1 /* $Id: network.c,v 1.11 2002-08-30 01:01:18 btb Exp $ */
3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
4 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
5 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
6 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
7 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
10 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
20 static char rcsid[] = "$Id: network.c,v 1.11 2002-08-30 01:01:18 btb Exp $";
73 #include <Errors.h> // for appletalk networking errors
77 #define LHX(x) ((x)*(MenuHires?2:1))
78 #define LHY(y) ((y)*(MenuHires?2.4:1))
80 #define PID_LITE_INFO 43
81 #define PID_SEND_ALL_GAMEINFO 44
82 #define PID_PLAYERSINFO 45
83 #define PID_REQUEST 46
86 #define PID_ADDPLAYER 49
88 #define PID_ENDLEVEL 52
89 #define PID_QUIT_JOINING 54
90 #define PID_OBJECT_DATA 55
91 #define PID_GAME_LIST 56
92 #define PID_GAME_INFO 57
93 #define PID_PING_SEND 58
94 #define PID_PING_RETURN 59
95 #define PID_GAME_UPDATE 60
96 #define PID_ENDLEVEL_SHORT 61
97 #define PID_NAKED_PDATA 62
98 #define PID_GAME_PLAYERS 63
99 #define PID_NAMES_RETURN 64
101 #define NETGAME_ANARCHY 0
102 #define NETGAME_TEAM_ANARCHY 1
103 #define NETGAME_ROBOT_ANARCHY 2
104 #define NETGAME_COOPERATIVE 3
105 #define NETGAME_CAPTURE_FLAG 4
106 #define NETGAME_HOARD 5
107 #define NETGAME_TEAM_HOARD 6
109 #define NETSECURITY_OFF 0
110 #define NETSECURITY_WAIT_FOR_PLAYERS 1
111 #define NETSECURITY_WAIT_FOR_GAMEINFO 2
112 #define NETSECURITY_WAIT_FOR_SYNC 3
114 // MWA -- these structures are aligned -- please save me sanity and
115 // headaches by keeping alignment if these are changed!!!! Contact
118 typedef struct endlevel_info {
123 short kill_matrix[MAX_PLAYERS][MAX_PLAYERS];
128 typedef struct endlevel_info_short {
133 } endlevel_info_short;
135 // WARNING!!! This is the top part of netgame_info...if that struct changes,
136 // this struct much change as well. ie...they are aligned and the join system will
137 // not work without it.
139 // MWA if this structure changes -- please make appropriate changes to receive_netgame_info
140 // code for macintosh in netmisc.c
142 typedef struct lite_info {
145 char game_name[NETGAME_NAME_LEN+1];
146 char mission_title[MISSION_NAME_LEN+1];
147 char mission_name[9];
154 ubyte max_numplayers;
157 ubyte protocol_version;
163 // IF YOU CHANGE THE SIZE OF ANY OF THE FOLLOWING STRUCTURES
164 // MAKE THE MACINTOSH DEFINES BE THE SAME SIZE AS THE PC OR
165 // I WILL HAVE TO HURT YOU VERY BADLY!!! -- MWA
168 #define NETGAME_INFO_SIZE ( Network_game_type == IPX_GAME?355:sizeof(netgame_info) )
169 #define ALLNETPLAYERSINFO_SIZE ( Network_game_type == IPX_GAME?317:sizeof(AllNetPlayers_info) )
170 #define LITE_INFO_SIZE ( Network_game_type == IPX_GAME?72:sizeof(lite_info) )
171 #define SEQUENCE_PACKET_SIZE ( Network_game_type == IPX_GAME?34:sizeof(sequence_packet) )
172 #define FRAME_INFO_SIZE ( Network_game_type == IPX_GAME?541:sizeof(frame_info) )
173 #define IPX_SHORT_INFO_SIZE ( 490 )
175 #define NETGAME_INFO_SIZE sizeof(netgame_info)
176 #define ALLNETPLAYERSINFO_SIZE sizeof(AllNetPlayers_info)
177 #define LITE_INFO_SIZE sizeof(lite_info)
178 #define SEQUENCE_PACKET_SIZE sizeof(sequence_packet)
179 #define FRAME_INFO_SIZE sizeof(frame_info)
182 #define MAX_ACTIVE_NETGAMES 12
184 netgame_info Active_games[MAX_ACTIVE_NETGAMES];
185 AllNetPlayers_info ActiveNetPlayers[MAX_ACTIVE_NETGAMES];
186 AllNetPlayers_info *TempPlayersInfo,TempPlayersBase;
187 int NamesInfoSecurity=-1;
189 // MWAnetgame_info *TempNetInfo;
190 netgame_info TempNetInfo;
192 extern void multi_send_drop_marker (int player,vms_vector position,char messagenum,char text[]);
193 extern void multi_send_kill_goal_counts();
194 extern int newmenu_dotiny( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem) );
196 void network_process_naked_pdata (char *,int);
197 extern void multi_send_robot_controls(char);
199 void network_flush();
200 void network_listen();
201 void network_update_netgame();
202 void network_check_for_old_version(char pnum);
203 void network_send_objects();
204 void network_send_rejoin_sync(int player_num);
205 void network_send_game_info(sequence_packet *their);
206 void network_send_endlevel_short_sub(int from_player_num, int to_player);
207 void network_read_sync_packet(netgame_info * sp, int rsinit);
208 int network_wait_for_playerinfo();
209 void network_process_pdata(char *data);
210 void network_read_object_packet(ubyte *data );
211 void network_read_endlevel_packet(ubyte *data );
212 void network_read_endlevel_short_packet(ubyte *data );
213 void network_ping(ubyte flat, int pnum);
214 void network_handle_ping_return(ubyte pnum);
215 void network_process_names_return(char *data);
216 void network_send_player_names(sequence_packet *their);
217 int network_choose_connect();
218 void network_more_game_options();
219 void network_count_powerups_in_mine();
220 int network_wait_for_all_info(int choice);
221 void network_AdjustMaxDataSize();
222 void network_do_big_wait(int choice);
223 void network_send_extras();
224 void network_read_pdata_packet(frame_info *pd);
225 void network_read_pdata_short_packet(short_frame_info *pd);
227 void ClipRank(signed char *rank);
228 void DoRefuseStuff(sequence_packet *their);
229 int GetNewPlayerNumber(sequence_packet *their);
230 void SetAllAllowablesTo(int on);
232 int num_active_games = 0;
233 int PacketsPerSec=10;
234 int MaxXDataSize=NET_XDATA_SIZE;
236 int Netlife_kills=0, Netlife_killed=0;
239 int Network_active=0;
241 int Network_status = 0;
242 int Network_games_changed = 0;
244 int Network_socket = 0;
245 int Network_allow_socket_changes = 1;
247 int NetSecurityFlag=NETSECURITY_OFF;
248 int NetSecurityNum=0;
249 int Network_sending_extras=0;
250 int VerifyPlayerJoined=-1;
251 int Player_joining_extras=-1; // This is so we know who to send 'latecomer' packets to.
252 // We could just send updates to everyone but that kills the sender!
254 // For rejoin object syncing
256 int Network_rejoined = 0; // Did WE rejoin this game?
257 int Network_new_game = 0; // Is this the first level of a new game?
258 int Network_send_objects = 0; // Are we in the process of sending objects to a player?
259 int Network_send_objnum = -1; // What object are we sending next?
260 int Network_player_added = 0; // Is this a new player or a returning player?
261 int Network_send_object_mode = 0; // What type of objects are we sending, static or dynamic?
262 sequence_packet Network_player_rejoining; // Who is rejoining now?
264 fix LastPacketTime[MAX_PLAYERS]; // For timeouts of idle/crashed players
266 int PacketUrgent = 0;
268 int TotalMissedPackets=0,TotalPacketsGot=0;
270 frame_info MySyncPack,UrgentSyncPack;
271 ubyte MySyncPackInitialized = 0; // Set to 1 if the MySyncPack is zeroed.
272 ushort my_segments_checksum = 0;
274 sequence_packet My_Seq;
275 char WantPlayersInfo=0;
276 char WaitingForPlayerInfo=0;
278 char *RankStrings[]={"(unpatched) ","Cadet ","Ensign ","Lieutenant ","Lt.Commander ",
279 "Commander ","Captain ","Vice Admiral ","Admiral ","Demigod "};
281 extern obj_position Player_init[MAX_PLAYERS];
283 extern int force_cockpit_redraw;
285 #define DUMP_CLOSED 0
287 #define DUMP_ENDLEVEL 2
289 #define DUMP_ABORTED 4
290 #define DUMP_CONNECTED 5
292 #define DUMP_KICKED 7
294 extern ubyte Version_major,Version_minor;
295 extern ubyte SurfingNet;
296 extern char MaxPowerupsAllowed[MAX_POWERUP_TYPES];
297 extern char PowerupsInMine[MAX_POWERUP_TYPES];
299 extern void multi_send_stolen_items();
301 int network_wait_for_snyc();
302 extern void multi_send_wall_status (int,ubyte,ubyte,ubyte);
303 extern void multi_send_wall_status_specific (int,int,ubyte,ubyte,ubyte);
305 extern void game_disable_cheats();
308 FILE *SendLogFile,*RecieveLogFile;
309 int TTSent[100],TTRecv[100];
311 extern int Final_boss_is_dead;
313 // following is network stuff for appletalk
315 void network_dump_appletalk_player(ubyte node, ushort net, ubyte socket, int why);
317 #define NETWORK_OEM 0x10
321 int Network_game_type; // used to tell IPX vs. appletalk games
323 #define MAX_ZONES 255
324 #define MAX_ZONE_LENGTH 33
325 #define DEFAULT_ZONE_NAME "\p*"
326 #define MAX_REGISTER_TRIES 5 // maximum time we will try and register a netgame
327 char Network_zone_name[MAX_ZONE_LENGTH]; // zone name game being played in for appletalk
328 char Zone_names[MAX_ZONES][MAX_ZONE_LENGTH]; // total list of zones that we can see
329 ubyte appletalk_use_broadcast = 0;
330 ubyte Network_game_validated = 0; // validates a game before being able to join
331 ubyte Network_game_validate_choice = 0;
332 ubyte Network_appletalk_type = 0; // type of appletalk network game is being played on
334 #define ETHERTALK_TYPE 0
335 #define LOCALTALK_TYPE 1
336 #define OTHERTALK_TYPE 2
339 void network_release_registered_game(void);
347 // So you want to play a netgame, eh? Let's a get a few things
351 int save_pnum = Player_num;
353 game_disable_cheats();
355 Final_boss_is_dead=0;
356 NamesInfoSecurity=-1;
364 for (t=0;t<MAX_POWERUP_TYPES;t++)
366 MaxPowerupsAllowed[t]=0;
370 TotalMissedPackets=0; TotalPacketsGot=0;
372 memset(&Netgame, 0, sizeof(netgame_info));
373 memset(&NetPlayers,0,sizeof(AllNetPlayers_info));
374 memset(&My_Seq, 0, sizeof(sequence_packet));
375 My_Seq.type = PID_REQUEST;
376 memcpy(My_Seq.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1);
379 Version_minor|=NETWORK_OEM;
382 My_Seq.player.version_major=Version_major;
383 My_Seq.player.version_minor=Version_minor;
384 My_Seq.player.rank=GetMyNetRanking();
386 if (Network_game_type == IPX_GAME) {
387 memcpy(My_Seq.player.network.ipx.node, ipx_get_my_local_address(), 6);
388 memcpy(My_Seq.player.network.ipx.server, ipx_get_my_server_address(), 4 );
391 My_Seq.player.network.appletalk.node = appletalk_get_my_node();
392 My_Seq.player.network.appletalk.net = appletalk_get_my_net();
393 My_Seq.player.network.appletalk.socket = appletalk_get_my_socket();
397 My_Seq.player.computer_type = MAC;
399 My_Seq.player.computer_type = DOS;
402 for (Player_num = 0; Player_num < MAX_NUM_NET_PLAYERS; Player_num++)
403 init_player_stats_game();
405 Player_num = save_pnum;
407 Network_new_game = 1;
408 Control_center_destroyed = 0;
411 Netgame.PacketsPerSec=10;
413 if ((t=FindArg("-packets")))
415 Netgame.PacketsPerSec=atoi(Args[t+1]);
416 if (Netgame.PacketsPerSec<1)
417 Netgame.PacketsPerSec=1;
418 else if (Netgame.PacketsPerSec>20)
419 Netgame.PacketsPerSec=20;
420 mprintf ((0,"Will send %d packets per second",Netgame.PacketsPerSec));
422 if (FindArg("-shortpackets"))
424 Netgame.ShortPackets=1;
425 mprintf ((0,"Will send short packets.\n"));
430 network_i_am_master(void)
432 // I am the lowest numbered player in this game?
436 if (!(Game_mode & GM_NETWORK))
437 return (Player_num == 0);
439 for (i = 0; i < Player_num; i++)
440 if (Players[i].connected)
445 network_who_is_master(void)
447 // Who is the master of this game?
451 if (!(Game_mode & GM_NETWORK))
452 return (Player_num == 0);
454 for (i = 0; i < N_players; i++)
455 if (Players[i].connected)
459 int network_how_many_connected()
463 for (i = 0; i < N_players; i++)
464 if (Players[i].connected)
469 #define ENDLEVEL_SEND_INTERVAL (F1_0*2)
470 #define ENDLEVEL_IDLE_TIME (F1_0*20)
473 network_endlevel_poll( int nitems, newmenu_item * menus, int * key, int citem )
475 // Polling loop for End-of-level menu
483 int previous_state[MAX_NUM_NET_PLAYERS];
484 int previous_seconds_left;
491 // Send our endlevel packet at regular intervals
493 if (timer_get_approx_seconds() > (t1+ENDLEVEL_SEND_INTERVAL))
495 network_send_endlevel_packet();
496 t1 = timer_get_approx_seconds();
499 for (i = 0; i < N_players; i++)
500 previous_state[i] = Players[i].connected;
502 previous_seconds_left = Countdown_seconds_left;
506 for (i = 0; i < N_players; i++)
508 if (Players[i].connected == 1)
510 // Check timeout for idle players
511 if (timer_get_approx_seconds() > LastPacketTime[i]+ENDLEVEL_IDLE_TIME)
513 mprintf((0, "idle timeout for player %d.\n", i));
514 Players[i].connected = 0;
515 network_send_endlevel_sub(i);
519 if ((Players[i].connected != 1) && (Players[i].connected != 5) && (Players[i].connected != 6))
521 if (Players[i].connected != 1)
523 if (Players[i].connected == 4)
527 if (num_escaped == N_players) // All players are out of the mine
529 Countdown_seconds_left = -1;
533 if (num_ready == N_players) // All players have checked in or are disconnected
543 network_endlevel_poll2( int nitems, newmenu_item * menus, int * key, int citem )
545 // Polling loop for End-of-level menu
557 // Send our endlevel packet at regular intervals
559 if (timer_get_approx_seconds() > (t1+ENDLEVEL_SEND_INTERVAL))
561 network_send_endlevel_packet();
562 t1 = timer_get_approx_seconds();
565 // mprintf ((0,"Trying to listen!\n"));
568 for (i = 0; i < N_players; i++)
570 if ((Players[i].connected != 1) && (Players[i].connected != 5) && (Players[i].connected != 6))
572 if (Players[i].connected == 4)
576 if (num_ready == N_players) // All players have checked in or are disconnected
586 extern fix StartAbortMenuTime;
589 network_endlevel_poll3( int nitems, newmenu_item * menus, int * key, int citem )
591 // Polling loop for End-of-level menu
600 if (timer_get_approx_seconds() > (StartAbortMenuTime+(F1_0 * 8)))
607 for (i = 0; i < N_players; i++)
608 if ((Players[i].connected != 1) && (Players[i].connected != 5) && (Players[i].connected != 6))
611 if (num_ready == N_players) // All players have checked in or are disconnected
618 network_endlevel(int *secret)
620 // Do whatever needs to be done between levels
628 Network_status = NETSTAT_ENDLEVEL; // We are between levels
632 network_send_endlevel_packet();
634 for (i=0; i<N_players; i++)
636 LastPacketTime[i] = timer_get_approx_seconds();
639 network_send_endlevel_packet();
640 network_send_endlevel_packet();
641 MySyncPackInitialized = 0;
643 network_update_netgame();
649 can_join_netgame(netgame_info *game,AllNetPlayers_info *people)
651 // Can this player rejoin a netgame in progress?
655 if (game->game_status == NETSTAT_STARTING)
658 if (game->game_status != NETSTAT_PLAYING)
660 mprintf ((0,"Error: Can't join because game_status !=NETSTAT_PLAYING\n"));
664 if (game->version_major==0 && Version_major>0)
666 mprintf ((0,"Error:Can't join because version majors don't match!\n"));
670 if (game->version_major>0 && Version_major==0)
672 mprintf ((0,"Error:Can't join because version majors2 don't match!\n"));
676 // Game is in progress, figure out if this guy can re-join it
678 num_players = game->numplayers;
680 if (!(game->game_flags & NETGAME_FLAG_CLOSED)) {
681 // Look for player that is not connected
683 if (game->numconnected==game->max_numplayers)
686 // mprintf ((0,"Refuse = %d\n",game->RefusePlayers));
688 if (game->RefusePlayers)
691 if (game->numplayers < game->max_numplayers)
694 if (game->numconnected<num_players)
701 mprintf ((0,"Error! Can't join because people==NULL!\n"));
705 // Search to see if we were already in this closed netgame in progress
707 for (i = 0; i < num_players; i++) {
708 if (Network_game_type == IPX_GAME) {
709 if ( (!stricmp(Players[Player_num].callsign, people->players[i].callsign)) &&
710 (!memcmp(My_Seq.player.network.ipx.node, people->players[i].network.ipx.node, 6)) &&
711 (!memcmp(My_Seq.player.network.ipx.server, people->players[i].network.ipx.server, 4)) )
714 if ( (!stricmp(Players[Player_num].callsign, people->players[i].callsign)) &&
715 (My_Seq.player.network.appletalk.node == people->players[i].network.appletalk.node) &&
716 (My_Seq.player.network.appletalk.net == people->players[i].network.appletalk.net) )
721 if (i != num_players)
724 mprintf ((0,"Error: Can't join because at end of list!\n"));
729 network_disconnect_player(int playernum)
731 // A player has disconnected from the net game, take whatever steps are
734 if (playernum == Player_num)
736 Int3(); // Weird, see Rob
740 Players[playernum].connected = 0;
741 NetPlayers.players[playernum].connected = 0;
742 if (VerifyPlayerJoined==playernum)
743 VerifyPlayerJoined=-1;
745 // create_player_appearance_effect(&Objects[Players[playernum].objnum]);
746 multi_make_player_ghost(playernum);
748 if (Newdemo_state == ND_STATE_RECORDING)
749 newdemo_record_multi_disconnect(playernum);
751 multi_strip_robots(playernum);
755 network_new_player(sequence_packet *their)
760 pnum = their->player.connected;
763 Assert(pnum < MaxNumNetPlayers);
765 objnum = Players[pnum].objnum;
767 if (Newdemo_state == ND_STATE_RECORDING) {
770 if (pnum == N_players)
774 newdemo_record_multi_connect(pnum, new_player, their->player.callsign);
777 memcpy(Players[pnum].callsign, their->player.callsign, CALLSIGN_LEN+1);
778 memcpy(NetPlayers.players[pnum].callsign, their->player.callsign, CALLSIGN_LEN+1);
781 ClipRank (&their->player.rank);
782 NetPlayers.players[pnum].rank=their->player.rank;
783 NetPlayers.players[pnum].version_major=their->player.version_major;
784 NetPlayers.players[pnum].version_minor=their->player.version_minor;
785 network_check_for_old_version(pnum);
787 if (Network_game_type == IPX_GAME) {
788 if ( (*(uint *)their->player.network.ipx.server) != 0 )
789 ipx_get_local_target( their->player.network.ipx.server, their->player.network.ipx.node, Players[pnum].net_address );
791 memcpy(Players[pnum].net_address, their->player.network.ipx.node, 6);
793 memcpy(NetPlayers.players[pnum].network.ipx.node, their->player.network.ipx.node, 6);
794 memcpy(NetPlayers.players[pnum].network.ipx.server, their->player.network.ipx.server, 4);
796 NetPlayers.players[pnum].network.appletalk.node = their->player.network.appletalk.node;
797 NetPlayers.players[pnum].network.appletalk.net = their->player.network.appletalk.net;
798 NetPlayers.players[pnum].network.appletalk.socket = their->player.network.appletalk.socket;
801 Players[pnum].n_packets_got = 0;
802 Players[pnum].connected = 1;
803 Players[pnum].net_kills_total = 0;
804 Players[pnum].net_killed_total = 0;
805 memset(kill_matrix[pnum], 0, MAX_PLAYERS*sizeof(short));
806 Players[pnum].score = 0;
807 Players[pnum].flags = 0;
808 Players[pnum].KillGoalCount=0;
810 if (pnum == N_players)
813 Netgame.numplayers = N_players;
816 digi_play_sample(SOUND_HUD_MESSAGE, F1_0);
818 ClipRank (&their->player.rank);
820 if (FindArg("-norankings"))
821 HUD_init_message("'%s' %s\n",their->player.callsign, TXT_JOINING);
823 HUD_init_message("%s'%s' %s\n",RankStrings[their->player.rank],their->player.callsign, TXT_JOINING);
825 multi_make_ghost_player(pnum);
828 multi_sort_kill_list();
830 // create_player_appearance_effect(&Objects[objnum]);
833 char RefuseThisPlayer=0,WaitForRefuseAnswer=0,RefuseTeam;
834 char RefusePlayerName[12];
835 fix RefuseTimeLimit=0;
837 void network_welcome_player(sequence_packet *their)
839 // Add a player to a game already in progress
840 ubyte local_address[6];
844 WaitForRefuseAnswer=0;
846 if (FindArg("-NoMatrixCheat"))
848 if ((their->player.version_minor & 0x0F) < 3)
850 network_dump_player(their->player.network.ipx.server, their->player.network.ipx.node, DUMP_DORK);
857 // If hoard game, and this guy isn't D2 Christmas (v1.2), dump him
859 if ((Game_mode & GM_HOARD) && ((their->player.version_minor & 0x0F)<2))
861 if (Network_game_type == IPX_GAME)
862 network_dump_player(their->player.network.ipx.server, their->player.network.ipx.node, DUMP_DORK);
865 network_dump_appletalk_player(their->player.network.appletalk.node, their->player.network.appletalk.net, their->player.network.appletalk.socket, DUMP_DORK);
871 // Don't accept new players if we're ending this level. Its safe to
872 // ignore since they'll request again later
874 if ((Endlevel_sequence) || (Control_center_destroyed))
876 mprintf((0, "Ignored request from new player to join during endgame.\n"));
877 if (Network_game_type == IPX_GAME)
878 network_dump_player(their->player.network.ipx.server,their->player.network.ipx.node, DUMP_ENDLEVEL);
881 network_dump_appletalk_player(their->player.network.appletalk.node, their->player.network.appletalk.net, their->player.network.appletalk.socket, DUMP_ENDLEVEL);
886 if (Network_send_objects || Network_sending_extras)
888 // Ignore silently, we're already responding to someone and we can't
889 // do more than one person at a time. If we don't dump them they will
890 // re-request in a few seconds.
894 if (their->player.connected != Current_level_num)
896 mprintf((0, "Dumping player due to old level number.\n"));
897 if (Network_game_type == IPX_GAME)
898 network_dump_player(their->player.network.ipx.server, their->player.network.ipx.node, DUMP_LEVEL);
901 network_dump_appletalk_player(their->player.network.appletalk.node, their->player.network.appletalk.net, their->player.network.appletalk.socket, DUMP_LEVEL);
907 memset(&Network_player_rejoining, 0, sizeof(sequence_packet));
908 Network_player_added = 0;
910 if (Network_game_type == IPX_GAME) {
911 if ( (*(uint *)their->player.network.ipx.server) != 0 )
912 ipx_get_local_target( their->player.network.ipx.server, their->player.network.ipx.node, local_address );
914 memcpy(local_address, their->player.network.ipx.node, 6);
917 for (i = 0; i < N_players; i++)
919 if ( (Network_game_type == IPX_GAME) && (!stricmp(Players[i].callsign, their->player.callsign )) && (!memcmp(Players[i].net_address,local_address, 6)) )
924 #ifdef MACINTOSH // note link to above if
925 else if ( (!stricmp(Players[i].callsign, their->player.callsign)) &&
926 (NetPlayers.players[i].network.appletalk.node == their->player.network.appletalk.node) &&
927 (NetPlayers.players[i].network.appletalk.net == their->player.network.appletalk.net)) {
934 if (player_num == -1)
936 // Player is new to this game
938 if ( !(Netgame.game_flags & NETGAME_FLAG_CLOSED) && (N_players < MaxNumNetPlayers))
940 // Add player in an open slot, game not full yet
942 player_num = N_players;
943 Network_player_added = 1;
945 else if (Netgame.game_flags & NETGAME_FLAG_CLOSED)
947 // Slots are open but game is closed
949 if (Network_game_type == IPX_GAME)
950 network_dump_player(their->player.network.ipx.server, their->player.network.ipx.node, DUMP_CLOSED);
953 network_dump_appletalk_player(their->player.network.appletalk.node, their->player.network.appletalk.net, their->player.network.appletalk.socket, DUMP_CLOSED);
959 // Slots are full but game is open, see if anyone is
960 // disconnected and replace the oldest player with this new one
962 int oldest_player = -1;
963 fix oldest_time = timer_get_approx_seconds();
965 Assert(N_players == MaxNumNetPlayers);
967 for (i = 0; i < N_players; i++)
969 if ( (!Players[i].connected) && (LastPacketTime[i] < oldest_time))
971 oldest_time = LastPacketTime[i];
976 if (oldest_player == -1)
978 // Everyone is still connected
980 if (Network_game_type == IPX_GAME)
981 network_dump_player(their->player.network.ipx.server, their->player.network.ipx.node, DUMP_FULL);
984 network_dump_appletalk_player(their->player.network.appletalk.node, their->player.network.appletalk.net, their->player.network.appletalk.socket, DUMP_FULL);
992 player_num = oldest_player;
993 Network_player_added = 1;
999 // Player is reconnecting
1001 if (Players[player_num].connected)
1003 mprintf((0, "Extra REQUEST from player ignored.\n"));
1007 if (Newdemo_state == ND_STATE_RECORDING)
1008 newdemo_record_multi_reconnect(player_num);
1010 Network_player_added = 0;
1012 digi_play_sample(SOUND_HUD_MESSAGE, F1_0);
1014 if (FindArg("-norankings"))
1015 HUD_init_message("'%s' %s", Players[player_num].callsign, TXT_REJOIN);
1017 HUD_init_message("%s'%s' %s", RankStrings[NetPlayers.players[player_num].rank],Players[player_num].callsign, TXT_REJOIN);
1020 Players[player_num].KillGoalCount=0;
1022 // Send updated Objects data to the new/returning player
1025 Network_player_rejoining = *their;
1026 Network_player_rejoining.player.connected = player_num;
1027 Network_send_objects = 1;
1028 Network_send_objnum = -1;
1030 network_send_objects();
1033 int network_objnum_is_past(int objnum)
1035 // determine whether or not a given object number has already been sent
1036 // to a re-joining player.
