1 /* DPH: This is the file where all the stub functions go. The aim is to have nothing in here ,eventually */
11 int gr_renderstats = 0;
12 int gr_badtexture = 0;
14 extern int VGA_current_mode;
15 int Dont_start_sound_objects = 1;
17 int Window_clip_left,Window_clip_top,Window_clip_right,Window_clip_bot;
20 char CDROM_dir[40] = ".";
22 char CDROM_dir[40] = "/cdrom/d2data/";
26 int gr_check_mode(u_int32_t a)
32 extern int Num_computed_colors;
33 void gr_copy_palette(ubyte *gr_palette, ubyte *pal, int size)
35 memcpy(gr_palette, pal, size);
37 Num_computed_colors = 0;
41 void joy_set_btn_values( int btn, int state, int time_down, int downcount, int upcount )
47 void key_putkey(char i)
52 void g3_remap_interp_colors()
58 extern short interp_color_table
59 void g3_remap_interp_colors()
64 if (ebx != n_interp_colors) {
66 eax = interp_color_table
77 void com_level_sync(void)
102 void serial_leave_game()
107 void network_dump_appletalk_player(ubyte node, ushort net, ubyte socket, int why)
112 int digi_link_sound_to_object3( int org_soundnum, short objnum, int forever, fix max_volume, fix max_distance, int loop_start, int loop_end )
117 void digi_stop_sound(int channel)
122 void digi_stop_digi_sounds(void)
127 void digi_stop_current_song(void)
133 void digi_set_midi_volume(int a)
138 void digi_play_midi_song(void)
143 void digi_pause_digi_sounds()
148 void digi_resume_digi_sounds()
152 void digi_play_sample_looping( int soundno, fix max_volume,int loop_start, int loop_end )
156 void digi_change_looping_volume( fix volume )
160 void digi_stop_looping_sound()
165 // Plays a queued voice sound.
166 void digi_start_sound_queued( short soundnum, fix volume )