4 * d1x style hud - not implemented yet
5 * hud_message and message class definitions
12 #define MSGC_GAME_CHEAT 1 // Cheats enabled/disabled
13 #define MSGC_PICKUP_TOOMUCH 2 // Pickup failed: it's a powerup you have too much from
14 #define MSGC_PICKUP_ALREADY 4 // Pickup failed: it's a powerup you already have
15 #define MSGC_PICKUP_OK 8 // Pickup succeeded
16 #define MSGC_MULTI_USERMSG 16 // Netgame messages from other users
17 #define MSGC_MULTI_KILL 32 // Netgame kill information
18 #define MSGC_MULTI_INFO 64 // Netgame information (join/leave, reactor, exit)
19 #define MSGC_GAME_ACTION 128 // Something happened in the game (exit,hostage,ship dest)
20 #define MSGC_GAME_FEEDBACK 256 // User feedback (F3=Cockpit mode, can't pause, netmsg)
21 #define MSGC_MINE_FEEDBACK 512 // Mine feedback (can't open door, reactor invul)
22 #define MSGC_WEAPON_EMPTY 1024 // No weapons (no primary weapons available)
23 #define MSGC_WEAPON_SELECT 2048 // Manual weapon selection
24 #define MSGC_UNKNOWN 4096 // Unknown: External control interface message
25 #define MSGC_DEBUG 8192 // Unknown: External control interface message
27 #define MSGC_NOREDUNDANCY (~(MSGC_PICKUP_TOOMUCH | MSGC_PICKUP_ALREADY))
28 #define MSGC_PLAYERMESSAGES (~(MSGC_PICKUP_TOOMUCH | MSGC_PICKUP_ALREADY | MSGC_PICKUP_OK))
30 #define HUD_MESSAGE_LENGTH 150
31 #define HUD_MAX_NUM 4 // 80 //max to display in scrollback mode (and as such, the max to store, period)
33 extern int HUD_max_num_disp;
35 extern int MSG_Playermessages;
36 extern int MSG_Noredundancy;
39 //added on 10/04/98 by Matt Mueller to allow hud message logging
40 //extern int HUD_log_messages;
45 extern void hud_message(int class, char *format, ...)
46 __attribute__ ((format (printf, 2, 3)));
48 extern void hud_message(int class, char *format, ...);
51 extern void mekh_resend_last(void);
52 extern void mekh_hud_recall_msgs(void);