1038 int player_num = Network_player_rejoining.player.connected;
1039 int obj_mode = !((object_owner[objnum] == -1) || (object_owner[objnum] == player_num));
1041 if (!Network_send_objects)
1042 return 0; // We're not sending objects to a new player
1044 if (obj_mode > Network_send_object_mode)
1046 else if (obj_mode < Network_send_object_mode)
1048 else if (objnum < Network_send_objnum)
1054 #define OBJ_PACKETS_PER_FRAME 1
1055 extern void multi_send_active_door(char);
1056 extern void multi_send_door_open_specific(int,int,int,ubyte);
1059 void network_send_door_updates(int pnum)
1061 // Send door status when new player joins
1067 // Assert (pnum>-1 && pnum<N_players);
1069 for (i = 0; i < Num_walls; i++)
1071 if ((Walls[i].type == WALL_DOOR) && ((Walls[i].state == WALL_DOOR_OPENING) || (Walls[i].state == WALL_DOOR_WAITING) || (Walls[i].state == WALL_DOOR_OPEN)))
1072 multi_send_door_open_specific(pnum,Walls[i].segnum, Walls[i].sidenum,Walls[i].flags);
1073 else if ((Walls[i].type == WALL_BLASTABLE) && (Walls[i].flags & WALL_BLASTED))
1074 multi_send_door_open_specific(pnum,Walls[i].segnum, Walls[i].sidenum,Walls[i].flags);
1075 else if ((Walls[i].type == WALL_BLASTABLE) && (Walls[i].hps != WALL_HPS))
1076 multi_send_hostage_door_status(i);
1078 multi_send_wall_status_specific(pnum,i,Walls[i].type,Walls[i].flags,Walls[i].state);
1082 extern vms_vector MarkerPoint[];
1083 void network_send_markers()
1085 // send marker positions/text to new player
1092 if (MarkerObject[(i*2)]!=-1)
1093 multi_send_drop_marker (i,MarkerPoint[(i*2)],0,MarkerMessage[i*2]);
1094 if (MarkerObject[(i*2)+1]!=-1)
1095 multi_send_drop_marker (i,MarkerPoint[(i*2)+1],1,MarkerMessage[(i*2)+1]);
1099 void network_process_monitor_vector(int vector)
1105 for (i=0; i <= Highest_segment_index; i++)
1109 for (j = 0; j < 6; j++)
1111 if ( ((tm = seg->sides[j].tmap_num2) != 0) &&
1112 ((ec = TmapInfo[tm&0x3fff].eclip_num) != -1) &&
1113 ((bm = Effects[ec].dest_bm_num) != -1) )
1115 if (vector & (1 << count))
1117 seg->sides[j].tmap_num2 = bm | (tm&0xc000);
1118 // mprintf((0, "Monitor %d blown up.\n", count));
1121 // mprintf((0, "Monitor %d intact.\n", count));
1129 int network_create_monitor_vector(void)
1132 int num_blown_bitmaps = 0;
1133 int monitor_num = 0;
1134 #define NUM_BLOWN_BITMAPS 20
1135 int blown_bitmaps[NUM_BLOWN_BITMAPS];
1139 for (i=0; i < Num_effects; i++)
1141 if (Effects[i].dest_bm_num > 0) {
1142 for (j = 0; j < num_blown_bitmaps; j++)
1143 if (blown_bitmaps[j] == Effects[i].dest_bm_num)
1145 if (j == num_blown_bitmaps) {
1146 blown_bitmaps[num_blown_bitmaps++] = Effects[i].dest_bm_num;
1147 Assert(num_blown_bitmaps < NUM_BLOWN_BITMAPS);
1152 // for (i = 0; i < num_blown_bitmaps; i++)
1153 // mprintf((0, "Blown bitmap #%d = %d.\n", i, blown_bitmaps[i]));
1155 for (i=0; i <= Highest_segment_index; i++)
1159 for (j = 0; j < 6; j++)
1161 if ((tm = seg->sides[j].tmap_num2) != 0)
1163 if ( ((ec = TmapInfo[tm&0x3fff].eclip_num) != -1) &&
1164 (Effects[ec].dest_bm_num != -1) )
1166 // mprintf((0, "Monitor %d intact.\n", monitor_num));
1168 Assert(monitor_num < 32);
1172 for (k = 0; k < num_blown_bitmaps; k++)
1174 if ((tm&0x3fff) == blown_bitmaps[k])
1176 //mprintf((0, "Monitor %d destroyed.\n", monitor_num));
1177 vector |= (1 << monitor_num);
1179 Assert(monitor_num < 32);
1187 // mprintf((0, "Final monitor vector %x.\n", vector));
1191 void network_stop_resync(sequence_packet *their)
1193 if (Network_game_type == IPX_GAME) {
1194 if ( (!memcmp(Network_player_rejoining.player.network.ipx.node, their->player.network.ipx.node, 6)) &&
1195 (!memcmp(Network_player_rejoining.player.network.ipx.server, their->player.network.ipx.server, 4)) &&
1196 (!stricmp(Network_player_rejoining.player.callsign, their->player.callsign)) )
1198 mprintf((0, "Aborting resync for player %s.\n", their->player.callsign));
1199 Network_send_objects = 0;
1200 Network_sending_extras=0;
1202 Player_joining_extras=-1;
1203 Network_send_objnum = -1;
1206 if ( (Network_player_rejoining.player.network.appletalk.node == their->player.network.appletalk.node) &&
1207 (Network_player_rejoining.player.network.appletalk.net == their->player.network.appletalk.net) &&
1208 (!stricmp(Network_player_rejoining.player.callsign, their->player.callsign)) )
1210 mprintf((0, "Aborting resync for player %s.\n", their->player.callsign));
1211 Network_send_objects = 0;
1212 Network_sending_extras=0;
1214 Player_joining_extras=-1;
1215 Network_send_objnum = -1;
1220 byte object_buffer[IPX_MAX_DATA_SIZE];
1222 void network_send_objects(void)
1224 short remote_objnum;
1228 static int obj_count = 0;
1229 static int frame_num = 0;
1231 int obj_count_frame = 0;
1232 int player_num = Network_player_rejoining.player.connected;
1234 // Send clear objects array trigger and send player num
1236 Assert(Network_send_objects != 0);
1237 Assert(player_num >= 0);
1238 Assert(player_num < MaxNumNetPlayers);
1240 if (Endlevel_sequence || Control_center_destroyed)
1242 // Endlevel started before we finished sending the goods, we'll
1243 // have to stop and try again after the level.
1245 if (Network_game_type == IPX_GAME)
1246 network_dump_player(Network_player_rejoining.player.network.ipx.server,Network_player_rejoining.player.network.ipx.node, DUMP_ENDLEVEL);
1249 network_dump_appletalk_player(Network_player_rejoining.player.network.appletalk.node,Network_player_rejoining.player.network.appletalk.net, Network_player_rejoining.player.network.appletalk.socket, DUMP_ENDLEVEL);
1251 Network_send_objects = 0;
1255 for (h = 0; h < OBJ_PACKETS_PER_FRAME; h++) // Do more than 1 per frame, try to speed it up without
1256 // over-stressing the receiver.
1258 obj_count_frame = 0;
1259 memset(object_buffer, 0, IPX_MAX_DATA_SIZE);
1260 object_buffer[0] = PID_OBJECT_DATA;
1263 if (Network_send_objnum == -1)
1266 Network_send_object_mode = 0;
1267 // mprintf((0, "Sending object array to player %d.\n", player_num));
1268 *(short *)(object_buffer+loc) = INTEL_SHORT(-1); loc += 2;
1269 object_buffer[loc] = player_num; loc += 1;
1270 loc += 2; // Placeholder for remote_objnum, not used here
1271 Network_send_objnum = 0;
1272 obj_count_frame = 1;
1276 for (i = Network_send_objnum; i <= Highest_object_index; i++)
1278 if ((Objects[i].type != OBJ_POWERUP) && (Objects[i].type != OBJ_PLAYER) &&
1279 (Objects[i].type != OBJ_CNTRLCEN) && (Objects[i].type != OBJ_GHOST) &&
1280 (Objects[i].type != OBJ_ROBOT) && (Objects[i].type != OBJ_HOSTAGE) &&
1281 !(Objects[i].type==OBJ_WEAPON && Objects[i].id==PMINE_ID))
1283 if ((Network_send_object_mode == 0) && ((object_owner[i] != -1) && (object_owner[i] != player_num)))
1285 if ((Network_send_object_mode == 1) && ((object_owner[i] == -1) || (object_owner[i] == player_num)))
1288 if ( ((IPX_MAX_DATA_SIZE-1) - loc) < (sizeof(object)+5) )
1289 break; // Not enough room for another object
1294 remote_objnum = objnum_local_to_remote((short)i, &owner);
1295 Assert(owner == object_owner[i]);
1297 *(short *)(object_buffer+loc) = INTEL_SHORT((short)i); loc += 2;
1298 object_buffer[loc] = owner; loc += 1;
1299 *(short *)(object_buffer+loc) = INTEL_SHORT(remote_objnum); loc += 2;
1301 memcpy(object_buffer+loc, &Objects[i], sizeof(object)); loc += sizeof(object);
1303 if (Network_game_type == IPX_GAME) {
1306 memcpy(&tmpobj, &(Objects[i]), sizeof(object));
1307 swap_object(&tmpobj);
1308 memcpy(&(object_buffer[loc]), &tmpobj, sizeof(object)); loc += sizeof(object);
1311 memcpy(object_buffer+loc, &Objects[i], sizeof(object)); loc += sizeof(object);
1313 // mprintf((0, "..packing object %d, remote %d\n", i, remote_objnum));
1316 if (obj_count_frame) // Send any objects we've buffered
1320 Network_send_objnum = i;
1321 object_buffer[1] = obj_count_frame; object_buffer[2] = frame_num;
1322 // mprintf((0, "Object packet %d contains %d objects.\n", frame_num, obj_count_frame));
1324 Assert(loc <= IPX_MAX_DATA_SIZE);
1326 if (Network_game_type == IPX_GAME)
1327 ipx_send_internetwork_packet_data( object_buffer, loc, Network_player_rejoining.player.network.ipx.server, Network_player_rejoining.player.network.ipx.node );
1330 appletalk_send_packet_data( object_buffer, loc, Network_player_rejoining.player.network.appletalk.node,
1331 Network_player_rejoining.player.network.appletalk.net,
1332 Network_player_rejoining.player.network.appletalk.socket);
1335 // OLD ipx_send_packet_data(object_buffer, loc, &Network_player_rejoining.player.node);
1338 if (i > Highest_object_index)
1340 if (Network_send_object_mode == 0)
1342 Network_send_objnum = 0;
1343 Network_send_object_mode = 1; // go to next mode
1347 Assert(Network_send_object_mode == 1);
1350 // Send count so other side can make sure he got them all
1351 // mprintf((0, "Sending end marker in packet #%d.\n", frame_num));
1352 mprintf((0, "Sent %d objects.\n", obj_count));
1353 object_buffer[0] = PID_OBJECT_DATA;
1354 object_buffer[1] = 1;
1355 object_buffer[2] = frame_num;
1356 *(short *)(object_buffer+3) = INTEL_SHORT(-2);
1357 *(short *)(object_buffer+6) = INTEL_SHORT(obj_count);
1358 //OLD ipx_send_packet_data(object_buffer, 8, &Network_player_rejoining.player.node);
1359 if (Network_game_type == IPX_GAME)
1360 ipx_send_internetwork_packet_data(object_buffer, 8, Network_player_rejoining.player.network.ipx.server, Network_player_rejoining.player.network.ipx.node);
1363 appletalk_send_packet_data( object_buffer, 8, Network_player_rejoining.player.network.appletalk.node,
1364 Network_player_rejoining.player.network.appletalk.net,
1365 Network_player_rejoining.player.network.appletalk.socket);
1369 // Send sync packet which tells the player who he is and to start!
1370 network_send_rejoin_sync(player_num);
1371 mprintf ((0,"VerfiyPlayerJoined is now set to %d\n",player_num));
1372 VerifyPlayerJoined=player_num;
1374 // Turn off send object mode
1375 Network_send_objnum = -1;
1376 Network_send_objects = 0;
1379 //if (!network_i_am_master ())
1380 // Int3(); // Bad!! Get Jason. Someone goofy is trying to get ahold of the game!
1382 Network_sending_extras=40; // start to send extras
1383 Player_joining_extras=player_num;
1387 } // i > Highest_object_index
1388 } // For PACKETS_PER_FRAME
1391 extern void multi_send_powerup_update();
1393 void network_send_rejoin_sync(int player_num)
1397 Players[player_num].connected = 1; // connect the new guy
1398 LastPacketTime[player_num] = timer_get_approx_seconds();
1400 if (Endlevel_sequence || Control_center_destroyed)
1402 // Endlevel started before we finished sending the goods, we'll
1403 // have to stop and try again after the level.
1405 if (Network_game_type == IPX_GAME)
1406 network_dump_player(Network_player_rejoining.player.network.ipx.server,Network_player_rejoining.player.network.ipx.node, DUMP_ENDLEVEL);
1409 network_dump_appletalk_player(Network_player_rejoining.player.network.appletalk.node,Network_player_rejoining.player.network.appletalk.net, Network_player_rejoining.player.network.appletalk.socket, DUMP_ENDLEVEL);
1411 Network_send_objects = 0;
1412 Network_sending_extras=0;
1416 if (Network_player_added)
1418 Network_player_rejoining.type = PID_ADDPLAYER;
1419 Network_player_rejoining.player.connected = player_num;
1420 network_new_player(&Network_player_rejoining);
1422 for (i = 0; i < N_players; i++)
1424 if ((i != player_num) && (i != Player_num) && (Players[i].connected))
1425 if (Network_game_type == IPX_GAME) {
1427 ipx_send_packet_data( (ubyte *)&Network_player_rejoining, sizeof(sequence_packet), NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node, Players[i].net_address);
1429 send_sequence_packet( Network_player_rejoining, NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node, Players[i].net_address);
1433 appletalk_send_packet_data( (ubyte *)&Network_player_rejoining, sizeof(sequence_packet), NetPlayers.players[i].network.appletalk.node,
1434 NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket);
1440 // Send sync packet to the new guy
1442 network_update_netgame();
1444 // Fill in the kill list
1445 for (j=0; j<MAX_PLAYERS; j++)
1447 for (i=0; i<MAX_PLAYERS;i++)
1448 Netgame.kills[j][i] = kill_matrix[j][i];
1449 Netgame.killed[j] = Players[j].net_killed_total;
1450 Netgame.player_kills[j] = Players[j].net_kills_total;
1451 Netgame.player_score[j] = Players[j].score;
1454 Netgame.level_time = Players[Player_num].time_level;
1455 Netgame.monitor_vector = network_create_monitor_vector();
1457 mprintf((0, "Sending rejoin sync packet!!!\n"));
1459 if (Network_game_type == IPX_GAME) {
1461 ipx_send_internetwork_packet_data( (ubyte *)&Netgame, sizeof(netgame_info), Network_player_rejoining.player.network.ipx.server, Network_player_rejoining.player.network.ipx.node );
1462 ipx_send_internetwork_packet_data( (ubyte *)&NetPlayers, sizeof(AllNetPlayers_info), Network_player_rejoining.player.network.ipx.server, Network_player_rejoining.player.network.ipx.node );
1464 send_netgame_packet(Network_player_rejoining.player.network.ipx.server, Network_player_rejoining.player.network.ipx.node, NULL, 0);
1465 send_netplayers_packet(Network_player_rejoining.player.network.ipx.server, Network_player_rejoining.player.network.ipx.node);
1469 appletalk_send_packet_data( (ubyte *)&Netgame, sizeof(netgame_info), Network_player_rejoining.player.network.appletalk.node,
1470 Network_player_rejoining.player.network.appletalk.net,
1471 Network_player_rejoining.player.network.appletalk.socket);
1472 appletalk_send_packet_data( (ubyte *)&NetPlayers, sizeof(AllNetPlayers_info), Network_player_rejoining.player.network.appletalk.node,
1473 Network_player_rejoining.player.network.appletalk.net,
1474 Network_player_rejoining.player.network.appletalk.socket);
1479 void resend_sync_due_to_packet_loss_for_allender ()
1483 mprintf ((0,"I'm resending a sync packet! VPJ=%d\n",VerifyPlayerJoined));
1485 network_update_netgame();
1487 // Fill in the kill list
1488 for (j=0; j<MAX_PLAYERS; j++)
1490 for (i=0; i<MAX_PLAYERS;i++)
1491 Netgame.kills[j][i] = kill_matrix[j][i];
1492 Netgame.killed[j] = Players[j].net_killed_total;
1493 Netgame.player_kills[j] = Players[j].net_kills_total;
1494 Netgame.player_score[j] = Players[j].score;
1497 Netgame.level_time = Players[Player_num].time_level;
1498 Netgame.monitor_vector = network_create_monitor_vector();
1500 if (Network_game_type == IPX_GAME) {
1502 ipx_send_internetwork_packet_data( (ubyte *)&Netgame, sizeof(netgame_info), Network_player_rejoining.player.network.ipx.server, Network_player_rejoining.player.network.ipx.node );
1503 ipx_send_internetwork_packet_data( (ubyte *)&NetPlayers, sizeof(AllNetPlayers_info), Network_player_rejoining.player.network.ipx.server, Network_player_rejoining.player.network.ipx.node );
1505 send_netgame_packet(Network_player_rejoining.player.network.ipx.server, Network_player_rejoining.player.network.ipx.node, NULL, 0);
1506 send_netplayers_packet(Network_player_rejoining.player.network.ipx.server, Network_player_rejoining.player.network.ipx.node);
1510 appletalk_send_packet_data( (ubyte *)&Netgame, sizeof(netgame_info), Network_player_rejoining.player.network.appletalk.node,
1511 Network_player_rejoining.player.network.appletalk.net,
1512 Network_player_rejoining.player.network.appletalk.socket);
1513 appletalk_send_packet_data( (ubyte *)&NetPlayers, sizeof(AllNetPlayers_info), Network_player_rejoining.player.network.appletalk.node,
1514 Network_player_rejoining.player.network.appletalk.net,
1515 Network_player_rejoining.player.network.appletalk.socket);
1521 char * network_get_player_name( int objnum )
1523 if ( objnum < 0 ) return NULL;
1524 if ( Objects[objnum].type != OBJ_PLAYER ) return NULL;
1525 if ( Objects[objnum].id >= MAX_PLAYERS ) return NULL;
1526 if ( Objects[objnum].id >= N_players ) return NULL;
1528 return Players[Objects[objnum].id].callsign;
1532 void network_add_player(sequence_packet *p)
1536 mprintf((0, "Got add player request!\n"));
1538 for (i=0; i<N_players; i++ ) {
1539 if (Network_game_type == IPX_GAME) {
1540 if ( !memcmp( NetPlayers.players[i].network.ipx.node, p->player.network.ipx.node, 6) && !memcmp(NetPlayers.players[i].network.ipx.server, p->player.network.ipx.server, 4))
1541 return; // already got them
1543 if ( (NetPlayers.players[i].network.appletalk.node == p->player.network.appletalk.node) &&
1544 (NetPlayers.players[i].network.appletalk.net == p->player.network.appletalk.net))
1549 if (Network_game_type == IPX_GAME) {
1550 memcpy( NetPlayers.players[N_players].network.ipx.node, p->player.network.ipx.node, 6 );
1551 memcpy( NetPlayers.players[N_players].network.ipx.server, p->player.network.ipx.server, 4 );
1553 NetPlayers.players[N_players].network.appletalk.node = p->player.network.appletalk.node;
1554 NetPlayers.players[N_players].network.appletalk.net = p->player.network.appletalk.net;
1555 NetPlayers.players[N_players].network.appletalk.socket = p->player.network.appletalk.socket;
1558 ClipRank (&p->player.rank);
1560 memcpy( NetPlayers.players[N_players].callsign, p->player.callsign, CALLSIGN_LEN+1 );
1561 NetPlayers.players[N_players].version_major=p->player.version_major;
1562 NetPlayers.players[N_players].version_minor=p->player.version_minor;
1563 NetPlayers.players[N_players].rank=p->player.rank;
1564 NetPlayers.players[N_players].connected = 1;
1565 network_check_for_old_version (N_players);
1567 Players[N_players].KillGoalCount=0;
1568 Players[N_players].connected = 1;
1569 LastPacketTime[N_players] = timer_get_approx_seconds();
1571 Netgame.numplayers = N_players;
1573 // Broadcast updated info
1575 mprintf ((0,"sending_game_info!\n"));
1576 network_send_game_info(NULL);
1579 // One of the players decided not to join the game
1581 void network_remove_player(sequence_packet *p)
1586 for (i=0; i<N_players; i++ ) {
1587 if (Network_game_type == IPX_GAME) {
1588 if (!memcmp(NetPlayers.players[i].network.ipx.node, p->player.network.ipx.node, 6) && !memcmp(NetPlayers.players[i].network.ipx.server, p->player.network.ipx.server, 4)) {
1593 if ( (NetPlayers.players[i].network.appletalk.node == p->player.network.appletalk.node) && (NetPlayers.players[i].network.appletalk.net == p->player.network.appletalk.net) ) {
1600 if (pn < 0 ) return;
1602 for (i=pn; i<N_players-1; i++ ) {
1603 if (Network_game_type == IPX_GAME) {
1604 memcpy( NetPlayers.players[i].network.ipx.node, NetPlayers.players[i+1].network.ipx.node, 6 );
1605 memcpy( NetPlayers.players[i].network.ipx.server, NetPlayers.players[i+1].network.ipx.server, 4 );
1607 NetPlayers.players[i].network.appletalk.node = NetPlayers.players[i+1].network.appletalk.node;
1608 NetPlayers.players[i].network.appletalk.net = NetPlayers.players[i+1].network.appletalk.net;
1609 NetPlayers.players[i].network.appletalk.socket = NetPlayers.players[i+1].network.appletalk.socket;
1611 memcpy( NetPlayers.players[i].callsign, NetPlayers.players[i+1].callsign, CALLSIGN_LEN+1 );
1612 NetPlayers.players[i].version_major=NetPlayers.players[i+1].version_major;
1613 NetPlayers.players[i].version_minor=NetPlayers.players[i+1].version_minor;
1615 NetPlayers.players[i].rank=NetPlayers.players[i+1].rank;
1616 ClipRank (&NetPlayers.players[i].rank);
1617 network_check_for_old_version(i);
1621 Netgame.numplayers = N_players;
1623 // Broadcast new info
1625 network_send_game_info(NULL);
1630 network_dump_player(ubyte * server, ubyte *node, int why)
1632 // Inform player that he was not chosen for the netgame
1634 sequence_packet temp;
1636 temp.type = PID_DUMP;
1637 memcpy(temp.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1);
1638 temp.player.connected = why;
1639 if (Network_game_type == IPX_GAME) {
1641 ipx_send_internetwork_packet_data( (ubyte *)&temp, sizeof(sequence_packet), server, node);
1643 send_sequence_packet( temp, server, node, NULL);
1651 void network_dump_appletalk_player(ubyte node, ushort net, ubyte socket, int why)
1653 sequence_packet temp;
1655 temp.type = PID_DUMP;
1656 memcpy(temp.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1);
1657 temp.player.connected = why;
1658 if (Network_game_type == APPLETALK_GAME) {
1659 appletalk_send_packet_data( (ubyte *)&temp, sizeof(sequence_packet), node, net, socket );
1667 network_send_game_list_request()
1669 // Send a broadcast request for game info
1673 mprintf((0, "Sending game_list request.\n"));
1674 me.type = PID_GAME_LIST;
1675 memcpy( me.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1 );
1677 if (Network_game_type == IPX_GAME) {
1678 memcpy( me.player.network.ipx.node, ipx_get_my_local_address(), 6 );
1679 memcpy( me.player.network.ipx.server, ipx_get_my_server_address(), 4 );
1682 ipx_send_broadcast_packet_data( (ubyte *)&me, sizeof(sequence_packet) );
1684 send_sequence_packet( me, NULL, NULL, NULL);
1688 me.player.network.appletalk.node = appletalk_get_my_node();
1689 me.player.network.appletalk.net = appletalk_get_my_net();
1690 me.player.network.appletalk.socket = appletalk_get_my_socket();
1691 appletalk_send_game_info( (ubyte *)&me, sizeof(sequence_packet), Network_zone_name );
1696 void network_send_all_info_request(char type,int which_security)
1698 // Send a broadcast request for game info
1702 mprintf((0, "Sending all_info request.\n"));
1704 me.Security=which_security;
1706 memcpy( me.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1 );
1708 if (Network_game_type == IPX_GAME) {
1709 memcpy( me.player.network.ipx.node, ipx_get_my_local_address(), 6 );
1710 memcpy( me.player.network.ipx.server, ipx_get_my_server_address(), 4 );
1713 ipx_send_broadcast_packet_data( (ubyte *)&me, sizeof(sequence_packet) );
1715 send_sequence_packet(me, NULL, NULL, NULL);
1719 me.player.network.appletalk.node = appletalk_get_my_node();
1720 me.player.network.appletalk.net = appletalk_get_my_net();
1721 me.player.network.appletalk.socket = appletalk_get_my_socket();
1722 appletalk_send_game_info( (ubyte *)&me, sizeof(sequence_packet), Network_zone_name );
1729 network_update_netgame(void)
1731 // Update the netgame struct with current game variables
1735 Netgame.numconnected=0;
1736 for (i=0;i<N_players;i++)
1737 if (Players[i].connected)
1738 Netgame.numconnected++;
1740 // This is great: D2 1.0 and 1.1 ignore upper part of the game_flags field of
1741 // the lite_info struct when you're sitting on the join netgame screen. We can
1742 // "sneak" Hoard information into this field. This is better than sending
1743 // another packet that could be lost in transit.
