1 /* $Id: network.c,v 1.28 2004-12-01 12:48:13 btb Exp $ */
3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
4 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
5 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
6 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
7 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
10 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
17 * Routines for managing network play.
26 static char rcsid[] = "$Id: network.c,v 1.28 2004-12-01 12:48:13 btb Exp $";
79 #include <Errors.h> // for appletalk networking errors
83 #define LHX(x) ((x)*(MenuHires?2:1))
84 #define LHY(y) ((y)*(MenuHires?2.4:1))
86 /* the following are the possible packet identificators.
87 * they are stored in the "type" field of the packet structs.
88 * they are offset 4 bytes from the beginning of the raw IPX data
89 * because of the "driver's" ipx_packetnum (see linuxnet.c).
91 #define PID_LITE_INFO 43 // 0x2B lite game info
92 #define PID_SEND_ALL_GAMEINFO 44 // 0x2C plz send more than lite only
93 #define PID_PLAYERSINFO 45 // 0x2D here's my name & personal data
94 #define PID_REQUEST 46 // 0x2E may i join, plz send sync
95 #define PID_SYNC 47 // 0x2F master says: enter mine now!
96 #define PID_PDATA 48 // 0x30
97 #define PID_ADDPLAYER 49
99 #define PID_DUMP 51 // 0x33 you can't join this game
100 #define PID_ENDLEVEL 52
102 #define PID_QUIT_JOINING 54
103 #define PID_OBJECT_DATA 55 // array of bots, players, powerups, ...
104 #define PID_GAME_LIST 56 // 0x38 give me the list of your games
105 #define PID_GAME_INFO 57 // 0x39 here's a game i've started
106 #define PID_PING_SEND 58
107 #define PID_PING_RETURN 59
108 #define PID_GAME_UPDATE 60 // inform about new player/team change
109 #define PID_ENDLEVEL_SHORT 61
110 #define PID_NAKED_PDATA 62
111 #define PID_GAME_PLAYERS 63
112 #define PID_NAMES_RETURN 64 // 0x40
115 #define NETGAME_ANARCHY 0
116 #define NETGAME_TEAM_ANARCHY 1
117 #define NETGAME_ROBOT_ANARCHY 2
118 #define NETGAME_COOPERATIVE 3
119 #define NETGAME_CAPTURE_FLAG 4
120 #define NETGAME_HOARD 5
121 #define NETGAME_TEAM_HOARD 6
123 /* The following are values for NetSecurityFlag */
124 #define NETSECURITY_OFF 0
125 #define NETSECURITY_WAIT_FOR_PLAYERS 1
126 #define NETSECURITY_WAIT_FOR_GAMEINFO 2
127 #define NETSECURITY_WAIT_FOR_SYNC 3
128 /* The NetSecurityNum and the "Security" field of the network structs
129 * identifies a netgame. It is a random number chosen by the network master
130 * (the one that did "start netgame").
133 // MWA -- these structures are aligned -- please save me sanity and
134 // headaches by keeping alignment if these are changed!!!! Contact
137 typedef struct endlevel_info {
142 short kill_matrix[MAX_PLAYERS][MAX_PLAYERS];
147 typedef struct endlevel_info_short {
152 } endlevel_info_short;
154 // WARNING!!! This is the top part of netgame_info...if that struct changes,
155 // this struct much change as well. ie...they are aligned and the join system will
156 // not work without it.
158 // MWA if this structure changes -- please make appropriate changes to receive_netgame_info
159 // code for macintosh in netmisc.c
161 typedef struct lite_info {
164 char game_name[NETGAME_NAME_LEN+1];
165 char mission_title[MISSION_NAME_LEN+1];
166 char mission_name[9];
173 ubyte max_numplayers;
176 ubyte protocol_version;
180 } __pack__ lite_info;
182 // IF YOU CHANGE THE SIZE OF ANY OF THE FOLLOWING STRUCTURES
183 // MAKE THE MACINTOSH DEFINES BE THE SAME SIZE AS THE PC OR
184 // I WILL HAVE TO HURT YOU VERY BADLY!!! -- MWA
187 #define NETGAME_INFO_SIZE ( Network_game_type == IPX_GAME?355:sizeof(netgame_info) )
188 #define ALLNETPLAYERSINFO_SIZE ( Network_game_type == IPX_GAME?317:sizeof(AllNetPlayers_info) )
189 #define LITE_INFO_SIZE ( Network_game_type == IPX_GAME?72:sizeof(lite_info) )
190 #define SEQUENCE_PACKET_SIZE ( Network_game_type == IPX_GAME?34:sizeof(sequence_packet) )
191 #define FRAME_INFO_SIZE ( Network_game_type == IPX_GAME?541:sizeof(frame_info) )
192 #define IPX_SHORT_INFO_SIZE ( 490 )
194 #define NETGAME_INFO_SIZE sizeof(netgame_info)
195 #define ALLNETPLAYERSINFO_SIZE sizeof(AllNetPlayers_info)
196 #define LITE_INFO_SIZE sizeof(lite_info)
197 #define SEQUENCE_PACKET_SIZE sizeof(sequence_packet)
198 #define FRAME_INFO_SIZE sizeof(frame_info)
199 #define IPX_SHORT_INFO_SIZE sizeof(short_frame_info)
202 #define MAX_ACTIVE_NETGAMES 12
204 netgame_info Active_games[MAX_ACTIVE_NETGAMES];
205 AllNetPlayers_info ActiveNetPlayers[MAX_ACTIVE_NETGAMES];
206 AllNetPlayers_info *TempPlayersInfo,TempPlayersBase;
207 int NamesInfoSecurity=-1;
209 // MWAnetgame_info *TempNetInfo;
210 netgame_info TempNetInfo;
212 extern void multi_send_drop_marker (int player,vms_vector position,char messagenum,char text[]);
213 extern void multi_send_kill_goal_counts();
214 extern int newmenu_dotiny( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem) );
216 void network_process_naked_pdata (char *,int);
217 extern void multi_send_robot_controls(char);
219 void network_flush();
220 void network_listen();
221 void network_update_netgame();
222 void network_check_for_old_version(char pnum);
223 void network_send_objects();
224 void network_send_rejoin_sync(int player_num);
225 void network_send_game_info(sequence_packet *their);
226 void network_send_endlevel_short_sub(int from_player_num, int to_player);
227 void network_read_sync_packet(netgame_info * sp, int rsinit);
228 int network_wait_for_playerinfo();
229 void network_process_pdata(char *data);
230 void network_read_object_packet(ubyte *data );
231 void network_read_endlevel_packet(ubyte *data );
232 void network_read_endlevel_short_packet(ubyte *data );
233 void network_ping(ubyte flat, int pnum);
234 void network_handle_ping_return(ubyte pnum);
235 void network_process_names_return(char *data);
236 void network_send_player_names(sequence_packet *their);
237 int network_choose_connect();
238 void network_more_game_options();
239 void network_count_powerups_in_mine();
240 int network_wait_for_all_info(int choice);
241 void network_AdjustMaxDataSize();
242 void network_do_big_wait(int choice);
243 void network_send_extras();
244 void network_read_pdata_packet(frame_info *pd);
245 void network_read_pdata_short_packet(short_frame_info *pd);
247 void ClipRank(signed char *rank);
248 void DoRefuseStuff(sequence_packet *their);
249 int GetNewPlayerNumber(sequence_packet *their);
250 void SetAllAllowablesTo(int on);
252 int num_active_games = 0;
253 int PacketsPerSec=10;
254 int MaxXDataSize=NET_XDATA_SIZE;
256 int Netlife_kills=0, Netlife_killed=0;
259 int Network_active=0;
261 int Network_status = 0;
262 int Network_games_changed = 0;
264 int Network_socket = 0;
265 int Network_allow_socket_changes = 1;
267 int NetSecurityFlag=NETSECURITY_OFF;
268 int NetSecurityNum=0;
269 int Network_sending_extras=0;
270 int VerifyPlayerJoined=-1;
271 int Player_joining_extras=-1; // This is so we know who to send 'latecomer' packets to.
272 // We could just send updates to everyone but that kills the sender!
274 // For rejoin object syncing
276 int Network_rejoined = 0; // Did WE rejoin this game?
277 int Network_new_game = 0; // Is this the first level of a new game?
278 int Network_send_objects = 0; // Are we in the process of sending objects to a player?
279 int Network_send_objnum = -1; // What object are we sending next?
280 int Network_player_added = 0; // Is this a new player or a returning player?
281 int Network_send_object_mode = 0; // What type of objects are we sending, static or dynamic?
282 sequence_packet Network_player_rejoining; // Who is rejoining now?
284 fix LastPacketTime[MAX_PLAYERS]; // For timeouts of idle/crashed players
286 int PacketUrgent = 0;
288 int TotalMissedPackets=0,TotalPacketsGot=0;
290 frame_info MySyncPack,UrgentSyncPack;
291 ubyte MySyncPackInitialized = 0; // Set to 1 if the MySyncPack is zeroed.
292 ushort my_segments_checksum = 0;
294 sequence_packet My_Seq;
295 char WantPlayersInfo=0;
296 char WaitingForPlayerInfo=0;
298 char *RankStrings[]={"(unpatched) ","Cadet ","Ensign ","Lieutenant ","Lt.Commander ",
299 "Commander ","Captain ","Vice Admiral ","Admiral ","Demigod "};
301 extern obj_position Player_init[MAX_PLAYERS];
303 extern int force_cockpit_redraw;
305 // reasons for a packet with type PID_DUMP
306 #define DUMP_CLOSED 0 // no new players allowed after game started
307 #define DUMP_FULL 1 // player cound maxed out
308 #define DUMP_ENDLEVEL 2
310 #define DUMP_ABORTED 4
311 #define DUMP_CONNECTED 5 // never used
313 #define DUMP_KICKED 7 // never used
315 extern ubyte Version_major,Version_minor;
316 extern ubyte SurfingNet;
317 extern char MaxPowerupsAllowed[MAX_POWERUP_TYPES];
318 extern char PowerupsInMine[MAX_POWERUP_TYPES];
320 extern void multi_send_stolen_items();
322 int network_wait_for_snyc();
323 extern void multi_send_wall_status (int,ubyte,ubyte,ubyte);
324 extern void multi_send_wall_status_specific (int,int,ubyte,ubyte,ubyte);
326 extern void game_disable_cheats();
330 FILE *SendLogFile,*RecieveLogFile;
331 int TTSent[100],TTRecv[100];
334 extern int Final_boss_is_dead;
336 // following is network stuff for appletalk
338 void network_dump_appletalk_player(ubyte node, ushort net, ubyte socket, int why);
340 #define NETWORK_OEM 0x10
344 int Network_game_type; // used to tell IPX vs. appletalk games
346 #define MAX_ZONES 255
347 #define MAX_ZONE_LENGTH 33
348 #define DEFAULT_ZONE_NAME "\p*"
349 #define MAX_REGISTER_TRIES 5 // maximum time we will try and register a netgame
350 char Network_zone_name[MAX_ZONE_LENGTH]; // zone name game being played in for appletalk
351 char Zone_names[MAX_ZONES][MAX_ZONE_LENGTH]; // total list of zones that we can see
352 ubyte appletalk_use_broadcast = 0;
353 ubyte Network_game_validated = 0; // validates a game before being able to join
354 ubyte Network_game_validate_choice = 0;
355 ubyte Network_appletalk_type = 0; // type of appletalk network game is being played on
357 #define ETHERTALK_TYPE 0
358 #define LOCALTALK_TYPE 1
359 #define OTHERTALK_TYPE 2
362 void network_release_registered_game(void);
370 // So you want to play a netgame, eh? Let's a get a few things
374 int save_pnum = Player_num;
376 game_disable_cheats();
378 Final_boss_is_dead=0;
379 NamesInfoSecurity=-1;
387 for (t=0;t<MAX_POWERUP_TYPES;t++)
389 MaxPowerupsAllowed[t]=0;
393 TotalMissedPackets=0; TotalPacketsGot=0;
395 memset(&Netgame, 0, sizeof(netgame_info));
396 memset(&NetPlayers,0,sizeof(AllNetPlayers_info));
397 memset(&My_Seq, 0, sizeof(sequence_packet));
398 My_Seq.type = PID_REQUEST;
399 memcpy(My_Seq.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1);
401 My_Seq.player.version_major=Version_major;
402 My_Seq.player.version_minor=Version_minor;
403 My_Seq.player.rank=GetMyNetRanking();
405 if (Network_game_type == IPX_GAME) {
406 memcpy(My_Seq.player.network.ipx.node, ipx_get_my_local_address(), 6);
407 memcpy(My_Seq.player.network.ipx.server, ipx_get_my_server_address(), 4 );
410 My_Seq.player.network.appletalk.node = appletalk_get_my_node();
411 My_Seq.player.network.appletalk.net = appletalk_get_my_net();
412 My_Seq.player.network.appletalk.socket = appletalk_get_my_socket();
416 My_Seq.player.computer_type = MAC;
418 My_Seq.player.computer_type = DOS;
421 for (Player_num = 0; Player_num < MAX_NUM_NET_PLAYERS; Player_num++)
422 init_player_stats_game();
424 Player_num = save_pnum;
426 Network_new_game = 1;
427 Control_center_destroyed = 0;
430 Netgame.PacketsPerSec=10;
432 if ((t=FindArg("-packets")))
434 Netgame.PacketsPerSec=atoi(Args[t+1]);
435 if (Netgame.PacketsPerSec<1)
436 Netgame.PacketsPerSec=1;
437 else if (Netgame.PacketsPerSec>20)
438 Netgame.PacketsPerSec=20;
439 mprintf ((0,"Will send %d packets per second",Netgame.PacketsPerSec));
441 if (FindArg("-shortpackets"))
443 Netgame.ShortPackets=1;
444 mprintf ((0,"Will send short packets.\n"));
449 network_i_am_master(void)
451 // I am the lowest numbered player in this game?
455 if (!(Game_mode & GM_NETWORK))
456 return (Player_num == 0);
458 for (i = 0; i < Player_num; i++)
459 if (Players[i].connected)
464 int network_who_is_master(void)
466 // Who is the master of this game?
470 if (!(Game_mode & GM_NETWORK))
471 return (Player_num == 0);
473 for (i = 0; i < N_players; i++)
474 if (Players[i].connected)
478 int network_how_many_connected()
482 for (i = 0; i < N_players; i++)
483 if (Players[i].connected)
488 #define ENDLEVEL_SEND_INTERVAL (F1_0*2)
489 #define ENDLEVEL_IDLE_TIME (F1_0*20)
492 network_endlevel_poll( int nitems, newmenu_item * menus, int * key, int citem )
494 // Polling loop for End-of-level menu
502 int previous_state[MAX_NUM_NET_PLAYERS];
503 int previous_seconds_left;
510 // Send our endlevel packet at regular intervals
512 if (timer_get_approx_seconds() > (t1+ENDLEVEL_SEND_INTERVAL))
514 network_send_endlevel_packet();
515 t1 = timer_get_approx_seconds();
518 for (i = 0; i < N_players; i++)
519 previous_state[i] = Players[i].connected;
521 previous_seconds_left = Countdown_seconds_left;
525 for (i = 0; i < N_players; i++)
527 if (Players[i].connected == 1)
529 // Check timeout for idle players
530 if (timer_get_approx_seconds() > LastPacketTime[i]+ENDLEVEL_IDLE_TIME)
532 mprintf((0, "idle timeout for player %d.\n", i));
533 Players[i].connected = 0;
534 network_send_endlevel_sub(i);
538 if ((Players[i].connected != 1) && (Players[i].connected != 5) && (Players[i].connected != 6))
540 if (Players[i].connected != 1)
542 if (Players[i].connected == 4)
546 if (num_escaped == N_players) // All players are out of the mine
548 Countdown_seconds_left = -1;
552 if (num_ready == N_players) // All players have checked in or are disconnected
562 network_endlevel_poll2( int nitems, newmenu_item * menus, int * key, int citem )
564 // Polling loop for End-of-level menu
576 // Send our endlevel packet at regular intervals
578 if (timer_get_approx_seconds() > (t1+ENDLEVEL_SEND_INTERVAL))
580 network_send_endlevel_packet();
581 t1 = timer_get_approx_seconds();
584 // mprintf ((0,"Trying to listen!\n"));
587 for (i = 0; i < N_players; i++)
589 if ((Players[i].connected != 1) && (Players[i].connected != 5) && (Players[i].connected != 6))
591 if (Players[i].connected == 4)
595 if (num_ready == N_players) // All players have checked in or are disconnected
605 extern fix StartAbortMenuTime;
608 network_endlevel_poll3( int nitems, newmenu_item * menus, int * key, int citem )
610 // Polling loop for End-of-level menu
619 if (timer_get_approx_seconds() > (StartAbortMenuTime+(F1_0 * 8)))
626 for (i = 0; i < N_players; i++)
627 if ((Players[i].connected != 1) && (Players[i].connected != 5) && (Players[i].connected != 6))
630 if (num_ready == N_players) // All players have checked in or are disconnected
637 network_endlevel(int *secret)
639 // Do whatever needs to be done between levels
647 Network_status = NETSTAT_ENDLEVEL; // We are between levels
651 network_send_endlevel_packet();
653 for (i=0; i<N_players; i++)
655 LastPacketTime[i] = timer_get_approx_seconds();
658 network_send_endlevel_packet();
659 network_send_endlevel_packet();
660 MySyncPackInitialized = 0;
662 network_update_netgame();
668 can_join_netgame(netgame_info *game,AllNetPlayers_info *people)
670 // Can this player rejoin a netgame in progress?
674 if (game->game_status == NETSTAT_STARTING)
677 if (game->game_status != NETSTAT_PLAYING)
679 mprintf ((0,"Error: Can't join because game_status !=NETSTAT_PLAYING\n"));
683 if (game->version_major==0 && Version_major>0)
685 mprintf ((0,"Error:Can't join because version majors don't match!\n"));
689 if (game->version_major>0 && Version_major==0)
691 mprintf ((0,"Error:Can't join because version majors2 don't match!\n"));
695 // Game is in progress, figure out if this guy can re-join it
697 num_players = game->numplayers;
699 if (!(game->game_flags & NETGAME_FLAG_CLOSED)) {
700 // Look for player that is not connected
702 if (game->numconnected==game->max_numplayers)
705 // mprintf ((0,"Refuse = %d\n",game->RefusePlayers));
707 if (game->RefusePlayers)
710 if (game->numplayers < game->max_numplayers)
713 if (game->numconnected<num_players)
720 mprintf ((0,"Error! Can't join because people==NULL!\n"));
724 // Search to see if we were already in this closed netgame in progress
726 for (i = 0; i < num_players; i++) {
727 if (Network_game_type == IPX_GAME) {
728 if ( (!stricmp(Players[Player_num].callsign, people->players[i].callsign)) &&
729 (!memcmp(My_Seq.player.network.ipx.node, people->players[i].network.ipx.node, 6)) &&
730 (!memcmp(My_Seq.player.network.ipx.server, people->players[i].network.ipx.server, 4)) )
733 if ( (!stricmp(Players[Player_num].callsign, people->players[i].callsign)) &&
734 (My_Seq.player.network.appletalk.node == people->players[i].network.appletalk.node) &&
735 (My_Seq.player.network.appletalk.net == people->players[i].network.appletalk.net) )
740 if (i != num_players)
743 mprintf ((0,"Error: Can't join because at end of list!\n"));
748 network_disconnect_player(int playernum)
750 // A player has disconnected from the net game, take whatever steps are
753 if (playernum == Player_num)
755 Int3(); // Weird, see Rob
759 Players[playernum].connected = 0;
760 NetPlayers.players[playernum].connected = 0;
761 if (VerifyPlayerJoined==playernum)
762 VerifyPlayerJoined=-1;
764 // create_player_appearance_effect(&Objects[Players[playernum].objnum]);
765 multi_make_player_ghost(playernum);
767 if (Newdemo_state == ND_STATE_RECORDING)
768 newdemo_record_multi_disconnect(playernum);
770 multi_strip_robots(playernum);
774 network_new_player(sequence_packet *their)
779 pnum = their->player.connected;
782 Assert(pnum < MaxNumNetPlayers);
784 objnum = Players[pnum].objnum;
786 if (Newdemo_state == ND_STATE_RECORDING) {
789 if (pnum == N_players)
793 newdemo_record_multi_connect(pnum, new_player, their->player.callsign);
796 memcpy(Players[pnum].callsign, their->player.callsign, CALLSIGN_LEN+1);
797 memcpy(NetPlayers.players[pnum].callsign, their->player.callsign, CALLSIGN_LEN+1);
800 ClipRank (&their->player.rank);
801 NetPlayers.players[pnum].rank=their->player.rank;
802 NetPlayers.players[pnum].version_major=their->player.version_major;
803 NetPlayers.players[pnum].version_minor=their->player.version_minor;
804 network_check_for_old_version(pnum);
806 if (Network_game_type == IPX_GAME) {
807 if ( (*(uint *)their->player.network.ipx.server) != 0 )
808 ipx_get_local_target( their->player.network.ipx.server, their->player.network.ipx.node, Players[pnum].net_address );
810 memcpy(Players[pnum].net_address, their->player.network.ipx.node, 6);
812 memcpy(NetPlayers.players[pnum].network.ipx.node, their->player.network.ipx.node, 6);
813 memcpy(NetPlayers.players[pnum].network.ipx.server, their->player.network.ipx.server, 4);
815 NetPlayers.players[pnum].network.appletalk.node = their->player.network.appletalk.node;
816 NetPlayers.players[pnum].network.appletalk.net = their->player.network.appletalk.net;
817 NetPlayers.players[pnum].network.appletalk.socket = their->player.network.appletalk.socket;
820 Players[pnum].n_packets_got = 0;
821 Players[pnum].connected = 1;
822 Players[pnum].net_kills_total = 0;
823 Players[pnum].net_killed_total = 0;
824 memset(kill_matrix[pnum], 0, MAX_PLAYERS*sizeof(short));
825 Players[pnum].score = 0;
826 Players[pnum].flags = 0;
827 Players[pnum].KillGoalCount=0;
829 if (pnum == N_players)
832 Netgame.numplayers = N_players;
835 digi_play_sample(SOUND_HUD_MESSAGE, F1_0);
837 ClipRank (&their->player.rank);
839 if (FindArg("-norankings"))
840 HUD_init_message("'%s' %s\n",their->player.callsign, TXT_JOINING);
842 HUD_init_message("%s'%s' %s\n",RankStrings[their->player.rank],their->player.callsign, TXT_JOINING);
844 multi_make_ghost_player(pnum);
847 multi_sort_kill_list();
849 // create_player_appearance_effect(&Objects[objnum]);
852 char RefuseThisPlayer=0,WaitForRefuseAnswer=0,RefuseTeam;
853 char RefusePlayerName[12];
854 fix RefuseTimeLimit=0;
856 void network_welcome_player(sequence_packet *their)
858 // Add a player to a game already in progress
859 ubyte local_address[6];
863 WaitForRefuseAnswer=0;
865 if (FindArg("-NoMatrixCheat"))
867 if ((their->player.version_minor & 0x0F) < 3)
869 network_dump_player(their->player.network.ipx.server, their->player.network.ipx.node, DUMP_DORK);
876 // If hoard game, and this guy isn't D2 Christmas (v1.2), dump him
878 if ((Game_mode & GM_HOARD) && ((their->player.version_minor & 0x0F)<2))
880 if (Network_game_type == IPX_GAME)
881 network_dump_player(their->player.network.ipx.server, their->player.network.ipx.node, DUMP_DORK);
884 network_dump_appletalk_player(their->player.network.appletalk.node, their->player.network.appletalk.net, their->player.network.appletalk.socket, DUMP_DORK);
890 // Don't accept new players if we're ending this level. Its safe to
891 // ignore since they'll request again later
893 if ((Endlevel_sequence) || (Control_center_destroyed))
895 mprintf((0, "Ignored request from new player to join during endgame.\n"));
896 if (Network_game_type == IPX_GAME)
897 network_dump_player(their->player.network.ipx.server,their->player.network.ipx.node, DUMP_ENDLEVEL);
900 network_dump_appletalk_player(their->player.network.appletalk.node, their->player.network.appletalk.net, their->player.network.appletalk.socket, DUMP_ENDLEVEL);
905 if (Network_send_objects || Network_sending_extras)
907 // Ignore silently, we're already responding to someone and we can't
908 // do more than one person at a time. If we don't dump them they will
909 // re-request in a few seconds.
