAME_PLAYER_SELECT;
3539 j=newmenu_do1( NULL, title, MAX_PLAYERS+4, m, network_start_poll, 1 );
3541 save_nplayers = N_players;
3546 // Dump all players and go back to menu mode
3549 for (i=1; i<save_nplayers; i++) {
3550 if (Network_game_type == IPX_GAME)
3551 network_dump_player(NetPlayers.players[i].network.ipx.server,NetPlayers.players[i].network.ipx.node, DUMP_ABORTED);
3554 network_dump_appletalk_player(NetPlayers.players[i].network.appletalk.node,NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket, DUMP_ABORTED);
3559 Netgame.numplayers = 0;
3560 network_send_game_info(0); // Tell everyone we're bailing
3561 ipx_handle_leave_game(); // Tell the network driver we're bailing too
3563 Network_status = NETSTAT_MENU;
3567 // Count number of players chosen
3570 for (i=0; i<save_nplayers; i++ )
3576 if ( N_players > Netgame.max_numplayers) {
3578 nm_messagebox( TXT_ERROR, 1, TXT_OK, "%s %d %s", TXT_SORRY_ONLY, MaxNumNetPlayers, TXT_NETPLAYERS_IN );
3580 nm_messagebox( TXT_ERROR, 1, TXT_OK, "%s %d netplayers for this game.", TXT_SORRY_ONLY, MaxNumNetPlayers );
3582 N_players = save_nplayers;
3583 goto GetPlayersAgain;
3587 if ( N_players < 2 ) {
3588 nm_messagebox( TXT_ERROR, 1, TXT_OK, TXT_TEAM_ATLEAST_TWO );
3589 N_players = save_nplayers;
3590 goto GetPlayersAgain;
3595 if ( (Netgame.gamemode == NETGAME_TEAM_ANARCHY ||
3596 Netgame.gamemode == NETGAME_CAPTURE_FLAG || Netgame.gamemode == NETGAME_TEAM_HOARD) && (N_players < 2) ) {
3597 nm_messagebox(TXT_ERROR, 1, TXT_OK, "You must select at least two\nplayers to start a team game" );
3598 N_players = save_nplayers;
3599 goto GetPlayersAgain;
3603 // Remove players that aren't marked.
3605 for (i=0; i<save_nplayers; i++ ) {
3610 if (Network_game_type == IPX_GAME) {
3611 memcpy(NetPlayers.players[N_players].network.ipx.node, NetPlayers.players[i].network.ipx.node, 6);
3612 memcpy(NetPlayers.players[N_players].network.ipx.server, NetPlayers.players[i].network.ipx.server, 4);
3614 NetPlayers.players[N_players].network.appletalk.node = NetPlayers.players[i].network.appletalk.node;
3615 NetPlayers.players[N_players].network.appletalk.net = NetPlayers.players[i].network.appletalk.net;
3616 NetPlayers.players[N_players].network.appletalk.socket = NetPlayers.players[i].network.appletalk.socket;
3618 memcpy(NetPlayers.players[N_players].callsign, NetPlayers.players[i].callsign, CALLSIGN_LEN+1);
3619 NetPlayers.players[N_players].version_major=NetPlayers.players[i].version_major;
3620 NetPlayers.players[N_players].version_minor=NetPlayers.players[i].version_minor;
3621 NetPlayers.players[N_players].rank=NetPlayers.players[i].rank;
3622 ClipRank (&NetPlayers.players[N_players].rank);
3623 network_check_for_old_version(i);
3625 Players[N_players].connected = 1;
3630 if (Network_game_type == IPX_GAME)
3631 network_dump_player(NetPlayers.players[i].network.ipx.server,NetPlayers.players[i].network.ipx.node, DUMP_DORK);
3634 network_dump_appletalk_player(NetPlayers.players[i].network.appletalk.node,NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket, DUMP_DORK);
3639 for (i = N_players; i < MAX_NUM_NET_PLAYERS; i++) {
3640 if (Network_game_type == IPX_GAME) {
3641 memset(NetPlayers.players[i].network.ipx.node, 0, 6);
3642 memset(NetPlayers.players[i].network.ipx.server, 0, 4);
3644 NetPlayers.players[i].network.appletalk.node = 0;
3645 NetPlayers.players[i].network.appletalk.net = 0;
3646 NetPlayers.players[i].network.appletalk.socket = 0;
3648 memset(NetPlayers.players[i].callsign, 0, CALLSIGN_LEN+1);
3649 NetPlayers.players[i].version_major=0;
3650 NetPlayers.players[i].version_minor=0;
3651 NetPlayers.players[i].rank=0;
3654 mprintf ((0,"Select teams: Game mode is %d\n",Netgame.gamemode));
3656 if (Netgame.gamemode == NETGAME_TEAM_ANARCHY ||
3657 Netgame.gamemode == NETGAME_CAPTURE_FLAG ||
3658 Netgame.gamemode == NETGAME_TEAM_HOARD)
3659 if (!network_select_teams())
3666 network_start_game()
3669 char game_name[NETGAME_NAME_LEN+1];
3670 int chosen_game_mode, game_flags, level;
3672 if (Network_game_type == IPX_GAME) {
3674 Assert( FRAME_INFO_SIZE < IPX_MAX_DATA_SIZE );
3675 mprintf((0, "Using frame_info len %d, max %d.\n", FRAME_INFO_SIZE, IPX_MAX_DATA_SIZE));
3677 if ( !Network_active )
3679 nm_messagebox(NULL, 1, TXT_OK, TXT_IPX_NOT_FOUND );
3687 Assert( FRAME_INFO_SIZE < APPLETALK_MAX_DATA_SIZE );
3688 mprintf((0, "Using frame_info len %d, max %d.\n", sizeof(frame_info), APPLETALK_MAX_DATA_SIZE));
3689 if (Appletalk_active <= 0) {
3690 switch (Appletalk_active) {
3691 case APPLETALK_NOT_OPEN:
3692 sprintf(buf, "Appletalk is not currently active.\nPlease enable AppleTalk from the\nChooser and restart Descent.");
3694 case APPLETALK_BAD_LISTENER:
3695 sprintf(buf, "The Resource Fork of Descent appears damaged.\nPlease re-install Descent or contact\nMacPlay technical support.");
3697 case APPLETALK_NO_LOCAL_ADDR:
3698 sprintf(buf, "Wow! Strange!\n\nNo Local Address.");
3700 case APPLETALK_NO_SOCKET:
3701 sprintf(buf, "All AppleTalk sockets are in use.\nTry shutting down other network\napplications and restarting Descent.\n");
3704 nm_messagebox(NULL, 1, TXT_OK, buf);
3707 strcpy(Network_zone_name, DEFAULT_ZONE_NAME);
3712 change_playernum_to(0);
3714 if (network_find_game())
3716 nm_messagebox(NULL, 1, TXT_OK, TXT_NET_FULL);
3721 i = network_get_game_params( game_name, &chosen_game_mode, &game_flags, &level );
3726 My_Seq.player.version_minor|=NETWORK_OEM;
3730 // LoadLevel(level); Old, no longer used.
3732 Netgame.difficulty = Difficulty_level;
3733 Netgame.gamemode = chosen_game_mode;
3734 Netgame.game_status = NETSTAT_STARTING;
3735 Netgame.numplayers = 0;
3736 Netgame.max_numplayers = MaxNumNetPlayers;
3737 Netgame.levelnum = level;
3738 Netgame.protocol_version = MULTI_PROTO_VERSION;
3740 strcpy(Netgame.game_name, game_name);
3742 Network_status = NETSTAT_STARTING;
3743 // Have the network driver initialize whatever data it wants to
3744 // store for this netgame.
3745 // For mcast4, this randomly chooses a multicast session and port.
3746 // Clients subscribe to this address when they call
3747 // ipx_handle_netgame_aux_data.
3748 ipx_init_netgame_aux_data(Netgame.AuxData);
3751 if (Network_game_type == APPLETALK_GAME) {
3756 show_boxed_message("Registering Netgame");
3758 err = appletalk_register_netgame( game_name, TickCount() );
3759 t1 = timer_get_fixed_seconds() + F1_0;
3760 while (timer_get_fixed_seconds() < t1) ;
3762 } while ( (err == nbpDuplicate) && (count != MAX_REGISTER_TRIES) );
3763 clear_boxed_message();
3764 if ( (err == tooManyReqs) || (count == MAX_REGISTER_TRIES) ) {
3765 nm_messagebox(NULL, 1, TXT_OK, "AppleTalk Network is too busy.\nPlease try again shortly.");
3766 Game_mode = GM_GAME_OVER;
3772 network_set_game_mode(Netgame.gamemode);
3774 d_srand( timer_get_fixed_seconds() );
3775 Netgame.Security=d_rand(); // For syncing Netgames with player packets
3777 if(network_select_players())
3779 StartNewLevel(Netgame.levelnum, 0);
3782 Game_mode = GM_GAME_OVER;
3786 void restart_net_searching(newmenu_item * m)
3790 num_active_games = 0;
3792 memset(Active_games, 0, sizeof(netgame_info)*MAX_ACTIVE_NETGAMES);
3794 for (i = 0; i < MAX_ACTIVE_NETGAMES; i++)
3796 sprintf(m[i+2].text, "%d. ",i+1);
3800 NamesInfoSecurity=-1;
3801 Network_games_changed = 1;
3804 char *ModeLetters[]={"ANRCHY","TEAM","ROBO","COOP","FLAG","HOARD","TMHOARD"};
3806 int NumActiveNetgames=0;
3808 void network_join_poll( int nitems, newmenu_item * menus, int * key, int citem )
3810 // Polling loop for Join Game menu
3812 int i, osocket,join_status,temp;
3814 if ( (Network_game_type == IPX_GAME) && Network_allow_socket_changes ) {
3815 osocket = Network_socket;
3817 if ( *key==KEY_PAGEDOWN ) { Network_socket--; *key = 0; }
3818 if ( *key==KEY_PAGEUP ) { Network_socket++; *key = 0; }
3820 if (Network_socket>99)
3822 if (Network_socket<-99)
3825 if ( Network_socket+IPX_DEFAULT_SOCKET > 0x8000 )
3826 Network_socket = 0x8000 - IPX_DEFAULT_SOCKET;
3828 if ( Network_socket+IPX_DEFAULT_SOCKET < 0 )
3829 Network_socket = IPX_DEFAULT_SOCKET;
3831 if (Network_socket != osocket ) {
3832 sprintf( menus[0].text, "\t%s %+d (PgUp/PgDn to change)", TXT_CURRENT_IPX_SOCKET, Network_socket );
3833 menus[0].redraw = 1;
3834 mprintf(( 0, "Changing to socket %d\n", Network_socket ));
3836 mprintf ((0,"netgood 1!\n"));
3837 ipx_change_default_socket( IPX_DEFAULT_SOCKET + Network_socket );
3838 mprintf ((0,"netgood 2!\n"));
3839 restart_net_searching(menus);
3840 mprintf ((0,"netgood 3!\n"));
3841 network_send_game_list_request();
3842 mprintf ((0,"netgood 4!\n"));
3847 // send a request for game info every 3 seconds
3849 if (Network_game_type == IPX_GAME) {
3850 if (timer_get_approx_seconds() > t1+F1_0*3) {
3851 t1 = timer_get_approx_seconds();
3852 network_send_game_list_request();
3855 } else if (timer_get_approx_seconds() > t1+F1_0*20) {
3857 t1 = timer_get_approx_seconds();
3858 restart_net_searching(menus);
3859 show_boxed_message("Requesting list of Netgames");
3860 network_send_game_list_request();
3861 clear_boxed_message();
3866 temp=num_active_games;
3870 NumActiveNetgames=num_active_games;
3872 if (!Network_games_changed)
3875 if (temp!=num_active_games)
3876 digi_play_sample (SOUND_HUD_MESSAGE,F1_0);
3878 Network_games_changed = 0;
3879 mprintf ((0,"JOIN POLL: I'm looking at %d games!\n",num_active_games));
3881 // Copy the active games data into the menu options
3882 for (i = 0; i < num_active_games; i++)
3884 int game_status = Active_games[i].game_status;
3885 int j,x, k,tx,ty,ta,nplayers = 0;
3886 char levelname[8],MissName[25],GameName[25],thold[2];
3889 // These next two loops protect against menu skewing
3890 // if missiontitle or gamename contain a tab
3892 for (x=0,tx=0,k=0,j=0;j<15;j++)
3894 if (Active_games[i].mission_title[j]=='\t')
3896 thold[0]=Active_games[i].mission_title[j];
3897 gr_get_string_size (thold,&tx,&ty,&ta);
3899 if ((x+=tx)>=LHX(55))
3901 MissName[k]=MissName[k+1]=MissName[k+2]='.';
3906 MissName[k++]=Active_games[i].mission_title[j];
3910 for (x=0,tx=0,k=0,j=0;j<15;j++)
3912 if (Active_games[i].game_name[j]=='\t')
3914 thold[0]=Active_games[i].game_name[j];