1746 if (HoardEquipped())
1748 if (Game_mode & GM_HOARD)
1750 Netgame.game_flags |=NETGAME_FLAG_HOARD;
1751 if (Game_mode & GM_TEAM)
1752 Netgame.game_flags |=NETGAME_FLAG_TEAM_HOARD;
1756 if (Network_status == NETSTAT_STARTING)
1759 Netgame.numplayers = N_players;
1760 Netgame.game_status = Network_status;
1761 Netgame.max_numplayers = MaxNumNetPlayers;
1763 for (i = 0; i < MAX_NUM_NET_PLAYERS; i++)
1765 NetPlayers.players[i].connected = Players[i].connected;
1766 for(j = 0; j < MAX_NUM_NET_PLAYERS; j++)
1767 Netgame.kills[i][j] = kill_matrix[i][j];
1769 Netgame.killed[i] = Players[i].net_killed_total;
1770 Netgame.player_kills[i] = Players[i].net_kills_total;
1771 Netgame.player_score[i] = Players[i].score;
1772 Netgame.player_flags[i] = (Players[i].flags & (PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY));
1774 Netgame.team_kills[0] = team_kills[0];
1775 Netgame.team_kills[1] = team_kills[1];
1776 Netgame.levelnum = Current_level_num;
1782 network_send_endlevel_sub(int player_num)
1787 // Send an endlevel packet for a player
1788 end.type = PID_ENDLEVEL;
1789 end.player_num = player_num;
1790 end.connected = Players[player_num].connected;
1791 end.kills = INTEL_SHORT(Players[player_num].net_kills_total);
1792 end.killed = INTEL_SHORT(Players[player_num].net_killed_total);
1793 memcpy(end.kill_matrix, kill_matrix[player_num], MAX_PLAYERS*sizeof(short));
1795 for (i = 0; i < MAX_PLAYERS; i++)
1796 for (j = 0; j < MAX_PLAYERS; j++)
1797 end.kill_matrix[i][j] = INTEL_SHORT(end.kill_matrix[i][j]);
1799 j = j; // to satisfy compiler
1802 if (Players[player_num].connected == 1) // Still playing
1804 Assert(Control_center_destroyed);
1805 end.seconds_left = Countdown_seconds_left;
1808 // mprintf((0, "Sending endlevel packet.\n"));
1810 for (i = 0; i < N_players; i++)
1812 if ((i != Player_num) && (i!=player_num) && (Players[i].connected)) {
1813 if (Players[i].connected==1)
1814 network_send_endlevel_short_sub(player_num,i);
1816 if (Network_game_type == IPX_GAME)
1817 ipx_send_packet_data((ubyte *)&end, sizeof(endlevel_info), NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node,Players[i].net_address);
1820 appletalk_send_packet_data( (ubyte *)&end, sizeof(endlevel_info), NetPlayers.players[i].network.appletalk.node,
1821 NetPlayers.players[i].network.appletalk.net,
1822 NetPlayers.players[i].network.appletalk.socket);
1830 network_send_endlevel_packet(void)
1832 // Send an updated endlevel status to other hosts
1834 network_send_endlevel_sub(Player_num);
1839 network_send_endlevel_short_sub(int from_player_num,int to_player)
1841 endlevel_info_short end;
1843 // Send an endlevel packet for a player
1844 end.type = PID_ENDLEVEL_SHORT;
1845 end.player_num = from_player_num;
1846 end.connected = Players[from_player_num].connected;
1847 end.seconds_left = Countdown_seconds_left;
1850 if (Players[from_player_num].connected == 1) // Still playing
1852 Assert(Control_center_destroyed);
1855 if ((to_player != Player_num) && (to_player!=from_player_num) && (Players[to_player].connected))
1857 mprintf((0, "Sending short endlevel packet to %s.\n",Players[to_player].callsign));
1858 if (Network_game_type == IPX_GAME)
1859 ipx_send_packet_data((ubyte *)&end, sizeof(endlevel_info_short), NetPlayers.players[to_player].network.ipx.server, NetPlayers.players[to_player].network.ipx.node,Players[to_player].net_address);
1862 appletalk_send_packet_data( (ubyte *)&end, sizeof(endlevel_info_short), NetPlayers.players[to_player].network.appletalk.node,
1863 NetPlayers.players[to_player].network.appletalk.net,
1864 NetPlayers.players[to_player].network.appletalk.socket);
1869 extern fix ThisLevelTime;
1872 network_send_game_info(sequence_packet *their)
1874 // Send game info to someone who requested it
1876 char old_type, old_status;
1880 mprintf((0, "Sending game info.\n"));
1882 network_update_netgame(); // Update the values in the netgame struct
1884 old_type = Netgame.type;
1885 old_status = Netgame.game_status;
1887 Netgame.type = PID_GAME_INFO;
1888 NetPlayers.type = PID_PLAYERSINFO;
1890 NetPlayers.Security=Netgame.Security;
1891 Netgame.version_major=Version_major;
1892 Netgame.version_minor=Version_minor;
1894 if (Endlevel_sequence || Control_center_destroyed)
1895 Netgame.game_status = NETSTAT_ENDLEVEL;
1897 if (Netgame.PlayTimeAllowed)
1899 timevar=i2f (Netgame.PlayTimeAllowed*5*60);
1900 i=f2i(timevar-ThisLevelTime);
1902 Netgame.game_status=NETSTAT_ENDLEVEL;
1906 if (Network_game_type == IPX_GAME) {
1908 ipx_send_broadcast_packet_data((ubyte *)&Netgame, sizeof(netgame_info));
1909 ipx_send_broadcast_packet_data((ubyte *)&NetPlayers,sizeof(AllNetPlayers_info));
1911 send_netgame_packet(NULL, NULL, NULL, 0); // server == NULL says to broadcast packet
1912 send_netplayers_packet(NULL, NULL);
1914 } // nothing to do for appletalk games I think....
1916 if (Network_game_type == IPX_GAME) {
1918 ipx_send_internetwork_packet_data((ubyte *)&Netgame, sizeof(netgame_info), their->player.network.ipx.server, their->player.network.ipx.node);
1919 ipx_send_internetwork_packet_data((ubyte *)&NetPlayers,sizeof(AllNetPlayers_info),their->player.network.ipx.server,their->player.network.ipx.node);
1921 send_netgame_packet(their->player.network.ipx.server, their->player.network.ipx.node, NULL, 0);
1922 send_netplayers_packet(their->player.network.ipx.server, their->player.network.ipx.node);
1926 appletalk_send_packet_data( (ubyte *)&Netgame, sizeof(netgame_info), their->player.network.appletalk.node,
1927 their->player.network.appletalk.net, their->player.network.appletalk.socket );
1928 appletalk_send_packet_data( (ubyte *)&NetPlayers, sizeof(AllNetPlayers_info), their->player.network.appletalk.node,
1929 their->player.network.appletalk.net, their->player.network.appletalk.socket );
1934 Netgame.type = old_type;
1935 Netgame.game_status = old_status;
1938 void network_send_lite_info(sequence_packet *their)
1940 // Send game info to someone who requested it
1942 char old_type, old_status,oldstatus;
1944 mprintf((0, "Sending lite game info.\n"));
1946 network_update_netgame(); // Update the values in the netgame struct
1948 old_type = Netgame.type;
1949 old_status = Netgame.game_status;
1951 Netgame.type = PID_LITE_INFO;
1953 if (Endlevel_sequence || Control_center_destroyed)
1954 Netgame.game_status = NETSTAT_ENDLEVEL;
1956 // If hoard mode, make this game look closed even if it isn't
1957 if (HoardEquipped())
1959 if (Game_mode & GM_HOARD)
1961 oldstatus=Netgame.game_status;
1962 Netgame.game_status=NETSTAT_ENDLEVEL;
1963 Netgame.gamemode=NETGAME_CAPTURE_FLAG;
1964 if (oldstatus==NETSTAT_ENDLEVEL)
1965 Netgame.game_flags|=NETGAME_FLAG_REALLY_ENDLEVEL;
1966 if (oldstatus==NETSTAT_STARTING)
1967 Netgame.game_flags|=NETGAME_FLAG_REALLY_FORMING;
1972 if (Network_game_type == IPX_GAME) {
1974 ipx_send_broadcast_packet_data((ubyte *)&Netgame, sizeof(lite_info));
1976 send_netgame_packet(NULL, NULL, NULL, 1); // server == NULL says broadcast
1978 } // nothing to do for appletalk I think....
1980 if (Network_game_type == IPX_GAME) {
1982 ipx_send_internetwork_packet_data((ubyte *)&Netgame, sizeof(lite_info), their->player.network.ipx.server, their->player.network.ipx.node);
1984 send_netgame_packet(their->player.network.ipx.server, their->player.network.ipx.node, NULL, 1);
1988 appletalk_send_packet_data( (ubyte *)&Netgame, sizeof(lite_info), their->player.network.appletalk.node,
1989 their->player.network.appletalk.net, their->player.network.appletalk.socket );
1994 // Restore the pre-hoard mode
1995 if (HoardEquipped())
1997 if (Game_mode & GM_HOARD)
1999 if (!(Game_mode & GM_TEAM))
2000 Netgame.gamemode=NETGAME_HOARD;
2002 Netgame.gamemode=NETGAME_TEAM_HOARD;
2003 Netgame.game_flags&=~NETGAME_FLAG_REALLY_ENDLEVEL;
2004 Netgame.game_flags&=~NETGAME_FLAG_REALLY_FORMING;
2005 Netgame.game_flags&=~NETGAME_FLAG_TEAM_HOARD;
2009 Netgame.type = old_type;
2010 Netgame.game_status = old_status;
2014 void network_send_netgame_update()
2016 // Send game info to someone who requested it
2018 char old_type, old_status;
2021 mprintf((0, "Sending updated game info.\n"));
2023 network_update_netgame(); // Update the values in the netgame struct
2025 old_type = Netgame.type;
2026 old_status = Netgame.game_status;
2028 Netgame.type = PID_GAME_UPDATE;
2030 if (Endlevel_sequence || Control_center_destroyed)
2031 Netgame.game_status = NETSTAT_ENDLEVEL;
2033 for (i=0; i<N_players; i++ ) {
2034 if ( (Players[i].connected) && (i!=Player_num ) ) {
2035 if (Network_game_type == IPX_GAME) {
2037 ipx_send_packet_data( (ubyte *)&Netgame, sizeof(lite_info), NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node,Players[i].net_address );
2039 send_netgame_packet(NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node, Players[i].net_address, 0);
2043 appletalk_send_packet_data( (ubyte *)&Netgame, sizeof(lite_info), NetPlayers.players[i].network.appletalk.node,
2044 NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket );
2050 Netgame.type = old_type;
2051 Netgame.game_status = old_status;
2054 int network_send_request(void)
2056 // Send a request to join a game 'Netgame'. Returns 0 if we can join this
2057 // game, non-zero if there is some problem.
2060 if (Netgame.numplayers < 1)
2063 for (i = 0; i < MAX_NUM_NET_PLAYERS; i++)
2064 if (NetPlayers.players[i].connected)
2067 Assert(i < MAX_NUM_NET_PLAYERS);
2069 mprintf((0, "Sending game enroll request to player %d (%s). Serv=%x Node=%x Level=%d\n", i, Players[i].callsign,NetPlayers.players[i].network.ipx.server,NetPlayers.players[i].network.ipx.node,Netgame.levelnum));
2071 // segments_checksum = netmisc_calc_checksum( Segments, sizeof(segment)*(Highest_segment_index+1) );
2073 My_Seq.type = PID_REQUEST;
2074 My_Seq.player.connected = Current_level_num;
2076 if (Network_game_type == IPX_GAME) {
2078 ipx_send_internetwork_packet_data((ubyte *)&My_Seq, sizeof(sequence_packet), NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node);
2080 send_sequence_packet(My_Seq, NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node, NULL);
2084 appletalk_send_packet_data( (ubyte *)&My_Seq, sizeof(sequence_packet), NetPlayers.players[i].network.appletalk.node,
2085 NetPlayers.players[i].network.appletalk.net,
2086 NetPlayers.players[i].network.appletalk.socket);
2093 int SecurityCheck=0;
2095 void network_process_gameinfo(ubyte *data)
2098 netgame_info tmp_info;
2101 netgame_info *new = (netgame_info *)data;
2104 if (Network_game_type == IPX_GAME) {
2105 receive_netgame_packet(data, &tmp_info, 0); // get correctly aligned structure
2111 WaitingForPlayerInfo=0;
2113 if (new->Security !=TempPlayersInfo->Security)
2115 Int3(); // Get Jason
2116 return; // If this first half doesn't go with the second half
2119 Network_games_changed = 1;
2121 //mprintf((0, "Got game data for game %s.\n", new->game_name));
2123 Assert (TempPlayersInfo!=NULL);
2125 for (i = 0; i < num_active_games; i++)
2127 //mprintf ((0,"GAMEINFO: Game %d is %s!\n",i,Active_games[i].game_name));
2129 if (!stricmp(Active_games[i].game_name, new->game_name) &&
2130 Active_games[i].Security==new->Security)
2134 if (i == MAX_ACTIVE_NETGAMES)
2136 mprintf((0, "Too many netgames.\n"));
2140 // MWA memcpy(&Active_games[i], data, sizeof(netgame_info));
2141 memcpy(&Active_games[i], (ubyte *)new, sizeof(netgame_info));
2142 memcpy (&ActiveNetPlayers[i],TempPlayersInfo,sizeof(AllNetPlayers_info));
2145 if (Active_games[i].Security==SecurityCheck)
2148 //mprintf ((0,"Recieved %d unique games...\n",i));
2150 if (i == num_active_games)
2153 if (Active_games[i].numplayers == 0)
2155 mprintf ((0,"DELETING THIS GAME!!!\n"));
2157 for (j = i; j < num_active_games-1; j++)
2159 memcpy(&Active_games[j], &Active_games[j+1], sizeof(netgame_info));
2160 memcpy (&ActiveNetPlayers[j],&ActiveNetPlayers[j+1],sizeof(AllNetPlayers_info));
2167 void network_process_lite_info(ubyte *data)
2173 lite_info *new = (lite_info *)data;
2176 if (Network_game_type == IPX_GAME) {
2177 receive_netgame_packet(data, (netgame_info *)&tmp_info, 1);
2182 Network_games_changed = 1;
2184 //mprintf((0, "Got game data for game %s.\n", new->game_name));
2186 for (i = 0; i < num_active_games; i++)
2188 //mprintf ((0,"GAMEINFO: Game %d is %s!\n",i,Active_games[i].game_name));
2190 if ((!stricmp(Active_games[i].game_name, new->game_name)) &&
2191 Active_games[i].Security==new->Security)
2195 if (i == MAX_ACTIVE_NETGAMES)
2197 mprintf((0, "Too many netgames.\n"));
2201 memcpy(&Active_games[i], (ubyte *)new, sizeof(lite_info));
2203 // See if this is really a Hoard game
2204 // If so, adjust all the data accordingly
2206 if (HoardEquipped())
2208 if (Active_games[i].game_flags & NETGAME_FLAG_HOARD)
2210 Active_games[i].gamemode=NETGAME_HOARD;
2211 Active_games[i].game_status=NETSTAT_PLAYING;
2213 if (Active_games[i].game_flags & NETGAME_FLAG_TEAM_HOARD)
2214 Active_games[i].gamemode=NETGAME_TEAM_HOARD;
2215 if (Active_games[i].game_flags & NETGAME_FLAG_REALLY_ENDLEVEL)
2216 Active_games[i].game_status=NETSTAT_ENDLEVEL;
2217 if (Active_games[i].game_flags & NETGAME_FLAG_REALLY_FORMING)
2218 Active_games[i].game_status=NETSTAT_STARTING;
2222 //mprintf ((0,"Recieved %d unique games...\n",i));
2224 if (i == num_active_games)
2227 if (Active_games[i].numplayers == 0)
2229 mprintf ((0,"DELETING THIS GAME!!!\n"));
2231 for (j = i; j < num_active_games-1; j++)
2233 memcpy(&Active_games[j], &Active_games[j+1], sizeof(netgame_info));
2239 void network_process_dump(sequence_packet *their)
2241 // Our request for join was denied. Tell the user why.
2246 mprintf((0, "Dumped by player %s, type %d.\n", their->player.callsign, their->player.connected));
2248 if (their->player.connected!=7)
2249 nm_messagebox(NULL, 1, TXT_OK, NET_DUMP_STRINGS(their->player.connected));
2252 for (i=0;i<N_players;i++)
2253 if (!stricmp (their->player.callsign,Players[i].callsign))
2255 if (i!=network_who_is_master())
2257 HUD_init_message ("%s attempted to kick you out.",their->player.callsign);
2261 sprintf (temp,"%s has kicked you out!",their->player.callsign);
2262 nm_messagebox(NULL, 1, TXT_OK, &temp);
2263 if (Network_status==NETSTAT_PLAYING)
2269 Network_status = NETSTAT_MENU;
2274 void network_process_request(sequence_packet *their)
2276 // Player is ready to receieve a sync packet
2279 mprintf((0, "Player %s ready for sync.\n", their->player.callsign));
2281 for (i = 0; i < N_players; i++) {
2282 if (Network_game_type == IPX_GAME) {
2283 if (!memcmp(their->player.network.ipx.server, NetPlayers.players[i].network.ipx.server, 4) && !memcmp(their->player.network.ipx.node, NetPlayers.players[i].network.ipx.node, 6) && (!stricmp(their->player.callsign, NetPlayers.players[i].callsign))) {
2284 Players[i].connected = 1;
2288 if ( (their->player.network.appletalk.node == NetPlayers.players[i].network.appletalk.node) && (their->player.network.appletalk.net == NetPlayers.players[i].network.appletalk.net) && (!stricmp(their->player.callsign, NetPlayers.players[i].callsign)) ) {
2289 Players[i].connected = 1;
2296 #define REFUSE_INTERVAL F1_0 * 8
2297 extern void multi_reset_object_texture (object *);
2299 void network_process_packet(ubyte *data, int length )
2302 sequence_packet tmp_packet;
2304 sequence_packet *their = (sequence_packet *)data;
2307 if (Network_game_type == IPX_GAME) {
2308 receive_sequence_packet(data, &tmp_packet);
2309 their = &tmp_packet; // reassign their to point to correctly alinged structure
2313 //mprintf( (0, "Got packet of length %d, type %d\n", length, their->type ));
2315 // if ( length < sizeof(sequence_packet) ) return;
2321 case PID_GAME_INFO: // Jason L. says we can safely ignore this type.
2324 case PID_PLAYERSINFO:
2326 mprintf ((0,"Got a PID_PLAYERSINFO!\n"));
2328 if (Network_status==NETSTAT_WAITING)
2331 memcpy (&TempPlayersBase,data,sizeof(AllNetPlayers_info));
2333 if (Network_game_type == IPX_GAME)
2334 receive_netplayers_packet(data, &TempPlayersBase);
2336 memcpy (&TempPlayersBase,data,sizeof(AllNetPlayers_info));
2339 if (TempPlayersBase.Security!=Netgame.Security)
2341 mprintf ((0,"Bad security for PLAYERSINFO\n"));
2345 mprintf ((0,"Got a waiting PID_PLAYERSINFO!\n"));
2346 if (length!=ALLNETPLAYERSINFO_SIZE)
2348 mprintf ((0,"Invalid size for netplayers packet!\n"));
2352 TempPlayersInfo=&TempPlayersBase;
2353 WaitingForPlayerInfo=0;
2354 NetSecurityNum=TempPlayersInfo->Security;
2355 NetSecurityFlag=NETSECURITY_WAIT_FOR_SYNC;
2362 if (length != LITE_INFO_SIZE)
2364 mprintf ((0,"WARNING! Recieved invalid size for PID_LITE_INFO\n"));
2368 if (Network_status == NETSTAT_BROWSING)
2369 network_process_lite_info (data);
2373 // Someone wants a list of games
2375 if (length != SEQUENCE_PACKET_SIZE)
2377 mprintf ((0,"WARNING! Recieved invalid size for PID_GAME_LIST\n"));
2381 mprintf((0, "Got a PID_GAME_LIST!\n"));
2382 if ((Network_status == NETSTAT_PLAYING) || (Network_status == NETSTAT_STARTING) || (Network_status == NETSTAT_ENDLEVEL))
2383 if (network_i_am_master())
2384 network_send_lite_info(their);
2388 case PID_SEND_ALL_GAMEINFO:
2390 if (length != SEQUENCE_PACKET_SIZE)
2392 mprintf ((0,"WARNING! Recieved invalid size for PID_SEND_ALL_GAMEINFO\n"));
2396 if ((Network_status == NETSTAT_PLAYING) || (Network_status == NETSTAT_STARTING) || (Network_status == NETSTAT_ENDLEVEL))
2397 if (network_i_am_master() && their->Security==Netgame.Security)
2398 network_send_game_info(their);
2403 mprintf( (0, "Got NEWPLAYER message from %s.\n", their->player.callsign));
2405 if (length != SEQUENCE_PACKET_SIZE)
2407 mprintf ((0,"WARNING! Recieved invalid size for PID_ADDPLAYER\n"));
2410 mprintf( (0, "Got NEWPLAYER message from %s.\n", their->player.callsign));
2411 network_new_player(their);
2414 if (length != SEQUENCE_PACKET_SIZE)
2416 mprintf ((0,"WARNING! Recieved invalid size for PID_REQUEST\n"));
2420 mprintf( (0, "Got REQUEST from '%s'\n", their->player.callsign ));
2421 if (Network_status == NETSTAT_STARTING)
2423 // Someone wants to join our game!
2424 network_add_player(their);
2426 else if (Network_status == NETSTAT_WAITING)
2428 // Someone is ready to recieve a sync packet
2429 network_process_request(their);
2431 else if (Network_status == NETSTAT_PLAYING)
2433 // Someone wants to join a game in progress!
