2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
16 * Routines for managing network play.
31 #include <Errors.h> // for appletalk networking errors
47 #define LHX(x) ((x)*(MenuHires?2:1))
48 #define LHY(y) ((y)*(MenuHires?2.4:1))
50 /* the following are the possible packet identificators.
51 * they are stored in the "type" field of the packet structs.
52 * they are offset 4 bytes from the beginning of the raw IPX data
53 * because of the "driver's" ipx_packetnum (see linuxnet.c).
55 #define PID_LITE_INFO 43 // 0x2B lite game info
56 #define PID_SEND_ALL_GAMEINFO 44 // 0x2C plz send more than lite only
57 #define PID_PLAYERSINFO 45 // 0x2D here's my name & personal data
58 #define PID_REQUEST 46 // 0x2E may i join, plz send sync
59 #define PID_SYNC 47 // 0x2F master says: enter mine now!
60 #define PID_PDATA 48 // 0x30
61 #define PID_ADDPLAYER 49
63 #define PID_DUMP 51 // 0x33 you can't join this game
64 #define PID_ENDLEVEL 52
66 #define PID_QUIT_JOINING 54
67 #define PID_OBJECT_DATA 55 // array of bots, players, powerups, ...
68 #define PID_GAME_LIST 56 // 0x38 give me the list of your games
69 #define PID_GAME_INFO 57 // 0x39 here's a game i've started
70 #define PID_PING_SEND 58
71 #define PID_PING_RETURN 59
72 #define PID_GAME_UPDATE 60 // inform about new player/team change
73 #define PID_ENDLEVEL_SHORT 61
74 #define PID_NAKED_PDATA 62
75 #define PID_GAME_PLAYERS 63
76 #define PID_NAMES_RETURN 64 // 0x40
79 #define NETGAME_ANARCHY 0
80 #define NETGAME_TEAM_ANARCHY 1
81 #define NETGAME_ROBOT_ANARCHY 2
82 #define NETGAME_COOPERATIVE 3
83 #define NETGAME_CAPTURE_FLAG 4
84 #define NETGAME_HOARD 5
85 #define NETGAME_TEAM_HOARD 6
87 /* The following are values for NetSecurityFlag */
88 #define NETSECURITY_OFF 0
89 #define NETSECURITY_WAIT_FOR_PLAYERS 1
90 #define NETSECURITY_WAIT_FOR_GAMEINFO 2
91 #define NETSECURITY_WAIT_FOR_SYNC 3
92 /* The NetSecurityNum and the "Security" field of the network structs
93 * identifies a netgame. It is a random number chosen by the network master
94 * (the one that did "start netgame").
97 // MWA -- these structures are aligned -- please save me sanity and
98 // headaches by keeping alignment if these are changed!!!! Contact
101 typedef struct endlevel_info {
106 short kill_matrix[MAX_PLAYERS][MAX_PLAYERS];
111 typedef struct endlevel_info_short {
116 } endlevel_info_short;
118 // WARNING!!! This is the top part of netgame_info...if that struct changes,
119 // this struct much change as well. ie...they are aligned and the join system will
120 // not work without it.
122 // MWA if this structure changes -- please make appropriate changes to receive_netgame_info
123 // code for macintosh in netmisc.c
125 typedef struct lite_info {
128 char game_name[NETGAME_NAME_LEN+1];
129 char mission_title[MISSION_NAME_LEN+1];
130 char mission_name[9];
137 ubyte max_numplayers;
140 ubyte protocol_version;
144 } __pack__ lite_info;
146 // IF YOU CHANGE THE SIZE OF ANY OF THE FOLLOWING STRUCTURES
147 // MAKE THE MACINTOSH DEFINES BE THE SAME SIZE AS THE PC OR
148 // I WILL HAVE TO HURT YOU VERY BADLY!!! -- MWA
151 #define NETGAME_INFO_SIZE ( Network_game_type == IPX_GAME?355:sizeof(netgame_info) )
152 #define ALLNETPLAYERSINFO_SIZE ( Network_game_type == IPX_GAME?317:sizeof(AllNetPlayers_info) )
153 #define LITE_INFO_SIZE ( Network_game_type == IPX_GAME?72:sizeof(lite_info) )
154 #define SEQUENCE_PACKET_SIZE ( Network_game_type == IPX_GAME?34:sizeof(sequence_packet) )
155 #define FRAME_INFO_SIZE ( Network_game_type == IPX_GAME?541:sizeof(frame_info) )
156 #define IPX_SHORT_INFO_SIZE ( 490 )
158 #define NETGAME_INFO_SIZE sizeof(netgame_info)
159 #define ALLNETPLAYERSINFO_SIZE sizeof(AllNetPlayers_info)
160 #define LITE_INFO_SIZE sizeof(lite_info)
161 #define SEQUENCE_PACKET_SIZE sizeof(sequence_packet)
162 #define FRAME_INFO_SIZE sizeof(frame_info)
163 #define IPX_SHORT_INFO_SIZE sizeof(short_frame_info)
166 #define MAX_ACTIVE_NETGAMES 12
168 netgame_info Active_games[MAX_ACTIVE_NETGAMES];
169 AllNetPlayers_info ActiveNetPlayers[MAX_ACTIVE_NETGAMES];
170 AllNetPlayers_info *TempPlayersInfo,TempPlayersBase;
171 int NamesInfoSecurity=-1;
173 // MWAnetgame_info *TempNetInfo;
174 netgame_info TempNetInfo;
176 extern void multi_send_drop_marker (int player,vms_vector position,char messagenum,char text[]);
177 extern void multi_send_kill_goal_counts();
178 extern int newmenu_dotiny( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem) );
180 void network_process_naked_pdata (char *,int);
181 void network_flush();
182 void network_listen();
183 void network_update_netgame();
184 void network_check_for_old_version(char pnum);
185 void network_send_objects();
186 void network_send_rejoin_sync(int player_num);
187 void network_send_game_info(sequence_packet *their);
188 void network_send_endlevel_short_sub(int from_player_num, int to_player);
189 void network_read_sync_packet(netgame_info * sp, int rsinit);
190 int network_wait_for_playerinfo();
191 void network_process_pdata(char *data);
192 void network_read_object_packet(ubyte *data );
193 void network_read_endlevel_packet(ubyte *data );
194 void network_read_endlevel_short_packet(ubyte *data );
195 void network_ping(ubyte flat, int pnum);
196 void network_handle_ping_return(ubyte pnum);
197 void network_process_names_return(ubyte *data);
198 void network_send_player_names(sequence_packet *their);
199 int network_choose_connect();
200 void network_more_game_options();
201 void network_count_powerups_in_mine();
202 int network_wait_for_all_info(int choice);
203 void network_AdjustMaxDataSize();
204 void network_do_big_wait(int choice);
205 void network_send_extras();
206 void network_read_pdata_packet(frame_info *pd);
207 void network_read_pdata_short_packet(short_frame_info *pd);
209 void ClipRank(ubyte *rank);
210 void DoRefuseStuff(sequence_packet *their);
211 int GetNewPlayerNumber(sequence_packet *their);
212 void SetAllAllowablesTo(int on);
214 int num_active_games = 0;
215 int PacketsPerSec=10;
216 int MaxXDataSize=NET_XDATA_SIZE;
218 int Netlife_kills=0, Netlife_killed=0;
221 int Network_active=0;
223 int Network_status = 0;
224 int Network_games_changed = 0;
226 int Network_socket = 0;
227 int Network_allow_socket_changes = 1;
229 int NetSecurityFlag=NETSECURITY_OFF;
230 int NetSecurityNum=0;
231 int Network_sending_extras=0;
232 int VerifyPlayerJoined=-1;
233 int Player_joining_extras=-1; // This is so we know who to send 'latecomer' packets to.
234 // We could just send updates to everyone but that kills the sender!
236 // For rejoin object syncing
238 int Network_rejoined = 0; // Did WE rejoin this game?
239 int Network_new_game = 0; // Is this the first level of a new game?
240 int Network_send_objects = 0; // Are we in the process of sending objects to a player?
241 int Network_send_objnum = -1; // What object are we sending next?
242 int Network_player_added = 0; // Is this a new player or a returning player?
243 int Network_send_object_mode = 0; // What type of objects are we sending, static or dynamic?
244 sequence_packet Network_player_rejoining; // Who is rejoining now?
246 fix LastPacketTime[MAX_PLAYERS]; // For timeouts of idle/crashed players
248 int PacketUrgent = 0;
250 int TotalMissedPackets=0,TotalPacketsGot=0;
252 frame_info MySyncPack,UrgentSyncPack;
253 ubyte MySyncPackInitialized = 0; // Set to 1 if the MySyncPack is zeroed.
254 ushort my_segments_checksum = 0;
256 sequence_packet My_Seq;
257 char WantPlayersInfo=0;
258 char WaitingForPlayerInfo=0;
260 char *RankStrings[]={"(unpatched) ","Cadet ","Ensign ","Lieutenant ","Lt.Commander ",
261 "Commander ","Captain ","Vice Admiral ","Admiral ","Demigod "};
263 extern obj_position Player_init[MAX_PLAYERS];
265 extern int force_cockpit_redraw;
267 // reasons for a packet with type PID_DUMP
268 #define DUMP_CLOSED 0 // no new players allowed after game started
269 #define DUMP_FULL 1 // player cound maxed out
270 #define DUMP_ENDLEVEL 2
272 #define DUMP_ABORTED 4
273 #define DUMP_CONNECTED 5 // never used
275 #define DUMP_KICKED 7 // never used
277 extern ubyte Version_major,Version_minor;
278 extern ubyte SurfingNet;
279 extern char MaxPowerupsAllowed[MAX_POWERUP_TYPES];
280 extern char PowerupsInMine[MAX_POWERUP_TYPES];
282 extern void multi_send_stolen_items();
284 int network_wait_for_snyc();
285 extern void multi_send_wall_status (int,ubyte,ubyte,ubyte);
286 extern void multi_send_wall_status_specific (int,int,ubyte,ubyte,ubyte);
288 extern void game_disable_cheats();
292 FILE *SendLogFile,*RecieveLogFile;
293 int TTSent[100],TTRecv[100];
296 extern int Final_boss_is_dead;
298 // following is network stuff for appletalk
300 void network_dump_appletalk_player(ubyte node, ushort net, ubyte socket, int why);
302 #define NETWORK_OEM 0x10
306 int Network_game_type; // used to tell IPX vs. appletalk games
308 #define MAX_ZONES 255
309 #define MAX_ZONE_LENGTH 33
310 #define DEFAULT_ZONE_NAME "\p*"
311 #define MAX_REGISTER_TRIES 5 // maximum time we will try and register a netgame
312 char Network_zone_name[MAX_ZONE_LENGTH]; // zone name game being played in for appletalk
313 char Zone_names[MAX_ZONES][MAX_ZONE_LENGTH]; // total list of zones that we can see
314 ubyte appletalk_use_broadcast = 0;
315 ubyte Network_game_validated = 0; // validates a game before being able to join
316 ubyte Network_game_validate_choice = 0;
317 ubyte Network_appletalk_type = 0; // type of appletalk network game is being played on
319 #define ETHERTALK_TYPE 0
320 #define LOCALTALK_TYPE 1
321 #define OTHERTALK_TYPE 2
324 void network_release_registered_game(void);
332 // So you want to play a netgame, eh? Let's a get a few things
336 int save_pnum = Player_num;
338 game_disable_cheats();
340 Final_boss_is_dead=0;
341 NamesInfoSecurity=-1;
349 for (t=0;t<MAX_POWERUP_TYPES;t++)
351 MaxPowerupsAllowed[t]=0;
355 TotalMissedPackets=0; TotalPacketsGot=0;
357 memset(&Netgame, 0, sizeof(netgame_info));
358 memset(&NetPlayers,0,sizeof(AllNetPlayers_info));
359 memset(&My_Seq, 0, sizeof(sequence_packet));
360 My_Seq.type = PID_REQUEST;
361 memcpy(My_Seq.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1);
363 My_Seq.player.version_major=Version_major;
364 My_Seq.player.version_minor=Version_minor;
365 My_Seq.player.rank=GetMyNetRanking();
367 if (Network_game_type == IPX_GAME) {
368 memcpy(My_Seq.player.network.ipx.node, ipx_get_my_local_address(), 6);
369 memcpy(My_Seq.player.network.ipx.server, ipx_get_my_server_address(), 4 );
372 My_Seq.player.network.appletalk.node = appletalk_get_my_node();
373 My_Seq.player.network.appletalk.net = appletalk_get_my_net();
374 My_Seq.player.network.appletalk.socket = appletalk_get_my_socket();
378 My_Seq.player.computer_type = MAC;
380 My_Seq.player.computer_type = DOS;
383 for (Player_num = 0; Player_num < MAX_NUM_NET_PLAYERS; Player_num++)
384 init_player_stats_game();
386 Player_num = save_pnum;
388 Network_new_game = 1;
389 Control_center_destroyed = 0;
392 Netgame.PacketsPerSec=10;
394 if ((t=FindArg("-packets")))
396 Netgame.PacketsPerSec=atoi(Args[t+1]);
397 if (Netgame.PacketsPerSec<1)
398 Netgame.PacketsPerSec=1;
399 else if (Netgame.PacketsPerSec>20)
400 Netgame.PacketsPerSec=20;
401 mprintf ((0,"Will send %d packets per second",Netgame.PacketsPerSec));
403 if (FindArg("-shortpackets"))
405 Netgame.ShortPackets=1;
406 mprintf ((0,"Will send short packets.\n"));
411 network_i_am_master(void)
413 // I am the lowest numbered player in this game?
417 if (!(Game_mode & GM_NETWORK))
418 return (Player_num == 0);
420 for (i = 0; i < Player_num; i++)
421 if (Players[i].connected)
426 int network_who_is_master(void)
428 // Who is the master of this game?
432 if (!(Game_mode & GM_NETWORK))
433 return (Player_num == 0);
435 for (i = 0; i < N_players; i++)
436 if (Players[i].connected)
440 int network_how_many_connected()
444 for (i = 0; i < N_players; i++)
445 if (Players[i].connected)
450 #define ENDLEVEL_SEND_INTERVAL (F1_0*2)
451 #define ENDLEVEL_IDLE_TIME (F1_0*20)
454 network_endlevel_poll( int nitems, newmenu_item * menus, int * key, int citem )
456 // Polling loop for End-of-level menu
464 int previous_state[MAX_NUM_NET_PLAYERS];
465 int previous_seconds_left;
472 // Send our endlevel packet at regular intervals
474 if (timer_get_approx_seconds() > (t1+ENDLEVEL_SEND_INTERVAL))
476 network_send_endlevel_packet();
477 t1 = timer_get_approx_seconds();
480 for (i = 0; i < N_players; i++)
481 previous_state[i] = Players[i].connected;
483 previous_seconds_left = Countdown_seconds_left;
487 for (i = 0; i < N_players; i++)
489 if (Players[i].connected == 1)
491 // Check timeout for idle players
492 if (timer_get_approx_seconds() > LastPacketTime[i]+ENDLEVEL_IDLE_TIME)
494 mprintf((0, "idle timeout for player %d.\n", i));
495 Players[i].connected = 0;
496 network_send_endlevel_sub(i);
500 if ((Players[i].connected != 1) && (Players[i].connected != 5) && (Players[i].connected != 6))
502 if (Players[i].connected != 1)
504 if (Players[i].connected == 4)
508 if (num_escaped == N_players) // All players are out of the mine
510 Countdown_seconds_left = -1;
514 if (num_ready == N_players) // All players have checked in or are disconnected
524 network_endlevel_poll2( int nitems, newmenu_item * menus, int * key, int citem )
526 // Polling loop for End-of-level menu
533 // Send our endlevel packet at regular intervals
535 if (timer_get_approx_seconds() > (t1+ENDLEVEL_SEND_INTERVAL))
537 network_send_endlevel_packet();
538 t1 = timer_get_approx_seconds();
541 // mprintf ((0,"Trying to listen!\n"));
544 for (i = 0; i < N_players; i++)
546 if ((Players[i].connected != 1) && (Players[i].connected != 5) && (Players[i].connected != 6))
548 if (Players[i].connected == 4)
552 if (num_ready == N_players) // All players have checked in or are disconnected
562 extern fix StartAbortMenuTime;
565 network_endlevel_poll3( int nitems, newmenu_item * menus, int * key, int citem )
567 // Polling loop for End-of-level menu
571 if (timer_get_approx_seconds() > (StartAbortMenuTime+(F1_0 * 8)))
578 for (i = 0; i < N_players; i++)
579 if ((Players[i].connected != 1) && (Players[i].connected != 5) && (Players[i].connected != 6))
582 if (num_ready == N_players) // All players have checked in or are disconnected
589 network_endlevel(int *secret)
591 // Do whatever needs to be done between levels
599 Network_status = NETSTAT_ENDLEVEL; // We are between levels
603 network_send_endlevel_packet();
605 for (i=0; i<N_players; i++)
607 LastPacketTime[i] = timer_get_approx_seconds();
610 network_send_endlevel_packet();
611 network_send_endlevel_packet();
612 MySyncPackInitialized = 0;
614 network_update_netgame();
620 can_join_netgame(netgame_info *game,AllNetPlayers_info *people)
622 // Can this player rejoin a netgame in progress?
626 if (game->game_status == NETSTAT_STARTING)
629 if (game->game_status != NETSTAT_PLAYING)
631 mprintf ((0,"Error: Can't join because game_status !=NETSTAT_PLAYING\n"));
635 if (game->version_major==0 && Version_major>0)
637 mprintf ((0,"Error:Can't join because version majors don't match!\n"));
641 if (game->version_major>0 && Version_major==0)
643 mprintf ((0,"Error:Can't join because version majors2 don't match!\n"));
647 // Game is in progress, figure out if this guy can re-join it
649 num_players = game->numplayers;
651 if (!(game->game_flags & NETGAME_FLAG_CLOSED)) {
652 // Look for player that is not connected
654 if (game->numconnected==game->max_numplayers)
657 // mprintf ((0,"Refuse = %d\n",game->RefusePlayers));
659 if (game->RefusePlayers)
662 if (game->numplayers < game->max_numplayers)
665 if (game->numconnected<num_players)
672 mprintf ((0,"Error! Can't join because people==NULL!\n"));
676 // Search to see if we were already in this closed netgame in progress
678 for (i = 0; i < num_players; i++) {
679 if (Network_game_type == IPX_GAME) {
680 if ( (!stricmp(Players[Player_num].callsign, people->players[i].callsign)) &&
681 (!memcmp(My_Seq.player.network.ipx.node, people->players[i].network.ipx.node, 6)) &&
682 (!memcmp(My_Seq.player.network.ipx.server, people->players[i].network.ipx.server, 4)) )
685 if ( (!stricmp(Players[Player_num].callsign, people->players[i].callsign)) &&
686 (My_Seq.player.network.appletalk.node == people->players[i].network.appletalk.node) &&
687 (My_Seq.player.network.appletalk.net == people->players[i].network.appletalk.net) )
692 if (i != num_players)
695 mprintf ((0,"Error: Can't join because at end of list!\n"));
700 network_disconnect_player(int playernum)
702 // A player has disconnected from the net game, take whatever steps are
705 if (playernum == Player_num)
707 Int3(); // Weird, see Rob
711 Players[playernum].connected = 0;
712 NetPlayers.players[playernum].connected = 0;
713 if (VerifyPlayerJoined==playernum)
714 VerifyPlayerJoined=-1;
716 // create_player_appearance_effect(&Objects[Players[playernum].objnum]);
717 multi_make_player_ghost(playernum);
719 if (Newdemo_state == ND_STATE_RECORDING)
720 newdemo_record_multi_disconnect(playernum);
722 multi_strip_robots(playernum);
726 network_new_player(sequence_packet *their)
731 pnum = their->player.connected;
734 Assert(pnum < MaxNumNetPlayers);
736 objnum = Players[pnum].objnum;
738 if (Newdemo_state == ND_STATE_RECORDING) {
741 if (pnum == N_players)
745 newdemo_record_multi_connect(pnum, new_player, their->player.callsign);
748 memcpy(Players[pnum].callsign, their->player.callsign, CALLSIGN_LEN+1);
749 memcpy(NetPlayers.players[pnum].callsign, their->player.callsign, CALLSIGN_LEN+1);
752 ClipRank (&their->player.rank);
753 NetPlayers.players[pnum].rank=their->player.rank;
754 NetPlayers.players[pnum].version_major=their->player.version_major;
755 NetPlayers.players[pnum].version_minor=their->player.version_minor;
756 network_check_for_old_version(pnum);
758 if (Network_game_type == IPX_GAME) {
759 if ( (*(uint *)their->player.network.ipx.server) != 0 )
760 ipx_get_local_target( their->player.network.ipx.server, their->player.network.ipx.node, Players[pnum].net_address );
762 memcpy(Players[pnum].net_address, their->player.network.ipx.node, 6);
764 memcpy(NetPlayers.players[pnum].network.ipx.node, their->player.network.ipx.node, 6);
765 memcpy(NetPlayers.players[pnum].network.ipx.server, their->player.network.ipx.server, 4);
767 NetPlayers.players[pnum].network.appletalk.node = their->player.network.appletalk.node;
768 NetPlayers.players[pnum].network.appletalk.net = their->player.network.appletalk.net;
769 NetPlayers.players[pnum].network.appletalk.socket = their->player.network.appletalk.socket;
772 Players[pnum].n_packets_got = 0;
773 Players[pnum].connected = 1;
774 Players[pnum].net_kills_total = 0;
775 Players[pnum].net_killed_total = 0;
776 memset(kill_matrix[pnum], 0, MAX_PLAYERS*sizeof(short));
777 Players[pnum].score = 0;
778 Players[pnum].flags = 0;
779 Players[pnum].KillGoalCount=0;
781 if (pnum == N_players)
784 Netgame.numplayers = N_players;
787 digi_play_sample(SOUND_HUD_MESSAGE, F1_0);
789 ClipRank (&their->player.rank);
791 if (FindArg("-norankings"))
792 HUD_init_message("'%s' %s\n",their->player.callsign, TXT_JOINING);
794 HUD_init_message("%s'%s' %s\n",RankStrings[their->player.rank],their->player.callsign, TXT_JOINING);
796 multi_make_ghost_player(pnum);
799 multi_sort_kill_list();
801 // create_player_appearance_effect(&Objects[objnum]);
804 char RefuseThisPlayer=0,WaitForRefuseAnswer=0,RefuseTeam;
805 char RefusePlayerName[12];
806 fix RefuseTimeLimit=0;
808 void network_welcome_player(sequence_packet *their)
810 // Add a player to a game already in progress
811 ubyte local_address[6];
815 WaitForRefuseAnswer=0;
817 if (FindArg("-NoMatrixCheat"))
819 if ((their->player.version_minor & 0x0F) < 3)
821 network_dump_player(their->player.network.ipx.server, their->player.network.ipx.node, DUMP_DORK);
828 // If hoard game, and this guy isn't D2 Christmas (v1.2), dump him
830 if ((Game_mode & GM_HOARD) && ((their->player.version_minor & 0x0F)<2))
832 if (Network_game_type == IPX_GAME)
833 network_dump_player(their->player.network.ipx.server, their->player.network.ipx.node, DUMP_DORK);
836 network_dump_appletalk_player(their->player.network.appletalk.node, their->player.network.appletalk.net, their->player.network.appletalk.socket, DUMP_DORK);
842 // Don't accept new players if we're ending this level. Its safe to
843 // ignore since they'll request again later
845 if ((Endlevel_sequence) || (Control_center_destroyed))
847 mprintf((0, "Ignored request from new player to join during endgame.\n"));
848 if (Network_game_type == IPX_GAME)
849 network_dump_player(their->player.network.ipx.server,their->player.network.ipx.node, DUMP_ENDLEVEL);
852 network_dump_appletalk_player(their->player.network.appletalk.node, their->player.network.appletalk.net, their->player.network.appletalk.socket, DUMP_ENDLEVEL);
857 if (Network_send_objects || Network_sending_extras)
859 // Ignore silently, we're already responding to someone and we can't
860 // do more than one person at a time. If we don't dump them they will
861 // re-request in a few seconds.
