1 /* $Id: hud.c,v 1.12 2005-08-02 06:13:56 chris Exp $ */
3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
4 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
5 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
6 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
7 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
10 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
17 * Routines for displaying HUD messages...
43 #include "menu.h" // For the font.
59 int HUD_nmessages = 0;
60 fix HUD_message_timer = 0; // Time, relative to Players[Player_num].time (int.frac seconds.frac), at which to erase gauge message
61 char HUD_messages[HUD_MAX_NUM][HUD_MESSAGE_LENGTH+5];
63 extern void copy_background_rect(int left,int top,int right,int bot);
64 char Displayed_background_message[2][HUD_MESSAGE_LENGTH] = {"",""};
65 int Last_msg_ycrd = -1;
66 int Last_msg_height = 6;
69 int MSG_Playermessages = 0;
70 int MSG_Noredundancy = 0;
72 int Modex_hud_msg_count;
74 #define LHX(x) ((x)*(FontHires?2:1))
75 #define LHY(y) ((y)*(FontHires?2.4:1))
77 // ----------------------------------------------------------------------------
78 void clear_background_messages(void)
80 if (((Cockpit_mode == CM_STATUS_BAR) || (Cockpit_mode == CM_FULL_SCREEN)) && (Last_msg_ycrd != -1) && (VR_render_sub_buffer[0].cv_bitmap.bm_y >= 6)) {
81 grs_canvas *canv_save = grd_curcanv;
83 gr_set_current_canvas(get_current_game_screen());
85 copy_background_rect(0, Last_msg_ycrd, grd_curcanv->cv_bitmap.bm_w, Last_msg_ycrd+Last_msg_height-1);
87 gr_set_current_canvas(canv_save);
92 Displayed_background_message[VR_current_page][0] = 0;
96 void HUD_clear_messages()
100 hud_first = hud_last = 0;
101 HUD_message_timer = 0;
102 clear_background_messages();
103 for (i = 0; i < HUD_MAX_NUM; i++)
104 sprintf(HUD_messages[i], "SlagelSlagel!!");
108 extern int Guided_in_big_window;
109 extern int max_window_h;
111 extern grs_canvas *print_to_canvas(char *s,grs_font *font, int fc, int bc, int double_flag);
113 // -----------------------------------------------------------------------------
114 // print to buffer, double heights, and blit bitmap to screen
115 void modex_hud_message(int x, int y, char *s, grs_font *font, int color)
117 grs_canvas *temp_canv;
119 temp_canv = print_to_canvas(s, font, color, -1, 1);
121 gr_bitmapm(x,y,&temp_canv->cv_bitmap);
123 gr_free_canvas(temp_canv);
126 extern int max_window_w;
128 // ----------------------------------------------------------------------------
129 // Writes a message on the HUD and checks its timer.
130 void HUD_render_message_frame()
135 if (( HUD_nmessages < 0 ) || (HUD_nmessages > HUD_MAX_NUM))
138 if ( (HUD_nmessages < 1 ) && (Modex_hud_msg_count == 0))
141 HUD_message_timer -= FrameTime;
143 if ( HUD_message_timer < 0 ) {
144 // Timer expired... get rid of oldest message...
145 if (hud_last!=hud_first) {
148 //&HUD_messages[hud_first][0] is deing deleted...;
149 hud_first = (hud_first+1) % HUD_MAX_NUM;
150 HUD_message_timer = F1_0*2;
152 if (HUD_nmessages == 0)
153 Modex_hud_msg_count = 2;
154 temp = Last_msg_ycrd;
155 clear_background_messages(); // If in status bar mode and no messages, then erase.
156 if (Modex_hud_msg_count)
157 Last_msg_ycrd = temp;
161 if (HUD_nmessages > 0 ) {
164 HUD_color = BM_XRGB(0,28,0);
166 if ( (VR_render_mode==VR_NONE) && ((Cockpit_mode == CM_STATUS_BAR) || (Cockpit_mode == CM_FULL_SCREEN)) && (VR_render_sub_buffer[0].cv_bitmap.bm_y >= (max_window_h/8))) {
167 // Only display the most recent message in this mode
168 char *message = HUD_messages[(hud_first+HUD_nmessages-1) % HUD_MAX_NUM];
170 if (strcmp(Displayed_background_message[VR_current_page], message)) {
172 grs_canvas *canv_save = grd_curcanv;
174 ycrd = grd_curcanv->cv_bitmap.bm_y - (SMALL_FONT->ft_h+2);
179 gr_set_current_canvas(get_current_game_screen());
181 gr_set_curfont( SMALL_FONT );
182 gr_get_string_size(message, &w, &h, &aw );
183 clear_background_messages();
186 if (grd_curcanv->cv_bitmap.bm_type == BM_MODEX) {
189 modex_hud_message((grd_curcanv->cv_bitmap.bm_w-w)/2, ycrd, message, SMALL_FONT, HUD_color);
190 if (Modex_hud_msg_count > 0) {
191 Modex_hud_msg_count--;
192 Displayed_background_message[VR_current_page][0] = '!';
194 strcpy(Displayed_background_message[VR_current_page], message);
196 gr_set_fontcolor( HUD_color, -1);
197 gr_printf((grd_curcanv->cv_bitmap.bm_w-w)/2, ycrd, message );
198 strcpy(Displayed_background_message[VR_current_page], message);
201 gr_set_current_canvas(canv_save);
203 Last_msg_ycrd = ycrd;
209 gr_set_curfont( SMALL_FONT );
211 if ( (Cockpit_mode == CM_FULL_SCREEN) || (Cockpit_mode == CM_LETTERBOX) ) {
212 if (Game_window_w == max_window_w)
213 y = SMALL_FONT->ft_h/2;
215 y= SMALL_FONT->ft_h * 2;
217 y = SMALL_FONT->ft_h/2;
219 if (Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID &&
220 Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num] && Guided_in_big_window)
221 y+=SMALL_FONT->ft_h+3;
223 for (i=0; i<HUD_nmessages; i++ ) {
224 n = (hud_first+i) % HUD_MAX_NUM;
225 if ((n < 0) || (n >= HUD_MAX_NUM))
227 if (!strcmp(HUD_messages[n], "This is a bug."))