2434 if (Netgame.RefusePlayers)
2435 DoRefuseStuff (their);
2437 network_welcome_player(their);
2442 if (length != SEQUENCE_PACKET_SIZE)
2444 mprintf ((0,"WARNING! Recieved invalid size for PID_DUMP\n"));
2448 if (Network_status == NETSTAT_WAITING || Network_status==NETSTAT_PLAYING )
2449 network_process_dump(their);
2451 case PID_QUIT_JOINING:
2453 if (length != SEQUENCE_PACKET_SIZE)
2455 mprintf ((0,"WARNING! Recieved invalid size for PID_QUIT_JOINING\n"));
2458 if (Network_status == NETSTAT_STARTING)
2459 network_remove_player( their );
2460 else if ((Network_status == NETSTAT_PLAYING) && (Network_send_objects))
2461 network_stop_resync( their );
2465 mprintf ((0,"Got a sync packet! Network_status=%d\n",NETSTAT_WAITING));
2467 if (Network_status == NETSTAT_WAITING) {
2470 memcpy((ubyte *)&(TempNetInfo), data, sizeof(netgame_info));
2472 if (Network_game_type == IPX_GAME)
2473 receive_netgame_packet(data, &TempNetInfo, 0);
2475 memcpy((ubyte *)&(TempNetInfo), data, sizeof(netgame_info));
2478 if (TempNetInfo.Security!=Netgame.Security)
2480 mprintf ((0,"Bad security on sync packet.\n"));
2484 if (NetSecurityFlag==NETSECURITY_WAIT_FOR_SYNC)
2486 if (TempNetInfo.Security==TempPlayersInfo->Security)
2488 network_read_sync_packet (&TempNetInfo,0);
2495 NetSecurityFlag=NETSECURITY_WAIT_FOR_PLAYERS;
2496 NetSecurityNum=TempNetInfo.Security;
2498 if ( network_wait_for_playerinfo())
2499 network_read_sync_packet((netgame_info *)data,0);
2508 if ((Game_mode&GM_NETWORK) && ((Network_status == NETSTAT_PLAYING)||(Network_status == NETSTAT_ENDLEVEL) || Network_status==NETSTAT_WAITING)) {
2509 network_process_pdata((char *)data);
2512 case PID_NAKED_PDATA:
2513 if ((Game_mode&GM_NETWORK) && ((Network_status == NETSTAT_PLAYING)||(Network_status == NETSTAT_ENDLEVEL) || Network_status==NETSTAT_WAITING))
2514 network_process_naked_pdata((char *)data,length);
2517 case PID_OBJECT_DATA:
2518 if (Network_status == NETSTAT_WAITING)
2519 network_read_object_packet(data);
2522 if ((Network_status == NETSTAT_ENDLEVEL) || (Network_status == NETSTAT_PLAYING))
2523 network_read_endlevel_packet(data);
2525 mprintf((0, "Junked endlevel packet.\n"));
2527 case PID_ENDLEVEL_SHORT:
2528 if ((Network_status == NETSTAT_ENDLEVEL) || (Network_status == NETSTAT_PLAYING))
2529 network_read_endlevel_short_packet(data);
2531 mprintf((0, "Junked short endlevel packet!\n"));
2534 case PID_GAME_UPDATE:
2535 mprintf ((0,"Got a GAME_UPDATE!\n"));
2537 if (Network_status==NETSTAT_PLAYING)
2540 memcpy((ubyte *)&TempNetInfo, data, sizeof(lite_info) );
2542 if (Network_game_type == IPX_GAME)
2543 receive_netgame_packet(data, &TempNetInfo, 1);
2545 memcpy((ubyte *)&TempNetInfo, data, sizeof(lite_info) );
2547 if (TempNetInfo.Security==Netgame.Security)
2548 memcpy (&Netgame,(ubyte *)&TempNetInfo,sizeof(lite_info));
2550 if (Game_mode & GM_TEAM)
2554 for (i=0;i<N_players;i++)
2555 if (Players[i].connected)
2556 multi_reset_object_texture (&Objects[Players[i].objnum]);
2561 network_ping (PID_PING_RETURN,data[1]);
2563 case PID_PING_RETURN:
2564 network_handle_ping_return(data[1]); // data[1] is player who told us of their ping time
2566 case PID_NAMES_RETURN:
2567 if (Network_status==NETSTAT_BROWSING && NamesInfoSecurity!=-1)
2568 network_process_names_return (data);
2570 case PID_GAME_PLAYERS:
2571 // Someone wants a list of players in this game
2573 if (length != SEQUENCE_PACKET_SIZE)
2575 mprintf ((0,"WARNING! Recieved invalid size for PID_GAME_PLAYERS\n"));
2579 mprintf((0, "Got a PID_GAME_PLAYERS!\n"));
2580 if ((Network_status == NETSTAT_PLAYING) || (Network_status == NETSTAT_STARTING) || (Network_status == NETSTAT_ENDLEVEL))
2581 if (network_i_am_master() && their->Security==Netgame.Security)
2582 network_send_player_names(their);
2586 mprintf((0, "Ignoring invalid packet type.\n"));
2587 Int3(); // Invalid network packet type, see ROB
2593 void dump_segments()
2597 fp = fopen( "TEST.DMP", "wb" );
2598 fwrite( Segments, sizeof(segment)*(Highest_segment_index+1),1, fp );
2600 mprintf( (0, "SS=%d\n", sizeof(segment) ));
2606 network_read_endlevel_packet( ubyte *data )
2608 // Special packet for end of level syncing
2615 end = (endlevel_info *)data;
2617 for (i = 0; i < MAX_PLAYERS; i++)
2618 for (j = 0; j < MAX_PLAYERS; j++)
2619 end->kill_matrix[i][j] = INTEL_SHORT(end->kill_matrix[i][j]);
2620 end->kills = INTEL_SHORT(end->kills);
2621 end->killed = INTEL_SHORT(end->killed);
2624 playernum = end->player_num;
2626 Assert(playernum != Player_num);
2628 if (playernum>=N_players)
2630 Int3(); // weird, but it an happen in a coop restore game
2631 return; // if it happens in a coop restore, don't worry about it
2634 if ((Network_status == NETSTAT_PLAYING) && (end->connected != 0))
2635 return; // Only accept disconnect packets if we're not out of the level yet
2637 Players[playernum].connected = end->connected;
2638 memcpy(&kill_matrix[playernum][0], end->kill_matrix, MAX_PLAYERS*sizeof(short));
2639 Players[playernum].net_kills_total = end->kills;
2640 Players[playernum].net_killed_total = end->killed;
2642 if ((Players[playernum].connected == 1) && (end->seconds_left < Countdown_seconds_left))
2643 Countdown_seconds_left = end->seconds_left;
2645 LastPacketTime[playernum] = timer_get_approx_seconds();
2647 // mprintf((0, "Got endlevel packet from player %d.\n", playernum));
2651 network_read_endlevel_short_packet( ubyte *data )
2653 // Special packet for end of level syncing
2656 endlevel_info_short *end;
2658 end = (endlevel_info_short *)data;
2660 playernum = end->player_num;
2662 Assert(playernum != Player_num);
2664 if (playernum>=N_players)
2666 Int3(); // weird, but it can happen in a coop restore game
2667 return; // if it happens in a coop restore, don't worry about it
2670 if ((Network_status == NETSTAT_PLAYING) && (end->connected != 0))
2672 //mprintf ((0,"Returning early for short_endlevel\n"));
2673 return; // Only accept disconnect packets if we're not out of the level yet
2676 Players[playernum].connected = end->connected;
2678 if ((Players[playernum].connected == 1) && (end->seconds_left < Countdown_seconds_left))
2679 Countdown_seconds_left = end->seconds_left;
2681 LastPacketTime[playernum] = timer_get_approx_seconds();
2686 network_pack_objects(void)
2688 // Switching modes, pack the object array
2690 special_reset_objects();
2694 network_verify_objects(int remote, int local)
2697 int nplayers, got_controlcen=0;
2699 mprintf ((0,"NETWORK:remote=%d local=%d\n",remote,local));
2701 if ((remote-local) > 10)
2704 if (Game_mode & GM_MULTI_ROBOTS)
2709 for (i = 0; i <= Highest_object_index; i++)
2711 if ((Objects[i].type == OBJ_PLAYER) || (Objects[i].type == OBJ_GHOST))
2713 if (Objects[i].type == OBJ_CNTRLCEN)
2717 if (got_controlcen && (MaxNumNetPlayers<=nplayers))
2724 network_read_object_packet( ubyte *data )
2726 // Object from another net player we need to sync with
2728 short objnum, remote_objnum;
2733 static int my_pnum = 0;
2734 static int mode = 0;
2735 static int object_count = 0;
2736 static int frame_num = 0;
2739 int remote_frame_num = data[2];
2743 // mprintf((0, "Object packet %d (remote #%d) contains %d objects.\n", frame_num, remote_frame_num, nobj));
2745 for (i = 0; i < nobj; i++)
2747 objnum = INTEL_SHORT( *(short *)(data+loc) ); loc += 2;
2748 obj_owner = data[loc]; loc += 1;
2749 remote_objnum = INTEL_SHORT( *(short *)(data+loc) ); loc += 2;
2753 // Clear object array
2754 mprintf((0, "Clearing object array.\n"));
2757 Network_rejoined = 1;
2758 my_pnum = obj_owner;
2759 change_playernum_to(my_pnum);
2764 else if (objnum == -2)
2766 // Special debug checksum marker for entire send
2769 network_pack_objects();
2772 mprintf((0, "Objnum -2 found in frame local %d remote %d.\n", frame_num, remote_frame_num));
2773 mprintf((0, "Got %d objects, expected %d.\n", object_count, remote_objnum));
2774 if (remote_objnum != object_count) {
2777 if (network_verify_objects(remote_objnum, object_count))
2779 // Failed to sync up
2780 nm_messagebox(NULL, 1, TXT_OK, TXT_NET_SYNC_FAILED);
2781 Network_status = NETSTAT_MENU;
2788 if (frame_num != remote_frame_num)
2790 mprintf ((0,"Got a type 3 object packet!\n"));
2792 if ((obj_owner == my_pnum) || (obj_owner == -1))
2796 objnum = remote_objnum;
2797 //if (objnum > Highest_object_index)
2799 // Highest_object_index = objnum;
2800 // num_objects = Highest_object_index+1;
2806 network_pack_objects();
2809 objnum = obj_allocate();
2812 obj = &Objects[objnum];
2813 if (obj->segnum != -1)
2815 Assert(obj->segnum == -1);
2816 Assert(objnum < MAX_OBJECTS);
2817 memcpy(obj,data+loc,sizeof(object)); loc += sizeof(object);
2819 if (Network_game_type == IPX_GAME)
2822 segnum = obj->segnum;
2823 obj->next = obj->prev = obj->segnum = -1;
2824 obj->attached_obj = -1;
2826 obj_link(obj-Objects,segnum);
2827 if (obj_owner == my_pnum)
2828 map_objnum_local_to_local(objnum);
2829 else if (obj_owner != -1)
2830 map_objnum_local_to_remote(objnum, remote_objnum, obj_owner);
2832 object_owner[objnum] = -1;
2834 } // For a standard onbject
2835 } // For each object in packet
2838 void network_sync_poll( int nitems, newmenu_item * menus, int * key, int citem )
2840 // Polling loop waiting for sync packet to start game
2850 if (Network_status != NETSTAT_WAITING) // Status changed to playing, exit the menu
2853 if (!Network_rejoined && (timer_get_approx_seconds() > t1+F1_0*2))
2857 // Poll time expired, re-send request
2859 t1 = timer_get_approx_seconds();
2861 mprintf((0, "Re-sending join request.\n"));
2862 i = network_send_request();
2868 void network_start_poll( int nitems, newmenu_item * menus, int * key, int citem )
2875 Assert(Network_status == NETSTAT_STARTING);
2877 if (!menus[0].value) {
2879 menus[0].redraw = 1;
2882 for (i=1; i<nitems; i++ ) {
2883 if ( (i>= N_players) && (menus[i].value) ) {
2885 menus[i].redraw = 1;
2890 for (i=0; i<nitems; i++ ) {
2891 if ( menus[i].value ) {
2893 if ( nm > N_players ) {
2895 menus[i].redraw = 1;
2900 if ( nm > MaxNumNetPlayers ) {
2901 nm_messagebox( TXT_ERROR, 1, TXT_OK, "%s %d %s", TXT_SORRY_ONLY, MaxNumNetPlayers, TXT_NETPLAYERS_IN );
2902 // Turn off the last player highlighted
2903 for (i = N_players; i > 0; i--)
2904 if (menus[i].value == 1)
2907 menus[i].redraw = 1;
2912 // if (nitems > MAX_PLAYERS ) return;
2914 n = Netgame.numplayers;
2917 if (n < Netgame.numplayers )
2919 digi_play_sample (SOUND_HUD_MESSAGE,F1_0);
2921 mprintf ((0,"More players are printed!"));
2922 if (FindArg("-norankings"))
2923 sprintf( menus[N_players-1].text, "%d. %-20s", N_players,NetPlayers.players[N_players-1].callsign );
2925 sprintf( menus[N_players-1].text, "%d. %s%-20s", N_players, RankStrings[NetPlayers.players[N_players-1].rank],NetPlayers.players[N_players-1].callsign );
2927 menus[N_players-1].redraw = 1;
2928 if (N_players <= MaxNumNetPlayers)
2930 menus[N_players-1].value = 1;
2933 else if ( n > Netgame.numplayers )
2935 // One got removed...
2937 digi_play_sample (SOUND_HUD_KILL,F1_0);
2939 for (i=0; i<N_players; i++ )
2942 if (FindArg("-norankings"))
2943 sprintf( menus[i].text, "%d. %-20s", i+1, NetPlayers.players[i].callsign );
2945 sprintf( menus[i].text, "%d. %s%-20s", i+1, RankStrings[NetPlayers.players[i].rank],NetPlayers.players[i].callsign );
2946 if (i < MaxNumNetPlayers)
2950 menus[i].redraw = 1;
2952 for (i=N_players; i<n; i++ )
2954 sprintf( menus[i].text, "%d. ", i+1 ); // Clear out the deleted entries...
2956 menus[i].redraw = 1;
2961 int opt_cinvul, opt_team_anarchy, opt_coop, opt_show_on_map, opt_closed,opt_maxnet;
2962 int last_cinvul=0,last_maxnet,opt_team_hoard;
2963 int opt_refuse,opt_capture;
2965 void network_game_param_poll( int nitems, newmenu_item * menus, int * key, int citem )
2967 static int oldmaxnet=0;
2969 if (((HoardEquipped() && menus[opt_team_hoard].value) || (menus[opt_team_anarchy].value || menus[opt_capture].value)) && !menus[opt_closed].value && !menus[opt_refuse].value) {
2970 menus[opt_refuse].value = 1;
2971 menus[opt_refuse].redraw = 1;
2972 menus[opt_refuse-1].value = 0;
2973 menus[opt_refuse-1].redraw = 1;
2974 menus[opt_refuse-2].value = 0;
2975 menus[opt_refuse-2].redraw = 1;
2979 if (menus[opt_coop].value)
2981 if ( (menus[opt_coop].value) || ((Network_game_type == APPLETALK_GAME) && (Network_appletalk_type == LOCALTALK_TYPE) && (menus[opt_coop-1].value)) )
2986 if (menus[opt_maxnet].value>2)
2988 menus[opt_maxnet].value=2;
2989 menus[opt_maxnet].redraw=1;
2992 if (menus[opt_maxnet].max_value>2)
2994 menus[opt_maxnet].max_value=2;
2995 menus[opt_maxnet].redraw=1;
2999 if ( (Network_game_type == APPLETALK_GAME) && (Network_appletalk_type == LOCALTALK_TYPE) ) {
3000 if (menus[opt_maxnet].value > 0) {
3001 menus[opt_maxnet].value=0;
3002 menus[opt_maxnet].redraw=1;
3004 if (menus[opt_maxnet].max_value > 0) {
3005 menus[opt_maxnet].max_value=0;
3006 menus[opt_maxnet].redraw=1;
3011 if (!Netgame.game_flags & NETGAME_FLAG_SHOW_MAP)
3012 Netgame.game_flags |= NETGAME_FLAG_SHOW_MAP;
3014 if (Netgame.PlayTimeAllowed || Netgame.KillGoal)
3016 Netgame.PlayTimeAllowed=0;
3021 else // if !Coop game
3026 menus[opt_maxnet].value=6;
3027 menus[opt_maxnet].max_value=6;
3030 if ( (Network_game_type == APPLETALK_GAME) && (Network_appletalk_type == LOCALTALK_TYPE) ) {
3031 menus[opt_maxnet].value=1;
3032 menus[opt_maxnet].max_value=1;
3039 if ( last_maxnet != menus[opt_maxnet].value )
3041 sprintf( menus[opt_maxnet].text, "Maximum players: %d", menus[opt_maxnet].value+2 );
3042 last_maxnet = menus[opt_maxnet].value;
3043 menus[opt_maxnet].redraw = 1;
3047 int netgame_difficulty;
3049 int network_get_game_params( char * game_name, int *mode, int *game_flags, int *level )
3052 int opt, opt_name, opt_level, opt_mode,opt_moreopts;
3054 char name[NETGAME_NAME_LEN+1];
3056 char level_text[32];
3059 int new_mission_num;
3062 *game_flags=*game_flags;
3064 SetAllAllowablesTo (1);
3065 NamesInfoSecurity=-1;
3067 for (i=0;i<MAX_PLAYERS;i++)
3069 Players[i].callsign[0]=0;
3073 Netgame.PlayTimeAllowed=0;
3074 Netgame.Allow_marker_view=1;
3075 netgame_difficulty=Player_default_difficulty;
3077 new_mission_num = multi_choose_mission(&anarchy_only);
3079 if (new_mission_num < 0)
3082 if (!(FindArg ("-packets") && FindArg ("-shortpackets")))
3083 if (!network_choose_connect ())
3087 if ( (Network_game_type == APPLETALK_GAME) && (Network_appletalk_type == LOCALTALK_TYPE) )
3088 MaxNumNetPlayers = 3;
3091 strcpy(Netgame.mission_name, Mission_list[new_mission_num].filename);
3092 strcpy(Netgame.mission_title, Mission_list[new_mission_num].mission_name);
3093 Netgame.control_invul_time = control_invul_time;
3095 sprintf( name, "%s%s", Players[Player_num].callsign, TXT_S_GAME );
3096 sprintf( slevel, "1" );
3099 m[opt].type = NM_TYPE_TEXT; m[opt].text = TXT_DESCRIPTION; opt++;
3102 m[opt].type = NM_TYPE_INPUT; m[opt].text = name; m[opt].text_len = NETGAME_NAME_LEN; opt++;
3104 sprintf(level_text, "%s (1-%d)", TXT_LEVEL_, Last_level);
3106 // if (Last_secret_level < -1)
3107 // sprintf(level_text+strlen(level_text)-1, ", S1-S%d)", -Last_secret_level);
3108 // else if (Last_secret_level == -1)
3109 // sprintf(level_text+strlen(level_text)-1, ", S1)");
3111 Assert(strlen(level_text) < 32);
3113 m[opt].type = NM_TYPE_TEXT; m[opt].text = level_text; opt++;
3116 m[opt].type = NM_TYPE_INPUT; m[opt].text = slevel; m[opt].text_len=4; opt++;
3117 // m[opt].type = NM_TYPE_TEXT; m[opt].text = TXT_OPTIONS; opt++;
3120 m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_ANARCHY; m[opt].value=1; m[opt].group=0; opt++;
3121 m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_TEAM_ANARCHY; m[opt].value=0; m[opt].group=0; opt_team_anarchy=opt; opt++;
3122 m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_ANARCHY_W_ROBOTS; m[opt].value=0; m[opt].group=0; opt++;
3123 m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_COOPERATIVE; m[opt].value=0; m[opt].group=0; opt_coop=opt; opt++;
3124 m[opt].type = NM_TYPE_RADIO; m[opt].text = "Capture the flag"; m[opt].value=0; m[opt].group=0; opt_capture=opt; opt++;
3126 if (HoardEquipped())
3128 m[opt].type = NM_TYPE_RADIO; m[opt].text = "Hoard"; m[opt].value=0; m[opt].group=0; opt++;
3129 m[opt].type = NM_TYPE_RADIO; m[opt].text = "Team Hoard"; m[opt].value=0; m[opt].group=0; opt_team_hoard=opt; opt++;
3130 m[opt].type = NM_TYPE_TEXT; m[opt].text = ""; opt++;
3133 { m[opt].type = NM_TYPE_TEXT; m[opt].text = ""; opt++; }
3135 m[opt].type = NM_TYPE_RADIO; m[opt].text = "Open game"; m[opt].group=1; m[opt].value=0; opt++;
3137 m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_CLOSED_GAME; m[opt].group=1; m[opt].value=0; opt++;
3139 m[opt].type = NM_TYPE_RADIO; m[opt].text = "Restricted Game "; m[opt].group=1; m[opt].value=Netgame.RefusePlayers; opt++;
3141 // m[opt].type = NM_TYPE_CHECK; m[opt].text = TXT_SHOW_IDS; m[opt].value=0; opt++;
3144 sprintf( srmaxnet, "Maximum players: %d", MaxNumNetPlayers);
3145 m[opt].type = NM_TYPE_SLIDER; m[opt].value=MaxNumNetPlayers-2; m[opt].text= srmaxnet; m[opt].min_value=0;
3146 m[opt].max_value=MaxNumNetPlayers-2; opt++;
3147 last_maxnet=MaxNumNetPlayers-2;
3150 m[opt].type = NM_TYPE_MENU; m[opt].text = "More options..."; opt++;
3155 ExtGameStatus=GAMESTAT_NETGAME_OPTIONS;
3156 i = newmenu_do1( NULL, NULL, opt, m, network_game_param_poll, 1 );
3158 if (i==opt_moreopts)
3160 if ( m[opt_mode+3].value )
3161 Game_mode=GM_MULTI_COOP;
3162 network_more_game_options();
3166 Netgame.RefusePlayers=m[opt_refuse].value;
3172 MaxNumNetPlayers = m[opt_maxnet].value+2;
3173 Netgame.max_numplayers=MaxNumNetPlayers;
3175 for (j = 0; j < num_active_games; j++)
3176 if (!stricmp(Active_games[j].game_name, name))
3178 nm_messagebox(TXT_ERROR, 1, TXT_OK, TXT_DUPLICATE_NAME);
3182 strcpy( game_name, name );
3185 *level = atoi(slevel);
3187 if ((*level < 1) || (*level > Last_level))
3189 nm_messagebox(TXT_ERROR, 1, TXT_OK, TXT_LEVEL_OUT_RANGE );
3190 sprintf(slevel, "1");
3193 if ( m[opt_mode].value )
3194 *mode = NETGAME_ANARCHY;
3199 nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_REGISTERED_ONLY );
3200 m[opt_mode+1].value = 0;
3201 m[opt_mode+2].value = 0;
3202 m[opt_mode+3].value = 0;
3203 if (HoardEquipped())
3204 m[opt_mode+4].value = 0;
3206 m[opt_mode].value = 1;
3210 else if (m[opt_mode+1].value) {
3211 *mode = NETGAME_TEAM_ANARCHY;
3213 else if (m[opt_capture].value)
3214 *mode = NETGAME_CAPTURE_FLAG;
3215 else if (HoardEquipped() && m[opt_capture+1].value)
3216 *mode = NETGAME_HOARD;
3217 else if (HoardEquipped() && m[opt_capture+2].value)
3218 *mode = NETGAME_TEAM_HOARD;
3219 else if (anarchy_only) {
3220 nm_messagebox(NULL, 1, TXT_OK, TXT_ANARCHY_ONLY_MISSION);
3221 m[opt_mode+2].value = 0;
3222 m[opt_mode+3].value = 0;
3223 m[opt_mode].value = 1;
3226 else if ( m[opt_mode+2].value )
3227 *mode = NETGAME_ROBOT_ANARCHY;
3228 else if ( m[opt_mode+3].value )
3229 *mode = NETGAME_COOPERATIVE;
3230 else Int3(); // Invalid mode -- see Rob
3232 if (m[opt_closed].value)
3233 Netgame.game_flags |= NETGAME_FLAG_CLOSED;
3241 network_set_game_mode(int gamemode)
3245 if ( gamemode == NETGAME_ANARCHY )
3246 Game_mode = GM_NETWORK;
3247 else if ( gamemode == NETGAME_ROBOT_ANARCHY )
3248 Game_mode = GM_NETWORK | GM_MULTI_ROBOTS;
3249 else if ( gamemode == NETGAME_COOPERATIVE )
3250 Game_mode = GM_NETWORK | GM_MULTI_COOP | GM_MULTI_ROBOTS;
3251 else if (gamemode == NETGAME_CAPTURE_FLAG)
3253 Game_mode = GM_NETWORK | GM_TEAM | GM_CAPTURE;
3257 else if (HoardEquipped() && gamemode == NETGAME_HOARD)
3258 Game_mode = GM_NETWORK | GM_HOARD;
3259 else if (HoardEquipped() && gamemode == NETGAME_TEAM_HOARD)
3261 Game_mode = GM_NETWORK | GM_HOARD | GM_TEAM;
3264 else if ( gamemode == NETGAME_TEAM_ANARCHY )
3266 Game_mode = GM_NETWORK | GM_TEAM;
3273 #ifdef MACINTOSH // minimize players on localtalk games
3274 if ( (Network_game_type == APPLETALK_GAME) && (Network_appletalk_type == LOCALTALK_TYPE) ) {
3275 if (Game_mode & GM_MULTI_ROBOTS)
3276 MaxNumNetPlayers = 2;
3278 MaxNumNetPlayers = 3;
3280 if (Game_mode & GM_MULTI_COOP)
3281 MaxNumNetPlayers = 4;
3283 MaxNumNetPlayers = 8;
3291 network_find_game(void)
3293 // Find out whether or not there is space left on this socket
3297 Network_status = NETSTAT_BROWSING;
3299 num_active_games = 0;
3301 show_boxed_message(TXT_WAIT);
3303 network_send_game_list_request();
3304 t1 = timer_get_approx_seconds() + F1_0*3;
3306 while (timer_get_approx_seconds() < t1) // Wait 3 seconds for replies
3309 clear_boxed_message();
3311 // mprintf((0, "%s %d %s\n", TXT_FOUND, num_active_games, TXT_ACTIVE_GAMES));
3313 if (num_active_games < MAX_ACTIVE_NETGAMES)
3318 void network_read_sync_packet( netgame_info * sp, int rsinit)
3321 netgame_info tmp_info;
3325 char temp_callsign[CALLSIGN_LEN+1];
3328 if ( (Network_game_type == IPX_GAME) && (sp != &Netgame) ) { // for macintosh -- get the values unpacked to our structure format
3329 receive_netgame_packet((ubyte *)sp, &tmp_info, 0);
3335 TempPlayersInfo=&NetPlayers;
3337 // This function is now called by all people entering the netgame.