3915 gr_get_string_size (thold,&tx,&ty,&ta);
3917 if ((x+=tx)>=LHX(55))
3919 GameName[k]=GameName[k+1]=GameName[k+2]='.';
3923 GameName[k++]=Active_games[i].game_name[j];
3928 nplayers=Active_games[i].numconnected;
3930 if (Active_games[i].levelnum < 0)
3931 sprintf(levelname, "S%d", -Active_games[i].levelnum);
3933 sprintf(levelname, "%d", Active_games[i].levelnum);
3935 if (game_status == NETSTAT_STARTING)
3937 sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
3938 i+1,GameName,ModeLetters[Active_games[i].gamemode],nplayers,
3939 Active_games[i].max_numplayers,MissName,levelname,"Forming");
3941 else if (game_status == NETSTAT_PLAYING)
3943 join_status=can_join_netgame(&Active_games[i],NULL);
3944 // mprintf ((0,"Joinstatus=%d\n",join_status));
3947 sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
3948 i+1,GameName,ModeLetters[Active_games[i].gamemode],nplayers,
3949 Active_games[i].max_numplayers,MissName,levelname,"Open");
3950 else if (join_status==2)
3951 sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
3952 i+1,GameName,ModeLetters[Active_games[i].gamemode],nplayers,
3953 Active_games[i].max_numplayers,MissName,levelname,"Full");
3954 else if (join_status==3)
3955 sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
3956 i+1,GameName,ModeLetters[Active_games[i].gamemode],nplayers,
3957 Active_games[i].max_numplayers,MissName,levelname,"Restrict");
3959 sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
3960 i+1,GameName,ModeLetters[Active_games[i].gamemode],nplayers,
3961 Active_games[i].max_numplayers,MissName,levelname,"Closed");
3965 sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
3966 i+1,GameName,ModeLetters[Active_games[i].gamemode],nplayers,
3967 Active_games[i].max_numplayers,MissName,levelname,"Between");
3970 Assert(strlen(menus[i+2].text) < 100);
3971 menus[i+2].redraw = 1;
3974 for (i = num_active_games; i < MAX_ACTIVE_NETGAMES; i++)
3976 sprintf(menus[i+2].text, "%d. ",i+1);
3977 menus[i+2].redraw = 1;
3982 network_wait_for_sync(void)
3988 Network_status = NETSTAT_WAITING;
3990 m[0].type=NM_TYPE_TEXT; m[0].text = text;
3991 m[1].type=NM_TYPE_TEXT; m[1].text = TXT_NET_LEAVE;
3993 i = network_send_request();
3998 sprintf( m[0].text, "%s\n'%s' %s", TXT_NET_WAITING, NetPlayers.players[i].callsign, TXT_NET_TO_ENTER );
4001 choice=newmenu_do( NULL, TXT_WAIT, 2, m, network_sync_poll );
4006 if (Network_status != NETSTAT_PLAYING)
4010 // if (Network_status == NETSTAT_ENDLEVEL)
4012 // network_send_endlevel_packet(0);
4013 // longjmp(LeaveGame, 0);
4016 mprintf((0, "Aborting join.\n"));
4017 me.type = PID_QUIT_JOINING;
4018 memcpy( me.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1 );
4019 if (Network_game_type == IPX_GAME) {
4020 memcpy( me.player.network.ipx.node, ipx_get_my_local_address(), 6 );
4021 memcpy( me.player.network.ipx.server, ipx_get_my_server_address(), 4 );
4022 send_internetwork_sequence_packet(me, NetPlayers.players[0].network.ipx.server, NetPlayers.players[0].network.ipx.node);
4025 me.player.network.appletalk.node = appletalk_get_my_node();
4026 me.player.network.appletalk.net = appletalk_get_my_net();
4027 me.player.network.appletalk.socket = appletalk_get_my_socket();
4031 Function_mode = FMODE_MENU;
4032 Game_mode = GM_GAME_OVER;
4033 return(-1); // they cancelled
4039 network_request_poll( int nitems, newmenu_item * menus, int * key, int citem )
4041 // Polling loop for waiting-for-requests menu
4046 // Send our endlevel packet at regular intervals
4048 // if (timer_get_approx_seconds() > t1+ENDLEVEL_SEND_INTERVAL)
4050 // network_send_endlevel_packet();
4051 // t1 = timer_get_approx_seconds();
4056 for (i = 0; i < N_players; i++)
4058 if ((Players[i].connected == 1) || (Players[i].connected == 0))
4062 if (num_ready == N_players) // All players have checked in or are disconnected
4069 network_wait_for_requests(void)
4071 // Wait for other players to load the level before we send the sync
4075 Network_status = NETSTAT_WAITING;
4077 m[0].type=NM_TYPE_TEXT; m[0].text = TXT_NET_LEAVE;
4079 mprintf((0, "Entered wait_for_requests : N_players = %d.\n", N_players));
4081 for (choice = 0; choice < N_players; choice++)
4082 mprintf((0, "Players[%d].connected = %d.\n", choice, Players[choice].connected));
4084 Network_status = NETSTAT_WAITING;
4087 Players[Player_num].connected = 1;
4090 choice = newmenu_do(NULL, TXT_WAIT, 1, m, network_request_poll);
4095 choice = nm_messagebox(NULL, 3, TXT_YES, TXT_NO, TXT_START_NOWAIT, TXT_QUITTING_NOW);
4101 // User confirmed abort
4103 for (i=0; i < N_players; i++) {
4104 if ((Players[i].connected != 0) && (i != Player_num)) {
4105 if (Network_game_type == IPX_GAME)
4106 network_dump_player(NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node, DUMP_ABORTED);
4109 network_dump_appletalk_player(NetPlayers.players[i].network.appletalk.node, NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket, DUMP_ABORTED);
4115 if (Network_game_type == APPLETALK_GAME)
4116 network_release_registered_game();
4118 longjmp(LeaveGame, 0);
4120 else if (choice != -2)
4124 /* Do required syncing after each level, before starting new one */
4126 network_level_sync(void)
4130 mprintf((0, "Player %d entering network_level_sync.\n", Player_num));
4132 MySyncPackInitialized = 0;
4134 // my_segments_checksum = netmisc_calc_checksum(Segments, sizeof(segment)*(Highest_segment_index+1));
4136 network_flush(); // Flush any old packets
4139 result = network_wait_for_sync();
4140 else if (network_i_am_master())
4142 network_wait_for_requests();
4143 network_send_sync();
4147 result = network_wait_for_sync();
4149 network_count_powerups_in_mine();
4153 Players[Player_num].connected = 0;
4154 network_send_endlevel_packet();
4156 if (Network_game_type == APPLETALK_GAME)
4157 network_release_registered_game();
4159 longjmp(LeaveGame, 0);
4164 void network_count_powerups_in_mine(void)
4168 for (i=0;i<MAX_POWERUP_TYPES;i++)
4169 PowerupsInMine[i]=0;
4171 for (i=0;i<=Highest_object_index;i++)
4173 if (Objects[i].type==OBJ_POWERUP)
4175 PowerupsInMine[Objects[i].id]++;
4176 if (multi_powerup_is_4pack(Objects[i].id))
4177 PowerupsInMine[Objects[i].id-1]+=4;
4185 // code to release the NBP binding of an appletalk game
4187 void network_release_registered_game()
4189 if (Network_game_type == APPLETALK_GAME)
4190 appletalk_remove_netgame();
4193 // code to sort zone lists....
4195 int zone_sort_func(const char **e0, const char **e1)
4197 return strcmp(*e0, *e1);
4200 void network_get_appletalk_zone()
4202 int num_zones, i, item, default_item;
4204 char default_zone[MAX_ZONE_LENGTH]; // my zone
4206 Network_zone_name[0] = '\0';
4208 show_boxed_message("Looking for AppleTalk Zones");
4209 num_zones = appletalk_get_zone_names(&zone_list);
4210 clear_boxed_message();
4212 if (num_zones < 0) { // error in getting zone list...maybe no router available....
4213 if ( (num_zones == tooManyReqs) || (num_zones == noDataArea) ){
4214 nm_messagebox(NULL, 1, TXT_OK, "AppleTalk Network is too busy.\nPlease try again shortly.");
4215 longjmp(LeaveGame,0);
4220 if (num_zones == 0) {
4221 strcpy(Network_zone_name, DEFAULT_ZONE_NAME);
4225 if (num_zones == 1) {
4226 Network_zone_name[0] = (char)(strlen(zone_list[0]));
4227 memcpy( &(Network_zone_name[1]), zone_list[0], strlen(zone_list[0]) );
4231 // sort the zone names
4233 for (i = 0; i < num_zones; i++)
4234 strlwr(zone_list[i]);
4236 qsort(zone_list, num_zones, sizeof(char *), zone_sort_func);
4238 // get my current zone so we can highlight that one first
4240 if (appletalk_get_my_zone(default_zone))
4243 for (i = 0; i < num_zones; i++) {
4244 if ( !stricmp(zone_list[i], default_zone) ) {
4252 item = newmenu_listbox1("AppleTalk Zones", num_zones, zone_list, 0, default_item, NULL);
4257 Network_zone_name[0] = (char)(strlen(zone_list[item]));
4258 memcpy( &(Network_zone_name[1]), zone_list[item], strlen(zone_list[item]) );
4261 for (i = 0; i < num_zones; i++)
4262 d_free(zone_list[i]);
4267 void nm_draw_background1(char * filename);
4269 void network_join_game()
4272 char menu_text[MAX_ACTIVE_NETGAMES+2][200];
4274 newmenu_item m[MAX_ACTIVE_NETGAMES+2];
4276 if (Network_game_type == IPX_GAME) {
4277 if ( !Network_active )
4279 nm_messagebox(NULL, 1, TXT_OK, TXT_IPX_NOT_FOUND);
4283 } else if (Appletalk_active <= 0) {
4286 switch (Appletalk_active) {
4287 case APPLETALK_NOT_OPEN:
4288 sprintf(buf, "Appletalk is not currently active.\nPlease enable AppleTalk from the\nChooser and restart Descent.");
4290 case APPLETALK_BAD_LISTENER:
4291 sprintf(buf, "The Resource Fork of Descent appears damaged.\nPlease re-install Descent or contact\nMacPlay technical support.");
4293 case APPLETALK_NO_LOCAL_ADDR:
4294 sprintf(buf, "Wow! Strange!\n\nNo Local Address.");
4296 case APPLETALK_NO_SOCKET:
4297 sprintf(buf, "All AppleTalk sockets are in use.\nTry shutting down other network\napplications and restarting Descent.\n");
4300 nm_messagebox(NULL, 1, TXT_OK, buf);
4312 if (Network_game_type == APPLETALK_GAME)
4313 network_get_appletalk_zone();
4316 Network_send_objects = 0;
4317 Network_sending_extras=0;
4320 Network_status = NETSTAT_BROWSING; // We are looking at a game menu
4323 network_listen(); // Throw out old info
4326 if (Network_game_type == IPX_GAME)
4327 #endif // note link to if
4328 network_send_game_list_request(); // broadcast a request for lists
4330 num_active_games = 0;
4332 memset(m, 0, sizeof(newmenu_item)*MAX_ACTIVE_NETGAMES);
4333 memset(Active_games, 0, sizeof(netgame_info)*MAX_ACTIVE_NETGAMES);
4334 memset(ActiveNetPlayers,0,sizeof(AllNetPlayers_info)*MAX_ACTIVE_NETGAMES);
4336 gr_set_fontcolor(BM_XRGB(15,15,23),-1);
4338 m[0].text = menu_text[0];
4339 m[0].type = NM_TYPE_TEXT;
4340 if (Network_game_type == IPX_GAME) {
4341 if (Network_allow_socket_changes)
4342 sprintf( m[0].text, "\tCurrent IPX Socket is default %+d (PgUp/PgDn to change)", Network_socket );
4344 strcpy( m[0].text, "" ); //sprintf( m[0].text, "" );
4347 p2cstr(Network_zone_name);
4348 if (strcmp(Network_zone_name, "*")) // only print if there is a zone name
4349 sprintf(m[0].text, "\tCurrent Zone is %s", Network_zone_name); // is Network_zone_name a pascal string????