913 if (their->player.connected != Current_level_num)
915 mprintf((0, "Dumping player due to old level number.\n"));
916 if (Network_game_type == IPX_GAME)
917 network_dump_player(their->player.network.ipx.server, their->player.network.ipx.node, DUMP_LEVEL);
920 network_dump_appletalk_player(their->player.network.appletalk.node, their->player.network.appletalk.net, their->player.network.appletalk.socket, DUMP_LEVEL);
926 memset(&Network_player_rejoining, 0, sizeof(sequence_packet));
927 Network_player_added = 0;
929 if (Network_game_type == IPX_GAME) {
930 if ( (*(uint *)their->player.network.ipx.server) != 0 )
931 ipx_get_local_target( their->player.network.ipx.server, their->player.network.ipx.node, local_address );
933 memcpy(local_address, their->player.network.ipx.node, 6);
936 for (i = 0; i < N_players; i++)
938 if ( (Network_game_type == IPX_GAME) && (!stricmp(Players[i].callsign, their->player.callsign )) && (!memcmp(Players[i].net_address,local_address, 6)) )
943 #ifdef MACINTOSH // note link to above if
944 else if ( (!stricmp(Players[i].callsign, their->player.callsign)) &&
945 (NetPlayers.players[i].network.appletalk.node == their->player.network.appletalk.node) &&
946 (NetPlayers.players[i].network.appletalk.net == their->player.network.appletalk.net)) {
953 if (player_num == -1)
955 // Player is new to this game
957 if ( !(Netgame.game_flags & NETGAME_FLAG_CLOSED) && (N_players < MaxNumNetPlayers))
959 // Add player in an open slot, game not full yet
961 player_num = N_players;
962 Network_player_added = 1;
964 else if (Netgame.game_flags & NETGAME_FLAG_CLOSED)
966 // Slots are open but game is closed
968 if (Network_game_type == IPX_GAME)
969 network_dump_player(their->player.network.ipx.server, their->player.network.ipx.node, DUMP_CLOSED);
972 network_dump_appletalk_player(their->player.network.appletalk.node, their->player.network.appletalk.net, their->player.network.appletalk.socket, DUMP_CLOSED);
978 // Slots are full but game is open, see if anyone is
979 // disconnected and replace the oldest player with this new one
981 int oldest_player = -1;
982 fix oldest_time = timer_get_approx_seconds();
984 Assert(N_players == MaxNumNetPlayers);
986 for (i = 0; i < N_players; i++)
988 if ( (!Players[i].connected) && (LastPacketTime[i] < oldest_time))
990 oldest_time = LastPacketTime[i];
995 if (oldest_player == -1)
997 // Everyone is still connected
999 if (Network_game_type == IPX_GAME)
1000 network_dump_player(their->player.network.ipx.server, their->player.network.ipx.node, DUMP_FULL);
1003 network_dump_appletalk_player(their->player.network.appletalk.node, their->player.network.appletalk.net, their->player.network.appletalk.socket, DUMP_FULL);
1011 player_num = oldest_player;
1012 Network_player_added = 1;
1018 // Player is reconnecting
1020 if (Players[player_num].connected)
1022 mprintf((0, "Extra REQUEST from player ignored.\n"));
1026 if (Newdemo_state == ND_STATE_RECORDING)
1027 newdemo_record_multi_reconnect(player_num);
1029 Network_player_added = 0;
1031 digi_play_sample(SOUND_HUD_MESSAGE, F1_0);
1033 if (FindArg("-norankings"))
1034 HUD_init_message("'%s' %s", Players[player_num].callsign, TXT_REJOIN);
1036 HUD_init_message("%s'%s' %s", RankStrings[NetPlayers.players[player_num].rank],Players[player_num].callsign, TXT_REJOIN);
1039 Players[player_num].KillGoalCount=0;
1041 // Send updated Objects data to the new/returning player
1044 Network_player_rejoining = *their;
1045 Network_player_rejoining.player.connected = player_num;
1046 Network_send_objects = 1;
1047 Network_send_objnum = -1;
1049 network_send_objects();
1052 int network_objnum_is_past(int objnum)
1054 // determine whether or not a given object number has already been sent
1055 // to a re-joining player.
1057 int player_num = Network_player_rejoining.player.connected;
1058 int obj_mode = !((object_owner[objnum] == -1) || (object_owner[objnum] == player_num));
1060 if (!Network_send_objects)
1061 return 0; // We're not sending objects to a new player
1063 if (obj_mode > Network_send_object_mode)
1065 else if (obj_mode < Network_send_object_mode)
1067 else if (objnum < Network_send_objnum)
1073 #define OBJ_PACKETS_PER_FRAME 1
1074 extern void multi_send_active_door(char);
1075 extern void multi_send_door_open_specific(int,int,int,ubyte);
1078 void network_send_door_updates(int pnum)
1080 // Send door status when new player joins
1086 // Assert (pnum>-1 && pnum<N_players);
1088 for (i = 0; i < Num_walls; i++)
1090 if ((Walls[i].type == WALL_DOOR) && ((Walls[i].state == WALL_DOOR_OPENING) || (Walls[i].state == WALL_DOOR_WAITING) || (Walls[i].state == WALL_DOOR_OPEN)))
1091 multi_send_door_open_specific(pnum,Walls[i].segnum, Walls[i].sidenum,Walls[i].flags);
1092 else if ((Walls[i].type == WALL_BLASTABLE) && (Walls[i].flags & WALL_BLASTED))
1093 multi_send_door_open_specific(pnum,Walls[i].segnum, Walls[i].sidenum,Walls[i].flags);
1094 else if ((Walls[i].type == WALL_BLASTABLE) && (Walls[i].hps != WALL_HPS))
1095 multi_send_hostage_door_status(i);
1097 multi_send_wall_status_specific(pnum,i,Walls[i].type,Walls[i].flags,Walls[i].state);
1101 extern vms_vector MarkerPoint[];
1102 void network_send_markers()
1104 // send marker positions/text to new player
1109 for (i = 0; i < N_players; i++)
1111 if (MarkerObject[(i*2)]!=-1)
1112 multi_send_drop_marker (i,MarkerPoint[(i*2)],0,MarkerMessage[i*2]);
1113 if (MarkerObject[(i*2)+1]!=-1)
1114 multi_send_drop_marker (i,MarkerPoint[(i*2)+1],1,MarkerMessage[(i*2)+1]);
1118 void network_process_monitor_vector(int vector)
1124 for (i=0; i <= Highest_segment_index; i++)
1128 for (j = 0; j < 6; j++)
1130 if ( ((tm = seg->sides[j].tmap_num2) != 0) &&
1131 ((ec = TmapInfo[tm&0x3fff].eclip_num) != -1) &&
1132 ((bm = Effects[ec].dest_bm_num) != -1) )
1134 if (vector & (1 << count))
1136 seg->sides[j].tmap_num2 = bm | (tm&0xc000);
1137 // mprintf((0, "Monitor %d blown up.\n", count));
1140 // mprintf((0, "Monitor %d intact.\n", count));
1148 int network_create_monitor_vector(void)
1151 int num_blown_bitmaps = 0;
1152 int monitor_num = 0;
1153 #define NUM_BLOWN_BITMAPS 20
1154 int blown_bitmaps[NUM_BLOWN_BITMAPS];
1158 for (i=0; i < Num_effects; i++)
1160 if (Effects[i].dest_bm_num > 0) {
1161 for (j = 0; j < num_blown_bitmaps; j++)
1162 if (blown_bitmaps[j] == Effects[i].dest_bm_num)
1164 if (j == num_blown_bitmaps) {
1165 blown_bitmaps[num_blown_bitmaps++] = Effects[i].dest_bm_num;
1166 Assert(num_blown_bitmaps < NUM_BLOWN_BITMAPS);
1171 // for (i = 0; i < num_blown_bitmaps; i++)
1172 // mprintf((0, "Blown bitmap #%d = %d.\n", i, blown_bitmaps[i]));
1174 for (i=0; i <= Highest_segment_index; i++)
1178 for (j = 0; j < 6; j++)
1180 if ((tm = seg->sides[j].tmap_num2) != 0)
1182 if ( ((ec = TmapInfo[tm&0x3fff].eclip_num) != -1) &&
1183 (Effects[ec].dest_bm_num != -1) )
1185 // mprintf((0, "Monitor %d intact.\n", monitor_num));
1187 Assert(monitor_num < 32);
1191 for (k = 0; k < num_blown_bitmaps; k++)
1193 if ((tm&0x3fff) == blown_bitmaps[k])
1195 //mprintf((0, "Monitor %d destroyed.\n", monitor_num));
1196 vector |= (1 << monitor_num);
1198 Assert(monitor_num < 32);
1206 // mprintf((0, "Final monitor vector %x.\n", vector));
1210 void network_stop_resync(sequence_packet *their)
1212 if (Network_game_type == IPX_GAME) {
1213 if ( (!memcmp(Network_player_rejoining.player.network.ipx.node, their->player.network.ipx.node, 6)) &&
1214 (!memcmp(Network_player_rejoining.player.network.ipx.server, their->player.network.ipx.server, 4)) &&
1215 (!stricmp(Network_player_rejoining.player.callsign, their->player.callsign)) )
1217 mprintf((0, "Aborting resync for player %s.\n", their->player.callsign));
1218 Network_send_objects = 0;
1219 Network_sending_extras=0;
1221 Player_joining_extras=-1;
1222 Network_send_objnum = -1;
1225 if ( (Network_player_rejoining.player.network.appletalk.node == their->player.network.appletalk.node) &&
1226 (Network_player_rejoining.player.network.appletalk.net == their->player.network.appletalk.net) &&
1227 (!stricmp(Network_player_rejoining.player.callsign, their->player.callsign)) )
1229 mprintf((0, "Aborting resync for player %s.\n", their->player.callsign));
1230 Network_send_objects = 0;
1231 Network_sending_extras=0;
1233 Player_joining_extras=-1;
1234 Network_send_objnum = -1;
1239 sbyte object_buffer[IPX_MAX_DATA_SIZE];
1241 void network_send_objects(void)
1243 short remote_objnum;
1247 static int obj_count = 0;
1248 static int frame_num = 0;
1250 int obj_count_frame = 0;
1251 int player_num = Network_player_rejoining.player.connected;
1253 // Send clear objects array trigger and send player num
1255 Assert(Network_send_objects != 0);
1256 Assert(player_num >= 0);
1257 Assert(player_num < MaxNumNetPlayers);
1259 if (Endlevel_sequence || Control_center_destroyed)
1261 // Endlevel started before we finished sending the goods, we'll
1262 // have to stop and try again after the level.
1264 if (Network_game_type == IPX_GAME)
1265 network_dump_player(Network_player_rejoining.player.network.ipx.server,Network_player_rejoining.player.network.ipx.node, DUMP_ENDLEVEL);
1268 network_dump_appletalk_player(Network_player_rejoining.player.network.appletalk.node,Network_player_rejoining.player.network.appletalk.net, Network_player_rejoining.player.network.appletalk.socket, DUMP_ENDLEVEL);
1270 Network_send_objects = 0;
1274 for (h = 0; h < OBJ_PACKETS_PER_FRAME; h++) // Do more than 1 per frame, try to speed it up without
1275 // over-stressing the receiver.
1277 obj_count_frame = 0;
1278 memset(object_buffer, 0, IPX_MAX_DATA_SIZE);
1279 object_buffer[0] = PID_OBJECT_DATA;
1282 if (Network_send_objnum == -1)
1285 Network_send_object_mode = 0;
1286 // mprintf((0, "Sending object array to player %d.\n", player_num));
1287 *(short *)(object_buffer+loc) = INTEL_SHORT(-1); loc += 2;
1288 object_buffer[loc] = player_num; loc += 1;
1289 /* Placeholder for remote_objnum, not used here */ loc += 2;
1290 Network_send_objnum = 0;
1291 obj_count_frame = 1;
1295 for (i = Network_send_objnum; i <= Highest_object_index; i++)
1297 if ((Objects[i].type != OBJ_POWERUP) && (Objects[i].type != OBJ_PLAYER) &&
1298 (Objects[i].type != OBJ_CNTRLCEN) && (Objects[i].type != OBJ_GHOST) &&
1299 (Objects[i].type != OBJ_ROBOT) && (Objects[i].type != OBJ_HOSTAGE) &&
1300 !(Objects[i].type==OBJ_WEAPON && Objects[i].id==PMINE_ID))
1302 if ((Network_send_object_mode == 0) && ((object_owner[i] != -1) && (object_owner[i] != player_num)))
1304 if ((Network_send_object_mode == 1) && ((object_owner[i] == -1) || (object_owner[i] == player_num)))
1307 if ( ((IPX_MAX_DATA_SIZE-1) - loc) < (sizeof(object)+5) )
1308 break; // Not enough room for another object
1313 remote_objnum = objnum_local_to_remote((short)i, &owner);
1314 Assert(owner == object_owner[i]);
1316 *(short *)(object_buffer+loc) = INTEL_SHORT((short)i); loc += 2;
1317 object_buffer[loc] = owner; loc += 1;
1318 *(short *)(object_buffer+loc) = INTEL_SHORT(remote_objnum); loc += 2;
1319 memcpy(&object_buffer[loc], &Objects[i], sizeof(object));
1320 if (Network_game_type == IPX_GAME)
1321 swap_object((object *)&object_buffer[loc]);
1322 loc += sizeof(object);
1323 // mprintf((0, "..packing object %d, remote %d\n", i, remote_objnum));
1326 if (obj_count_frame) // Send any objects we've buffered
1330 Network_send_objnum = i;
1331 object_buffer[1] = obj_count_frame; object_buffer[2] = frame_num;
1332 // mprintf((0, "Object packet %d contains %d objects.\n", frame_num, obj_count_frame));
1334 Assert(loc <= IPX_MAX_DATA_SIZE);
1336 if (Network_game_type == IPX_GAME)
1337 ipx_send_internetwork_packet_data( object_buffer, loc, Network_player_rejoining.player.network.ipx.server, Network_player_rejoining.player.network.ipx.node );
1340 appletalk_send_packet_data( object_buffer, loc, Network_player_rejoining.player.network.appletalk.node,
1341 Network_player_rejoining.player.network.appletalk.net,
1342 Network_player_rejoining.player.network.appletalk.socket);
1345 // OLD ipx_send_packet_data(object_buffer, loc, &Network_player_rejoining.player.node);
1348 if (i > Highest_object_index)
1350 if (Network_send_object_mode == 0)
1352 Network_send_objnum = 0;
1353 Network_send_object_mode = 1; // go to next mode
1357 Assert(Network_send_object_mode == 1);
1360 // Send count so other side can make sure he got them all
1361 // mprintf((0, "Sending end marker in packet #%d.\n", frame_num));
1362 mprintf((0, "Sent %d objects.\n", obj_count));
1363 object_buffer[0] = PID_OBJECT_DATA;
1364 object_buffer[1] = 1;
1365 object_buffer[2] = frame_num;
1366 *(short *)(object_buffer+3) = INTEL_SHORT(-2);
1367 *(short *)(object_buffer+6) = INTEL_SHORT(obj_count);
1368 //OLD ipx_send_packet_data(object_buffer, 8, &Network_player_rejoining.player.node);
1369 if (Network_game_type == IPX_GAME)
1370 ipx_send_internetwork_packet_data(object_buffer, 8, Network_player_rejoining.player.network.ipx.server, Network_player_rejoining.player.network.ipx.node);
1373 appletalk_send_packet_data( object_buffer, 8, Network_player_rejoining.player.network.appletalk.node,
1374 Network_player_rejoining.player.network.appletalk.net,
1375 Network_player_rejoining.player.network.appletalk.socket);
1379 // Send sync packet which tells the player who he is and to start!
1380 network_send_rejoin_sync(player_num);
1381 mprintf ((0,"VerfiyPlayerJoined is now set to %d\n",player_num));
1382 VerifyPlayerJoined=player_num;
1384 // Turn off send object mode
1385 Network_send_objnum = -1;
1386 Network_send_objects = 0;
1389 //if (!network_i_am_master ())
1390 // Int3(); // Bad!! Get Jason. Someone goofy is trying to get ahold of the game!
1392 Network_sending_extras=40; // start to send extras
1393 Player_joining_extras=player_num;
1397 } // i > Highest_object_index
1398 } // For PACKETS_PER_FRAME
1401 extern void multi_send_powerup_update();
1403 void network_send_rejoin_sync(int player_num)
1407 Players[player_num].connected = 1; // connect the new guy
1408 LastPacketTime[player_num] = timer_get_approx_seconds();
1410 if (Endlevel_sequence || Control_center_destroyed)
1412 // Endlevel started before we finished sending the goods, we'll
1413 // have to stop and try again after the level.
1415 if (Network_game_type == IPX_GAME)
1416 network_dump_player(Network_player_rejoining.player.network.ipx.server,Network_player_rejoining.player.network.ipx.node, DUMP_ENDLEVEL);
1419 network_dump_appletalk_player(Network_player_rejoining.player.network.appletalk.node,Network_player_rejoining.player.network.appletalk.net, Network_player_rejoining.player.network.appletalk.socket, DUMP_ENDLEVEL);
1421 Network_send_objects = 0;
1422 Network_sending_extras=0;
1426 if (Network_player_added)
1428 Network_player_rejoining.type = PID_ADDPLAYER;
1429 Network_player_rejoining.player.connected = player_num;
1430 network_new_player(&Network_player_rejoining);
1432 for (i = 0; i < N_players; i++)
1434 if ((i != player_num) && (i != Player_num) && (Players[i].connected))
1435 if (Network_game_type == IPX_GAME) {
1436 send_sequence_packet( Network_player_rejoining, NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node, Players[i].net_address);
1439 appletalk_send_packet_data( (ubyte *)&Network_player_rejoining, sizeof(sequence_packet), NetPlayers.players[i].network.appletalk.node,
1440 NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket);
1446 // Send sync packet to the new guy
1448 network_update_netgame();
1450 // Fill in the kill list
1451 for (j=0; j<MAX_PLAYERS; j++)
1453 for (i=0; i<MAX_PLAYERS;i++)
1454 Netgame.kills[j][i] = kill_matrix[j][i];
1455 Netgame.killed[j] = Players[j].net_killed_total;
1456 Netgame.player_kills[j] = Players[j].net_kills_total;
1457 Netgame.player_score[j] = Players[j].score;
1460 Netgame.level_time = Players[Player_num].time_level;
1461 Netgame.monitor_vector = network_create_monitor_vector();
1463 mprintf((0, "Sending rejoin sync packet!!!\n"));
1465 if (Network_game_type == IPX_GAME) {
1466 send_internetwork_full_netgame_packet(Network_player_rejoining.player.network.ipx.server, Network_player_rejoining.player.network.ipx.node);
1467 send_netplayers_packet(Network_player_rejoining.player.network.ipx.server, Network_player_rejoining.player.network.ipx.node);
1470 appletalk_send_packet_data( (ubyte *)&Netgame, sizeof(netgame_info), Network_player_rejoining.player.network.appletalk.node,
1471 Network_player_rejoining.player.network.appletalk.net,
1472 Network_player_rejoining.player.network.appletalk.socket);
1473 appletalk_send_packet_data( (ubyte *)&NetPlayers, sizeof(AllNetPlayers_info), Network_player_rejoining.player.network.appletalk.node,
1474 Network_player_rejoining.player.network.appletalk.net,
1475 Network_player_rejoining.player.network.appletalk.socket);
1480 void resend_sync_due_to_packet_loss_for_allender ()
1484 mprintf ((0,"I'm resending a sync packet! VPJ=%d\n",VerifyPlayerJoined));
1486 network_update_netgame();
1488 // Fill in the kill list
1489 for (j=0; j<MAX_PLAYERS; j++)
1491 for (i=0; i<MAX_PLAYERS;i++)
1492 Netgame.kills[j][i] = kill_matrix[j][i];
1493 Netgame.killed[j] = Players[j].net_killed_total;
1494 Netgame.player_kills[j] = Players[j].net_kills_total;
1495 Netgame.player_score[j] = Players[j].score;
1498 Netgame.level_time = Players[Player_num].time_level;
1499 Netgame.monitor_vector = network_create_monitor_vector();
1501 if (Network_game_type == IPX_GAME) {
1502 send_internetwork_full_netgame_packet(Network_player_rejoining.player.network.ipx.server, Network_player_rejoining.player.network.ipx.node);
1503 send_netplayers_packet(Network_player_rejoining.player.network.ipx.server, Network_player_rejoining.player.network.ipx.node);
1506 appletalk_send_packet_data( (ubyte *)&Netgame, sizeof(netgame_info), Network_player_rejoining.player.network.appletalk.node,
1507 Network_player_rejoining.player.network.appletalk.net,
1508 Network_player_rejoining.player.network.appletalk.socket);
1509 appletalk_send_packet_data( (ubyte *)&NetPlayers, sizeof(AllNetPlayers_info), Network_player_rejoining.player.network.appletalk.node,
1510 Network_player_rejoining.player.network.appletalk.net,
1511 Network_player_rejoining.player.network.appletalk.socket);
1517 char * network_get_player_name( int objnum )
1519 if ( objnum < 0 ) return NULL;
1520 if ( Objects[objnum].type != OBJ_PLAYER ) return NULL;
1521 if ( Objects[objnum].id >= MAX_PLAYERS ) return NULL;
1522 if ( Objects[objnum].id >= N_players ) return NULL;
1524 return Players[Objects[objnum].id].callsign;
1528 void network_add_player(sequence_packet *p)
1532 mprintf((0, "Got add player request!\n"));
1534 for (i=0; i<N_players; i++ ) {
1535 if (Network_game_type == IPX_GAME) {
1536 if ( !memcmp( NetPlayers.players[i].network.ipx.node, p->player.network.ipx.node, 6) && !memcmp(NetPlayers.players[i].network.ipx.server, p->player.network.ipx.server, 4))
1537 return; // already got them
1539 if ( (NetPlayers.players[i].network.appletalk.node == p->player.network.appletalk.node) &&
1540 (NetPlayers.players[i].network.appletalk.net == p->player.network.appletalk.net))
1545 if (Network_game_type == IPX_GAME) {
1546 memcpy( NetPlayers.players[N_players].network.ipx.node, p->player.network.ipx.node, 6 );
1547 memcpy( NetPlayers.players[N_players].network.ipx.server, p->player.network.ipx.server, 4 );
1549 NetPlayers.players[N_players].network.appletalk.node = p->player.network.appletalk.node;
1550 NetPlayers.players[N_players].network.appletalk.net = p->player.network.appletalk.net;
1551 NetPlayers.players[N_players].network.appletalk.socket = p->player.network.appletalk.socket;
1554 ClipRank (&p->player.rank);
1556 memcpy( NetPlayers.players[N_players].callsign, p->player.callsign, CALLSIGN_LEN+1 );
1557 NetPlayers.players[N_players].version_major=p->player.version_major;
1558 NetPlayers.players[N_players].version_minor=p->player.version_minor;
1559 NetPlayers.players[N_players].rank=p->player.rank;
1560 NetPlayers.players[N_players].connected = 1;
1561 network_check_for_old_version (N_players);
1563 Players[N_players].KillGoalCount=0;
1564 Players[N_players].connected = 1;
1565 LastPacketTime[N_players] = timer_get_approx_seconds();
1567 Netgame.numplayers = N_players;
1569 // Broadcast updated info
1571 mprintf ((0,"sending_game_info!\n"));
1572 network_send_game_info(NULL);
1575 // One of the players decided not to join the game
1577 void network_remove_player(sequence_packet *p)
1582 for (i=0; i<N_players; i++ ) {
1583 if (Network_game_type == IPX_GAME) {
1584 if (!memcmp(NetPlayers.players[i].network.ipx.node, p->player.network.ipx.node, 6) && !memcmp(NetPlayers.players[i].network.ipx.server, p->player.network.ipx.server, 4)) {
1589 if ( (NetPlayers.players[i].network.appletalk.node == p->player.network.appletalk.node) && (NetPlayers.players[i].network.appletalk.net == p->player.network.appletalk.net) ) {
1596 if (pn < 0 ) return;
1598 for (i=pn; i<N_players-1; i++ ) {
1599 if (Network_game_type == IPX_GAME) {
1600 memcpy( NetPlayers.players[i].network.ipx.node, NetPlayers.players[i+1].network.ipx.node, 6 );
1601 memcpy( NetPlayers.players[i].network.ipx.server, NetPlayers.players[i+1].network.ipx.server, 4 );
1603 NetPlayers.players[i].network.appletalk.node = NetPlayers.players[i+1].network.appletalk.node;
1604 NetPlayers.players[i].network.appletalk.net = NetPlayers.players[i+1].network.appletalk.net;
1605 NetPlayers.players[i].network.appletalk.socket = NetPlayers.players[i+1].network.appletalk.socket;
1607 memcpy( NetPlayers.players[i].callsign, NetPlayers.players[i+1].callsign, CALLSIGN_LEN+1 );
1608 NetPlayers.players[i].version_major=NetPlayers.players[i+1].version_major;
1609 NetPlayers.players[i].version_minor=NetPlayers.players[i+1].version_minor;
1611 NetPlayers.players[i].rank=NetPlayers.players[i+1].rank;
1612 ClipRank (&NetPlayers.players[i].rank);
1613 network_check_for_old_version(i);
1617 Netgame.numplayers = N_players;
1619 // Broadcast new info
1621 network_send_game_info(NULL);
1626 network_dump_player(ubyte * server, ubyte *node, int why)
1628 // Inform player that he was not chosen for the netgame
1630 sequence_packet temp;
1632 temp.type = PID_DUMP;
1633 memcpy(temp.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1);
1634 temp.player.connected = why;
1635 if (Network_game_type == IPX_GAME) {
1636 send_internetwork_sequence_packet(temp, server, node);
1643 void network_dump_appletalk_player(ubyte node, ushort net, ubyte socket, int why)
1645 sequence_packet temp;
1647 temp.type = PID_DUMP;
1648 memcpy(temp.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1);
1649 temp.player.connected = why;
1650 if (Network_game_type == APPLETALK_GAME) {
1651 appletalk_send_packet_data( (ubyte *)&temp, sizeof(sequence_packet), node, net, socket );
1659 network_send_game_list_request()
1661 // Send a broadcast request for game info
1665 mprintf((0, "Sending game_list request.\n"));
1666 me.type = PID_GAME_LIST;
1667 memcpy( me.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1 );
1669 if (Network_game_type == IPX_GAME) {
1670 memcpy( me.player.network.ipx.node, ipx_get_my_local_address(), 6 );
1671 memcpy( me.player.network.ipx.server, ipx_get_my_server_address(), 4 );
1673 send_broadcast_sequence_packet(me);
1676 me.player.network.appletalk.node = appletalk_get_my_node();
1677 me.player.network.appletalk.net = appletalk_get_my_net();
1678 me.player.network.appletalk.socket = appletalk_get_my_socket();
1679 appletalk_send_game_info( (ubyte *)&me, sizeof(sequence_packet), Network_zone_name );
1684 void network_send_all_info_request(char type,int which_security)
1686 // Send a broadcast request for game info
1690 mprintf((0, "Sending all_info request.\n"));
1692 me.Security=which_security;
1694 memcpy( me.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1 );
1696 if (Network_game_type == IPX_GAME) {
1697 memcpy( me.player.network.ipx.node, ipx_get_my_local_address(), 6 );
1698 memcpy( me.player.network.ipx.server, ipx_get_my_server_address(), 4 );
1700 send_broadcast_sequence_packet(me);
1703 me.player.network.appletalk.node = appletalk_get_my_node();
1704 me.player.network.appletalk.net = appletalk_get_my_net();
1705 me.player.network.appletalk.socket = appletalk_get_my_socket();
1706 appletalk_send_game_info( (ubyte *)&me, sizeof(sequence_packet), Network_zone_name );
1713 network_update_netgame(void)
1715 // Update the netgame struct with current game variables
1719 Netgame.numconnected=0;
1720 for (i=0;i<N_players;i++)
1721 if (Players[i].connected)
1722 Netgame.numconnected++;
1724 // This is great: D2 1.0 and 1.1 ignore upper part of the game_flags field of
1725 // the lite_info struct when you're sitting on the join netgame screen. We can
1726 // "sneak" Hoard information into this field. This is better than sending
1727 // another packet that could be lost in transit.