3339 // mprintf( (0, "%s %d\n", TXT_STARTING_NETGAME, sp->levelnum ));
3343 memcpy( &Netgame, sp, sizeof(netgame_info) );
3344 memcpy (&NetPlayers,TempPlayersInfo,sizeof (AllNetPlayers_info));
3347 N_players = sp->numplayers;
3348 Difficulty_level = sp->difficulty;
3349 Network_status = sp->game_status;
3351 //Assert(Function_mode != FMODE_GAME);
3355 mprintf((1, "Netgame.checksum = %d, calculated checksum = %d.\n", Netgame.segments_checksum, my_segments_checksum));
3357 if (Netgame.segments_checksum != my_segments_checksum)
3359 Network_status = NETSTAT_MENU;
3360 nm_messagebox(TXT_ERROR, 1, TXT_OK, TXT_NETLEVEL_NMATCH);
3366 // Discover my player number
3368 memcpy(temp_callsign, Players[Player_num].callsign, CALLSIGN_LEN+1);
3372 for (i=0; i<MAX_NUM_NET_PLAYERS; i++ ) {
3373 Players[i].net_kills_total = 0;
3374 // Players[i].net_killed_total = 0;
3377 for (i=0; i<N_players; i++ ) {
3378 if (Network_game_type == IPX_GAME) {
3379 if ( (!memcmp( TempPlayersInfo->players[i].network.ipx.node, My_Seq.player.network.ipx.node, 6 )) && (!stricmp( TempPlayersInfo->players[i].callsign, temp_callsign)) ) {
3380 if (Player_num!=-1) {
3381 Int3(); // Hey, we've found ourselves twice
3382 mprintf ((0,"Hey, we've found ourselves twice!\n"));
3383 Network_status = NETSTAT_MENU;
3386 change_playernum_to(i);
3389 if ( (TempPlayersInfo->players[i].network.appletalk.node == My_Seq.player.network.appletalk.node) && (!stricmp( TempPlayersInfo->players[i].callsign, temp_callsign)) ) {
3390 if (Player_num!=-1) {
3391 Int3(); // Hey, we've found ourselves twice
3392 Network_status = NETSTAT_MENU;
3395 change_playernum_to(i);
3398 memcpy( Players[i].callsign, TempPlayersInfo->players[i].callsign, CALLSIGN_LEN+1 );
3400 if (Network_game_type == IPX_GAME) {
3401 if ( (*(uint *)TempPlayersInfo->players[i].network.ipx.server) != 0 )
3402 ipx_get_local_target( TempPlayersInfo->players[i].network.ipx.server, TempPlayersInfo->players[i].network.ipx.node, Players[i].net_address );
3404 memcpy( Players[i].net_address, TempPlayersInfo->players[i].network.ipx.node, 6 );
3407 Players[i].n_packets_got=0; // How many packets we got from them
3408 Players[i].n_packets_sent=0; // How many packets we sent to them
3409 Players[i].connected = TempPlayersInfo->players[i].connected;
3410 Players[i].net_kills_total = sp->player_kills[i];
3411 Players[i].net_killed_total = sp->killed[i];
3412 if ((Network_rejoined) || (i != Player_num))
3413 Players[i].score = sp->player_score[i];
3414 for (j = 0; j < MAX_NUM_NET_PLAYERS; j++)
3416 kill_matrix[i][j] = sp->kills[i][j];
3420 if ( Player_num < 0 ) {
3421 mprintf ((0,"Bad Player_num, resetting to NETSTAT_MENU!\n"));
3422 Network_status = NETSTAT_MENU;
3426 if (Network_rejoined)
3427 for (i=0; i<N_players;i++)
3428 Players[i].net_killed_total = sp->killed[i];
3430 if (Network_rejoined) {
3431 network_process_monitor_vector(sp->monitor_vector);
3432 Players[Player_num].time_level = sp->level_time;
3435 team_kills[0] = sp->team_kills[0];
3436 team_kills[1] = sp->team_kills[1];
3438 Players[Player_num].connected = 1;
3439 NetPlayers.players[Player_num].connected = 1;
3440 NetPlayers.players[Player_num].rank=GetMyNetRanking();
3442 if (!Network_rejoined)
3443 for (i=0; i<NumNetPlayerPositions; i++) {
3444 Objects[Players[i].objnum].pos = Player_init[Netgame.locations[i]].pos;
3445 Objects[Players[i].objnum].orient = Player_init[Netgame.locations[i]].orient;
3446 obj_relink(Players[i].objnum,Player_init[Netgame.locations[i]].segnum);
3449 Objects[Players[Player_num].objnum].type = OBJ_PLAYER;
3451 mprintf ((0,"Changing to NETSTAT_PLAYING!\n"));
3452 Network_status = NETSTAT_PLAYING;
3453 Function_mode = FMODE_GAME;
3454 multi_sort_kill_list();
3459 network_send_sync(void)
3463 // Randomize their starting locations...
3465 d_srand( timer_get_fixed_seconds() );
3466 for (i=0; i<NumNetPlayerPositions; i++ )
3468 if (Players[i].connected)
3469 Players[i].connected = 1; // Get rid of endlevel connect statuses
3470 if (Game_mode & GM_MULTI_COOP)
3471 Netgame.locations[i] = i;
3475 np = d_rand() % NumNetPlayerPositions;
3476 for (j=0; j<i; j++ )
3478 if (Netgame.locations[j]==np)
3485 // np is a location that is not used anywhere else..
3486 Netgame.locations[i]=np;
3487 // mprintf((0, "Player %d starting in location %d\n" ,i ,np ));
3491 // Push current data into the sync packet
3493 network_update_netgame();
3494 Netgame.game_status = NETSTAT_PLAYING;
3495 Netgame.type = PID_SYNC;
3496 Netgame.segments_checksum = my_segments_checksum;
3498 for (i=0; i<N_players; i++ ) {
3499 if ((!Players[i].connected) || (i == Player_num))
3502 if (Network_game_type == IPX_GAME) {
3503 // Send several times, extras will be ignored
3505 ipx_send_internetwork_packet_data( (ubyte *)&Netgame, sizeof(netgame_info), NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node);
3506 ipx_send_internetwork_packet_data( (ubyte *)&NetPlayers, sizeof(AllNetPlayers_info), NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node);
3508 send_netgame_packet(NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node, NULL, 0);
3509 send_netplayers_packet(NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node);
3513 appletalk_send_packet_data( (ubyte *)&Netgame, sizeof(netgame_info), NetPlayers.players[i].network.appletalk.node,
3514 NetPlayers.players[i].network.appletalk.net,
3515 NetPlayers.players[i].network.appletalk.socket);
3516 appletalk_send_packet_data( (ubyte *)&NetPlayers, sizeof(AllNetPlayers_info), NetPlayers.players[i].network.appletalk.node,
3517 NetPlayers.players[i].network.appletalk.net,
3518 NetPlayers.players[i].network.appletalk.socket);
3523 network_read_sync_packet(&Netgame,1); // Read it myself, as if I had sent it
3527 network_select_teams(void)
3530 newmenu_item m[MAX_PLAYERS+4];
3531 int choice, opt, opt_team_b;
3532 ubyte team_vector = 0;
3533 char team_names[2][CALLSIGN_LEN+1];
3535 int pnums[MAX_PLAYERS+2];
3537 // One-time initialization
3539 for (i = N_players/2; i < N_players; i++) // Put first half of players on team A
3541 team_vector |= (1 << i);
3544 sprintf(team_names[0], "%s", TXT_BLUE);
3545 sprintf(team_names[1], "%s", TXT_RED);
3547 // Here comes da menu
3549 m[0].type = NM_TYPE_INPUT; m[0].text = team_names[0]; m[0].text_len = CALLSIGN_LEN;
3552 for (i = 0; i < N_players; i++)
3554 if (!(team_vector & (1 << i)))
3556 m[opt].type = NM_TYPE_MENU; m[opt].text = NetPlayers.players[i].callsign; pnums[opt] = i; opt++;
3560 m[opt].type = NM_TYPE_INPUT; m[opt].text = team_names[1]; m[opt].text_len = CALLSIGN_LEN; opt++;
3561 for (i = 0; i < N_players; i++)
3563 if (team_vector & (1 << i))
3565 m[opt].type = NM_TYPE_MENU; m[opt].text = NetPlayers.players[i].callsign; pnums[opt] = i; opt++;
3568 m[opt].type = NM_TYPE_TEXT; m[opt].text = ""; opt++;
3569 m[opt].type = NM_TYPE_MENU; m[opt].text = TXT_ACCEPT; opt++;
3571 Assert(opt <= MAX_PLAYERS+4);
3573 choice = newmenu_do(NULL, TXT_TEAM_SELECTION, opt, m, NULL);
3575 if (choice == opt-1)
3577 if ((opt-2-opt_team_b < 2) || (opt_team_b == 1))
3579 nm_messagebox(NULL, 1, TXT_OK, TXT_TEAM_MUST_ONE);
3585 Netgame.team_vector = team_vector;
3586 strcpy(Netgame.team_name[0], team_names[0]);
3587 strcpy(Netgame.team_name[1], team_names[1]);
3591 else if ((choice > 0) && (choice < opt_team_b)) {
3592 team_vector |= (1 << pnums[choice]);
3594 else if ((choice > opt_team_b) && (choice < opt-2)) {
3595 team_vector &= ~(1 << pnums[choice]);
3597 else if (choice == -1)
3606 network_select_players(void)
3609 newmenu_item m[MAX_PLAYERS+4];
3610 char text[MAX_PLAYERS+4][45];
3612 int save_nplayers; //how may people would like to join
3614 network_add_player( &My_Seq );
3616 for (i=0; i< MAX_PLAYERS+4; i++ ) {
3617 sprintf( text[i], "%d. %-20s", i+1, "" );
3618 m[i].type = NM_TYPE_CHECK; m[i].text = text[i]; m[i].value = 0;
3621 m[0].value = 1; // Assume server will play...
3623 if (FindArg("-norankings"))
3624 sprintf( text[0], "%d. %-20s", 1, Players[Player_num].callsign );
3626 sprintf( text[0], "%d. %s%-20s", 1, RankStrings[NetPlayers.players[Player_num].rank],Players[Player_num].callsign );
3628 sprintf( title, "%s %d %s", TXT_TEAM_SELECT, MaxNumNetPlayers, TXT_TEAM_PRESS_ENTER );
3631 ExtGameStatus=GAMESTAT_NETGAME_PLAYER_SELECT;
3632 j=newmenu_do1( NULL, title, MAX_PLAYERS+4, m, network_start_poll, 1 );
3634 save_nplayers = N_players;
3639 // Dump all players and go back to menu mode
3642 for (i=1; i<save_nplayers; i++) {
3643 if (Network_game_type == IPX_GAME)
3644 network_dump_player(NetPlayers.players[i].network.ipx.server,NetPlayers.players[i].network.ipx.node, DUMP_ABORTED);
3647 network_dump_appletalk_player(NetPlayers.players[i].network.appletalk.node,NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket, DUMP_ABORTED);
3652 Netgame.numplayers = 0;
3653 network_send_game_info(0); // Tell everyone we're bailing
3655 Network_status = NETSTAT_MENU;
3659 // Count number of players chosen
3662 for (i=0; i<save_nplayers; i++ )
3668 if ( N_players > Netgame.max_numplayers) {
3670 nm_messagebox( TXT_ERROR, 1, TXT_OK, "%s %d %s", TXT_SORRY_ONLY, MaxNumNetPlayers, TXT_NETPLAYERS_IN );
3672 nm_messagebox( TXT_ERROR, 1, TXT_OK, "%s %d netplayers for this game.", TXT_SORRY_ONLY, MaxNumNetPlayers );
3674 N_players = save_nplayers;
3675 goto GetPlayersAgain;
3679 if ( N_players < 2 ) {
3680 nm_messagebox( TXT_ERROR, 1, TXT_OK, TXT_TEAM_ATLEAST_TWO );
3681 N_players = save_nplayers;
3682 goto GetPlayersAgain;
3687 if ( (Netgame.gamemode == NETGAME_TEAM_ANARCHY ||
3688 Netgame.gamemode == NETGAME_CAPTURE_FLAG || Netgame.gamemode == NETGAME_TEAM_HOARD) && (N_players < 2) ) {
3689 nm_messagebox(TXT_ERROR, 1, TXT_OK, "You must select at least two\nplayers to start a team game" );
3690 N_players = save_nplayers;
3691 goto GetPlayersAgain;
3695 // Remove players that aren't marked.
3697 for (i=0; i<save_nplayers; i++ ) {
3702 if (Network_game_type == IPX_GAME) {
3703 memcpy(NetPlayers.players[N_players].network.ipx.node, NetPlayers.players[i].network.ipx.node, 6);
3704 memcpy(NetPlayers.players[N_players].network.ipx.server, NetPlayers.players[i].network.ipx.server, 4);
3706 NetPlayers.players[N_players].network.appletalk.node = NetPlayers.players[i].network.appletalk.node;
3707 NetPlayers.players[N_players].network.appletalk.net = NetPlayers.players[i].network.appletalk.net;
3708 NetPlayers.players[N_players].network.appletalk.socket = NetPlayers.players[i].network.appletalk.socket;
3710 memcpy(NetPlayers.players[N_players].callsign, NetPlayers.players[i].callsign, CALLSIGN_LEN+1);
3711 NetPlayers.players[N_players].version_major=NetPlayers.players[i].version_major;
3712 NetPlayers.players[N_players].version_minor=NetPlayers.players[i].version_minor;
3713 NetPlayers.players[N_players].rank=NetPlayers.players[i].rank;
3714 ClipRank (&NetPlayers.players[N_players].rank);
3715 network_check_for_old_version(i);
3717 Players[N_players].connected = 1;
3722 if (Network_game_type == IPX_GAME)
3723 network_dump_player(NetPlayers.players[i].network.ipx.server,NetPlayers.players[i].network.ipx.node, DUMP_DORK);
3726 network_dump_appletalk_player(NetPlayers.players[i].network.appletalk.node,NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket, DUMP_DORK);
3731 for (i = N_players; i < MAX_NUM_NET_PLAYERS; i++) {
3732 if (Network_game_type == IPX_GAME) {
3733 memset(NetPlayers.players[i].network.ipx.node, 0, 6);
3734 memset(NetPlayers.players[i].network.ipx.server, 0, 4);
3736 NetPlayers.players[i].network.appletalk.node = 0;
3737 NetPlayers.players[i].network.appletalk.net = 0;
3738 NetPlayers.players[i].network.appletalk.socket = 0;
3740 memset(NetPlayers.players[i].callsign, 0, CALLSIGN_LEN+1);
3741 NetPlayers.players[i].version_major=0;
3742 NetPlayers.players[i].version_minor=0;
3743 NetPlayers.players[i].rank=0;
3746 mprintf ((0,"Select teams: Game mode is %d\n",Netgame.gamemode));
3748 if (Netgame.gamemode == NETGAME_TEAM_ANARCHY ||
3749 Netgame.gamemode == NETGAME_CAPTURE_FLAG ||
3750 Netgame.gamemode == NETGAME_TEAM_HOARD)
3751 if (!network_select_teams())
3758 network_start_game()
3761 char game_name[NETGAME_NAME_LEN+1];
3762 int chosen_game_mode, game_flags, level;
3764 if (Network_game_type == IPX_GAME) {
3766 Assert( FRAME_INFO_SIZE < IPX_MAX_DATA_SIZE );
3767 mprintf((0, "Using frame_info len %d, max %d.\n", FRAME_INFO_SIZE, IPX_MAX_DATA_SIZE));
3769 if ( !Network_active )
3771 nm_messagebox(NULL, 1, TXT_OK, TXT_IPX_NOT_FOUND );
3779 Assert( FRAME_INFO_SIZE < APPLETALK_MAX_DATA_SIZE );
3780 mprintf((0, "Using frame_info len %d, max %d.\n", sizeof(frame_info), APPLETALK_MAX_DATA_SIZE));
3781 if (Appletalk_active <= 0) {
3782 switch (Appletalk_active) {
3783 case APPLETALK_NOT_OPEN:
3784 sprintf(buf, "Appletalk is not currently active.\nPlease enable AppleTalk from the\nChooser and restart Descent.");
3786 case APPLETALK_BAD_LISTENER:
3787 sprintf(buf, "The Resource Fork of Descent appears damaged.\nPlease re-install Descent or contact\nMacPlay technical support.");
3789 case APPLETALK_NO_LOCAL_ADDR:
3790 sprintf(buf, "Wow! Strange!\n\nNo Local Address.");
3792 case APPLETALK_NO_SOCKET:
3793 sprintf(buf, "All AppleTalk sockets are in use.\nTry shutting down other network\napplications and restarting Descent.\n");
3796 nm_messagebox(NULL, 1, TXT_OK, buf);
3799 strcpy(Network_zone_name, DEFAULT_ZONE_NAME);
3804 change_playernum_to(0);
3806 if (network_find_game())
3808 nm_messagebox(NULL, 1, TXT_OK, TXT_NET_FULL);
3813 i = network_get_game_params( game_name, &chosen_game_mode, &game_flags, &level );
3819 // LoadLevel(level); Old, no longer used.
3821 Netgame.difficulty = Difficulty_level;
3822 Netgame.gamemode = chosen_game_mode;
3823 Netgame.game_status = NETSTAT_STARTING;
3824 Netgame.numplayers = 0;
3825 Netgame.max_numplayers = MaxNumNetPlayers;
3826 Netgame.levelnum = level;
3827 Netgame.protocol_version = MULTI_PROTO_VERSION;
3829 strcpy(Netgame.game_name, game_name);
3831 Network_status = NETSTAT_STARTING;
3834 if (Network_game_type == APPLETALK_GAME) {
3839 show_boxed_message("Registering Netgame");
3841 err = appletalk_register_netgame( game_name, TickCount() );
3842 t1 = timer_get_fixed_seconds() + F1_0;
3843 while (timer_get_fixed_seconds() < t1) ;
3845 } while ( (err == nbpDuplicate) && (count != MAX_REGISTER_TRIES) );
3846 clear_boxed_message();
3847 if ( (err == tooManyReqs) || (count == MAX_REGISTER_TRIES) ) {
3848 nm_messagebox(NULL, 1, TXT_OK, "AppleTalk Network is too busy.\nPlease try again shortly.");
3849 Game_mode = GM_GAME_OVER;
3855 network_set_game_mode(Netgame.gamemode);
3857 d_srand( timer_get_fixed_seconds() );
3858 Netgame.Security=d_rand(); // For syncing Netgames with player packets
3860 if(network_select_players())
3862 StartNewLevel(Netgame.levelnum, 0);
3865 Game_mode = GM_GAME_OVER;
3869 void restart_net_searching(newmenu_item * m)
3873 num_active_games = 0;
3875 memset(Active_games, 0, sizeof(netgame_info)*MAX_ACTIVE_NETGAMES);
3877 for (i = 0; i < MAX_ACTIVE_NETGAMES; i++)
3879 sprintf(m[i+2].text, "%d. ",i+1);
3883 NamesInfoSecurity=-1;
3884 Network_games_changed = 1;
3887 char *ModeLetters[]={"ANRCHY","TEAM","ROBO","COOP","FLAG","HOARD","TMHOARD"};
3889 int NumActiveNetgames=0;
3891 void network_join_poll( int nitems, newmenu_item * menus, int * key, int citem )
3893 // Polling loop for Join Game menu
3895 int i, osocket,join_status,temp;
3902 if ( (Network_game_type == IPX_GAME) && Network_allow_socket_changes ) {
3903 osocket = Network_socket;
3905 if ( *key==KEY_PAGEDOWN ) { Network_socket--; *key = 0; }
3906 if ( *key==KEY_PAGEUP ) { Network_socket++; *key = 0; }
3908 if (Network_socket>99)
3910 if (Network_socket<-99)
3913 if ( Network_socket+IPX_DEFAULT_SOCKET > 0x8000 )
3914 Network_socket = 0x8000 - IPX_DEFAULT_SOCKET;
3916 if ( Network_socket+IPX_DEFAULT_SOCKET < 0 )
3917 Network_socket = IPX_DEFAULT_SOCKET;
3919 if (Network_socket != osocket ) {
3920 sprintf( menus[0].text, "\t%s %+d (PgUp/PgDn to change)", TXT_CURRENT_IPX_SOCKET, Network_socket );
3921 menus[0].redraw = 1;
3922 mprintf(( 0, "Changing to socket %d\n", Network_socket ));
3924 mprintf ((0,"netgood 1!\n"));
3925 ipx_change_default_socket( IPX_DEFAULT_SOCKET + Network_socket );
3926 mprintf ((0,"netgood 2!\n"));
3927 restart_net_searching(menus);
3928 mprintf ((0,"netgood 3!\n"));
3929 network_send_game_list_request();
3930 mprintf ((0,"netgood 4!\n"));
3935 // send a request for game info every 3 seconds
3937 if (Network_game_type == IPX_GAME) {
3938 if (timer_get_approx_seconds() > t1+F1_0*3) {
3939 t1 = timer_get_approx_seconds();
3940 network_send_game_list_request();
3943 } else if (timer_get_approx_seconds() > t1+F1_0*20) {
3945 t1 = timer_get_approx_seconds();
3946 restart_net_searching(menus);
3947 show_boxed_message("Requesting list of Netgames");
3948 network_send_game_list_request();
3949 clear_boxed_message();
3954 temp=num_active_games;
3958 NumActiveNetgames=num_active_games;
3960 if (!Network_games_changed)
3963 if (temp!=num_active_games)
3964 digi_play_sample (SOUND_HUD_MESSAGE,F1_0);
3966 Network_games_changed = 0;
3967 mprintf ((0,"JOIN POLL: I'm looking at %d games!\n",num_active_games));
3969 // Copy the active games data into the menu options
3970 for (i = 0; i < num_active_games; i++)
3972 int game_status = Active_games[i].game_status;
3973 int j,x, k,tx,ty,ta,nplayers = 0;
3974 char levelname[8],MissName[25],GameName[25],thold[2];
3977 // These next two loops protect against menu skewing
3978 // if missiontitle or gamename contain a tab
3980 for (x=0,tx=0,k=0,j=0;j<15;j++)
3982 if (Active_games[i].mission_title[j]=='\t')
3984 thold[0]=Active_games[i].mission_title[j];
3985 gr_get_string_size (thold,&tx,&ty,&ta);
3987 if ((x+=tx)>=LHX(55))
3989 MissName[k]=MissName[k+1]=MissName[k+2]='.';
3994 MissName[k++]=Active_games[i].mission_title[j];
3998 for (x=0,tx=0,k=0,j=0;j<15;j++)
4000 if (Active_games[i].game_name[j]=='\t')
4002 thold[0]=Active_games[i].game_name[j];
4003 gr_get_string_size (thold,&tx,&ty,&ta);
4005 if ((x+=tx)>=LHX(55))
4007 GameName[k]=GameName[k+1]=GameName[k+2]='.';
4011 GameName[k++]=Active_games[i].game_name[j];
4016 nplayers=Active_games[i].numconnected;
4018 if (Active_games[i].levelnum < 0)
4019 sprintf(levelname, "S%d", -Active_games[i].levelnum);
4021 sprintf(levelname, "%d", Active_games[i].levelnum);
4023 if (game_status == NETSTAT_STARTING)
4025 sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
4026 i+1,GameName,ModeLetters[Active_games[i].gamemode],nplayers,
4027 Active_games[i].max_numplayers,MissName,levelname,"Forming");
4029 else if (game_status == NETSTAT_PLAYING)
4031 join_status=can_join_netgame(&Active_games[i],NULL);
4032 // mprintf ((0,"Joinstatus=%d\n",join_status));
4035 sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
4036 i+1,GameName,ModeLetters[Active_games[i].gamemode],nplayers,
4037 Active_games[i].max_numplayers,MissName,levelname,"Open");
4038 else if (join_status==2)
4039 sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
4040 i+1,GameName,ModeLetters[Active_games[i].gamemode],nplayers,
4041 Active_games[i].max_numplayers,MissName,levelname,"Full");
4042 else if (join_status==3)
4043 sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
4044 i+1,GameName,ModeLetters[Active_games[i].gamemode],nplayers,
4045 Active_games[i].max_numplayers,MissName,levelname,"Restrict");
4047 sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
4048 i+1,GameName,ModeLetters[Active_games[i].gamemode],nplayers,
4049 Active_games[i].max_numplayers,MissName,levelname,"Closed");
4053 sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
4054 i+1,GameName,ModeLetters[Active_games[i].gamemode],nplayers,
4055 Active_games[i].max_numplayers,MissName,levelname,"Between");
4058 Assert(strlen(menus[i+2].text) < 100);
4059 menus[i+2].redraw = 1;
4062 for (i = num_active_games; i < MAX_ACTIVE_NETGAMES; i++)
4064 sprintf(menus[i+2].text, "%d. ",i+1);
4065 menus[i+2].redraw = 1;
4070 network_wait_for_sync(void)
4076 Network_status = NETSTAT_WAITING;
4078 m[0].type=NM_TYPE_TEXT; m[0].text = text;
4079 m[1].type=NM_TYPE_TEXT; m[1].text = TXT_NET_LEAVE;
4081 i = network_send_request();
4086 sprintf( m[0].text, "%s\n'%s' %s", TXT_NET_WAITING, NetPlayers.players[i].callsign, TXT_NET_TO_ENTER );
4089 choice=newmenu_do( NULL, TXT_WAIT, 2, m, network_sync_poll );
4094 if (Network_status != NETSTAT_PLAYING)
4098 // if (Network_status == NETSTAT_ENDLEVEL)
4100 // network_send_endlevel_packet(0);
4101 // longjmp(LeaveGame, 0);
4104 mprintf((0, "Aborting join.\n"));
4105 me.type = PID_QUIT_JOINING;
4106 memcpy( me.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1 );
4107 if (Network_game_type == IPX_GAME) {
4108 memcpy( me.player.network.ipx.node, ipx_get_my_local_address(), 6 );
4109 memcpy( me.player.network.ipx.server, ipx_get_my_server_address(), 4 );
4111 ipx_send_internetwork_packet_data( (ubyte *)&me, sizeof(sequence_packet), NetPlayers.players[0].network.ipx.server, NetPlayers.players[0].network.ipx.node );
4113 send_sequence_packet(me, NetPlayers.players[0].network.ipx.server, NetPlayers.players[0].network.ipx.node, NULL);
4117 me.player.network.appletalk.node = appletalk_get_my_node();
4118 me.player.network.appletalk.net = appletalk_get_my_net();
4119 me.player.network.appletalk.socket = appletalk_get_my_socket();
4123 Function_mode = FMODE_MENU;
4124 Game_mode = GM_GAME_OVER;
4125 return(-1); // they cancelled
4131 network_request_poll( int nitems, newmenu_item * menus, int * key, int citem )
4133 // Polling loop for waiting-for-requests menu
4143 // Send our endlevel packet at regular intervals
4145 // if (timer_get_approx_seconds() > t1+ENDLEVEL_SEND_INTERVAL)
4147 // network_send_endlevel_packet();
4148 // t1 = timer_get_approx_seconds();
4153 for (i = 0; i < N_players; i++)
4155 if ((Players[i].connected == 1) || (Players[i].connected == 0))
4159 if (num_ready == N_players) // All players have checked in or are disconnected
4166 network_wait_for_requests(void)
4168 // Wait for other players to load the level before we send the sync
4172 Network_status = NETSTAT_WAITING;
4174 m[0].type=NM_TYPE_TEXT; m[0].text = TXT_NET_LEAVE;
4176 mprintf((0, "Entered wait_for_requests : N_players = %d.\n", N_players));
4178 for (choice = 0; choice < N_players; choice++)
4179 mprintf((0, "Players[%d].connected = %d.\n", choice, Players[choice].connected));
4181 Network_status = NETSTAT_WAITING;
4184 Players[Player_num].connected = 1;
4187 choice = newmenu_do(NULL, TXT_WAIT, 1, m, network_request_poll);
4192 choice = nm_messagebox(NULL, 3, TXT_YES, TXT_NO, TXT_START_NOWAIT, TXT_QUITTING_NOW);
4198 // User confirmed abort
4200 for (i=0; i < N_players; i++) {
4201 if ((Players[i].connected != 0) && (i != Player_num)) {
4202 if (Network_game_type == IPX_GAME)
4203 network_dump_player(NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node, DUMP_ABORTED);
4206 network_dump_appletalk_player(NetPlayers.players[i].network.appletalk.node, NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket, DUMP_ABORTED);
4212 if (Network_game_type == APPLETALK_GAME)
4213 network_release_registered_game();
4215 longjmp(LeaveGame, 0);
4217 else if (choice != -2)
4222 network_level_sync(void)
4224 // Do required syncing between (before) levels
4228 mprintf((0, "Player %d entering network_level_sync.\n", Player_num));
4230 MySyncPackInitialized = 0;
4232 // my_segments_checksum = netmisc_calc_checksum(Segments, sizeof(segment)*(Highest_segment_index+1));
4234 network_flush(); // Flush any old packets
4237 result = network_wait_for_sync();
4238 else if (network_i_am_master())
4240 network_wait_for_requests();
4241 network_send_sync();
4245 result = network_wait_for_sync();
4247 network_count_powerups_in_mine();
4251 Players[Player_num].connected = 0;
4252 network_send_endlevel_packet();
4254 if (Network_game_type == APPLETALK_GAME)
4255 network_release_registered_game();
4257 longjmp(LeaveGame, 0);
4262 void network_count_powerups_in_mine(void)
4266 for (i=0;i<MAX_POWERUP_TYPES;i++)
4267 PowerupsInMine[i]=0;
4269 for (i=0;i<=Highest_object_index;i++)
4271 if (Objects[i].type==OBJ_POWERUP)
4273 PowerupsInMine[Objects[i].id]++;
4274 if (multi_powerup_is_4pack(Objects[i].id))
4275 PowerupsInMine[Objects[i].id-1]+=4;
4283 // code to release the NBP binding of an appletalk game
4285 void network_release_registered_game()
4287 if (Network_game_type == APPLETALK_GAME)
4288 appletalk_remove_netgame();
4291 // code to sort zone lists....