865 if (their->player.connected != Current_level_num)
867 mprintf((0, "Dumping player due to old level number.\n"));
868 if (Network_game_type == IPX_GAME)
869 network_dump_player(their->player.network.ipx.server, their->player.network.ipx.node, DUMP_LEVEL);
872 network_dump_appletalk_player(their->player.network.appletalk.node, their->player.network.appletalk.net, their->player.network.appletalk.socket, DUMP_LEVEL);
878 memset(&Network_player_rejoining, 0, sizeof(sequence_packet));
879 Network_player_added = 0;
881 if (Network_game_type == IPX_GAME) {
882 if ( (*(uint *)their->player.network.ipx.server) != 0 )
883 ipx_get_local_target( their->player.network.ipx.server, their->player.network.ipx.node, local_address );
885 memcpy(local_address, their->player.network.ipx.node, 6);
888 for (i = 0; i < N_players; i++)
890 if ( (Network_game_type == IPX_GAME) && (!stricmp(Players[i].callsign, their->player.callsign )) && (!memcmp(Players[i].net_address,local_address, 6)) )
895 #ifdef MACINTOSH // note link to above if
896 else if ( (!stricmp(Players[i].callsign, their->player.callsign)) &&
897 (NetPlayers.players[i].network.appletalk.node == their->player.network.appletalk.node) &&
898 (NetPlayers.players[i].network.appletalk.net == their->player.network.appletalk.net)) {
905 if (player_num == -1)
907 // Player is new to this game
909 if ( !(Netgame.game_flags & NETGAME_FLAG_CLOSED) && (N_players < MaxNumNetPlayers))
911 // Add player in an open slot, game not full yet
913 player_num = N_players;
914 Network_player_added = 1;
916 else if (Netgame.game_flags & NETGAME_FLAG_CLOSED)
918 // Slots are open but game is closed
920 if (Network_game_type == IPX_GAME)
921 network_dump_player(their->player.network.ipx.server, their->player.network.ipx.node, DUMP_CLOSED);
924 network_dump_appletalk_player(their->player.network.appletalk.node, their->player.network.appletalk.net, their->player.network.appletalk.socket, DUMP_CLOSED);
930 // Slots are full but game is open, see if anyone is
931 // disconnected and replace the oldest player with this new one
933 int oldest_player = -1;
934 fix oldest_time = timer_get_approx_seconds();
936 Assert(N_players == MaxNumNetPlayers);
938 for (i = 0; i < N_players; i++)
940 if ( (!Players[i].connected) && (LastPacketTime[i] < oldest_time))
942 oldest_time = LastPacketTime[i];
947 if (oldest_player == -1)
949 // Everyone is still connected
951 if (Network_game_type == IPX_GAME)
952 network_dump_player(their->player.network.ipx.server, their->player.network.ipx.node, DUMP_FULL);
955 network_dump_appletalk_player(their->player.network.appletalk.node, their->player.network.appletalk.net, their->player.network.appletalk.socket, DUMP_FULL);
963 player_num = oldest_player;
964 Network_player_added = 1;
970 // Player is reconnecting
972 if (Players[player_num].connected)
974 mprintf((0, "Extra REQUEST from player ignored.\n"));
978 if (Newdemo_state == ND_STATE_RECORDING)
979 newdemo_record_multi_reconnect(player_num);
981 Network_player_added = 0;
983 digi_play_sample(SOUND_HUD_MESSAGE, F1_0);
985 if (FindArg("-norankings"))
986 HUD_init_message("'%s' %s", Players[player_num].callsign, TXT_REJOIN);
988 HUD_init_message("%s'%s' %s", RankStrings[NetPlayers.players[player_num].rank],Players[player_num].callsign, TXT_REJOIN);
991 Players[player_num].KillGoalCount=0;
993 // Send updated Objects data to the new/returning player
996 Network_player_rejoining = *their;
997 Network_player_rejoining.player.connected = player_num;
998 Network_send_objects = 1;
999 Network_send_objnum = -1;
1001 network_send_objects();
1004 int network_objnum_is_past(int objnum)
1006 // determine whether or not a given object number has already been sent
1007 // to a re-joining player.
1009 int player_num = Network_player_rejoining.player.connected;
1010 int obj_mode = !((object_owner[objnum] == -1) || (object_owner[objnum] == player_num));
1012 if (!Network_send_objects)
1013 return 0; // We're not sending objects to a new player
1015 if (obj_mode > Network_send_object_mode)
1017 else if (obj_mode < Network_send_object_mode)
1019 else if (objnum < Network_send_objnum)
1025 #define OBJ_PACKETS_PER_FRAME 1
1026 extern void multi_send_active_door(char);
1027 extern void multi_send_door_open_specific(int,int,int,ubyte);
1030 void network_send_door_updates(int pnum)
1032 // Send door status when new player joins
1036 // Assert (pnum>-1 && pnum<N_players);
1038 for (i = 0; i < Num_walls; i++)
1040 if ((Walls[i].type == WALL_DOOR) && ((Walls[i].state == WALL_DOOR_OPENING) || (Walls[i].state == WALL_DOOR_WAITING) || (Walls[i].state == WALL_DOOR_OPEN)))
1041 multi_send_door_open_specific(pnum,Walls[i].segnum, Walls[i].sidenum,Walls[i].flags);
1042 else if ((Walls[i].type == WALL_BLASTABLE) && (Walls[i].flags & WALL_BLASTED))
1043 multi_send_door_open_specific(pnum,Walls[i].segnum, Walls[i].sidenum,Walls[i].flags);
1044 else if ((Walls[i].type == WALL_BLASTABLE) && (Walls[i].hps != WALL_HPS))
1045 multi_send_hostage_door_status(i);
1047 multi_send_wall_status_specific(pnum,i,Walls[i].type,Walls[i].flags,Walls[i].state);
1051 extern vms_vector MarkerPoint[];
1052 void network_send_markers()
1054 // send marker positions/text to new player
1059 for (i = 0; i < N_players; i++)
1061 if (MarkerObject[(i*2)]!=-1)
1062 multi_send_drop_marker (i,MarkerPoint[(i*2)],0,MarkerMessage[i*2]);
1063 if (MarkerObject[(i*2)+1]!=-1)
1064 multi_send_drop_marker (i,MarkerPoint[(i*2)+1],1,MarkerMessage[(i*2)+1]);
1068 void network_process_monitor_vector(int vector)
1074 for (i=0; i <= Highest_segment_index; i++)
1078 for (j = 0; j < 6; j++)
1080 if ( ((tm = seg->sides[j].tmap_num2) != 0) &&
1081 ((ec = TmapInfo[tm&0x3fff].eclip_num) != -1) &&
1082 ((bm = Effects[ec].dest_bm_num) != -1) )
1084 if (vector & (1 << count))
1086 seg->sides[j].tmap_num2 = bm | (tm&0xc000);
1087 // mprintf((0, "Monitor %d blown up.\n", count));
1090 // mprintf((0, "Monitor %d intact.\n", count));
1098 int network_create_monitor_vector(void)
1101 int num_blown_bitmaps = 0;
1102 int monitor_num = 0;
1103 #define NUM_BLOWN_BITMAPS 20
1104 int blown_bitmaps[NUM_BLOWN_BITMAPS];
1108 for (i=0; i < Num_effects; i++)
1110 if (Effects[i].dest_bm_num > 0) {
1111 for (j = 0; j < num_blown_bitmaps; j++)
1112 if (blown_bitmaps[j] == Effects[i].dest_bm_num)
1114 if (j == num_blown_bitmaps) {
1115 blown_bitmaps[num_blown_bitmaps++] = Effects[i].dest_bm_num;
1116 Assert(num_blown_bitmaps < NUM_BLOWN_BITMAPS);
1121 // for (i = 0; i < num_blown_bitmaps; i++)
1122 // mprintf((0, "Blown bitmap #%d = %d.\n", i, blown_bitmaps[i]));
1124 for (i=0; i <= Highest_segment_index; i++)
1128 for (j = 0; j < 6; j++)
1130 if ((tm = seg->sides[j].tmap_num2) != 0)
1132 if ( ((ec = TmapInfo[tm&0x3fff].eclip_num) != -1) &&
1133 (Effects[ec].dest_bm_num != -1) )
1135 // mprintf((0, "Monitor %d intact.\n", monitor_num));
1137 Assert(monitor_num < 32);
1141 for (k = 0; k < num_blown_bitmaps; k++)
1143 if ((tm&0x3fff) == blown_bitmaps[k])
1145 //mprintf((0, "Monitor %d destroyed.\n", monitor_num));
1146 vector |= (1 << monitor_num);
1148 Assert(monitor_num < 32);
1156 // mprintf((0, "Final monitor vector %x.\n", vector));
1160 void network_stop_resync(sequence_packet *their)
1162 if (Network_game_type == IPX_GAME) {
1163 if ( (!memcmp(Network_player_rejoining.player.network.ipx.node, their->player.network.ipx.node, 6)) &&
1164 (!memcmp(Network_player_rejoining.player.network.ipx.server, their->player.network.ipx.server, 4)) &&
1165 (!stricmp(Network_player_rejoining.player.callsign, their->player.callsign)) )
1167 mprintf((0, "Aborting resync for player %s.\n", their->player.callsign));
1168 Network_send_objects = 0;
1169 Network_sending_extras=0;
1171 Player_joining_extras=-1;
1172 Network_send_objnum = -1;
1175 if ( (Network_player_rejoining.player.network.appletalk.node == their->player.network.appletalk.node) &&
1176 (Network_player_rejoining.player.network.appletalk.net == their->player.network.appletalk.net) &&
1177 (!stricmp(Network_player_rejoining.player.callsign, their->player.callsign)) )
1179 mprintf((0, "Aborting resync for player %s.\n", their->player.callsign));
1180 Network_send_objects = 0;
1181 Network_sending_extras=0;
1183 Player_joining_extras=-1;
1184 Network_send_objnum = -1;
1189 ubyte object_buffer[IPX_MAX_DATA_SIZE];
1191 void network_send_objects(void)
1193 short remote_objnum;
1197 static int obj_count = 0;
1198 static int frame_num = 0;
1200 int obj_count_frame = 0;
1201 int player_num = Network_player_rejoining.player.connected;
1203 // Send clear objects array trigger and send player num
1205 Assert(Network_send_objects != 0);
1206 Assert(player_num >= 0);
1207 Assert(player_num < MaxNumNetPlayers);
1209 if (Endlevel_sequence || Control_center_destroyed)
1211 // Endlevel started before we finished sending the goods, we'll
1212 // have to stop and try again after the level.
1214 if (Network_game_type == IPX_GAME)
1215 network_dump_player(Network_player_rejoining.player.network.ipx.server,Network_player_rejoining.player.network.ipx.node, DUMP_ENDLEVEL);
1218 network_dump_appletalk_player(Network_player_rejoining.player.network.appletalk.node,Network_player_rejoining.player.network.appletalk.net, Network_player_rejoining.player.network.appletalk.socket, DUMP_ENDLEVEL);
1220 Network_send_objects = 0;
1224 for (h = 0; h < OBJ_PACKETS_PER_FRAME; h++) // Do more than 1 per frame, try to speed it up without
1225 // over-stressing the receiver.
1227 obj_count_frame = 0;
1228 memset(object_buffer, 0, IPX_MAX_DATA_SIZE);
1229 object_buffer[0] = PID_OBJECT_DATA;
1232 if (Network_send_objnum == -1)
1235 Network_send_object_mode = 0;
1236 // mprintf((0, "Sending object array to player %d.\n", player_num));
1237 *(short *)(object_buffer+loc) = INTEL_SHORT(-1); loc += 2;
1238 object_buffer[loc] = player_num; loc += 1;
1239 /* Placeholder for remote_objnum, not used here */ loc += 2;
1240 Network_send_objnum = 0;
1241 obj_count_frame = 1;
1245 for (i = Network_send_objnum; i <= Highest_object_index; i++)
1247 if ((Objects[i].type != OBJ_POWERUP) && (Objects[i].type != OBJ_PLAYER) &&
1248 (Objects[i].type != OBJ_CNTRLCEN) && (Objects[i].type != OBJ_GHOST) &&
1249 (Objects[i].type != OBJ_ROBOT) && (Objects[i].type != OBJ_HOSTAGE) &&
1250 !(Objects[i].type==OBJ_WEAPON && Objects[i].id==PMINE_ID))
1252 if ((Network_send_object_mode == 0) && ((object_owner[i] != -1) && (object_owner[i] != player_num)))
1254 if ((Network_send_object_mode == 1) && ((object_owner[i] == -1) || (object_owner[i] == player_num)))
1257 if ( ((IPX_MAX_DATA_SIZE-1) - loc) < (sizeof(object)+5) )
1258 break; // Not enough room for another object
1263 remote_objnum = objnum_local_to_remote((short)i, &owner);
1264 Assert(owner == object_owner[i]);
1266 *(short *)(object_buffer+loc) = INTEL_SHORT((short)i); loc += 2;
1267 object_buffer[loc] = owner; loc += 1;
1268 *(short *)(object_buffer+loc) = INTEL_SHORT(remote_objnum); loc += 2;
1269 memcpy(&object_buffer[loc], &Objects[i], sizeof(object));
1270 if (Network_game_type == IPX_GAME)
1271 swap_object((object *)&object_buffer[loc]);
1272 loc += sizeof(object);
1273 // mprintf((0, "..packing object %d, remote %d\n", i, remote_objnum));
1276 if (obj_count_frame) // Send any objects we've buffered
1280 Network_send_objnum = i;
1281 object_buffer[1] = obj_count_frame; object_buffer[2] = frame_num;
1282 // mprintf((0, "Object packet %d contains %d objects.\n", frame_num, obj_count_frame));
1284 Assert(loc <= IPX_MAX_DATA_SIZE);
1286 if (Network_game_type == IPX_GAME)
1287 ipx_send_internetwork_packet_data( object_buffer, loc, Network_player_rejoining.player.network.ipx.server, Network_player_rejoining.player.network.ipx.node );
1290 appletalk_send_packet_data( object_buffer, loc, Network_player_rejoining.player.network.appletalk.node,
1291 Network_player_rejoining.player.network.appletalk.net,
1292 Network_player_rejoining.player.network.appletalk.socket);
1295 // OLD ipx_send_packet_data(object_buffer, loc, &Network_player_rejoining.player.node);
1298 if (i > Highest_object_index)
1300 if (Network_send_object_mode == 0)
1302 Network_send_objnum = 0;
1303 Network_send_object_mode = 1; // go to next mode
1307 Assert(Network_send_object_mode == 1);
1310 // Send count so other side can make sure he got them all
1311 // mprintf((0, "Sending end marker in packet #%d.\n", frame_num));
1312 mprintf((0, "Sent %d objects.\n", obj_count));
1313 object_buffer[0] = PID_OBJECT_DATA;
1314 object_buffer[1] = 1;
1315 object_buffer[2] = frame_num;
1316 *(short *)(object_buffer+3) = INTEL_SHORT(-2);
1317 *(short *)(object_buffer+6) = INTEL_SHORT(obj_count);
1318 //OLD ipx_send_packet_data(object_buffer, 8, &Network_player_rejoining.player.node);
1319 if (Network_game_type == IPX_GAME)
1320 ipx_send_internetwork_packet_data(object_buffer, 8, Network_player_rejoining.player.network.ipx.server, Network_player_rejoining.player.network.ipx.node);
1323 appletalk_send_packet_data( object_buffer, 8, Network_player_rejoining.player.network.appletalk.node,
1324 Network_player_rejoining.player.network.appletalk.net,
1325 Network_player_rejoining.player.network.appletalk.socket);
1329 // Send sync packet which tells the player who he is and to start!
1330 network_send_rejoin_sync(player_num);
1331 mprintf ((0,"VerfiyPlayerJoined is now set to %d\n",player_num));
1332 VerifyPlayerJoined=player_num;
1334 // Turn off send object mode
1335 Network_send_objnum = -1;
1336 Network_send_objects = 0;
1339 //if (!network_i_am_master ())
1340 // Int3(); // Bad!! Get Jason. Someone goofy is trying to get ahold of the game!
1342 Network_sending_extras=40; // start to send extras
1343 Player_joining_extras=player_num;
1347 } // i > Highest_object_index
1348 } // For PACKETS_PER_FRAME
1351 extern void multi_send_powerup_update();
1353 void network_send_rejoin_sync(int player_num)
1357 Players[player_num].connected = 1; // connect the new guy
1358 LastPacketTime[player_num] = timer_get_approx_seconds();
1360 if (Endlevel_sequence || Control_center_destroyed)
1362 // Endlevel started before we finished sending the goods, we'll
1363 // have to stop and try again after the level.
1365 if (Network_game_type == IPX_GAME)
1366 network_dump_player(Network_player_rejoining.player.network.ipx.server,Network_player_rejoining.player.network.ipx.node, DUMP_ENDLEVEL);
1369 network_dump_appletalk_player(Network_player_rejoining.player.network.appletalk.node,Network_player_rejoining.player.network.appletalk.net, Network_player_rejoining.player.network.appletalk.socket, DUMP_ENDLEVEL);
1371 Network_send_objects = 0;
1372 Network_sending_extras=0;
1376 if (Network_player_added)
1378 Network_player_rejoining.type = PID_ADDPLAYER;
1379 Network_player_rejoining.player.connected = player_num;
1380 network_new_player(&Network_player_rejoining);
1382 for (i = 0; i < N_players; i++)
1384 if ((i != player_num) && (i != Player_num) && (Players[i].connected))
1385 if (Network_game_type == IPX_GAME) {
1386 send_sequence_packet( Network_player_rejoining, NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node, Players[i].net_address);
1389 appletalk_send_packet_data( (ubyte *)&Network_player_rejoining, sizeof(sequence_packet), NetPlayers.players[i].network.appletalk.node,
1390 NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket);
1396 // Send sync packet to the new guy
1398 network_update_netgame();
1400 // Fill in the kill list
1401 for (j=0; j<MAX_PLAYERS; j++)
1403 for (i=0; i<MAX_PLAYERS;i++)
1404 Netgame.kills[j][i] = kill_matrix[j][i];
1405 Netgame.killed[j] = Players[j].net_killed_total;
1406 Netgame.player_kills[j] = Players[j].net_kills_total;
1407 Netgame.player_score[j] = Players[j].score;
1410 Netgame.level_time = Players[Player_num].time_level;
1411 Netgame.monitor_vector = network_create_monitor_vector();
1413 mprintf((0, "Sending rejoin sync packet!!!\n"));
1415 if (Network_game_type == IPX_GAME) {
1416 send_internetwork_full_netgame_packet(Network_player_rejoining.player.network.ipx.server, Network_player_rejoining.player.network.ipx.node);
1417 send_netplayers_packet(Network_player_rejoining.player.network.ipx.server, Network_player_rejoining.player.network.ipx.node);
1420 appletalk_send_packet_data( (ubyte *)&Netgame, sizeof(netgame_info), Network_player_rejoining.player.network.appletalk.node,
1421 Network_player_rejoining.player.network.appletalk.net,
1422 Network_player_rejoining.player.network.appletalk.socket);
1423 appletalk_send_packet_data( (ubyte *)&NetPlayers, sizeof(AllNetPlayers_info), Network_player_rejoining.player.network.appletalk.node,
1424 Network_player_rejoining.player.network.appletalk.net,
1425 Network_player_rejoining.player.network.appletalk.socket);
1430 void resend_sync_due_to_packet_loss_for_allender ()
1434 mprintf ((0,"I'm resending a sync packet! VPJ=%d\n",VerifyPlayerJoined));
1436 network_update_netgame();
1438 // Fill in the kill list
1439 for (j=0; j<MAX_PLAYERS; j++)
1441 for (i=0; i<MAX_PLAYERS;i++)
1442 Netgame.kills[j][i] = kill_matrix[j][i];
1443 Netgame.killed[j] = Players[j].net_killed_total;
1444 Netgame.player_kills[j] = Players[j].net_kills_total;
1445 Netgame.player_score[j] = Players[j].score;
1448 Netgame.level_time = Players[Player_num].time_level;
1449 Netgame.monitor_vector = network_create_monitor_vector();
1451 if (Network_game_type == IPX_GAME) {
1452 send_internetwork_full_netgame_packet(Network_player_rejoining.player.network.ipx.server, Network_player_rejoining.player.network.ipx.node);
1453 send_netplayers_packet(Network_player_rejoining.player.network.ipx.server, Network_player_rejoining.player.network.ipx.node);
1456 appletalk_send_packet_data( (ubyte *)&Netgame, sizeof(netgame_info), Network_player_rejoining.player.network.appletalk.node,
1457 Network_player_rejoining.player.network.appletalk.net,
1458 Network_player_rejoining.player.network.appletalk.socket);
1459 appletalk_send_packet_data( (ubyte *)&NetPlayers, sizeof(AllNetPlayers_info), Network_player_rejoining.player.network.appletalk.node,
1460 Network_player_rejoining.player.network.appletalk.net,
1461 Network_player_rejoining.player.network.appletalk.socket);
1467 char * network_get_player_name( int objnum )
1469 if ( objnum < 0 ) return NULL;
1470 if ( Objects[objnum].type != OBJ_PLAYER ) return NULL;
1471 if ( Objects[objnum].id >= MAX_PLAYERS ) return NULL;
1472 if ( Objects[objnum].id >= N_players ) return NULL;
1474 return Players[Objects[objnum].id].callsign;
1478 void network_add_player(sequence_packet *p)
1482 mprintf((0, "Got add player request!\n"));
1484 for (i=0; i<N_players; i++ ) {
1485 if (Network_game_type == IPX_GAME) {
1486 if ( !memcmp( NetPlayers.players[i].network.ipx.node, p->player.network.ipx.node, 6) && !memcmp(NetPlayers.players[i].network.ipx.server, p->player.network.ipx.server, 4))
1487 return; // already got them
1489 if ( (NetPlayers.players[i].network.appletalk.node == p->player.network.appletalk.node) &&
1490 (NetPlayers.players[i].network.appletalk.net == p->player.network.appletalk.net))
1495 if (Network_game_type == IPX_GAME) {
1496 memcpy( NetPlayers.players[N_players].network.ipx.node, p->player.network.ipx.node, 6 );
1497 memcpy( NetPlayers.players[N_players].network.ipx.server, p->player.network.ipx.server, 4 );
1499 NetPlayers.players[N_players].network.appletalk.node = p->player.network.appletalk.node;
1500 NetPlayers.players[N_players].network.appletalk.net = p->player.network.appletalk.net;
1501 NetPlayers.players[N_players].network.appletalk.socket = p->player.network.appletalk.socket;
1504 ClipRank (&p->player.rank);
1506 memcpy( NetPlayers.players[N_players].callsign, p->player.callsign, CALLSIGN_LEN+1 );
1507 NetPlayers.players[N_players].version_major=p->player.version_major;
1508 NetPlayers.players[N_players].version_minor=p->player.version_minor;
1509 NetPlayers.players[N_players].rank=p->player.rank;
1510 NetPlayers.players[N_players].connected = 1;
1511 network_check_for_old_version (N_players);
1513 Players[N_players].KillGoalCount=0;
1514 Players[N_players].connected = 1;
1515 LastPacketTime[N_players] = timer_get_approx_seconds();
1517 Netgame.numplayers = N_players;
1519 // Broadcast updated info
1521 mprintf ((0,"sending_game_info!\n"));
1522 network_send_game_info(NULL);
1525 // One of the players decided not to join the game
1527 void network_remove_player(sequence_packet *p)
1532 for (i=0; i<N_players; i++ ) {
1533 if (Network_game_type == IPX_GAME) {
1534 if (!memcmp(NetPlayers.players[i].network.ipx.node, p->player.network.ipx.node, 6) && !memcmp(NetPlayers.players[i].network.ipx.server, p->player.network.ipx.server, 4)) {
1539 if ( (NetPlayers.players[i].network.appletalk.node == p->player.network.appletalk.node) && (NetPlayers.players[i].network.appletalk.net == p->player.network.appletalk.net) ) {
1546 if (pn < 0 ) return;
1548 for (i=pn; i<N_players-1; i++ ) {
1549 if (Network_game_type == IPX_GAME) {
1550 memcpy( NetPlayers.players[i].network.ipx.node, NetPlayers.players[i+1].network.ipx.node, 6 );
1551 memcpy( NetPlayers.players[i].network.ipx.server, NetPlayers.players[i+1].network.ipx.server, 4 );
1553 NetPlayers.players[i].network.appletalk.node = NetPlayers.players[i+1].network.appletalk.node;
1554 NetPlayers.players[i].network.appletalk.net = NetPlayers.players[i+1].network.appletalk.net;
1555 NetPlayers.players[i].network.appletalk.socket = NetPlayers.players[i+1].network.appletalk.socket;
1557 memcpy( NetPlayers.players[i].callsign, NetPlayers.players[i+1].callsign, CALLSIGN_LEN+1 );
1558 NetPlayers.players[i].version_major=NetPlayers.players[i+1].version_major;
1559 NetPlayers.players[i].version_minor=NetPlayers.players[i+1].version_minor;
1561 NetPlayers.players[i].rank=NetPlayers.players[i+1].rank;
1562 ClipRank (&NetPlayers.players[i].rank);
1563 network_check_for_old_version(i);
1567 Netgame.numplayers = N_players;
1569 // Broadcast new info
1571 network_send_game_info(NULL);
1576 network_dump_player(ubyte * server, ubyte *node, int why)
1578 // Inform player that he was not chosen for the netgame
1580 sequence_packet temp;
1582 temp.type = PID_DUMP;
1583 memcpy(temp.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1);
1584 temp.player.connected = why;
1585 if (Network_game_type == IPX_GAME) {
1586 send_internetwork_sequence_packet(temp, server, node);
1593 void network_dump_appletalk_player(ubyte node, ushort net, ubyte socket, int why)
1595 sequence_packet temp;
1597 temp.type = PID_DUMP;
1598 memcpy(temp.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1);
1599 temp.player.connected = why;
1600 if (Network_game_type == APPLETALK_GAME) {
1601 appletalk_send_packet_data( (ubyte *)&temp, sizeof(sequence_packet), node, net, socket );
1609 network_send_game_list_request()
1611 // Send a broadcast request for game info
1615 mprintf((0, "Sending game_list request.\n"));
1616 me.type = PID_GAME_LIST;
1617 memcpy( me.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1 );
1619 if (Network_game_type == IPX_GAME) {
1620 memcpy( me.player.network.ipx.node, ipx_get_my_local_address(), 6 );
1621 memcpy( me.player.network.ipx.server, ipx_get_my_server_address(), 4 );
1623 send_broadcast_sequence_packet(me);
1626 me.player.network.appletalk.node = appletalk_get_my_node();
1627 me.player.network.appletalk.net = appletalk_get_my_net();
1628 me.player.network.appletalk.socket = appletalk_get_my_socket();
1629 appletalk_send_game_info( (ubyte *)&me, sizeof(sequence_packet), Network_zone_name );
1634 void network_send_all_info_request(char type,int which_security)
1636 // Send a broadcast request for game info
1640 mprintf((0, "Sending all_info request.\n"));
1642 me.Security=which_security;
1644 memcpy( me.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1 );
1646 if (Network_game_type == IPX_GAME) {
1647 memcpy( me.player.network.ipx.node, ipx_get_my_local_address(), 6 );
1648 memcpy( me.player.network.ipx.server, ipx_get_my_server_address(), 4 );
1650 send_broadcast_sequence_packet(me);
1653 me.player.network.appletalk.node = appletalk_get_my_node();
1654 me.player.network.appletalk.net = appletalk_get_my_net();
1655 me.player.network.appletalk.socket = appletalk_get_my_socket();
1656 appletalk_send_game_info( (ubyte *)&me, sizeof(sequence_packet), Network_zone_name );
1663 network_update_netgame(void)
1665 // Update the netgame struct with current game variables
1669 Netgame.numconnected=0;
1670 for (i=0;i<N_players;i++)
1671 if (Players[i].connected)
1672 Netgame.numconnected++;
1674 // This is great: D2 1.0 and 1.1 ignore upper part of the game_flags field of
1675 // the lite_info struct when you're sitting on the join netgame screen. We can
1676 // "sneak" Hoard information into this field. This is better than sending
1677 // another packet that could be lost in transit.