1730 if (HoardEquipped())
1732 if (Game_mode & GM_HOARD)
1734 Netgame.game_flags |=NETGAME_FLAG_HOARD;
1735 if (Game_mode & GM_TEAM)
1736 Netgame.game_flags |=NETGAME_FLAG_TEAM_HOARD;
1740 if (Network_status == NETSTAT_STARTING)
1743 Netgame.numplayers = N_players;
1744 Netgame.game_status = Network_status;
1745 Netgame.max_numplayers = MaxNumNetPlayers;
1747 for (i = 0; i < MAX_NUM_NET_PLAYERS; i++)
1749 NetPlayers.players[i].connected = Players[i].connected;
1750 for(j = 0; j < MAX_NUM_NET_PLAYERS; j++)
1751 Netgame.kills[i][j] = kill_matrix[i][j];
1753 Netgame.killed[i] = Players[i].net_killed_total;
1754 Netgame.player_kills[i] = Players[i].net_kills_total;
1755 Netgame.player_score[i] = Players[i].score;
1756 Netgame.player_flags[i] = (Players[i].flags & (PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY));
1758 Netgame.team_kills[0] = team_kills[0];
1759 Netgame.team_kills[1] = team_kills[1];
1760 Netgame.levelnum = Current_level_num;
1766 network_send_endlevel_sub(int player_num)
1771 // Send an endlevel packet for a player
1772 end.type = PID_ENDLEVEL;
1773 end.player_num = player_num;
1774 end.connected = Players[player_num].connected;
1775 end.kills = INTEL_SHORT(Players[player_num].net_kills_total);
1776 end.killed = INTEL_SHORT(Players[player_num].net_killed_total);
1777 memcpy(end.kill_matrix, kill_matrix[player_num], MAX_PLAYERS*sizeof(short));
1778 #ifdef WORDS_BIGENDIAN
1779 for (i = 0; i < MAX_PLAYERS; i++)
1780 for (j = 0; j < MAX_PLAYERS; j++)
1781 end.kill_matrix[i][j] = INTEL_SHORT(end.kill_matrix[i][j]);
1783 j = j; // to satisfy compiler
1786 if (Players[player_num].connected == 1) // Still playing
1788 Assert(Control_center_destroyed);
1789 end.seconds_left = Countdown_seconds_left;
1792 // mprintf((0, "Sending endlevel packet.\n"));
1794 for (i = 0; i < N_players; i++)
1796 if ((i != Player_num) && (i!=player_num) && (Players[i].connected)) {
1797 if (Players[i].connected==1)
1798 network_send_endlevel_short_sub(player_num,i);
1800 if (Network_game_type == IPX_GAME)
1801 ipx_send_packet_data((ubyte *)&end, sizeof(endlevel_info), NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node,Players[i].net_address);
1804 appletalk_send_packet_data( (ubyte *)&end, sizeof(endlevel_info), NetPlayers.players[i].network.appletalk.node,
1805 NetPlayers.players[i].network.appletalk.net,
1806 NetPlayers.players[i].network.appletalk.socket);
1813 /* Send an updated endlevel status to other hosts */
1815 network_send_endlevel_packet(void)
1817 network_send_endlevel_sub(Player_num);
1821 /* Send an endlevel packet for a player */
1823 network_send_endlevel_short_sub(int from_player_num,int to_player)
1825 endlevel_info_short end;
1827 end.type = PID_ENDLEVEL_SHORT;
1828 end.player_num = from_player_num;
1829 end.connected = Players[from_player_num].connected;
1830 end.seconds_left = Countdown_seconds_left;
1833 if (Players[from_player_num].connected == 1) // Still playing
1835 Assert(Control_center_destroyed);
1838 if ((to_player != Player_num) && (to_player!=from_player_num) && (Players[to_player].connected))
1840 mprintf((0, "Sending short endlevel packet to %s.\n",Players[to_player].callsign));
1841 if (Network_game_type == IPX_GAME)
1842 ipx_send_packet_data((ubyte *)&end, sizeof(endlevel_info_short), NetPlayers.players[to_player].network.ipx.server, NetPlayers.players[to_player].network.ipx.node,Players[to_player].net_address);
1845 appletalk_send_packet_data( (ubyte *)&end, sizeof(endlevel_info_short), NetPlayers.players[to_player].network.appletalk.node,
1846 NetPlayers.players[to_player].network.appletalk.net,
1847 NetPlayers.players[to_player].network.appletalk.socket);
1852 extern fix ThisLevelTime;
1855 network_send_game_info(sequence_packet *their)
1857 // Send game info to someone who requested it
1859 char old_type, old_status;
1863 mprintf((0, "Sending game info.\n"));
1865 network_update_netgame(); // Update the values in the netgame struct
1867 old_type = Netgame.type;
1868 old_status = Netgame.game_status;
1870 Netgame.type = PID_GAME_INFO;
1871 NetPlayers.type = PID_PLAYERSINFO;
1873 NetPlayers.Security=Netgame.Security;
1874 Netgame.version_major=Version_major;
1875 Netgame.version_minor=Version_minor;
1877 if (Endlevel_sequence || Control_center_destroyed)
1878 Netgame.game_status = NETSTAT_ENDLEVEL;
1880 if (Netgame.PlayTimeAllowed)
1882 timevar=i2f (Netgame.PlayTimeAllowed*5*60);
1883 i=f2i(timevar-ThisLevelTime);
1885 Netgame.game_status=NETSTAT_ENDLEVEL;
1889 if (Network_game_type == IPX_GAME) {
1890 send_broadcast_full_netgame_packet();
1891 send_broadcast_netplayers_packet();
1892 } // nothing to do for appletalk games I think....
1894 if (Network_game_type == IPX_GAME) {
1895 send_internetwork_full_netgame_packet(their->player.network.ipx.server, their->player.network.ipx.node);
1896 send_netplayers_packet(their->player.network.ipx.server, their->player.network.ipx.node);
1899 appletalk_send_packet_data( (ubyte *)&Netgame, sizeof(netgame_info), their->player.network.appletalk.node,
1900 their->player.network.appletalk.net, their->player.network.appletalk.socket );
1901 appletalk_send_packet_data( (ubyte *)&NetPlayers, sizeof(AllNetPlayers_info), their->player.network.appletalk.node,
1902 their->player.network.appletalk.net, their->player.network.appletalk.socket );
1907 Netgame.type = old_type;
1908 Netgame.game_status = old_status;
1911 void network_send_lite_info(sequence_packet *their)
1913 // Send game info to someone who requested it
1915 char old_type, old_status,oldstatus;
1917 mprintf((0, "Sending lite game info.\n"));
1919 network_update_netgame(); // Update the values in the netgame struct
1921 old_type = Netgame.type;
1922 old_status = Netgame.game_status;
1924 Netgame.type = PID_LITE_INFO;
1926 if (Endlevel_sequence || Control_center_destroyed)
1927 Netgame.game_status = NETSTAT_ENDLEVEL;
1929 // If hoard mode, make this game look closed even if it isn't
1930 if (HoardEquipped())
1932 if (Game_mode & GM_HOARD)
1934 oldstatus=Netgame.game_status;
1935 Netgame.game_status=NETSTAT_ENDLEVEL;
1936 Netgame.gamemode=NETGAME_CAPTURE_FLAG;
1937 if (oldstatus==NETSTAT_ENDLEVEL)
1938 Netgame.game_flags|=NETGAME_FLAG_REALLY_ENDLEVEL;
1939 if (oldstatus==NETSTAT_STARTING)
1940 Netgame.game_flags|=NETGAME_FLAG_REALLY_FORMING;
1945 if (Network_game_type == IPX_GAME) {
1946 send_broadcast_lite_netgame_packet();
1947 } // nothing to do for appletalk I think....
1949 if (Network_game_type == IPX_GAME) {
1950 send_internetwork_lite_netgame_packet(their->player.network.ipx.server, their->player.network.ipx.node);
1953 appletalk_send_packet_data( (ubyte *)&Netgame, sizeof(lite_info), their->player.network.appletalk.node,
1954 their->player.network.appletalk.net, their->player.network.appletalk.socket );
1959 // Restore the pre-hoard mode
1960 if (HoardEquipped())
1962 if (Game_mode & GM_HOARD)
1964 if (!(Game_mode & GM_TEAM))
1965 Netgame.gamemode=NETGAME_HOARD;
1967 Netgame.gamemode=NETGAME_TEAM_HOARD;
1968 Netgame.game_flags&=~NETGAME_FLAG_REALLY_ENDLEVEL;
1969 Netgame.game_flags&=~NETGAME_FLAG_REALLY_FORMING;
1970 Netgame.game_flags&=~NETGAME_FLAG_TEAM_HOARD;
1974 Netgame.type = old_type;
1975 Netgame.game_status = old_status;
1979 /* Send game info to all players in this game */
1980 void network_send_netgame_update()
1982 char old_type, old_status;
1985 mprintf((0, "Sending updated game info.\n"));
1987 network_update_netgame(); // Update the values in the netgame struct
1989 old_type = Netgame.type;
1990 old_status = Netgame.game_status;
1992 Netgame.type = PID_GAME_UPDATE;
1994 if (Endlevel_sequence || Control_center_destroyed)
1995 Netgame.game_status = NETSTAT_ENDLEVEL;
1997 for (i=0; i<N_players; i++ ) {
1998 if ( (Players[i].connected) && (i!=Player_num ) ) {
1999 if (Network_game_type == IPX_GAME) {
2000 send_lite_netgame_packet(NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node, Players[i].net_address);
2003 appletalk_send_packet_data( (ubyte *)&Netgame, sizeof(lite_info), NetPlayers.players[i].network.appletalk.node,
2004 NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket );
2010 Netgame.type = old_type;
2011 Netgame.game_status = old_status;
2014 int network_send_request(void)
2016 // Send a request to join a game 'Netgame'. Returns 0 if we can join this
2017 // game, non-zero if there is some problem.
2020 if (Netgame.numplayers < 1)
2023 for (i = 0; i < MAX_NUM_NET_PLAYERS; i++)
2024 if (NetPlayers.players[i].connected)
2027 Assert(i < MAX_NUM_NET_PLAYERS);
2029 mprintf((0, "Sending game enroll request to player %d (%s). Serv=%x Node=%x Level=%d\n", i, Players[i].callsign,NetPlayers.players[i].network.ipx.server,NetPlayers.players[i].network.ipx.node,Netgame.levelnum));
2031 // segments_checksum = netmisc_calc_checksum( Segments, sizeof(segment)*(Highest_segment_index+1) );
2033 My_Seq.type = PID_REQUEST;
2034 My_Seq.player.connected = Current_level_num;
2036 if (Network_game_type == IPX_GAME) {
2037 send_internetwork_sequence_packet(My_Seq, NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node);
2040 appletalk_send_packet_data( (ubyte *)&My_Seq, sizeof(sequence_packet), NetPlayers.players[i].network.appletalk.node,
2041 NetPlayers.players[i].network.appletalk.net,
2042 NetPlayers.players[i].network.appletalk.socket);
2049 int SecurityCheck=0;
2051 void network_process_gameinfo(ubyte *data)
2054 netgame_info *new = (netgame_info *)data;
2055 #ifdef WORDS_BIGENDIAN
2056 netgame_info tmp_info;
2058 if (Network_game_type == IPX_GAME) {
2059 receive_netgame_packet(data, &tmp_info, 0); // get correctly aligned structure
2065 WaitingForPlayerInfo=0;
2067 if (new->Security !=TempPlayersInfo->Security)
2069 Int3(); // Get Jason
2070 return; // If this first half doesn't go with the second half
2073 Network_games_changed = 1;
2075 //mprintf((0, "Got game data for game %s.\n", new->game_name));
2077 Assert (TempPlayersInfo!=NULL);
2079 for (i = 0; i < num_active_games; i++)
2081 //mprintf ((0,"GAMEINFO: Game %d is %s!\n",i,Active_games[i].game_name));
2083 if (!stricmp(Active_games[i].game_name, new->game_name) &&
2084 Active_games[i].Security==new->Security)
2088 if (i == MAX_ACTIVE_NETGAMES)
2090 mprintf((0, "Too many netgames.\n"));
2094 // MWA memcpy(&Active_games[i], data, sizeof(netgame_info));
2095 memcpy(&Active_games[i], (ubyte *)new, sizeof(netgame_info));
2096 memcpy (&ActiveNetPlayers[i],TempPlayersInfo,sizeof(AllNetPlayers_info));
2099 if (Active_games[i].Security==SecurityCheck)
2102 //mprintf ((0,"Recieved %d unique games...\n",i));
2104 if (i == num_active_games)
2107 if (Active_games[i].numplayers == 0)
2109 mprintf ((0,"DELETING THIS GAME!!!\n"));
2111 for (j = i; j < num_active_games-1; j++)
2113 memcpy(&Active_games[j], &Active_games[j+1], sizeof(netgame_info));
2114 memcpy (&ActiveNetPlayers[j],&ActiveNetPlayers[j+1],sizeof(AllNetPlayers_info));
2121 void network_process_lite_info(ubyte *data)
2124 lite_info *new = (lite_info *)data;
2125 #ifdef WORDS_BIGENDIAN
2128 if (Network_game_type == IPX_GAME) {
2129 receive_netgame_packet(data, (netgame_info *)&tmp_info, 1);
2134 Network_games_changed = 1;
2136 //mprintf((0, "Got game data for game %s.\n", new->game_name));
2138 for (i = 0; i < num_active_games; i++)
2140 //mprintf ((0,"GAMEINFO: Game %d is %s!\n",i,Active_games[i].game_name));
2142 if ((!stricmp(Active_games[i].game_name, new->game_name)) &&
2143 Active_games[i].Security==new->Security)
2147 if (i == MAX_ACTIVE_NETGAMES)
2149 mprintf((0, "Too many netgames.\n"));
2153 memcpy(&Active_games[i], (ubyte *)new, sizeof(lite_info));
2155 // See if this is really a Hoard game
2156 // If so, adjust all the data accordingly
2158 if (HoardEquipped())
2160 if (Active_games[i].game_flags & NETGAME_FLAG_HOARD)
2162 Active_games[i].gamemode=NETGAME_HOARD;
2163 Active_games[i].game_status=NETSTAT_PLAYING;
2165 if (Active_games[i].game_flags & NETGAME_FLAG_TEAM_HOARD)
2166 Active_games[i].gamemode=NETGAME_TEAM_HOARD;
2167 if (Active_games[i].game_flags & NETGAME_FLAG_REALLY_ENDLEVEL)
2168 Active_games[i].game_status=NETSTAT_ENDLEVEL;
2169 if (Active_games[i].game_flags & NETGAME_FLAG_REALLY_FORMING)
2170 Active_games[i].game_status=NETSTAT_STARTING;
2174 //mprintf ((0,"Recieved %d unique games...\n",i));
2176 if (i == num_active_games)
2179 if (Active_games[i].numplayers == 0)
2181 mprintf ((0,"DELETING THIS GAME!!!\n"));
2183 for (j = i; j < num_active_games-1; j++)
2185 memcpy(&Active_games[j], &Active_games[j+1], sizeof(netgame_info));
2191 void network_process_dump(sequence_packet *their)
2193 // Our request for join was denied. Tell the user why.
2198 mprintf((0, "Dumped by player %s, type %d.\n", their->player.callsign, their->player.connected));
2200 if (their->player.connected!=7)
2201 nm_messagebox(NULL, 1, TXT_OK, NET_DUMP_STRINGS(their->player.connected));
2204 for (i=0;i<N_players;i++)
2205 if (!stricmp (their->player.callsign,Players[i].callsign))
2207 if (i!=network_who_is_master())
2209 HUD_init_message ("%s attempted to kick you out.",their->player.callsign);
2213 sprintf (temp,"%s has kicked you out!",their->player.callsign);
2214 nm_messagebox(NULL, 1, TXT_OK, &temp);
2215 if (Network_status==NETSTAT_PLAYING)
2221 Network_status = NETSTAT_MENU;
2226 void network_process_request(sequence_packet *their)
2228 // Player is ready to receieve a sync packet
2231 mprintf((0, "Player %s ready for sync.\n", their->player.callsign));
2233 for (i = 0; i < N_players; i++) {
2234 if (Network_game_type == IPX_GAME) {
2235 if (!memcmp(their->player.network.ipx.server, NetPlayers.players[i].network.ipx.server, 4) && !memcmp(their->player.network.ipx.node, NetPlayers.players[i].network.ipx.node, 6) && (!stricmp(their->player.callsign, NetPlayers.players[i].callsign))) {
2236 Players[i].connected = 1;
2240 if ( (their->player.network.appletalk.node == NetPlayers.players[i].network.appletalk.node) && (their->player.network.appletalk.net == NetPlayers.players[i].network.appletalk.net) && (!stricmp(their->player.callsign, NetPlayers.players[i].callsign)) ) {
2241 Players[i].connected = 1;
2248 #define REFUSE_INTERVAL F1_0 * 8
2249 extern void multi_reset_object_texture (object *);
2251 void network_process_packet(ubyte *data, int length )
2253 sequence_packet *their = (sequence_packet *)data;
2254 #ifdef WORDS_BIGENDIAN
2255 sequence_packet tmp_packet;
2257 if (Network_game_type == IPX_GAME) {
2258 receive_sequence_packet(data, &tmp_packet);
2259 their = &tmp_packet; // reassign their to point to correctly alinged structure
2263 //mprintf( (0, "Got packet of length %d, type %d\n", length, their->type ));
2265 // if ( length < sizeof(sequence_packet) ) return;
2271 case PID_GAME_INFO: // Jason L. says we can safely ignore this type.
2274 case PID_PLAYERSINFO:
2276 mprintf ((0,"Got a PID_PLAYERSINFO!\n"));
2278 if (Network_status==NETSTAT_WAITING)
2280 if (Network_game_type == IPX_GAME)
2281 receive_netplayers_packet(data, &TempPlayersBase);
2283 memcpy (&TempPlayersBase,data,sizeof(AllNetPlayers_info));
2285 if (TempPlayersBase.Security!=Netgame.Security)
2287 mprintf ((0,"Bad security for PLAYERSINFO\n"));
2291 mprintf ((0,"Got a waiting PID_PLAYERSINFO!\n"));
2292 if (length!=ALLNETPLAYERSINFO_SIZE)
2294 mprintf ((0,"Invalid size for netplayers packet!\n"));
2298 TempPlayersInfo=&TempPlayersBase;
2299 WaitingForPlayerInfo=0;
2300 NetSecurityNum=TempPlayersInfo->Security;
2301 NetSecurityFlag=NETSECURITY_WAIT_FOR_SYNC;
2308 if (length != LITE_INFO_SIZE)
2310 mprintf ((0,"WARNING! Recieved invalid size for PID_LITE_INFO\n"));
2314 if (Network_status == NETSTAT_BROWSING)
2315 network_process_lite_info (data);
2319 // Someone wants a list of games
2321 if (length != SEQUENCE_PACKET_SIZE)
2323 mprintf ((0,"WARNING! Recieved invalid size for PID_GAME_LIST\n"));
2327 mprintf((0, "Got a PID_GAME_LIST!\n"));
2328 if ((Network_status == NETSTAT_PLAYING) || (Network_status == NETSTAT_STARTING) || (Network_status == NETSTAT_ENDLEVEL))
2329 if (network_i_am_master())
2330 network_send_lite_info(their);
2334 case PID_SEND_ALL_GAMEINFO:
2336 if (length != SEQUENCE_PACKET_SIZE)
2338 mprintf ((0,"WARNING! Recieved invalid size for PID_SEND_ALL_GAMEINFO\n"));
2342 if ((Network_status == NETSTAT_PLAYING) || (Network_status == NETSTAT_STARTING) || (Network_status == NETSTAT_ENDLEVEL))
2343 if (network_i_am_master() && their->Security==Netgame.Security)
2344 network_send_game_info(their);
2349 mprintf( (0, "Got NEWPLAYER message from %s.\n", their->player.callsign));
2351 if (length != SEQUENCE_PACKET_SIZE)
2353 mprintf ((0,"WARNING! Recieved invalid size for PID_ADDPLAYER\n"));
2356 mprintf( (0, "Got NEWPLAYER message from %s.\n", their->player.callsign));
2357 network_new_player(their);
2360 if (length != SEQUENCE_PACKET_SIZE)
2362 mprintf ((0,"WARNING! Recieved invalid size for PID_REQUEST\n"));
2366 mprintf( (0, "Got REQUEST from '%s'\n", their->player.callsign ));
2367 if (Network_status == NETSTAT_STARTING)
2369 // Someone wants to join our game!
2370 network_add_player(their);
2372 else if (Network_status == NETSTAT_WAITING)
2374 // Someone is ready to recieve a sync packet
2375 network_process_request(their);
2377 else if (Network_status == NETSTAT_PLAYING)
2379 // Someone wants to join a game in progress!