4293 int zone_sort_func(const char **e0, const char **e1)
4295 return strcmp(*e0, *e1);
4298 void network_get_appletalk_zone()
4300 int num_zones, i, item, default_item;
4302 char default_zone[MAX_ZONE_LENGTH]; // my zone
4304 Network_zone_name[0] = '\0';
4306 show_boxed_message("Looking for AppleTalk Zones");
4307 num_zones = appletalk_get_zone_names(&zone_list);
4308 clear_boxed_message();
4310 if (num_zones < 0) { // error in getting zone list...maybe no router available....
4311 if ( (num_zones == tooManyReqs) || (num_zones == noDataArea) ){
4312 nm_messagebox(NULL, 1, TXT_OK, "AppleTalk Network is too busy.\nPlease try again shortly.");
4313 longjmp(LeaveGame,0);
4318 if (num_zones == 0) {
4319 strcpy(Network_zone_name, DEFAULT_ZONE_NAME);
4323 if (num_zones == 1) {
4324 Network_zone_name[0] = (char)(strlen(zone_list[0]));
4325 memcpy( &(Network_zone_name[1]), zone_list[0], strlen(zone_list[0]) );
4329 // sort the zone names
4331 for (i = 0; i < num_zones; i++)
4332 strlwr(zone_list[i]);
4334 qsort(zone_list, num_zones, sizeof(char *), zone_sort_func);
4336 // get my current zone so we can highlight that one first
4338 if (appletalk_get_my_zone(default_zone))
4341 for (i = 0; i < num_zones; i++) {
4342 if ( !stricmp(zone_list[i], default_zone) ) {
4350 item = newmenu_listbox1("AppleTalk Zones", num_zones, zone_list, 0, default_item, NULL);
4355 Network_zone_name[0] = (char)(strlen(zone_list[item]));
4356 memcpy( &(Network_zone_name[1]), zone_list[item], strlen(zone_list[item]) );
4359 for (i = 0; i < num_zones; i++)
4360 d_free(zone_list[i]);
4365 void nm_draw_background1(char * filename);
4367 void network_join_game()
4370 char menu_text[MAX_ACTIVE_NETGAMES+2][200];
4372 newmenu_item m[MAX_ACTIVE_NETGAMES+2];
4374 if (Network_game_type == IPX_GAME) {
4375 if ( !Network_active )
4377 nm_messagebox(NULL, 1, TXT_OK, TXT_IPX_NOT_FOUND);
4381 } else if (Appletalk_active <= 0) {
4384 switch (Appletalk_active) {
4385 case APPLETALK_NOT_OPEN:
4386 sprintf(buf, "Appletalk is not currently active.\nPlease enable AppleTalk from the\nChooser and restart Descent.");
4388 case APPLETALK_BAD_LISTENER:
4389 sprintf(buf, "The Resource Fork of Descent appears damaged.\nPlease re-install Descent or contact\nMacPlay technical support.");
4391 case APPLETALK_NO_LOCAL_ADDR:
4392 sprintf(buf, "Wow! Strange!\n\nNo Local Address.");
4394 case APPLETALK_NO_SOCKET:
4395 sprintf(buf, "All AppleTalk sockets are in use.\nTry shutting down other network\napplications and restarting Descent.\n");
4398 nm_messagebox(NULL, 1, TXT_OK, buf);
4410 if (Network_game_type == APPLETALK_GAME)
4411 network_get_appletalk_zone();
4414 Network_send_objects = 0;
4415 Network_sending_extras=0;
4418 Network_status = NETSTAT_BROWSING; // We are looking at a game menu
4421 network_listen(); // Throw out old info
4424 if (Network_game_type == IPX_GAME)
4425 #endif // note link to if
4426 network_send_game_list_request(); // broadcast a request for lists
4428 num_active_games = 0;
4430 memset(m, 0, sizeof(newmenu_item)*MAX_ACTIVE_NETGAMES);
4431 memset(Active_games, 0, sizeof(netgame_info)*MAX_ACTIVE_NETGAMES);
4432 memset(ActiveNetPlayers,0,sizeof(AllNetPlayers_info)*MAX_ACTIVE_NETGAMES);
4434 gr_set_fontcolor(BM_XRGB(15,15,23),-1);
4436 m[0].text = menu_text[0];
4437 m[0].type = NM_TYPE_TEXT;
4438 if (Network_game_type == IPX_GAME) {
4439 if (Network_allow_socket_changes)
4440 sprintf( m[0].text, "\tCurrent IPX Socket is default %+d (PgUp/PgDn to change)", Network_socket );
4442 strcpy( m[0].text, "" ); //sprintf( m[0].text, "" );
4445 p2cstr(Network_zone_name);
4446 if (strcmp(Network_zone_name, "*")) // only print if there is a zone name
4447 sprintf(m[0].text, "\tCurrent Zone is %s", Network_zone_name); // is Network_zone_name a pascal string????
4448 c2pstr(Network_zone_name);
4452 m[1].text=menu_text[1];
4453 m[1].type=NM_TYPE_TEXT;
4454 sprintf (m[1].text,"\tGAME \tMODE \t#PLYRS \tMISSION \tLEV \tSTATUS");
4456 for (i = 0; i < MAX_ACTIVE_NETGAMES; i++) {
4457 m[i+2].text = menu_text[i+2];
4458 m[i+2].type = NM_TYPE_MENU;
4459 sprintf(m[i+2].text, "%d. ", i+1);
4463 Network_games_changed = 1;
4466 nm_draw_background1(Menu_pcx_name); //load this here so if we abort after loading level, we restore the palette
4467 gr_palette_load(gr_palette);
4468 ExtGameStatus=GAMESTAT_JOIN_NETGAME;
4469 choice=newmenu_dotiny("NETGAMES", NULL,MAX_ACTIVE_NETGAMES+2, m, network_join_poll);
4473 Network_status = NETSTAT_MENU;
4474 return; // they cancelled
4478 if (choice >=num_active_games)
4480 nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_INVALID_CHOICE);
4484 // Choice has been made and looks legit
4485 if (Active_games[choice].game_status == NETSTAT_ENDLEVEL)
4487 nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_NET_GAME_BETWEEN2);
4491 if (Active_games[choice].protocol_version != MULTI_PROTO_VERSION)
4493 if (Active_games[choice].protocol_version == 3) {
4495 nm_messagebox(TXT_SORRY, 1, TXT_OK, "Your version of Descent 2\nis incompatible with the\nDemo version");
4498 else if (Active_games[choice].protocol_version == 4) {
4500 nm_messagebox(TXT_SORRY, 1, TXT_OK, "This Demo version of\nDescent 2 is incompatible\nwith the full commercial version");
4504 nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_VERSION_MISMATCH);
4511 // Check for valid mission name
4512 mprintf((0, "Loading mission:%s.\n", Active_games[choice].mission_name));
4513 if (!load_mission_by_name(Active_games[choice].mission_name))
4515 nm_messagebox(NULL, 1, TXT_OK, TXT_MISSION_NOT_FOUND);
4521 #if defined (D2_OEM)
4523 if (Active_games[choice].levelnum>8)
4525 nm_messagebox(NULL, 1, TXT_OK, "This OEM version only supports\nthe first 8 levels!");
4531 if (!network_wait_for_all_info (choice))
4533 nm_messagebox (TXT_SORRY,1,TXT_OK,"There was a join error!");
4534 Network_status = NETSTAT_BROWSING; // We are looking at a game menu
4538 Network_status = NETSTAT_BROWSING; // We are looking at a game menu
4540 if (!can_join_netgame(&Active_games[choice],&ActiveNetPlayers[choice]))
4542 if (Active_games[choice].numplayers == Active_games[choice].max_numplayers)
4543 nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_GAME_FULL);
4545 nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_IN_PROGRESS);
4549 // Choice is valid, prepare to join in
4551 memcpy(&Netgame, &Active_games[choice], sizeof(netgame_info));
4552 memcpy (&NetPlayers,&ActiveNetPlayers[choice],sizeof(AllNetPlayers_info));
4554 Difficulty_level = Netgame.difficulty;
4555 MaxNumNetPlayers = Netgame.max_numplayers;
4556 change_playernum_to(1);
4560 // register the joining player with NBP. This will have the nice effect of a player wanting to
4561 // join to be able to see the netgame if this player were to become the master.
4563 if (Network_game_type == APPLETALK_GAME) {
4568 show_boxed_message("Registering Netgame");
4570 err = appletalk_register_netgame( Active_games[choice].game_name, TickCount() );
4571 t1 = timer_get_fixed_seconds() + F1_0;
4572 while ( timer_get_fixed_seconds() < t1 ) ;
4574 } while ( (err == nbpDuplicate) && (count != MAX_REGISTER_TRIES) );
4575 clear_boxed_message();
4576 if ( (err == tooManyReqs) || (count == MAX_REGISTER_TRIES) ) {
4577 nm_messagebox(NULL, 1, TXT_OK, "AppleTalk Network is too busy.\nPlease try again shortly.");
4583 network_set_game_mode(Netgame.gamemode);
4585 network_AdjustMaxDataSize ();
4587 StartNewLevel(Netgame.levelnum, 0);
4589 return; // look ma, we're in a game!!!
4592 void network_AdjustMaxDataSize ()
4595 if (Netgame.ShortPackets)
4596 MaxXDataSize=NET_XDATA_SIZE;
4598 MaxXDataSize=NET_XDATA_SIZE;
4602 fix StartWaitAllTime=0;
4603 int WaitAllChoice=0;
4604 #define ALL_INFO_REQUEST_INTERVAL F1_0*3
4606 void network_wait_all_poll( int nitems, newmenu_item * menus, int * key, int citem )
4614 if (timer_get_approx_seconds() > t1+ALL_INFO_REQUEST_INTERVAL)
4616 network_send_all_info_request(PID_SEND_ALL_GAMEINFO,SecurityCheck);
4617 t1 = timer_get_approx_seconds();
4620 network_do_big_wait(WaitAllChoice);
4622 if(SecurityCheck==-1)
4626 int network_wait_for_all_info (int choice)
4632 m[0].type=NM_TYPE_TEXT; m[0].text = "Press Escape to cancel";
4634 WaitAllChoice=choice;
4635 StartWaitAllTime=timer_get_approx_seconds();
4636 SecurityCheck=Active_games[choice].Security;
4640 pick=newmenu_do( NULL, "Connecting...", 1, m, network_wait_all_poll );
4642 if (pick>-1 && SecurityCheck!=-1)
4645 if (SecurityCheck==-1)
4654 void network_do_big_wait(int choice)
4657 ubyte packet[IPX_MAX_DATA_SIZE],*data;
4658 AllNetPlayers_info *temp_info;
4660 AllNetPlayers_info info_struct;
4661 ubyte apacket[APPLETALK_MAX_DATA_SIZE];
4665 if (Network_game_type == APPLETALK_GAME)
4666 size=appletalk_get_packet_data( apacket );
4669 size=ipx_get_packet_data( packet );
4674 if (Network_game_type == APPLETALK_GAME)
4684 if (Network_game_type == IPX_GAME) {
4686 memcpy((ubyte *)&TempNetInfo, data, sizeof(netgame_info));
4688 receive_netgame_packet(data, &TempNetInfo, 0);
4691 memcpy((ubyte *)&TempNetInfo, data, sizeof(netgame_info));
4693 mprintf ((0,"This is %s game with a security of %d\n",TempNetInfo.game_name,TempNetInfo.Security));
4695 if (TempNetInfo.Security !=SecurityCheck)
4697 mprintf ((0,"Bad security on big_wait...rejecting.\n"));
4701 if (NetSecurityFlag==NETSECURITY_WAIT_FOR_GAMEINFO)
4703 if (TempPlayersInfo->Security==TempNetInfo.Security)
4705 mprintf ((0,"EQUAL !: Game=%d Players=%d ",TempPlayersInfo->Security,TempNetInfo.Security));
4706 if (TempPlayersInfo->Security==SecurityCheck)
4708 memcpy (&Active_games[choice],(ubyte *)&TempNetInfo,sizeof(netgame_info));
4709 memcpy (&ActiveNetPlayers[choice],TempPlayersInfo,sizeof(AllNetPlayers_info));
4716 NetSecurityFlag=NETSECURITY_WAIT_FOR_PLAYERS;
4717 NetSecurityNum=TempNetInfo.Security;
4719 if (network_wait_for_playerinfo())
4721 mprintf ((0,"HUH? Game=%d Player=%d\n",NetSecurityNum,TempPlayersInfo->Security));
4722 memcpy (&Active_games[choice],(ubyte *)&TempNetInfo,sizeof(netgame_info));
4723 memcpy (&ActiveNetPlayers[choice],TempPlayersInfo,sizeof(AllNetPlayers_info));
4730 case PID_PLAYERSINFO:
4731 mprintf ((0,"Got a PID_PLAYERSINFO!\n"));
4733 if (Network_game_type == IPX_GAME) {
4735 temp_info=(AllNetPlayers_info *)data;
4737 receive_netplayers_packet(data, &info_struct);
4738 temp_info = &info_struct;
4741 temp_info = (AllNetPlayers_info *)data;
4743 if (temp_info->Security!=SecurityCheck)
4744 break; // If this isn't the guy we're looking for, move on
4746 memcpy (&TempPlayersBase,(ubyte *)&temp_info,sizeof(AllNetPlayers_info));
4747 TempPlayersInfo=&TempPlayersBase;
4748 WaitingForPlayerInfo=0;
4749 NetSecurityNum=TempPlayersInfo->Security;
4750 NetSecurityFlag=NETSECURITY_WAIT_FOR_GAMEINFO;
4756 void network_leave_game()
4760 network_do_frame(1, 1);
4763 fclose (SendLogFile);
4764 fclose (RecieveLogFile);
4767 if ((network_i_am_master()))
4769 while (Network_sending_extras>1 && Player_joining_extras!=-1)
4770 network_send_extras();
4772 Netgame.numplayers = 0;
4775 network_send_game_info(NULL);
4778 mprintf ((0,"HEY! I'm master and I've left.\n"));
4781 Players[Player_num].connected = 0;
4782 network_send_endlevel_packet();
4783 change_playernum_to(0);
4784 Game_mode = GM_GAME_OVER;
4785 write_player_file();
4787 // WIN(ipx_destroy_read_thread());
4792 void network_flush()
4795 ubyte apacket[APPLETALK_MAX_DATA_SIZE];
4797 ubyte packet[IPX_MAX_DATA_SIZE];
4800 if ( (Network_game_type == APPLETALK_GAME) && (Appletalk_active <= 0) )
4804 if ( Network_game_type == IPX_GAME )
4805 if (!Network_active) return;
4808 if (Network_game_type == APPLETALK_GAME)
4809 while (appletalk_get_packet_data(apacket) > 0) ;
4812 while (ipx_get_packet_data(packet) > 0) ;
4815 void network_listen()
4818 ubyte apacket[APPLETALK_MAX_DATA_SIZE];
4821 ubyte packet[IPX_MAX_DATA_SIZE];
4824 if (Network_status==NETSTAT_PLAYING && Netgame.ShortPackets && !Network_send_objects)
4826 loopmax=N_players*Netgame.PacketsPerSec;
4830 if ( (Network_game_type == APPLETALK_GAME) && (Appletalk_active <= 0) )
4834 if (Network_game_type == IPX_GAME)
4835 if (!Network_active) return;
4837 if (!(Game_mode & GM_NETWORK) && (Function_mode == FMODE_GAME))
4838 mprintf((0, "Calling network_listen() when not in net game.\n"));
4840 WaitingForPlayerInfo=1;
4841 NetSecurityFlag=NETSECURITY_OFF;
4844 if (Network_game_type == IPX_GAME) {
4845 size = ipx_get_packet_data( packet );
4847 network_process_packet( packet, size );
4850 size = ipx_get_packet_data( packet );
4854 size = appletalk_get_packet_data( apacket );
4856 network_process_packet( apacket, size );
4859 size = appletalk_get_packet_data( apacket );
4865 int network_wait_for_playerinfo()
4868 ubyte packet[IPX_MAX_DATA_SIZE];
4869 struct AllNetPlayers_info *TempInfo;
4873 AllNetPlayers_info info_struct;
4874 ubyte apacket[APPLETALK_MAX_DATA_SIZE];
4878 if ( (Network_game_type == APPLETALK_GAME) && (Appletalk_active <= 0) )
4882 if ( Network_game_type == IPX_GAME)
4883 if (!Network_active) return(0);
4885 // if (!WaitingForPlayerInfo)
4888 if (!(Game_mode & GM_NETWORK) && (Function_mode == FMODE_GAME))
4890 mprintf((0, "Calling network_wait_for_playerinfo() when not in net game.\n"));
4892 if (Network_status==NETSTAT_PLAYING)
4894 Int3(); //MY GOD! Get Jason...this is the source of many problems
4897 basetime=timer_get_approx_seconds();
4899 while (WaitingForPlayerInfo && retries<50 && (timer_get_approx_seconds()<(basetime+(F1_0*5))))
4901 if (Network_game_type == IPX_GAME) {
4902 size = ipx_get_packet_data( packet );
4906 size = appletalk_get_packet_data( apacket );
4911 if (size>0 && id==PID_PLAYERSINFO)
4914 if (Network_game_type == APPLETALK_GAME) {
4915 TempInfo = (AllNetPlayers_info *)apacket;
4917 receive_netplayers_packet(packet, &info_struct);
4918 TempInfo = &info_struct;
4921 TempInfo=(AllNetPlayers_info *)packet;
4926 if (NetSecurityFlag==NETSECURITY_WAIT_FOR_PLAYERS)
4928 if (NetSecurityNum==TempInfo->Security)
4930 mprintf ((0,"HEYEQUAL: Player=%d Game=%d\n",TempInfo->Security,NetSecurityNum));
4931 memcpy (&TempPlayersBase,(ubyte *)TempInfo,sizeof(AllNetPlayers_info));
4932 TempPlayersInfo=&TempPlayersBase;
4933 NetSecurityFlag=NETSECURITY_OFF;
4935 WaitingForPlayerInfo=0;
4943 mprintf ((0,"I'm original!\n"));
4945 NetSecurityNum=TempInfo->Security;
4946 NetSecurityFlag=NETSECURITY_WAIT_FOR_GAMEINFO;
4948 memcpy (&TempPlayersBase,(ubyte *)TempInfo,sizeof(AllNetPlayers_info));
4949 TempPlayersInfo=&TempPlayersBase;
4950 WaitingForPlayerInfo=0;
4959 void network_send_data( ubyte * ptr, int len, int urgent )
4965 fprintf (SendLogFile,"Packet type: %d Len:%d Urgent:%d TT=%d\n",ptr[0],len,urgent,TTSent[ptr[0]]);
4966 fflush (SendLogFile);
4969 if (Endlevel_sequence)
4972 if (!MySyncPackInitialized) {
4973 MySyncPackInitialized = 1;
4974 memset( &MySyncPack, 0, sizeof(frame_info) );
4980 if ((MySyncPack.data_size+len) > MaxXDataSize ) {
4982 network_do_frame(1, 0);
4983 if (MySyncPack.data_size != 0) {
4984 mprintf((0, "%d bytes were added to data by network_do_frame!\n", MySyncPack.data_size));
4987 // Int3(); // Trying to send too much!
4989 mprintf((0, "Packet overflow, sending additional packet, type %d len %d.\n", ptr[0], len));
4990 Assert(check == ptr[0]);
4993 Assert(MySyncPack.data_size+len <= MaxXDataSize);
4995 memcpy( &MySyncPack.data[MySyncPack.data_size], ptr, len );
4996 MySyncPack.data_size += len;
4999 void network_timeout_player(int playernum)
5001 // Remove a player from the game if we haven't heard from them in
5005 Assert(playernum < N_players);
5006 Assert(playernum > -1);
5008 network_disconnect_player(playernum);
5009 create_player_appearance_effect(&Objects[Players[playernum].objnum]);
5011 digi_play_sample(SOUND_HUD_MESSAGE, F1_0);
5013 HUD_init_message("%s %s", Players[playernum].callsign, TXT_DISCONNECTING);
5014 for (i = 0; i < N_players; i++)
5015 if (Players[i].connected)
5020 nm_messagebox(NULL, 1, TXT_OK, TXT_YOU_ARE_ONLY);
5024 fix last_send_time = 0;
5025 fix last_timeout_check = 0;
5028 void squish_short_frame_info(short_frame_info old_info, ubyte *data)
5034 data[0] = old_info.type; loc++; loc += 3; // skip three for pad byte
5035 tmpi = swapint(old_info.numpackets);
5036 memcpy(&(data[loc]), &tmpi, 4); loc += 4;
5038 memcpy(&(data[loc]), old_info.thepos.bytemat, 9); loc += 9;
5039 tmps = INTEL_SHORT(old_info.thepos.xo);
5040 memcpy(&(data[loc]), &tmps, 2); loc += 2;
5041 tmps = INTEL_SHORT(old_info.thepos.yo);
5042 memcpy(&(data[loc]), &tmps, 2); loc += 2;
5043 tmps = INTEL_SHORT(old_info.thepos.zo);
5044 memcpy(&(data[loc]), &tmps, 2); loc += 2;
5045 tmps = INTEL_SHORT(old_info.thepos.segment);
5046 memcpy(&(data[loc]), &tmps, 2); loc += 2;
5047 tmps = INTEL_SHORT(old_info.thepos.velx);
5048 memcpy(&(data[loc]), &tmps, 2); loc += 2;
5049 tmps = INTEL_SHORT(old_info.thepos.vely);
5050 memcpy(&(data[loc]), &tmps, 2); loc += 2;
5051 tmps = INTEL_SHORT(old_info.thepos.velz);
5052 memcpy(&(data[loc]), &tmps, 2); loc += 2;
5054 tmps = swapshort(old_info.data_size);
5055 memcpy(&(data[loc]), &tmps, 2); loc += 2;
5057 data[loc] = old_info.playernum; loc++;
5058 data[loc] = old_info.obj_render_type; loc++;
5059 data[loc] = old_info.level_num; loc++;
5060 memcpy(&(data[loc]), old_info.data, old_info.data_size);
5064 char NakedBuf[NET_XDATA_SIZE+4];
5065 int NakedPacketLen=0;
5066 int NakedPacketDestPlayer=-1;
5068 void network_do_frame(int force, int listen)
5071 short_frame_info ShortSyncPack;
5072 static fix LastEndlevel=0;
5074 if (!(Game_mode&GM_NETWORK)) return;
5076 if ((Network_status != NETSTAT_PLAYING) || (Endlevel_sequence)) // Don't send postion during escape sequence...
5081 Assert (NakedPacketDestPlayer>-1);
5082 // mprintf ((0,"Sending a naked packet to %s (%d bytes)!\n",Players[NakedPacketDestPlayer].callsign,NakedPacketLen));
5083 if (Network_game_type == IPX_GAME)
5084 ipx_send_packet_data( (ubyte *)NakedBuf, NakedPacketLen, NetPlayers.players[NakedPacketDestPlayer].network.ipx.server, NetPlayers.players[NakedPacketDestPlayer].network.ipx.node,Players[NakedPacketDestPlayer].net_address );
5087 appletalk_send_packet_data( (ubyte *)NakedBuf, NakedPacketLen, NetPlayers.players[NakedPacketDestPlayer].network.appletalk.node, NetPlayers.players[NakedPacketDestPlayer].network.appletalk.net,NetPlayers.players[NakedPacketDestPlayer].network.appletalk.socket );
5090 NakedPacketDestPlayer=-1;
5093 if (WaitForRefuseAnswer && timer_get_approx_seconds()>(RefuseTimeLimit+(F1_0*12)))
5094 WaitForRefuseAnswer=0;
5096 last_send_time += FrameTime;
5097 last_timeout_check += FrameTime;
5099 // Send out packet PacksPerSec times per second maximum... unless they fire, then send more often...