1680 if (HoardEquipped())
1682 if (Game_mode & GM_HOARD)
1684 Netgame.game_flags |=NETGAME_FLAG_HOARD;
1685 if (Game_mode & GM_TEAM)
1686 Netgame.game_flags |=NETGAME_FLAG_TEAM_HOARD;
1690 if (Network_status == NETSTAT_STARTING)
1693 Netgame.numplayers = N_players;
1694 Netgame.game_status = Network_status;
1695 Netgame.max_numplayers = MaxNumNetPlayers;
1697 for (i = 0; i < MAX_NUM_NET_PLAYERS; i++)
1699 NetPlayers.players[i].connected = Players[i].connected;
1700 for(j = 0; j < MAX_NUM_NET_PLAYERS; j++)
1701 Netgame.kills[i][j] = kill_matrix[i][j];
1703 Netgame.killed[i] = Players[i].net_killed_total;
1704 Netgame.player_kills[i] = Players[i].net_kills_total;
1705 Netgame.player_score[i] = Players[i].score;
1706 Netgame.player_flags[i] = (Players[i].flags & (PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY));
1708 Netgame.team_kills[0] = team_kills[0];
1709 Netgame.team_kills[1] = team_kills[1];
1710 Netgame.levelnum = Current_level_num;
1716 network_send_endlevel_sub(int player_num)
1720 #ifdef WORDS_BIGENDIAN
1724 // Send an endlevel packet for a player
1725 end.type = PID_ENDLEVEL;
1726 end.player_num = player_num;
1727 end.connected = Players[player_num].connected;
1728 end.kills = INTEL_SHORT(Players[player_num].net_kills_total);
1729 end.killed = INTEL_SHORT(Players[player_num].net_killed_total);
1730 memcpy(end.kill_matrix, kill_matrix[player_num], MAX_PLAYERS*sizeof(short));
1731 #ifdef WORDS_BIGENDIAN
1732 for (i = 0; i < MAX_PLAYERS; i++)
1733 for (j = 0; j < MAX_PLAYERS; j++)
1734 end.kill_matrix[i][j] = INTEL_SHORT(end.kill_matrix[i][j]);
1737 if (Players[player_num].connected == 1) // Still playing
1739 Assert(Control_center_destroyed);
1740 end.seconds_left = Countdown_seconds_left;
1743 // mprintf((0, "Sending endlevel packet.\n"));
1745 for (i = 0; i < N_players; i++)
1747 if ((i != Player_num) && (i!=player_num) && (Players[i].connected)) {
1748 if (Players[i].connected==1)
1749 network_send_endlevel_short_sub(player_num,i);
1751 if (Network_game_type == IPX_GAME)
1752 ipx_send_packet_data((ubyte *)&end, sizeof(endlevel_info), NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node,Players[i].net_address);
1755 appletalk_send_packet_data( (ubyte *)&end, sizeof(endlevel_info), NetPlayers.players[i].network.appletalk.node,
1756 NetPlayers.players[i].network.appletalk.net,
1757 NetPlayers.players[i].network.appletalk.socket);
1764 /* Send an updated endlevel status to other hosts */
1766 network_send_endlevel_packet(void)
1768 network_send_endlevel_sub(Player_num);
1772 /* Send an endlevel packet for a player */
1774 network_send_endlevel_short_sub(int from_player_num,int to_player)
1776 endlevel_info_short end;
1778 end.type = PID_ENDLEVEL_SHORT;
1779 end.player_num = from_player_num;
1780 end.connected = Players[from_player_num].connected;
1781 end.seconds_left = Countdown_seconds_left;
1784 if (Players[from_player_num].connected == 1) // Still playing
1786 Assert(Control_center_destroyed);
1789 if ((to_player != Player_num) && (to_player!=from_player_num) && (Players[to_player].connected))
1791 mprintf((0, "Sending short endlevel packet to %s.\n",Players[to_player].callsign));
1792 if (Network_game_type == IPX_GAME)
1793 ipx_send_packet_data((ubyte *)&end, sizeof(endlevel_info_short), NetPlayers.players[to_player].network.ipx.server, NetPlayers.players[to_player].network.ipx.node,Players[to_player].net_address);
1796 appletalk_send_packet_data( (ubyte *)&end, sizeof(endlevel_info_short), NetPlayers.players[to_player].network.appletalk.node,
1797 NetPlayers.players[to_player].network.appletalk.net,
1798 NetPlayers.players[to_player].network.appletalk.socket);
1803 extern fix ThisLevelTime;
1806 network_send_game_info(sequence_packet *their)
1808 // Send game info to someone who requested it
1810 char old_type, old_status;
1814 mprintf((0, "Sending game info.\n"));
1816 network_update_netgame(); // Update the values in the netgame struct
1818 old_type = Netgame.type;
1819 old_status = Netgame.game_status;
1821 Netgame.type = PID_GAME_INFO;
1822 NetPlayers.type = PID_PLAYERSINFO;
1824 NetPlayers.Security=Netgame.Security;
1825 Netgame.version_major=Version_major;
1826 Netgame.version_minor=Version_minor;
1828 if (Endlevel_sequence || Control_center_destroyed)
1829 Netgame.game_status = NETSTAT_ENDLEVEL;
1831 if (Netgame.PlayTimeAllowed)
1833 timevar=i2f (Netgame.PlayTimeAllowed*5*60);
1834 i=f2i(timevar-ThisLevelTime);
1836 Netgame.game_status=NETSTAT_ENDLEVEL;
1840 if (Network_game_type == IPX_GAME) {
1841 send_broadcast_full_netgame_packet();
1842 send_broadcast_netplayers_packet();
1843 } // nothing to do for appletalk games I think....
1845 if (Network_game_type == IPX_GAME) {
1846 send_internetwork_full_netgame_packet(their->player.network.ipx.server, their->player.network.ipx.node);
1847 send_netplayers_packet(their->player.network.ipx.server, their->player.network.ipx.node);
1850 appletalk_send_packet_data( (ubyte *)&Netgame, sizeof(netgame_info), their->player.network.appletalk.node,
1851 their->player.network.appletalk.net, their->player.network.appletalk.socket );
1852 appletalk_send_packet_data( (ubyte *)&NetPlayers, sizeof(AllNetPlayers_info), their->player.network.appletalk.node,
1853 their->player.network.appletalk.net, their->player.network.appletalk.socket );
1858 Netgame.type = old_type;
1859 Netgame.game_status = old_status;
1862 void network_send_lite_info(sequence_packet *their)
1864 // Send game info to someone who requested it
1866 char old_type, old_status,oldstatus;
1868 mprintf((0, "Sending lite game info.\n"));
1870 network_update_netgame(); // Update the values in the netgame struct
1872 old_type = Netgame.type;
1873 old_status = Netgame.game_status;
1875 Netgame.type = PID_LITE_INFO;
1877 if (Endlevel_sequence || Control_center_destroyed)
1878 Netgame.game_status = NETSTAT_ENDLEVEL;
1880 // If hoard mode, make this game look closed even if it isn't
1881 if (HoardEquipped())
1883 if (Game_mode & GM_HOARD)
1885 oldstatus=Netgame.game_status;
1886 Netgame.game_status=NETSTAT_ENDLEVEL;
1887 Netgame.gamemode=NETGAME_CAPTURE_FLAG;
1888 if (oldstatus==NETSTAT_ENDLEVEL)
1889 Netgame.game_flags|=NETGAME_FLAG_REALLY_ENDLEVEL;
1890 if (oldstatus==NETSTAT_STARTING)
1891 Netgame.game_flags|=NETGAME_FLAG_REALLY_FORMING;
1896 if (Network_game_type == IPX_GAME) {
1897 send_broadcast_lite_netgame_packet();
1898 } // nothing to do for appletalk I think....
1900 if (Network_game_type == IPX_GAME) {
1901 send_internetwork_lite_netgame_packet(their->player.network.ipx.server, their->player.network.ipx.node);
1904 appletalk_send_packet_data( (ubyte *)&Netgame, sizeof(lite_info), their->player.network.appletalk.node,
1905 their->player.network.appletalk.net, their->player.network.appletalk.socket );
1910 // Restore the pre-hoard mode
1911 if (HoardEquipped())
1913 if (Game_mode & GM_HOARD)
1915 if (!(Game_mode & GM_TEAM))
1916 Netgame.gamemode=NETGAME_HOARD;
1918 Netgame.gamemode=NETGAME_TEAM_HOARD;
1919 Netgame.game_flags&=~NETGAME_FLAG_REALLY_ENDLEVEL;
1920 Netgame.game_flags&=~NETGAME_FLAG_REALLY_FORMING;
1921 Netgame.game_flags&=~NETGAME_FLAG_TEAM_HOARD;
1925 Netgame.type = old_type;
1926 Netgame.game_status = old_status;
1930 /* Send game info to all players in this game */
1931 void network_send_netgame_update()
1933 char old_type, old_status;
1936 mprintf((0, "Sending updated game info.\n"));
1938 network_update_netgame(); // Update the values in the netgame struct
1940 old_type = Netgame.type;
1941 old_status = Netgame.game_status;
1943 Netgame.type = PID_GAME_UPDATE;
1945 if (Endlevel_sequence || Control_center_destroyed)
1946 Netgame.game_status = NETSTAT_ENDLEVEL;
1948 for (i=0; i<N_players; i++ ) {
1949 if ( (Players[i].connected) && (i!=Player_num ) ) {
1950 if (Network_game_type == IPX_GAME) {
1951 send_lite_netgame_packet(NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node, Players[i].net_address);
1954 appletalk_send_packet_data( (ubyte *)&Netgame, sizeof(lite_info), NetPlayers.players[i].network.appletalk.node,
1955 NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket );
1961 Netgame.type = old_type;
1962 Netgame.game_status = old_status;
1965 int network_send_request(void)
1967 // Send a request to join a game 'Netgame'. Returns 0 if we can join this
1968 // game, non-zero if there is some problem.
1971 if (Netgame.numplayers < 1)
1974 for (i = 0; i < MAX_NUM_NET_PLAYERS; i++)
1975 if (NetPlayers.players[i].connected)
1978 Assert(i < MAX_NUM_NET_PLAYERS);
1980 mprintf((0, "Sending game enroll request to player %d (%s). Serv=%x Node=%x Level=%d\n", i, Players[i].callsign,NetPlayers.players[i].network.ipx.server,NetPlayers.players[i].network.ipx.node,Netgame.levelnum));
1982 // segments_checksum = netmisc_calc_checksum( Segments, sizeof(segment)*(Highest_segment_index+1) );
1984 My_Seq.type = PID_REQUEST;
1985 My_Seq.player.connected = Current_level_num;
1987 if (Network_game_type == IPX_GAME) {
1988 send_internetwork_sequence_packet(My_Seq, NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node);
1991 appletalk_send_packet_data( (ubyte *)&My_Seq, sizeof(sequence_packet), NetPlayers.players[i].network.appletalk.node,
1992 NetPlayers.players[i].network.appletalk.net,
1993 NetPlayers.players[i].network.appletalk.socket);
2000 int SecurityCheck=0;
2002 void network_process_gameinfo(ubyte *data)
2005 netgame_info *new = (netgame_info *)data;
2006 #ifdef WORDS_BIGENDIAN
2007 netgame_info tmp_info;
2009 if (Network_game_type == IPX_GAME) {
2010 receive_netgame_packet(data, &tmp_info, 0); // get correctly aligned structure
2016 WaitingForPlayerInfo=0;
2018 if (new->Security !=TempPlayersInfo->Security)
2020 Int3(); // Get Jason
2021 return; // If this first half doesn't go with the second half
2024 Network_games_changed = 1;
2026 //mprintf((0, "Got game data for game %s.\n", new->game_name));
2028 Assert (TempPlayersInfo!=NULL);
2030 for (i = 0; i < num_active_games; i++)
2032 //mprintf ((0,"GAMEINFO: Game %d is %s!\n",i,Active_games[i].game_name));
2034 if (!stricmp(Active_games[i].game_name, new->game_name) &&
2035 Active_games[i].Security==new->Security)
2039 if (i == MAX_ACTIVE_NETGAMES)
2041 mprintf((0, "Too many netgames.\n"));
2045 // MWA memcpy(&Active_games[i], data, sizeof(netgame_info));
2046 memcpy(&Active_games[i], (ubyte *)new, sizeof(netgame_info));
2047 memcpy (&ActiveNetPlayers[i],TempPlayersInfo,sizeof(AllNetPlayers_info));
2050 if (Active_games[i].Security==SecurityCheck)
2053 //mprintf ((0,"Recieved %d unique games...\n",i));
2055 if (i == num_active_games)
2058 if (Active_games[i].numplayers == 0)
2060 mprintf ((0,"DELETING THIS GAME!!!\n"));
2062 for (j = i; j < num_active_games-1; j++)
2064 memcpy(&Active_games[j], &Active_games[j+1], sizeof(netgame_info));
2065 memcpy (&ActiveNetPlayers[j],&ActiveNetPlayers[j+1],sizeof(AllNetPlayers_info));
2072 void network_process_lite_info(ubyte *data)
2075 lite_info *new = (lite_info *)data;
2076 #ifdef WORDS_BIGENDIAN
2079 if (Network_game_type == IPX_GAME) {
2080 receive_netgame_packet(data, (netgame_info *)&tmp_info, 1);
2085 Network_games_changed = 1;
2087 //mprintf((0, "Got game data for game %s.\n", new->game_name));
2089 for (i = 0; i < num_active_games; i++)
2091 //mprintf ((0,"GAMEINFO: Game %d is %s!\n",i,Active_games[i].game_name));
2093 if ((!stricmp(Active_games[i].game_name, new->game_name)) &&
2094 Active_games[i].Security==new->Security)
2098 if (i == MAX_ACTIVE_NETGAMES)
2100 mprintf((0, "Too many netgames.\n"));
2104 memcpy(&Active_games[i], (ubyte *)new, sizeof(lite_info));
2106 // See if this is really a Hoard game
2107 // If so, adjust all the data accordingly
2109 if (HoardEquipped())
2111 if (Active_games[i].game_flags & NETGAME_FLAG_HOARD)
2113 Active_games[i].gamemode=NETGAME_HOARD;
2114 Active_games[i].game_status=NETSTAT_PLAYING;
2116 if (Active_games[i].game_flags & NETGAME_FLAG_TEAM_HOARD)
2117 Active_games[i].gamemode=NETGAME_TEAM_HOARD;
2118 if (Active_games[i].game_flags & NETGAME_FLAG_REALLY_ENDLEVEL)
2119 Active_games[i].game_status=NETSTAT_ENDLEVEL;
2120 if (Active_games[i].game_flags & NETGAME_FLAG_REALLY_FORMING)
2121 Active_games[i].game_status=NETSTAT_STARTING;
2125 //mprintf ((0,"Recieved %d unique games...\n",i));
2127 if (i == num_active_games)
2130 if (Active_games[i].numplayers == 0)
2132 mprintf ((0,"DELETING THIS GAME!!!\n"));
2134 for (j = i; j < num_active_games-1; j++)
2136 memcpy(&Active_games[j], &Active_games[j+1], sizeof(netgame_info));
2142 void network_process_dump(sequence_packet *their)
2144 // Our request for join was denied. Tell the user why.
2149 mprintf((0, "Dumped by player %s, type %d.\n", their->player.callsign, their->player.connected));
2151 if (their->player.connected!=7)
2152 nm_messagebox(NULL, 1, TXT_OK, NET_DUMP_STRINGS(their->player.connected));
2155 for (i=0;i<N_players;i++)
2156 if (!stricmp (their->player.callsign,Players[i].callsign))
2158 if (i!=network_who_is_master())
2160 HUD_init_message ("%s attempted to kick you out.",their->player.callsign);
2164 sprintf (temp,"%s has kicked you out!",their->player.callsign);
2165 nm_messagebox(NULL, 1, TXT_OK, &temp);
2166 if (Network_status==NETSTAT_PLAYING)
2172 Network_status = NETSTAT_MENU;
2177 void network_process_request(sequence_packet *their)
2179 // Player is ready to receieve a sync packet
2182 mprintf((0, "Player %s ready for sync.\n", their->player.callsign));
2184 for (i = 0; i < N_players; i++) {
2185 if (Network_game_type == IPX_GAME) {
2186 if (!memcmp(their->player.network.ipx.server, NetPlayers.players[i].network.ipx.server, 4) && !memcmp(their->player.network.ipx.node, NetPlayers.players[i].network.ipx.node, 6) && (!stricmp(their->player.callsign, NetPlayers.players[i].callsign))) {
2187 Players[i].connected = 1;
2191 if ( (their->player.network.appletalk.node == NetPlayers.players[i].network.appletalk.node) && (their->player.network.appletalk.net == NetPlayers.players[i].network.appletalk.net) && (!stricmp(their->player.callsign, NetPlayers.players[i].callsign)) ) {
2192 Players[i].connected = 1;
2199 #define REFUSE_INTERVAL F1_0 * 8
2200 extern void multi_reset_object_texture (object *);
2202 void network_process_packet(ubyte *data, int length )
2204 sequence_packet *their = (sequence_packet *)data;
2205 #ifdef WORDS_BIGENDIAN
2206 sequence_packet tmp_packet;
2208 if (Network_game_type == IPX_GAME) {
2209 receive_sequence_packet(data, &tmp_packet);
2210 their = &tmp_packet; // reassign their to point to correctly alinged structure
2214 //mprintf( (0, "Got packet of length %d, type %d\n", length, their->type ));
2216 // if ( length < sizeof(sequence_packet) ) return;
2220 case PID_GAME_INFO: // Jason L. says we can safely ignore this type.
2223 case PID_PLAYERSINFO:
2225 mprintf ((0,"Got a PID_PLAYERSINFO!\n"));
2227 if (Network_status==NETSTAT_WAITING)
2229 if (Network_game_type == IPX_GAME)
2230 receive_netplayers_packet(data, &TempPlayersBase);
2232 memcpy (&TempPlayersBase,data,sizeof(AllNetPlayers_info));
2234 if (TempPlayersBase.Security!=Netgame.Security)
2236 mprintf ((0,"Bad security for PLAYERSINFO\n"));
2240 mprintf ((0,"Got a waiting PID_PLAYERSINFO!\n"));
2241 if (length!=ALLNETPLAYERSINFO_SIZE)
2243 mprintf ((0,"Invalid size for netplayers packet!\n"));
2247 TempPlayersInfo=&TempPlayersBase;
2248 WaitingForPlayerInfo=0;
2249 NetSecurityNum=TempPlayersInfo->Security;
2250 NetSecurityFlag=NETSECURITY_WAIT_FOR_SYNC;
2257 if (length != LITE_INFO_SIZE)
2259 mprintf ((0,"WARNING! Recieved invalid size for PID_LITE_INFO\n"));
2263 if (Network_status == NETSTAT_BROWSING)
2264 network_process_lite_info (data);
2268 // Someone wants a list of games
2270 if (length != SEQUENCE_PACKET_SIZE)
2272 mprintf ((0,"WARNING! Recieved invalid size for PID_GAME_LIST\n"));
2276 mprintf((0, "Got a PID_GAME_LIST!\n"));
2277 if ((Network_status == NETSTAT_PLAYING) || (Network_status == NETSTAT_STARTING) || (Network_status == NETSTAT_ENDLEVEL))
2278 if (network_i_am_master())
2279 network_send_lite_info(their);
2283 case PID_SEND_ALL_GAMEINFO:
2285 if (length != SEQUENCE_PACKET_SIZE)
2287 mprintf ((0,"WARNING! Recieved invalid size for PID_SEND_ALL_GAMEINFO\n"));
2291 if ((Network_status == NETSTAT_PLAYING) || (Network_status == NETSTAT_STARTING) || (Network_status == NETSTAT_ENDLEVEL))
2292 if (network_i_am_master() && their->Security==Netgame.Security)
2293 network_send_game_info(their);
2298 mprintf( (0, "Got NEWPLAYER message from %s.\n", their->player.callsign));
2300 if (length != SEQUENCE_PACKET_SIZE)
2302 mprintf ((0,"WARNING! Recieved invalid size for PID_ADDPLAYER\n"));
2305 mprintf( (0, "Got NEWPLAYER message from %s.\n", their->player.callsign));
2306 network_new_player(their);
2309 if (length != SEQUENCE_PACKET_SIZE)
2311 mprintf ((0,"WARNING! Recieved invalid size for PID_REQUEST\n"));
2315 mprintf( (0, "Got REQUEST from '%s'\n", their->player.callsign ));
2316 if (Network_status == NETSTAT_STARTING)
2318 // Someone wants to join our game!
2319 network_add_player(their);
2321 else if (Network_status == NETSTAT_WAITING)
2323 // Someone is ready to recieve a sync packet
2324 network_process_request(their);
2326 else if (Network_status == NETSTAT_PLAYING)
2328 // Someone wants to join a game in progress!