2380 if (Netgame.RefusePlayers)
2381 DoRefuseStuff (their);
2383 network_welcome_player(their);
2388 if (length != SEQUENCE_PACKET_SIZE)
2390 mprintf ((0,"WARNING! Recieved invalid size for PID_DUMP\n"));
2394 if (Network_status == NETSTAT_WAITING || Network_status==NETSTAT_PLAYING )
2395 network_process_dump(their);
2397 case PID_QUIT_JOINING:
2399 if (length != SEQUENCE_PACKET_SIZE)
2401 mprintf ((0,"WARNING! Recieved invalid size for PID_QUIT_JOINING\n"));
2404 if (Network_status == NETSTAT_STARTING)
2405 network_remove_player( their );
2406 else if ((Network_status == NETSTAT_PLAYING) && (Network_send_objects))
2407 network_stop_resync( their );
2411 mprintf ((0,"Got a sync packet! Network_status=%d\n",NETSTAT_WAITING));
2413 if (Network_status == NETSTAT_WAITING) {
2415 if (Network_game_type == IPX_GAME)
2416 receive_full_netgame_packet(data, &TempNetInfo);
2418 memcpy((ubyte *)&(TempNetInfo), data, sizeof(netgame_info));
2420 if (TempNetInfo.Security!=Netgame.Security)
2422 mprintf ((0,"Bad security on sync packet.\n"));
2426 if (NetSecurityFlag==NETSECURITY_WAIT_FOR_SYNC)
2428 if (TempNetInfo.Security==TempPlayersInfo->Security)
2430 network_read_sync_packet (&TempNetInfo,0);
2437 NetSecurityFlag=NETSECURITY_WAIT_FOR_PLAYERS;
2438 NetSecurityNum=TempNetInfo.Security;
2440 if ( network_wait_for_playerinfo())
2441 network_read_sync_packet((netgame_info *)data,0);
2450 if ((Game_mode&GM_NETWORK) && ((Network_status == NETSTAT_PLAYING)||(Network_status == NETSTAT_ENDLEVEL) || Network_status==NETSTAT_WAITING)) {
2451 network_process_pdata((char *)data);
2454 case PID_NAKED_PDATA:
2455 if ((Game_mode&GM_NETWORK) && ((Network_status == NETSTAT_PLAYING)||(Network_status == NETSTAT_ENDLEVEL) || Network_status==NETSTAT_WAITING))
2456 network_process_naked_pdata((char *)data,length);
2459 case PID_OBJECT_DATA:
2460 if (Network_status == NETSTAT_WAITING)
2461 network_read_object_packet(data);
2464 if ((Network_status == NETSTAT_ENDLEVEL) || (Network_status == NETSTAT_PLAYING))
2465 network_read_endlevel_packet(data);
2467 mprintf((0, "Junked endlevel packet.\n"));
2469 case PID_ENDLEVEL_SHORT:
2470 if ((Network_status == NETSTAT_ENDLEVEL) || (Network_status == NETSTAT_PLAYING))
2471 network_read_endlevel_short_packet(data);
2473 mprintf((0, "Junked short endlevel packet!\n"));
2476 case PID_GAME_UPDATE:
2477 mprintf ((0,"Got a GAME_UPDATE!\n"));
2479 if (Network_status==NETSTAT_PLAYING)
2481 if (Network_game_type == IPX_GAME)
2482 receive_lite_netgame_packet(data, &TempNetInfo);
2484 memcpy((ubyte *)&TempNetInfo, data, sizeof(lite_info) );
2485 if (TempNetInfo.Security==Netgame.Security)
2486 memcpy (&Netgame,(ubyte *)&TempNetInfo,sizeof(lite_info));
2488 if (Game_mode & GM_TEAM)
2492 for (i=0;i<N_players;i++)
2493 if (Players[i].connected)
2494 multi_reset_object_texture (&Objects[Players[i].objnum]);
2499 network_ping (PID_PING_RETURN,data[1]);
2501 case PID_PING_RETURN:
2502 network_handle_ping_return(data[1]); // data[1] is player who told us of their ping time
2504 case PID_NAMES_RETURN:
2505 if (Network_status==NETSTAT_BROWSING && NamesInfoSecurity!=-1)
2506 network_process_names_return (data);
2508 case PID_GAME_PLAYERS:
2509 // Someone wants a list of players in this game
2511 if (length != SEQUENCE_PACKET_SIZE)
2513 mprintf ((0,"WARNING! Recieved invalid size for PID_GAME_PLAYERS\n"));
2517 mprintf((0, "Got a PID_GAME_PLAYERS!\n"));
2518 if ((Network_status == NETSTAT_PLAYING) || (Network_status == NETSTAT_STARTING) || (Network_status == NETSTAT_ENDLEVEL))
2519 if (network_i_am_master() && their->Security==Netgame.Security)
2520 network_send_player_names(their);
2524 mprintf((0, "Ignoring invalid packet type.\n"));
2525 Int3(); // Invalid network packet type, see ROB
2531 void dump_segments()
2535 fp = PHYSFS_openWrite("test.dmp");
2536 PHYSFS_write(fp, Segments, sizeof(segment), Highest_segment_index + 1);
2538 mprintf( (0, "SS=%d\n", sizeof(segment) ));
2544 network_read_endlevel_packet( ubyte *data )
2546 // Special packet for end of level syncing
2548 endlevel_info *end = (endlevel_info *)data;
2549 #ifdef WORDS_BIGENDIAN
2552 for (i = 0; i < MAX_PLAYERS; i++)
2553 for (j = 0; j < MAX_PLAYERS; j++)
2554 end->kill_matrix[i][j] = INTEL_SHORT(end->kill_matrix[i][j]);
2555 end->kills = INTEL_SHORT(end->kills);
2556 end->killed = INTEL_SHORT(end->killed);
2559 playernum = end->player_num;
2561 Assert(playernum != Player_num);
2563 if (playernum>=N_players)
2565 Int3(); // weird, but it an happen in a coop restore game
2566 return; // if it happens in a coop restore, don't worry about it
2569 if ((Network_status == NETSTAT_PLAYING) && (end->connected != 0))
2570 return; // Only accept disconnect packets if we're not out of the level yet
2572 Players[playernum].connected = end->connected;
2573 memcpy(&kill_matrix[playernum][0], end->kill_matrix, MAX_PLAYERS*sizeof(short));
2574 Players[playernum].net_kills_total = end->kills;
2575 Players[playernum].net_killed_total = end->killed;
2577 if ((Players[playernum].connected == 1) && (end->seconds_left < Countdown_seconds_left))
2578 Countdown_seconds_left = end->seconds_left;
2580 LastPacketTime[playernum] = timer_get_approx_seconds();
2582 // mprintf((0, "Got endlevel packet from player %d.\n", playernum));
2586 network_read_endlevel_short_packet( ubyte *data )
2588 // Special packet for end of level syncing
2591 endlevel_info_short *end;
2593 end = (endlevel_info_short *)data;
2595 playernum = end->player_num;
2597 Assert(playernum != Player_num);
2599 if (playernum>=N_players)
2601 Int3(); // weird, but it can happen in a coop restore game
2602 return; // if it happens in a coop restore, don't worry about it
2605 if ((Network_status == NETSTAT_PLAYING) && (end->connected != 0))
2607 //mprintf ((0,"Returning early for short_endlevel\n"));
2608 return; // Only accept disconnect packets if we're not out of the level yet
2611 Players[playernum].connected = end->connected;
2613 if ((Players[playernum].connected == 1) && (end->seconds_left < Countdown_seconds_left))
2614 Countdown_seconds_left = end->seconds_left;
2616 LastPacketTime[playernum] = timer_get_approx_seconds();
2621 network_pack_objects(void)
2623 // Switching modes, pack the object array
2625 special_reset_objects();
2629 network_verify_objects(int remote, int local)
2632 int nplayers, got_controlcen=0;
2634 mprintf ((0,"NETWORK:remote=%d local=%d\n",remote,local));
2636 if ((remote-local) > 10)
2639 if (Game_mode & GM_MULTI_ROBOTS)
2644 for (i = 0; i <= Highest_object_index; i++)
2646 if ((Objects[i].type == OBJ_PLAYER) || (Objects[i].type == OBJ_GHOST))
2648 if (Objects[i].type == OBJ_CNTRLCEN)
2652 if (got_controlcen && (MaxNumNetPlayers<=nplayers))
2659 network_read_object_packet( ubyte *data )
2661 // Object from another net player we need to sync with
2663 short objnum, remote_objnum;
2668 static int my_pnum = 0;
2669 static int mode = 0;
2670 static int object_count = 0;
2671 static int frame_num = 0;
2674 int remote_frame_num = data[2];
2678 // mprintf((0, "Object packet %d (remote #%d) contains %d objects.\n", frame_num, remote_frame_num, nobj));
2680 for (i = 0; i < nobj; i++)
2682 objnum = INTEL_SHORT( *(short *)(data+loc) ); loc += 2;
2683 obj_owner = data[loc]; loc += 1;
2684 remote_objnum = INTEL_SHORT( *(short *)(data+loc) ); loc += 2;
2688 // Clear object array
2689 mprintf((0, "Clearing object array.\n"));
2692 Network_rejoined = 1;
2693 my_pnum = obj_owner;
2694 change_playernum_to(my_pnum);
2699 else if (objnum == -2)
2701 // Special debug checksum marker for entire send
2704 network_pack_objects();
2707 mprintf((0, "Objnum -2 found in frame local %d remote %d.\n", frame_num, remote_frame_num));
2708 mprintf((0, "Got %d objects, expected %d.\n", object_count, remote_objnum));
2709 if (remote_objnum != object_count) {
2712 if (network_verify_objects(remote_objnum, object_count))
2714 // Failed to sync up
2715 nm_messagebox(NULL, 1, TXT_OK, TXT_NET_SYNC_FAILED);
2716 Network_status = NETSTAT_MENU;
2723 if (frame_num != remote_frame_num)
2725 mprintf ((0,"Got a type 3 object packet!\n"));
2727 if ((obj_owner == my_pnum) || (obj_owner == -1))
2731 objnum = remote_objnum;
2732 //if (objnum > Highest_object_index)
2734 // Highest_object_index = objnum;
2735 // num_objects = Highest_object_index+1;
2741 network_pack_objects();
2744 objnum = obj_allocate();
2747 obj = &Objects[objnum];
2748 if (obj->segnum != -1)
2750 Assert(obj->segnum == -1);
2751 Assert(objnum < MAX_OBJECTS);
2752 memcpy(obj, &data[loc], sizeof(object));
2753 if (Network_game_type == IPX_GAME)
2755 loc += sizeof(object);
2756 segnum = obj->segnum;
2757 obj->next = obj->prev = obj->segnum = -1;
2758 obj->attached_obj = -1;
2760 obj_link(obj-Objects,segnum);
2761 if (obj_owner == my_pnum)
2762 map_objnum_local_to_local(objnum);
2763 else if (obj_owner != -1)
2764 map_objnum_local_to_remote(objnum, remote_objnum, obj_owner);
2766 object_owner[objnum] = -1;
2768 } // For a standard onbject
2769 } // For each object in packet
2772 /* Polling loop waiting for sync packet to start game
2773 * after having sent request
2775 void network_sync_poll( int nitems, newmenu_item * menus, int * key, int citem )
2786 if (Network_status != NETSTAT_WAITING) // Status changed to playing, exit the menu
2789 if (!Network_rejoined && (timer_get_approx_seconds() > t1+F1_0*2))
2793 // Poll time expired, re-send request
2795 t1 = timer_get_approx_seconds();
2797 mprintf((0, "Re-sending join request.\n"));
2798 i = network_send_request();
2804 void network_start_poll( int nitems, newmenu_item * menus, int * key, int citem )
2811 Assert(Network_status == NETSTAT_STARTING);
2813 if (!menus[0].value) {
2815 menus[0].redraw = 1;
2818 for (i=1; i<nitems; i++ ) {
2819 if ( (i>= N_players) && (menus[i].value) ) {
2821 menus[i].redraw = 1;
2826 for (i=0; i<nitems; i++ ) {
2827 if ( menus[i].value ) {
2829 if ( nm > N_players ) {
2831 menus[i].redraw = 1;
2836 if ( nm > MaxNumNetPlayers ) {
2837 nm_messagebox( TXT_ERROR, 1, TXT_OK, "%s %d %s", TXT_SORRY_ONLY, MaxNumNetPlayers, TXT_NETPLAYERS_IN );
2838 // Turn off the last player highlighted
2839 for (i = N_players; i > 0; i--)
2840 if (menus[i].value == 1)
2843 menus[i].redraw = 1;
2848 // if (nitems > MAX_PLAYERS ) return;
2850 n = Netgame.numplayers;
2853 if (n < Netgame.numplayers )
2855 digi_play_sample (SOUND_HUD_MESSAGE,F1_0);
2857 mprintf ((0,"More players are printed!"));
2858 if (FindArg("-norankings"))
2859 sprintf( menus[N_players-1].text, "%d. %-20s", N_players,NetPlayers.players[N_players-1].callsign );
2861 sprintf( menus[N_players-1].text, "%d. %s%-20s", N_players, RankStrings[NetPlayers.players[N_players-1].rank],NetPlayers.players[N_players-1].callsign );
2863 menus[N_players-1].redraw = 1;
2864 if (N_players <= MaxNumNetPlayers)
2866 menus[N_players-1].value = 1;
2869 else if ( n > Netgame.numplayers )
2871 // One got removed...
2873 digi_play_sample (SOUND_HUD_KILL,F1_0);
2875 for (i=0; i<N_players; i++ )
2878 if (FindArg("-norankings"))
2879 sprintf( menus[i].text, "%d. %-20s", i+1, NetPlayers.players[i].callsign );
2881 sprintf( menus[i].text, "%d. %s%-20s", i+1, RankStrings[NetPlayers.players[i].rank],NetPlayers.players[i].callsign );
2882 if (i < MaxNumNetPlayers)
2886 menus[i].redraw = 1;
2888 for (i=N_players; i<n; i++ )
2890 sprintf( menus[i].text, "%d. ", i+1 ); // Clear out the deleted entries...
2892 menus[i].redraw = 1;
2897 int opt_cinvul, opt_team_anarchy, opt_coop, opt_show_on_map, opt_closed,opt_maxnet;
2898 int last_cinvul=0,last_maxnet,opt_team_hoard;
2899 int opt_refuse,opt_capture;
2901 void network_game_param_poll( int nitems, newmenu_item * menus, int * key, int citem )
2903 static int oldmaxnet=0;
2905 if (((HoardEquipped() && menus[opt_team_hoard].value) || (menus[opt_team_anarchy].value || menus[opt_capture].value)) && !menus[opt_closed].value && !menus[opt_refuse].value) {
2906 menus[opt_refuse].value = 1;
2907 menus[opt_refuse].redraw = 1;
2908 menus[opt_refuse-1].value = 0;
2909 menus[opt_refuse-1].redraw = 1;
2910 menus[opt_refuse-2].value = 0;
2911 menus[opt_refuse-2].redraw = 1;
2915 if (menus[opt_coop].value)
2917 if ( (menus[opt_coop].value) || ((Network_game_type == APPLETALK_GAME) && (Network_appletalk_type == LOCALTALK_TYPE) && (menus[opt_coop-1].value)) )
2922 if (menus[opt_maxnet].value>2)
2924 menus[opt_maxnet].value=2;
2925 menus[opt_maxnet].redraw=1;
2928 if (menus[opt_maxnet].max_value>2)
2930 menus[opt_maxnet].max_value=2;
2931 menus[opt_maxnet].redraw=1;
2935 if ( (Network_game_type == APPLETALK_GAME) && (Network_appletalk_type == LOCALTALK_TYPE) ) {
2936 if (menus[opt_maxnet].value > 0) {
2937 menus[opt_maxnet].value=0;
2938 menus[opt_maxnet].redraw=1;
2940 if (menus[opt_maxnet].max_value > 0) {
2941 menus[opt_maxnet].max_value=0;
2942 menus[opt_maxnet].redraw=1;
2947 if (!Netgame.game_flags & NETGAME_FLAG_SHOW_MAP)
2948 Netgame.game_flags |= NETGAME_FLAG_SHOW_MAP;
2950 if (Netgame.PlayTimeAllowed || Netgame.KillGoal)
2952 Netgame.PlayTimeAllowed=0;
2957 else // if !Coop game
2962 menus[opt_maxnet].value=6;
2963 menus[opt_maxnet].max_value=6;
2966 if ( (Network_game_type == APPLETALK_GAME) && (Network_appletalk_type == LOCALTALK_TYPE) ) {
2967 menus[opt_maxnet].value=1;
2968 menus[opt_maxnet].max_value=1;
2975 if ( last_maxnet != menus[opt_maxnet].value )
2977 sprintf( menus[opt_maxnet].text, "Maximum players: %d", menus[opt_maxnet].value+2 );
2978 last_maxnet = menus[opt_maxnet].value;
2979 menus[opt_maxnet].redraw = 1;
2983 int netgame_difficulty;
2985 int network_get_game_params( char * game_name, int *mode, int *game_flags, int *level )
2988 int opt, opt_name, opt_level, opt_mode,opt_moreopts;
2990 char name[NETGAME_NAME_LEN+1];
2992 char level_text[32];
2995 *game_flags=*game_flags;
2997 SetAllAllowablesTo (1);
2998 NamesInfoSecurity=-1;
3000 for (i=0;i<MAX_PLAYERS;i++)
3002 Players[i].callsign[0]=0;
3004 MaxNumNetPlayers = MAX_NUM_NET_PLAYERS;
3006 Netgame.PlayTimeAllowed=0;
3007 Netgame.Allow_marker_view=1;
3008 netgame_difficulty=Player_default_difficulty;
3010 ExtGameStatus=GAMESTAT_START_MULTIPLAYER_MISSION;
3011 if (!select_mission(1, TXT_MULTI_MISSION))
3014 if (!(FindArg ("-packets") && FindArg ("-shortpackets")))
3015 if (!network_choose_connect ())
3019 if ( (Network_game_type == APPLETALK_GAME) && (Network_appletalk_type == LOCALTALK_TYPE) )
3020 MaxNumNetPlayers = 3;
3023 strcpy(Netgame.mission_name, Current_mission_filename);
3024 strcpy(Netgame.mission_title, Current_mission_longname);
3025 Netgame.control_invul_time = control_invul_time;
3027 sprintf( name, "%s%s", Players[Player_num].callsign, TXT_S_GAME );
3028 sprintf( slevel, "1" );
3031 m[opt].type = NM_TYPE_TEXT; m[opt].text = TXT_DESCRIPTION; opt++;
3034 m[opt].type = NM_TYPE_INPUT; m[opt].text = name; m[opt].text_len = NETGAME_NAME_LEN; opt++;
3036 sprintf(level_text, "%s (1-%d)", TXT_LEVEL_, Last_level);
3038 // if (Last_secret_level < -1)
3039 // sprintf(level_text+strlen(level_text)-1, ", S1-S%d)", -Last_secret_level);
3040 // else if (Last_secret_level == -1)
3041 // sprintf(level_text+strlen(level_text)-1, ", S1)");
3043 Assert(strlen(level_text) < 32);
3045 m[opt].type = NM_TYPE_TEXT; m[opt].text = level_text; opt++;
3048 m[opt].type = NM_TYPE_INPUT; m[opt].text = slevel; m[opt].text_len=4; opt++;
3049 // m[opt].type = NM_TYPE_TEXT; m[opt].text = TXT_OPTIONS; opt++;
3052 m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_ANARCHY; m[opt].value=1; m[opt].group=0; opt++;
3053 m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_TEAM_ANARCHY; m[opt].value=0; m[opt].group=0; opt_team_anarchy=opt; opt++;
3054 m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_ANARCHY_W_ROBOTS; m[opt].value=0; m[opt].group=0; opt++;
3055 m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_COOPERATIVE; m[opt].value=0; m[opt].group=0; opt_coop=opt; opt++;
3056 m[opt].type = NM_TYPE_RADIO; m[opt].text = "Capture the flag"; m[opt].value=0; m[opt].group=0; opt_capture=opt; opt++;
3058 if (HoardEquipped())
3060 m[opt].type = NM_TYPE_RADIO; m[opt].text = "Hoard"; m[opt].value=0; m[opt].group=0; opt++;
3061 m[opt].type = NM_TYPE_RADIO; m[opt].text = "Team Hoard"; m[opt].value=0; m[opt].group=0; opt_team_hoard=opt; opt++;
3062 m[opt].type = NM_TYPE_TEXT; m[opt].text = ""; opt++;
3065 { m[opt].type = NM_TYPE_TEXT; m[opt].text = ""; opt++; }
3067 m[opt].type = NM_TYPE_RADIO; m[opt].text = "Open game"; m[opt].group=1; m[opt].value=0; opt++;
3069 m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_CLOSED_GAME; m[opt].group=1; m[opt].value=0; opt++;
3071 m[opt].type = NM_TYPE_RADIO; m[opt].text = "Restricted Game "; m[opt].group=1; m[opt].value=Netgame.RefusePlayers; opt++;
3073 // m[opt].type = NM_TYPE_CHECK; m[opt].text = TXT_SHOW_IDS; m[opt].value=0; opt++;
3076 sprintf( srmaxnet, "Maximum players: %d", MaxNumNetPlayers);
3077 m[opt].type = NM_TYPE_SLIDER; m[opt].value=MaxNumNetPlayers-2; m[opt].text= srmaxnet; m[opt].min_value=0;
3078 m[opt].max_value=MaxNumNetPlayers-2; opt++;
3079 last_maxnet=MaxNumNetPlayers-2;
3082 m[opt].type = NM_TYPE_MENU; m[opt].text = "More options..."; opt++;
3087 ExtGameStatus=GAMESTAT_NETGAME_OPTIONS;
3088 i = newmenu_do1( NULL, NULL, opt, m, network_game_param_poll, 1 );
3090 if (i==opt_moreopts)
3092 if ( m[opt_mode+3].value )
3093 Game_mode=GM_MULTI_COOP;
3094 network_more_game_options();
3098 Netgame.RefusePlayers=m[opt_refuse].value;
3104 MaxNumNetPlayers = m[opt_maxnet].value+2;
3105 Netgame.max_numplayers=MaxNumNetPlayers;
3107 for (j = 0; j < num_active_games; j++)
3108 if (!stricmp(Active_games[j].game_name, name))
3110 nm_messagebox(TXT_ERROR, 1, TXT_OK, TXT_DUPLICATE_NAME);
3114 strcpy( game_name, name );
3117 *level = atoi(slevel);
3119 if ((*level < 1) || (*level > Last_level))
3121 nm_messagebox(TXT_ERROR, 1, TXT_OK, TXT_LEVEL_OUT_RANGE );
3122 sprintf(slevel, "1");
3125 if ( m[opt_mode].value )
3126 *mode = NETGAME_ANARCHY;
3131 nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_REGISTERED_ONLY );
3132 m[opt_mode+1].value = 0;
3133 m[opt_mode+2].value = 0;
3134 m[opt_mode+3].value = 0;
3135 if (HoardEquipped())
3136 m[opt_mode+4].value = 0;
3138 m[opt_mode].value = 1;
3142 else if (m[opt_mode+1].value) {
3143 *mode = NETGAME_TEAM_ANARCHY;
3145 else if (m[opt_capture].value)
3146 *mode = NETGAME_CAPTURE_FLAG;
3147 else if (HoardEquipped() && m[opt_capture+1].value)
3148 *mode = NETGAME_HOARD;
3149 else if (HoardEquipped() && m[opt_capture+2].value)
3150 *mode = NETGAME_TEAM_HOARD;
3151 else if (ANARCHY_ONLY_MISSION) {
3152 nm_messagebox(NULL, 1, TXT_OK, TXT_ANARCHY_ONLY_MISSION);
3153 m[opt_mode+2].value = 0;
3154 m[opt_mode+3].value = 0;
3155 m[opt_mode].value = 1;
3158 else if ( m[opt_mode+2].value )
3159 *mode = NETGAME_ROBOT_ANARCHY;
3160 else if ( m[opt_mode+3].value )
3161 *mode = NETGAME_COOPERATIVE;
3162 else Int3(); // Invalid mode -- see Rob
3164 if (m[opt_closed].value)
3165 Netgame.game_flags |= NETGAME_FLAG_CLOSED;
3173 network_set_game_mode(int gamemode)
3177 if ( gamemode == NETGAME_ANARCHY )
3178 Game_mode = GM_NETWORK;
3179 else if ( gamemode == NETGAME_ROBOT_ANARCHY )
3180 Game_mode = GM_NETWORK | GM_MULTI_ROBOTS;
3181 else if ( gamemode == NETGAME_COOPERATIVE )
3182 Game_mode = GM_NETWORK | GM_MULTI_COOP | GM_MULTI_ROBOTS;
3183 else if (gamemode == NETGAME_CAPTURE_FLAG)
3185 Game_mode = GM_NETWORK | GM_TEAM | GM_CAPTURE;
3189 else if (HoardEquipped() && gamemode == NETGAME_HOARD)
3190 Game_mode = GM_NETWORK | GM_HOARD;
3191 else if (HoardEquipped() && gamemode == NETGAME_TEAM_HOARD)
3193 Game_mode = GM_NETWORK | GM_HOARD | GM_TEAM;
3196 else if ( gamemode == NETGAME_TEAM_ANARCHY )
3198 Game_mode = GM_NETWORK | GM_TEAM;
3205 #ifdef MACINTOSH // minimize players on localtalk games
3206 if ( (Network_game_type == APPLETALK_GAME) && (Network_appletalk_type == LOCALTALK_TYPE) ) {
3207 if (Game_mode & GM_MULTI_ROBOTS)
3208 MaxNumNetPlayers = 2;
3210 MaxNumNetPlayers = 3;
3212 if (Game_mode & GM_MULTI_COOP)
3213 MaxNumNetPlayers = 4;
3215 MaxNumNetPlayers = 8;
3223 network_find_game(void)
3225 // Find out whether or not there is space left on this socket
3229 Network_status = NETSTAT_BROWSING;
3231 num_active_games = 0;
3233 show_boxed_message(TXT_WAIT);
3235 network_send_game_list_request();
3236 t1 = timer_get_approx_seconds() + F1_0*3;
3238 while (timer_get_approx_seconds() < t1) // Wait 3 seconds for replies
3241 clear_boxed_message();
3243 // mprintf((0, "%s %d %s\n", TXT_FOUND, num_active_games, TXT_ACTIVE_GAMES));
3245 if (num_active_games < MAX_ACTIVE_NETGAMES)
3250 void network_read_sync_packet( netgame_info * sp, int rsinit)
3253 char temp_callsign[CALLSIGN_LEN+1];
3254 #ifdef WORDS_BIGENDIAN
3255 netgame_info tmp_info;
3257 if ( (Network_game_type == IPX_GAME) && (sp != &Netgame) ) { // for macintosh -- get the values unpacked to our structure format
3258 receive_full_netgame_packet((ubyte *)sp, &tmp_info);
3264 TempPlayersInfo=&NetPlayers;
3266 // This function is now called by all people entering the netgame.
3268 // mprintf( (0, "%s %d\n", TXT_STARTING_NETGAME, sp->levelnum ));
3272 memcpy( &Netgame, sp, sizeof(netgame_info) );
3273 memcpy (&NetPlayers,TempPlayersInfo,sizeof (AllNetPlayers_info));
3276 N_players = sp->numplayers;
3277 Difficulty_level = sp->difficulty;
3278 Network_status = sp->game_status;
3280 //Assert(Function_mode != FMODE_GAME);
3284 mprintf((1, "Netgame.checksum = %d, calculated checksum = %d.\n", Netgame.segments_checksum, my_segments_checksum));
3286 if (Netgame.segments_checksum != my_segments_checksum)
3288 Network_status = NETSTAT_MENU;
3289 nm_messagebox(TXT_ERROR, 1, TXT_OK, TXT_NETLEVEL_NMATCH);
3295 // Discover my player number
3297 memcpy(temp_callsign, Players[Player_num].callsign, CALLSIGN_LEN+1);
3301 for (i=0; i<MAX_NUM_NET_PLAYERS; i++ ) {
3302 Players[i].net_kills_total = 0;
3303 // Players[i].net_killed_total = 0;
3306 for (i=0; i<N_players; i++ ) {
3307 if (Network_game_type == IPX_GAME) {
3308 if ( (!memcmp( TempPlayersInfo->players[i].network.ipx.node, My_Seq.player.network.ipx.node, 6 )) && (!stricmp( TempPlayersInfo->players[i].callsign, temp_callsign)) ) {
3309 if (Player_num!=-1) {
3310 Int3(); // Hey, we've found ourselves twice
3311 mprintf ((0,"Hey, we've found ourselves twice!\n"));
3312 Network_status = NETSTAT_MENU;
3315 change_playernum_to(i);
3318 if ( (TempPlayersInfo->players[i].network.appletalk.node == My_Seq.player.network.appletalk.node) && (!stricmp( TempPlayersInfo->players[i].callsign, temp_callsign)) ) {
3319 if (Player_num!=-1) {
3320 Int3(); // Hey, we've found ourselves twice
3321 Network_status = NETSTAT_MENU;
3324 change_playernum_to(i);
3327 memcpy( Players[i].callsign, TempPlayersInfo->players[i].callsign, CALLSIGN_LEN+1 );
3329 if (Network_game_type == IPX_GAME) {
3330 #ifdef WORDS_NEED_ALIGNMENT
3332 memcpy(&server, TempPlayersInfo->players[i].network.ipx.server, 4);
3334 ipx_get_local_target((ubyte *)&server, TempPlayersInfo->players[i].network.ipx.node, Players[i].net_address);
3335 #else // WORDS_NEED_ALIGNMENT
3336 if ((*(uint *)TempPlayersInfo->players[i].network.ipx.server) != 0)
3337 ipx_get_local_target(TempPlayersInfo->players[i].network.ipx.server, TempPlayersInfo->players[i].network.ipx.node, Players[i].net_address);
3338 #endif // WORDS_NEED_ALIGNMENT
3340 memcpy( Players[i].net_address, TempPlayersInfo->players[i].network.ipx.node, 6 );
3343 Players[i].n_packets_got=0; // How many packets we got from them
3344 Players[i].n_packets_sent=0; // How many packets we sent to them
3345 Players[i].connected = TempPlayersInfo->players[i].connected;
3346 Players[i].net_kills_total = sp->player_kills[i];
3347 Players[i].net_killed_total = sp->killed[i];
3348 if ((Network_rejoined) || (i != Player_num))
3349 Players[i].score = sp->player_score[i];
3350 for (j = 0; j < MAX_NUM_NET_PLAYERS; j++)
3352 kill_matrix[i][j] = sp->kills[i][j];
3356 if ( Player_num < 0 ) {
3357 mprintf ((0,"Bad Player_num, resetting to NETSTAT_MENU!\n"));
3358 Network_status = NETSTAT_MENU;
3362 if (Network_rejoined)
3363 for (i=0; i<N_players;i++)
3364 Players[i].net_killed_total = sp->killed[i];
3366 if (Network_rejoined) {
3367 network_process_monitor_vector(sp->monitor_vector);
3368 Players[Player_num].time_level = sp->level_time;
3371 team_kills[0] = sp->team_kills[0];
3372 team_kills[1] = sp->team_kills[1];
3374 Players[Player_num].connected = 1;
3375 NetPlayers.players[Player_num].connected = 1;
3376 NetPlayers.players[Player_num].rank=GetMyNetRanking();
3378 if (!Network_rejoined)
3379 for (i=0; i<NumNetPlayerPositions; i++) {
3380 Objects[Players[i].objnum].pos = Player_init[Netgame.locations[i]].pos;
3381 Objects[Players[i].objnum].orient = Player_init[Netgame.locations[i]].orient;
3382 obj_relink(Players[i].objnum,Player_init[Netgame.locations[i]].segnum);
3385 Objects[Players[Player_num].objnum].type = OBJ_PLAYER;
3387 mprintf ((0,"Changing to NETSTAT_PLAYING!\n"));
3388 Network_status = NETSTAT_PLAYING;
3389 Function_mode = FMODE_GAME;
3390 multi_sort_kill_list();
3395 network_send_sync(void)
3399 // Randomize their starting locations...