4350 c2pstr(Network_zone_name);
4354 m[1].text=menu_text[1];
4355 m[1].type=NM_TYPE_TEXT;
4356 sprintf (m[1].text,"\tGAME \tMODE \t#PLYRS \tMISSION \tLEV \tSTATUS");
4358 for (i = 0; i < MAX_ACTIVE_NETGAMES; i++) {
4359 m[i+2].text = menu_text[i+2];
4360 m[i+2].type = NM_TYPE_MENU;
4361 sprintf(m[i+2].text, "%d. ", i+1);
4365 Network_games_changed = 1;
4368 nm_draw_background1(Menu_pcx_name); //load this here so if we abort after loading level, we restore the palette
4369 gr_palette_load(gr_palette);
4370 ExtGameStatus=GAMESTAT_JOIN_NETGAME;
4371 choice=newmenu_dotiny("NETGAMES", NULL,MAX_ACTIVE_NETGAMES+2, m, network_join_poll);
4375 Network_status = NETSTAT_MENU;
4376 return; // they cancelled
4380 if (choice >=num_active_games)
4382 nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_INVALID_CHOICE);
4386 // Choice has been made and looks legit
4387 if (Active_games[choice].game_status == NETSTAT_ENDLEVEL)
4389 nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_NET_GAME_BETWEEN2);
4393 if (Active_games[choice].protocol_version != MULTI_PROTO_VERSION)
4395 if (Active_games[choice].protocol_version == 3) {
4397 nm_messagebox(TXT_SORRY, 1, TXT_OK, "Your version of Descent 2\nis incompatible with the\nDemo version");
4400 else if (Active_games[choice].protocol_version == 4) {
4402 nm_messagebox(TXT_SORRY, 1, TXT_OK, "This Demo version of\nDescent 2 is incompatible\nwith the full commercial version");
4406 nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_VERSION_MISMATCH);
4413 // Check for valid mission name
4414 mprintf((0, "Loading mission:%s.\n", Active_games[choice].mission_name));
4415 if (!load_mission_by_name(Active_games[choice].mission_name))
4417 nm_messagebox(NULL, 1, TXT_OK, TXT_MISSION_NOT_FOUND);
4422 My_Seq.player.version_minor|=NETWORK_OEM;
4428 if (Active_games[choice].levelnum>8)
4430 nm_messagebox(NULL, 1, TXT_OK, "This OEM version only supports\nthe first 8 levels!");
4437 if (Active_games[choice].levelnum > 4)
4439 nm_messagebox(NULL, 1, TXT_OK, "This SHAREWARE version only supports\nthe first 4 levels!");
4444 if (!network_wait_for_all_info (choice))
4446 nm_messagebox (TXT_SORRY,1,TXT_OK,"There was a join error!");
4447 Network_status = NETSTAT_BROWSING; // We are looking at a game menu
4451 Network_status = NETSTAT_BROWSING; // We are looking at a game menu
4453 if (!can_join_netgame(&Active_games[choice],&ActiveNetPlayers[choice]))
4455 if (Active_games[choice].numplayers == Active_games[choice].max_numplayers)
4456 nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_GAME_FULL);
4458 nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_IN_PROGRESS);
4462 // Choice is valid, prepare to join in
4464 memcpy(&Netgame, &Active_games[choice], sizeof(netgame_info));
4465 memcpy (&NetPlayers,&ActiveNetPlayers[choice],sizeof(AllNetPlayers_info));
4467 Difficulty_level = Netgame.difficulty;
4468 MaxNumNetPlayers = Netgame.max_numplayers;
4469 change_playernum_to(1);
4471 // Handle the extra data for the network driver
4472 // For the mcast4 driver, this is the game's multicast address, to
4473 // which the driver subscribes.
4474 if(ipx_handle_netgame_aux_data(Netgame.AuxData) < 0)
4476 Network_status = NETSTAT_BROWSING;
4482 // register the joining player with NBP. This will have the nice effect of a player wanting to
4483 // join to be able to see the netgame if this player were to become the master.
4485 if (Network_game_type == APPLETALK_GAME) {
4490 show_boxed_message("Registering Netgame");
4492 err = appletalk_register_netgame( Active_games[choice].game_name, TickCount() );
4493 t1 = timer_get_fixed_seconds() + F1_0;
4494 while ( timer_get_fixed_seconds() < t1 ) ;
4496 } while ( (err == nbpDuplicate) && (count != MAX_REGISTER_TRIES) );
4497 clear_boxed_message();
4498 if ( (err == tooManyReqs) || (count == MAX_REGISTER_TRIES) ) {
4499 nm_messagebox(NULL, 1, TXT_OK, "AppleTalk Network is too busy.\nPlease try again shortly.");
4505 network_set_game_mode(Netgame.gamemode);
4507 network_AdjustMaxDataSize ();
4509 StartNewLevel(Netgame.levelnum, 0);
4511 return; // look ma, we're in a game!!!
4514 void network_AdjustMaxDataSize ()
4517 if (Netgame.ShortPackets)
4518 MaxXDataSize=NET_XDATA_SIZE;
4520 MaxXDataSize=NET_XDATA_SIZE;
4524 fix StartWaitAllTime=0;
4525 int WaitAllChoice=0;
4526 #define ALL_INFO_REQUEST_INTERVAL F1_0*3
4528 void network_wait_all_poll( int nitems, newmenu_item * menus, int * key, int citem )
4532 if (timer_get_approx_seconds() > t1+ALL_INFO_REQUEST_INTERVAL)
4534 network_send_all_info_request(PID_SEND_ALL_GAMEINFO,SecurityCheck);
4535 t1 = timer_get_approx_seconds();
4538 network_do_big_wait(WaitAllChoice);
4540 if(SecurityCheck==-1)
4544 int network_wait_for_all_info (int choice)
4550 m[0].type=NM_TYPE_TEXT; m[0].text = "Press Escape to cancel";
4552 WaitAllChoice=choice;
4553 StartWaitAllTime=timer_get_approx_seconds();
4554 SecurityCheck=Active_games[choice].Security;
4558 pick=newmenu_do( NULL, "Connecting...", 1, m, network_wait_all_poll );
4560 if (pick>-1 && SecurityCheck!=-1)
4563 if (SecurityCheck==-1)
4572 void network_do_big_wait(int choice)
4575 ubyte packet[IPX_MAX_DATA_SIZE],*data;
4576 AllNetPlayers_info *temp_info;
4577 #ifdef WORDS_BIGENDIAN
4578 AllNetPlayers_info info_struct;
4581 ubyte apacket[APPLETALK_MAX_DATA_SIZE];
4585 if (Network_game_type == APPLETALK_GAME)
4586 size=appletalk_get_packet_data( apacket );
4589 size=ipx_get_packet_data( packet );
4594 if (Network_game_type == APPLETALK_GAME)
4604 if (Network_game_type == IPX_GAME) {
4605 receive_full_netgame_packet(data, &TempNetInfo);
4607 memcpy((ubyte *)&TempNetInfo, data, sizeof(netgame_info));
4609 mprintf ((0,"This is %s game with a security of %d\n",TempNetInfo.game_name,TempNetInfo.Security));
4611 if (TempNetInfo.Security !=SecurityCheck)
4613 mprintf ((0,"Bad security on big_wait...rejecting.\n"));
4617 if (NetSecurityFlag==NETSECURITY_WAIT_FOR_GAMEINFO)
4619 if (TempPlayersInfo->Security==TempNetInfo.Security)
4621 mprintf ((0,"EQUAL !: Game=%d Players=%d ",TempPlayersInfo->Security,TempNetInfo.Security));
4622 if (TempPlayersInfo->Security==SecurityCheck)
4624 memcpy (&Active_games[choice],(ubyte *)&TempNetInfo,sizeof(netgame_info));
4625 memcpy (&ActiveNetPlayers[choice],TempPlayersInfo,sizeof(AllNetPlayers_info));
4632 NetSecurityFlag=NETSECURITY_WAIT_FOR_PLAYERS;
4633 NetSecurityNum=TempNetInfo.Security;
4635 if (network_wait_for_playerinfo())
4637 mprintf ((0,"HUH? Game=%d Player=%d\n",NetSecurityNum,TempPlayersInfo->Security));
4638 memcpy (&Active_games[choice],(ubyte *)&TempNetInfo,sizeof(netgame_info));
4639 memcpy (&ActiveNetPlayers[choice],TempPlayersInfo,sizeof(AllNetPlayers_info));
4646 case PID_PLAYERSINFO:
4647 mprintf ((0,"Got a PID_PLAYERSINFO!\n"));
4649 if (Network_game_type == IPX_GAME) {
4650 #ifndef WORDS_BIGENDIAN
4651 temp_info=(AllNetPlayers_info *)data;
4653 receive_netplayers_packet(data, &info_struct);
4654 temp_info = &info_struct;
4657 temp_info = (AllNetPlayers_info *)data;
4659 if (temp_info->Security!=SecurityCheck)
4660 break; // If this isn't the guy we're looking for, move on
4662 memcpy (&TempPlayersBase,(ubyte *)&temp_info,sizeof(AllNetPlayers_info));
4663 TempPlayersInfo=&TempPlayersBase;
4664 WaitingForPlayerInfo=0;
4665 NetSecurityNum=TempPlayersInfo->Security;
4666 NetSecurityFlag=NETSECURITY_WAIT_FOR_GAMEINFO;
4672 void network_leave_game()
4676 network_do_frame(1, 1);
4679 fclose (SendLogFile);
4680 fclose (RecieveLogFile);
4683 if ((network_i_am_master()))
4685 while (Network_sending_extras>1 && Player_joining_extras!=-1)
4686 network_send_extras();
4688 Netgame.numplayers = 0;
4691 network_send_game_info(NULL);
4694 mprintf ((0,"HEY! I'm master and I've left.\n"));
4697 Players[Player_num].connected = 0;
4698 network_send_endlevel_packet();
4699 change_playernum_to(0);
4700 Game_mode = GM_GAME_OVER;
4701 write_player_file();
4703 // WIN(ipx_destroy_read_thread());
4705 // Tell the network driver we're done with the game.