5100 if ( (last_send_time>F1_0/Netgame.PacketsPerSec) || (Network_laser_fired) || force || PacketUrgent ) {
5101 if ( Players[Player_num].connected ) {
5102 int objnum = Players[Player_num].objnum;
5106 multi_send_robot_frame(0);
5107 multi_send_fire(); // Do firing if needed..
5112 if (Netgame.ShortPackets)
5115 ubyte send_data[IPX_MAX_DATA_SIZE];
5118 create_shortpos(&ShortSyncPack.thepos, Objects+objnum, 0);
5119 ShortSyncPack.type = PID_PDATA;
5120 ShortSyncPack.playernum = Player_num;
5121 ShortSyncPack.obj_render_type = Objects[objnum].render_type;
5122 ShortSyncPack.level_num = Current_level_num;
5123 ShortSyncPack.data_size = MySyncPack.data_size;
5124 memcpy (&ShortSyncPack.data[0],&MySyncPack.data[0],MySyncPack.data_size);
5126 for (i=0; i<N_players; i++ ) {
5127 if ( (Players[i].connected) && (i!=Player_num ) ) {
5128 MySyncPack.numpackets = Players[i].n_packets_sent++;
5129 ShortSyncPack.numpackets=MySyncPack.numpackets;
5130 if (Network_game_type == IPX_GAME) {
5132 ipx_send_packet_data( (ubyte *)&ShortSyncPack, sizeof(short_frame_info)-MaxXDataSize+MySyncPack.data_size, NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node,Players[i].net_address );
5134 squish_short_frame_info(ShortSyncPack, send_data);
5135 ipx_send_packet_data( (ubyte *)send_data, IPX_SHORT_INFO_SIZE-MaxXDataSize+MySyncPack.data_size, NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node,Players[i].net_address );
5139 appletalk_send_packet_data( (ubyte *)&ShortSyncPack, sizeof(short_frame_info)-MaxXDataSize+MySyncPack.data_size, NetPlayers.players[i].network.appletalk.node, NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket );
5145 else // If long packets
5149 MySyncPack.type = PID_PDATA;
5150 MySyncPack.playernum = Player_num;
5151 MySyncPack.obj_render_type = Objects[objnum].render_type;
5152 MySyncPack.level_num = Current_level_num;
5153 MySyncPack.obj_segnum = Objects[objnum].segnum;
5154 MySyncPack.obj_pos = Objects[objnum].pos;
5155 MySyncPack.obj_orient = Objects[objnum].orient;
5156 MySyncPack.phys_velocity = Objects[objnum].mtype.phys_info.velocity;
5157 MySyncPack.phys_rotvel = Objects[objnum].mtype.phys_info.rotvel;
5159 send_data_size = MySyncPack.data_size; // do this so correct size data is sent
5161 #ifdef MACINTOSH // do the swap stuff
5162 if (Network_game_type == IPX_GAME) {
5163 MySyncPack.obj_segnum = INTEL_SHORT(MySyncPack.obj_segnum);
5164 MySyncPack.obj_pos.x = INTEL_INT((int)MySyncPack.obj_pos.x);
5165 MySyncPack.obj_pos.y = INTEL_INT((int)MySyncPack.obj_pos.y);
5166 MySyncPack.obj_pos.z = INTEL_INT((int)MySyncPack.obj_pos.z);
5168 MySyncPack.obj_orient.rvec.x = INTEL_INT((int)MySyncPack.obj_orient.rvec.x);
5169 MySyncPack.obj_orient.rvec.y = INTEL_INT((int)MySyncPack.obj_orient.rvec.y);
5170 MySyncPack.obj_orient.rvec.z = INTEL_INT((int)MySyncPack.obj_orient.rvec.z);
5171 MySyncPack.obj_orient.uvec.x = INTEL_INT((int)MySyncPack.obj_orient.uvec.x);
5172 MySyncPack.obj_orient.uvec.y = INTEL_INT((int)MySyncPack.obj_orient.uvec.y);
5173 MySyncPack.obj_orient.uvec.z = INTEL_INT((int)MySyncPack.obj_orient.uvec.z);
5174 MySyncPack.obj_orient.fvec.x = INTEL_INT((int)MySyncPack.obj_orient.fvec.x);
5175 MySyncPack.obj_orient.fvec.y = INTEL_INT((int)MySyncPack.obj_orient.fvec.y);
5176 MySyncPack.obj_orient.fvec.z = INTEL_INT((int)MySyncPack.obj_orient.fvec.z);
5178 MySyncPack.phys_velocity.x = INTEL_INT((int)MySyncPack.phys_velocity.x);
5179 MySyncPack.phys_velocity.y = INTEL_INT((int)MySyncPack.phys_velocity.y);
5180 MySyncPack.phys_velocity.z = INTEL_INT((int)MySyncPack.phys_velocity.z);
5182 MySyncPack.phys_rotvel.x = INTEL_INT((int)MySyncPack.phys_rotvel.x);
5183 MySyncPack.phys_rotvel.y = INTEL_INT((int)MySyncPack.phys_rotvel.y);
5184 MySyncPack.phys_rotvel.z = INTEL_INT((int)MySyncPack.phys_rotvel.z);
5186 MySyncPack.data_size = INTEL_SHORT(MySyncPack.data_size);
5190 for (i=0; i<N_players; i++ ) {
5191 if ( (Players[i].connected) && (i!=Player_num ) ) {
5192 if (Network_game_type == IPX_GAME)
5193 MySyncPack.numpackets = INTEL_INT(Players[i].n_packets_sent);
5196 MySyncPack.numpackets = Players[i].n_packets_sent;
5199 Players[i].n_packets_sent++;
5200 if (Network_game_type == IPX_GAME)
5201 ipx_send_packet_data( (ubyte *)&MySyncPack, sizeof(frame_info)-MaxXDataSize+send_data_size, NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node,Players[i].net_address );
5204 appletalk_send_packet_data( (ubyte *)&MySyncPack, sizeof(frame_info)-MaxXDataSize+send_data_size, NetPlayers.players[i].network.appletalk.node, NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket);
5210 MySyncPack.data_size = 0; // Start data over at 0 length.
5211 if (Control_center_destroyed)
5214 Players[Player_num].connected=3;
5215 if (timer_get_approx_seconds() > (LastEndlevel+(F1_0/2)))
5217 network_send_endlevel_packet();
5218 LastEndlevel=timer_get_approx_seconds();
5221 //mprintf( (0, "Packet has %d bytes appended (TS=%d)\n", MySyncPack.data_size, sizeof(frame_info)-MaxXDataSize+MySyncPack.data_size ));
5228 if ((last_timeout_check > F1_0) && !(Control_center_destroyed))
5230 fix approx_time = timer_get_approx_seconds();
5231 // Check for player timeouts
5232 for (i = 0; i < N_players; i++)
5234 if ((i != Player_num) && (Players[i].connected == 1))
5236 if ((LastPacketTime[i] == 0) || (LastPacketTime[i] > approx_time))
5238 LastPacketTime[i] = approx_time;
5241 if ((approx_time - LastPacketTime[i]) > (15*F1_0))
5242 network_timeout_player(i);
5245 last_timeout_check = 0;
5251 MySyncPack.data_size = 0;
5256 if (VerifyPlayerJoined!=-1 && !(FrameCount & 63))
5257 resend_sync_due_to_packet_loss_for_allender(); // This will resend to network_player_rejoining
5259 if (Network_send_objects)
5260 network_send_objects();
5262 if (Network_sending_extras && VerifyPlayerJoined==-1)
5264 network_send_extras();
5269 int missed_packets = 0;
5271 int ConsistencyCount = 0;
5273 void network_consistency_error(void)
5275 if (++ConsistencyCount < 10)
5278 Function_mode = FMODE_MENU;
5280 nm_messagebox(NULL, 1, TXT_OK, TXT_CONSISTENCY_ERROR);
5282 nm_messagebox(NULL, 1, TXT_OK, "Failed to join the netgame.\nYou are missing packets. Check\nyour network connection and\ntry again.");
5284 Function_mode = FMODE_GAME;
5285 ConsistencyCount = 0;
5286 multi_quit_game = 1;
5287 multi_leave_menu = 1;
5288 multi_reset_stuff();
5289 Function_mode = FMODE_MENU;
5292 void network_process_pdata (char *data)
5294 Assert (Game_mode & GM_NETWORK);
5296 if (Netgame.ShortPackets)
5297 network_read_pdata_short_packet ((short_frame_info *)data);
5299 network_read_pdata_packet ((frame_info *)data);
5302 void network_read_pdata_packet(frame_info *pd )
5306 object * TheirObj = NULL;
5308 // frame_info should be aligned...for mac, make the necessary adjustments
5310 if (Network_game_type == IPX_GAME) {
5311 pd->numpackets = INTEL_INT(pd->numpackets);
5312 pd->obj_pos.x = INTEL_INT(pd->obj_pos.x);
5313 pd->obj_pos.y = INTEL_INT(pd->obj_pos.y);
5314 pd->obj_pos.z = INTEL_INT(pd->obj_pos.z);
5316 pd->obj_orient.rvec.x = (fix)INTEL_INT((int)pd->obj_orient.rvec.x);
5317 pd->obj_orient.rvec.y = (fix)INTEL_INT((int)pd->obj_orient.rvec.y);
5318 pd->obj_orient.rvec.z = (fix)INTEL_INT((int)pd->obj_orient.rvec.z);
5319 pd->obj_orient.uvec.x = (fix)INTEL_INT((int)pd->obj_orient.uvec.x);
5320 pd->obj_orient.uvec.y = (fix)INTEL_INT((int)pd->obj_orient.uvec.y);
5321 pd->obj_orient.uvec.z = (fix)INTEL_INT((int)pd->obj_orient.uvec.z);
5322 pd->obj_orient.fvec.x = (fix)INTEL_INT((int)pd->obj_orient.fvec.x);
5323 pd->obj_orient.fvec.y = (fix)INTEL_INT((int)pd->obj_orient.fvec.y);
5324 pd->obj_orient.fvec.z = (fix)INTEL_INT((int)pd->obj_orient.fvec.z);
5326 pd->phys_velocity.x = (fix)INTEL_INT((int)pd->phys_velocity.x);
5327 pd->phys_velocity.y = (fix)INTEL_INT((int)pd->phys_velocity.y);
5328 pd->phys_velocity.z = (fix)INTEL_INT((int)pd->phys_velocity.z);
5330 pd->phys_rotvel.x = (fix)INTEL_INT((int)pd->phys_rotvel.x);
5331 pd->phys_rotvel.y = (fix)INTEL_INT((int)pd->phys_rotvel.y);
5332 pd->phys_rotvel.z = (fix)INTEL_INT((int)pd->phys_rotvel.z);
5334 pd->obj_segnum = INTEL_SHORT(pd->obj_segnum);
5335 pd->data_size = INTEL_SHORT(pd->data_size);
5339 TheirPlayernum = pd->playernum;
5340 TheirObjnum = Players[pd->playernum].objnum;
5342 if (TheirPlayernum < 0) {
5343 Int3(); // This packet is bogus!!
5347 if (VerifyPlayerJoined!=-1 && TheirPlayernum==VerifyPlayerJoined)
5349 // Hurray! Someone really really got in the game (I think).
5350 mprintf ((0,"Hurray! VPJ (%d) reset!\n",VerifyPlayerJoined));
5351 VerifyPlayerJoined=-1;
5354 if (!multi_quit_game && (TheirPlayernum >= N_players)) {
5355 if (Network_status!=NETSTAT_WAITING)
5357 Int3(); // We missed an important packet!
5358 network_consistency_error();
5364 if (Endlevel_sequence || (Network_status == NETSTAT_ENDLEVEL) ) {
5365 int old_Endlevel_sequence = Endlevel_sequence;
5366 Endlevel_sequence = 1;
5367 if ( pd->data_size>0 ) {
5368 // pass pd->data to some parser function....
5369 multi_process_bigdata( pd->data, pd->data_size );
5371 Endlevel_sequence = old_Endlevel_sequence;
5374 // mprintf((0, "Gametime = %d, Frametime = %d.\n", GameTime, FrameTime));
5376 if ((byte)pd->level_num != Current_level_num)
5378 mprintf((0, "Got frame packet from player %d wrong level %d!\n", pd->playernum, pd->level_num));
5382 TheirObj = &Objects[TheirObjnum];
5384 //------------- Keep track of missed packets -----------------
5385 Players[TheirPlayernum].n_packets_got++;
5387 LastPacketTime[TheirPlayernum] = timer_get_approx_seconds();
5389 if ( pd->numpackets != Players[TheirPlayernum].n_packets_got ) {
5392 missed_packets = pd->numpackets-Players[TheirPlayernum].n_packets_got;
5393 if ((pd->numpackets-Players[TheirPlayernum].n_packets_got)>0)
5394 TotalMissedPackets += pd->numpackets-Players[TheirPlayernum].n_packets_got;
5396 if ( missed_packets > 0 )
5397 mprintf(( 0, "Missed %d packets from player #%d (%d total)\n", pd->numpackets-Players[TheirPlayernum].n_packets_got, TheirPlayernum, missed_packets ));
5399 mprintf( (0, "Got %d late packets from player #%d (%d total)\n", Players[TheirPlayernum].n_packets_got-pd->numpackets, TheirPlayernum, missed_packets ));
5402 #ifdef APPLETALK_DEBUG
5403 if (Network_game_type == APPLETALK_GAME) {
5404 if ( missed_packets > 0 )
5405 fprintf( at_fp, "Missed %d packets from player #%d (%d total)\n", pd->numpackets-Players[TheirPlayernum].n_packets_got, TheirPlayernum, missed_packets );
5407 fprintf( at_fp, "Got %d late packets from player #%d (%d total)\n", Players[TheirPlayernum].n_packets_got-pd->numpackets, TheirPlayernum, missed_packets );
5412 if (Network_game_type == IPX_GAME) {
5413 if ( missed_packets > 0 )
5414 fprintf( ipx_fp, "Missed %d packets from player #%d (%d total)\n", pd->numpackets-Players[TheirPlayernum].n_packets_got, TheirPlayernum, missed_packets );
5416 fprintf( ipx_fp, "Got %d late packets from player #%d (%d total)\n", Players[TheirPlayernum].n_packets_got-pd->numpackets, TheirPlayernum, missed_packets );
5421 Players[TheirPlayernum].n_packets_got = pd->numpackets;
5424 //------------ Read the player's ship's object info ----------------------
5425 TheirObj->pos = pd->obj_pos;
5426 TheirObj->orient = pd->obj_orient;
5427 TheirObj->mtype.phys_info.velocity = pd->phys_velocity;
5428 TheirObj->mtype.phys_info.rotvel = pd->phys_rotvel;
5430 if ((TheirObj->render_type != pd->obj_render_type) && (pd->obj_render_type == RT_POLYOBJ))
5431 multi_make_ghost_player(TheirPlayernum);
5433 obj_relink(TheirObjnum,pd->obj_segnum);
5435 if (TheirObj->movement_type == MT_PHYSICS)
5436 set_thrust_from_velocity(TheirObj);
5438 //------------ Welcome them back if reconnecting --------------
5439 if (!Players[TheirPlayernum].connected) {
5440 Players[TheirPlayernum].connected = 1;
5442 if (Newdemo_state == ND_STATE_RECORDING)
5443 newdemo_record_multi_reconnect(TheirPlayernum);
5445 multi_make_ghost_player(TheirPlayernum);
5447 create_player_appearance_effect(&Objects[TheirObjnum]);
5449 digi_play_sample( SOUND_HUD_MESSAGE, F1_0);
5451 ClipRank (&NetPlayers.players[TheirPlayernum].rank);
5453 if (FindArg("-norankings"))
5454 HUD_init_message( "'%s' %s", Players[TheirPlayernum].callsign, TXT_REJOIN );
5456 HUD_init_message( "%s'%s' %s", RankStrings[NetPlayers.players[TheirPlayernum].rank],Players[TheirPlayernum].callsign, TXT_REJOIN );
5462 //------------ Parse the extra data at the end ---------------
5464 if ( pd->data_size>0 ) {
5465 // pass pd->data to some parser function....
5466 multi_process_bigdata( pd->data, pd->data_size );
5472 void get_short_frame_info(ubyte *old_info, short_frame_info *new_info)
5476 new_info->type = old_info[loc]; loc++; loc += 3; // skip three for pad byte
5477 memcpy(&(new_info->numpackets), &(old_info[loc]), 4); loc += 4;
5478 new_info->numpackets = INTEL_INT(new_info->numpackets);
5479 memcpy(new_info->thepos.bytemat, &(old_info[loc]), 9); loc += 9;
5480 memcpy(&(new_info->thepos.xo), &(old_info[loc]), 2); loc += 2;
5481 memcpy(&(new_info->thepos.yo), &(old_info[loc]), 2); loc += 2;
5482 memcpy(&(new_info->thepos.zo), &(old_info[loc]), 2); loc += 2;
5483 memcpy(&(new_info->thepos.segment), &(old_info[loc]), 2); loc += 2;
5484 memcpy(&(new_info->thepos.velx), &(old_info[loc]), 2); loc += 2;
5485 memcpy(&(new_info->thepos.vely), &(old_info[loc]), 2); loc += 2;
5486 memcpy(&(new_info->thepos.velz), &(old_info[loc]), 2); loc += 2;
5487 new_info->thepos.xo = INTEL_SHORT(new_info->thepos.xo);
5488 new_info->thepos.yo = INTEL_SHORT(new_info->thepos.yo);
5489 new_info->thepos.zo = INTEL_SHORT(new_info->thepos.zo);
5490 new_info->thepos.segment = INTEL_SHORT(new_info->thepos.segment);
5491 new_info->thepos.velx = INTEL_SHORT(new_info->thepos.velx);
5492 new_info->thepos.vely = INTEL_SHORT(new_info->thepos.vely);
5493 new_info->thepos.velz = INTEL_SHORT(new_info->thepos.velz);
5495 memcpy(&(new_info->data_size), &(old_info[loc]), 2); loc += 2;
5496 new_info->data_size = INTEL_SHORT(new_info->data_size);
5497 new_info->playernum = old_info[loc]; loc++;
5498 new_info->obj_render_type = old_info[loc]; loc++;
5499 new_info->level_num = old_info[loc]; loc++;
5500 memcpy(new_info->data, &(old_info[loc]), new_info->data_size);
5504 void network_read_pdata_short_packet(short_frame_info *pd )
5508 object * TheirObj = NULL;
5509 short_frame_info new_pd;
5511 // short frame info is not aligned because of shortpos. The mac
5512 // will call totally hacked and gross function to fix this up.
5514 if (Network_game_type == IPX_GAME) {
5516 memcpy(&new_pd, (ubyte *)pd, sizeof(short_frame_info));
5518 get_short_frame_info((ubyte *)pd, &new_pd);
5521 memcpy(&new_pd, (ubyte *)pd, sizeof(short_frame_info));
5524 TheirPlayernum = new_pd.playernum;
5525 TheirObjnum = Players[new_pd.playernum].objnum;
5527 if (TheirPlayernum < 0) {
5528 Int3(); // This packet is bogus!!
5531 if (!multi_quit_game && (TheirPlayernum >= N_players)) {
5532 if (Network_status!=NETSTAT_WAITING)
5534 Int3(); // We missed an important packet!
5535 network_consistency_error();
5542 if (VerifyPlayerJoined!=-1 && TheirPlayernum==VerifyPlayerJoined)
5544 // Hurray! Someone really really got in the game (I think).
5545 mprintf ((0,"Hurray! VPJ (%d) reset!\n",VerifyPlayerJoined));
5546 VerifyPlayerJoined=-1;
5549 if (Endlevel_sequence || (Network_status == NETSTAT_ENDLEVEL) ) {
5550 int old_Endlevel_sequence = Endlevel_sequence;
5551 Endlevel_sequence = 1;
5552 if ( new_pd.data_size>0 ) {
5553 // pass pd->data to some parser function....
5554 multi_process_bigdata( new_pd.data, new_pd.data_size );
5556 Endlevel_sequence = old_Endlevel_sequence;
5559 // mprintf((0, "Gametime = %d, Frametime = %d.\n", GameTime, FrameTime));
5561 if ((byte)new_pd.level_num != Current_level_num)
5563 mprintf((0, "Got frame packet from player %d wrong level %d!\n", new_pd.playernum, new_pd.level_num));
5567 TheirObj = &Objects[TheirObjnum];
5569 //------------- Keep track of missed packets -----------------
5570 Players[TheirPlayernum].n_packets_got++;
5572 LastPacketTime[TheirPlayernum] = timer_get_approx_seconds();
5574 if ( new_pd.numpackets != Players[TheirPlayernum].n_packets_got ) {
5577 missed_packets = new_pd.numpackets-Players[TheirPlayernum].n_packets_got;
5578 if ((new_pd.numpackets-Players[TheirPlayernum].n_packets_got)>0)
5579 TotalMissedPackets += new_pd.numpackets-Players[TheirPlayernum].n_packets_got;
5581 if ( missed_packets > 0 )
5582 mprintf( (0, "Missed %d packets from player #%d (%d total)\n", new_pd.numpackets-Players[TheirPlayernum].n_packets_got, TheirPlayernum, missed_packets ));
5584 mprintf( (0, "Got %d late packets from player #%d (%d total)\n", Players[TheirPlayernum].n_packets_got-new_pd.numpackets, TheirPlayernum, missed_packets ));
5586 Players[TheirPlayernum].n_packets_got = new_pd.numpackets;
5589 //------------ Read the player's ship's object info ----------------------
5591 extract_shortpos(TheirObj, &new_pd.thepos, 0);
5593 if ((TheirObj->render_type != new_pd.obj_render_type) && (new_pd.obj_render_type == RT_POLYOBJ))
5594 multi_make_ghost_player(TheirPlayernum);
5596 if (TheirObj->movement_type == MT_PHYSICS)
5597 set_thrust_from_velocity(TheirObj);
5599 //------------ Welcome them back if reconnecting --------------
5600 if (!Players[TheirPlayernum].connected) {
5601 Players[TheirPlayernum].connected = 1;
5603 if (Newdemo_state == ND_STATE_RECORDING)
5604 newdemo_record_multi_reconnect(TheirPlayernum);
5606 multi_make_ghost_player(TheirPlayernum);
5608 create_player_appearance_effect(&Objects[TheirObjnum]);
5610 digi_play_sample( SOUND_HUD_MESSAGE, F1_0);
5611 ClipRank (&NetPlayers.players[TheirPlayernum].rank);
5613 if (FindArg("-norankings"))
5614 HUD_init_message( "'%s' %s", Players[TheirPlayernum].callsign, TXT_REJOIN );
5616 HUD_init_message( "%s'%s' %s", RankStrings[NetPlayers.players[TheirPlayernum].rank],Players[TheirPlayernum].callsign, TXT_REJOIN );
5622 //------------ Parse the extra data at the end ---------------
5624 if ( new_pd.data_size>0 ) {
5625 // pass pd->data to some parser function....
5626 multi_process_bigdata( new_pd.data, new_pd.data_size );
5632 void network_set_power (void)
5634 int opt=0,choice,opt_primary,opt_second,opt_power;
5638 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Laser upgrade"; m[opt].value=Netgame.DoLaserUpgrade; opt++;
5639 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Super lasers"; m[opt].value=Netgame.DoSuperLaser; opt++;
5640 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Quad Lasers"; m[opt].value=Netgame.DoQuadLasers; opt++;
5641 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Vulcan cannon"; m[opt].value=Netgame.DoVulcan; opt++;
5642 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Spreadfire cannon"; m[opt].value=Netgame.DoSpread; opt++;
5643 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Plasma cannon"; m[opt].value=Netgame.DoPlasma; opt++;
5644 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Fusion cannon"; m[opt].value=Netgame.DoFusions; opt++;
5645 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Gauss cannon"; m[opt].value=Netgame.DoGauss; opt++;
5646 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Helix cannon"; m[opt].value=Netgame.DoHelix; opt++;
5647 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Phoenix cannon"; m[opt].value=Netgame.DoPhoenix; opt++;
5648 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Omega cannon"; m[opt].value=Netgame.DoOmega; opt++;
5651 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Homing Missiles"; m[opt].value=Netgame.DoHoming; opt++;
5652 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Proximity Bombs"; m[opt].value=Netgame.DoProximity; opt++;
5653 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Smart Missiles"; m[opt].value=Netgame.DoSmarts; opt++;
5654 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Mega Missiles"; m[opt].value=Netgame.DoMegas; opt++;
5655 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Flash Missiles"; m[opt].value=Netgame.DoFlash; opt++;
5656 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Guided Missiles"; m[opt].value=Netgame.DoGuided; opt++;
5657 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Smart Mines"; m[opt].value=Netgame.DoSmartMine; opt++;
5658 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Mercury Missiles"; m[opt].value=Netgame.DoMercury; opt++;
5659 m[opt].type = NM_TYPE_CHECK; m[opt].text = "EarthShaker Missiles"; m[opt].value=Netgame.DoEarthShaker; opt++;
5662 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Invulnerability"; m[opt].value=Netgame.DoInvulnerability; opt++;
5663 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Cloaking"; m[opt].value=Netgame.DoCloak; opt++;
5664 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Afterburners"; m[opt].value=Netgame.DoAfterburner; opt++;
5665 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Ammo rack"; m[opt].value=Netgame.DoAmmoRack; opt++;
5666 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Energy Converter"; m[opt].value=Netgame.DoConverter; opt++;
5667 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Headlight"; m[opt].value=Netgame.DoHeadlight; opt++;
5669 choice = newmenu_do(NULL, "Objects to allow", opt, m, NULL);
5671 Netgame.DoLaserUpgrade=m[opt_primary].value;
5672 Netgame.DoSuperLaser=m[opt_primary+1].value;
5673 Netgame.DoQuadLasers=m[opt_primary+2].value;
5674 Netgame.DoVulcan=m[opt_primary+3].value;
5675 Netgame.DoSpread=m[opt_primary+4].value;
5676 Netgame.DoPlasma=m[opt_primary+5].value;
5677 Netgame.DoFusions=m[opt_primary+6].value;
5678 Netgame.DoGauss=m[opt_primary+7].value;
5679 Netgame.DoHelix=m[opt_primary+8].value;
5680 Netgame.DoPhoenix=m[opt_primary+9].value;
5681 Netgame.DoOmega=m[opt_primary+10].value;
5683 Netgame.DoHoming=m[opt_second].value;
5684 Netgame.DoProximity=m[opt_second+1].value;
5685 Netgame.DoSmarts=m[opt_second+2].value;
5686 Netgame.DoMegas=m[opt_second+3].value;
5687 Netgame.DoFlash=m[opt_second+4].value;
5688 Netgame.DoGuided=m[opt_second+5].value;
5689 Netgame.DoSmartMine=m[opt_second+6].value;
5690 Netgame.DoMercury=m[opt_second+7].value;
5691 Netgame.DoEarthShaker=m[opt_second+8].value;
5693 Netgame.DoInvulnerability=m[opt_power].value;
5694 Netgame.DoCloak=m[opt_power+1].value;
5695 Netgame.DoAfterburner=m[opt_power+2].value;
5696 Netgame.DoAmmoRack=m[opt_power+3].value;
5697 Netgame.DoConverter=m[opt_power+4].value;
5698 Netgame.DoHeadlight=m[opt_power+5].value;
5702 void SetAllAllowablesTo (int on)
5704 last_cinvul = control_invul_time = 0; //default to zero
5706 Netgame.DoMegas=Netgame.DoSmarts=Netgame.DoFusions=Netgame.DoHelix=\
5707 Netgame.DoPhoenix=Netgame.DoCloak=Netgame.DoInvulnerability=\
5708 Netgame.DoAfterburner=Netgame.DoGauss=Netgame.DoVulcan=Netgame.DoPlasma=on;
5710 Netgame.DoOmega=Netgame.DoSuperLaser=Netgame.DoProximity=\
5711 Netgame.DoSpread=Netgame.DoMercury=Netgame.DoSmartMine=Netgame.DoFlash=\
5712 Netgame.DoGuided=Netgame.DoEarthShaker=on;
5714 Netgame.DoConverter=Netgame.DoAmmoRack=Netgame.DoHeadlight=on;
5715 Netgame.DoHoming=Netgame.DoLaserUpgrade=Netgame.DoQuadLasers=on;
5716 Netgame.BrightPlayers=Netgame.invul=on;
5722 // Jeez -- mac compiler can't handle all of these on the same decl line.