3401 d_srand( timer_get_fixed_seconds() );
3402 for (i=0; i<NumNetPlayerPositions; i++ )
3404 if (Players[i].connected)
3405 Players[i].connected = 1; // Get rid of endlevel connect statuses
3406 if (Game_mode & GM_MULTI_COOP)
3407 Netgame.locations[i] = i;
3411 np = d_rand() % NumNetPlayerPositions;
3412 for (j=0; j<i; j++ )
3414 if (Netgame.locations[j]==np)
3421 // np is a location that is not used anywhere else..
3422 Netgame.locations[i]=np;
3423 // mprintf((0, "Player %d starting in location %d\n" ,i ,np ));
3427 // Push current data into the sync packet
3429 network_update_netgame();
3430 Netgame.game_status = NETSTAT_PLAYING;
3431 Netgame.type = PID_SYNC;
3432 Netgame.segments_checksum = my_segments_checksum;
3434 for (i=0; i<N_players; i++ ) {
3435 if ((!Players[i].connected) || (i == Player_num))
3438 if (Network_game_type == IPX_GAME) {
3439 // Send several times, extras will be ignored
3440 send_internetwork_full_netgame_packet(NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node);
3441 send_netplayers_packet(NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node);
3444 appletalk_send_packet_data( (ubyte *)&Netgame, sizeof(netgame_info), NetPlayers.players[i].network.appletalk.node,
3445 NetPlayers.players[i].network.appletalk.net,
3446 NetPlayers.players[i].network.appletalk.socket);
3447 appletalk_send_packet_data( (ubyte *)&NetPlayers, sizeof(AllNetPlayers_info), NetPlayers.players[i].network.appletalk.node,
3448 NetPlayers.players[i].network.appletalk.net,
3449 NetPlayers.players[i].network.appletalk.socket);
3455 network_read_sync_packet(&Netgame,1); // Read it myself, as if I had sent it
3459 network_select_teams(void)
3462 newmenu_item m[MAX_PLAYERS+4];
3463 int choice, opt, opt_team_b;
3464 ubyte team_vector = 0;
3465 char team_names[2][CALLSIGN_LEN+1];
3467 int pnums[MAX_PLAYERS+2];
3469 // One-time initialization
3471 for (i = N_players/2; i < N_players; i++) // Put first half of players on team A
3473 team_vector |= (1 << i);
3476 sprintf(team_names[0], "%s", TXT_BLUE);
3477 sprintf(team_names[1], "%s", TXT_RED);
3479 // Here comes da menu
3481 m[0].type = NM_TYPE_INPUT; m[0].text = team_names[0]; m[0].text_len = CALLSIGN_LEN;
3484 for (i = 0; i < N_players; i++)
3486 if (!(team_vector & (1 << i)))
3488 m[opt].type = NM_TYPE_MENU; m[opt].text = NetPlayers.players[i].callsign; pnums[opt] = i; opt++;
3492 m[opt].type = NM_TYPE_INPUT; m[opt].text = team_names[1]; m[opt].text_len = CALLSIGN_LEN; opt++;
3493 for (i = 0; i < N_players; i++)
3495 if (team_vector & (1 << i))
3497 m[opt].type = NM_TYPE_MENU; m[opt].text = NetPlayers.players[i].callsign; pnums[opt] = i; opt++;
3500 m[opt].type = NM_TYPE_TEXT; m[opt].text = ""; opt++;
3501 m[opt].type = NM_TYPE_MENU; m[opt].text = TXT_ACCEPT; opt++;
3503 Assert(opt <= MAX_PLAYERS+4);
3505 choice = newmenu_do(NULL, TXT_TEAM_SELECTION, opt, m, NULL);
3507 if (choice == opt-1)
3509 if ((opt-2-opt_team_b < 2) || (opt_team_b == 1))
3511 nm_messagebox(NULL, 1, TXT_OK, TXT_TEAM_MUST_ONE);
3517 Netgame.team_vector = team_vector;
3518 strcpy(Netgame.team_name[0], team_names[0]);
3519 strcpy(Netgame.team_name[1], team_names[1]);
3523 else if ((choice > 0) && (choice < opt_team_b)) {
3524 team_vector |= (1 << pnums[choice]);
3526 else if ((choice > opt_team_b) && (choice < opt-2)) {
3527 team_vector &= ~(1 << pnums[choice]);
3529 else if (choice == -1)
3538 network_select_players(void)
3541 newmenu_item m[MAX_PLAYERS+4];
3542 char text[MAX_PLAYERS+4][45];
3544 int save_nplayers; //how may people would like to join
3546 network_add_player( &My_Seq );
3548 for (i=0; i< MAX_PLAYERS+4; i++ ) {
3549 sprintf( text[i], "%d. %-20s", i+1, "" );
3550 m[i].type = NM_TYPE_CHECK; m[i].text = text[i]; m[i].value = 0;
3553 m[0].value = 1; // Assume server will play...
3555 if (FindArg("-norankings"))
3556 sprintf( text[0], "%d. %-20s", 1, Players[Player_num].callsign );
3558 sprintf( text[0], "%d. %s%-20s", 1, RankStrings[NetPlayers.players[Player_num].rank],Players[Player_num].callsign );
3560 sprintf( title, "%s %d %s", TXT_TEAM_SELECT, MaxNumNetPlayers, TXT_TEAM_PRESS_ENTER );
3563 ExtGameStatus=GAMESTAT_NETGAME_PLAYER_SELECT;
3564 j=newmenu_do1( NULL, title, MAX_PLAYERS+4, m, network_start_poll, 1 );
3566 save_nplayers = N_players;
3571 // Dump all players and go back to menu mode
3574 for (i=1; i<save_nplayers; i++) {
3575 if (Network_game_type == IPX_GAME)
3576 network_dump_player(NetPlayers.players[i].network.ipx.server,NetPlayers.players[i].network.ipx.node, DUMP_ABORTED);
3579 network_dump_appletalk_player(NetPlayers.players[i].network.appletalk.node,NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket, DUMP_ABORTED);
3584 Netgame.numplayers = 0;
3585 network_send_game_info(0); // Tell everyone we're bailing
3586 ipx_handle_leave_game(); // Tell the network driver we're bailing too
3588 Network_status = NETSTAT_MENU;
3592 // Count number of players chosen
3595 for (i=0; i<save_nplayers; i++ )
3601 if ( N_players > Netgame.max_numplayers) {
3603 nm_messagebox( TXT_ERROR, 1, TXT_OK, "%s %d %s", TXT_SORRY_ONLY, MaxNumNetPlayers, TXT_NETPLAYERS_IN );
3605 nm_messagebox( TXT_ERROR, 1, TXT_OK, "%s %d netplayers for this game.", TXT_SORRY_ONLY, MaxNumNetPlayers );
3607 N_players = save_nplayers;
3608 goto GetPlayersAgain;
3612 if ( N_players < 2 ) {
3613 nm_messagebox( TXT_ERROR, 1, TXT_OK, TXT_TEAM_ATLEAST_TWO );
3614 N_players = save_nplayers;
3615 goto GetPlayersAgain;
3620 if ( (Netgame.gamemode == NETGAME_TEAM_ANARCHY ||
3621 Netgame.gamemode == NETGAME_CAPTURE_FLAG || Netgame.gamemode == NETGAME_TEAM_HOARD) && (N_players < 2) ) {
3622 nm_messagebox(TXT_ERROR, 1, TXT_OK, "You must select at least two\nplayers to start a team game" );
3623 N_players = save_nplayers;
3624 goto GetPlayersAgain;
3628 // Remove players that aren't marked.
3630 for (i=0; i<save_nplayers; i++ ) {
3635 if (Network_game_type == IPX_GAME) {
3636 memcpy(NetPlayers.players[N_players].network.ipx.node, NetPlayers.players[i].network.ipx.node, 6);
3637 memcpy(NetPlayers.players[N_players].network.ipx.server, NetPlayers.players[i].network.ipx.server, 4);
3639 NetPlayers.players[N_players].network.appletalk.node = NetPlayers.players[i].network.appletalk.node;
3640 NetPlayers.players[N_players].network.appletalk.net = NetPlayers.players[i].network.appletalk.net;
3641 NetPlayers.players[N_players].network.appletalk.socket = NetPlayers.players[i].network.appletalk.socket;
3643 memcpy(NetPlayers.players[N_players].callsign, NetPlayers.players[i].callsign, CALLSIGN_LEN+1);
3644 NetPlayers.players[N_players].version_major=NetPlayers.players[i].version_major;
3645 NetPlayers.players[N_players].version_minor=NetPlayers.players[i].version_minor;
3646 NetPlayers.players[N_players].rank=NetPlayers.players[i].rank;
3647 ClipRank (&NetPlayers.players[N_players].rank);
3648 network_check_for_old_version(i);
3650 Players[N_players].connected = 1;
3655 if (Network_game_type == IPX_GAME)
3656 network_dump_player(NetPlayers.players[i].network.ipx.server,NetPlayers.players[i].network.ipx.node, DUMP_DORK);
3659 network_dump_appletalk_player(NetPlayers.players[i].network.appletalk.node,NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket, DUMP_DORK);
3664 for (i = N_players; i < MAX_NUM_NET_PLAYERS; i++) {
3665 if (Network_game_type == IPX_GAME) {
3666 memset(NetPlayers.players[i].network.ipx.node, 0, 6);
3667 memset(NetPlayers.players[i].network.ipx.server, 0, 4);
3669 NetPlayers.players[i].network.appletalk.node = 0;
3670 NetPlayers.players[i].network.appletalk.net = 0;
3671 NetPlayers.players[i].network.appletalk.socket = 0;
3673 memset(NetPlayers.players[i].callsign, 0, CALLSIGN_LEN+1);
3674 NetPlayers.players[i].version_major=0;
3675 NetPlayers.players[i].version_minor=0;
3676 NetPlayers.players[i].rank=0;
3679 mprintf ((0,"Select teams: Game mode is %d\n",Netgame.gamemode));
3681 if (Netgame.gamemode == NETGAME_TEAM_ANARCHY ||
3682 Netgame.gamemode == NETGAME_CAPTURE_FLAG ||
3683 Netgame.gamemode == NETGAME_TEAM_HOARD)
3684 if (!network_select_teams())
3691 network_start_game()
3694 char game_name[NETGAME_NAME_LEN+1];
3695 int chosen_game_mode, game_flags, level;
3697 if (Network_game_type == IPX_GAME) {
3699 Assert( FRAME_INFO_SIZE < IPX_MAX_DATA_SIZE );
3700 mprintf((0, "Using frame_info len %d, max %d.\n", FRAME_INFO_SIZE, IPX_MAX_DATA_SIZE));
3702 if ( !Network_active )
3704 nm_messagebox(NULL, 1, TXT_OK, TXT_IPX_NOT_FOUND );
3712 Assert( FRAME_INFO_SIZE < APPLETALK_MAX_DATA_SIZE );
3713 mprintf((0, "Using frame_info len %d, max %d.\n", sizeof(frame_info), APPLETALK_MAX_DATA_SIZE));
3714 if (Appletalk_active <= 0) {
3715 switch (Appletalk_active) {
3716 case APPLETALK_NOT_OPEN:
3717 sprintf(buf, "Appletalk is not currently active.\nPlease enable AppleTalk from the\nChooser and restart Descent.");
3719 case APPLETALK_BAD_LISTENER:
3720 sprintf(buf, "The Resource Fork of Descent appears damaged.\nPlease re-install Descent or contact\nMacPlay technical support.");
3722 case APPLETALK_NO_LOCAL_ADDR:
3723 sprintf(buf, "Wow! Strange!\n\nNo Local Address.");
3725 case APPLETALK_NO_SOCKET:
3726 sprintf(buf, "All AppleTalk sockets are in use.\nTry shutting down other network\napplications and restarting Descent.\n");
3729 nm_messagebox(NULL, 1, TXT_OK, buf);
3732 strcpy(Network_zone_name, DEFAULT_ZONE_NAME);
3737 change_playernum_to(0);
3739 if (network_find_game())
3741 nm_messagebox(NULL, 1, TXT_OK, TXT_NET_FULL);
3746 i = network_get_game_params( game_name, &chosen_game_mode, &game_flags, &level );
3751 My_Seq.player.version_minor|=NETWORK_OEM;
3755 // LoadLevel(level); Old, no longer used.
3757 Netgame.difficulty = Difficulty_level;
3758 Netgame.gamemode = chosen_game_mode;
3759 Netgame.game_status = NETSTAT_STARTING;
3760 Netgame.numplayers = 0;
3761 Netgame.max_numplayers = MaxNumNetPlayers;
3762 Netgame.levelnum = level;
3763 Netgame.protocol_version = MULTI_PROTO_VERSION;
3765 strcpy(Netgame.game_name, game_name);
3767 Network_status = NETSTAT_STARTING;
3768 // Have the network driver initialize whatever data it wants to
3769 // store for this netgame.
3770 // For mcast4, this randomly chooses a multicast session and port.
3771 // Clients subscribe to this address when they call
3772 // ipx_handle_netgame_aux_data.
3773 ipx_init_netgame_aux_data(Netgame.AuxData);
3776 if (Network_game_type == APPLETALK_GAME) {
3781 show_boxed_message("Registering Netgame");
3783 err = appletalk_register_netgame( game_name, TickCount() );
3784 t1 = timer_get_fixed_seconds() + F1_0;
3785 while (timer_get_fixed_seconds() < t1) ;
3787 } while ( (err == nbpDuplicate) && (count != MAX_REGISTER_TRIES) );
3788 clear_boxed_message();
3789 if ( (err == tooManyReqs) || (count == MAX_REGISTER_TRIES) ) {
3790 nm_messagebox(NULL, 1, TXT_OK, "AppleTalk Network is too busy.\nPlease try again shortly.");
3791 Game_mode = GM_GAME_OVER;
3797 network_set_game_mode(Netgame.gamemode);
3799 d_srand( timer_get_fixed_seconds() );
3800 Netgame.Security=d_rand(); // For syncing Netgames with player packets
3802 if(network_select_players())
3804 StartNewLevel(Netgame.levelnum, 0);
3807 Game_mode = GM_GAME_OVER;
3811 void restart_net_searching(newmenu_item * m)
3815 num_active_games = 0;
3817 memset(Active_games, 0, sizeof(netgame_info)*MAX_ACTIVE_NETGAMES);
3819 for (i = 0; i < MAX_ACTIVE_NETGAMES; i++)
3821 sprintf(m[i+2].text, "%d. ",i+1);
3825 NamesInfoSecurity=-1;
3826 Network_games_changed = 1;
3829 char *ModeLetters[]={"ANRCHY","TEAM","ROBO","COOP","FLAG","HOARD","TMHOARD"};
3831 int NumActiveNetgames=0;
3833 void network_join_poll( int nitems, newmenu_item * menus, int * key, int citem )
3835 // Polling loop for Join Game menu
3837 int i, osocket,join_status,temp;
3844 if ( (Network_game_type == IPX_GAME) && Network_allow_socket_changes ) {
3845 osocket = Network_socket;
3847 if ( *key==KEY_PAGEDOWN ) { Network_socket--; *key = 0; }
3848 if ( *key==KEY_PAGEUP ) { Network_socket++; *key = 0; }
3850 if (Network_socket>99)
3852 if (Network_socket<-99)
3855 if ( Network_socket+IPX_DEFAULT_SOCKET > 0x8000 )
3856 Network_socket = 0x8000 - IPX_DEFAULT_SOCKET;
3858 if ( Network_socket+IPX_DEFAULT_SOCKET < 0 )
3859 Network_socket = IPX_DEFAULT_SOCKET;
3861 if (Network_socket != osocket ) {
3862 sprintf( menus[0].text, "\t%s %+d (PgUp/PgDn to change)", TXT_CURRENT_IPX_SOCKET, Network_socket );
3863 menus[0].redraw = 1;
3864 mprintf(( 0, "Changing to socket %d\n", Network_socket ));
3866 mprintf ((0,"netgood 1!\n"));
3867 ipx_change_default_socket( IPX_DEFAULT_SOCKET + Network_socket );
3868 mprintf ((0,"netgood 2!\n"));
3869 restart_net_searching(menus);
3870 mprintf ((0,"netgood 3!\n"));
3871 network_send_game_list_request();
3872 mprintf ((0,"netgood 4!\n"));
3877 // send a request for game info every 3 seconds
3879 if (Network_game_type == IPX_GAME) {
3880 if (timer_get_approx_seconds() > t1+F1_0*3) {
3881 t1 = timer_get_approx_seconds();
3882 network_send_game_list_request();
3885 } else if (timer_get_approx_seconds() > t1+F1_0*20) {
3887 t1 = timer_get_approx_seconds();
3888 restart_net_searching(menus);
3889 show_boxed_message("Requesting list of Netgames");
3890 network_send_game_list_request();
3891 clear_boxed_message();
3896 temp=num_active_games;
3900 NumActiveNetgames=num_active_games;
3902 if (!Network_games_changed)
3905 if (temp!=num_active_games)
3906 digi_play_sample (SOUND_HUD_MESSAGE,F1_0);
3908 Network_games_changed = 0;
3909 mprintf ((0,"JOIN POLL: I'm looking at %d games!\n",num_active_games));
3911 // Copy the active games data into the menu options
3912 for (i = 0; i < num_active_games; i++)
3914 int game_status = Active_games[i].game_status;
3915 int j,x, k,tx,ty,ta,nplayers = 0;
3916 char levelname[8],MissName[25],GameName[25],thold[2];
3919 // These next two loops protect against menu skewing
3920 // if missiontitle or gamename contain a tab
3922 for (x=0,tx=0,k=0,j=0;j<15;j++)
3924 if (Active_games[i].mission_title[j]=='\t')
3926 thold[0]=Active_games[i].mission_title[j];
3927 gr_get_string_size (thold,&tx,&ty,&ta);
3929 if ((x+=tx)>=LHX(55))
3931 MissName[k]=MissName[k+1]=MissName[k+2]='.';
3936 MissName[k++]=Active_games[i].mission_title[j];
3940 for (x=0,tx=0,k=0,j=0;j<15;j++)
3942 if (Active_games[i].game_name[j]=='\t')
3944 thold[0]=Active_games[i].game_name[j];
3945 gr_get_string_size (thold,&tx,&ty,&ta);
3947 if ((x+=tx)>=LHX(55))
3949 GameName[k]=GameName[k+1]=GameName[k+2]='.';
3953 GameName[k++]=Active_games[i].game_name[j];
3958 nplayers=Active_games[i].numconnected;
3960 if (Active_games[i].levelnum < 0)
3961 sprintf(levelname, "S%d", -Active_games[i].levelnum);
3963 sprintf(levelname, "%d", Active_games[i].levelnum);
3965 if (game_status == NETSTAT_STARTING)
3967 sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
3968 i+1,GameName,ModeLetters[Active_games[i].gamemode],nplayers,
3969 Active_games[i].max_numplayers,MissName,levelname,"Forming");
3971 else if (game_status == NETSTAT_PLAYING)
3973 join_status=can_join_netgame(&Active_games[i],NULL);
3974 // mprintf ((0,"Joinstatus=%d\n",join_status));
3977 sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
3978 i+1,GameName,ModeLetters[Active_games[i].gamemode],nplayers,
3979 Active_games[i].max_numplayers,MissName,levelname,"Open");
3980 else if (join_status==2)
3981 sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
3982 i+1,GameName,ModeLetters[Active_games[i].gamemode],nplayers,
3983 Active_games[i].max_numplayers,MissName,levelname,"Full");
3984 else if (join_status==3)
3985 sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
3986 i+1,GameName,ModeLetters[Active_games[i].gamemode],nplayers,
3987 Active_games[i].max_numplayers,MissName,levelname,"Restrict");
3989 sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
3990 i+1,GameName,ModeLetters[Active_games[i].gamemode],nplayers,
3991 Active_games[i].max_numplayers,MissName,levelname,"Closed");
3995 sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
3996 i+1,GameName,ModeLetters[Active_games[i].gamemode],nplayers,
3997 Active_games[i].max_numplayers,MissName,levelname,"Between");
4000 Assert(strlen(menus[i+2].text) < 100);
4001 menus[i+2].redraw = 1;
4004 for (i = num_active_games; i < MAX_ACTIVE_NETGAMES; i++)
4006 sprintf(menus[i+2].text, "%d. ",i+1);
4007 menus[i+2].redraw = 1;
4012 network_wait_for_sync(void)
4018 Network_status = NETSTAT_WAITING;
4020 m[0].type=NM_TYPE_TEXT; m[0].text = text;
4021 m[1].type=NM_TYPE_TEXT; m[1].text = TXT_NET_LEAVE;
4023 i = network_send_request();
4028 sprintf( m[0].text, "%s\n'%s' %s", TXT_NET_WAITING, NetPlayers.players[i].callsign, TXT_NET_TO_ENTER );
4031 choice=newmenu_do( NULL, TXT_WAIT, 2, m, network_sync_poll );
4036 if (Network_status != NETSTAT_PLAYING)
4040 // if (Network_status == NETSTAT_ENDLEVEL)
4042 // network_send_endlevel_packet(0);
4043 // longjmp(LeaveGame, 0);
4046 mprintf((0, "Aborting join.\n"));
4047 me.type = PID_QUIT_JOINING;
4048 memcpy( me.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1 );
4049 if (Network_game_type == IPX_GAME) {
4050 memcpy( me.player.network.ipx.node, ipx_get_my_local_address(), 6 );
4051 memcpy( me.player.network.ipx.server, ipx_get_my_server_address(), 4 );
4052 send_internetwork_sequence_packet(me, NetPlayers.players[0].network.ipx.server, NetPlayers.players[0].network.ipx.node);
4055 me.player.network.appletalk.node = appletalk_get_my_node();
4056 me.player.network.appletalk.net = appletalk_get_my_net();
4057 me.player.network.appletalk.socket = appletalk_get_my_socket();
4061 Function_mode = FMODE_MENU;
4062 Game_mode = GM_GAME_OVER;
4063 return(-1); // they cancelled
4069 network_request_poll( int nitems, newmenu_item * menus, int * key, int citem )
4071 // Polling loop for waiting-for-requests menu
4081 // Send our endlevel packet at regular intervals
4083 // if (timer_get_approx_seconds() > t1+ENDLEVEL_SEND_INTERVAL)
4085 // network_send_endlevel_packet();
4086 // t1 = timer_get_approx_seconds();
4091 for (i = 0; i < N_players; i++)
4093 if ((Players[i].connected == 1) || (Players[i].connected == 0))
4097 if (num_ready == N_players) // All players have checked in or are disconnected
4104 network_wait_for_requests(void)
4106 // Wait for other players to load the level before we send the sync
4110 Network_status = NETSTAT_WAITING;
4112 m[0].type=NM_TYPE_TEXT; m[0].text = TXT_NET_LEAVE;
4114 mprintf((0, "Entered wait_for_requests : N_players = %d.\n", N_players));
4116 for (choice = 0; choice < N_players; choice++)
4117 mprintf((0, "Players[%d].connected = %d.\n", choice, Players[choice].connected));
4119 Network_status = NETSTAT_WAITING;
4122 Players[Player_num].connected = 1;
4125 choice = newmenu_do(NULL, TXT_WAIT, 1, m, network_request_poll);
4130 choice = nm_messagebox(NULL, 3, TXT_YES, TXT_NO, TXT_START_NOWAIT, TXT_QUITTING_NOW);
4136 // User confirmed abort
4138 for (i=0; i < N_players; i++) {
4139 if ((Players[i].connected != 0) && (i != Player_num)) {
4140 if (Network_game_type == IPX_GAME)
4141 network_dump_player(NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node, DUMP_ABORTED);
4144 network_dump_appletalk_player(NetPlayers.players[i].network.appletalk.node, NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket, DUMP_ABORTED);
4150 if (Network_game_type == APPLETALK_GAME)
4151 network_release_registered_game();
4153 longjmp(LeaveGame, 0);
4155 else if (choice != -2)
4159 /* Do required syncing after each level, before starting new one */
4161 network_level_sync(void)
4165 mprintf((0, "Player %d entering network_level_sync.\n", Player_num));
4167 MySyncPackInitialized = 0;
4169 // my_segments_checksum = netmisc_calc_checksum(Segments, sizeof(segment)*(Highest_segment_index+1));
4171 network_flush(); // Flush any old packets
4174 result = network_wait_for_sync();
4175 else if (network_i_am_master())
4177 network_wait_for_requests();
4178 network_send_sync();
4182 result = network_wait_for_sync();
4184 network_count_powerups_in_mine();
4188 Players[Player_num].connected = 0;
4189 network_send_endlevel_packet();
4191 if (Network_game_type == APPLETALK_GAME)
4192 network_release_registered_game();
4194 longjmp(LeaveGame, 0);
4199 void network_count_powerups_in_mine(void)
4203 for (i=0;i<MAX_POWERUP_TYPES;i++)
4204 PowerupsInMine[i]=0;
4206 for (i=0;i<=Highest_object_index;i++)
4208 if (Objects[i].type==OBJ_POWERUP)
4210 PowerupsInMine[Objects[i].id]++;
4211 if (multi_powerup_is_4pack(Objects[i].id))
4212 PowerupsInMine[Objects[i].id-1]+=4;
4220 // code to release the NBP binding of an appletalk game
4222 void network_release_registered_game()
4224 if (Network_game_type == APPLETALK_GAME)
4225 appletalk_remove_netgame();
4228 // code to sort zone lists....