4706 // This is used by ipx_mcast4.c to unsubscribe from the game's
4707 // multicast session
4708 ipx_handle_leave_game();
4713 void network_flush()
4716 ubyte apacket[APPLETALK_MAX_DATA_SIZE];
4718 ubyte packet[IPX_MAX_DATA_SIZE];
4721 if ( (Network_game_type == APPLETALK_GAME) && (Appletalk_active <= 0) )
4725 if ( Network_game_type == IPX_GAME )
4726 if (!Network_active) return;
4729 if (Network_game_type == APPLETALK_GAME)
4730 while (appletalk_get_packet_data(apacket) > 0) ;
4733 while (ipx_get_packet_data(packet) > 0) ;
4736 void network_listen()
4739 ubyte apacket[APPLETALK_MAX_DATA_SIZE];
4742 ubyte packet[IPX_MAX_DATA_SIZE];
4745 if (Network_status==NETSTAT_PLAYING && Netgame.ShortPackets && !Network_send_objects)
4747 loopmax=N_players*Netgame.PacketsPerSec;
4751 if ( (Network_game_type == APPLETALK_GAME) && (Appletalk_active <= 0) )
4755 if (Network_game_type == IPX_GAME)
4756 if (!Network_active) return;
4758 if (!(Game_mode & GM_NETWORK) && (Function_mode == FMODE_GAME))
4759 mprintf((0, "Calling network_listen() when not in net game.\n"));
4761 WaitingForPlayerInfo=1;
4762 NetSecurityFlag=NETSECURITY_OFF;
4765 if (Network_game_type == IPX_GAME) {
4766 size = ipx_get_packet_data( packet );
4768 network_process_packet( packet, size );
4771 size = ipx_get_packet_data( packet );
4775 size = appletalk_get_packet_data( apacket );
4777 network_process_packet( apacket, size );
4780 size = appletalk_get_packet_data( apacket );
4786 int network_wait_for_playerinfo()
4789 ubyte packet[IPX_MAX_DATA_SIZE];
4790 struct AllNetPlayers_info *TempInfo;
4793 #ifdef WORDS_BIGENDIAN
4794 AllNetPlayers_info info_struct;
4797 ubyte apacket[APPLETALK_MAX_DATA_SIZE];
4801 if ( (Network_game_type == APPLETALK_GAME) && (Appletalk_active <= 0) )
4805 if ( Network_game_type == IPX_GAME)
4806 if (!Network_active) return(0);
4808 // if (!WaitingForPlayerInfo)
4811 if (!(Game_mode & GM_NETWORK) && (Function_mode == FMODE_GAME))
4813 mprintf((0, "Calling network_wait_for_playerinfo() when not in net game.\n"));
4815 if (Network_status==NETSTAT_PLAYING)
4817 Int3(); //MY GOD! Get Jason...this is the source of many problems
4820 basetime=timer_get_approx_seconds();
4822 while (WaitingForPlayerInfo && retries<50 && (timer_get_approx_seconds()<(basetime+(F1_0*5))))
4824 if (Network_game_type == IPX_GAME) {
4825 size = ipx_get_packet_data( packet );
4829 size = appletalk_get_packet_data( apacket );
4834 if (size>0 && id==PID_PLAYERSINFO)
4836 #ifdef WORDS_BIGENDIAN
4838 if (Network_game_type == APPLETALK_GAME) {
4839 TempInfo = (AllNetPlayers_info *)apacket;
4843 receive_netplayers_packet(packet, &info_struct);
4844 TempInfo = &info_struct;
4847 TempInfo=(AllNetPlayers_info *)packet;
4852 if (NetSecurityFlag==NETSECURITY_WAIT_FOR_PLAYERS)
4854 if (NetSecurityNum==TempInfo->Security)
4856 mprintf ((0,"HEYEQUAL: Player=%d Game=%d\n",TempInfo->Security,NetSecurityNum));
4857 memcpy (&TempPlayersBase,(ubyte *)TempInfo,sizeof(AllNetPlayers_info));
4858 TempPlayersInfo=&TempPlayersBase;
4859 NetSecurityFlag=NETSECURITY_OFF;
4861 WaitingForPlayerInfo=0;
4869 mprintf ((0,"I'm original!\n"));
4871 NetSecurityNum=TempInfo->Security;
4872 NetSecurityFlag=NETSECURITY_WAIT_FOR_GAMEINFO;
4874 memcpy (&TempPlayersBase,(ubyte *)TempInfo,sizeof(AllNetPlayers_info));
4875 TempPlayersInfo=&TempPlayersBase;
4876 WaitingForPlayerInfo=0;
4885 void network_send_data( ubyte * ptr, int len, int urgent )
4891 fprintf (SendLogFile,"Packet type: %d Len:%d Urgent:%d TT=%d\n",ptr[0],len,urgent,TTSent[ptr[0]]);
4892 fflush (SendLogFile);
4895 if (Endlevel_sequence)
4898 if (!MySyncPackInitialized) {
4899 MySyncPackInitialized = 1;
4900 memset( &MySyncPack, 0, sizeof(frame_info) );
4906 if ((MySyncPack.data_size+len) > MaxXDataSize ) {
4908 network_do_frame(1, 0);
4909 if (MySyncPack.data_size != 0) {
4910 mprintf((0, "%d bytes were added to data by network_do_frame!\n", MySyncPack.data_size));
4913 // Int3(); // Trying to send too much!
4915 mprintf((0, "Packet overflow, sending additional packet, type %d len %d.\n", ptr[0], len));
4916 Assert(check == ptr[0]);
4919 Assert(MySyncPack.data_size+len <= MaxXDataSize);
4921 memcpy( &MySyncPack.data[MySyncPack.data_size], ptr, len );
4922 MySyncPack.data_size += len;
4925 void network_timeout_player(int playernum)
4927 // Remove a player from the game if we haven't heard from them in
4931 Assert(playernum < N_players);
4932 Assert(playernum > -1);
4934 network_disconnect_player(playernum);
4935 create_player_appearance_effect(&Objects[Players[playernum].objnum]);
4937 digi_play_sample(SOUND_HUD_MESSAGE, F1_0);
4939 HUD_init_message("%s %s", Players[playernum].callsign, TXT_DISCONNECTING);
4940 for (i = 0; i < N_players; i++)
4941 if (Players[i].connected)
4946 nm_messagebox(NULL, 1, TXT_OK, TXT_YOU_ARE_ONLY);
4950 fix last_send_time = 0;
4951 fix last_timeout_check = 0;
4953 #ifdef WORDS_BIGENDIAN
4954 void squish_short_frame_info(short_frame_info old_info, ubyte *data)
4960 data[0] = old_info.type; loc++;
4961 /* skip three for pad byte */ loc += 3;
4962 tmpi = INTEL_INT(old_info.numpackets);
4963 memcpy(&(data[loc]), &tmpi, 4); loc += 4;
4965 memcpy(&(data[loc]), old_info.thepos.bytemat, 9); loc += 9;
4966 tmps = INTEL_SHORT(old_info.thepos.xo);
4967 memcpy(&(data[loc]), &tmps, 2); loc += 2;
4968 tmps = INTEL_SHORT(old_info.thepos.yo);
4969 memcpy(&(data[loc]), &tmps, 2); loc += 2;
4970 tmps = INTEL_SHORT(old_info.thepos.zo);
4971 memcpy(&(data[loc]), &tmps, 2); loc += 2;
4972 tmps = INTEL_SHORT(old_info.thepos.segment);
4973 memcpy(&(data[loc]), &tmps, 2); loc += 2;
4974 tmps = INTEL_SHORT(old_info.thepos.velx);
4975 memcpy(&(data[loc]), &tmps, 2); loc += 2;
4976 tmps = INTEL_SHORT(old_info.thepos.vely);
4977 memcpy(&(data[loc]), &tmps, 2); loc += 2;
4978 tmps = INTEL_SHORT(old_info.thepos.velz);
4979 memcpy(&(data[loc]), &tmps, 2); loc += 2;
4981 tmps = INTEL_SHORT(old_info.data_size);
4982 memcpy(&(data[loc]), &tmps, 2); loc += 2;
4984 data[loc] = old_info.playernum; loc++;
4985 data[loc] = old_info.obj_render_type; loc++;
4986 data[loc] = old_info.level_num; loc++;
4987 memcpy(&(data[loc]), old_info.data, old_info.data_size);
4991 char NakedBuf[NET_XDATA_SIZE+4];
4992 int NakedPacketLen=0;
4993 int NakedPacketDestPlayer=-1;
4995 void network_do_frame(int force, int listen)
4998 short_frame_info ShortSyncPack;
4999 static fix LastEndlevel=0;
5001 if (!(Game_mode&GM_NETWORK)) return;
5003 if ((Network_status != NETSTAT_PLAYING) || (Endlevel_sequence)) // Don't send postion during escape sequence...
5008 Assert (NakedPacketDestPlayer>-1);
5009 // mprintf ((0,"Sending a naked packet to %s (%d bytes)!\n",Players[NakedPacketDestPlayer].callsign,NakedPacketLen));
5010 if (Network_game_type == IPX_GAME)
5011 ipx_send_packet_data( (ubyte *)NakedBuf, NakedPacketLen, NetPlayers.players[NakedPacketDestPlayer].network.ipx.server, NetPlayers.players[NakedPacketDestPlayer].network.ipx.node,Players[NakedPacketDestPlayer].net_address );
5014 appletalk_send_packet_data( (ubyte *)NakedBuf, NakedPacketLen, NetPlayers.players[NakedPacketDestPlayer].network.appletalk.node, NetPlayers.players[NakedPacketDestPlayer].network.appletalk.net,NetPlayers.players[NakedPacketDestPlayer].network.appletalk.socket );
5017 NakedPacketDestPlayer=-1;
5020 if (WaitForRefuseAnswer && timer_get_approx_seconds()>(RefuseTimeLimit+(F1_0*12)))
5021 WaitForRefuseAnswer=0;
5023 last_send_time += FrameTime;
5024 last_timeout_check += FrameTime;
5026 // Send out packet PacksPerSec times per second maximum... unless they fire, then send more often...
5027 if ( (last_send_time>F1_0/Netgame.PacketsPerSec) || (Network_laser_fired) || force || PacketUrgent ) {
5028 if ( Players[Player_num].connected ) {
5029 int objnum = Players[Player_num].objnum;
5033 multi_send_robot_frame(0);
5034 multi_send_fire(); // Do firing if needed..
5039 if (Netgame.ShortPackets)
5041 #ifdef WORDS_BIGENDIAN
5042 ubyte send_data[IPX_MAX_DATA_SIZE];
5043 //int squished_size;
5045 create_shortpos(&ShortSyncPack.thepos, &Objects[objnum], 0);
5046 ShortSyncPack.type = PID_PDATA;
5047 ShortSyncPack.playernum = Player_num;
5048 ShortSyncPack.obj_render_type = Objects[objnum].render_type;
5049 ShortSyncPack.level_num = Current_level_num;
5050 ShortSyncPack.data_size = MySyncPack.data_size;
5051 memcpy (&ShortSyncPack.data[0],&MySyncPack.data[0],MySyncPack.data_size);
5053 // -- killed -- 2003-10-11 by Aaron
5054 // Use ipx_send_game_packet instead to send packets to everyone in the game.