2329 if (Netgame.RefusePlayers)
2330 DoRefuseStuff (their);
2332 network_welcome_player(their);
2337 if (length != SEQUENCE_PACKET_SIZE)
2339 mprintf ((0,"WARNING! Recieved invalid size for PID_DUMP\n"));
2343 if (Network_status == NETSTAT_WAITING || Network_status==NETSTAT_PLAYING )
2344 network_process_dump(their);
2346 case PID_QUIT_JOINING:
2348 if (length != SEQUENCE_PACKET_SIZE)
2350 mprintf ((0,"WARNING! Recieved invalid size for PID_QUIT_JOINING\n"));
2353 if (Network_status == NETSTAT_STARTING)
2354 network_remove_player( their );
2355 else if ((Network_status == NETSTAT_PLAYING) && (Network_send_objects))
2356 network_stop_resync( their );
2360 mprintf ((0,"Got a sync packet! Network_status=%d\n",NETSTAT_WAITING));
2362 if (Network_status == NETSTAT_WAITING) {
2364 if (Network_game_type == IPX_GAME)
2365 receive_full_netgame_packet(data, &TempNetInfo);
2367 memcpy((ubyte *)&(TempNetInfo), data, sizeof(netgame_info));
2369 if (TempNetInfo.Security!=Netgame.Security)
2371 mprintf ((0,"Bad security on sync packet.\n"));
2375 if (NetSecurityFlag==NETSECURITY_WAIT_FOR_SYNC)
2377 if (TempNetInfo.Security==TempPlayersInfo->Security)
2379 network_read_sync_packet (&TempNetInfo,0);
2386 NetSecurityFlag=NETSECURITY_WAIT_FOR_PLAYERS;
2387 NetSecurityNum=TempNetInfo.Security;
2389 if ( network_wait_for_playerinfo())
2390 network_read_sync_packet((netgame_info *)data,0);
2399 if ((Game_mode&GM_NETWORK) && ((Network_status == NETSTAT_PLAYING)||(Network_status == NETSTAT_ENDLEVEL) || Network_status==NETSTAT_WAITING)) {
2400 network_process_pdata((char *)data);
2403 case PID_NAKED_PDATA:
2404 if ((Game_mode&GM_NETWORK) && ((Network_status == NETSTAT_PLAYING)||(Network_status == NETSTAT_ENDLEVEL) || Network_status==NETSTAT_WAITING))
2405 network_process_naked_pdata((char *)data,length);
2408 case PID_OBJECT_DATA:
2409 if (Network_status == NETSTAT_WAITING)
2410 network_read_object_packet(data);
2413 if ((Network_status == NETSTAT_ENDLEVEL) || (Network_status == NETSTAT_PLAYING))
2414 network_read_endlevel_packet(data);
2416 mprintf((0, "Junked endlevel packet.\n"));
2418 case PID_ENDLEVEL_SHORT:
2419 if ((Network_status == NETSTAT_ENDLEVEL) || (Network_status == NETSTAT_PLAYING))
2420 network_read_endlevel_short_packet(data);
2422 mprintf((0, "Junked short endlevel packet!\n"));
2425 case PID_GAME_UPDATE:
2426 mprintf ((0,"Got a GAME_UPDATE!\n"));
2428 if (Network_status==NETSTAT_PLAYING)
2430 if (Network_game_type == IPX_GAME)
2431 receive_lite_netgame_packet(data, &TempNetInfo);
2433 memcpy((ubyte *)&TempNetInfo, data, sizeof(lite_info) );
2434 if (TempNetInfo.Security==Netgame.Security)
2435 memcpy (&Netgame,(ubyte *)&TempNetInfo,sizeof(lite_info));
2437 if (Game_mode & GM_TEAM)
2441 for (i=0;i<N_players;i++)
2442 if (Players[i].connected)
2443 multi_reset_object_texture (&Objects[Players[i].objnum]);
2448 network_ping (PID_PING_RETURN,data[1]);
2450 case PID_PING_RETURN:
2451 network_handle_ping_return(data[1]); // data[1] is player who told us of their ping time
2453 case PID_NAMES_RETURN:
2454 if (Network_status==NETSTAT_BROWSING && NamesInfoSecurity!=-1)
2455 network_process_names_return ((ubyte *) data);
2457 case PID_GAME_PLAYERS:
2458 // Someone wants a list of players in this game
2460 if (length != SEQUENCE_PACKET_SIZE)
2462 mprintf ((0,"WARNING! Recieved invalid size for PID_GAME_PLAYERS\n"));
2466 mprintf((0, "Got a PID_GAME_PLAYERS!\n"));
2467 if ((Network_status == NETSTAT_PLAYING) || (Network_status == NETSTAT_STARTING) || (Network_status == NETSTAT_ENDLEVEL))
2468 if (network_i_am_master() && their->Security==Netgame.Security)
2469 network_send_player_names(their);
2473 mprintf((0, "Ignoring invalid packet type.\n"));
2474 Int3(); // Invalid network packet type, see ROB
2480 void dump_segments()
2484 fp = PHYSFS_openWrite("test.dmp");
2485 PHYSFS_write(fp, Segments, sizeof(segment), Highest_segment_index + 1);
2487 mprintf( (0, "SS=%d\n", sizeof(segment) ));
2493 network_read_endlevel_packet( ubyte *data )
2495 // Special packet for end of level syncing
2497 endlevel_info *end = (endlevel_info *)data;
2498 #ifdef WORDS_BIGENDIAN
2501 for (i = 0; i < MAX_PLAYERS; i++)
2502 for (j = 0; j < MAX_PLAYERS; j++)
2503 end->kill_matrix[i][j] = INTEL_SHORT(end->kill_matrix[i][j]);
2504 end->kills = INTEL_SHORT(end->kills);
2505 end->killed = INTEL_SHORT(end->killed);
2508 playernum = end->player_num;
2510 Assert(playernum != Player_num);
2512 if (playernum>=N_players)
2514 Int3(); // weird, but it an happen in a coop restore game
2515 return; // if it happens in a coop restore, don't worry about it
2518 if ((Network_status == NETSTAT_PLAYING) && (end->connected != 0))
2519 return; // Only accept disconnect packets if we're not out of the level yet
2521 Players[playernum].connected = end->connected;
2522 memcpy(&kill_matrix[playernum][0], end->kill_matrix, MAX_PLAYERS*sizeof(short));
2523 Players[playernum].net_kills_total = end->kills;
2524 Players[playernum].net_killed_total = end->killed;
2526 if ((Players[playernum].connected == 1) && (end->seconds_left < Countdown_seconds_left))
2527 Countdown_seconds_left = end->seconds_left;
2529 LastPacketTime[playernum] = timer_get_approx_seconds();
2531 // mprintf((0, "Got endlevel packet from player %d.\n", playernum));
2535 network_read_endlevel_short_packet( ubyte *data )
2537 // Special packet for end of level syncing
2540 endlevel_info_short *end;
2542 end = (endlevel_info_short *)data;
2544 playernum = end->player_num;
2546 Assert(playernum != Player_num);
2548 if (playernum>=N_players)
2550 Int3(); // weird, but it can happen in a coop restore game
2551 return; // if it happens in a coop restore, don't worry about it
2554 if ((Network_status == NETSTAT_PLAYING) && (end->connected != 0))
2556 //mprintf ((0,"Returning early for short_endlevel\n"));
2557 return; // Only accept disconnect packets if we're not out of the level yet
2560 Players[playernum].connected = end->connected;
2562 if ((Players[playernum].connected == 1) && (end->seconds_left < Countdown_seconds_left))
2563 Countdown_seconds_left = end->seconds_left;
2565 LastPacketTime[playernum] = timer_get_approx_seconds();
2570 network_pack_objects(void)
2572 // Switching modes, pack the object array
2574 special_reset_objects();
2578 network_verify_objects(int remote, int local)
2581 int nplayers, got_controlcen=0;
2583 mprintf ((0,"NETWORK:remote=%d local=%d\n",remote,local));
2585 if ((remote-local) > 10)
2588 if (Game_mode & GM_MULTI_ROBOTS)
2593 for (i = 0; i <= Highest_object_index; i++)
2595 if ((Objects[i].type == OBJ_PLAYER) || (Objects[i].type == OBJ_GHOST))
2597 if (Objects[i].type == OBJ_CNTRLCEN)
2601 if (got_controlcen && (MaxNumNetPlayers<=nplayers))
2608 network_read_object_packet( ubyte *data )
2610 // Object from another net player we need to sync with
2612 short objnum, remote_objnum;
2617 static int my_pnum = 0;
2618 static int mode = 0;
2619 static int object_count = 0;
2620 static int frame_num = 0;
2623 int remote_frame_num = data[2];
2627 // mprintf((0, "Object packet %d (remote #%d) contains %d objects.\n", frame_num, remote_frame_num, nobj));
2629 for (i = 0; i < nobj; i++)
2631 objnum = INTEL_SHORT( *(short *)(data+loc) ); loc += 2;
2632 obj_owner = data[loc]; loc += 1;
2633 remote_objnum = INTEL_SHORT( *(short *)(data+loc) ); loc += 2;
2637 // Clear object array
2638 mprintf((0, "Clearing object array.\n"));
2641 Network_rejoined = 1;
2642 my_pnum = obj_owner;
2643 change_playernum_to(my_pnum);
2648 else if (objnum == -2)
2650 // Special debug checksum marker for entire send
2653 network_pack_objects();
2656 mprintf((0, "Objnum -2 found in frame local %d remote %d.\n", frame_num, remote_frame_num));
2657 mprintf((0, "Got %d objects, expected %d.\n", object_count, remote_objnum));
2658 if (remote_objnum != object_count) {
2661 if (network_verify_objects(remote_objnum, object_count))
2663 // Failed to sync up
2664 nm_messagebox(NULL, 1, TXT_OK, TXT_NET_SYNC_FAILED);
2665 Network_status = NETSTAT_MENU;
2672 if (frame_num != remote_frame_num)
2674 mprintf ((0,"Got a type 3 object packet!\n"));
2676 if ((obj_owner == my_pnum) || (obj_owner == -1))
2680 objnum = remote_objnum;
2681 //if (objnum > Highest_object_index)
2683 // Highest_object_index = objnum;
2684 // num_objects = Highest_object_index+1;
2690 network_pack_objects();
2693 objnum = obj_allocate();
2696 obj = &Objects[objnum];
2697 if (obj->segnum != -1)
2699 Assert(obj->segnum == -1);
2700 Assert(objnum < MAX_OBJECTS);
2701 memcpy(obj, &data[loc], sizeof(object));
2702 if (Network_game_type == IPX_GAME)
2704 loc += sizeof(object);
2705 segnum = obj->segnum;
2706 obj->next = obj->prev = obj->segnum = -1;
2707 obj->attached_obj = -1;
2709 obj_link(OBJECT_NUMBER(obj), segnum);
2710 if (obj_owner == my_pnum)
2711 map_objnum_local_to_local(objnum);
2712 else if (obj_owner != -1)
2713 map_objnum_local_to_remote(objnum, remote_objnum, obj_owner);
2715 object_owner[objnum] = -1;
2717 } // For a standard onbject
2718 } // For each object in packet
2721 /* Polling loop waiting for sync packet to start game
2722 * after having sent request
2724 void network_sync_poll( int nitems, newmenu_item * menus, int * key, int citem )
2731 if (Network_status != NETSTAT_WAITING) // Status changed to playing, exit the menu
2734 if (!Network_rejoined && (timer_get_approx_seconds() > t1+F1_0*2))
2738 // Poll time expired, re-send request
2740 t1 = timer_get_approx_seconds();
2742 mprintf((0, "Re-sending join request.\n"));
2743 i = network_send_request();
2749 void network_start_poll( int nitems, newmenu_item * menus, int * key, int citem )
2753 Assert(Network_status == NETSTAT_STARTING);
2755 if (!menus[0].value) {
2757 menus[0].redraw = 1;
2760 for (i=1; i<nitems; i++ ) {
2761 if ( (i>= N_players) && (menus[i].value) ) {
2763 menus[i].redraw = 1;
2768 for (i=0; i<nitems; i++ ) {
2769 if ( menus[i].value ) {
2771 if ( nm > N_players ) {
2773 menus[i].redraw = 1;
2778 if ( nm > MaxNumNetPlayers ) {
2779 nm_messagebox( TXT_ERROR, 1, TXT_OK, "%s %d %s", TXT_SORRY_ONLY, MaxNumNetPlayers, TXT_NETPLAYERS_IN );
2780 // Turn off the last player highlighted
2781 for (i = N_players; i > 0; i--)
2782 if (menus[i].value == 1)
2785 menus[i].redraw = 1;
2790 // if (nitems > MAX_PLAYERS ) return;
2792 n = Netgame.numplayers;
2795 if (n < Netgame.numplayers )
2797 digi_play_sample (SOUND_HUD_MESSAGE,F1_0);
2799 mprintf ((0,"More players are printed!"));
2800 if (FindArg("-norankings"))
2801 sprintf( menus[N_players-1].text, "%d. %-20s", N_players,NetPlayers.players[N_players-1].callsign );
2803 sprintf( menus[N_players-1].text, "%d. %s%-20s", N_players, RankStrings[NetPlayers.players[N_players-1].rank],NetPlayers.players[N_players-1].callsign );
2805 menus[N_players-1].redraw = 1;
2806 if (N_players <= MaxNumNetPlayers)
2808 menus[N_players-1].value = 1;
2811 else if ( n > Netgame.numplayers )
2813 // One got removed...
2815 digi_play_sample (SOUND_HUD_KILL,F1_0);
2817 for (i=0; i<N_players; i++ )
2820 if (FindArg("-norankings"))
2821 sprintf( menus[i].text, "%d. %-20s", i+1, NetPlayers.players[i].callsign );
2823 sprintf( menus[i].text, "%d. %s%-20s", i+1, RankStrings[NetPlayers.players[i].rank],NetPlayers.players[i].callsign );
2824 if (i < MaxNumNetPlayers)
2828 menus[i].redraw = 1;
2830 for (i=N_players; i<n; i++ )
2832 sprintf( menus[i].text, "%d. ", i+1 ); // Clear out the deleted entries...
2834 menus[i].redraw = 1;
2839 int opt_cinvul, opt_team_anarchy, opt_coop, opt_show_on_map, opt_closed,opt_maxnet;
2840 int last_cinvul=0,last_maxnet,opt_team_hoard;
2841 int opt_refuse,opt_capture;
2843 void network_game_param_poll( int nitems, newmenu_item * menus, int * key, int citem )
2845 static int oldmaxnet=0;
2847 if (((HoardEquipped() && menus[opt_team_hoard].value) || (menus[opt_team_anarchy].value || menus[opt_capture].value)) && !menus[opt_closed].value && !menus[opt_refuse].value) {
2848 menus[opt_refuse].value = 1;
2849 menus[opt_refuse].redraw = 1;
2850 menus[opt_refuse-1].value = 0;
2851 menus[opt_refuse-1].redraw = 1;
2852 menus[opt_refuse-2].value = 0;
2853 menus[opt_refuse-2].redraw = 1;
2857 if (menus[opt_coop].value)
2859 if ( (menus[opt_coop].value) || ((Network_game_type == APPLETALK_GAME) && (Network_appletalk_type == LOCALTALK_TYPE) && (menus[opt_coop-1].value)) )
2864 if (menus[opt_maxnet].value>2)
2866 menus[opt_maxnet].value=2;
2867 menus[opt_maxnet].redraw=1;
2870 if (menus[opt_maxnet].max_value>2)
2872 menus[opt_maxnet].max_value=2;
2873 menus[opt_maxnet].redraw=1;
2877 if ( (Network_game_type == APPLETALK_GAME) && (Network_appletalk_type == LOCALTALK_TYPE) ) {
2878 if (menus[opt_maxnet].value > 0) {
2879 menus[opt_maxnet].value=0;
2880 menus[opt_maxnet].redraw=1;
2882 if (menus[opt_maxnet].max_value > 0) {
2883 menus[opt_maxnet].max_value=0;
2884 menus[opt_maxnet].redraw=1;
2889 if ( !(Netgame.game_flags & NETGAME_FLAG_SHOW_MAP) )
2890 Netgame.game_flags |= NETGAME_FLAG_SHOW_MAP;
2892 if (Netgame.PlayTimeAllowed || Netgame.KillGoal)
2894 Netgame.PlayTimeAllowed=0;
2899 else // if !Coop game
2904 menus[opt_maxnet].value=6;
2905 menus[opt_maxnet].max_value=6;
2908 if ( (Network_game_type == APPLETALK_GAME) && (Network_appletalk_type == LOCALTALK_TYPE) ) {
2909 menus[opt_maxnet].value=1;
2910 menus[opt_maxnet].max_value=1;
2917 if ( last_maxnet != menus[opt_maxnet].value )
2919 sprintf( menus[opt_maxnet].text, "Maximum players: %d", menus[opt_maxnet].value+2 );
2920 last_maxnet = menus[opt_maxnet].value;
2921 menus[opt_maxnet].redraw = 1;
2925 int netgame_difficulty;
2927 int network_get_game_params( char * game_name, int *mode, int *game_flags, int *level )
2930 int opt, opt_name, opt_level, opt_mode,opt_moreopts;
2932 char name[NETGAME_NAME_LEN+1];
2934 char level_text[32];
2937 *game_flags=*game_flags;
2939 SetAllAllowablesTo (1);
2940 NamesInfoSecurity=-1;
2942 for (i=0;i<MAX_PLAYERS;i++)
2944 Players[i].callsign[0]=0;
2946 MaxNumNetPlayers = MAX_NUM_NET_PLAYERS;
2948 Netgame.PlayTimeAllowed=0;
2949 Netgame.Allow_marker_view=1;
2950 netgame_difficulty = Player_default_difficulty.intval;
2952 ExtGameStatus=GAMESTAT_START_MULTIPLAYER_MISSION;
2953 if (!select_mission(1, TXT_MULTI_MISSION))
2956 if (!(FindArg ("-packets") && FindArg ("-shortpackets")))
2957 if (!network_choose_connect ())
2961 if ( (Network_game_type == APPLETALK_GAME) && (Network_appletalk_type == LOCALTALK_TYPE) )
2962 MaxNumNetPlayers = 3;
2965 strcpy(Netgame.mission_name, Current_mission_filename);
2966 strcpy(Netgame.mission_title, Current_mission_longname);
2967 Netgame.control_invul_time = control_invul_time;
2969 sprintf( name, "%s%s", Players[Player_num].callsign, TXT_S_GAME );
2970 sprintf( slevel, "1" );
2973 m[opt].type = NM_TYPE_TEXT; m[opt].text = TXT_DESCRIPTION; opt++;
2976 m[opt].type = NM_TYPE_INPUT; m[opt].text = name; m[opt].text_len = NETGAME_NAME_LEN; opt++;
2978 sprintf(level_text, "%s (1-%d)", TXT_LEVEL_, Last_level);
2980 // if (Last_secret_level < -1)
2981 // sprintf(level_text+strlen(level_text)-1, ", S1-S%d)", -Last_secret_level);
2982 // else if (Last_secret_level == -1)
2983 // sprintf(level_text+strlen(level_text)-1, ", S1)");
2985 Assert(strlen(level_text) < 32);
2987 m[opt].type = NM_TYPE_TEXT; m[opt].text = level_text; opt++;
2990 m[opt].type = NM_TYPE_INPUT; m[opt].text = slevel; m[opt].text_len=4; opt++;
2991 // m[opt].type = NM_TYPE_TEXT; m[opt].text = TXT_OPTIONS; opt++;
2994 m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_ANARCHY; m[opt].value=1; m[opt].group=0; opt++;
2995 m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_TEAM_ANARCHY; m[opt].value=0; m[opt].group=0; opt_team_anarchy=opt; opt++;
2996 m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_ANARCHY_W_ROBOTS; m[opt].value=0; m[opt].group=0; opt++;
2997 m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_COOPERATIVE; m[opt].value=0; m[opt].group=0; opt_coop=opt; opt++;
2998 m[opt].type = NM_TYPE_RADIO; m[opt].text = "Capture the flag"; m[opt].value=0; m[opt].group=0; opt_capture=opt; opt++;
3000 if (HoardEquipped())
3002 m[opt].type = NM_TYPE_RADIO; m[opt].text = "Hoard"; m[opt].value=0; m[opt].group=0; opt++;
3003 m[opt].type = NM_TYPE_RADIO; m[opt].text = "Team Hoard"; m[opt].value=0; m[opt].group=0; opt_team_hoard=opt; opt++;
3004 m[opt].type = NM_TYPE_TEXT; m[opt].text = ""; opt++;
3007 { m[opt].type = NM_TYPE_TEXT; m[opt].text = ""; opt++; }
3009 m[opt].type = NM_TYPE_RADIO; m[opt].text = "Open game"; m[opt].group=1; m[opt].value=0; opt++;
3011 m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_CLOSED_GAME; m[opt].group=1; m[opt].value=0; opt++;
3013 m[opt].type = NM_TYPE_RADIO; m[opt].text = "Restricted Game "; m[opt].group=1; m[opt].value=Netgame.RefusePlayers; opt++;
3015 // m[opt].type = NM_TYPE_CHECK; m[opt].text = TXT_SHOW_IDS; m[opt].value=0; opt++;
3018 sprintf( srmaxnet, "Maximum players: %d", MaxNumNetPlayers);
3019 m[opt].type = NM_TYPE_SLIDER; m[opt].value=MaxNumNetPlayers-2; m[opt].text= srmaxnet; m[opt].min_value=0;
3020 m[opt].max_value=MaxNumNetPlayers-2; opt++;
3021 last_maxnet=MaxNumNetPlayers-2;
3024 m[opt].type = NM_TYPE_MENU; m[opt].text = "More options..."; opt++;
3029 ExtGameStatus=GAMESTAT_NETGAME_OPTIONS;
3030 i = newmenu_do1( NULL, NULL, opt, m, network_game_param_poll, 1 );
3032 if (i==opt_moreopts)
3034 if ( m[opt_mode+3].value )
3035 Game_mode=GM_MULTI_COOP;
3036 network_more_game_options();
3040 Netgame.RefusePlayers=m[opt_refuse].value;
3046 MaxNumNetPlayers = m[opt_maxnet].value+2;
3047 Netgame.max_numplayers=MaxNumNetPlayers;
3049 for (j = 0; j < num_active_games; j++)
3050 if (!stricmp(Active_games[j].game_name, name))
3052 nm_messagebox(TXT_ERROR, 1, TXT_OK, TXT_DUPLICATE_NAME);
3056 strcpy( game_name, name );
3059 *level = atoi(slevel);
3061 if ((*level < 1) || (*level > Last_level))
3063 nm_messagebox(TXT_ERROR, 1, TXT_OK, TXT_LEVEL_OUT_RANGE );
3064 sprintf(slevel, "1");
3067 if ( m[opt_mode].value )
3068 *mode = NETGAME_ANARCHY;
3073 nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_REGISTERED_ONLY );
3074 m[opt_mode+1].value = 0;
3075 m[opt_mode+2].value = 0;
3076 m[opt_mode+3].value = 0;
3077 if (HoardEquipped())
3078 m[opt_mode+4].value = 0;
3080 m[opt_mode].value = 1;
3084 else if (m[opt_mode+1].value) {
3085 *mode = NETGAME_TEAM_ANARCHY;
3087 else if (m[opt_capture].value)
3088 *mode = NETGAME_CAPTURE_FLAG;
3089 else if (HoardEquipped() && m[opt_capture+1].value)
3090 *mode = NETGAME_HOARD;
3091 else if (HoardEquipped() && m[opt_capture+2].value)
3092 *mode = NETGAME_TEAM_HOARD;
3093 else if (ANARCHY_ONLY_MISSION) {
3094 nm_messagebox(NULL, 1, TXT_OK, TXT_ANARCHY_ONLY_MISSION);
3095 m[opt_mode+2].value = 0;
3096 m[opt_mode+3].value = 0;
3097 m[opt_mode].value = 1;
3100 else if ( m[opt_mode+2].value )
3101 *mode = NETGAME_ROBOT_ANARCHY;
3102 else if ( m[opt_mode+3].value )
3103 *mode = NETGAME_COOPERATIVE;
3104 else Int3(); // Invalid mode -- see Rob
3106 if (m[opt_closed].value)
3107 Netgame.game_flags |= NETGAME_FLAG_CLOSED;
3115 network_set_game_mode(int gamemode)
3119 if ( gamemode == NETGAME_ANARCHY )
3120 Game_mode = GM_NETWORK;
3121 else if ( gamemode == NETGAME_ROBOT_ANARCHY )
3122 Game_mode = GM_NETWORK | GM_MULTI_ROBOTS;
3123 else if ( gamemode == NETGAME_COOPERATIVE )
3124 Game_mode = GM_NETWORK | GM_MULTI_COOP | GM_MULTI_ROBOTS;
3125 else if (gamemode == NETGAME_CAPTURE_FLAG)
3127 Game_mode = GM_NETWORK | GM_TEAM | GM_CAPTURE;
3131 else if (HoardEquipped() && gamemode == NETGAME_HOARD)
3132 Game_mode = GM_NETWORK | GM_HOARD;
3133 else if (HoardEquipped() && gamemode == NETGAME_TEAM_HOARD)
3135 Game_mode = GM_NETWORK | GM_HOARD | GM_TEAM;
3138 else if ( gamemode == NETGAME_TEAM_ANARCHY )
3140 Game_mode = GM_NETWORK | GM_TEAM;
3147 #ifdef MACINTOSH // minimize players on localtalk games
3148 if ( (Network_game_type == APPLETALK_GAME) && (Network_appletalk_type == LOCALTALK_TYPE) ) {
3149 if (Game_mode & GM_MULTI_ROBOTS)
3150 MaxNumNetPlayers = 2;
3152 MaxNumNetPlayers = 3;
3154 if (Game_mode & GM_MULTI_COOP)
3155 MaxNumNetPlayers = 4;
3157 MaxNumNetPlayers = 8;
3165 network_find_game(void)
3167 // Find out whether or not there is space left on this socket
3171 Network_status = NETSTAT_BROWSING;
3173 num_active_games = 0;
3175 show_boxed_message(TXT_WAIT);
3177 network_send_game_list_request();
3178 t1 = timer_get_approx_seconds() + F1_0*3;
3180 while (timer_get_approx_seconds() < t1) // Wait 3 seconds for replies
3183 clear_boxed_message();
3185 // mprintf((0, "%s %d %s\n", TXT_FOUND, num_active_games, TXT_ACTIVE_GAMES));
3187 if (num_active_games < MAX_ACTIVE_NETGAMES)
3192 void network_read_sync_packet( netgame_info * sp, int rsinit)
3195 char temp_callsign[CALLSIGN_LEN+1];
3196 #ifdef WORDS_BIGENDIAN
3197 netgame_info tmp_info;
3199 if ( (Network_game_type == IPX_GAME) && (sp != &Netgame) ) { // for macintosh -- get the values unpacked to our structure format
3200 receive_full_netgame_packet((ubyte *)sp, &tmp_info);
3206 TempPlayersInfo=&NetPlayers;
3208 // This function is now called by all people entering the netgame.
3210 // mprintf( (0, "%s %d\n", TXT_STARTING_NETGAME, sp->levelnum ));
3214 memcpy( &Netgame, sp, sizeof(netgame_info) );
3215 memcpy (&NetPlayers,TempPlayersInfo,sizeof (AllNetPlayers_info));
3218 N_players = sp->numplayers;
3219 Difficulty_level = sp->difficulty;
3220 Network_status = sp->game_status;
3222 //Assert(Function_mode != FMODE_GAME);
3226 mprintf((1, "Netgame.checksum = %d, calculated checksum = %d.\n", Netgame.segments_checksum, my_segments_checksum));
3228 if (Netgame.segments_checksum != my_segments_checksum)
3230 Network_status = NETSTAT_MENU;
3231 nm_messagebox(TXT_ERROR, 1, TXT_OK, TXT_NETLEVEL_NMATCH);
3237 // Discover my player number
3239 memcpy(temp_callsign, Players[Player_num].callsign, CALLSIGN_LEN+1);
3243 for (i=0; i<MAX_NUM_NET_PLAYERS; i++ ) {
3244 Players[i].net_kills_total = 0;
3245 // Players[i].net_killed_total = 0;
3248 for (i=0; i<N_players; i++ ) {
3249 if (Network_game_type == IPX_GAME) {
3250 if ( (!memcmp( TempPlayersInfo->players[i].network.ipx.node, My_Seq.player.network.ipx.node, 6 )) && (!stricmp( TempPlayersInfo->players[i].callsign, temp_callsign)) ) {
3251 if (Player_num!=-1) {
3252 Int3(); // Hey, we've found ourselves twice
3253 mprintf ((0,"Hey, we've found ourselves twice!\n"));
3254 Network_status = NETSTAT_MENU;
3257 change_playernum_to(i);
3260 if ( (TempPlayersInfo->players[i].network.appletalk.node == My_Seq.player.network.appletalk.node) && (!stricmp( TempPlayersInfo->players[i].callsign, temp_callsign)) ) {
3261 if (Player_num!=-1) {
3262 Int3(); // Hey, we've found ourselves twice
3263 Network_status = NETSTAT_MENU;
3266 change_playernum_to(i);
3269 memcpy( Players[i].callsign, TempPlayersInfo->players[i].callsign, CALLSIGN_LEN+1 );
3271 if (Network_game_type == IPX_GAME) {
3272 #ifdef WORDS_NEED_ALIGNMENT
3274 memcpy(&server, TempPlayersInfo->players[i].network.ipx.server, 4);
3276 ipx_get_local_target((ubyte *)&server, TempPlayersInfo->players[i].network.ipx.node, Players[i].net_address);
3277 #else // WORDS_NEED_ALIGNMENT
3278 if ((*(uint *)TempPlayersInfo->players[i].network.ipx.server) != 0)
3279 ipx_get_local_target(TempPlayersInfo->players[i].network.ipx.server, TempPlayersInfo->players[i].network.ipx.node, Players[i].net_address);
3280 #endif // WORDS_NEED_ALIGNMENT
3282 memcpy( Players[i].net_address, TempPlayersInfo->players[i].network.ipx.node, 6 );
3285 Players[i].n_packets_got=0; // How many packets we got from them
3286 Players[i].n_packets_sent=0; // How many packets we sent to them
3287 Players[i].connected = TempPlayersInfo->players[i].connected;
3288 Players[i].net_kills_total = sp->player_kills[i];
3289 Players[i].net_killed_total = sp->killed[i];
3290 if ((Network_rejoined) || (i != Player_num))
3291 Players[i].score = sp->player_score[i];
3292 for (j = 0; j < MAX_NUM_NET_PLAYERS; j++)
3294 kill_matrix[i][j] = sp->kills[i][j];
3298 if ( Player_num < 0 ) {
3299 mprintf ((0,"Bad Player_num, resetting to NETSTAT_MENU!\n"));
3300 Network_status = NETSTAT_MENU;
3304 if (Network_rejoined)
3305 for (i=0; i<N_players;i++)
3306 Players[i].net_killed_total = sp->killed[i];
3308 if (Network_rejoined) {
3309 network_process_monitor_vector(sp->monitor_vector);
3310 Players[Player_num].time_level = sp->level_time;
3313 team_kills[0] = sp->team_kills[0];
3314 team_kills[1] = sp->team_kills[1];
3316 Players[Player_num].connected = 1;
3317 NetPlayers.players[Player_num].connected = 1;
3318 NetPlayers.players[Player_num].rank=GetMyNetRanking();
3320 if (!Network_rejoined)
3321 for (i=0; i<NumNetPlayerPositions; i++) {
3322 Objects[Players[i].objnum].pos = Player_init[Netgame.locations[i]].pos;
3323 Objects[Players[i].objnum].orient = Player_init[Netgame.locations[i]].orient;
3324 obj_relink(Players[i].objnum,Player_init[Netgame.locations[i]].segnum);
3327 Objects[Players[Player_num].objnum].type = OBJ_PLAYER;
3329 mprintf ((0,"Changing to NETSTAT_PLAYING!\n"));
3330 Network_status = NETSTAT_PLAYING;
3331 Function_mode = FMODE_GAME;
3332 multi_sort_kill_list();
3337 network_send_sync(void)
3341 // Randomize their starting locations...