5723 int opt_setpower,opt_playtime,opt_killgoal,opt_socket,opt_marker_view,opt_light,opt_show_on_map;
5724 int opt_difficulty,opt_packets,opt_short_packets, opt_bright,opt_start_invul;
5727 void network_more_options_poll( int nitems, newmenu_item * menus, int * key, int citem );
5729 void network_more_game_options ()
5732 char PlayText[80],KillText[80],srinvul[50],socket_string[5],packstring[5];
5735 sprintf (socket_string,"%d",Network_socket);
5736 sprintf (packstring,"%d",Netgame.PacketsPerSec);
5738 opt_difficulty = opt;
5739 m[opt].type = NM_TYPE_SLIDER; m[opt].value=netgame_difficulty; m[opt].text=TXT_DIFFICULTY; m[opt].min_value=0; m[opt].max_value=(NDL-1); opt++;
5742 sprintf( srinvul, "%s: %d %s", TXT_REACTOR_LIFE, control_invul_time*5, TXT_MINUTES_ABBREV );
5743 m[opt].type = NM_TYPE_SLIDER; m[opt].value=control_invul_time; m[opt].text= srinvul; m[opt].min_value=0; m[opt].max_value=10; opt++;
5746 sprintf( PlayText, "Max time: %d %s", Netgame.PlayTimeAllowed*5, TXT_MINUTES_ABBREV );
5747 m[opt].type = NM_TYPE_SLIDER; m[opt].value=Netgame.PlayTimeAllowed; m[opt].text= PlayText; m[opt].min_value=0; m[opt].max_value=10; opt++;
5750 sprintf( KillText, "Kill Goal: %d kills", Netgame.KillGoal*5);
5751 m[opt].type = NM_TYPE_SLIDER; m[opt].value=Netgame.KillGoal; m[opt].text= KillText; m[opt].min_value=0; m[opt].max_value=10; opt++;
5753 opt_start_invul=opt;
5754 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Invulnerable when reappearing"; m[opt].value=Netgame.invul; opt++;
5756 opt_marker_view = opt;
5757 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Allow camera views from Markers"; m[opt].value=Netgame.Allow_marker_view; opt++;
5759 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Indestructible lights"; m[opt].value=Netgame.AlwaysLighting; opt++;
5762 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Bright player ships"; m[opt].value=Netgame.BrightPlayers; opt++;
5765 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Show enemy names on HUD"; m[opt].value=Netgame.ShowAllNames; opt++;
5767 opt_show_on_map=opt;
5768 m[opt].type = NM_TYPE_CHECK; m[opt].text = TXT_SHOW_ON_MAP; m[opt].value=(Netgame.game_flags & NETGAME_FLAG_SHOW_MAP); opt_show_on_map=opt; opt++;
5770 opt_short_packets=opt;
5771 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Short packets"; m[opt].value=Netgame.ShortPackets; opt++;
5774 m[opt].type = NM_TYPE_MENU; m[opt].text = "Set Objects allowed..."; opt++;
5776 if (Network_game_type == IPX_GAME) {
5777 m[opt].type = NM_TYPE_TEXT; m[opt].text = "Network socket"; opt++;
5779 m[opt].type = NM_TYPE_INPUT; m[opt].text = socket_string; m[opt].text_len=4; opt++;
5782 m[opt].type = NM_TYPE_TEXT; m[opt].text = "Packets per second (2 - 20)"; opt++;
5784 m[opt].type = NM_TYPE_INPUT; m[opt].text=packstring; m[opt].text_len=2; opt++;
5786 LastKillGoal=Netgame.KillGoal;
5787 LastPTA=Netgame.PlayTimeAllowed;
5791 ExtGameStatus=GAMESTAT_MORE_NETGAME_OPTIONS;
5792 i = newmenu_do1( NULL, "Additional netgame options", opt, m, network_more_options_poll, 0 );
5794 //control_invul_time = atoi( srinvul )*60*F1_0;
5795 control_invul_time = m[opt_cinvul].value;
5796 Netgame.control_invul_time = control_invul_time*5*F1_0*60;
5798 if (i==opt_setpower)
5800 network_set_power ();
5804 Netgame.PacketsPerSec=atoi(packstring);
5806 if (Netgame.PacketsPerSec>20)
5808 Netgame.PacketsPerSec=20;
5809 nm_messagebox(TXT_ERROR, 1, TXT_OK, "Packet value out of range\nSetting value to 20");
5811 if (Netgame.PacketsPerSec<2)
5813 nm_messagebox(TXT_ERROR, 1, TXT_OK, "Packet value out of range\nSetting value to 2");
5814 Netgame.PacketsPerSec=2;
5817 mprintf ((0,"Hey! Sending out %d packets per second\n",Netgame.PacketsPerSec));
5819 if (Network_game_type == IPX_GAME) {
5820 if ((atoi(socket_string))!=Network_socket) {
5821 Network_socket=atoi(socket_string);
5822 ipx_change_default_socket( IPX_DEFAULT_SOCKET + Network_socket );
5826 Netgame.invul=m[opt_start_invul].value;
5827 Netgame.BrightPlayers=m[opt_bright].value;
5828 Netgame.ShortPackets=m[opt_short_packets].value;
5829 Netgame.ShowAllNames=m[opt_show_names].value;
5830 network_AdjustMaxDataSize();
5832 Netgame.Allow_marker_view=m[opt_marker_view].value;
5833 Netgame.AlwaysLighting=m[opt_light].value;
5834 netgame_difficulty=Difficulty_level = m[opt_difficulty].value;
5835 if (m[opt_show_on_map].value)
5836 Netgame.game_flags |= NETGAME_FLAG_SHOW_MAP;
5841 void network_more_options_poll( int nitems, newmenu_item * menus, int * key, int citem )
5844 citem = citem; // kills compile warnings
5848 if ( last_cinvul != menus[opt_cinvul].value ) {
5849 sprintf( menus[opt_cinvul].text, "%s: %d %s", TXT_REACTOR_LIFE, menus[opt_cinvul].value*5, TXT_MINUTES_ABBREV );
5850 last_cinvul = menus[opt_cinvul].value;
5851 menus[opt_cinvul].redraw = 1;
5854 if (menus[opt_playtime].value!=LastPTA)
5858 nm_messagebox ("Sorry",1,TXT_OK,"Registered version only!");
5859 menus[opt_playtime].value=0;
5860 menus[opt_playtime].redraw=1;
5864 if (Game_mode & GM_MULTI_COOP)
5867 nm_messagebox ("Sorry",1,TXT_OK,"You can't change those for coop!");
5868 menus[opt_playtime].value=0;
5869 menus[opt_playtime].redraw=1;
5873 Netgame.PlayTimeAllowed=menus[opt_playtime].value;
5874 sprintf( menus[opt_playtime].text, "Max Time: %d %s", Netgame.PlayTimeAllowed*5, TXT_MINUTES_ABBREV );
5875 LastPTA=Netgame.PlayTimeAllowed;
5876 menus[opt_playtime].redraw=1;
5878 if (menus[opt_killgoal].value!=LastKillGoal)
5881 nm_messagebox ("Sorry",1,TXT_OK,"Registered version only!");
5882 menus[opt_killgoal].value=0;
5883 menus[opt_killgoal].redraw=1;
5889 if (Game_mode & GM_MULTI_COOP)
5891 nm_messagebox ("Sorry",1,TXT_OK,"You can't change those for coop!");
5892 menus[opt_killgoal].value=0;
5893 menus[opt_killgoal].redraw=1;
5899 Netgame.KillGoal=menus[opt_killgoal].value;
5900 sprintf( menus[opt_killgoal].text, "Kill Goal: %d kills", Netgame.KillGoal*5);
5901 LastKillGoal=Netgame.KillGoal;
5902 menus[opt_killgoal].redraw=1;
5906 extern void multi_send_light (int,ubyte);
5907 extern void multi_send_light_specific (int,int,ubyte);
5909 void network_send_smash_lights (int pnum)
5911 // send the lights that have been blown out
5917 for (i=0;i<=Highest_segment_index;i++)
5918 if (Light_subtracted[i])
5919 multi_send_light_specific(pnum,i,Light_subtracted[i]);
5922 extern int Num_triggers;
5923 extern void multi_send_trigger_specific (char pnum,char);
5925 void network_send_fly_thru_triggers (int pnum)
5927 // send the fly thru triggers that have been disabled
5931 for (i=0;i<Num_triggers;i++)
5932 if (Triggers[i].flags & TF_DISABLED)
5933 multi_send_trigger_specific(pnum,i);
5936 void network_send_player_flags()
5940 for (i=0;i<N_players;i++)
5941 multi_send_flags(i);
5944 void network_ping (ubyte flag,int pnum)
5949 mybuf[1]=Player_num;
5951 if (Network_game_type == IPX_GAME)
5952 ipx_send_packet_data( (ubyte *)mybuf, 2, NetPlayers.players[pnum].network.ipx.server, NetPlayers.players[pnum].network.ipx.node,Players[pnum].net_address );
5955 appletalk_send_packet_data( (ubyte *)mybuf, 2, NetPlayers.players[pnum].network.appletalk.node, NetPlayers.players[pnum].network.appletalk.net, NetPlayers.players[pnum].network.appletalk.socket);
5959 extern fix PingLaunchTime,PingReturnTime;
5961 void network_handle_ping_return (ubyte pnum)
5963 if (PingLaunchTime==0 || pnum>=N_players)
5965 mprintf ((0,"Got invalid PING RETURN from %s!\n",Players[pnum].callsign));
5969 PingReturnTime=timer_get_fixed_seconds();
5971 HUD_init_message ("Ping time for %s is %d ms!",Players[pnum].callsign,
5972 f2i(fixmul(PingReturnTime-PingLaunchTime,i2f(1000))));
5976 void network_send_ping (ubyte pnum)
5978 network_ping (PID_PING_SEND,pnum);
5981 void DoRefuseStuff (sequence_packet *their)
5983 int i,new_player_num;
5985 ClipRank (&their->player.rank);
5987 for (i=0;i<MAX_PLAYERS;i++)
5988 if (!strcmp (their->player.callsign,Players[i].callsign))
5990 network_welcome_player(their);
5994 if (!WaitForRefuseAnswer)
5996 for (i=0;i<MAX_PLAYERS;i++)
5997 if (!strcmp (their->player.callsign,Players[i].callsign))
5999 network_welcome_player(their);
6003 digi_play_sample (SOUND_HUD_JOIN_REQUEST,F1_0*2);
6005 if (Game_mode & GM_TEAM)
6009 if (!FindArg("-norankings"))
6010 HUD_init_message ("%s %s wants to join",RankStrings[their->player.rank],their->player.callsign);
6012 HUD_init_message ("%s joining. Alt-1 assigns to team %s. Alt-2 to team %s",their->player.callsign,Netgame.team_name[0],Netgame.team_name[1]);
6014 HUD_init_message ("%s joining. Opt-1 assigns to team %s. Opt-2 to team %s",their->player.callsign,Netgame.team_name[0],Netgame.team_name[1]);
6016 // HUD_init_message ("Alt-1 to place on team %s!",Netgame.team_name[0]);
6017 // HUD_init_message ("Alt-2 to place on team %s!",Netgame.team_name[1]);
6020 HUD_init_message ("%s wants to join...press F6 to connect",their->player.callsign);
6022 strcpy (RefusePlayerName,their->player.callsign);
6023 RefuseTimeLimit=timer_get_approx_seconds();
6025 WaitForRefuseAnswer=1;
6029 for (i=0;i<MAX_PLAYERS;i++)
6030 if (!strcmp (their->player.callsign,Players[i].callsign))
6032 network_welcome_player(their);
6036 if (strcmp(their->player.callsign,RefusePlayerName))
6039 if (RefuseThisPlayer)
6043 WaitForRefuseAnswer=0;
6044 if (Game_mode & GM_TEAM)
6046 new_player_num=GetNewPlayerNumber (their);
6047 mprintf ((0,"Newplayernum=%d\n",new_player_num));
6049 Assert (RefuseTeam==1 || RefuseTeam==2);
6052 Netgame.team_vector &=(~(1<<new_player_num));
6054 Netgame.team_vector |=(1<<new_player_num);
6055 network_welcome_player(their);
6056 network_send_netgame_update ();
6059 network_welcome_player(their);
6063 if ((timer_get_approx_seconds()) > RefuseTimeLimit+REFUSE_INTERVAL)
6067 WaitForRefuseAnswer=0;
6068 if (!strcmp (their->player.callsign,RefusePlayerName)) {
6069 if (Network_game_type == IPX_GAME)
6070 network_dump_player(their->player.network.ipx.server,their->player.network.ipx.node, DUMP_DORK);
6073 network_dump_appletalk_player(their->player.network.appletalk.node,their->player.network.appletalk.net, their->player.network.appletalk.socket, DUMP_DORK);
6082 int GetNewPlayerNumber (sequence_packet *their)
6088 if ( N_players < MaxNumNetPlayers)
6093 // Slots are full but game is open, see if anyone is
6094 // disconnected and replace the oldest player with this new one
6096 int oldest_player = -1;
6097 fix oldest_time = timer_get_approx_seconds();
6099 Assert(N_players == MaxNumNetPlayers);
6101 for (i = 0; i < N_players; i++)
6103 if ( (!Players[i].connected) && (LastPacketTime[i] < oldest_time))
6105 oldest_time = LastPacketTime[i];
6109 return (oldest_player);
6113 void network_send_extras ()
6115 Assert (Player_joining_extras>-1);
6117 if (!network_i_am_master())
6119 mprintf ((0,"Hey! I'm not the master and I was gonna send info!\n"));
6121 // Network_sending_extras=0;
6126 if (Network_sending_extras==40)
6127 network_send_fly_thru_triggers(Player_joining_extras);
6128 if (Network_sending_extras==38)
6129 network_send_door_updates(Player_joining_extras);
6130 if (Network_sending_extras==35)
6131 network_send_markers();
6132 if (Network_sending_extras==30 && (Game_mode & GM_MULTI_ROBOTS))
6133 multi_send_stolen_items();
6134 if (Network_sending_extras==25 && (Netgame.PlayTimeAllowed || Netgame.KillGoal))
6135 multi_send_kill_goal_counts();
6136 if (Network_sending_extras==20)
6137 network_send_smash_lights(Player_joining_extras);
6138 if (Network_sending_extras==15)
6139 network_send_player_flags();
6140 if (Network_sending_extras==10)
6141 multi_send_powerup_update();
6142 // if (Network_sending_extras==5)
6143 // network_send_door_updates(Player_joining_extras); // twice!
6145 Network_sending_extras--;
6146 if (!Network_sending_extras)
6147 Player_joining_extras=-1;
6151 void network_send_naked_packet(char *buf, short len, int who)
6153 if (!(Game_mode&GM_NETWORK)) return;
6155 if (NakedPacketLen==0)
6157 NakedBuf[0]=PID_NAKED_PDATA;
6158 NakedBuf[1]=Player_num;
6162 if (len+NakedPacketLen>MaxXDataSize)
6164 // mprintf ((0,"Sending a naked packet of %d bytes.\n",NakedPacketLen));
6165 if (Network_game_type == IPX_GAME)
6166 ipx_send_packet_data( (ubyte *)NakedBuf, NakedPacketLen, NetPlayers.players[who].network.ipx.server, NetPlayers.players[who].network.ipx.node,Players[who].net_address );
6169 appletalk_send_packet_data( (ubyte *)NakedBuf, NakedPacketLen, NetPlayers.players[who].network.appletalk.node, NetPlayers.players[who].network.appletalk.net, NetPlayers.players[who].network.appletalk.socket );
6172 memcpy (&NakedBuf[NakedPacketLen],buf,len);
6173 NakedPacketLen+=len;
6174 NakedPacketDestPlayer=who;
6178 memcpy (&NakedBuf[NakedPacketLen],buf,len);
6179 NakedPacketLen+=len;
6180 NakedPacketDestPlayer=who;
6185 void network_process_naked_pdata (char *data,int len)
6188 Assert (data[0]=PID_NAKED_PDATA);
6190 // mprintf ((0,"Processing a naked packet of %d length.\n",len));
6193 mprintf ((0,"Naked packet is bad!\n"));
6194 Int3(); // This packet is bogus!!
6198 if (!multi_quit_game && (pnum >= N_players)) {
6199 if (Network_status!=NETSTAT_WAITING)
6201 Int3(); // We missed an important packet!
6202 network_consistency_error();
6209 if (Endlevel_sequence || (Network_status == NETSTAT_ENDLEVEL) ) {
6210 int old_Endlevel_sequence = Endlevel_sequence;
6211 Endlevel_sequence = 1;
6212 multi_process_bigdata( data+2, len-2);
6213 Endlevel_sequence = old_Endlevel_sequence;
6217 multi_process_bigdata( data+2, len-2 );
6220 int ConnectionPacketLevel[]={0,1,1,1};
6221 int ConnectionSecLevel[]={12,3,5,7};
6223 int AppletalkConnectionPacketLevel[]={0,1,0};
6224 int AppletalkConnectionSecLevel[]={10,3,8};
6226 #if defined(RELEASE) && !defined(MACINTOSH) // use the code below for mac appletalk games
6227 int network_choose_connect ()
6232 int network_choose_connect ()
6239 if (Network_game_type == IPX_GAME) {
6241 m[opt].type = NM_TYPE_MENU; m[opt].text = "Local Subnet"; opt++;
6242 m[opt].type = NM_TYPE_MENU; m[opt].text = "14.4 modem over Internet"; opt++;
6243 m[opt].type = NM_TYPE_MENU; m[opt].text = "28.8 modem over Internet"; opt++;
6244 m[opt].type = NM_TYPE_MENU; m[opt].text = "ISDN or T1 over Internet"; opt++;
6246 choice = newmenu_do1( NULL, "Choose connection type", opt, m, NULL, 0 );
6251 Assert (choice>=0 && choice<=3);
6253 Netgame.ShortPackets=ConnectionPacketLevel[choice];
6254 Netgame.PacketsPerSec=ConnectionSecLevel[choice];
6259 m[opt].type = NM_TYPE_MENU; m[opt].text = "EtherTalk"; opt++;
6260 m[opt].type = NM_TYPE_MENU; m[opt].text = "LocalTalk"; opt++;
6261 m[opt].type = NM_TYPE_MENU; m[opt].text = "Other"; opt++;
6263 choice = newmenu_do1( NULL, "Choose connection type", opt, m, NULL, 0 );
6268 Network_appletalk_type = choice;
6270 Assert (choice>=0 && choice<=2);
6272 Netgame.ShortPackets=AppletalkConnectionPacketLevel[choice];
6273 Netgame.PacketsPerSec=AppletalkConnectionSecLevel[choice];
6287 SendLogFile=(FILE *)fopen ("sendlog.net","w");
6291 void OpenRecieveLog ()
6294 RecieveLogFile=(FILE *)fopen ("recvlog.net","w");
6300 int GetMyNetRanking ()
6305 if (Netlife_kills+Netlife_killed==0)
6308 rank=(int) (((float)Netlife_kills/3000.0)*8.0);
6310 eff=(int)((float)((float)Netlife_kills/((float)Netlife_killed+(float)Netlife_kills))*100.0);
6319 rank-=((59-eff)/10);
6326 mprintf ((0,"Rank is %d (%s)\n",rank+1,RankStrings[rank+1]));
6330 void ClipRank (signed char *rank)
6332 // This function insures no crashes when dealing with D2 1.0
6335 if (*rank<0 || *rank>9)
6338 void network_check_for_old_version (char pnum)
6340 if (NetPlayers.players[(int)pnum].version_major==1 && (NetPlayers.players[(int)pnum].version_minor & 0x0F)==0)
6341 NetPlayers.players[(int)pnum].rank=0;
6344 void network_request_player_names (int n)
6346 network_send_all_info_request (PID_GAME_PLAYERS,Active_games[n].Security);
6347 NamesInfoSecurity=Active_games[n].Security;
6350 extern char already_showing_info;
6351 extern int newmenu_dotiny2( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem));
6353 void network_process_names_return (char *data)
6356 char mtext[15][50],temp[50];
6357 int i,t,l,gnum,num=0,count=5,numplayers;
6359 if (NamesInfoSecurity!=(*(int *)(data+1)))
6361 mprintf ((0,"Bad security on names return!\n"));
6362 mprintf ((0,"NIS=%d data=%d\n",NamesInfoSecurity,(*(int *)(data+1))));
6366 numplayers=data[count]; count++;
6368 if (numplayers==255)
6371 NamesInfoSecurity=-1;
6372 nm_messagebox(NULL, 1, "OK", "That game is refusing\nname requests.\n");
6377 Assert (numplayers>0 && numplayers<MAX_NUM_NET_PLAYERS);
6381 m[i].text=(char *)&mtext[i];
6382 m[i].type=NM_TYPE_TEXT;
6385 for (gnum=-1,i=0;i<num_active_games;i++)
6387 if (NamesInfoSecurity==Active_games[i].Security)
6397 NamesInfoSecurity=-1;
6398 nm_messagebox(NULL, 1, "OK", "The game you have requested\nnames from is gone.\n");
6403 sprintf (mtext[num],"Players of game '%s':",Active_games[gnum].game_name); num++;
6404 for (i=0;i<numplayers;i++)
6408 mprintf ((0,"%s\n",data+count));
6410 for (t=0;t<CALLSIGN_LEN+1;t++)
6411 temp[t]=data[count++];
6412 if (FindArg("-norankings"))
6413 sprintf (mtext[num],"%s",temp);
6415 sprintf (mtext[num],"%s%s",RankStrings[l],temp);
6420 if (data[count]==99)
6422 sprintf (mtext[num++]," ");
6423 sprintf (mtext[num++],"Short packets: %s",data[count+1]?"On":"Off");
6424 sprintf (mtext[num++],"Packets Per Second: %d",data[count+2]);
6427 already_showing_info=1;
6428 newmenu_dotiny2( NULL, NULL, num, m, NULL);
6429 already_showing_info=0;
6432 char NameReturning=1;
6434 void network_send_player_names (sequence_packet *their)
6436 int numconnected=0,count=0,i,t;
6441 mprintf ((0,"Got a player name without a return address! Get Jason\n"));
6445 buf[0]=PID_NAMES_RETURN; count++;
6446 (*(int *)(buf+1))=Netgame.Security; count+=4;
6450 buf[count]=255; count++;
6454 mprintf ((0,"RealSec=%d DS=%d\n",Netgame.Security,*(int *)(buf+1)));
6456 for (i=0;i<N_players;i++)
6457 if (Players[i].connected)
6460 buf[count]=numconnected; count++;
6461 for (i=0;i<N_players;i++)
6462 if (Players[i].connected)
6464 buf[count++]=NetPlayers.players[i].rank;
6466 for (t=0;t<CALLSIGN_LEN+1;t++)
6468 buf[count]=NetPlayers.players[i].callsign[t];
6474 buf[count++]=Netgame.ShortPackets;
6475 buf[count++]=Netgame.PacketsPerSec;
6478 ; // empty statement allows compilation on mac which does not have the
6479 // statement below and kills the compiler when there is no
6480 // statement following the label "sendit"
6483 ipx_send_internetwork_packet_data((ubyte *)buf, count, their->player.network.ipx.server, their->player.network.ipx.node);