5055 // Define in arch/*/*net.c
5057 for (i=0; i<N_players; i++ ) {
5058 if ( (Players[i].connected) && (i!=Player_num ) ) {
5059 MySyncPack.numpackets = Players[i].n_packets_sent++;
5060 ShortSyncPack.numpackets=MySyncPack.numpackets;
5061 if (Network_game_type == IPX_GAME) {
5062 #ifndef WORDS_BIGENDIAN
5063 ipx_send_packet_data( (ubyte *)&ShortSyncPack, sizeof(short_frame_info)-MaxXDataSize+MySyncPack.data_size, NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node,Players[i].net_address );
5065 squish_short_frame_info(ShortSyncPack, send_data);
5066 ipx_send_packet_data( (ubyte *)send_data, IPX_SHORT_INFO_SIZE-MaxXDataSize+MySyncPack.data_size, NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node,Players[i].net_address );
5070 appletalk_send_packet_data( (ubyte *)&ShortSyncPack, sizeof(short_frame_info)-MaxXDataSize+MySyncPack.data_size, NetPlayers.players[i].network.appletalk.node, NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket );
5076 MySyncPack.numpackets = INTEL_INT(Players[0].n_packets_sent++);
5077 ShortSyncPack.numpackets = MySyncPack.numpackets;
5078 #ifndef WORDS_BIGENDIAN
5079 ipx_send_game_packet((ubyte*)&ShortSyncPack, sizeof(short_frame_info) - MaxXDataSize + MySyncPack.data_size);
5081 squish_short_frame_info(ShortSyncPack, send_data);
5082 ipx_send_game_packet((ubyte*)send_data, IPX_SHORT_INFO_SIZE-MaxXDataSize+MySyncPack.data_size);
5087 else // If long packets
5091 MySyncPack.type = PID_PDATA;
5092 MySyncPack.playernum = Player_num;
5093 MySyncPack.obj_render_type = Objects[objnum].render_type;
5094 MySyncPack.level_num = Current_level_num;
5095 MySyncPack.obj_segnum = Objects[objnum].segnum;
5096 MySyncPack.obj_pos = Objects[objnum].pos;
5097 MySyncPack.obj_orient = Objects[objnum].orient;
5098 MySyncPack.phys_velocity = Objects[objnum].mtype.phys_info.velocity;
5099 MySyncPack.phys_rotvel = Objects[objnum].mtype.phys_info.rotvel;
5101 send_data_size = MySyncPack.data_size; // do this so correct size data is sent
5103 #ifdef WORDS_BIGENDIAN // do the swap stuff
5104 if (Network_game_type == IPX_GAME) {
5105 MySyncPack.obj_segnum = INTEL_SHORT(MySyncPack.obj_segnum);
5106 MySyncPack.obj_pos.x = INTEL_INT((int)MySyncPack.obj_pos.x);
5107 MySyncPack.obj_pos.y = INTEL_INT((int)MySyncPack.obj_pos.y);
5108 MySyncPack.obj_pos.z = INTEL_INT((int)MySyncPack.obj_pos.z);
5110 MySyncPack.obj_orient.rvec.x = INTEL_INT((int)MySyncPack.obj_orient.rvec.x);
5111 MySyncPack.obj_orient.rvec.y = INTEL_INT((int)MySyncPack.obj_orient.rvec.y);
5112 MySyncPack.obj_orient.rvec.z = INTEL_INT((int)MySyncPack.obj_orient.rvec.z);
5113 MySyncPack.obj_orient.uvec.x = INTEL_INT((int)MySyncPack.obj_orient.uvec.x);
5114 MySyncPack.obj_orient.uvec.y = INTEL_INT((int)MySyncPack.obj_orient.uvec.y);
5115 MySyncPack.obj_orient.uvec.z = INTEL_INT((int)MySyncPack.obj_orient.uvec.z);
5116 MySyncPack.obj_orient.fvec.x = INTEL_INT((int)MySyncPack.obj_orient.fvec.x);
5117 MySyncPack.obj_orient.fvec.y = INTEL_INT((int)MySyncPack.obj_orient.fvec.y);
5118 MySyncPack.obj_orient.fvec.z = INTEL_INT((int)MySyncPack.obj_orient.fvec.z);
5120 MySyncPack.phys_velocity.x = INTEL_INT((int)MySyncPack.phys_velocity.x);
5121 MySyncPack.phys_velocity.y = INTEL_INT((int)MySyncPack.phys_velocity.y);
5122 MySyncPack.phys_velocity.z = INTEL_INT((int)MySyncPack.phys_velocity.z);
5124 MySyncPack.phys_rotvel.x = INTEL_INT((int)MySyncPack.phys_rotvel.x);
5125 MySyncPack.phys_rotvel.y = INTEL_INT((int)MySyncPack.phys_rotvel.y);
5126 MySyncPack.phys_rotvel.z = INTEL_INT((int)MySyncPack.phys_rotvel.z);
5128 MySyncPack.data_size = INTEL_SHORT(MySyncPack.data_size);
5133 for (i=0; i<N_players; i++ ) {
5134 if ( (Players[i].connected) && (i!=Player_num ) ) {
5135 if (Network_game_type == IPX_GAME)
5136 MySyncPack.numpackets = INTEL_INT(Players[i].n_packets_sent);
5138 MySyncPack.numpackets = Players[i].n_packets_sent;
5140 Players[i].n_packets_sent++;
5141 if (Network_game_type == IPX_GAME)
5142 ipx_send_packet_data( (ubyte *)&MySyncPack, sizeof(frame_info)-MaxXDataSize+send_data_size, NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node,Players[i].net_address );
5145 appletalk_send_packet_data( (ubyte *)&MySyncPack, sizeof(frame_info)-MaxXDataSize+send_data_size, NetPlayers.players[i].network.appletalk.node, NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket);
5150 MySyncPack.numpackets = INTEL_INT(Players[0].n_packets_sent++);
5151 ipx_send_game_packet((ubyte*)&MySyncPack, sizeof(frame_info) - MaxXDataSize + send_data_size);
5155 MySyncPack.data_size = 0; // Start data over at 0 length.
5156 if (Control_center_destroyed)
5159 Players[Player_num].connected=3;
5160 if (timer_get_approx_seconds() > (LastEndlevel+(F1_0/2)))
5162 network_send_endlevel_packet();
5163 LastEndlevel=timer_get_approx_seconds();
5166 //mprintf( (0, "Packet has %d bytes appended (TS=%d)\n", MySyncPack.data_size, sizeof(frame_info)-MaxXDataSize+MySyncPack.data_size ));
5173 if ((last_timeout_check > F1_0) && !(Control_center_destroyed))
5175 fix approx_time = timer_get_approx_seconds();
5176 // Check for player timeouts
5177 for (i = 0; i < N_players; i++)
5179 if ((i != Player_num) && (Players[i].connected == 1))
5181 if ((LastPacketTime[i] == 0) || (LastPacketTime[i] > approx_time))
5183 LastPacketTime[i] = approx_time;
5186 if ((approx_time - LastPacketTime[i]) > (15*F1_0))
5187 network_timeout_player(i);
5190 last_timeout_check = 0;
5196 MySyncPack.data_size = 0;
5201 if (VerifyPlayerJoined!=-1 && !(FrameCount & 63))
5202 resend_sync_due_to_packet_loss_for_allender(); // This will resend to network_player_rejoining
5204 if (Network_send_objects)
5205 network_send_objects();
5207 if (Network_sending_extras && VerifyPlayerJoined==-1)
5209 network_send_extras();
5214 int missed_packets = 0;
5216 int ConsistencyCount = 0;
5218 void network_consistency_error(void)
5220 if (++ConsistencyCount < 10)
5223 Function_mode = FMODE_MENU;
5225 nm_messagebox(NULL, 1, TXT_OK, TXT_CONSISTENCY_ERROR);
5227 nm_messagebox(NULL, 1, TXT_OK, "Failed to join the netgame.\nYou are missing packets. Check\nyour network connection and\ntry again.");
5229 Function_mode = FMODE_GAME;
5230 ConsistencyCount = 0;
5231 multi_quit_game = 1;
5232 multi_leave_menu = 1;
5233 multi_reset_stuff();
5234 Function_mode = FMODE_MENU;
5237 void network_process_pdata (char *data)
5239 Assert (Game_mode & GM_NETWORK);
5241 if (Netgame.ShortPackets)
5242 network_read_pdata_short_packet ((short_frame_info *)data);
5244 network_read_pdata_packet ((frame_info *)data);
5247 void network_read_pdata_packet(frame_info *pd )
5251 object * TheirObj = NULL;
5253 // frame_info should be aligned...for mac, make the necessary adjustments
5254 #ifdef WORDS_BIGENDIAN
5255 if (Network_game_type == IPX_GAME) {
5256 pd->numpackets = INTEL_INT(pd->numpackets);
5257 pd->obj_pos.x = INTEL_INT(pd->obj_pos.x);
5258 pd->obj_pos.y = INTEL_INT(pd->obj_pos.y);
5259 pd->obj_pos.z = INTEL_INT(pd->obj_pos.z);
5261 pd->obj_orient.rvec.x = (fix)INTEL_INT((int)pd->obj_orient.rvec.x);
5262 pd->obj_orient.rvec.y = (fix)INTEL_INT((int)pd->obj_orient.rvec.y);
5263 pd->obj_orient.rvec.z = (fix)INTEL_INT((int)pd->obj_orient.rvec.z);
5264 pd->obj_orient.uvec.x = (fix)INTEL_INT((int)pd->obj_orient.uvec.x);
5265 pd->obj_orient.uvec.y = (fix)INTEL_INT((int)pd->obj_orient.uvec.y);
5266 pd->obj_orient.uvec.z = (fix)INTEL_INT((int)pd->obj_orient.uvec.z);
5267 pd->obj_orient.fvec.x = (fix)INTEL_INT((int)pd->obj_orient.fvec.x);
5268 pd->obj_orient.fvec.y = (fix)INTEL_INT((int)pd->obj_orient.fvec.y);
5269 pd->obj_orient.fvec.z = (fix)INTEL_INT((int)pd->obj_orient.fvec.z);
5271 pd->phys_velocity.x = (fix)INTEL_INT((int)pd->phys_velocity.x);
5272 pd->phys_velocity.y = (fix)INTEL_INT((int)pd->phys_velocity.y);
5273 pd->phys_velocity.z = (fix)INTEL_INT((int)pd->phys_velocity.z);
5275 pd->phys_rotvel.x = (fix)INTEL_INT((int)pd->phys_rotvel.x);
5276 pd->phys_rotvel.y = (fix)INTEL_INT((int)pd->phys_rotvel.y);
5277 pd->phys_rotvel.z = (fix)INTEL_INT((int)pd->phys_rotvel.z);
5279 pd->obj_segnum = INTEL_SHORT(pd->obj_segnum);
5280 pd->data_size = INTEL_SHORT(pd->data_size);
5284 TheirPlayernum = pd->playernum;
5285 TheirObjnum = Players[pd->playernum].objnum;
5287 if (TheirPlayernum < 0) {
5288 Int3(); // This packet is bogus!!
5292 if (VerifyPlayerJoined!=-1 && TheirPlayernum==VerifyPlayerJoined)
5294 // Hurray! Someone really really got in the game (I think).
5295 mprintf ((0,"Hurray! VPJ (%d) reset!\n",VerifyPlayerJoined));
5296 VerifyPlayerJoined=-1;
5299 if (!multi_quit_game && (TheirPlayernum >= N_players)) {
5300 if (Network_status!=NETSTAT_WAITING)
5302 Int3(); // We missed an important packet!
5303 network_consistency_error();
5309 if (Endlevel_sequence || (Network_status == NETSTAT_ENDLEVEL) ) {
5310 int old_Endlevel_sequence = Endlevel_sequence;
5311 Endlevel_sequence = 1;
5312 if ( pd->data_size>0 ) {
5313 // pass pd->data to some parser function....
5314 multi_process_bigdata( pd->data, pd->data_size );
5316 Endlevel_sequence = old_Endlevel_sequence;
5319 // mprintf((0, "Gametime = %d, Frametime = %d.\n", GameTime, FrameTime));
5321 if ((sbyte)pd->level_num != Current_level_num)
5323 mprintf((0, "Got frame packet from player %d wrong level %d!\n", pd->playernum, pd->level_num));
5327 TheirObj = &Objects[TheirObjnum];
5329 //------------- Keep track of missed packets -----------------
5330 Players[TheirPlayernum].n_packets_got++;
5332 LastPacketTime[TheirPlayernum] = timer_get_approx_seconds();
5334 if ( pd->numpackets != Players[TheirPlayernum].n_packets_got ) {
5337 missed_packets = pd->numpackets-Players[TheirPlayernum].n_packets_got;
5338 if ((pd->numpackets-Players[TheirPlayernum].n_packets_got)>0)
5339 TotalMissedPackets += pd->numpackets-Players[TheirPlayernum].n_packets_got;
5341 if ( missed_packets > 0 )
5342 mprintf(( 0, "Missed %d packets from player #%d (%d total)\n", pd->numpackets-Players[TheirPlayernum].n_packets_got, TheirPlayernum, missed_packets ));
5344 mprintf( (0, "Got %d late packets from player #%d (%d total)\n", Players[TheirPlayernum].n_packets_got-pd->numpackets, TheirPlayernum, missed_packets ));
5347 #ifdef APPLETALK_DEBUG
5348 if (Network_game_type == APPLETALK_GAME) {
5349 if ( missed_packets > 0 )
5350 fprintf( at_fp, "Missed %d packets from player #%d (%d total)\n", pd->numpackets-Players[TheirPlayernum].n_packets_got, TheirPlayernum, missed_packets );
5352 fprintf( at_fp, "Got %d late packets from player #%d (%d total)\n", Players[TheirPlayernum].n_packets_got-pd->numpackets, TheirPlayernum, missed_packets );
5357 if (Network_game_type == IPX_GAME) {
5358 if ( missed_packets > 0 )
5359 fprintf( ipx_fp, "Missed %d packets from player #%d (%d total)\n", pd->numpackets-Players[TheirPlayernum].n_packets_got, TheirPlayernum, missed_packets );
5361 fprintf( ipx_fp, "Got %d late packets from player #%d (%d total)\n", Players[TheirPlayernum].n_packets_got-pd->numpackets, TheirPlayernum, missed_packets );
5366 Players[TheirPlayernum].n_packets_got = pd->numpackets;
5369 //------------ Read the player's ship's object info ----------------------
5370 TheirObj->pos = pd->obj_pos;
5371 TheirObj->orient = pd->obj_orient;
5372 TheirObj->mtype.phys_info.velocity = pd->phys_velocity;
5373 TheirObj->mtype.phys_info.rotvel = pd->phys_rotvel;
5375 if ((TheirObj->render_type != pd->obj_render_type) && (pd->obj_render_type == RT_POLYOBJ))
5376 multi_make_ghost_player(TheirPlayernum);
5378 obj_relink(TheirObjnum,pd->obj_segnum);
5380 if (TheirObj->movement_type == MT_PHYSICS)
5381 set_thrust_from_velocity(TheirObj);
5383 //------------ Welcome them back if reconnecting --------------
5384 if (!Players[TheirPlayernum].connected) {
5385 Players[TheirPlayernum].connected = 1;
5387 if (Newdemo_state == ND_STATE_RECORDING)
5388 newdemo_record_multi_reconnect(TheirPlayernum);
5390 multi_make_ghost_player(TheirPlayernum);
5392 create_player_appearance_effect(&Objects[TheirObjnum]);
5394 digi_play_sample( SOUND_HUD_MESSAGE, F1_0);
5396 ClipRank (&NetPlayers.players[TheirPlayernum].rank);
5398 if (FindArg("-norankings"))
5399 HUD_init_message( "'%s' %s", Players[TheirPlayernum].callsign, TXT_REJOIN );
5401 HUD_init_message( "%s'%s' %s", RankStrings[NetPlayers.players[TheirPlayernum].rank],Players[TheirPlayernum].callsign, TXT_REJOIN );
5407 //------------ Parse the extra data at the end ---------------
5409 if ( pd->data_size>0 ) {
5410 // pass pd->data to some parser function....