3343 d_srand( timer_get_fixed_seconds() );
3344 for (i=0; i<NumNetPlayerPositions; i++ )
3346 if (Players[i].connected)
3347 Players[i].connected = 1; // Get rid of endlevel connect statuses
3348 if (Game_mode & GM_MULTI_COOP)
3349 Netgame.locations[i] = i;
3353 np = d_rand() % NumNetPlayerPositions;
3354 for (j=0; j<i; j++ )
3356 if (Netgame.locations[j]==np)
3363 // np is a location that is not used anywhere else..
3364 Netgame.locations[i]=np;
3365 // mprintf((0, "Player %d starting in location %d\n" ,i ,np ));
3369 // Push current data into the sync packet
3371 network_update_netgame();
3372 Netgame.game_status = NETSTAT_PLAYING;
3373 Netgame.type = PID_SYNC;
3374 Netgame.segments_checksum = my_segments_checksum;
3376 for (i=0; i<N_players; i++ ) {
3377 if ((!Players[i].connected) || (i == Player_num))
3380 if (Network_game_type == IPX_GAME) {
3381 // Send several times, extras will be ignored
3382 send_internetwork_full_netgame_packet(NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node);
3383 send_netplayers_packet(NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node);
3386 appletalk_send_packet_data( (ubyte *)&Netgame, sizeof(netgame_info), NetPlayers.players[i].network.appletalk.node,
3387 NetPlayers.players[i].network.appletalk.net,
3388 NetPlayers.players[i].network.appletalk.socket);
3389 appletalk_send_packet_data( (ubyte *)&NetPlayers, sizeof(AllNetPlayers_info), NetPlayers.players[i].network.appletalk.node,
3390 NetPlayers.players[i].network.appletalk.net,
3391 NetPlayers.players[i].network.appletalk.socket);
3397 network_read_sync_packet(&Netgame,1); // Read it myself, as if I had sent it
3401 network_select_teams(void)
3404 newmenu_item m[MAX_PLAYERS+4];
3405 int choice, opt, opt_team_b;
3406 ubyte team_vector = 0;
3407 char team_names[2][CALLSIGN_LEN+1];
3409 int pnums[MAX_PLAYERS+2];
3411 // One-time initialization
3413 for (i = N_players/2; i < N_players; i++) // Put first half of players on team A
3415 team_vector |= (1 << i);
3418 sprintf(team_names[0], "%s", TXT_BLUE);
3419 sprintf(team_names[1], "%s", TXT_RED);
3421 // Here comes da menu
3423 m[0].type = NM_TYPE_INPUT; m[0].text = team_names[0]; m[0].text_len = CALLSIGN_LEN;
3426 for (i = 0; i < N_players; i++)
3428 if (!(team_vector & (1 << i)))
3430 m[opt].type = NM_TYPE_MENU; m[opt].text = NetPlayers.players[i].callsign; pnums[opt] = i; opt++;
3434 m[opt].type = NM_TYPE_INPUT; m[opt].text = team_names[1]; m[opt].text_len = CALLSIGN_LEN; opt++;
3435 for (i = 0; i < N_players; i++)
3437 if (team_vector & (1 << i))
3439 m[opt].type = NM_TYPE_MENU; m[opt].text = NetPlayers.players[i].callsign; pnums[opt] = i; opt++;
3442 m[opt].type = NM_TYPE_TEXT; m[opt].text = ""; opt++;
3443 m[opt].type = NM_TYPE_MENU; m[opt].text = TXT_ACCEPT; opt++;
3445 Assert(opt <= MAX_PLAYERS+4);
3447 choice = newmenu_do(NULL, TXT_TEAM_SELECTION, opt, m, NULL);
3449 if (choice == opt-1)
3451 if ((opt-2-opt_team_b < 2) || (opt_team_b == 1))
3453 nm_messagebox(NULL, 1, TXT_OK, TXT_TEAM_MUST_ONE);
3459 Netgame.team_vector = team_vector;
3460 strcpy(Netgame.team_name[0], team_names[0]);
3461 strcpy(Netgame.team_name[1], team_names[1]);
3465 else if ((choice > 0) && (choice < opt_team_b)) {
3466 team_vector |= (1 << pnums[choice]);
3468 else if ((choice > opt_team_b) && (choice < opt-2)) {
3469 team_vector &= ~(1 << pnums[choice]);
3471 else if (choice == -1)
3480 network_select_players(void)
3483 newmenu_item m[MAX_PLAYERS+4];
3484 char text[MAX_PLAYERS+4][45];
3486 int save_nplayers; //how may people would like to join
3488 network_add_player( &My_Seq );
3490 for (i=0; i< MAX_PLAYERS+4; i++ ) {
3491 sprintf( text[i], "%d. %-20s", i+1, "" );
3492 m[i].type = NM_TYPE_CHECK; m[i].text = text[i]; m[i].value = 0;
3495 m[0].value = 1; // Assume server will play...
3497 if (FindArg("-norankings"))
3498 sprintf( text[0], "%d. %-20s", 1, Players[Player_num].callsign );
3500 sprintf( text[0], "%d. %s%-20s", 1, RankStrings[NetPlayers.players[Player_num].rank],Players[Player_num].callsign );
3502 sprintf( title, "%s %d %s", TXT_TEAM_SELECT, MaxNumNetPlayers, TXT_TEAM_PRESS_ENTER );
3505 ExtGameStatus=GAMESTAT_NETGAME_PLAYER_SELECT;
3506 j=newmenu_do1( NULL, title, MAX_PLAYERS+4, m, network_start_poll, 1 );
3508 save_nplayers = N_players;
3513 // Dump all players and go back to menu mode
3516 for (i=1; i<save_nplayers; i++) {
3517 if (Network_game_type == IPX_GAME)
3518 network_dump_player(NetPlayers.players[i].network.ipx.server,NetPlayers.players[i].network.ipx.node, DUMP_ABORTED);
3521 network_dump_appletalk_player(NetPlayers.players[i].network.appletalk.node,NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket, DUMP_ABORTED);
3526 Netgame.numplayers = 0;
3527 network_send_game_info(0); // Tell everyone we're bailing
3528 ipx_handle_leave_game(); // Tell the network driver we're bailing too
3530 Network_status = NETSTAT_MENU;
3534 // Count number of players chosen
3537 for (i=0; i<save_nplayers; i++ )
3543 if ( N_players > Netgame.max_numplayers) {
3545 nm_messagebox( TXT_ERROR, 1, TXT_OK, "%s %d %s", TXT_SORRY_ONLY, MaxNumNetPlayers, TXT_NETPLAYERS_IN );
3547 nm_messagebox( TXT_ERROR, 1, TXT_OK, "%s %d netplayers for this game.", TXT_SORRY_ONLY, MaxNumNetPlayers );
3549 N_players = save_nplayers;
3550 goto GetPlayersAgain;
3554 if ( N_players < 2 ) {
3555 nm_messagebox( TXT_ERROR, 1, TXT_OK, TXT_TEAM_ATLEAST_TWO );
3556 N_players = save_nplayers;
3557 goto GetPlayersAgain;
3562 if ( (Netgame.gamemode == NETGAME_TEAM_ANARCHY ||
3563 Netgame.gamemode == NETGAME_CAPTURE_FLAG || Netgame.gamemode == NETGAME_TEAM_HOARD) && (N_players < 2) ) {
3564 nm_messagebox(TXT_ERROR, 1, TXT_OK, "You must select at least two\nplayers to start a team game" );
3565 N_players = save_nplayers;
3566 goto GetPlayersAgain;
3570 // Remove players that aren't marked.
3572 for (i=0; i<save_nplayers; i++ ) {
3577 if (Network_game_type == IPX_GAME) {
3578 memcpy(NetPlayers.players[N_players].network.ipx.node, NetPlayers.players[i].network.ipx.node, 6);
3579 memcpy(NetPlayers.players[N_players].network.ipx.server, NetPlayers.players[i].network.ipx.server, 4);
3581 NetPlayers.players[N_players].network.appletalk.node = NetPlayers.players[i].network.appletalk.node;
3582 NetPlayers.players[N_players].network.appletalk.net = NetPlayers.players[i].network.appletalk.net;
3583 NetPlayers.players[N_players].network.appletalk.socket = NetPlayers.players[i].network.appletalk.socket;
3585 memcpy(NetPlayers.players[N_players].callsign, NetPlayers.players[i].callsign, CALLSIGN_LEN+1);
3586 NetPlayers.players[N_players].version_major=NetPlayers.players[i].version_major;
3587 NetPlayers.players[N_players].version_minor=NetPlayers.players[i].version_minor;
3588 NetPlayers.players[N_players].rank=NetPlayers.players[i].rank;
3589 ClipRank (&NetPlayers.players[N_players].rank);
3590 network_check_for_old_version(i);
3592 Players[N_players].connected = 1;
3597 if (Network_game_type == IPX_GAME)
3598 network_dump_player(NetPlayers.players[i].network.ipx.server,NetPlayers.players[i].network.ipx.node, DUMP_DORK);
3601 network_dump_appletalk_player(NetPlayers.players[i].network.appletalk.node,NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket, DUMP_DORK);
3606 for (i = N_players; i < MAX_NUM_NET_PLAYERS; i++) {
3607 if (Network_game_type == IPX_GAME) {
3608 memset(NetPlayers.players[i].network.ipx.node, 0, 6);
3609 memset(NetPlayers.players[i].network.ipx.server, 0, 4);
3611 NetPlayers.players[i].network.appletalk.node = 0;
3612 NetPlayers.players[i].network.appletalk.net = 0;
3613 NetPlayers.players[i].network.appletalk.socket = 0;
3615 memset(NetPlayers.players[i].callsign, 0, CALLSIGN_LEN+1);
3616 NetPlayers.players[i].version_major=0;
3617 NetPlayers.players[i].version_minor=0;
3618 NetPlayers.players[i].rank=0;
3621 mprintf ((0,"Select teams: Game mode is %d\n",Netgame.gamemode));
3623 if (Netgame.gamemode == NETGAME_TEAM_ANARCHY ||
3624 Netgame.gamemode == NETGAME_CAPTURE_FLAG ||
3625 Netgame.gamemode == NETGAME_TEAM_HOARD)
3626 if (!network_select_teams())
3633 network_start_game()
3636 char game_name[NETGAME_NAME_LEN+1];
3637 int chosen_game_mode, game_flags, level;
3639 if (Network_game_type == IPX_GAME) {
3641 Assert( FRAME_INFO_SIZE < IPX_MAX_DATA_SIZE );
3642 mprintf((0, "Using frame_info len %d, max %d.\n", FRAME_INFO_SIZE, IPX_MAX_DATA_SIZE));
3644 if ( !Network_active )
3646 nm_messagebox(NULL, 1, TXT_OK, TXT_IPX_NOT_FOUND );
3654 Assert( FRAME_INFO_SIZE < APPLETALK_MAX_DATA_SIZE );
3655 mprintf((0, "Using frame_info len %d, max %d.\n", sizeof(frame_info), APPLETALK_MAX_DATA_SIZE));
3656 if (Appletalk_active <= 0) {
3657 switch (Appletalk_active) {
3658 case APPLETALK_NOT_OPEN:
3659 sprintf(buf, "Appletalk is not currently active.\nPlease enable AppleTalk from the\nChooser and restart Descent.");
3661 case APPLETALK_BAD_LISTENER:
3662 sprintf(buf, "The Resource Fork of Descent appears damaged.\nPlease re-install Descent or contact\nMacPlay technical support.");
3664 case APPLETALK_NO_LOCAL_ADDR:
3665 sprintf(buf, "Wow! Strange!\n\nNo Local Address.");
3667 case APPLETALK_NO_SOCKET:
3668 sprintf(buf, "All AppleTalk sockets are in use.\nTry shutting down other network\napplications and restarting Descent.\n");
3671 nm_messagebox(NULL, 1, TXT_OK, buf);
3674 strcpy(Network_zone_name, DEFAULT_ZONE_NAME);
3679 change_playernum_to(0);
3681 if (network_find_game())
3683 nm_messagebox(NULL, 1, TXT_OK, TXT_NET_FULL);
3688 i = network_get_game_params( game_name, &chosen_game_mode, &game_flags, &level );
3693 My_Seq.player.version_minor|=NETWORK_OEM;
3697 // LoadLevel(level); Old, no longer used.
3699 Netgame.difficulty = Difficulty_level;
3700 Netgame.gamemode = chosen_game_mode;
3701 Netgame.game_status = NETSTAT_STARTING;
3702 Netgame.numplayers = 0;
3703 Netgame.max_numplayers = MaxNumNetPlayers;
3704 Netgame.levelnum = level;
3705 Netgame.protocol_version = MULTI_PROTO_VERSION;
3707 strcpy(Netgame.game_name, game_name);
3709 Network_status = NETSTAT_STARTING;
3710 // Have the network driver initialize whatever data it wants to
3711 // store for this netgame.
3712 // For mcast4, this randomly chooses a multicast session and port.
3713 // Clients subscribe to this address when they call
3714 // ipx_handle_netgame_aux_data.
3715 ipx_init_netgame_aux_data(Netgame.AuxData);
3718 if (Network_game_type == APPLETALK_GAME) {
3723 show_boxed_message("Registering Netgame");
3725 err = appletalk_register_netgame( game_name, TickCount() );
3726 t1 = timer_get_fixed_seconds() + F1_0;
3727 while (timer_get_fixed_seconds() < t1) ;
3729 } while ( (err == nbpDuplicate) && (count != MAX_REGISTER_TRIES) );
3730 clear_boxed_message();
3731 if ( (err == tooManyReqs) || (count == MAX_REGISTER_TRIES) ) {
3732 nm_messagebox(NULL, 1, TXT_OK, "AppleTalk Network is too busy.\nPlease try again shortly.");
3733 Game_mode = GM_GAME_OVER;
3739 network_set_game_mode(Netgame.gamemode);
3741 d_srand( timer_get_fixed_seconds() );
3742 Netgame.Security=d_rand(); // For syncing Netgames with player packets
3744 if(network_select_players())
3746 StartNewLevel(Netgame.levelnum, 0);
3749 Game_mode = GM_GAME_OVER;
3753 void restart_net_searching(newmenu_item * m)
3757 num_active_games = 0;
3759 memset(Active_games, 0, sizeof(netgame_info)*MAX_ACTIVE_NETGAMES);
3761 for (i = 0; i < MAX_ACTIVE_NETGAMES; i++)
3763 sprintf(m[i+2].text, "%d. ",i+1);
3767 NamesInfoSecurity=-1;
3768 Network_games_changed = 1;
3771 char *ModeLetters[]={"ANRCHY","TEAM","ROBO","COOP","FLAG","HOARD","TMHOARD"};
3773 int NumActiveNetgames=0;
3775 void network_join_poll( int nitems, newmenu_item * menus, int * key, int citem )
3777 // Polling loop for Join Game menu
3779 int i, osocket,join_status,temp;
3781 if ( (Network_game_type == IPX_GAME) && Network_allow_socket_changes ) {
3782 osocket = Network_socket;
3784 if ( *key==KEY_PAGEDOWN ) { Network_socket--; *key = 0; }
3785 if ( *key==KEY_PAGEUP ) { Network_socket++; *key = 0; }
3787 if (Network_socket>99)
3789 if (Network_socket<-99)
3792 if ( Network_socket+IPX_DEFAULT_SOCKET > 0x8000 )
3793 Network_socket = 0x8000 - IPX_DEFAULT_SOCKET;
3795 if ( Network_socket+IPX_DEFAULT_SOCKET < 0 )
3796 Network_socket = IPX_DEFAULT_SOCKET;
3798 if (Network_socket != osocket ) {
3799 sprintf( menus[0].text, "\t%s %+d (PgUp/PgDn to change)", TXT_CURRENT_IPX_SOCKET, Network_socket );
3800 menus[0].redraw = 1;
3801 mprintf(( 0, "Changing to socket %d\n", Network_socket ));
3803 mprintf ((0,"netgood 1!\n"));
3804 ipx_change_default_socket( IPX_DEFAULT_SOCKET + Network_socket );
3805 mprintf ((0,"netgood 2!\n"));
3806 restart_net_searching(menus);
3807 mprintf ((0,"netgood 3!\n"));
3808 network_send_game_list_request();
3809 mprintf ((0,"netgood 4!\n"));
3814 // send a request for game info every 3 seconds
3816 if (Network_game_type == IPX_GAME) {
3817 if (timer_get_approx_seconds() > t1+F1_0*3) {
3818 t1 = timer_get_approx_seconds();
3819 network_send_game_list_request();
3822 } else if (timer_get_approx_seconds() > t1+F1_0*20) {
3824 t1 = timer_get_approx_seconds();
3825 restart_net_searching(menus);
3826 show_boxed_message("Requesting list of Netgames");
3827 network_send_game_list_request();
3828 clear_boxed_message();
3833 temp=num_active_games;
3837 NumActiveNetgames=num_active_games;
3839 if (!Network_games_changed)
3842 if (temp!=num_active_games)
3843 digi_play_sample (SOUND_HUD_MESSAGE,F1_0);
3845 Network_games_changed = 0;
3846 mprintf ((0,"JOIN POLL: I'm looking at %d games!\n",num_active_games));
3848 // Copy the active games data into the menu options
3849 for (i = 0; i < num_active_games; i++)
3851 int game_status = Active_games[i].game_status;
3852 int j,x, k,tx,ty,ta,nplayers = 0;
3853 char levelname[8],MissName[25],GameName[25],thold[2];
3856 // These next two loops protect against menu skewing
3857 // if missiontitle or gamename contain a tab
3859 for (x=0,tx=0,k=0,j=0;j<15;j++)
3861 if (Active_games[i].mission_title[j]=='\t')
3863 thold[0]=Active_games[i].mission_title[j];
3864 gr_get_string_size (thold,&tx,&ty,&ta);
3866 if ((x+=tx)>=LHX(55))
3868 MissName[k]=MissName[k+1]=MissName[k+2]='.';
3873 MissName[k++]=Active_games[i].mission_title[j];
3877 for (x=0,tx=0,k=0,j=0;j<15;j++)
3879 if (Active_games[i].game_name[j]=='\t')
3881 thold[0]=Active_games[i].game_name[j];
3882 gr_get_string_size (thold,&tx,&ty,&ta);
3884 if ((x+=tx)>=LHX(55))
3886 GameName[k]=GameName[k+1]=GameName[k+2]='.';
3890 GameName[k++]=Active_games[i].game_name[j];
3895 nplayers=Active_games[i].numconnected;
3897 if (Active_games[i].levelnum < 0)
3898 sprintf(levelname, "S%d", -Active_games[i].levelnum);
3900 sprintf(levelname, "%d", Active_games[i].levelnum);
3902 if (game_status == NETSTAT_STARTING)
3904 sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
3905 i+1,GameName,ModeLetters[Active_games[i].gamemode],nplayers,
3906 Active_games[i].max_numplayers,MissName,levelname,"Forming");
3908 else if (game_status == NETSTAT_PLAYING)
3910 join_status=can_join_netgame(&Active_games[i],NULL);
3911 // mprintf ((0,"Joinstatus=%d\n",join_status));
3914 sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
3915 i+1,GameName,ModeLetters[Active_games[i].gamemode],nplayers,
3916 Active_games[i].max_numplayers,MissName,levelname,"Open");
3917 else if (join_status==2)
3918 sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
3919 i+1,GameName,ModeLetters[Active_games[i].gamemode],nplayers,
3920 Active_games[i].max_numplayers,MissName,levelname,"Full");
3921 else if (join_status==3)
3922 sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
3923 i+1,GameName,ModeLetters[Active_games[i].gamemode],nplayers,
3924 Active_games[i].max_numplayers,MissName,levelname,"Restrict");
3926 sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
3927 i+1,GameName,ModeLetters[Active_games[i].gamemode],nplayers,
3928 Active_games[i].max_numplayers,MissName,levelname,"Closed");
3932 sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
3933 i+1,GameName,ModeLetters[Active_games[i].gamemode],nplayers,
3934 Active_games[i].max_numplayers,MissName,levelname,"Between");
3937 Assert(strlen(menus[i+2].text) < 100);
3938 menus[i+2].redraw = 1;
3941 for (i = num_active_games; i < MAX_ACTIVE_NETGAMES; i++)
3943 sprintf(menus[i+2].text, "%d. ",i+1);
3944 menus[i+2].redraw = 1;
3949 network_wait_for_sync(void)
3955 Network_status = NETSTAT_WAITING;
3957 m[0].type=NM_TYPE_TEXT; m[0].text = text;
3958 m[1].type=NM_TYPE_TEXT; m[1].text = TXT_NET_LEAVE;
3960 i = network_send_request();
3965 sprintf( m[0].text, "%s\n'%s' %s", TXT_NET_WAITING, NetPlayers.players[i].callsign, TXT_NET_TO_ENTER );
3968 choice=newmenu_do( NULL, TXT_WAIT, 2, m, network_sync_poll );
3973 if (Network_status != NETSTAT_PLAYING)
3977 // if (Network_status == NETSTAT_ENDLEVEL)
3979 // network_send_endlevel_packet(0);
3980 // longjmp(LeaveGame, 0);
3983 mprintf((0, "Aborting join.\n"));
3984 me.type = PID_QUIT_JOINING;
3985 memcpy( me.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1 );
3986 if (Network_game_type == IPX_GAME) {
3987 memcpy( me.player.network.ipx.node, ipx_get_my_local_address(), 6 );
3988 memcpy( me.player.network.ipx.server, ipx_get_my_server_address(), 4 );
3989 send_internetwork_sequence_packet(me, NetPlayers.players[0].network.ipx.server, NetPlayers.players[0].network.ipx.node);
3992 me.player.network.appletalk.node = appletalk_get_my_node();
3993 me.player.network.appletalk.net = appletalk_get_my_net();
3994 me.player.network.appletalk.socket = appletalk_get_my_socket();
3998 Function_mode = FMODE_MENU;
3999 Game_mode = GM_GAME_OVER;
4000 return(-1); // they cancelled
4006 network_request_poll( int nitems, newmenu_item * menus, int * key, int citem )
4008 // Polling loop for waiting-for-requests menu
4013 // Send our endlevel packet at regular intervals
4015 // if (timer_get_approx_seconds() > t1+ENDLEVEL_SEND_INTERVAL)
4017 // network_send_endlevel_packet();
4018 // t1 = timer_get_approx_seconds();
4023 for (i = 0; i < N_players; i++)
4025 if ((Players[i].connected == 1) || (Players[i].connected == 0))
4029 if (num_ready == N_players) // All players have checked in or are disconnected
4036 network_wait_for_requests(void)
4038 // Wait for other players to load the level before we send the sync
4042 Network_status = NETSTAT_WAITING;
4044 m[0].type=NM_TYPE_TEXT; m[0].text = TXT_NET_LEAVE;
4046 mprintf((0, "Entered wait_for_requests : N_players = %d.\n", N_players));
4048 for (choice = 0; choice < N_players; choice++)
4049 mprintf((0, "Players[%d].connected = %d.\n", choice, Players[choice].connected));
4051 Network_status = NETSTAT_WAITING;
4054 Players[Player_num].connected = 1;
4057 choice = newmenu_do(NULL, TXT_WAIT, 1, m, network_request_poll);
4062 choice = nm_messagebox(NULL, 3, TXT_YES, TXT_NO, TXT_START_NOWAIT, TXT_QUITTING_NOW);
4068 // User confirmed abort
4070 for (i=0; i < N_players; i++) {
4071 if ((Players[i].connected != 0) && (i != Player_num)) {
4072 if (Network_game_type == IPX_GAME)
4073 network_dump_player(NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node, DUMP_ABORTED);
4076 network_dump_appletalk_player(NetPlayers.players[i].network.appletalk.node, NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket, DUMP_ABORTED);
4082 if (Network_game_type == APPLETALK_GAME)
4083 network_release_registered_game();
4085 longjmp(LeaveGame, 0);
4087 else if (choice != -2)
4091 /* Do required syncing after each level, before starting new one */
4093 network_level_sync(void)
4097 mprintf((0, "Player %d entering network_level_sync.\n", Player_num));
4099 MySyncPackInitialized = 0;
4101 // my_segments_checksum = netmisc_calc_checksum(Segments, sizeof(segment)*(Highest_segment_index+1));
4103 network_flush(); // Flush any old packets
4106 result = network_wait_for_sync();
4107 else if (network_i_am_master())
4109 network_wait_for_requests();
4110 network_send_sync();
4114 result = network_wait_for_sync();
4116 network_count_powerups_in_mine();
4120 Players[Player_num].connected = 0;
4121 network_send_endlevel_packet();
4123 if (Network_game_type == APPLETALK_GAME)
4124 network_release_registered_game();
4126 longjmp(LeaveGame, 0);
4131 void network_count_powerups_in_mine(void)
4135 for (i=0;i<MAX_POWERUP_TYPES;i++)
4136 PowerupsInMine[i]=0;
4138 for (i=0;i<=Highest_object_index;i++)
4140 if (Objects[i].type==OBJ_POWERUP)
4142 PowerupsInMine[Objects[i].id]++;
4143 if (multi_powerup_is_4pack(Objects[i].id))
4144 PowerupsInMine[Objects[i].id-1]+=4;
4152 // code to release the NBP binding of an appletalk game
4154 void network_release_registered_game()
4156 if (Network_game_type == APPLETALK_GAME)
4157 appletalk_remove_netgame();
4160 // code to sort zone lists....