4230 int zone_sort_func(const char **e0, const char **e1)
4232 return strcmp(*e0, *e1);
4235 void network_get_appletalk_zone()
4237 int num_zones, i, item, default_item;
4239 char default_zone[MAX_ZONE_LENGTH]; // my zone
4241 Network_zone_name[0] = '\0';
4243 show_boxed_message("Looking for AppleTalk Zones");
4244 num_zones = appletalk_get_zone_names(&zone_list);
4245 clear_boxed_message();
4247 if (num_zones < 0) { // error in getting zone list...maybe no router available....
4248 if ( (num_zones == tooManyReqs) || (num_zones == noDataArea) ){
4249 nm_messagebox(NULL, 1, TXT_OK, "AppleTalk Network is too busy.\nPlease try again shortly.");
4250 longjmp(LeaveGame,0);
4255 if (num_zones == 0) {
4256 strcpy(Network_zone_name, DEFAULT_ZONE_NAME);
4260 if (num_zones == 1) {
4261 Network_zone_name[0] = (char)(strlen(zone_list[0]));
4262 memcpy( &(Network_zone_name[1]), zone_list[0], strlen(zone_list[0]) );
4266 // sort the zone names
4268 for (i = 0; i < num_zones; i++)
4269 strlwr(zone_list[i]);
4271 qsort(zone_list, num_zones, sizeof(char *), zone_sort_func);
4273 // get my current zone so we can highlight that one first
4275 if (appletalk_get_my_zone(default_zone))
4278 for (i = 0; i < num_zones; i++) {
4279 if ( !stricmp(zone_list[i], default_zone) ) {
4287 item = newmenu_listbox1("AppleTalk Zones", num_zones, zone_list, 0, default_item, NULL);
4292 Network_zone_name[0] = (char)(strlen(zone_list[item]));
4293 memcpy( &(Network_zone_name[1]), zone_list[item], strlen(zone_list[item]) );
4296 for (i = 0; i < num_zones; i++)
4297 d_free(zone_list[i]);
4302 void nm_draw_background1(char * filename);
4304 void network_join_game()
4307 char menu_text[MAX_ACTIVE_NETGAMES+2][200];
4309 newmenu_item m[MAX_ACTIVE_NETGAMES+2];
4311 if (Network_game_type == IPX_GAME) {
4312 if ( !Network_active )
4314 nm_messagebox(NULL, 1, TXT_OK, TXT_IPX_NOT_FOUND);
4318 } else if (Appletalk_active <= 0) {
4321 switch (Appletalk_active) {
4322 case APPLETALK_NOT_OPEN:
4323 sprintf(buf, "Appletalk is not currently active.\nPlease enable AppleTalk from the\nChooser and restart Descent.");
4325 case APPLETALK_BAD_LISTENER:
4326 sprintf(buf, "The Resource Fork of Descent appears damaged.\nPlease re-install Descent or contact\nMacPlay technical support.");
4328 case APPLETALK_NO_LOCAL_ADDR:
4329 sprintf(buf, "Wow! Strange!\n\nNo Local Address.");
4331 case APPLETALK_NO_SOCKET:
4332 sprintf(buf, "All AppleTalk sockets are in use.\nTry shutting down other network\napplications and restarting Descent.\n");
4335 nm_messagebox(NULL, 1, TXT_OK, buf);
4347 if (Network_game_type == APPLETALK_GAME)
4348 network_get_appletalk_zone();
4351 Network_send_objects = 0;
4352 Network_sending_extras=0;
4355 Network_status = NETSTAT_BROWSING; // We are looking at a game menu
4358 network_listen(); // Throw out old info
4361 if (Network_game_type == IPX_GAME)
4362 #endif // note link to if
4363 network_send_game_list_request(); // broadcast a request for lists
4365 num_active_games = 0;
4367 memset(m, 0, sizeof(newmenu_item)*MAX_ACTIVE_NETGAMES);
4368 memset(Active_games, 0, sizeof(netgame_info)*MAX_ACTIVE_NETGAMES);
4369 memset(ActiveNetPlayers,0,sizeof(AllNetPlayers_info)*MAX_ACTIVE_NETGAMES);
4371 gr_set_fontcolor(BM_XRGB(15,15,23),-1);
4373 m[0].text = menu_text[0];
4374 m[0].type = NM_TYPE_TEXT;
4375 if (Network_game_type == IPX_GAME) {
4376 if (Network_allow_socket_changes)
4377 sprintf( m[0].text, "\tCurrent IPX Socket is default %+d (PgUp/PgDn to change)", Network_socket );
4379 strcpy( m[0].text, "" ); //sprintf( m[0].text, "" );
4382 p2cstr(Network_zone_name);
4383 if (strcmp(Network_zone_name, "*")) // only print if there is a zone name
4384 sprintf(m[0].text, "\tCurrent Zone is %s", Network_zone_name); // is Network_zone_name a pascal string????
4385 c2pstr(Network_zone_name);
4389 m[1].text=menu_text[1];
4390 m[1].type=NM_TYPE_TEXT;
4391 sprintf (m[1].text,"\tGAME \tMODE \t#PLYRS \tMISSION \tLEV \tSTATUS");
4393 for (i = 0; i < MAX_ACTIVE_NETGAMES; i++) {
4394 m[i+2].text = menu_text[i+2];
4395 m[i+2].type = NM_TYPE_MENU;
4396 sprintf(m[i+2].text, "%d. ", i+1);
4400 Network_games_changed = 1;
4403 nm_draw_background1(Menu_pcx_name); //load this here so if we abort after loading level, we restore the palette
4404 gr_palette_load(gr_palette);
4405 ExtGameStatus=GAMESTAT_JOIN_NETGAME;
4406 choice=newmenu_dotiny("NETGAMES", NULL,MAX_ACTIVE_NETGAMES+2, m, network_join_poll);
4410 Network_status = NETSTAT_MENU;
4411 return; // they cancelled
4415 if (choice >=num_active_games)
4417 nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_INVALID_CHOICE);
4421 // Choice has been made and looks legit
4422 if (Active_games[choice].game_status == NETSTAT_ENDLEVEL)
4424 nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_NET_GAME_BETWEEN2);
4428 if (Active_games[choice].protocol_version != MULTI_PROTO_VERSION)
4430 if (Active_games[choice].protocol_version == 3) {
4432 nm_messagebox(TXT_SORRY, 1, TXT_OK, "Your version of Descent 2\nis incompatible with the\nDemo version");
4435 else if (Active_games[choice].protocol_version == 4) {
4437 nm_messagebox(TXT_SORRY, 1, TXT_OK, "This Demo version of\nDescent 2 is incompatible\nwith the full commercial version");
4441 nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_VERSION_MISMATCH);
4448 // Check for valid mission name
4449 mprintf((0, "Loading mission:%s.\n", Active_games[choice].mission_name));
4450 if (!load_mission_by_name(Active_games[choice].mission_name))
4452 nm_messagebox(NULL, 1, TXT_OK, TXT_MISSION_NOT_FOUND);
4457 My_Seq.player.version_minor|=NETWORK_OEM;
4463 if (Active_games[choice].levelnum>8)
4465 nm_messagebox(NULL, 1, TXT_OK, "This OEM version only supports\nthe first 8 levels!");
4472 if (Active_games[choice].levelnum > 4)
4474 nm_messagebox(NULL, 1, TXT_OK, "This SHAREWARE version only supports\nthe first 4 levels!");
4479 if (!network_wait_for_all_info (choice))
4481 nm_messagebox (TXT_SORRY,1,TXT_OK,"There was a join error!");
4482 Network_status = NETSTAT_BROWSING; // We are looking at a game menu
4486 Network_status = NETSTAT_BROWSING; // We are looking at a game menu
4488 if (!can_join_netgame(&Active_games[choice],&ActiveNetPlayers[choice]))
4490 if (Active_games[choice].numplayers == Active_games[choice].max_numplayers)
4491 nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_GAME_FULL);
4493 nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_IN_PROGRESS);
4497 // Choice is valid, prepare to join in
4499 memcpy(&Netgame, &Active_games[choice], sizeof(netgame_info));
4500 memcpy (&NetPlayers,&ActiveNetPlayers[choice],sizeof(AllNetPlayers_info));
4502 Difficulty_level = Netgame.difficulty;
4503 MaxNumNetPlayers = Netgame.max_numplayers;
4504 change_playernum_to(1);
4506 // Handle the extra data for the network driver
4507 // For the mcast4 driver, this is the game's multicast address, to
4508 // which the driver subscribes.
4509 if(ipx_handle_netgame_aux_data(Netgame.AuxData) < 0)
4511 Network_status = NETSTAT_BROWSING;
4517 // register the joining player with NBP. This will have the nice effect of a player wanting to
4518 // join to be able to see the netgame if this player were to become the master.
4520 if (Network_game_type == APPLETALK_GAME) {
4525 show_boxed_message("Registering Netgame");
4527 err = appletalk_register_netgame( Active_games[choice].game_name, TickCount() );
4528 t1 = timer_get_fixed_seconds() + F1_0;
4529 while ( timer_get_fixed_seconds() < t1 ) ;
4531 } while ( (err == nbpDuplicate) && (count != MAX_REGISTER_TRIES) );
4532 clear_boxed_message();
4533 if ( (err == tooManyReqs) || (count == MAX_REGISTER_TRIES) ) {
4534 nm_messagebox(NULL, 1, TXT_OK, "AppleTalk Network is too busy.\nPlease try again shortly.");
4540 network_set_game_mode(Netgame.gamemode);
4542 network_AdjustMaxDataSize ();
4544 StartNewLevel(Netgame.levelnum, 0);
4546 return; // look ma, we're in a game!!!
4549 void network_AdjustMaxDataSize ()
4552 if (Netgame.ShortPackets)
4553 MaxXDataSize=NET_XDATA_SIZE;
4555 MaxXDataSize=NET_XDATA_SIZE;
4559 fix StartWaitAllTime=0;
4560 int WaitAllChoice=0;
4561 #define ALL_INFO_REQUEST_INTERVAL F1_0*3
4563 void network_wait_all_poll( int nitems, newmenu_item * menus, int * key, int citem )
4571 if (timer_get_approx_seconds() > t1+ALL_INFO_REQUEST_INTERVAL)
4573 network_send_all_info_request(PID_SEND_ALL_GAMEINFO,SecurityCheck);
4574 t1 = timer_get_approx_seconds();
4577 network_do_big_wait(WaitAllChoice);
4579 if(SecurityCheck==-1)
4583 int network_wait_for_all_info (int choice)
4589 m[0].type=NM_TYPE_TEXT; m[0].text = "Press Escape to cancel";
4591 WaitAllChoice=choice;
4592 StartWaitAllTime=timer_get_approx_seconds();
4593 SecurityCheck=Active_games[choice].Security;
4597 pick=newmenu_do( NULL, "Connecting...", 1, m, network_wait_all_poll );
4599 if (pick>-1 && SecurityCheck!=-1)
4602 if (SecurityCheck==-1)
4611 void network_do_big_wait(int choice)
4614 ubyte packet[IPX_MAX_DATA_SIZE],*data;
4615 AllNetPlayers_info *temp_info;
4616 #ifdef WORDS_BIGENDIAN
4617 AllNetPlayers_info info_struct;
4620 ubyte apacket[APPLETALK_MAX_DATA_SIZE];
4624 if (Network_game_type == APPLETALK_GAME)
4625 size=appletalk_get_packet_data( apacket );
4628 size=ipx_get_packet_data( packet );
4633 if (Network_game_type == APPLETALK_GAME)
4643 if (Network_game_type == IPX_GAME) {
4644 receive_full_netgame_packet(data, &TempNetInfo);
4646 memcpy((ubyte *)&TempNetInfo, data, sizeof(netgame_info));
4648 mprintf ((0,"This is %s game with a security of %d\n",TempNetInfo.game_name,TempNetInfo.Security));
4650 if (TempNetInfo.Security !=SecurityCheck)
4652 mprintf ((0,"Bad security on big_wait...rejecting.\n"));
4656 if (NetSecurityFlag==NETSECURITY_WAIT_FOR_GAMEINFO)
4658 if (TempPlayersInfo->Security==TempNetInfo.Security)
4660 mprintf ((0,"EQUAL !: Game=%d Players=%d ",TempPlayersInfo->Security,TempNetInfo.Security));
4661 if (TempPlayersInfo->Security==SecurityCheck)
4663 memcpy (&Active_games[choice],(ubyte *)&TempNetInfo,sizeof(netgame_info));
4664 memcpy (&ActiveNetPlayers[choice],TempPlayersInfo,sizeof(AllNetPlayers_info));
4671 NetSecurityFlag=NETSECURITY_WAIT_FOR_PLAYERS;
4672 NetSecurityNum=TempNetInfo.Security;
4674 if (network_wait_for_playerinfo())
4676 mprintf ((0,"HUH? Game=%d Player=%d\n",NetSecurityNum,TempPlayersInfo->Security));
4677 memcpy (&Active_games[choice],(ubyte *)&TempNetInfo,sizeof(netgame_info));
4678 memcpy (&ActiveNetPlayers[choice],TempPlayersInfo,sizeof(AllNetPlayers_info));
4685 case PID_PLAYERSINFO:
4686 mprintf ((0,"Got a PID_PLAYERSINFO!\n"));
4688 if (Network_game_type == IPX_GAME) {
4689 #ifndef WORDS_BIGENDIAN
4690 temp_info=(AllNetPlayers_info *)data;
4692 receive_netplayers_packet(data, &info_struct);
4693 temp_info = &info_struct;
4696 temp_info = (AllNetPlayers_info *)data;
4698 if (temp_info->Security!=SecurityCheck)
4699 break; // If this isn't the guy we're looking for, move on
4701 memcpy (&TempPlayersBase,(ubyte *)&temp_info,sizeof(AllNetPlayers_info));
4702 TempPlayersInfo=&TempPlayersBase;
4703 WaitingForPlayerInfo=0;
4704 NetSecurityNum=TempPlayersInfo->Security;
4705 NetSecurityFlag=NETSECURITY_WAIT_FOR_GAMEINFO;
4711 void network_leave_game()
4715 network_do_frame(1, 1);
4718 fclose (SendLogFile);
4719 fclose (RecieveLogFile);
4722 if ((network_i_am_master()))
4724 while (Network_sending_extras>1 && Player_joining_extras!=-1)
4725 network_send_extras();
4727 Netgame.numplayers = 0;
4730 network_send_game_info(NULL);
4733 mprintf ((0,"HEY! I'm master and I've left.\n"));
4736 Players[Player_num].connected = 0;
4737 network_send_endlevel_packet();
4738 change_playernum_to(0);
4739 Game_mode = GM_GAME_OVER;
4740 write_player_file();
4742 // WIN(ipx_destroy_read_thread());
4744 // Tell the network driver we're done with the game.
4745 // This is used by ipx_mcast4.c to unsubscribe from the game's
4746 // multicast session
4747 ipx_handle_leave_game();
4752 void network_flush()
4755 ubyte apacket[APPLETALK_MAX_DATA_SIZE];
4757 ubyte packet[IPX_MAX_DATA_SIZE];
4760 if ( (Network_game_type == APPLETALK_GAME) && (Appletalk_active <= 0) )
4764 if ( Network_game_type == IPX_GAME )
4765 if (!Network_active) return;
4768 if (Network_game_type == APPLETALK_GAME)
4769 while (appletalk_get_packet_data(apacket) > 0) ;
4772 while (ipx_get_packet_data(packet) > 0) ;
4775 void network_listen()
4778 ubyte apacket[APPLETALK_MAX_DATA_SIZE];
4781 ubyte packet[IPX_MAX_DATA_SIZE];
4784 if (Network_status==NETSTAT_PLAYING && Netgame.ShortPackets && !Network_send_objects)
4786 loopmax=N_players*Netgame.PacketsPerSec;
4790 if ( (Network_game_type == APPLETALK_GAME) && (Appletalk_active <= 0) )
4794 if (Network_game_type == IPX_GAME)
4795 if (!Network_active) return;
4797 if (!(Game_mode & GM_NETWORK) && (Function_mode == FMODE_GAME))
4798 mprintf((0, "Calling network_listen() when not in net game.\n"));
4800 WaitingForPlayerInfo=1;
4801 NetSecurityFlag=NETSECURITY_OFF;
4804 if (Network_game_type == IPX_GAME) {
4805 size = ipx_get_packet_data( packet );
4807 network_process_packet( packet, size );
4810 size = ipx_get_packet_data( packet );
4814 size = appletalk_get_packet_data( apacket );
4816 network_process_packet( apacket, size );
4819 size = appletalk_get_packet_data( apacket );
4825 int network_wait_for_playerinfo()
4828 ubyte packet[IPX_MAX_DATA_SIZE];
4829 struct AllNetPlayers_info *TempInfo;
4832 #ifdef WORDS_BIGENDIAN
4833 AllNetPlayers_info info_struct;
4836 ubyte apacket[APPLETALK_MAX_DATA_SIZE];
4840 if ( (Network_game_type == APPLETALK_GAME) && (Appletalk_active <= 0) )
4844 if ( Network_game_type == IPX_GAME)
4845 if (!Network_active) return(0);
4847 // if (!WaitingForPlayerInfo)
4850 if (!(Game_mode & GM_NETWORK) && (Function_mode == FMODE_GAME))
4852 mprintf((0, "Calling network_wait_for_playerinfo() when not in net game.\n"));
4854 if (Network_status==NETSTAT_PLAYING)
4856 Int3(); //MY GOD! Get Jason...this is the source of many problems
4859 basetime=timer_get_approx_seconds();
4861 while (WaitingForPlayerInfo && retries<50 && (timer_get_approx_seconds()<(basetime+(F1_0*5))))
4863 if (Network_game_type == IPX_GAME) {
4864 size = ipx_get_packet_data( packet );
4868 size = appletalk_get_packet_data( apacket );
4873 if (size>0 && id==PID_PLAYERSINFO)
4875 #ifdef WORDS_BIGENDIAN
4877 if (Network_game_type == APPLETALK_GAME) {
4878 TempInfo = (AllNetPlayers_info *)apacket;
4882 receive_netplayers_packet(packet, &info_struct);
4883 TempInfo = &info_struct;
4886 TempInfo=(AllNetPlayers_info *)packet;
4891 if (NetSecurityFlag==NETSECURITY_WAIT_FOR_PLAYERS)
4893 if (NetSecurityNum==TempInfo->Security)
4895 mprintf ((0,"HEYEQUAL: Player=%d Game=%d\n",TempInfo->Security,NetSecurityNum));
4896 memcpy (&TempPlayersBase,(ubyte *)TempInfo,sizeof(AllNetPlayers_info));
4897 TempPlayersInfo=&TempPlayersBase;
4898 NetSecurityFlag=NETSECURITY_OFF;
4900 WaitingForPlayerInfo=0;
4908 mprintf ((0,"I'm original!\n"));
4910 NetSecurityNum=TempInfo->Security;
4911 NetSecurityFlag=NETSECURITY_WAIT_FOR_GAMEINFO;
4913 memcpy (&TempPlayersBase,(ubyte *)TempInfo,sizeof(AllNetPlayers_info));
4914 TempPlayersInfo=&TempPlayersBase;
4915 WaitingForPlayerInfo=0;
4924 void network_send_data( ubyte * ptr, int len, int urgent )
4930 fprintf (SendLogFile,"Packet type: %d Len:%d Urgent:%d TT=%d\n",ptr[0],len,urgent,TTSent[ptr[0]]);
4931 fflush (SendLogFile);
4934 if (Endlevel_sequence)
4937 if (!MySyncPackInitialized) {
4938 MySyncPackInitialized = 1;
4939 memset( &MySyncPack, 0, sizeof(frame_info) );
4945 if ((MySyncPack.data_size+len) > MaxXDataSize ) {
4947 network_do_frame(1, 0);
4948 if (MySyncPack.data_size != 0) {
4949 mprintf((0, "%d bytes were added to data by network_do_frame!\n", MySyncPack.data_size));
4952 // Int3(); // Trying to send too much!
4954 mprintf((0, "Packet overflow, sending additional packet, type %d len %d.\n", ptr[0], len));
4955 Assert(check == ptr[0]);
4958 Assert(MySyncPack.data_size+len <= MaxXDataSize);
4960 memcpy( &MySyncPack.data[MySyncPack.data_size], ptr, len );
4961 MySyncPack.data_size += len;
4964 void network_timeout_player(int playernum)
4966 // Remove a player from the game if we haven't heard from them in
4970 Assert(playernum < N_players);
4971 Assert(playernum > -1);
4973 network_disconnect_player(playernum);
4974 create_player_appearance_effect(&Objects[Players[playernum].objnum]);
4976 digi_play_sample(SOUND_HUD_MESSAGE, F1_0);
4978 HUD_init_message("%s %s", Players[playernum].callsign, TXT_DISCONNECTING);
4979 for (i = 0; i < N_players; i++)
4980 if (Players[i].connected)
4985 nm_messagebox(NULL, 1, TXT_OK, TXT_YOU_ARE_ONLY);
4989 fix last_send_time = 0;
4990 fix last_timeout_check = 0;
4992 #ifdef WORDS_BIGENDIAN
4993 void squish_short_frame_info(short_frame_info old_info, ubyte *data)
4999 data[0] = old_info.type; loc++;
5000 /* skip three for pad byte */ loc += 3;
5001 tmpi = INTEL_INT(old_info.numpackets);
5002 memcpy(&(data[loc]), &tmpi, 4); loc += 4;
5004 memcpy(&(data[loc]), old_info.thepos.bytemat, 9); loc += 9;
5005 tmps = INTEL_SHORT(old_info.thepos.xo);
5006 memcpy(&(data[loc]), &tmps, 2); loc += 2;
5007 tmps = INTEL_SHORT(old_info.thepos.yo);
5008 memcpy(&(data[loc]), &tmps, 2); loc += 2;
5009 tmps = INTEL_SHORT(old_info.thepos.zo);
5010 memcpy(&(data[loc]), &tmps, 2); loc += 2;
5011 tmps = INTEL_SHORT(old_info.thepos.segment);
5012 memcpy(&(data[loc]), &tmps, 2); loc += 2;
5013 tmps = INTEL_SHORT(old_info.thepos.velx);
5014 memcpy(&(data[loc]), &tmps, 2); loc += 2;
5015 tmps = INTEL_SHORT(old_info.thepos.vely);
5016 memcpy(&(data[loc]), &tmps, 2); loc += 2;
5017 tmps = INTEL_SHORT(old_info.thepos.velz);
5018 memcpy(&(data[loc]), &tmps, 2); loc += 2;
5020 tmps = INTEL_SHORT(old_info.data_size);
5021 memcpy(&(data[loc]), &tmps, 2); loc += 2;
5023 data[loc] = old_info.playernum; loc++;
5024 data[loc] = old_info.obj_render_type; loc++;
5025 data[loc] = old_info.level_num; loc++;
5026 memcpy(&(data[loc]), old_info.data, old_info.data_size);
5030 char NakedBuf[NET_XDATA_SIZE+4];
5031 int NakedPacketLen=0;
5032 int NakedPacketDestPlayer=-1;
5034 void network_do_frame(int force, int listen)
5037 short_frame_info ShortSyncPack;
5038 static fix LastEndlevel=0;
5040 if (!(Game_mode&GM_NETWORK)) return;
5042 if ((Network_status != NETSTAT_PLAYING) || (Endlevel_sequence)) // Don't send postion during escape sequence...
5047 Assert (NakedPacketDestPlayer>-1);
5048 // mprintf ((0,"Sending a naked packet to %s (%d bytes)!\n",Players[NakedPacketDestPlayer].callsign,NakedPacketLen));
5049 if (Network_game_type == IPX_GAME)
5050 ipx_send_packet_data( (ubyte *)NakedBuf, NakedPacketLen, NetPlayers.players[NakedPacketDestPlayer].network.ipx.server, NetPlayers.players[NakedPacketDestPlayer].network.ipx.node,Players[NakedPacketDestPlayer].net_address );
5053 appletalk_send_packet_data( (ubyte *)NakedBuf, NakedPacketLen, NetPlayers.players[NakedPacketDestPlayer].network.appletalk.node, NetPlayers.players[NakedPacketDestPlayer].network.appletalk.net,NetPlayers.players[NakedPacketDestPlayer].network.appletalk.socket );
5056 NakedPacketDestPlayer=-1;
5059 if (WaitForRefuseAnswer && timer_get_approx_seconds()>(RefuseTimeLimit+(F1_0*12)))
5060 WaitForRefuseAnswer=0;
5062 last_send_time += FrameTime;
5063 last_timeout_check += FrameTime;
5065 // Send out packet PacksPerSec times per second maximum... unless they fire, then send more often...
5066 if ( (last_send_time>F1_0/Netgame.PacketsPerSec) || (Network_laser_fired) || force || PacketUrgent ) {
5067 if ( Players[Player_num].connected ) {
5068 int objnum = Players[Player_num].objnum;
5072 multi_send_robot_frame(0);
5073 multi_send_fire(); // Do firing if needed..
5078 if (Netgame.ShortPackets)
5080 #ifdef WORDS_BIGENDIAN
5081 ubyte send_data[IPX_MAX_DATA_SIZE];
5082 //int squished_size;
5084 create_shortpos(&ShortSyncPack.thepos, Objects+objnum, 0);
5085 ShortSyncPack.type = PID_PDATA;
5086 ShortSyncPack.playernum = Player_num;
5087 ShortSyncPack.obj_render_type = Objects[objnum].render_type;
5088 ShortSyncPack.level_num = Current_level_num;
5089 ShortSyncPack.data_size = MySyncPack.data_size;
5090 memcpy (&ShortSyncPack.data[0],&MySyncPack.data[0],MySyncPack.data_size);
5092 // -- killed -- 2003-10-11 by Aaron
5093 // Use ipx_send_game_packet instead to send packets to everyone in the game.