5411 multi_process_bigdata( pd->data, pd->data_size );
5416 #ifdef WORDS_BIGENDIAN
5417 void get_short_frame_info(ubyte *old_info, short_frame_info *new_info)
5421 new_info->type = old_info[loc]; loc++;
5422 /* skip three for pad byte */ loc += 3;
5423 memcpy(&(new_info->numpackets), &(old_info[loc]), 4); loc += 4;
5424 new_info->numpackets = INTEL_INT(new_info->numpackets);
5425 memcpy(new_info->thepos.bytemat, &(old_info[loc]), 9); loc += 9;
5426 memcpy(&(new_info->thepos.xo), &(old_info[loc]), 2); loc += 2;
5427 memcpy(&(new_info->thepos.yo), &(old_info[loc]), 2); loc += 2;
5428 memcpy(&(new_info->thepos.zo), &(old_info[loc]), 2); loc += 2;
5429 memcpy(&(new_info->thepos.segment), &(old_info[loc]), 2); loc += 2;
5430 memcpy(&(new_info->thepos.velx), &(old_info[loc]), 2); loc += 2;
5431 memcpy(&(new_info->thepos.vely), &(old_info[loc]), 2); loc += 2;
5432 memcpy(&(new_info->thepos.velz), &(old_info[loc]), 2); loc += 2;
5433 new_info->thepos.xo = INTEL_SHORT(new_info->thepos.xo);
5434 new_info->thepos.yo = INTEL_SHORT(new_info->thepos.yo);
5435 new_info->thepos.zo = INTEL_SHORT(new_info->thepos.zo);
5436 new_info->thepos.segment = INTEL_SHORT(new_info->thepos.segment);
5437 new_info->thepos.velx = INTEL_SHORT(new_info->thepos.velx);
5438 new_info->thepos.vely = INTEL_SHORT(new_info->thepos.vely);
5439 new_info->thepos.velz = INTEL_SHORT(new_info->thepos.velz);
5441 memcpy(&(new_info->data_size), &(old_info[loc]), 2); loc += 2;
5442 new_info->data_size = INTEL_SHORT(new_info->data_size);
5443 new_info->playernum = old_info[loc]; loc++;
5444 new_info->obj_render_type = old_info[loc]; loc++;
5445 new_info->level_num = old_info[loc]; loc++;
5446 memcpy(new_info->data, &(old_info[loc]), new_info->data_size);
5449 #define get_short_frame_info(old_info, new_info) \
5450 memcpy(new_info, old_info, sizeof(short_frame_info))
5453 void network_read_pdata_short_packet(short_frame_info *pd )
5457 object * TheirObj = NULL;
5458 short_frame_info new_pd;
5460 // short frame info is not aligned because of shortpos. The mac
5461 // will call totally hacked and gross function to fix this up.
5463 if (Network_game_type == IPX_GAME) {
5464 get_short_frame_info((ubyte *)pd, &new_pd);
5466 memcpy(&new_pd, (ubyte *)pd, sizeof(short_frame_info));
5469 TheirPlayernum = new_pd.playernum;
5470 TheirObjnum = Players[new_pd.playernum].objnum;
5472 if (TheirPlayernum < 0) {
5473 Int3(); // This packet is bogus!!
5476 if (!multi_quit_game && (TheirPlayernum >= N_players)) {
5477 if (Network_status!=NETSTAT_WAITING)
5479 Int3(); // We missed an important packet!
5480 network_consistency_error();
5487 if (VerifyPlayerJoined!=-1 && TheirPlayernum==VerifyPlayerJoined)
5489 // Hurray! Someone really really got in the game (I think).
5490 mprintf ((0,"Hurray! VPJ (%d) reset!\n",VerifyPlayerJoined));
5491 VerifyPlayerJoined=-1;
5494 if (Endlevel_sequence || (Network_status == NETSTAT_ENDLEVEL) ) {
5495 int old_Endlevel_sequence = Endlevel_sequence;
5496 Endlevel_sequence = 1;
5497 if ( new_pd.data_size>0 ) {
5498 // pass pd->data to some parser function....
5499 multi_process_bigdata( new_pd.data, new_pd.data_size );
5501 Endlevel_sequence = old_Endlevel_sequence;
5504 // mprintf((0, "Gametime = %d, Frametime = %d.\n", GameTime, FrameTime));
5506 if ((sbyte)new_pd.level_num != Current_level_num)
5508 mprintf((0, "Got frame packet from player %d wrong level %d!\n", new_pd.playernum, new_pd.level_num));
5512 TheirObj = &Objects[TheirObjnum];
5514 //------------- Keep track of missed packets -----------------
5515 Players[TheirPlayernum].n_packets_got++;
5517 LastPacketTime[TheirPlayernum] = timer_get_approx_seconds();
5519 if ( new_pd.numpackets != Players[TheirPlayernum].n_packets_got ) {
5522 missed_packets = new_pd.numpackets-Players[TheirPlayernum].n_packets_got;
5523 if ((new_pd.numpackets-Players[TheirPlayernum].n_packets_got)>0)
5524 TotalMissedPackets += new_pd.numpackets-Players[TheirPlayernum].n_packets_got;
5526 if ( missed_packets > 0 )
5527 mprintf( (0, "Missed %d packets from player #%d (%d total)\n", new_pd.numpackets-Players[TheirPlayernum].n_packets_got, TheirPlayernum, missed_packets ));
5529 mprintf( (0, "Got %d late packets from player #%d (%d total)\n", Players[TheirPlayernum].n_packets_got-new_pd.numpackets, TheirPlayernum, missed_packets ));
5531 Players[TheirPlayernum].n_packets_got = new_pd.numpackets;
5534 //------------ Read the player's ship's object info ----------------------
5536 extract_shortpos(TheirObj, &new_pd.thepos, 0);
5538 if ((TheirObj->render_type != new_pd.obj_render_type) && (new_pd.obj_render_type == RT_POLYOBJ))
5539 multi_make_ghost_player(TheirPlayernum);
5541 if (TheirObj->movement_type == MT_PHYSICS)
5542 set_thrust_from_velocity(TheirObj);
5544 //------------ Welcome them back if reconnecting --------------
5545 if (!Players[TheirPlayernum].connected) {
5546 Players[TheirPlayernum].connected = 1;
5548 if (Newdemo_state == ND_STATE_RECORDING)
5549 newdemo_record_multi_reconnect(TheirPlayernum);
5551 multi_make_ghost_player(TheirPlayernum);
5553 create_player_appearance_effect(&Objects[TheirObjnum]);
5555 digi_play_sample( SOUND_HUD_MESSAGE, F1_0);
5556 ClipRank (&NetPlayers.players[TheirPlayernum].rank);
5558 if (FindArg("-norankings"))
5559 HUD_init_message( "'%s' %s", Players[TheirPlayernum].callsign, TXT_REJOIN );
5561 HUD_init_message( "%s'%s' %s", RankStrings[NetPlayers.players[TheirPlayernum].rank],Players[TheirPlayernum].callsign, TXT_REJOIN );
5567 //------------ Parse the extra data at the end ---------------
5569 if ( new_pd.data_size>0 ) {
5570 // pass pd->data to some parser function....
5571 multi_process_bigdata( new_pd.data, new_pd.data_size );
5577 void network_set_power (void)
5579 int opt=0,choice,opt_primary,opt_second,opt_power;
5583 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Laser upgrade"; m[opt].value=Netgame.DoLaserUpgrade; opt++;
5584 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Super lasers"; m[opt].value=Netgame.DoSuperLaser; opt++;
5585 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Quad Lasers"; m[opt].value=Netgame.DoQuadLasers; opt++;
5586 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Vulcan cannon"; m[opt].value=Netgame.DoVulcan; opt++;
5587 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Spreadfire cannon"; m[opt].value=Netgame.DoSpread; opt++;
5588 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Plasma cannon"; m[opt].value=Netgame.DoPlasma; opt++;
5589 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Fusion cannon"; m[opt].value=Netgame.DoFusions; opt++;
5590 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Gauss cannon"; m[opt].value=Netgame.DoGauss; opt++;
5591 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Helix cannon"; m[opt].value=Netgame.DoHelix; opt++;
5592 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Phoenix cannon"; m[opt].value=Netgame.DoPhoenix; opt++;
5593 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Omega cannon"; m[opt].value=Netgame.DoOmega; opt++;
5596 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Homing Missiles"; m[opt].value=Netgame.DoHoming; opt++;
5597 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Proximity Bombs"; m[opt].value=Netgame.DoProximity; opt++;
5598 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Smart Missiles"; m[opt].value=Netgame.DoSmarts; opt++;
5599 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Mega Missiles"; m[opt].value=Netgame.DoMegas; opt++;
5600 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Flash Missiles"; m[opt].value=Netgame.DoFlash; opt++;
5601 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Guided Missiles"; m[opt].value=Netgame.DoGuided; opt++;
5602 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Smart Mines"; m[opt].value=Netgame.DoSmartMine; opt++;
5603 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Mercury Missiles"; m[opt].value=Netgame.DoMercury; opt++;
5604 m[opt].type = NM_TYPE_CHECK; m[opt].text = "EarthShaker Missiles"; m[opt].value=Netgame.DoEarthShaker; opt++;
5607 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Invulnerability"; m[opt].value=Netgame.DoInvulnerability; opt++;
5608 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Cloaking"; m[opt].value=Netgame.DoCloak; opt++;
5609 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Afterburners"; m[opt].value=Netgame.DoAfterburner; opt++;
5610 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Ammo rack"; m[opt].value=Netgame.DoAmmoRack; opt++;
5611 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Energy Converter"; m[opt].value=Netgame.DoConverter; opt++;
5612 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Headlight"; m[opt].value=Netgame.DoHeadlight; opt++;
5614 choice = newmenu_do(NULL, "Objects to allow", opt, m, NULL);
5616 Netgame.DoLaserUpgrade=m[opt_primary].value;
5617 Netgame.DoSuperLaser=m[opt_primary+1].value;
5618 Netgame.DoQuadLasers=m[opt_primary+2].value;
5619 Netgame.DoVulcan=m[opt_primary+3].value;
5620 Netgame.DoSpread=m[opt_primary+4].value;
5621 Netgame.DoPlasma=m[opt_primary+5].value;
5622 Netgame.DoFusions=m[opt_primary+6].value;
5623 Netgame.DoGauss=m[opt_primary+7].value;
5624 Netgame.DoHelix=m[opt_primary+8].value;
5625 Netgame.DoPhoenix=m[opt_primary+9].value;
5626 Netgame.DoOmega=m[opt_primary+10].value;
5628 Netgame.DoHoming=m[opt_second].value;
5629 Netgame.DoProximity=m[opt_second+1].value;
5630 Netgame.DoSmarts=m[opt_second+2].value;
5631 Netgame.DoMegas=m[opt_second+3].value;
5632 Netgame.DoFlash=m[opt_second+4].value;
5633 Netgame.DoGuided=m[opt_second+5].value;
5634 Netgame.DoSmartMine=m[opt_second+6].value;
5635 Netgame.DoMercury=m[opt_second+7].value;
5636 Netgame.DoEarthShaker=m[opt_second+8].value;
5638 Netgame.DoInvulnerability=m[opt_power].value;
5639 Netgame.DoCloak=m[opt_power+1].value;
5640 Netgame.DoAfterburner=m[opt_power+2].value;
5641 Netgame.DoAmmoRack=m[opt_power+3].value;
5642 Netgame.DoConverter=m[opt_power+4].value;
5643 Netgame.DoHeadlight=m[opt_power+5].value;
5647 void SetAllAllowablesTo (int on)
5649 last_cinvul = control_invul_time = 0; //default to zero
5651 Netgame.DoMegas=Netgame.DoSmarts=Netgame.DoFusions=Netgame.DoHelix=\
5652 Netgame.DoPhoenix=Netgame.DoCloak=Netgame.DoInvulnerability=\
5653 Netgame.DoAfterburner=Netgame.DoGauss=Netgame.DoVulcan=Netgame.DoPlasma=on;
5655 Netgame.DoOmega=Netgame.DoSuperLaser=Netgame.DoProximity=\
5656 Netgame.DoSpread=Netgame.DoMercury=Netgame.DoSmartMine=Netgame.DoFlash=\
5657 Netgame.DoGuided=Netgame.DoEarthShaker=on;
5659 Netgame.DoConverter=Netgame.DoAmmoRack=Netgame.DoHeadlight=on;
5660 Netgame.DoHoming=Netgame.DoLaserUpgrade=Netgame.DoQuadLasers=on;
5661 Netgame.BrightPlayers=Netgame.invul=on;
5667 // Jeez -- mac compiler can't handle all of these on the same decl line.