4162 int zone_sort_func(const char **e0, const char **e1)
4164 return strcmp(*e0, *e1);
4167 void network_get_appletalk_zone()
4169 int num_zones, i, item, default_item;
4171 char default_zone[MAX_ZONE_LENGTH]; // my zone
4173 Network_zone_name[0] = '\0';
4175 show_boxed_message("Looking for AppleTalk Zones");
4176 num_zones = appletalk_get_zone_names(&zone_list);
4177 clear_boxed_message();
4179 if (num_zones < 0) { // error in getting zone list...maybe no router available....
4180 if ( (num_zones == tooManyReqs) || (num_zones == noDataArea) ){
4181 nm_messagebox(NULL, 1, TXT_OK, "AppleTalk Network is too busy.\nPlease try again shortly.");
4182 longjmp(LeaveGame,0);
4187 if (num_zones == 0) {
4188 strcpy(Network_zone_name, DEFAULT_ZONE_NAME);
4192 if (num_zones == 1) {
4193 Network_zone_name[0] = (char)(strlen(zone_list[0]));
4194 memcpy( &(Network_zone_name[1]), zone_list[0], strlen(zone_list[0]) );
4198 // sort the zone names
4200 for (i = 0; i < num_zones; i++)
4201 strlwr(zone_list[i]);
4203 qsort(zone_list, num_zones, sizeof(char *), zone_sort_func);
4205 // get my current zone so we can highlight that one first
4207 if (appletalk_get_my_zone(default_zone))
4210 for (i = 0; i < num_zones; i++) {
4211 if ( !stricmp(zone_list[i], default_zone) ) {
4219 item = newmenu_listbox1("AppleTalk Zones", num_zones, zone_list, 0, default_item, NULL);
4224 Network_zone_name[0] = (char)(strlen(zone_list[item]));
4225 memcpy( &(Network_zone_name[1]), zone_list[item], strlen(zone_list[item]) );
4228 for (i = 0; i < num_zones; i++)
4229 d_free(zone_list[i]);
4234 void nm_draw_background1(char * filename);
4236 void network_join_game()
4239 char menu_text[MAX_ACTIVE_NETGAMES+2][200];
4241 newmenu_item m[MAX_ACTIVE_NETGAMES+2];
4243 if (Network_game_type == IPX_GAME) {
4244 if ( !Network_active )
4246 nm_messagebox(NULL, 1, TXT_OK, TXT_IPX_NOT_FOUND);
4250 } else if (Appletalk_active <= 0) {
4253 switch (Appletalk_active) {
4254 case APPLETALK_NOT_OPEN:
4255 sprintf(buf, "Appletalk is not currently active.\nPlease enable AppleTalk from the\nChooser and restart Descent.");
4257 case APPLETALK_BAD_LISTENER:
4258 sprintf(buf, "The Resource Fork of Descent appears damaged.\nPlease re-install Descent or contact\nMacPlay technical support.");
4260 case APPLETALK_NO_LOCAL_ADDR:
4261 sprintf(buf, "Wow! Strange!\n\nNo Local Address.");
4263 case APPLETALK_NO_SOCKET:
4264 sprintf(buf, "All AppleTalk sockets are in use.\nTry shutting down other network\napplications and restarting Descent.\n");
4267 nm_messagebox(NULL, 1, TXT_OK, buf);
4279 if (Network_game_type == APPLETALK_GAME)
4280 network_get_appletalk_zone();
4283 Network_send_objects = 0;
4284 Network_sending_extras=0;
4287 Network_status = NETSTAT_BROWSING; // We are looking at a game menu
4290 network_listen(); // Throw out old info
4293 if (Network_game_type == IPX_GAME)
4294 #endif // note link to if
4295 network_send_game_list_request(); // broadcast a request for lists
4297 num_active_games = 0;
4299 memset(m, 0, sizeof(newmenu_item)*MAX_ACTIVE_NETGAMES);
4300 memset(Active_games, 0, sizeof(netgame_info)*MAX_ACTIVE_NETGAMES);
4301 memset(ActiveNetPlayers,0,sizeof(AllNetPlayers_info)*MAX_ACTIVE_NETGAMES);
4303 gr_set_fontcolor(BM_XRGB(15,15,23),-1);
4305 m[0].text = menu_text[0];
4306 m[0].type = NM_TYPE_TEXT;
4307 if (Network_game_type == IPX_GAME) {
4308 if (Network_allow_socket_changes)
4309 sprintf( m[0].text, "\tCurrent IPX Socket is default %+d (PgUp/PgDn to change)", Network_socket );
4311 strcpy( m[0].text, "" ); //sprintf( m[0].text, "" );
4314 p2cstr(Network_zone_name);
4315 if (strcmp(Network_zone_name, "*")) // only print if there is a zone name
4316 sprintf(m[0].text, "\tCurrent Zone is %s", Network_zone_name); // is Network_zone_name a pascal string????
4317 c2pstr(Network_zone_name);
4321 m[1].text=menu_text[1];
4322 m[1].type=NM_TYPE_TEXT;
4323 sprintf (m[1].text,"\tGAME \tMODE \t#PLYRS \tMISSION \tLEV \tSTATUS");
4325 for (i = 0; i < MAX_ACTIVE_NETGAMES; i++) {
4326 m[i+2].text = menu_text[i+2];
4327 m[i+2].type = NM_TYPE_MENU;
4328 sprintf(m[i+2].text, "%d. ", i+1);
4332 Network_games_changed = 1;
4335 nm_draw_background1(Menu_pcx_name); //load this here so if we abort after loading level, we restore the palette
4336 gr_palette_load(gr_palette);
4337 ExtGameStatus=GAMESTAT_JOIN_NETGAME;
4338 choice=newmenu_dotiny("NETGAMES", NULL,MAX_ACTIVE_NETGAMES+2, m, network_join_poll);
4342 Network_status = NETSTAT_MENU;
4343 return; // they cancelled
4347 if (choice >=num_active_games)
4349 nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_INVALID_CHOICE);
4353 // Choice has been made and looks legit
4354 if (Active_games[choice].game_status == NETSTAT_ENDLEVEL)
4356 nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_NET_GAME_BETWEEN2);
4360 if (Active_games[choice].protocol_version != MULTI_PROTO_VERSION)
4362 if (Active_games[choice].protocol_version == 3) {
4364 nm_messagebox(TXT_SORRY, 1, TXT_OK, "Your version of Descent 2\nis incompatible with the\nDemo version");
4367 else if (Active_games[choice].protocol_version == 4) {
4369 nm_messagebox(TXT_SORRY, 1, TXT_OK, "This Demo version of\nDescent 2 is incompatible\nwith the full commercial version");
4373 nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_VERSION_MISMATCH);
4380 // Check for valid mission name
4381 mprintf((0, "Loading mission:%s.\n", Active_games[choice].mission_name));
4382 if (!load_mission_by_name(Active_games[choice].mission_name))
4384 nm_messagebox(NULL, 1, TXT_OK, TXT_MISSION_NOT_FOUND);
4389 My_Seq.player.version_minor|=NETWORK_OEM;
4395 if (Active_games[choice].levelnum>8)
4397 nm_messagebox(NULL, 1, TXT_OK, "This OEM version only supports\nthe first 8 levels!");
4404 if (Active_games[choice].levelnum > 4)
4406 nm_messagebox(NULL, 1, TXT_OK, "This SHAREWARE version only supports\nthe first 4 levels!");
4411 if (!network_wait_for_all_info (choice))
4413 nm_messagebox (TXT_SORRY,1,TXT_OK,"There was a join error!");
4414 Network_status = NETSTAT_BROWSING; // We are looking at a game menu
4418 Network_status = NETSTAT_BROWSING; // We are looking at a game menu
4420 if (!can_join_netgame(&Active_games[choice],&ActiveNetPlayers[choice]))
4422 if (Active_games[choice].numplayers == Active_games[choice].max_numplayers)
4423 nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_GAME_FULL);
4425 nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_IN_PROGRESS);
4429 // Choice is valid, prepare to join in
4431 memcpy(&Netgame, &Active_games[choice], sizeof(netgame_info));
4432 memcpy (&NetPlayers,&ActiveNetPlayers[choice],sizeof(AllNetPlayers_info));
4434 Difficulty_level = Netgame.difficulty;
4435 MaxNumNetPlayers = Netgame.max_numplayers;
4436 change_playernum_to(1);
4438 // Handle the extra data for the network driver
4439 // For the mcast4 driver, this is the game's multicast address, to
4440 // which the driver subscribes.
4441 if(ipx_handle_netgame_aux_data(Netgame.AuxData) < 0)
4443 Network_status = NETSTAT_BROWSING;
4449 // register the joining player with NBP. This will have the nice effect of a player wanting to
4450 // join to be able to see the netgame if this player were to become the master.
4452 if (Network_game_type == APPLETALK_GAME) {
4457 show_boxed_message("Registering Netgame");
4459 err = appletalk_register_netgame( Active_games[choice].game_name, TickCount() );
4460 t1 = timer_get_fixed_seconds() + F1_0;
4461 while ( timer_get_fixed_seconds() < t1 ) ;
4463 } while ( (err == nbpDuplicate) && (count != MAX_REGISTER_TRIES) );
4464 clear_boxed_message();
4465 if ( (err == tooManyReqs) || (count == MAX_REGISTER_TRIES) ) {
4466 nm_messagebox(NULL, 1, TXT_OK, "AppleTalk Network is too busy.\nPlease try again shortly.");
4472 network_set_game_mode(Netgame.gamemode);
4474 network_AdjustMaxDataSize ();
4476 StartNewLevel(Netgame.levelnum, 0);
4478 return; // look ma, we're in a game!!!
4481 void network_AdjustMaxDataSize ()
4484 if (Netgame.ShortPackets)
4485 MaxXDataSize=NET_XDATA_SIZE;
4487 MaxXDataSize=NET_XDATA_SIZE;
4491 fix StartWaitAllTime=0;
4492 int WaitAllChoice=0;
4493 #define ALL_INFO_REQUEST_INTERVAL F1_0*3
4495 void network_wait_all_poll( int nitems, newmenu_item * menus, int * key, int citem )
4499 if (timer_get_approx_seconds() > t1+ALL_INFO_REQUEST_INTERVAL)
4501 network_send_all_info_request(PID_SEND_ALL_GAMEINFO,SecurityCheck);
4502 t1 = timer_get_approx_seconds();
4505 network_do_big_wait(WaitAllChoice);
4507 if(SecurityCheck==-1)
4511 int network_wait_for_all_info (int choice)
4517 m[0].type=NM_TYPE_TEXT; m[0].text = "Press Escape to cancel";
4519 WaitAllChoice=choice;
4520 StartWaitAllTime=timer_get_approx_seconds();
4521 SecurityCheck=Active_games[choice].Security;
4525 pick=newmenu_do( NULL, "Connecting...", 1, m, network_wait_all_poll );
4527 if (pick>-1 && SecurityCheck!=-1)
4530 if (SecurityCheck==-1)
4539 void network_do_big_wait(int choice)
4542 ubyte packet[IPX_MAX_DATA_SIZE],*data;
4543 AllNetPlayers_info *temp_info;
4544 #ifdef WORDS_BIGENDIAN
4545 AllNetPlayers_info info_struct;
4548 ubyte apacket[APPLETALK_MAX_DATA_SIZE];
4552 if (Network_game_type == APPLETALK_GAME)
4553 size=appletalk_get_packet_data( apacket );
4556 size=ipx_get_packet_data( packet );
4561 if (Network_game_type == APPLETALK_GAME)
4571 if (Network_game_type == IPX_GAME) {
4572 receive_full_netgame_packet(data, &TempNetInfo);
4574 memcpy((ubyte *)&TempNetInfo, data, sizeof(netgame_info));
4576 mprintf ((0,"This is %s game with a security of %d\n",TempNetInfo.game_name,TempNetInfo.Security));
4578 if (TempNetInfo.Security !=SecurityCheck)
4580 mprintf ((0,"Bad security on big_wait...rejecting.\n"));
4584 if (NetSecurityFlag==NETSECURITY_WAIT_FOR_GAMEINFO)
4586 if (TempPlayersInfo->Security==TempNetInfo.Security)
4588 mprintf ((0,"EQUAL !: Game=%d Players=%d ",TempPlayersInfo->Security,TempNetInfo.Security));
4589 if (TempPlayersInfo->Security==SecurityCheck)
4591 memcpy (&Active_games[choice],(ubyte *)&TempNetInfo,sizeof(netgame_info));
4592 memcpy (&ActiveNetPlayers[choice],TempPlayersInfo,sizeof(AllNetPlayers_info));
4599 NetSecurityFlag=NETSECURITY_WAIT_FOR_PLAYERS;
4600 NetSecurityNum=TempNetInfo.Security;
4602 if (network_wait_for_playerinfo())
4604 mprintf ((0,"HUH? Game=%d Player=%d\n",NetSecurityNum,TempPlayersInfo->Security));
4605 memcpy (&Active_games[choice],(ubyte *)&TempNetInfo,sizeof(netgame_info));
4606 memcpy (&ActiveNetPlayers[choice],TempPlayersInfo,sizeof(AllNetPlayers_info));
4613 case PID_PLAYERSINFO:
4614 mprintf ((0,"Got a PID_PLAYERSINFO!\n"));
4616 if (Network_game_type == IPX_GAME) {
4617 #ifndef WORDS_BIGENDIAN
4618 temp_info=(AllNetPlayers_info *)data;
4620 receive_netplayers_packet(data, &info_struct);
4621 temp_info = &info_struct;
4624 temp_info = (AllNetPlayers_info *)data;
4626 if (temp_info->Security!=SecurityCheck)
4627 break; // If this isn't the guy we're looking for, move on
4629 memcpy (&TempPlayersBase,(ubyte *)&temp_info,sizeof(AllNetPlayers_info));
4630 TempPlayersInfo=&TempPlayersBase;
4631 WaitingForPlayerInfo=0;
4632 NetSecurityNum=TempPlayersInfo->Security;
4633 NetSecurityFlag=NETSECURITY_WAIT_FOR_GAMEINFO;
4639 void network_leave_game()
4643 network_do_frame(1, 1);
4646 fclose (SendLogFile);
4647 fclose (RecieveLogFile);
4650 if ((network_i_am_master()))
4652 while (Network_sending_extras>1 && Player_joining_extras!=-1)
4653 network_send_extras();
4655 Netgame.numplayers = 0;
4658 network_send_game_info(NULL);
4661 mprintf ((0,"HEY! I'm master and I've left.\n"));
4664 Players[Player_num].connected = 0;
4665 network_send_endlevel_packet();
4666 change_playernum_to(0);
4667 Game_mode = GM_GAME_OVER;
4670 // WIN(ipx_destroy_read_thread());
4672 // Tell the network driver we're done with the game.
4673 // This is used by ipx_mcast4.c to unsubscribe from the game's
4674 // multicast session
4675 ipx_handle_leave_game();
4680 void network_flush()
4683 ubyte apacket[APPLETALK_MAX_DATA_SIZE];
4685 ubyte packet[IPX_MAX_DATA_SIZE];
4688 if ( (Network_game_type == APPLETALK_GAME) && (Appletalk_active <= 0) )
4692 if ( Network_game_type == IPX_GAME )
4693 if (!Network_active) return;
4696 if (Network_game_type == APPLETALK_GAME)
4697 while (appletalk_get_packet_data(apacket) > 0) ;
4700 while (ipx_get_packet_data(packet) > 0) ;
4703 void network_listen()
4706 ubyte apacket[APPLETALK_MAX_DATA_SIZE];
4709 ubyte packet[IPX_MAX_DATA_SIZE];
4712 if (Network_status==NETSTAT_PLAYING && Netgame.ShortPackets && !Network_send_objects)
4714 loopmax=N_players*Netgame.PacketsPerSec;
4718 if ( (Network_game_type == APPLETALK_GAME) && (Appletalk_active <= 0) )
4722 if (Network_game_type == IPX_GAME)
4723 if (!Network_active) return;
4725 if (!(Game_mode & GM_NETWORK) && (Function_mode == FMODE_GAME))
4726 mprintf((0, "Calling network_listen() when not in net game.\n"));
4728 WaitingForPlayerInfo=1;
4729 NetSecurityFlag=NETSECURITY_OFF;
4732 if (Network_game_type == IPX_GAME) {
4733 size = ipx_get_packet_data( packet );
4735 network_process_packet( packet, size );
4738 size = ipx_get_packet_data( packet );
4742 size = appletalk_get_packet_data( apacket );
4744 network_process_packet( apacket, size );
4747 size = appletalk_get_packet_data( apacket );
4753 int network_wait_for_playerinfo()
4756 ubyte packet[IPX_MAX_DATA_SIZE];
4757 struct AllNetPlayers_info *TempInfo;
4760 #ifdef WORDS_BIGENDIAN
4761 AllNetPlayers_info info_struct;
4764 ubyte apacket[APPLETALK_MAX_DATA_SIZE];
4768 if ( (Network_game_type == APPLETALK_GAME) && (Appletalk_active <= 0) )
4772 if ( Network_game_type == IPX_GAME)
4773 if (!Network_active) return(0);
4775 // if (!WaitingForPlayerInfo)
4778 if (!(Game_mode & GM_NETWORK) && (Function_mode == FMODE_GAME))
4780 mprintf((0, "Calling network_wait_for_playerinfo() when not in net game.\n"));
4782 if (Network_status==NETSTAT_PLAYING)
4784 Int3(); //MY GOD! Get Jason...this is the source of many problems
4787 basetime=timer_get_approx_seconds();
4789 while (WaitingForPlayerInfo && retries<50 && (timer_get_approx_seconds()<(basetime+(F1_0*5))))
4791 if (Network_game_type == IPX_GAME) {
4792 size = ipx_get_packet_data( packet );
4796 size = appletalk_get_packet_data( apacket );
4801 if (size>0 && id==PID_PLAYERSINFO)
4803 #ifdef WORDS_BIGENDIAN
4805 if (Network_game_type == APPLETALK_GAME) {
4806 TempInfo = (AllNetPlayers_info *)apacket;
4810 receive_netplayers_packet(packet, &info_struct);
4811 TempInfo = &info_struct;
4814 TempInfo=(AllNetPlayers_info *)packet;
4819 if (NetSecurityFlag==NETSECURITY_WAIT_FOR_PLAYERS)
4821 if (NetSecurityNum==TempInfo->Security)
4823 mprintf ((0,"HEYEQUAL: Player=%d Game=%d\n",TempInfo->Security,NetSecurityNum));
4824 memcpy (&TempPlayersBase,(ubyte *)TempInfo,sizeof(AllNetPlayers_info));
4825 TempPlayersInfo=&TempPlayersBase;
4826 NetSecurityFlag=NETSECURITY_OFF;
4828 WaitingForPlayerInfo=0;
4836 mprintf ((0,"I'm original!\n"));
4838 NetSecurityNum=TempInfo->Security;
4839 NetSecurityFlag=NETSECURITY_WAIT_FOR_GAMEINFO;
4841 memcpy (&TempPlayersBase,(ubyte *)TempInfo,sizeof(AllNetPlayers_info));
4842 TempPlayersInfo=&TempPlayersBase;
4843 WaitingForPlayerInfo=0;
4852 void network_send_data( ubyte * ptr, int len, int urgent )
4858 fprintf (SendLogFile,"Packet type: %d Len:%d Urgent:%d TT=%d\n",ptr[0],len,urgent,TTSent[ptr[0]]);
4859 fflush (SendLogFile);
4862 if (Endlevel_sequence)
4865 if (!MySyncPackInitialized) {
4866 MySyncPackInitialized = 1;
4867 memset( &MySyncPack, 0, sizeof(frame_info) );
4873 if ((MySyncPack.data_size+len) > MaxXDataSize ) {
4875 network_do_frame(1, 0);
4876 if (MySyncPack.data_size != 0) {
4877 mprintf((0, "%d bytes were added to data by network_do_frame!\n", MySyncPack.data_size));
4880 // Int3(); // Trying to send too much!
4882 mprintf((0, "Packet overflow, sending additional packet, type %d len %d.\n", ptr[0], len));
4883 Assert(check == ptr[0]);
4886 Assert(MySyncPack.data_size+len <= MaxXDataSize);
4888 memcpy( &MySyncPack.data[MySyncPack.data_size], ptr, len );
4889 MySyncPack.data_size += len;
4892 void network_timeout_player(int playernum)
4894 // Remove a player from the game if we haven't heard from them in
4898 Assert(playernum < N_players);
4899 Assert(playernum > -1);
4901 network_disconnect_player(playernum);
4902 create_player_appearance_effect(&Objects[Players[playernum].objnum]);
4904 digi_play_sample(SOUND_HUD_MESSAGE, F1_0);
4906 HUD_init_message("%s %s", Players[playernum].callsign, TXT_DISCONNECTING);
4907 for (i = 0; i < N_players; i++)
4908 if (Players[i].connected)
4913 nm_messagebox(NULL, 1, TXT_OK, TXT_YOU_ARE_ONLY);
4917 fix last_send_time = 0;
4918 fix last_timeout_check = 0;
4920 #ifdef WORDS_BIGENDIAN
4921 void squish_short_frame_info(short_frame_info old_info, ubyte *data)
4927 data[0] = old_info.type; loc++;
4928 /* skip three for pad byte */ loc += 3;
4929 tmpi = INTEL_INT(old_info.numpackets);
4930 memcpy(&(data[loc]), &tmpi, 4); loc += 4;
4932 memcpy(&(data[loc]), old_info.thepos.bytemat, 9); loc += 9;
4933 tmps = INTEL_SHORT(old_info.thepos.xo);
4934 memcpy(&(data[loc]), &tmps, 2); loc += 2;
4935 tmps = INTEL_SHORT(old_info.thepos.yo);
4936 memcpy(&(data[loc]), &tmps, 2); loc += 2;
4937 tmps = INTEL_SHORT(old_info.thepos.zo);
4938 memcpy(&(data[loc]), &tmps, 2); loc += 2;
4939 tmps = INTEL_SHORT(old_info.thepos.segment);
4940 memcpy(&(data[loc]), &tmps, 2); loc += 2;
4941 tmps = INTEL_SHORT(old_info.thepos.velx);
4942 memcpy(&(data[loc]), &tmps, 2); loc += 2;
4943 tmps = INTEL_SHORT(old_info.thepos.vely);
4944 memcpy(&(data[loc]), &tmps, 2); loc += 2;
4945 tmps = INTEL_SHORT(old_info.thepos.velz);
4946 memcpy(&(data[loc]), &tmps, 2); loc += 2;
4948 tmps = INTEL_SHORT(old_info.data_size);
4949 memcpy(&(data[loc]), &tmps, 2); loc += 2;
4951 data[loc] = old_info.playernum; loc++;
4952 data[loc] = old_info.obj_render_type; loc++;
4953 data[loc] = old_info.level_num; loc++;
4954 memcpy(&(data[loc]), old_info.data, old_info.data_size);
4958 char NakedBuf[NET_XDATA_SIZE+4];
4959 int NakedPacketLen=0;
4960 int NakedPacketDestPlayer=-1;
4962 void network_do_frame(int force, int listen)
4965 short_frame_info ShortSyncPack;
4966 static fix LastEndlevel=0;
4968 if (!(Game_mode&GM_NETWORK)) return;
4970 if ((Network_status != NETSTAT_PLAYING) || (Endlevel_sequence)) // Don't send postion during escape sequence...
4975 Assert (NakedPacketDestPlayer>-1);
4976 // mprintf ((0,"Sending a naked packet to %s (%d bytes)!\n",Players[NakedPacketDestPlayer].callsign,NakedPacketLen));
4977 if (Network_game_type == IPX_GAME)
4978 ipx_send_packet_data( (ubyte *)NakedBuf, NakedPacketLen, NetPlayers.players[NakedPacketDestPlayer].network.ipx.server, NetPlayers.players[NakedPacketDestPlayer].network.ipx.node,Players[NakedPacketDestPlayer].net_address );
4981 appletalk_send_packet_data( (ubyte *)NakedBuf, NakedPacketLen, NetPlayers.players[NakedPacketDestPlayer].network.appletalk.node, NetPlayers.players[NakedPacketDestPlayer].network.appletalk.net,NetPlayers.players[NakedPacketDestPlayer].network.appletalk.socket );
4984 NakedPacketDestPlayer=-1;
4987 if (WaitForRefuseAnswer && timer_get_approx_seconds()>(RefuseTimeLimit+(F1_0*12)))
4988 WaitForRefuseAnswer=0;
4990 last_send_time += FrameTime;
4991 last_timeout_check += FrameTime;
4993 // Send out packet PacksPerSec times per second maximum... unless they fire, then send more often...
4994 if ( (last_send_time>F1_0/Netgame.PacketsPerSec) || (Network_laser_fired) || force || PacketUrgent ) {
4995 if ( Players[Player_num].connected ) {
4996 int objnum = Players[Player_num].objnum;
5000 multi_send_robot_frame(0);
5001 multi_send_fire(); // Do firing if needed..
5006 if (Netgame.ShortPackets)
5008 #ifdef WORDS_BIGENDIAN
5009 ubyte send_data[IPX_MAX_DATA_SIZE];
5010 //int squished_size;
5012 create_shortpos(&ShortSyncPack.thepos, &Objects[objnum], 0);
5013 ShortSyncPack.type = PID_PDATA;
5014 ShortSyncPack.playernum = Player_num;
5015 ShortSyncPack.obj_render_type = Objects[objnum].render_type;
5016 ShortSyncPack.level_num = Current_level_num;
5017 ShortSyncPack.data_size = MySyncPack.data_size;
5018 memcpy (&ShortSyncPack.data[0],&MySyncPack.data[0],MySyncPack.data_size);
5020 // -- killed -- 2003-10-11 by Aaron
5021 // Use ipx_send_game_packet instead to send packets to everyone in the game.