5094 // Define in arch/*/*net.c
5096 for (i=0; i<N_players; i++ ) {
5097 if ( (Players[i].connected) && (i!=Player_num ) ) {
5098 MySyncPack.numpackets = Players[i].n_packets_sent++;
5099 ShortSyncPack.numpackets=MySyncPack.numpackets;
5100 if (Network_game_type == IPX_GAME) {
5101 #ifndef WORDS_BIGENDIAN
5102 ipx_send_packet_data( (ubyte *)&ShortSyncPack, sizeof(short_frame_info)-MaxXDataSize+MySyncPack.data_size, NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node,Players[i].net_address );
5104 squish_short_frame_info(ShortSyncPack, send_data);
5105 ipx_send_packet_data( (ubyte *)send_data, IPX_SHORT_INFO_SIZE-MaxXDataSize+MySyncPack.data_size, NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node,Players[i].net_address );
5109 appletalk_send_packet_data( (ubyte *)&ShortSyncPack, sizeof(short_frame_info)-MaxXDataSize+MySyncPack.data_size, NetPlayers.players[i].network.appletalk.node, NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket );
5115 MySyncPack.numpackets = INTEL_INT(Players[0].n_packets_sent++);
5116 ShortSyncPack.numpackets = MySyncPack.numpackets;
5117 #ifndef WORDS_BIGENDIAN
5118 ipx_send_game_packet((ubyte*)&ShortSyncPack, sizeof(short_frame_info) - MaxXDataSize + MySyncPack.data_size);
5120 squish_short_frame_info(ShortSyncPack, send_data);
5121 ipx_send_game_packet((ubyte*)send_data, IPX_SHORT_INFO_SIZE-MaxXDataSize+MySyncPack.data_size);
5126 else // If long packets
5130 MySyncPack.type = PID_PDATA;
5131 MySyncPack.playernum = Player_num;
5132 MySyncPack.obj_render_type = Objects[objnum].render_type;
5133 MySyncPack.level_num = Current_level_num;
5134 MySyncPack.obj_segnum = Objects[objnum].segnum;
5135 MySyncPack.obj_pos = Objects[objnum].pos;
5136 MySyncPack.obj_orient = Objects[objnum].orient;
5137 MySyncPack.phys_velocity = Objects[objnum].mtype.phys_info.velocity;
5138 MySyncPack.phys_rotvel = Objects[objnum].mtype.phys_info.rotvel;
5140 send_data_size = MySyncPack.data_size; // do this so correct size data is sent
5142 #ifdef WORDS_BIGENDIAN // do the swap stuff
5143 if (Network_game_type == IPX_GAME) {
5144 MySyncPack.obj_segnum = INTEL_SHORT(MySyncPack.obj_segnum);
5145 MySyncPack.obj_pos.x = INTEL_INT((int)MySyncPack.obj_pos.x);
5146 MySyncPack.obj_pos.y = INTEL_INT((int)MySyncPack.obj_pos.y);
5147 MySyncPack.obj_pos.z = INTEL_INT((int)MySyncPack.obj_pos.z);
5149 MySyncPack.obj_orient.rvec.x = INTEL_INT((int)MySyncPack.obj_orient.rvec.x);
5150 MySyncPack.obj_orient.rvec.y = INTEL_INT((int)MySyncPack.obj_orient.rvec.y);
5151 MySyncPack.obj_orient.rvec.z = INTEL_INT((int)MySyncPack.obj_orient.rvec.z);
5152 MySyncPack.obj_orient.uvec.x = INTEL_INT((int)MySyncPack.obj_orient.uvec.x);
5153 MySyncPack.obj_orient.uvec.y = INTEL_INT((int)MySyncPack.obj_orient.uvec.y);
5154 MySyncPack.obj_orient.uvec.z = INTEL_INT((int)MySyncPack.obj_orient.uvec.z);
5155 MySyncPack.obj_orient.fvec.x = INTEL_INT((int)MySyncPack.obj_orient.fvec.x);
5156 MySyncPack.obj_orient.fvec.y = INTEL_INT((int)MySyncPack.obj_orient.fvec.y);
5157 MySyncPack.obj_orient.fvec.z = INTEL_INT((int)MySyncPack.obj_orient.fvec.z);
5159 MySyncPack.phys_velocity.x = INTEL_INT((int)MySyncPack.phys_velocity.x);
5160 MySyncPack.phys_velocity.y = INTEL_INT((int)MySyncPack.phys_velocity.y);
5161 MySyncPack.phys_velocity.z = INTEL_INT((int)MySyncPack.phys_velocity.z);
5163 MySyncPack.phys_rotvel.x = INTEL_INT((int)MySyncPack.phys_rotvel.x);
5164 MySyncPack.phys_rotvel.y = INTEL_INT((int)MySyncPack.phys_rotvel.y);
5165 MySyncPack.phys_rotvel.z = INTEL_INT((int)MySyncPack.phys_rotvel.z);
5167 MySyncPack.data_size = INTEL_SHORT(MySyncPack.data_size);
5172 for (i=0; i<N_players; i++ ) {
5173 if ( (Players[i].connected) && (i!=Player_num ) ) {
5174 if (Network_game_type == IPX_GAME)
5175 MySyncPack.numpackets = INTEL_INT(Players[i].n_packets_sent);
5177 MySyncPack.numpackets = Players[i].n_packets_sent;
5179 Players[i].n_packets_sent++;
5180 if (Network_game_type == IPX_GAME)
5181 ipx_send_packet_data( (ubyte *)&MySyncPack, sizeof(frame_info)-MaxXDataSize+send_data_size, NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node,Players[i].net_address );
5184 appletalk_send_packet_data( (ubyte *)&MySyncPack, sizeof(frame_info)-MaxXDataSize+send_data_size, NetPlayers.players[i].network.appletalk.node, NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket);
5189 MySyncPack.numpackets = INTEL_INT(Players[0].n_packets_sent++);
5190 ipx_send_game_packet((ubyte*)&MySyncPack, sizeof(frame_info) - MaxXDataSize + send_data_size);
5194 MySyncPack.data_size = 0; // Start data over at 0 length.
5195 if (Control_center_destroyed)
5198 Players[Player_num].connected=3;
5199 if (timer_get_approx_seconds() > (LastEndlevel+(F1_0/2)))
5201 network_send_endlevel_packet();
5202 LastEndlevel=timer_get_approx_seconds();
5205 //mprintf( (0, "Packet has %d bytes appended (TS=%d)\n", MySyncPack.data_size, sizeof(frame_info)-MaxXDataSize+MySyncPack.data_size ));
5212 if ((last_timeout_check > F1_0) && !(Control_center_destroyed))
5214 fix approx_time = timer_get_approx_seconds();
5215 // Check for player timeouts
5216 for (i = 0; i < N_players; i++)
5218 if ((i != Player_num) && (Players[i].connected == 1))
5220 if ((LastPacketTime[i] == 0) || (LastPacketTime[i] > approx_time))
5222 LastPacketTime[i] = approx_time;
5225 if ((approx_time - LastPacketTime[i]) > (15*F1_0))
5226 network_timeout_player(i);
5229 last_timeout_check = 0;
5235 MySyncPack.data_size = 0;
5240 if (VerifyPlayerJoined!=-1 && !(FrameCount & 63))
5241 resend_sync_due_to_packet_loss_for_allender(); // This will resend to network_player_rejoining
5243 if (Network_send_objects)
5244 network_send_objects();
5246 if (Network_sending_extras && VerifyPlayerJoined==-1)
5248 network_send_extras();
5253 int missed_packets = 0;
5255 int ConsistencyCount = 0;
5257 void network_consistency_error(void)
5259 if (++ConsistencyCount < 10)
5262 Function_mode = FMODE_MENU;
5264 nm_messagebox(NULL, 1, TXT_OK, TXT_CONSISTENCY_ERROR);
5266 nm_messagebox(NULL, 1, TXT_OK, "Failed to join the netgame.\nYou are missing packets. Check\nyour network connection and\ntry again.");
5268 Function_mode = FMODE_GAME;
5269 ConsistencyCount = 0;
5270 multi_quit_game = 1;
5271 multi_leave_menu = 1;
5272 multi_reset_stuff();
5273 Function_mode = FMODE_MENU;
5276 void network_process_pdata (char *data)
5278 Assert (Game_mode & GM_NETWORK);
5280 if (Netgame.ShortPackets)
5281 network_read_pdata_short_packet ((short_frame_info *)data);
5283 network_read_pdata_packet ((frame_info *)data);
5286 void network_read_pdata_packet(frame_info *pd )
5290 object * TheirObj = NULL;
5292 // frame_info should be aligned...for mac, make the necessary adjustments
5293 #ifdef WORDS_BIGENDIAN
5294 if (Network_game_type == IPX_GAME) {
5295 pd->numpackets = INTEL_INT(pd->numpackets);
5296 pd->obj_pos.x = INTEL_INT(pd->obj_pos.x);
5297 pd->obj_pos.y = INTEL_INT(pd->obj_pos.y);
5298 pd->obj_pos.z = INTEL_INT(pd->obj_pos.z);
5300 pd->obj_orient.rvec.x = (fix)INTEL_INT((int)pd->obj_orient.rvec.x);
5301 pd->obj_orient.rvec.y = (fix)INTEL_INT((int)pd->obj_orient.rvec.y);
5302 pd->obj_orient.rvec.z = (fix)INTEL_INT((int)pd->obj_orient.rvec.z);
5303 pd->obj_orient.uvec.x = (fix)INTEL_INT((int)pd->obj_orient.uvec.x);
5304 pd->obj_orient.uvec.y = (fix)INTEL_INT((int)pd->obj_orient.uvec.y);
5305 pd->obj_orient.uvec.z = (fix)INTEL_INT((int)pd->obj_orient.uvec.z);
5306 pd->obj_orient.fvec.x = (fix)INTEL_INT((int)pd->obj_orient.fvec.x);
5307 pd->obj_orient.fvec.y = (fix)INTEL_INT((int)pd->obj_orient.fvec.y);
5308 pd->obj_orient.fvec.z = (fix)INTEL_INT((int)pd->obj_orient.fvec.z);
5310 pd->phys_velocity.x = (fix)INTEL_INT((int)pd->phys_velocity.x);
5311 pd->phys_velocity.y = (fix)INTEL_INT((int)pd->phys_velocity.y);
5312 pd->phys_velocity.z = (fix)INTEL_INT((int)pd->phys_velocity.z);
5314 pd->phys_rotvel.x = (fix)INTEL_INT((int)pd->phys_rotvel.x);
5315 pd->phys_rotvel.y = (fix)INTEL_INT((int)pd->phys_rotvel.y);
5316 pd->phys_rotvel.z = (fix)INTEL_INT((int)pd->phys_rotvel.z);
5318 pd->obj_segnum = INTEL_SHORT(pd->obj_segnum);
5319 pd->data_size = INTEL_SHORT(pd->data_size);
5323 TheirPlayernum = pd->playernum;
5324 TheirObjnum = Players[pd->playernum].objnum;
5326 if (TheirPlayernum < 0) {
5327 Int3(); // This packet is bogus!!
5331 if (VerifyPlayerJoined!=-1 && TheirPlayernum==VerifyPlayerJoined)
5333 // Hurray! Someone really really got in the game (I think).
5334 mprintf ((0,"Hurray! VPJ (%d) reset!\n",VerifyPlayerJoined));
5335 VerifyPlayerJoined=-1;
5338 if (!multi_quit_game && (TheirPlayernum >= N_players)) {
5339 if (Network_status!=NETSTAT_WAITING)
5341 Int3(); // We missed an important packet!
5342 network_consistency_error();
5348 if (Endlevel_sequence || (Network_status == NETSTAT_ENDLEVEL) ) {
5349 int old_Endlevel_sequence = Endlevel_sequence;
5350 Endlevel_sequence = 1;
5351 if ( pd->data_size>0 ) {
5352 // pass pd->data to some parser function....
5353 multi_process_bigdata( pd->data, pd->data_size );
5355 Endlevel_sequence = old_Endlevel_sequence;
5358 // mprintf((0, "Gametime = %d, Frametime = %d.\n", GameTime, FrameTime));
5360 if ((sbyte)pd->level_num != Current_level_num)
5362 mprintf((0, "Got frame packet from player %d wrong level %d!\n", pd->playernum, pd->level_num));
5366 TheirObj = &Objects[TheirObjnum];
5368 //------------- Keep track of missed packets -----------------
5369 Players[TheirPlayernum].n_packets_got++;
5371 LastPacketTime[TheirPlayernum] = timer_get_approx_seconds();
5373 if ( pd->numpackets != Players[TheirPlayernum].n_packets_got ) {
5376 missed_packets = pd->numpackets-Players[TheirPlayernum].n_packets_got;
5377 if ((pd->numpackets-Players[TheirPlayernum].n_packets_got)>0)
5378 TotalMissedPackets += pd->numpackets-Players[TheirPlayernum].n_packets_got;
5380 if ( missed_packets > 0 )
5381 mprintf(( 0, "Missed %d packets from player #%d (%d total)\n", pd->numpackets-Players[TheirPlayernum].n_packets_got, TheirPlayernum, missed_packets ));
5383 mprintf( (0, "Got %d late packets from player #%d (%d total)\n", Players[TheirPlayernum].n_packets_got-pd->numpackets, TheirPlayernum, missed_packets ));
5386 #ifdef APPLETALK_DEBUG
5387 if (Network_game_type == APPLETALK_GAME) {
5388 if ( missed_packets > 0 )
5389 fprintf( at_fp, "Missed %d packets from player #%d (%d total)\n", pd->numpackets-Players[TheirPlayernum].n_packets_got, TheirPlayernum, missed_packets );
5391 fprintf( at_fp, "Got %d late packets from player #%d (%d total)\n", Players[TheirPlayernum].n_packets_got-pd->numpackets, TheirPlayernum, missed_packets );
5396 if (Network_game_type == IPX_GAME) {
5397 if ( missed_packets > 0 )
5398 fprintf( ipx_fp, "Missed %d packets from player #%d (%d total)\n", pd->numpackets-Players[TheirPlayernum].n_packets_got, TheirPlayernum, missed_packets );
5400 fprintf( ipx_fp, "Got %d late packets from player #%d (%d total)\n", Players[TheirPlayernum].n_packets_got-pd->numpackets, TheirPlayernum, missed_packets );
5405 Players[TheirPlayernum].n_packets_got = pd->numpackets;
5408 //------------ Read the player's ship's object info ----------------------
5409 TheirObj->pos = pd->obj_pos;
5410 TheirObj->orient = pd->obj_orient;
5411 TheirObj->mtype.phys_info.velocity = pd->phys_velocity;
5412 TheirObj->mtype.phys_info.rotvel = pd->phys_rotvel;
5414 if ((TheirObj->render_type != pd->obj_render_type) && (pd->obj_render_type == RT_POLYOBJ))
5415 multi_make_ghost_player(TheirPlayernum);
5417 obj_relink(TheirObjnum,pd->obj_segnum);
5419 if (TheirObj->movement_type == MT_PHYSICS)
5420 set_thrust_from_velocity(TheirObj);
5422 //------------ Welcome them back if reconnecting --------------
5423 if (!Players[TheirPlayernum].connected) {
5424 Players[TheirPlayernum].connected = 1;
5426 if (Newdemo_state == ND_STATE_RECORDING)
5427 newdemo_record_multi_reconnect(TheirPlayernum);
5429 multi_make_ghost_player(TheirPlayernum);
5431 create_player_appearance_effect(&Objects[TheirObjnum]);
5433 digi_play_sample( SOUND_HUD_MESSAGE, F1_0);
5435 ClipRank (&NetPlayers.players[TheirPlayernum].rank);
5437 if (FindArg("-norankings"))
5438 HUD_init_message( "'%s' %s", Players[TheirPlayernum].callsign, TXT_REJOIN );
5440 HUD_init_message( "%s'%s' %s", RankStrings[NetPlayers.players[TheirPlayernum].rank],Players[TheirPlayernum].callsign, TXT_REJOIN );
5446 //------------ Parse the extra data at the end ---------------
5448 if ( pd->data_size>0 ) {
5449 // pass pd->data to some parser function....
5450 multi_process_bigdata( pd->data, pd->data_size );
5455 #ifdef WORDS_BIGENDIAN
5456 void get_short_frame_info(ubyte *old_info, short_frame_info *new_info)
5460 new_info->type = old_info[loc]; loc++;
5461 /* skip three for pad byte */ loc += 3;
5462 memcpy(&(new_info->numpackets), &(old_info[loc]), 4); loc += 4;
5463 new_info->numpackets = INTEL_INT(new_info->numpackets);
5464 memcpy(new_info->thepos.bytemat, &(old_info[loc]), 9); loc += 9;
5465 memcpy(&(new_info->thepos.xo), &(old_info[loc]), 2); loc += 2;
5466 memcpy(&(new_info->thepos.yo), &(old_info[loc]), 2); loc += 2;
5467 memcpy(&(new_info->thepos.zo), &(old_info[loc]), 2); loc += 2;
5468 memcpy(&(new_info->thepos.segment), &(old_info[loc]), 2); loc += 2;
5469 memcpy(&(new_info->thepos.velx), &(old_info[loc]), 2); loc += 2;
5470 memcpy(&(new_info->thepos.vely), &(old_info[loc]), 2); loc += 2;
5471 memcpy(&(new_info->thepos.velz), &(old_info[loc]), 2); loc += 2;
5472 new_info->thepos.xo = INTEL_SHORT(new_info->thepos.xo);
5473 new_info->thepos.yo = INTEL_SHORT(new_info->thepos.yo);
5474 new_info->thepos.zo = INTEL_SHORT(new_info->thepos.zo);
5475 new_info->thepos.segment = INTEL_SHORT(new_info->thepos.segment);
5476 new_info->thepos.velx = INTEL_SHORT(new_info->thepos.velx);
5477 new_info->thepos.vely = INTEL_SHORT(new_info->thepos.vely);
5478 new_info->thepos.velz = INTEL_SHORT(new_info->thepos.velz);
5480 memcpy(&(new_info->data_size), &(old_info[loc]), 2); loc += 2;
5481 new_info->data_size = INTEL_SHORT(new_info->data_size);
5482 new_info->playernum = old_info[loc]; loc++;
5483 new_info->obj_render_type = old_info[loc]; loc++;
5484 new_info->level_num = old_info[loc]; loc++;
5485 memcpy(new_info->data, &(old_info[loc]), new_info->data_size);
5488 #define get_short_frame_info(old_info, new_info) \
5489 memcpy(new_info, old_info, sizeof(short_frame_info))
5492 void network_read_pdata_short_packet(short_frame_info *pd )
5496 object * TheirObj = NULL;
5497 short_frame_info new_pd;
5499 // short frame info is not aligned because of shortpos. The mac
5500 // will call totally hacked and gross function to fix this up.
5502 if (Network_game_type == IPX_GAME) {
5503 get_short_frame_info((ubyte *)pd, &new_pd);
5505 memcpy(&new_pd, (ubyte *)pd, sizeof(short_frame_info));
5508 TheirPlayernum = new_pd.playernum;
5509 TheirObjnum = Players[new_pd.playernum].objnum;
5511 if (TheirPlayernum < 0) {
5512 Int3(); // This packet is bogus!!
5515 if (!multi_quit_game && (TheirPlayernum >= N_players)) {
5516 if (Network_status!=NETSTAT_WAITING)
5518 Int3(); // We missed an important packet!
5519 network_consistency_error();
5526 if (VerifyPlayerJoined!=-1 && TheirPlayernum==VerifyPlayerJoined)
5528 // Hurray! Someone really really got in the game (I think).
5529 mprintf ((0,"Hurray! VPJ (%d) reset!\n",VerifyPlayerJoined));
5530 VerifyPlayerJoined=-1;
5533 if (Endlevel_sequence || (Network_status == NETSTAT_ENDLEVEL) ) {
5534 int old_Endlevel_sequence = Endlevel_sequence;
5535 Endlevel_sequence = 1;
5536 if ( new_pd.data_size>0 ) {
5537 // pass pd->data to some parser function....
5538 multi_process_bigdata( new_pd.data, new_pd.data_size );
5540 Endlevel_sequence = old_Endlevel_sequence;
5543 // mprintf((0, "Gametime = %d, Frametime = %d.\n", GameTime, FrameTime));
5545 if ((sbyte)new_pd.level_num != Current_level_num)
5547 mprintf((0, "Got frame packet from player %d wrong level %d!\n", new_pd.playernum, new_pd.level_num));
5551 TheirObj = &Objects[TheirObjnum];
5553 //------------- Keep track of missed packets -----------------
5554 Players[TheirPlayernum].n_packets_got++;
5556 LastPacketTime[TheirPlayernum] = timer_get_approx_seconds();
5558 if ( new_pd.numpackets != Players[TheirPlayernum].n_packets_got ) {
5561 missed_packets = new_pd.numpackets-Players[TheirPlayernum].n_packets_got;
5562 if ((new_pd.numpackets-Players[TheirPlayernum].n_packets_got)>0)
5563 TotalMissedPackets += new_pd.numpackets-Players[TheirPlayernum].n_packets_got;
5565 if ( missed_packets > 0 )
5566 mprintf( (0, "Missed %d packets from player #%d (%d total)\n", new_pd.numpackets-Players[TheirPlayernum].n_packets_got, TheirPlayernum, missed_packets ));
5568 mprintf( (0, "Got %d late packets from player #%d (%d total)\n", Players[TheirPlayernum].n_packets_got-new_pd.numpackets, TheirPlayernum, missed_packets ));
5570 Players[TheirPlayernum].n_packets_got = new_pd.numpackets;
5573 //------------ Read the player's ship's object info ----------------------
5575 extract_shortpos(TheirObj, &new_pd.thepos, 0);
5577 if ((TheirObj->render_type != new_pd.obj_render_type) && (new_pd.obj_render_type == RT_POLYOBJ))
5578 multi_make_ghost_player(TheirPlayernum);
5580 if (TheirObj->movement_type == MT_PHYSICS)
5581 set_thrust_from_velocity(TheirObj);
5583 //------------ Welcome them back if reconnecting --------------
5584 if (!Players[TheirPlayernum].connected) {
5585 Players[TheirPlayernum].connected = 1;
5587 if (Newdemo_state == ND_STATE_RECORDING)
5588 newdemo_record_multi_reconnect(TheirPlayernum);
5590 multi_make_ghost_player(TheirPlayernum);
5592 create_player_appearance_effect(&Objects[TheirObjnum]);
5594 digi_play_sample( SOUND_HUD_MESSAGE, F1_0);
5595 ClipRank (&NetPlayers.players[TheirPlayernum].rank);
5597 if (FindArg("-norankings"))
5598 HUD_init_message( "'%s' %s", Players[TheirPlayernum].callsign, TXT_REJOIN );
5600 HUD_init_message( "%s'%s' %s", RankStrings[NetPlayers.players[TheirPlayernum].rank],Players[TheirPlayernum].callsign, TXT_REJOIN );
5606 //------------ Parse the extra data at the end ---------------
5608 if ( new_pd.data_size>0 ) {
5609 // pass pd->data to some parser function....