5668 int opt_setpower,opt_playtime,opt_killgoal,opt_socket,opt_marker_view,opt_light,opt_show_on_map;
5669 int opt_difficulty,opt_packets,opt_short_packets, opt_bright,opt_start_invul;
5672 void network_more_options_poll( int nitems, newmenu_item * menus, int * key, int citem );
5674 void network_more_game_options ()
5677 char PlayText[80],KillText[80],srinvul[50],socket_string[5],packstring[5];
5680 sprintf (socket_string,"%d",Network_socket);
5681 sprintf (packstring,"%d",Netgame.PacketsPerSec);
5683 opt_difficulty = opt;
5684 m[opt].type = NM_TYPE_SLIDER; m[opt].value=netgame_difficulty; m[opt].text=TXT_DIFFICULTY; m[opt].min_value=0; m[opt].max_value=(NDL-1); opt++;
5687 sprintf( srinvul, "%s: %d %s", TXT_REACTOR_LIFE, control_invul_time*5, TXT_MINUTES_ABBREV );
5688 m[opt].type = NM_TYPE_SLIDER; m[opt].value=control_invul_time; m[opt].text= srinvul; m[opt].min_value=0; m[opt].max_value=10; opt++;
5691 sprintf( PlayText, "Max time: %d %s", Netgame.PlayTimeAllowed*5, TXT_MINUTES_ABBREV );
5692 m[opt].type = NM_TYPE_SLIDER; m[opt].value=Netgame.PlayTimeAllowed; m[opt].text= PlayText; m[opt].min_value=0; m[opt].max_value=10; opt++;
5695 sprintf( KillText, "Kill Goal: %d kills", Netgame.KillGoal*5);
5696 m[opt].type = NM_TYPE_SLIDER; m[opt].value=Netgame.KillGoal; m[opt].text= KillText; m[opt].min_value=0; m[opt].max_value=10; opt++;
5698 opt_start_invul=opt;
5699 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Invulnerable when reappearing"; m[opt].value=Netgame.invul; opt++;
5701 opt_marker_view = opt;
5702 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Allow camera views from Markers"; m[opt].value=Netgame.Allow_marker_view; opt++;
5704 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Indestructible lights"; m[opt].value=Netgame.AlwaysLighting; opt++;
5707 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Bright player ships"; m[opt].value=Netgame.BrightPlayers; opt++;
5710 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Show enemy names on HUD"; m[opt].value=Netgame.ShowAllNames; opt++;
5712 opt_show_on_map=opt;
5713 m[opt].type = NM_TYPE_CHECK; m[opt].text = TXT_SHOW_ON_MAP; m[opt].value=(Netgame.game_flags & NETGAME_FLAG_SHOW_MAP); opt_show_on_map=opt; opt++;
5715 opt_short_packets=opt;
5716 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Short packets"; m[opt].value=Netgame.ShortPackets; opt++;
5719 m[opt].type = NM_TYPE_MENU; m[opt].text = "Set Objects allowed..."; opt++;
5721 if (Network_game_type == IPX_GAME) {
5722 m[opt].type = NM_TYPE_TEXT; m[opt].text = "Network socket"; opt++;
5724 m[opt].type = NM_TYPE_INPUT; m[opt].text = socket_string; m[opt].text_len=4; opt++;
5727 m[opt].type = NM_TYPE_TEXT; m[opt].text = "Packets per second (2 - 20)"; opt++;
5729 m[opt].type = NM_TYPE_INPUT; m[opt].text=packstring; m[opt].text_len=2; opt++;
5731 LastKillGoal=Netgame.KillGoal;
5732 LastPTA=Netgame.PlayTimeAllowed;
5736 ExtGameStatus=GAMESTAT_MORE_NETGAME_OPTIONS;
5737 i = newmenu_do1( NULL, "Additional netgame options", opt, m, network_more_options_poll, 0 );
5739 //control_invul_time = atoi( srinvul )*60*F1_0;
5740 control_invul_time = m[opt_cinvul].value;
5741 Netgame.control_invul_time = control_invul_time*5*F1_0*60;
5743 if (i==opt_setpower)
5745 network_set_power ();
5749 Netgame.PacketsPerSec=atoi(packstring);
5751 if (Netgame.PacketsPerSec>20)
5753 Netgame.PacketsPerSec=20;
5754 nm_messagebox(TXT_ERROR, 1, TXT_OK, "Packet value out of range\nSetting value to 20");
5756 if (Netgame.PacketsPerSec<2)
5758 nm_messagebox(TXT_ERROR, 1, TXT_OK, "Packet value out of range\nSetting value to 2");
5759 Netgame.PacketsPerSec=2;
5762 mprintf ((0,"Hey! Sending out %d packets per second\n",Netgame.PacketsPerSec));
5764 if (Network_game_type == IPX_GAME) {
5765 if ((atoi(socket_string))!=Network_socket) {
5766 Network_socket=atoi(socket_string);
5767 ipx_change_default_socket( IPX_DEFAULT_SOCKET + Network_socket );
5771 Netgame.invul=m[opt_start_invul].value;
5772 Netgame.BrightPlayers=m[opt_bright].value;
5773 Netgame.ShortPackets=m[opt_short_packets].value;
5774 Netgame.ShowAllNames=m[opt_show_names].value;
5775 network_AdjustMaxDataSize();
5777 Netgame.Allow_marker_view=m[opt_marker_view].value;
5778 Netgame.AlwaysLighting=m[opt_light].value;
5779 netgame_difficulty=Difficulty_level = m[opt_difficulty].value;
5780 if (m[opt_show_on_map].value)
5781 Netgame.game_flags |= NETGAME_FLAG_SHOW_MAP;
5786 void network_more_options_poll( int nitems, newmenu_item * menus, int * key, int citem )
5788 if ( last_cinvul != menus[opt_cinvul].value ) {
5789 sprintf( menus[opt_cinvul].text, "%s: %d %s", TXT_REACTOR_LIFE, menus[opt_cinvul].value*5, TXT_MINUTES_ABBREV );
5790 last_cinvul = menus[opt_cinvul].value;
5791 menus[opt_cinvul].redraw = 1;
5794 if (menus[opt_playtime].value!=LastPTA)
5798 nm_messagebox ("Sorry",1,TXT_OK,"Registered version only!");
5799 menus[opt_playtime].value=0;
5800 menus[opt_playtime].redraw=1;
5804 if (Game_mode & GM_MULTI_COOP)
5807 nm_messagebox ("Sorry",1,TXT_OK,"You can't change those for coop!");
5808 menus[opt_playtime].value=0;
5809 menus[opt_playtime].redraw=1;
5813 Netgame.PlayTimeAllowed=menus[opt_playtime].value;
5814 sprintf( menus[opt_playtime].text, "Max Time: %d %s", Netgame.PlayTimeAllowed*5, TXT_MINUTES_ABBREV );
5815 LastPTA=Netgame.PlayTimeAllowed;
5816 menus[opt_playtime].redraw=1;
5818 if (menus[opt_killgoal].value!=LastKillGoal)
5821 nm_messagebox ("Sorry",1,TXT_OK,"Registered version only!");
5822 menus[opt_killgoal].value=0;
5823 menus[opt_killgoal].redraw=1;
5829 if (Game_mode & GM_MULTI_COOP)
5831 nm_messagebox ("Sorry",1,TXT_OK,"You can't change those for coop!");
5832 menus[opt_killgoal].value=0;
5833 menus[opt_killgoal].redraw=1;
5839 Netgame.KillGoal=menus[opt_killgoal].value;
5840 sprintf( menus[opt_killgoal].text, "Kill Goal: %d kills", Netgame.KillGoal*5);
5841 LastKillGoal=Netgame.KillGoal;
5842 menus[opt_killgoal].redraw=1;
5846 extern void multi_send_light (int,ubyte);
5847 extern void multi_send_light_specific (int,int,ubyte);
5849 void network_send_smash_lights (int pnum)
5851 // send the lights that have been blown out
5855 for (i=0;i<=Highest_segment_index;i++)
5856 if (Light_subtracted[i])
5857 multi_send_light_specific(pnum,i,Light_subtracted[i]);
5860 extern int Num_triggers;
5861 extern void multi_send_trigger_specific (char pnum,char);
5863 void network_send_fly_thru_triggers (int pnum)
5865 // send the fly thru triggers that have been disabled
5869 for (i=0;i<Num_triggers;i++)
5870 if (Triggers[i].flags & TF_DISABLED)
5871 multi_send_trigger_specific(pnum,i);
5874 void network_send_player_flags()
5878 for (i=0;i<N_players;i++)
5879 multi_send_flags(i);
5882 void network_ping (ubyte flag,int pnum)
5887 mybuf[1]=Player_num;
5889 if (Network_game_type == IPX_GAME)
5890 ipx_send_packet_data( (ubyte *)mybuf, 2, NetPlayers.players[pnum].network.ipx.server, NetPlayers.players[pnum].network.ipx.node,Players[pnum].net_address );
5893 appletalk_send_packet_data( (ubyte *)mybuf, 2, NetPlayers.players[pnum].network.appletalk.node, NetPlayers.players[pnum].network.appletalk.net, NetPlayers.players[pnum].network.appletalk.socket);
5897 extern fix PingLaunchTime,PingReturnTime;
5899 void network_handle_ping_return (ubyte pnum)
5901 if (PingLaunchTime==0 || pnum>=N_players)
5903 mprintf ((0,"Got invalid PING RETURN from %s!\n",Players[pnum].callsign));
5907 PingReturnTime=timer_get_fixed_seconds();
5909 HUD_init_message ("Ping time for %s is %d ms!",Players[pnum].callsign,
5910 f2i(fixmul(PingReturnTime-PingLaunchTime,i2f(1000))));
5914 void network_send_ping (ubyte pnum)
5916 network_ping (PID_PING_SEND,pnum);
5919 void DoRefuseStuff (sequence_packet *their)
5921 int i,new_player_num;
5923 ClipRank (&their->player.rank);
5925 for (i=0;i<MAX_PLAYERS;i++)
5926 if (!strcmp (their->player.callsign,Players[i].callsign))
5928 network_welcome_player(their);
5932 if (!WaitForRefuseAnswer)
5934 for (i=0;i<MAX_PLAYERS;i++)
5935 if (!strcmp (their->player.callsign,Players[i].callsign))
5937 network_welcome_player(their);
5941 digi_play_sample (SOUND_HUD_JOIN_REQUEST,F1_0*2);
5943 if (Game_mode & GM_TEAM)
5947 if (!FindArg("-norankings"))
5948 HUD_init_message ("%s %s wants to join",RankStrings[their->player.rank],their->player.callsign);
5950 HUD_init_message ("%s joining. Alt-1 assigns to team %s. Alt-2 to team %s",their->player.callsign,Netgame.team_name[0],Netgame.team_name[1]);
5952 HUD_init_message ("%s joining. Opt-1 assigns to team %s. Opt-2 to team %s",their->player.callsign,Netgame.team_name[0],Netgame.team_name[1]);
5954 // HUD_init_message ("Alt-1 to place on team %s!",Netgame.team_name[0]);
5955 // HUD_init_message ("Alt-2 to place on team %s!",Netgame.team_name[1]);
5958 HUD_init_message ("%s wants to join...press F6 to connect",their->player.callsign);
5960 strcpy (RefusePlayerName,their->player.callsign);
5961 RefuseTimeLimit=timer_get_approx_seconds();
5963 WaitForRefuseAnswer=1;
5967 for (i=0;i<MAX_PLAYERS;i++)
5968 if (!strcmp (their->player.callsign,Players[i].callsign))
5970 network_welcome_player(their);
5974 if (strcmp(their->player.callsign,RefusePlayerName))
5977 if (RefuseThisPlayer)
5981 WaitForRefuseAnswer=0;
5982 if (Game_mode & GM_TEAM)
5984 new_player_num=GetNewPlayerNumber (their);
5985 mprintf ((0,"Newplayernum=%d\n",new_player_num));
5987 Assert (RefuseTeam==1 || RefuseTeam==2);
5990 Netgame.team_vector &=(~(1<<new_player_num));
5992 Netgame.team_vector |=(1<<new_player_num);
5993 network_welcome_player(their);
5994 network_send_netgame_update ();
5997 network_welcome_player(their);
6001 if ((timer_get_approx_seconds()) > RefuseTimeLimit+REFUSE_INTERVAL)
6005 WaitForRefuseAnswer=0;
6006 if (!strcmp (their->player.callsign,RefusePlayerName)) {
6007 if (Network_game_type == IPX_GAME)
6008 network_dump_player(their->player.network.ipx.server,their->player.network.ipx.node, DUMP_DORK);
6011 network_dump_appletalk_player(their->player.network.appletalk.node,their->player.network.appletalk.net, their->player.network.appletalk.socket, DUMP_DORK);
6020 int GetNewPlayerNumber (sequence_packet *their)
6024 if ( N_players < MaxNumNetPlayers)
6029 // Slots are full but game is open, see if anyone is
6030 // disconnected and replace the oldest player with this new one
6032 int oldest_player = -1;
6033 fix oldest_time = timer_get_approx_seconds();
6035 Assert(N_players == MaxNumNetPlayers);
6037 for (i = 0; i < N_players; i++)
6039 if ( (!Players[i].connected) && (LastPacketTime[i] < oldest_time))
6041 oldest_time = LastPacketTime[i];
6045 return (oldest_player);
6049 void network_send_extras ()
6051 Assert (Player_joining_extras>-1);
6053 if (!network_i_am_master())
6055 mprintf ((0,"Hey! I'm not the master and I was gonna send info!\n"));
6057 // Network_sending_extras=0;
6062 if (Network_sending_extras==40)
6063 network_send_fly_thru_triggers(Player_joining_extras);
6064 if (Network_sending_extras==38)
6065 network_send_door_updates(Player_joining_extras);
6066 if (Network_sending_extras==35)
6067 network_send_markers();
6068 if (Network_sending_extras==30 && (Game_mode & GM_MULTI_ROBOTS))
6069 multi_send_stolen_items();
6070 if (Network_sending_extras==25 && (Netgame.PlayTimeAllowed || Netgame.KillGoal))
6071 multi_send_kill_goal_counts();
6072 if (Network_sending_extras==20)
6073 network_send_smash_lights(Player_joining_extras);
6074 if (Network_sending_extras==15)
6075 network_send_player_flags();
6076 if (Network_sending_extras==10)
6077 multi_send_powerup_update();
6078 // if (Network_sending_extras==5)
6079 // network_send_door_updates(Player_joining_extras); // twice!