5022 // Define in arch/*/*net.c
5024 for (i=0; i<N_players; i++ ) {
5025 if ( (Players[i].connected) && (i!=Player_num ) ) {
5026 MySyncPack.numpackets = Players[i].n_packets_sent++;
5027 ShortSyncPack.numpackets=MySyncPack.numpackets;
5028 if (Network_game_type == IPX_GAME) {
5029 #ifndef WORDS_BIGENDIAN
5030 ipx_send_packet_data( (ubyte *)&ShortSyncPack, sizeof(short_frame_info)-MaxXDataSize+MySyncPack.data_size, NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node,Players[i].net_address );
5032 squish_short_frame_info(ShortSyncPack, send_data);
5033 ipx_send_packet_data( (ubyte *)send_data, IPX_SHORT_INFO_SIZE-MaxXDataSize+MySyncPack.data_size, NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node,Players[i].net_address );
5037 appletalk_send_packet_data( (ubyte *)&ShortSyncPack, sizeof(short_frame_info)-MaxXDataSize+MySyncPack.data_size, NetPlayers.players[i].network.appletalk.node, NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket );
5043 MySyncPack.numpackets = INTEL_INT(Players[0].n_packets_sent++);
5044 ShortSyncPack.numpackets = MySyncPack.numpackets;
5045 #ifndef WORDS_BIGENDIAN
5046 ipx_send_game_packet((ubyte*)&ShortSyncPack, sizeof(short_frame_info) - MaxXDataSize + MySyncPack.data_size);
5048 squish_short_frame_info(ShortSyncPack, send_data);
5049 ipx_send_game_packet((ubyte*)send_data, IPX_SHORT_INFO_SIZE-MaxXDataSize+MySyncPack.data_size);
5054 else // If long packets
5058 MySyncPack.type = PID_PDATA;
5059 MySyncPack.playernum = Player_num;
5060 MySyncPack.obj_render_type = Objects[objnum].render_type;
5061 MySyncPack.level_num = Current_level_num;
5062 MySyncPack.obj_segnum = Objects[objnum].segnum;
5063 MySyncPack.obj_pos = Objects[objnum].pos;
5064 MySyncPack.obj_orient = Objects[objnum].orient;
5065 MySyncPack.phys_velocity = Objects[objnum].mtype.phys_info.velocity;
5066 MySyncPack.phys_rotvel = Objects[objnum].mtype.phys_info.rotvel;
5068 send_data_size = MySyncPack.data_size; // do this so correct size data is sent
5070 #ifdef WORDS_BIGENDIAN // do the swap stuff
5071 if (Network_game_type == IPX_GAME) {
5072 MySyncPack.obj_segnum = INTEL_SHORT(MySyncPack.obj_segnum);
5073 MySyncPack.obj_pos.x = INTEL_INT((int)MySyncPack.obj_pos.x);
5074 MySyncPack.obj_pos.y = INTEL_INT((int)MySyncPack.obj_pos.y);
5075 MySyncPack.obj_pos.z = INTEL_INT((int)MySyncPack.obj_pos.z);
5077 MySyncPack.obj_orient.rvec.x = INTEL_INT((int)MySyncPack.obj_orient.rvec.x);
5078 MySyncPack.obj_orient.rvec.y = INTEL_INT((int)MySyncPack.obj_orient.rvec.y);
5079 MySyncPack.obj_orient.rvec.z = INTEL_INT((int)MySyncPack.obj_orient.rvec.z);
5080 MySyncPack.obj_orient.uvec.x = INTEL_INT((int)MySyncPack.obj_orient.uvec.x);
5081 MySyncPack.obj_orient.uvec.y = INTEL_INT((int)MySyncPack.obj_orient.uvec.y);
5082 MySyncPack.obj_orient.uvec.z = INTEL_INT((int)MySyncPack.obj_orient.uvec.z);
5083 MySyncPack.obj_orient.fvec.x = INTEL_INT((int)MySyncPack.obj_orient.fvec.x);
5084 MySyncPack.obj_orient.fvec.y = INTEL_INT((int)MySyncPack.obj_orient.fvec.y);
5085 MySyncPack.obj_orient.fvec.z = INTEL_INT((int)MySyncPack.obj_orient.fvec.z);
5087 MySyncPack.phys_velocity.x = INTEL_INT((int)MySyncPack.phys_velocity.x);
5088 MySyncPack.phys_velocity.y = INTEL_INT((int)MySyncPack.phys_velocity.y);
5089 MySyncPack.phys_velocity.z = INTEL_INT((int)MySyncPack.phys_velocity.z);
5091 MySyncPack.phys_rotvel.x = INTEL_INT((int)MySyncPack.phys_rotvel.x);
5092 MySyncPack.phys_rotvel.y = INTEL_INT((int)MySyncPack.phys_rotvel.y);
5093 MySyncPack.phys_rotvel.z = INTEL_INT((int)MySyncPack.phys_rotvel.z);
5095 MySyncPack.data_size = INTEL_SHORT(MySyncPack.data_size);
5100 for (i=0; i<N_players; i++ ) {
5101 if ( (Players[i].connected) && (i!=Player_num ) ) {
5102 if (Network_game_type == IPX_GAME)
5103 MySyncPack.numpackets = INTEL_INT(Players[i].n_packets_sent);
5105 MySyncPack.numpackets = Players[i].n_packets_sent;
5107 Players[i].n_packets_sent++;
5108 if (Network_game_type == IPX_GAME)
5109 ipx_send_packet_data( (ubyte *)&MySyncPack, sizeof(frame_info)-MaxXDataSize+send_data_size, NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node,Players[i].net_address );
5112 appletalk_send_packet_data( (ubyte *)&MySyncPack, sizeof(frame_info)-MaxXDataSize+send_data_size, NetPlayers.players[i].network.appletalk.node, NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket);
5117 MySyncPack.numpackets = INTEL_INT(Players[0].n_packets_sent++);
5118 ipx_send_game_packet((ubyte*)&MySyncPack, sizeof(frame_info) - MaxXDataSize + send_data_size);
5122 MySyncPack.data_size = 0; // Start data over at 0 length.
5123 if (Control_center_destroyed)
5126 Players[Player_num].connected=3;
5127 if (timer_get_approx_seconds() > (LastEndlevel+(F1_0/2)))
5129 network_send_endlevel_packet();
5130 LastEndlevel=timer_get_approx_seconds();
5133 //mprintf( (0, "Packet has %d bytes appended (TS=%d)\n", MySyncPack.data_size, sizeof(frame_info)-MaxXDataSize+MySyncPack.data_size ));
5140 if ((last_timeout_check > F1_0) && !(Control_center_destroyed))
5142 fix approx_time = timer_get_approx_seconds();
5143 // Check for player timeouts
5144 for (i = 0; i < N_players; i++)
5146 if ((i != Player_num) && (Players[i].connected == 1))
5148 if ((LastPacketTime[i] == 0) || (LastPacketTime[i] > approx_time))
5150 LastPacketTime[i] = approx_time;
5153 if ((approx_time - LastPacketTime[i]) > (15*F1_0))
5154 network_timeout_player(i);
5157 last_timeout_check = 0;
5163 MySyncPack.data_size = 0;
5168 if (VerifyPlayerJoined!=-1 && !(FrameCount & 63))
5169 resend_sync_due_to_packet_loss_for_allender(); // This will resend to network_player_rejoining
5171 if (Network_send_objects)
5172 network_send_objects();
5174 if (Network_sending_extras && VerifyPlayerJoined==-1)
5176 network_send_extras();
5181 int missed_packets = 0;
5183 int ConsistencyCount = 0;
5185 void network_consistency_error(void)
5187 if (++ConsistencyCount < 10)
5190 Function_mode = FMODE_MENU;
5192 nm_messagebox(NULL, 1, TXT_OK, TXT_CONSISTENCY_ERROR);
5194 nm_messagebox(NULL, 1, TXT_OK, "Failed to join the netgame.\nYou are missing packets. Check\nyour network connection and\ntry again.");
5196 Function_mode = FMODE_GAME;
5197 ConsistencyCount = 0;
5198 multi_quit_game = 1;
5199 multi_leave_menu = 1;
5200 multi_reset_stuff();
5201 Function_mode = FMODE_MENU;
5204 void network_process_pdata (char *data)
5206 Assert (Game_mode & GM_NETWORK);
5208 if (Netgame.ShortPackets)
5209 network_read_pdata_short_packet ((short_frame_info *)data);
5211 network_read_pdata_packet ((frame_info *)data);
5214 void network_read_pdata_packet(frame_info *pd )
5218 object * TheirObj = NULL;
5220 // frame_info should be aligned...for mac, make the necessary adjustments
5221 #ifdef WORDS_BIGENDIAN
5222 if (Network_game_type == IPX_GAME) {
5223 pd->numpackets = INTEL_INT(pd->numpackets);
5224 pd->obj_pos.x = INTEL_INT(pd->obj_pos.x);
5225 pd->obj_pos.y = INTEL_INT(pd->obj_pos.y);
5226 pd->obj_pos.z = INTEL_INT(pd->obj_pos.z);
5228 pd->obj_orient.rvec.x = (fix)INTEL_INT((int)pd->obj_orient.rvec.x);
5229 pd->obj_orient.rvec.y = (fix)INTEL_INT((int)pd->obj_orient.rvec.y);
5230 pd->obj_orient.rvec.z = (fix)INTEL_INT((int)pd->obj_orient.rvec.z);
5231 pd->obj_orient.uvec.x = (fix)INTEL_INT((int)pd->obj_orient.uvec.x);
5232 pd->obj_orient.uvec.y = (fix)INTEL_INT((int)pd->obj_orient.uvec.y);
5233 pd->obj_orient.uvec.z = (fix)INTEL_INT((int)pd->obj_orient.uvec.z);
5234 pd->obj_orient.fvec.x = (fix)INTEL_INT((int)pd->obj_orient.fvec.x);
5235 pd->obj_orient.fvec.y = (fix)INTEL_INT((int)pd->obj_orient.fvec.y);
5236 pd->obj_orient.fvec.z = (fix)INTEL_INT((int)pd->obj_orient.fvec.z);
5238 pd->phys_velocity.x = (fix)INTEL_INT((int)pd->phys_velocity.x);
5239 pd->phys_velocity.y = (fix)INTEL_INT((int)pd->phys_velocity.y);
5240 pd->phys_velocity.z = (fix)INTEL_INT((int)pd->phys_velocity.z);
5242 pd->phys_rotvel.x = (fix)INTEL_INT((int)pd->phys_rotvel.x);
5243 pd->phys_rotvel.y = (fix)INTEL_INT((int)pd->phys_rotvel.y);
5244 pd->phys_rotvel.z = (fix)INTEL_INT((int)pd->phys_rotvel.z);
5246 pd->obj_segnum = INTEL_SHORT(pd->obj_segnum);
5247 pd->data_size = INTEL_SHORT(pd->data_size);
5251 TheirPlayernum = pd->playernum;
5252 TheirObjnum = Players[pd->playernum].objnum;
5254 if (TheirPlayernum < 0) {
5255 Int3(); // This packet is bogus!!
5259 if (VerifyPlayerJoined!=-1 && TheirPlayernum==VerifyPlayerJoined)
5261 // Hurray! Someone really really got in the game (I think).
5262 mprintf ((0,"Hurray! VPJ (%d) reset!\n",VerifyPlayerJoined));
5263 VerifyPlayerJoined=-1;
5266 if (!multi_quit_game && (TheirPlayernum >= N_players)) {
5267 if (Network_status!=NETSTAT_WAITING)
5269 Int3(); // We missed an important packet!
5270 network_consistency_error();
5276 if (Endlevel_sequence || (Network_status == NETSTAT_ENDLEVEL) ) {
5277 int old_Endlevel_sequence = Endlevel_sequence;
5278 Endlevel_sequence = 1;
5279 if ( pd->data_size>0 ) {
5280 // pass pd->data to some parser function....
5281 multi_process_bigdata( pd->data, pd->data_size );
5283 Endlevel_sequence = old_Endlevel_sequence;
5286 // mprintf((0, "Gametime = %d, Frametime = %d.\n", GameTime, FrameTime));
5288 if ((sbyte)pd->level_num != Current_level_num)
5290 mprintf((0, "Got frame packet from player %d wrong level %d!\n", pd->playernum, pd->level_num));
5294 TheirObj = &Objects[TheirObjnum];
5296 //------------- Keep track of missed packets -----------------
5297 Players[TheirPlayernum].n_packets_got++;
5299 LastPacketTime[TheirPlayernum] = timer_get_approx_seconds();
5301 if ( pd->numpackets != Players[TheirPlayernum].n_packets_got ) {
5304 missed_packets = pd->numpackets-Players[TheirPlayernum].n_packets_got;
5305 if ((pd->numpackets-Players[TheirPlayernum].n_packets_got)>0)
5306 TotalMissedPackets += pd->numpackets-Players[TheirPlayernum].n_packets_got;
5308 if ( missed_packets > 0 )
5309 mprintf(( 0, "Missed %d packets from player #%d (%d total)\n", pd->numpackets-Players[TheirPlayernum].n_packets_got, TheirPlayernum, missed_packets ));
5311 mprintf( (0, "Got %d late packets from player #%d (%d total)\n", Players[TheirPlayernum].n_packets_got-pd->numpackets, TheirPlayernum, missed_packets ));
5314 #ifdef APPLETALK_DEBUG
5315 if (Network_game_type == APPLETALK_GAME) {
5316 if ( missed_packets > 0 )
5317 fprintf( at_fp, "Missed %d packets from player #%d (%d total)\n", pd->numpackets-Players[TheirPlayernum].n_packets_got, TheirPlayernum, missed_packets );
5319 fprintf( at_fp, "Got %d late packets from player #%d (%d total)\n", Players[TheirPlayernum].n_packets_got-pd->numpackets, TheirPlayernum, missed_packets );
5324 if (Network_game_type == IPX_GAME) {
5325 if ( missed_packets > 0 )
5326 fprintf( ipx_fp, "Missed %d packets from player #%d (%d total)\n", pd->numpackets-Players[TheirPlayernum].n_packets_got, TheirPlayernum, missed_packets );
5328 fprintf( ipx_fp, "Got %d late packets from player #%d (%d total)\n", Players[TheirPlayernum].n_packets_got-pd->numpackets, TheirPlayernum, missed_packets );
5333 Players[TheirPlayernum].n_packets_got = pd->numpackets;
5336 //------------ Read the player's ship's object info ----------------------
5337 TheirObj->pos = pd->obj_pos;
5338 TheirObj->orient = pd->obj_orient;
5339 TheirObj->mtype.phys_info.velocity = pd->phys_velocity;
5340 TheirObj->mtype.phys_info.rotvel = pd->phys_rotvel;
5342 if ((TheirObj->render_type != pd->obj_render_type) && (pd->obj_render_type == RT_POLYOBJ))
5343 multi_make_ghost_player(TheirPlayernum);
5345 obj_relink(TheirObjnum,pd->obj_segnum);
5347 if (TheirObj->movement_type == MT_PHYSICS)
5348 set_thrust_from_velocity(TheirObj);
5350 //------------ Welcome them back if reconnecting --------------
5351 if (!Players[TheirPlayernum].connected) {
5352 Players[TheirPlayernum].connected = 1;
5354 if (Newdemo_state == ND_STATE_RECORDING)
5355 newdemo_record_multi_reconnect(TheirPlayernum);
5357 multi_make_ghost_player(TheirPlayernum);
5359 create_player_appearance_effect(&Objects[TheirObjnum]);
5361 digi_play_sample( SOUND_HUD_MESSAGE, F1_0);
5363 ClipRank (&NetPlayers.players[TheirPlayernum].rank);
5365 if (FindArg("-norankings"))
5366 HUD_init_message( "'%s' %s", Players[TheirPlayernum].callsign, TXT_REJOIN );
5368 HUD_init_message( "%s'%s' %s", RankStrings[NetPlayers.players[TheirPlayernum].rank],Players[TheirPlayernum].callsign, TXT_REJOIN );
5374 //------------ Parse the extra data at the end ---------------
5376 if ( pd->data_size>0 ) {
5377 // pass pd->data to some parser function....
5378 multi_process_bigdata( pd->data, pd->data_size );
5383 #ifdef WORDS_BIGENDIAN
5384 void get_short_frame_info(ubyte *old_info, short_frame_info *new_info)
5388 new_info->type = old_info[loc]; loc++;
5389 /* skip three for pad byte */ loc += 3;
5390 memcpy(&(new_info->numpackets), &(old_info[loc]), 4); loc += 4;
5391 new_info->numpackets = INTEL_INT(new_info->numpackets);
5392 memcpy(new_info->thepos.bytemat, &(old_info[loc]), 9); loc += 9;
5393 memcpy(&(new_info->thepos.xo), &(old_info[loc]), 2); loc += 2;
5394 memcpy(&(new_info->thepos.yo), &(old_info[loc]), 2); loc += 2;
5395 memcpy(&(new_info->thepos.zo), &(old_info[loc]), 2); loc += 2;
5396 memcpy(&(new_info->thepos.segment), &(old_info[loc]), 2); loc += 2;
5397 memcpy(&(new_info->thepos.velx), &(old_info[loc]), 2); loc += 2;
5398 memcpy(&(new_info->thepos.vely), &(old_info[loc]), 2); loc += 2;
5399 memcpy(&(new_info->thepos.velz), &(old_info[loc]), 2); loc += 2;
5400 new_info->thepos.xo = INTEL_SHORT(new_info->thepos.xo);
5401 new_info->thepos.yo = INTEL_SHORT(new_info->thepos.yo);
5402 new_info->thepos.zo = INTEL_SHORT(new_info->thepos.zo);
5403 new_info->thepos.segment = INTEL_SHORT(new_info->thepos.segment);
5404 new_info->thepos.velx = INTEL_SHORT(new_info->thepos.velx);
5405 new_info->thepos.vely = INTEL_SHORT(new_info->thepos.vely);
5406 new_info->thepos.velz = INTEL_SHORT(new_info->thepos.velz);
5408 memcpy(&(new_info->data_size), &(old_info[loc]), 2); loc += 2;
5409 new_info->data_size = INTEL_SHORT(new_info->data_size);
5410 new_info->playernum = old_info[loc]; loc++;
5411 new_info->obj_render_type = old_info[loc]; loc++;
5412 new_info->level_num = old_info[loc]; loc++;
5413 memcpy(new_info->data, &(old_info[loc]), new_info->data_size);
5416 #define get_short_frame_info(old_info, new_info) \
5417 memcpy(new_info, old_info, sizeof(short_frame_info))
5420 void network_read_pdata_short_packet(short_frame_info *pd )
5424 object * TheirObj = NULL;
5425 short_frame_info new_pd;
5427 // short frame info is not aligned because of shortpos. The mac
5428 // will call totally hacked and gross function to fix this up.
5430 if (Network_game_type == IPX_GAME) {
5431 get_short_frame_info((ubyte *)pd, &new_pd);
5433 memcpy(&new_pd, (ubyte *)pd, sizeof(short_frame_info));
5436 TheirPlayernum = new_pd.playernum;
5437 TheirObjnum = Players[new_pd.playernum].objnum;
5439 if (TheirPlayernum < 0) {
5440 Int3(); // This packet is bogus!!
5443 if (!multi_quit_game && (TheirPlayernum >= N_players)) {
5444 if (Network_status!=NETSTAT_WAITING)
5446 Int3(); // We missed an important packet!
5447 network_consistency_error();
5454 if (VerifyPlayerJoined!=-1 && TheirPlayernum==VerifyPlayerJoined)
5456 // Hurray! Someone really really got in the game (I think).
5457 mprintf ((0,"Hurray! VPJ (%d) reset!\n",VerifyPlayerJoined));
5458 VerifyPlayerJoined=-1;
5461 if (Endlevel_sequence || (Network_status == NETSTAT_ENDLEVEL) ) {
5462 int old_Endlevel_sequence = Endlevel_sequence;
5463 Endlevel_sequence = 1;
5464 if ( new_pd.data_size>0 ) {
5465 // pass pd->data to some parser function....
5466 multi_process_bigdata( new_pd.data, new_pd.data_size );
5468 Endlevel_sequence = old_Endlevel_sequence;
5471 // mprintf((0, "Gametime = %d, Frametime = %d.\n", GameTime, FrameTime));
5473 if ((sbyte)new_pd.level_num != Current_level_num)
5475 mprintf((0, "Got frame packet from player %d wrong level %d!\n", new_pd.playernum, new_pd.level_num));
5479 TheirObj = &Objects[TheirObjnum];
5481 //------------- Keep track of missed packets -----------------
5482 Players[TheirPlayernum].n_packets_got++;
5484 LastPacketTime[TheirPlayernum] = timer_get_approx_seconds();
5486 if ( new_pd.numpackets != Players[TheirPlayernum].n_packets_got ) {
5489 missed_packets = new_pd.numpackets-Players[TheirPlayernum].n_packets_got;
5490 if ((new_pd.numpackets-Players[TheirPlayernum].n_packets_got)>0)
5491 TotalMissedPackets += new_pd.numpackets-Players[TheirPlayernum].n_packets_got;
5493 if ( missed_packets > 0 )
5494 mprintf( (0, "Missed %d packets from player #%d (%d total)\n", new_pd.numpackets-Players[TheirPlayernum].n_packets_got, TheirPlayernum, missed_packets ));
5496 mprintf( (0, "Got %d late packets from player #%d (%d total)\n", Players[TheirPlayernum].n_packets_got-new_pd.numpackets, TheirPlayernum, missed_packets ));
5498 Players[TheirPlayernum].n_packets_got = new_pd.numpackets;
5501 //------------ Read the player's ship's object info ----------------------
5503 extract_shortpos(TheirObj, &new_pd.thepos, 0);
5505 if ((TheirObj->render_type != new_pd.obj_render_type) && (new_pd.obj_render_type == RT_POLYOBJ))
5506 multi_make_ghost_player(TheirPlayernum);
5508 if (TheirObj->movement_type == MT_PHYSICS)
5509 set_thrust_from_velocity(TheirObj);
5511 //------------ Welcome them back if reconnecting --------------
5512 if (!Players[TheirPlayernum].connected) {
5513 Players[TheirPlayernum].connected = 1;
5515 if (Newdemo_state == ND_STATE_RECORDING)
5516 newdemo_record_multi_reconnect(TheirPlayernum);
5518 multi_make_ghost_player(TheirPlayernum);
5520 create_player_appearance_effect(&Objects[TheirObjnum]);
5522 digi_play_sample( SOUND_HUD_MESSAGE, F1_0);
5523 ClipRank (&NetPlayers.players[TheirPlayernum].rank);
5525 if (FindArg("-norankings"))
5526 HUD_init_message( "'%s' %s", Players[TheirPlayernum].callsign, TXT_REJOIN );
5528 HUD_init_message( "%s'%s' %s", RankStrings[NetPlayers.players[TheirPlayernum].rank],Players[TheirPlayernum].callsign, TXT_REJOIN );
5534 //------------ Parse the extra data at the end ---------------
5536 if ( new_pd.data_size>0 ) {
5537 // pass pd->data to some parser function....