5610 multi_process_bigdata( new_pd.data, new_pd.data_size );
5616 void network_set_power (void)
5618 int opt=0,choice,opt_primary,opt_second,opt_power;
5622 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Laser upgrade"; m[opt].value=Netgame.DoLaserUpgrade; opt++;
5623 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Super lasers"; m[opt].value=Netgame.DoSuperLaser; opt++;
5624 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Quad Lasers"; m[opt].value=Netgame.DoQuadLasers; opt++;
5625 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Vulcan cannon"; m[opt].value=Netgame.DoVulcan; opt++;
5626 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Spreadfire cannon"; m[opt].value=Netgame.DoSpread; opt++;
5627 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Plasma cannon"; m[opt].value=Netgame.DoPlasma; opt++;
5628 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Fusion cannon"; m[opt].value=Netgame.DoFusions; opt++;
5629 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Gauss cannon"; m[opt].value=Netgame.DoGauss; opt++;
5630 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Helix cannon"; m[opt].value=Netgame.DoHelix; opt++;
5631 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Phoenix cannon"; m[opt].value=Netgame.DoPhoenix; opt++;
5632 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Omega cannon"; m[opt].value=Netgame.DoOmega; opt++;
5635 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Homing Missiles"; m[opt].value=Netgame.DoHoming; opt++;
5636 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Proximity Bombs"; m[opt].value=Netgame.DoProximity; opt++;
5637 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Smart Missiles"; m[opt].value=Netgame.DoSmarts; opt++;
5638 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Mega Missiles"; m[opt].value=Netgame.DoMegas; opt++;
5639 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Flash Missiles"; m[opt].value=Netgame.DoFlash; opt++;
5640 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Guided Missiles"; m[opt].value=Netgame.DoGuided; opt++;
5641 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Smart Mines"; m[opt].value=Netgame.DoSmartMine; opt++;
5642 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Mercury Missiles"; m[opt].value=Netgame.DoMercury; opt++;
5643 m[opt].type = NM_TYPE_CHECK; m[opt].text = "EarthShaker Missiles"; m[opt].value=Netgame.DoEarthShaker; opt++;
5646 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Invulnerability"; m[opt].value=Netgame.DoInvulnerability; opt++;
5647 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Cloaking"; m[opt].value=Netgame.DoCloak; opt++;
5648 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Afterburners"; m[opt].value=Netgame.DoAfterburner; opt++;
5649 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Ammo rack"; m[opt].value=Netgame.DoAmmoRack; opt++;
5650 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Energy Converter"; m[opt].value=Netgame.DoConverter; opt++;
5651 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Headlight"; m[opt].value=Netgame.DoHeadlight; opt++;
5653 choice = newmenu_do(NULL, "Objects to allow", opt, m, NULL);
5655 Netgame.DoLaserUpgrade=m[opt_primary].value;
5656 Netgame.DoSuperLaser=m[opt_primary+1].value;
5657 Netgame.DoQuadLasers=m[opt_primary+2].value;
5658 Netgame.DoVulcan=m[opt_primary+3].value;
5659 Netgame.DoSpread=m[opt_primary+4].value;
5660 Netgame.DoPlasma=m[opt_primary+5].value;
5661 Netgame.DoFusions=m[opt_primary+6].value;
5662 Netgame.DoGauss=m[opt_primary+7].value;
5663 Netgame.DoHelix=m[opt_primary+8].value;
5664 Netgame.DoPhoenix=m[opt_primary+9].value;
5665 Netgame.DoOmega=m[opt_primary+10].value;
5667 Netgame.DoHoming=m[opt_second].value;
5668 Netgame.DoProximity=m[opt_second+1].value;
5669 Netgame.DoSmarts=m[opt_second+2].value;
5670 Netgame.DoMegas=m[opt_second+3].value;
5671 Netgame.DoFlash=m[opt_second+4].value;
5672 Netgame.DoGuided=m[opt_second+5].value;
5673 Netgame.DoSmartMine=m[opt_second+6].value;
5674 Netgame.DoMercury=m[opt_second+7].value;
5675 Netgame.DoEarthShaker=m[opt_second+8].value;
5677 Netgame.DoInvulnerability=m[opt_power].value;
5678 Netgame.DoCloak=m[opt_power+1].value;
5679 Netgame.DoAfterburner=m[opt_power+2].value;
5680 Netgame.DoAmmoRack=m[opt_power+3].value;
5681 Netgame.DoConverter=m[opt_power+4].value;
5682 Netgame.DoHeadlight=m[opt_power+5].value;
5686 void SetAllAllowablesTo (int on)
5688 last_cinvul = control_invul_time = 0; //default to zero
5690 Netgame.DoMegas=Netgame.DoSmarts=Netgame.DoFusions=Netgame.DoHelix=\
5691 Netgame.DoPhoenix=Netgame.DoCloak=Netgame.DoInvulnerability=\
5692 Netgame.DoAfterburner=Netgame.DoGauss=Netgame.DoVulcan=Netgame.DoPlasma=on;
5694 Netgame.DoOmega=Netgame.DoSuperLaser=Netgame.DoProximity=\
5695 Netgame.DoSpread=Netgame.DoMercury=Netgame.DoSmartMine=Netgame.DoFlash=\
5696 Netgame.DoGuided=Netgame.DoEarthShaker=on;
5698 Netgame.DoConverter=Netgame.DoAmmoRack=Netgame.DoHeadlight=on;
5699 Netgame.DoHoming=Netgame.DoLaserUpgrade=Netgame.DoQuadLasers=on;
5700 Netgame.BrightPlayers=Netgame.invul=on;
5706 // Jeez -- mac compiler can't handle all of these on the same decl line.
5707 int opt_setpower,opt_playtime,opt_killgoal,opt_socket,opt_marker_view,opt_light,opt_show_on_map;
5708 int opt_difficulty,opt_packets,opt_short_packets, opt_bright,opt_start_invul;
5711 void network_more_options_poll( int nitems, newmenu_item * menus, int * key, int citem );
5713 void network_more_game_options ()
5716 char PlayText[80],KillText[80],srinvul[50],socket_string[5],packstring[5];
5719 sprintf (socket_string,"%d",Network_socket);
5720 sprintf (packstring,"%d",Netgame.PacketsPerSec);
5722 opt_difficulty = opt;
5723 m[opt].type = NM_TYPE_SLIDER; m[opt].value=netgame_difficulty; m[opt].text=TXT_DIFFICULTY; m[opt].min_value=0; m[opt].max_value=(NDL-1); opt++;
5726 sprintf( srinvul, "%s: %d %s", TXT_REACTOR_LIFE, control_invul_time*5, TXT_MINUTES_ABBREV );
5727 m[opt].type = NM_TYPE_SLIDER; m[opt].value=control_invul_time; m[opt].text= srinvul; m[opt].min_value=0; m[opt].max_value=10; opt++;
5730 sprintf( PlayText, "Max time: %d %s", Netgame.PlayTimeAllowed*5, TXT_MINUTES_ABBREV );
5731 m[opt].type = NM_TYPE_SLIDER; m[opt].value=Netgame.PlayTimeAllowed; m[opt].text= PlayText; m[opt].min_value=0; m[opt].max_value=10; opt++;
5734 sprintf( KillText, "Kill Goal: %d kills", Netgame.KillGoal*5);
5735 m[opt].type = NM_TYPE_SLIDER; m[opt].value=Netgame.KillGoal; m[opt].text= KillText; m[opt].min_value=0; m[opt].max_value=10; opt++;
5737 opt_start_invul=opt;
5738 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Invulnerable when reappearing"; m[opt].value=Netgame.invul; opt++;
5740 opt_marker_view = opt;
5741 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Allow camera views from Markers"; m[opt].value=Netgame.Allow_marker_view; opt++;
5743 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Indestructible lights"; m[opt].value=Netgame.AlwaysLighting; opt++;
5746 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Bright player ships"; m[opt].value=Netgame.BrightPlayers; opt++;
5749 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Show enemy names on HUD"; m[opt].value=Netgame.ShowAllNames; opt++;
5751 opt_show_on_map=opt;
5752 m[opt].type = NM_TYPE_CHECK; m[opt].text = TXT_SHOW_ON_MAP; m[opt].value=(Netgame.game_flags & NETGAME_FLAG_SHOW_MAP); opt_show_on_map=opt; opt++;
5754 opt_short_packets=opt;
5755 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Short packets"; m[opt].value=Netgame.ShortPackets; opt++;
5758 m[opt].type = NM_TYPE_MENU; m[opt].text = "Set Objects allowed..."; opt++;
5760 if (Network_game_type == IPX_GAME) {
5761 m[opt].type = NM_TYPE_TEXT; m[opt].text = "Network socket"; opt++;
5763 m[opt].type = NM_TYPE_INPUT; m[opt].text = socket_string; m[opt].text_len=4; opt++;
5766 m[opt].type = NM_TYPE_TEXT; m[opt].text = "Packets per second (2 - 20)"; opt++;
5768 m[opt].type = NM_TYPE_INPUT; m[opt].text=packstring; m[opt].text_len=2; opt++;
5770 LastKillGoal=Netgame.KillGoal;
5771 LastPTA=Netgame.PlayTimeAllowed;
5775 ExtGameStatus=GAMESTAT_MORE_NETGAME_OPTIONS;
5776 i = newmenu_do1( NULL, "Additional netgame options", opt, m, network_more_options_poll, 0 );
5778 //control_invul_time = atoi( srinvul )*60*F1_0;
5779 control_invul_time = m[opt_cinvul].value;
5780 Netgame.control_invul_time = control_invul_time*5*F1_0*60;
5782 if (i==opt_setpower)
5784 network_set_power ();
5788 Netgame.PacketsPerSec=atoi(packstring);
5790 if (Netgame.PacketsPerSec>20)
5792 Netgame.PacketsPerSec=20;
5793 nm_messagebox(TXT_ERROR, 1, TXT_OK, "Packet value out of range\nSetting value to 20");
5795 if (Netgame.PacketsPerSec<2)
5797 nm_messagebox(TXT_ERROR, 1, TXT_OK, "Packet value out of range\nSetting value to 2");
5798 Netgame.PacketsPerSec=2;
5801 mprintf ((0,"Hey! Sending out %d packets per second\n",Netgame.PacketsPerSec));
5803 if (Network_game_type == IPX_GAME) {
5804 if ((atoi(socket_string))!=Network_socket) {
5805 Network_socket=atoi(socket_string);
5806 ipx_change_default_socket( IPX_DEFAULT_SOCKET + Network_socket );
5810 Netgame.invul=m[opt_start_invul].value;
5811 Netgame.BrightPlayers=m[opt_bright].value;
5812 Netgame.ShortPackets=m[opt_short_packets].value;
5813 Netgame.ShowAllNames=m[opt_show_names].value;
5814 network_AdjustMaxDataSize();
5816 Netgame.Allow_marker_view=m[opt_marker_view].value;
5817 Netgame.AlwaysLighting=m[opt_light].value;
5818 netgame_difficulty=Difficulty_level = m[opt_difficulty].value;
5819 if (m[opt_show_on_map].value)
5820 Netgame.game_flags |= NETGAME_FLAG_SHOW_MAP;
5825 void network_more_options_poll( int nitems, newmenu_item * menus, int * key, int citem )
5828 citem = citem; // kills compile warnings
5832 if ( last_cinvul != menus[opt_cinvul].value ) {
5833 sprintf( menus[opt_cinvul].text, "%s: %d %s", TXT_REACTOR_LIFE, menus[opt_cinvul].value*5, TXT_MINUTES_ABBREV );
5834 last_cinvul = menus[opt_cinvul].value;
5835 menus[opt_cinvul].redraw = 1;
5838 if (menus[opt_playtime].value!=LastPTA)
5842 nm_messagebox ("Sorry",1,TXT_OK,"Registered version only!");
5843 menus[opt_playtime].value=0;
5844 menus[opt_playtime].redraw=1;
5848 if (Game_mode & GM_MULTI_COOP)
5851 nm_messagebox ("Sorry",1,TXT_OK,"You can't change those for coop!");
5852 menus[opt_playtime].value=0;
5853 menus[opt_playtime].redraw=1;
5857 Netgame.PlayTimeAllowed=menus[opt_playtime].value;
5858 sprintf( menus[opt_playtime].text, "Max Time: %d %s", Netgame.PlayTimeAllowed*5, TXT_MINUTES_ABBREV );
5859 LastPTA=Netgame.PlayTimeAllowed;
5860 menus[opt_playtime].redraw=1;
5862 if (menus[opt_killgoal].value!=LastKillGoal)
5865 nm_messagebox ("Sorry",1,TXT_OK,"Registered version only!");
5866 menus[opt_killgoal].value=0;
5867 menus[opt_killgoal].redraw=1;
5873 if (Game_mode & GM_MULTI_COOP)
5875 nm_messagebox ("Sorry",1,TXT_OK,"You can't change those for coop!");
5876 menus[opt_killgoal].value=0;
5877 menus[opt_killgoal].redraw=1;
5883 Netgame.KillGoal=menus[opt_killgoal].value;
5884 sprintf( menus[opt_killgoal].text, "Kill Goal: %d kills", Netgame.KillGoal*5);
5885 LastKillGoal=Netgame.KillGoal;
5886 menus[opt_killgoal].redraw=1;
5890 extern void multi_send_light (int,ubyte);
5891 extern void multi_send_light_specific (int,int,ubyte);
5893 void network_send_smash_lights (int pnum)
5895 // send the lights that have been blown out
5901 for (i=0;i<=Highest_segment_index;i++)
5902 if (Light_subtracted[i])
5903 multi_send_light_specific(pnum,i,Light_subtracted[i]);
5906 extern int Num_triggers;
5907 extern void multi_send_trigger_specific (char pnum,char);
5909 void network_send_fly_thru_triggers (int pnum)
5911 // send the fly thru triggers that have been disabled
5915 for (i=0;i<Num_triggers;i++)
5916 if (Triggers[i].flags & TF_DISABLED)
5917 multi_send_trigger_specific(pnum,i);
5920 void network_send_player_flags()
5924 for (i=0;i<N_players;i++)
5925 multi_send_flags(i);
5928 void network_ping (ubyte flag,int pnum)
5933 mybuf[1]=Player_num;
5935 if (Network_game_type == IPX_GAME)
5936 ipx_send_packet_data( (ubyte *)mybuf, 2, NetPlayers.players[pnum].network.ipx.server, NetPlayers.players[pnum].network.ipx.node,Players[pnum].net_address );
5939 appletalk_send_packet_data( (ubyte *)mybuf, 2, NetPlayers.players[pnum].network.appletalk.node, NetPlayers.players[pnum].network.appletalk.net, NetPlayers.players[pnum].network.appletalk.socket);
5943 extern fix PingLaunchTime,PingReturnTime;
5945 void network_handle_ping_return (ubyte pnum)
5947 if (PingLaunchTime==0 || pnum>=N_players)
5949 mprintf ((0,"Got invalid PING RETURN from %s!\n",Players[pnum].callsign));
5953 PingReturnTime=timer_get_fixed_seconds();
5955 HUD_init_message ("Ping time for %s is %d ms!",Players[pnum].callsign,
5956 f2i(fixmul(PingReturnTime-PingLaunchTime,i2f(1000))));
5960 void network_send_ping (ubyte pnum)
5962 network_ping (PID_PING_SEND,pnum);
5965 void DoRefuseStuff (sequence_packet *their)
5967 int i,new_player_num;
5969 ClipRank (&their->player.rank);
5971 for (i=0;i<MAX_PLAYERS;i++)
5972 if (!strcmp (their->player.callsign,Players[i].callsign))
5974 network_welcome_player(their);
5978 if (!WaitForRefuseAnswer)
5980 for (i=0;i<MAX_PLAYERS;i++)
5981 if (!strcmp (their->player.callsign,Players[i].callsign))
5983 network_welcome_player(their);
5987 digi_play_sample (SOUND_HUD_JOIN_REQUEST,F1_0*2);
5989 if (Game_mode & GM_TEAM)
5993 if (!FindArg("-norankings"))
5994 HUD_init_message ("%s %s wants to join",RankStrings[their->player.rank],their->player.callsign);
5996 HUD_init_message ("%s joining. Alt-1 assigns to team %s. Alt-2 to team %s",their->player.callsign,Netgame.team_name[0],Netgame.team_name[1]);
5998 HUD_init_message ("%s joining. Opt-1 assigns to team %s. Opt-2 to team %s",their->player.callsign,Netgame.team_name[0],Netgame.team_name[1]);
6000 // HUD_init_message ("Alt-1 to place on team %s!",Netgame.team_name[0]);
6001 // HUD_init_message ("Alt-2 to place on team %s!",Netgame.team_name[1]);
6004 HUD_init_message ("%s wants to join...press F6 to connect",their->player.callsign);
6006 strcpy (RefusePlayerName,their->player.callsign);
6007 RefuseTimeLimit=timer_get_approx_seconds();
6009 WaitForRefuseAnswer=1;
6013 for (i=0;i<MAX_PLAYERS;i++)
6014 if (!strcmp (their->player.callsign,Players[i].callsign))
6016 network_welcome_player(their);
6020 if (strcmp(their->player.callsign,RefusePlayerName))
6023 if (RefuseThisPlayer)
6027 WaitForRefuseAnswer=0;
6028 if (Game_mode & GM_TEAM)
6030 new_player_num=GetNewPlayerNumber (their);
6031 mprintf ((0,"Newplayernum=%d\n",new_player_num));
6033 Assert (RefuseTeam==1 || RefuseTeam==2);
6036 Netgame.team_vector &=(~(1<<new_player_num));
6038 Netgame.team_vector |=(1<<new_player_num);
6039 network_welcome_player(their);
6040 network_send_netgame_update ();
6043 network_welcome_player(their);
6047 if ((timer_get_approx_seconds()) > RefuseTimeLimit+REFUSE_INTERVAL)
6051 WaitForRefuseAnswer=0;
6052 if (!strcmp (their->player.callsign,RefusePlayerName)) {
6053 if (Network_game_type == IPX_GAME)
6054 network_dump_player(their->player.network.ipx.server,their->player.network.ipx.node, DUMP_DORK);
6057 network_dump_appletalk_player(their->player.network.appletalk.node,their->player.network.appletalk.net, their->player.network.appletalk.socket, DUMP_DORK);
6066 int GetNewPlayerNumber (sequence_packet *their)
6072 if ( N_players < MaxNumNetPlayers)
6077 // Slots are full but game is open, see if anyone is
6078 // disconnected and replace the oldest player with this new one
6080 int oldest_player = -1;
6081 fix oldest_time = timer_get_approx_seconds();
6083 Assert(N_players == MaxNumNetPlayers);
6085 for (i = 0; i < N_players; i++)
6087 if ( (!Players[i].connected) && (LastPacketTime[i] < oldest_time))
6089 oldest_time = LastPacketTime[i];
6093 return (oldest_player);
6097 void network_send_extras ()
6099 Assert (Player_joining_extras>-1);
6101 if (!network_i_am_master())
6103 mprintf ((0,"Hey! I'm not the master and I was gonna send info!\n"));
6105 // Network_sending_extras=0;
6110 if (Network_sending_extras==40)
6111 network_send_fly_thru_triggers(Player_joining_extras);
6112 if (Network_sending_extras==38)
6113 network_send_door_updates(Player_joining_extras);
6114 if (Network_sending_extras==35)
6115 network_send_markers();
6116 if (Network_sending_extras==30 && (Game_mode & GM_MULTI_ROBOTS))
6117 multi_send_stolen_items();
6118 if (Network_sending_extras==25 && (Netgame.PlayTimeAllowed || Netgame.KillGoal))
6119 multi_send_kill_goal_counts();
6120 if (Network_sending_extras==20)
6121 network_send_smash_lights(Player_joining_extras);
6122 if (Network_sending_extras==15)
6123 network_send_player_flags();
6124 if (Network_sending_extras==10)
6125 multi_send_powerup_update();
6126 // if (Network_sending_extras==5)
6127 // network_send_door_updates(Player_joining_extras); // twice!
6129 Network_sending_extras--;
6130 if (!Network_sending_extras)
6131 Player_joining_extras=-1;
6135 void network_send_naked_packet(char *buf, short len, int who)
6137 if (!(Game_mode&GM_NETWORK)) return;
6139 if (NakedPacketLen==0)
6141 NakedBuf[0]=PID_NAKED_PDATA;
6142 NakedBuf[1]=Player_num;
6146 if (len+NakedPacketLen>MaxXDataSize)
6148 // mprintf ((0,"Sending a naked packet of %d bytes.\n",NakedPacketLen));
6149 if (Network_game_type == IPX_GAME)
6150 ipx_send_packet_data( (ubyte *)NakedBuf, NakedPacketLen, NetPlayers.players[who].network.ipx.server, NetPlayers.players[who].network.ipx.node,Players[who].net_address );
6153 appletalk_send_packet_data( (ubyte *)NakedBuf, NakedPacketLen, NetPlayers.players[who].network.appletalk.node, NetPlayers.players[who].network.appletalk.net, NetPlayers.players[who].network.appletalk.socket );
6156 memcpy (&NakedBuf[NakedPacketLen],buf,len);
6157 NakedPacketLen+=len;
6158 NakedPacketDestPlayer=who;
6162 memcpy (&NakedBuf[NakedPacketLen],buf,len);
6163 NakedPacketLen+=len;
6164 NakedPacketDestPlayer=who;
6169 void network_process_naked_pdata (char *data,int len)
6172 Assert (data[0]=PID_NAKED_PDATA);
6174 // mprintf ((0,"Processing a naked packet of %d length.\n",len));
6177 mprintf ((0,"Naked packet is bad!\n"));
6178 Int3(); // This packet is bogus!!
6182 if (!multi_quit_game && (pnum >= N_players)) {
6183 if (Network_status!=NETSTAT_WAITING)
6185 Int3(); // We missed an important packet!
6186 network_consistency_error();
6193 if (Endlevel_sequence || (Network_status == NETSTAT_ENDLEVEL) ) {
6194 int old_Endlevel_sequence = Endlevel_sequence;
6195 Endlevel_sequence = 1;
6196 multi_process_bigdata( data+2, len-2);
6197 Endlevel_sequence = old_Endlevel_sequence;
6201 multi_process_bigdata( data+2, len-2 );
6204 int ConnectionPacketLevel[]={0,1,1,1};
6205 int ConnectionSecLevel[]={12,3,5,7};
6207 int AppletalkConnectionPacketLevel[]={0,1,0};
6208 int AppletalkConnectionSecLevel[]={10,3,8};
6210 #if defined(RELEASE) && !defined(MACINTOSH) // use the code below for mac appletalk games
6211 int network_choose_connect ()
6216 int network_choose_connect ()
6223 if (Network_game_type == IPX_GAME) {
6225 m[opt].type = NM_TYPE_MENU; m[opt].text = "Local Subnet"; opt++;
6226 m[opt].type = NM_TYPE_MENU; m[opt].text = "14.4 modem over Internet"; opt++;
6227 m[opt].type = NM_TYPE_MENU; m[opt].text = "28.8 modem over Internet"; opt++;
6228 m[opt].type = NM_TYPE_MENU; m[opt].text = "ISDN or T1 over Internet"; opt++;
6230 choice = newmenu_do1( NULL, "Choose connection type", opt, m, NULL, 0 );
6235 Assert (choice>=0 && choice<=3);
6237 Netgame.ShortPackets=ConnectionPacketLevel[choice];
6238 Netgame.PacketsPerSec=ConnectionSecLevel[choice];
6243 m[opt].type = NM_TYPE_MENU; m[opt].text = "EtherTalk"; opt++;
6244 m[opt].type = NM_TYPE_MENU; m[opt].text = "LocalTalk"; opt++;
6245 m[opt].type = NM_TYPE_MENU; m[opt].text = "Other"; opt++;
6247 choice = newmenu_do1( NULL, "Choose connection type", opt, m, NULL, 0 );
6252 Network_appletalk_type = choice;
6254 Assert (choice>=0 && choice<=2);
6256 Netgame.ShortPackets=AppletalkConnectionPacketLevel[choice];
6257 Netgame.PacketsPerSec=AppletalkConnectionSecLevel[choice];
6271 SendLogFile=(FILE *)fopen ("sendlog.net","w");
6275 void OpenRecieveLog ()
6278 RecieveLogFile=(FILE *)fopen ("recvlog.net","w");
6284 int GetMyNetRanking ()
6289 if (Netlife_kills+Netlife_killed==0)
6292 rank=(int) (((float)Netlife_kills/3000.0)*8.0);
6294 eff=(int)((float)((float)Netlife_kills/((float)Netlife_killed+(float)Netlife_kills))*100.0);
6303 rank-=((59-eff)/10);
6310 mprintf ((0,"Rank is %d (%s)\n",rank+1,RankStrings[rank+1]));
6314 void ClipRank (signed char *rank)
6316 // This function insures no crashes when dealing with D2 1.0
6319 if (*rank<0 || *rank>9)
6322 void network_check_for_old_version (char pnum)
6324 if (NetPlayers.players[(int)pnum].version_major==1 && (NetPlayers.players[(int)pnum].version_minor & 0x0F)==0)
6325 NetPlayers.players[(int)pnum].rank=0;
6328 void network_request_player_names (int n)
6330 network_send_all_info_request (PID_GAME_PLAYERS,Active_games[n].Security);
6331 NamesInfoSecurity=Active_games[n].Security;
6334 extern char already_showing_info;
6335 extern int newmenu_dotiny2( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem));
6337 void network_process_names_return (char *data)
6340 char mtext[15][50],temp[50];
6341 int i,t,l,gnum,num=0,count=5,numplayers;
6343 if (NamesInfoSecurity!=(*(int *)(data+1)))
6345 mprintf ((0,"Bad security on names return!\n"));
6346 mprintf ((0,"NIS=%d data=%d\n",NamesInfoSecurity,(*(int *)(data+1))));
6350 numplayers=data[count]; count++;
6352 if (numplayers==255)
6355 NamesInfoSecurity=-1;
6356 nm_messagebox(NULL, 1, "OK", "That game is refusing\nname requests.\n");
6361 Assert (numplayers>0 && numplayers<MAX_NUM_NET_PLAYERS);
6365 m[i].text=(char *)&mtext[i];
6366 m[i].type=NM_TYPE_TEXT;
6369 for (gnum=-1,i=0;i<num_active_games;i++)
6371 if (NamesInfoSecurity==Active_games[i].Security)
6381 NamesInfoSecurity=-1;
6382 nm_messagebox(NULL, 1, "OK", "The game you have requested\nnames from is gone.\n");
6387 sprintf (mtext[num],"Players of game '%s':",Active_games[gnum].game_name); num++;
6388 for (i=0;i<numplayers;i++)
6392 mprintf ((0,"%s\n",data+count));
6394 for (t=0;t<CALLSIGN_LEN+1;t++)
6395 temp[t]=data[count++];
6396 if (FindArg("-norankings"))
6397 sprintf (mtext[num],"%s",temp);
6399 sprintf (mtext[num],"%s%s",RankStrings[l],temp);
6404 if (data[count]==99)
6406 sprintf (mtext[num++]," ");
6407 sprintf (mtext[num++],"Short packets: %s",data[count+1]?"On":"Off");
6408 sprintf (mtext[num++],"Packets Per Second: %d",data[count+2]);
6411 already_showing_info=1;
6412 newmenu_dotiny2( NULL, NULL, num, m, NULL);
6413 already_showing_info=0;
6416 char NameReturning=1;
6418 void network_send_player_names (sequence_packet *their)
6420 int numconnected=0,count=0,i,t;
6425 mprintf ((0,"Got a player name without a return address! Get Jason\n"));
6429 buf[0]=PID_NAMES_RETURN; count++;
6430 (*(int *)(buf+1))=Netgame.Security; count+=4;
6434 buf[count]=255; count++;
6438 mprintf ((0,"RealSec=%d DS=%d\n",Netgame.Security,*(int *)(buf+1)));
6440 for (i=0;i<N_players;i++)
6441 if (Players[i].connected)
6444 buf[count]=numconnected; count++;
6445 for (i=0;i<N_players;i++)
6446 if (Players[i].connected)
6448 buf[count++]=NetPlayers.players[i].rank;
6450 for (t=0;t<CALLSIGN_LEN+1;t++)
6452 buf[count]=NetPlayers.players[i].callsign[t];
6458 buf[count++]=Netgame.ShortPackets;
6459 buf[count++]=Netgame.PacketsPerSec;
6462 ; // empty statement allows compilation on mac which does not have the
6463 // statement below and kills the compiler when there is no
6464 // statement following the label "sendit"
6467 ipx_send_internetwork_packet_data((ubyte *)buf, count, their->player.network.ipx.server, their->player.network.ipx.node);
6474 static int checked=-1;
6482 if (cfexist("hoard.ham"))