6081 Network_sending_extras--;
6082 if (!Network_sending_extras)
6083 Player_joining_extras=-1;
6087 void network_send_naked_packet(char *buf, short len, int who)
6089 if (!(Game_mode&GM_NETWORK)) return;
6091 if (NakedPacketLen==0)
6093 NakedBuf[0]=PID_NAKED_PDATA;
6094 NakedBuf[1]=Player_num;
6098 if (len+NakedPacketLen>MaxXDataSize)
6100 // mprintf ((0,"Sending a naked packet of %d bytes.\n",NakedPacketLen));
6101 if (Network_game_type == IPX_GAME)
6102 ipx_send_packet_data( (ubyte *)NakedBuf, NakedPacketLen, NetPlayers.players[who].network.ipx.server, NetPlayers.players[who].network.ipx.node,Players[who].net_address );
6105 appletalk_send_packet_data( (ubyte *)NakedBuf, NakedPacketLen, NetPlayers.players[who].network.appletalk.node, NetPlayers.players[who].network.appletalk.net, NetPlayers.players[who].network.appletalk.socket );
6108 memcpy (&NakedBuf[NakedPacketLen],buf,len);
6109 NakedPacketLen+=len;
6110 NakedPacketDestPlayer=who;
6114 memcpy (&NakedBuf[NakedPacketLen],buf,len);
6115 NakedPacketLen+=len;
6116 NakedPacketDestPlayer=who;
6121 void network_process_naked_pdata (char *data,int len)
6124 Assert (data[0]=PID_NAKED_PDATA);
6126 // mprintf ((0,"Processing a naked packet of %d length.\n",len));
6129 mprintf ((0,"Naked packet is bad!\n"));
6130 Int3(); // This packet is bogus!!
6134 if (!multi_quit_game && (pnum >= N_players)) {
6135 if (Network_status!=NETSTAT_WAITING)
6137 Int3(); // We missed an important packet!
6138 network_consistency_error();
6145 if (Endlevel_sequence || (Network_status == NETSTAT_ENDLEVEL) ) {
6146 int old_Endlevel_sequence = Endlevel_sequence;
6147 Endlevel_sequence = 1;
6148 multi_process_bigdata( data+2, len-2);
6149 Endlevel_sequence = old_Endlevel_sequence;
6153 multi_process_bigdata( data+2, len-2 );
6156 int ConnectionPacketLevel[]={0,1,1,1};
6157 int ConnectionSecLevel[]={12,3,5,7};
6159 int AppletalkConnectionPacketLevel[]={0,1,0};
6160 int AppletalkConnectionSecLevel[]={10,3,8};
6162 #if defined(RELEASE) && !defined(MACINTOSH) // use the code below for mac appletalk games
6163 int network_choose_connect ()
6168 int network_choose_connect ()
6175 if (Network_game_type == IPX_GAME) {
6177 m[opt].type = NM_TYPE_MENU; m[opt].text = "Local Subnet"; opt++;
6178 m[opt].type = NM_TYPE_MENU; m[opt].text = "14.4 modem over Internet"; opt++;
6179 m[opt].type = NM_TYPE_MENU; m[opt].text = "28.8 modem over Internet"; opt++;
6180 m[opt].type = NM_TYPE_MENU; m[opt].text = "ISDN or T1 over Internet"; opt++;
6182 choice = newmenu_do1( NULL, "Choose connection type", opt, m, NULL, 0 );
6187 Assert (choice>=0 && choice<=3);
6189 Netgame.ShortPackets=ConnectionPacketLevel[choice];
6190 Netgame.PacketsPerSec=ConnectionSecLevel[choice];
6195 m[opt].type = NM_TYPE_MENU; m[opt].text = "EtherTalk"; opt++;
6196 m[opt].type = NM_TYPE_MENU; m[opt].text = "LocalTalk"; opt++;
6197 m[opt].type = NM_TYPE_MENU; m[opt].text = "Other"; opt++;
6199 choice = newmenu_do1( NULL, "Choose connection type", opt, m, NULL, 0 );
6204 Network_appletalk_type = choice;
6206 Assert (choice>=0 && choice<=2);
6208 Netgame.ShortPackets=AppletalkConnectionPacketLevel[choice];
6209 Netgame.PacketsPerSec=AppletalkConnectionSecLevel[choice];
6223 SendLogFile=(FILE *)fopen ("sendlog.net","w");
6227 void OpenRecieveLog ()
6230 RecieveLogFile=(FILE *)fopen ("recvlog.net","w");
6236 int GetMyNetRanking ()
6241 if (Netlife_kills+Netlife_killed==0)
6244 rank=(int) (((float)Netlife_kills/3000.0)*8.0);
6246 eff=(int)((float)((float)Netlife_kills/((float)Netlife_killed+(float)Netlife_kills))*100.0);
6255 rank-=((59-eff)/10);
6262 mprintf ((0,"Rank is %d (%s)\n",rank+1,RankStrings[rank+1]));
6266 void ClipRank (ubyte *rank)
6268 // This function insures no crashes when dealing with D2 1.0
6274 void network_check_for_old_version (char pnum)
6276 if (NetPlayers.players[(int)pnum].version_major==1 && (NetPlayers.players[(int)pnum].version_minor & 0x0F)==0)
6277 NetPlayers.players[(int)pnum].rank=0;
6280 void network_request_player_names (int n)
6282 network_send_all_info_request (PID_GAME_PLAYERS,Active_games[n].Security);
6283 NamesInfoSecurity=Active_games[n].Security;
6286 extern char already_showing_info;
6287 extern int newmenu_dotiny2( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem));
6289 void network_process_names_return (ubyte *data)
6292 char mtext[15][50],temp[50];
6293 int i,t,l,gnum,num=0,count=5,numplayers;
6295 if (NamesInfoSecurity!=(*(int *)(data+1)))
6297 mprintf ((0,"Bad security on names return!\n"));
6298 mprintf ((0,"NIS=%d data=%d\n",NamesInfoSecurity,(*(int *)(data+1))));
6302 numplayers=data[count]; count++;
6304 if (numplayers==255)
6307 NamesInfoSecurity=-1;
6308 nm_messagebox(NULL, 1, "OK", "That game is refusing\nname requests.\n");
6313 Assert (numplayers>0 && numplayers<MAX_NUM_NET_PLAYERS);
6317 m[i].text=(char *)&mtext[i];
6318 m[i].type=NM_TYPE_TEXT;
6321 for (gnum=-1,i=0;i<num_active_games;i++)
6323 if (NamesInfoSecurity==Active_games[i].Security)
6333 NamesInfoSecurity=-1;
6334 nm_messagebox(NULL, 1, "OK", "The game you have requested\nnames from is gone.\n");
6339 sprintf (mtext[num],"Players of game '%s':",Active_games[gnum].game_name); num++;
6340 for (i=0;i<numplayers;i++)
6344 mprintf ((0,"%s\n",data+count));
6346 for (t=0;t<CALLSIGN_LEN+1;t++)
6347 temp[t]=data[count++];
6348 if (FindArg("-norankings"))
6349 sprintf (mtext[num],"%s",temp);
6351 sprintf (mtext[num],"%s%s",RankStrings[l],temp);
6356 if (data[count]==99)
6358 sprintf (mtext[num++]," ");
6359 sprintf (mtext[num++],"Short packets: %s",data[count+1]?"On":"Off");
6360 sprintf (mtext[num++],"Packets Per Second: %d",data[count+2]);
6363 already_showing_info=1;
6364 newmenu_dotiny2( NULL, NULL, num, m, NULL);
6365 already_showing_info=0;
6368 char NameReturning=1;
6370 void network_send_player_names (sequence_packet *their)
6372 int numconnected=0,count=0,i,t;
6377 mprintf ((0,"Got a player name without a return address! Get Jason\n"));
6381 buf[0]=PID_NAMES_RETURN; count++;
6382 (*(int *)(buf+1))=Netgame.Security; count+=4;
6386 buf[count]=255; count++;
6390 mprintf ((0,"RealSec=%d DS=%d\n",Netgame.Security,*(int *)(buf+1)));
6392 for (i=0;i<N_players;i++)
6393 if (Players[i].connected)
6396 buf[count]=numconnected; count++;
6397 for (i=0;i<N_players;i++)
6398 if (Players[i].connected)
6400 buf[count++]=NetPlayers.players[i].rank;
6402 for (t=0;t<CALLSIGN_LEN+1;t++)
6404 buf[count]=NetPlayers.players[i].callsign[t];
6410 buf[count++]=Netgame.ShortPackets;
6411 buf[count++]=Netgame.PacketsPerSec;
6414 ; // empty statement allows compilation on mac which does not have the
6415 // statement below and kills the compiler when there is no
6416 // statement following the label "sendit"
6419 ipx_send_internetwork_packet_data((ubyte *)buf, count, their->player.network.ipx.server, their->player.network.ipx.node);
6426 static int checked=-1;
6434 if (cfexist("hoard.ham"))