5538 multi_process_bigdata( new_pd.data, new_pd.data_size );
5544 void network_set_power (void)
5546 int opt=0,choice,opt_primary,opt_second,opt_power;
5550 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Laser upgrade"; m[opt].value=Netgame.DoLaserUpgrade; opt++;
5551 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Super lasers"; m[opt].value=Netgame.DoSuperLaser; opt++;
5552 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Quad Lasers"; m[opt].value=Netgame.DoQuadLasers; opt++;
5553 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Vulcan cannon"; m[opt].value=Netgame.DoVulcan; opt++;
5554 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Spreadfire cannon"; m[opt].value=Netgame.DoSpread; opt++;
5555 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Plasma cannon"; m[opt].value=Netgame.DoPlasma; opt++;
5556 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Fusion cannon"; m[opt].value=Netgame.DoFusions; opt++;
5557 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Gauss cannon"; m[opt].value=Netgame.DoGauss; opt++;
5558 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Helix cannon"; m[opt].value=Netgame.DoHelix; opt++;
5559 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Phoenix cannon"; m[opt].value=Netgame.DoPhoenix; opt++;
5560 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Omega cannon"; m[opt].value=Netgame.DoOmega; opt++;
5563 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Homing Missiles"; m[opt].value=Netgame.DoHoming; opt++;
5564 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Proximity Bombs"; m[opt].value=Netgame.DoProximity; opt++;
5565 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Smart Missiles"; m[opt].value=Netgame.DoSmarts; opt++;
5566 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Mega Missiles"; m[opt].value=Netgame.DoMegas; opt++;
5567 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Flash Missiles"; m[opt].value=Netgame.DoFlash; opt++;
5568 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Guided Missiles"; m[opt].value=Netgame.DoGuided; opt++;
5569 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Smart Mines"; m[opt].value=Netgame.DoSmartMine; opt++;
5570 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Mercury Missiles"; m[opt].value=Netgame.DoMercury; opt++;
5571 m[opt].type = NM_TYPE_CHECK; m[opt].text = "EarthShaker Missiles"; m[opt].value=Netgame.DoEarthShaker; opt++;
5574 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Invulnerability"; m[opt].value=Netgame.DoInvulnerability; opt++;
5575 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Cloaking"; m[opt].value=Netgame.DoCloak; opt++;
5576 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Afterburners"; m[opt].value=Netgame.DoAfterburner; opt++;
5577 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Ammo rack"; m[opt].value=Netgame.DoAmmoRack; opt++;
5578 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Energy Converter"; m[opt].value=Netgame.DoConverter; opt++;
5579 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Headlight"; m[opt].value=Netgame.DoHeadlight; opt++;
5581 choice = newmenu_do(NULL, "Objects to allow", opt, m, NULL);
5583 Netgame.DoLaserUpgrade=m[opt_primary].value;
5584 Netgame.DoSuperLaser=m[opt_primary+1].value;
5585 Netgame.DoQuadLasers=m[opt_primary+2].value;
5586 Netgame.DoVulcan=m[opt_primary+3].value;
5587 Netgame.DoSpread=m[opt_primary+4].value;
5588 Netgame.DoPlasma=m[opt_primary+5].value;
5589 Netgame.DoFusions=m[opt_primary+6].value;
5590 Netgame.DoGauss=m[opt_primary+7].value;
5591 Netgame.DoHelix=m[opt_primary+8].value;
5592 Netgame.DoPhoenix=m[opt_primary+9].value;
5593 Netgame.DoOmega=m[opt_primary+10].value;
5595 Netgame.DoHoming=m[opt_second].value;
5596 Netgame.DoProximity=m[opt_second+1].value;
5597 Netgame.DoSmarts=m[opt_second+2].value;
5598 Netgame.DoMegas=m[opt_second+3].value;
5599 Netgame.DoFlash=m[opt_second+4].value;
5600 Netgame.DoGuided=m[opt_second+5].value;
5601 Netgame.DoSmartMine=m[opt_second+6].value;
5602 Netgame.DoMercury=m[opt_second+7].value;
5603 Netgame.DoEarthShaker=m[opt_second+8].value;
5605 Netgame.DoInvulnerability=m[opt_power].value;
5606 Netgame.DoCloak=m[opt_power+1].value;
5607 Netgame.DoAfterburner=m[opt_power+2].value;
5608 Netgame.DoAmmoRack=m[opt_power+3].value;
5609 Netgame.DoConverter=m[opt_power+4].value;
5610 Netgame.DoHeadlight=m[opt_power+5].value;
5614 void SetAllAllowablesTo (int on)
5616 last_cinvul = control_invul_time = 0; //default to zero
5618 Netgame.DoMegas=Netgame.DoSmarts=Netgame.DoFusions=Netgame.DoHelix=\
5619 Netgame.DoPhoenix=Netgame.DoCloak=Netgame.DoInvulnerability=\
5620 Netgame.DoAfterburner=Netgame.DoGauss=Netgame.DoVulcan=Netgame.DoPlasma=on;
5622 Netgame.DoOmega=Netgame.DoSuperLaser=Netgame.DoProximity=\
5623 Netgame.DoSpread=Netgame.DoMercury=Netgame.DoSmartMine=Netgame.DoFlash=\
5624 Netgame.DoGuided=Netgame.DoEarthShaker=on;
5626 Netgame.DoConverter=Netgame.DoAmmoRack=Netgame.DoHeadlight=on;
5627 Netgame.DoHoming=Netgame.DoLaserUpgrade=Netgame.DoQuadLasers=on;
5628 Netgame.BrightPlayers=Netgame.invul=on;
5634 // Jeez -- mac compiler can't handle all of these on the same decl line.
5635 int opt_setpower,opt_playtime,opt_killgoal,opt_socket,opt_marker_view,opt_light,opt_show_on_map;
5636 int opt_difficulty,opt_packets,opt_short_packets, opt_bright,opt_start_invul;
5639 void network_more_options_poll( int nitems, newmenu_item * menus, int * key, int citem );
5641 void network_more_game_options ()
5644 char PlayText[80],KillText[80],srinvul[50],socket_string[5],packstring[5];
5647 sprintf (socket_string,"%d",Network_socket);
5648 sprintf (packstring,"%d",Netgame.PacketsPerSec);
5650 opt_difficulty = opt;
5651 m[opt].type = NM_TYPE_SLIDER; m[opt].value=netgame_difficulty; m[opt].text=TXT_DIFFICULTY; m[opt].min_value=0; m[opt].max_value=(NDL-1); opt++;
5654 sprintf( srinvul, "%s: %d %s", TXT_REACTOR_LIFE, control_invul_time*5, TXT_MINUTES_ABBREV );
5655 m[opt].type = NM_TYPE_SLIDER; m[opt].value=control_invul_time; m[opt].text= srinvul; m[opt].min_value=0; m[opt].max_value=10; opt++;
5658 sprintf( PlayText, "Max time: %d %s", Netgame.PlayTimeAllowed*5, TXT_MINUTES_ABBREV );
5659 m[opt].type = NM_TYPE_SLIDER; m[opt].value=Netgame.PlayTimeAllowed; m[opt].text= PlayText; m[opt].min_value=0; m[opt].max_value=10; opt++;
5662 sprintf( KillText, "Kill Goal: %d kills", Netgame.KillGoal*5);
5663 m[opt].type = NM_TYPE_SLIDER; m[opt].value=Netgame.KillGoal; m[opt].text= KillText; m[opt].min_value=0; m[opt].max_value=10; opt++;
5665 opt_start_invul=opt;
5666 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Invulnerable when reappearing"; m[opt].value=Netgame.invul; opt++;
5668 opt_marker_view = opt;
5669 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Allow camera views from Markers"; m[opt].value=Netgame.Allow_marker_view; opt++;
5671 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Indestructible lights"; m[opt].value=Netgame.AlwaysLighting; opt++;
5674 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Bright player ships"; m[opt].value=Netgame.BrightPlayers; opt++;
5677 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Show enemy names on HUD"; m[opt].value=Netgame.ShowAllNames; opt++;
5679 opt_show_on_map=opt;
5680 m[opt].type = NM_TYPE_CHECK; m[opt].text = TXT_SHOW_ON_MAP; m[opt].value=(Netgame.game_flags & NETGAME_FLAG_SHOW_MAP); opt_show_on_map=opt; opt++;
5682 opt_short_packets=opt;
5683 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Short packets"; m[opt].value=Netgame.ShortPackets; opt++;
5686 m[opt].type = NM_TYPE_MENU; m[opt].text = "Set Objects allowed..."; opt++;
5688 if (Network_game_type == IPX_GAME) {
5689 m[opt].type = NM_TYPE_TEXT; m[opt].text = "Network socket"; opt++;
5691 m[opt].type = NM_TYPE_INPUT; m[opt].text = socket_string; m[opt].text_len=4; opt++;
5694 m[opt].type = NM_TYPE_TEXT; m[opt].text = "Packets per second (2 - 20)"; opt++;
5696 m[opt].type = NM_TYPE_INPUT; m[opt].text=packstring; m[opt].text_len=2; opt++;
5698 LastKillGoal=Netgame.KillGoal;
5699 LastPTA=Netgame.PlayTimeAllowed;
5703 ExtGameStatus=GAMESTAT_MORE_NETGAME_OPTIONS;
5704 i = newmenu_do1( NULL, "Additional netgame options", opt, m, network_more_options_poll, 0 );
5706 //control_invul_time = atoi( srinvul )*60*F1_0;
5707 control_invul_time = m[opt_cinvul].value;
5708 Netgame.control_invul_time = control_invul_time*5*F1_0*60;
5710 if (i==opt_setpower)
5712 network_set_power ();
5716 Netgame.PacketsPerSec=atoi(packstring);
5718 if (Netgame.PacketsPerSec>20)
5720 Netgame.PacketsPerSec=20;
5721 nm_messagebox(TXT_ERROR, 1, TXT_OK, "Packet value out of range\nSetting value to 20");
5723 if (Netgame.PacketsPerSec<2)
5725 nm_messagebox(TXT_ERROR, 1, TXT_OK, "Packet value out of range\nSetting value to 2");
5726 Netgame.PacketsPerSec=2;
5729 mprintf ((0,"Hey! Sending out %d packets per second\n",Netgame.PacketsPerSec));
5731 if (Network_game_type == IPX_GAME) {
5732 if ((atoi(socket_string))!=Network_socket) {
5733 Network_socket=atoi(socket_string);
5734 ipx_change_default_socket( IPX_DEFAULT_SOCKET + Network_socket );
5738 Netgame.invul=m[opt_start_invul].value;
5739 Netgame.BrightPlayers=m[opt_bright].value;
5740 Netgame.ShortPackets=m[opt_short_packets].value;
5741 Netgame.ShowAllNames=m[opt_show_names].value;
5742 network_AdjustMaxDataSize();
5744 Netgame.Allow_marker_view=m[opt_marker_view].value;
5745 Netgame.AlwaysLighting=m[opt_light].value;
5746 netgame_difficulty=Difficulty_level = m[opt_difficulty].value;
5747 if (m[opt_show_on_map].value)
5748 Netgame.game_flags |= NETGAME_FLAG_SHOW_MAP;
5753 void network_more_options_poll( int nitems, newmenu_item * menus, int * key, int citem )
5755 if ( last_cinvul != menus[opt_cinvul].value ) {
5756 sprintf( menus[opt_cinvul].text, "%s: %d %s", TXT_REACTOR_LIFE, menus[opt_cinvul].value*5, TXT_MINUTES_ABBREV );
5757 last_cinvul = menus[opt_cinvul].value;
5758 menus[opt_cinvul].redraw = 1;
5761 if (menus[opt_playtime].value!=LastPTA)
5765 nm_messagebox ("Sorry",1,TXT_OK,"Registered version only!");
5766 menus[opt_playtime].value=0;
5767 menus[opt_playtime].redraw=1;
5771 if (Game_mode & GM_MULTI_COOP)
5774 nm_messagebox ("Sorry",1,TXT_OK,"You can't change those for coop!");
5775 menus[opt_playtime].value=0;
5776 menus[opt_playtime].redraw=1;
5780 Netgame.PlayTimeAllowed=menus[opt_playtime].value;
5781 sprintf( menus[opt_playtime].text, "Max Time: %d %s", Netgame.PlayTimeAllowed*5, TXT_MINUTES_ABBREV );
5782 LastPTA=Netgame.PlayTimeAllowed;
5783 menus[opt_playtime].redraw=1;
5785 if (menus[opt_killgoal].value!=LastKillGoal)
5788 nm_messagebox ("Sorry",1,TXT_OK,"Registered version only!");
5789 menus[opt_killgoal].value=0;
5790 menus[opt_killgoal].redraw=1;
5796 if (Game_mode & GM_MULTI_COOP)
5798 nm_messagebox ("Sorry",1,TXT_OK,"You can't change those for coop!");
5799 menus[opt_killgoal].value=0;
5800 menus[opt_killgoal].redraw=1;
5806 Netgame.KillGoal=menus[opt_killgoal].value;
5807 sprintf( menus[opt_killgoal].text, "Kill Goal: %d kills", Netgame.KillGoal*5);
5808 LastKillGoal=Netgame.KillGoal;
5809 menus[opt_killgoal].redraw=1;
5813 extern void multi_send_light (int,ubyte);
5814 extern void multi_send_light_specific (int,int,ubyte);
5816 void network_send_smash_lights (int pnum)
5818 // send the lights that have been blown out
5822 for (i=0;i<=Highest_segment_index;i++)
5823 if (Light_subtracted[i])
5824 multi_send_light_specific(pnum,i,Light_subtracted[i]);
5827 extern int Num_triggers;
5828 extern void multi_send_trigger_specific (char pnum,char);
5830 void network_send_fly_thru_triggers (int pnum)
5832 // send the fly thru triggers that have been disabled
5836 for (i=0;i<Num_triggers;i++)
5837 if (Triggers[i].flags & TF_DISABLED)
5838 multi_send_trigger_specific(pnum,i);
5841 void network_send_player_flags()
5845 for (i=0;i<N_players;i++)
5846 multi_send_flags(i);
5849 void network_ping (ubyte flag,int pnum)
5854 mybuf[1]=Player_num;
5856 if (Network_game_type == IPX_GAME)
5857 ipx_send_packet_data( (ubyte *)mybuf, 2, NetPlayers.players[pnum].network.ipx.server, NetPlayers.players[pnum].network.ipx.node,Players[pnum].net_address );
5860 appletalk_send_packet_data( (ubyte *)mybuf, 2, NetPlayers.players[pnum].network.appletalk.node, NetPlayers.players[pnum].network.appletalk.net, NetPlayers.players[pnum].network.appletalk.socket);
5864 extern fix PingLaunchTime,PingReturnTime;
5866 void network_handle_ping_return (ubyte pnum)
5868 if (PingLaunchTime==0 || pnum>=N_players)
5870 mprintf ((0,"Got invalid PING RETURN from %s!\n",Players[pnum].callsign));
5874 PingReturnTime=timer_get_fixed_seconds();
5876 HUD_init_message ("Ping time for %s is %d ms!",Players[pnum].callsign,
5877 f2i(fixmul(PingReturnTime-PingLaunchTime,i2f(1000))));
5881 void network_send_ping (ubyte pnum)
5883 network_ping (PID_PING_SEND,pnum);
5886 void DoRefuseStuff (sequence_packet *their)
5888 int i,new_player_num;
5890 ClipRank (&their->player.rank);
5892 for (i=0;i<MAX_PLAYERS;i++)
5893 if (!strcmp (their->player.callsign,Players[i].callsign))
5895 network_welcome_player(their);
5899 if (!WaitForRefuseAnswer)
5901 for (i=0;i<MAX_PLAYERS;i++)
5902 if (!strcmp (their->player.callsign,Players[i].callsign))
5904 network_welcome_player(their);
5908 digi_play_sample (SOUND_HUD_JOIN_REQUEST,F1_0*2);
5910 if (Game_mode & GM_TEAM)
5914 if (!FindArg("-norankings"))
5915 HUD_init_message ("%s %s wants to join",RankStrings[their->player.rank],their->player.callsign);
5917 HUD_init_message ("%s joining. Alt-1 assigns to team %s. Alt-2 to team %s",their->player.callsign,Netgame.team_name[0],Netgame.team_name[1]);
5919 HUD_init_message ("%s joining. Opt-1 assigns to team %s. Opt-2 to team %s",their->player.callsign,Netgame.team_name[0],Netgame.team_name[1]);
5921 // HUD_init_message ("Alt-1 to place on team %s!",Netgame.team_name[0]);
5922 // HUD_init_message ("Alt-2 to place on team %s!",Netgame.team_name[1]);
5925 HUD_init_message ("%s wants to join...press F6 to connect",their->player.callsign);
5927 strcpy (RefusePlayerName,their->player.callsign);
5928 RefuseTimeLimit=timer_get_approx_seconds();
5930 WaitForRefuseAnswer=1;
5934 for (i=0;i<MAX_PLAYERS;i++)
5935 if (!strcmp (their->player.callsign,Players[i].callsign))
5937 network_welcome_player(their);
5941 if (strcmp(their->player.callsign,RefusePlayerName))
5944 if (RefuseThisPlayer)
5948 WaitForRefuseAnswer=0;
5949 if (Game_mode & GM_TEAM)
5951 new_player_num=GetNewPlayerNumber (their);
5952 mprintf ((0,"Newplayernum=%d\n",new_player_num));
5954 Assert (RefuseTeam==1 || RefuseTeam==2);
5957 Netgame.team_vector &=(~(1<<new_player_num));
5959 Netgame.team_vector |=(1<<new_player_num);
5960 network_welcome_player(their);
5961 network_send_netgame_update ();
5964 network_welcome_player(their);
5968 if ((timer_get_approx_seconds()) > RefuseTimeLimit+REFUSE_INTERVAL)
5972 WaitForRefuseAnswer=0;
5973 if (!strcmp (their->player.callsign,RefusePlayerName)) {
5974 if (Network_game_type == IPX_GAME)
5975 network_dump_player(their->player.network.ipx.server,their->player.network.ipx.node, DUMP_DORK);
5978 network_dump_appletalk_player(their->player.network.appletalk.node,their->player.network.appletalk.net, their->player.network.appletalk.socket, DUMP_DORK);
5987 int GetNewPlayerNumber (sequence_packet *their)
5991 if ( N_players < MaxNumNetPlayers)
5996 // Slots are full but game is open, see if anyone is
5997 // disconnected and replace the oldest player with this new one
5999 int oldest_player = -1;
6000 fix oldest_time = timer_get_approx_seconds();
6002 Assert(N_players == MaxNumNetPlayers);
6004 for (i = 0; i < N_players; i++)
6006 if ( (!Players[i].connected) && (LastPacketTime[i] < oldest_time))
6008 oldest_time = LastPacketTime[i];
6012 return (oldest_player);
6016 void network_send_extras ()
6018 Assert (Player_joining_extras>-1);
6020 if (!network_i_am_master())
6022 mprintf ((0,"Hey! I'm not the master and I was gonna send info!\n"));
6024 // Network_sending_extras=0;
6029 if (Network_sending_extras==40)
6030 network_send_fly_thru_triggers(Player_joining_extras);
6031 if (Network_sending_extras==38)
6032 network_send_door_updates(Player_joining_extras);
6033 if (Network_sending_extras==35)
6034 network_send_markers();
6035 if (Network_sending_extras==30 && (Game_mode & GM_MULTI_ROBOTS))
6036 multi_send_stolen_items();
6037 if (Network_sending_extras==25 && (Netgame.PlayTimeAllowed || Netgame.KillGoal))
6038 multi_send_kill_goal_counts();
6039 if (Network_sending_extras==20)
6040 network_send_smash_lights(Player_joining_extras);
6041 if (Network_sending_extras==15)
6042 network_send_player_flags();
6043 if (Network_sending_extras==10)
6044 multi_send_powerup_update();
6045 // if (Network_sending_extras==5)
6046 // network_send_door_updates(Player_joining_extras); // twice!
6048 Network_sending_extras--;
6049 if (!Network_sending_extras)
6050 Player_joining_extras=-1;
6054 void network_send_naked_packet(char *buf, short len, int who)
6056 if (!(Game_mode&GM_NETWORK)) return;
6058 if (NakedPacketLen==0)
6060 NakedBuf[0]=PID_NAKED_PDATA;
6061 NakedBuf[1]=Player_num;
6065 if (len+NakedPacketLen>MaxXDataSize)
6067 // mprintf ((0,"Sending a naked packet of %d bytes.\n",NakedPacketLen));
6068 if (Network_game_type == IPX_GAME)
6069 ipx_send_packet_data( (ubyte *)NakedBuf, NakedPacketLen, NetPlayers.players[who].network.ipx.server, NetPlayers.players[who].network.ipx.node,Players[who].net_address );
6072 appletalk_send_packet_data( (ubyte *)NakedBuf, NakedPacketLen, NetPlayers.players[who].network.appletalk.node, NetPlayers.players[who].network.appletalk.net, NetPlayers.players[who].network.appletalk.socket );
6075 memcpy (&NakedBuf[NakedPacketLen],buf,len);
6076 NakedPacketLen+=len;
6077 NakedPacketDestPlayer=who;
6081 memcpy (&NakedBuf[NakedPacketLen],buf,len);
6082 NakedPacketLen+=len;
6083 NakedPacketDestPlayer=who;
6088 void network_process_naked_pdata (char *data,int len)
6091 Assert (data[0]=PID_NAKED_PDATA);
6093 // mprintf ((0,"Processing a naked packet of %d length.\n",len));
6096 mprintf ((0,"Naked packet is bad!\n"));
6097 Int3(); // This packet is bogus!!
6101 if (!multi_quit_game && (pnum >= N_players)) {
6102 if (Network_status!=NETSTAT_WAITING)
6104 Int3(); // We missed an important packet!
6105 network_consistency_error();
6112 if (Endlevel_sequence || (Network_status == NETSTAT_ENDLEVEL) ) {
6113 int old_Endlevel_sequence = Endlevel_sequence;
6114 Endlevel_sequence = 1;
6115 multi_process_bigdata( data+2, len-2);
6116 Endlevel_sequence = old_Endlevel_sequence;
6120 multi_process_bigdata( data+2, len-2 );
6123 int ConnectionPacketLevel[]={0,1,1,1};
6124 int ConnectionSecLevel[]={12,3,5,7};
6126 int AppletalkConnectionPacketLevel[]={0,1,0};
6127 int AppletalkConnectionSecLevel[]={10,3,8};
6129 #if defined(RELEASE) && !defined(MACINTOSH) // use the code below for mac appletalk games
6130 int network_choose_connect ()
6135 int network_choose_connect ()
6142 if (Network_game_type == IPX_GAME) {
6144 m[opt].type = NM_TYPE_MENU; m[opt].text = "Local Subnet"; opt++;
6145 m[opt].type = NM_TYPE_MENU; m[opt].text = "14.4 modem over Internet"; opt++;
6146 m[opt].type = NM_TYPE_MENU; m[opt].text = "28.8 modem over Internet"; opt++;
6147 m[opt].type = NM_TYPE_MENU; m[opt].text = "ISDN or T1 over Internet"; opt++;
6149 choice = newmenu_do1( NULL, "Choose connection type", opt, m, NULL, 0 );
6154 Assert (choice>=0 && choice<=3);
6156 Netgame.ShortPackets=ConnectionPacketLevel[choice];
6157 Netgame.PacketsPerSec=ConnectionSecLevel[choice];
6162 m[opt].type = NM_TYPE_MENU; m[opt].text = "EtherTalk"; opt++;
6163 m[opt].type = NM_TYPE_MENU; m[opt].text = "LocalTalk"; opt++;
6164 m[opt].type = NM_TYPE_MENU; m[opt].text = "Other"; opt++;
6166 choice = newmenu_do1( NULL, "Choose connection type", opt, m, NULL, 0 );
6171 Network_appletalk_type = choice;
6173 Assert (choice>=0 && choice<=2);
6175 Netgame.ShortPackets=AppletalkConnectionPacketLevel[choice];
6176 Netgame.PacketsPerSec=AppletalkConnectionSecLevel[choice];
6190 SendLogFile=(FILE *)fopen ("sendlog.net","w");
6194 void OpenRecieveLog ()
6197 RecieveLogFile=(FILE *)fopen ("recvlog.net","w");
6203 int GetMyNetRanking ()
6208 if (Netlife_kills+Netlife_killed==0)
6211 rank=(int) (((float)Netlife_kills/3000.0)*8.0);
6213 eff=(int)((float)((float)Netlife_kills/((float)Netlife_killed+(float)Netlife_kills))*100.0);
6222 rank-=((59-eff)/10);
6229 mprintf ((0,"Rank is %d (%s)\n",rank+1,RankStrings[rank+1]));
6233 void ClipRank (ubyte *rank)
6235 // This function insures no crashes when dealing with D2 1.0
6241 void network_check_for_old_version (char pnum)
6243 if (NetPlayers.players[(int)pnum].version_major==1 && (NetPlayers.players[(int)pnum].version_minor & 0x0F)==0)
6244 NetPlayers.players[(int)pnum].rank=0;
6247 void network_request_player_names (int n)
6249 network_send_all_info_request (PID_GAME_PLAYERS,Active_games[n].Security);
6250 NamesInfoSecurity=Active_games[n].Security;
6253 extern char already_showing_info;
6254 extern int newmenu_dotiny2( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem));
6256 void network_process_names_return (ubyte *data)
6259 char mtext[15][50],temp[50];
6260 int i,t,l,gnum,num=0,count=5,numplayers;
6262 if (NamesInfoSecurity!=(*(int *)(data+1)))
6264 mprintf ((0,"Bad security on names return!\n"));
6265 mprintf ((0,"NIS=%d data=%d\n",NamesInfoSecurity,(*(int *)(data+1))));
6269 numplayers=data[count]; count++;
6271 if (numplayers==255)
6274 NamesInfoSecurity=-1;
6275 nm_messagebox(NULL, 1, "OK", "That game is refusing\nname requests.\n");
6280 Assert (numplayers>0 && numplayers<MAX_NUM_NET_PLAYERS);
6284 m[i].text=(char *)&mtext[i];
6285 m[i].type=NM_TYPE_TEXT;
6288 for (gnum=-1,i=0;i<num_active_games;i++)
6290 if (NamesInfoSecurity==Active_games[i].Security)
6300 NamesInfoSecurity=-1;
6301 nm_messagebox(NULL, 1, "OK", "The game you have requested\nnames from is gone.\n");
6306 sprintf (mtext[num],"Players of game '%s':",Active_games[gnum].game_name); num++;
6307 for (i=0;i<numplayers;i++)
6311 mprintf ((0,"%s\n",data+count));
6313 for (t=0;t<CALLSIGN_LEN+1;t++)
6314 temp[t]=data[count++];
6315 if (FindArg("-norankings"))
6316 sprintf (mtext[num],"%s",temp);
6318 sprintf (mtext[num],"%s%s",RankStrings[l],temp);
6323 if (data[count]==99)
6325 sprintf (mtext[num++]," ");
6326 sprintf (mtext[num++],"Short packets: %s",data[count+1]?"On":"Off");
6327 sprintf (mtext[num++],"Packets Per Second: %d",data[count+2]);
6330 already_showing_info=1;
6331 newmenu_dotiny2( NULL, NULL, num, m, NULL);
6332 already_showing_info=0;
6335 char NameReturning=1;
6337 void network_send_player_names (sequence_packet *their)
6339 int numconnected=0,count=0,i,t;
6344 mprintf ((0,"Got a player name without a return address! Get Jason\n"));
6348 buf[0]=PID_NAMES_RETURN; count++;
6349 (*(int *)(buf+1))=Netgame.Security; count+=4;
6353 buf[count]=255; count++;
6357 mprintf ((0,"RealSec=%d DS=%d\n",Netgame.Security,*(int *)(buf+1)));
6359 for (i=0;i<N_players;i++)
6360 if (Players[i].connected)
6363 buf[count]=numconnected; count++;
6364 for (i=0;i<N_players;i++)
6365 if (Players[i].connected)
6367 buf[count++]=NetPlayers.players[i].rank;
6369 for (t=0;t<CALLSIGN_LEN+1;t++)
6371 buf[count]=NetPlayers.players[i].callsign[t];
6377 buf[count++]=Netgame.ShortPackets;
6378 buf[count++]=Netgame.PacketsPerSec;
6381 ; // empty statement allows compilation on mac which does not have the
6382 // statement below and kills the compiler when there is no
6383 // statement following the label "sendit"
6386 ipx_send_internetwork_packet_data((ubyte *)buf, count, their->player.network.ipx.server, their->player.network.ipx.node);
6393 static int checked=-1;
6401 if (cfexist("hoard.ham"))