229 gr_get_string_size(&HUD_messages[n][0], &w, &h, &aw );
230 gr_set_fontcolor( HUD_color, -1);
232 gr_string((grd_curcanv->cv_bitmap.bm_w-w)/2,y, &HUD_messages[n][0] );
237 else if (get_current_game_screen()->cv_bitmap.bm_type == BM_MODEX) {
238 if (Modex_hud_msg_count) {
239 int temp = Last_msg_ycrd;
240 Modex_hud_msg_count--;
241 clear_background_messages(); // If in status bar mode and no messages, then erase.
242 Last_msg_ycrd = temp;
246 gr_set_curfont( GAME_FONT );
252 // Call to flash a message on the HUD. Returns true if message drawn.
253 // (message might not be drawn if previous message was same)
254 int HUD_init_message_va(char * format, va_list args)
257 char *message = NULL;
258 char *last_message=NULL;
263 char con_message[HUD_MESSAGE_LENGTH + 3];
265 Modex_hud_msg_count = 2;
267 if ( (hud_last < 0) || (hud_last >= HUD_MAX_NUM))
270 // -- mprintf((0, "message timer: %7.3f\n", f2fl(HUD_message_timer)));
271 message = &HUD_messages[hud_last][0];
272 vsprintf(message,format,args);
275 /* Produce a colorised version and send it to the console */
277 HUD_color = BM_XRGB(0,28,0);
278 con_message[0] = CC_COLOR;
279 con_message[1] = HUD_color;
280 con_message[2] = '\0';
281 strcat(con_message, message);
282 con_printf(CON_NORMAL, "%s\n", con_message);
286 if ((Game_mode & GM_MULTI) && FindArg("-noredundancy"))
287 if (!strnicmp ("You already",message,11))
290 if ((Game_mode & GM_MULTI) && FindArg("-PlayerMessages") && PlayerMessage==0)
293 if (HUD_nmessages > 0) {
295 last_message = &HUD_messages[HUD_MAX_NUM-1][0];
297 last_message = &HUD_messages[hud_last-1][0];
300 temp = (hud_last+1) % HUD_MAX_NUM;
302 if ( temp==hud_first ) {
303 // If too many messages, remove oldest message to make room
304 hud_first = (hud_first+1) % HUD_MAX_NUM;
308 if (last_message && (!strcmp(last_message, message))) {
309 HUD_message_timer = F1_0*3; // 1 second per 5 characters
310 return 0; // ignore since it is the same as the last one
314 // Check if memory has been overwritten at this point.
315 if (strlen(message) >= HUD_MESSAGE_LENGTH)
316 Error( "Your message to HUD is too long. Limit is %i characters.\n", HUD_MESSAGE_LENGTH);
318 if (Newdemo_state == ND_STATE_RECORDING )
319 newdemo_record_hud_message( message );
321 HUD_message_timer = F1_0*3; // 1 second per 5 characters
328 int HUD_init_message(char * format, ... )
333 va_start(args, format);
334 ret = HUD_init_message_va(format, args);
341 //@@void player_dead_message(void)
343 //@@ if (!Arcade_mode && Player_exploded) { //(ConsoleObject->flags & OF_EXPLODING)) {
344 //@@ gr_set_curfont( SMALL_FONT );
345 //@@ if (HUD_color == -1)
346 //@@ HUD_color = BM_XRGB(0,28,0);
347 //@@ gr_set_fontcolor( HUD_color, -1);
349 //@@ gr_printf(0x8000, grd_curcanv->cv_bitmap.bm_h-8, TXT_PRESS_ANY_KEY);
350 //@@ gr_set_curfont( GAME_FONT );
355 void player_dead_message(void)
357 if (Player_exploded) {
358 if ( Players[Player_num].lives < 2 ) {
360 gr_set_curfont( HUGE_FONT );
361 gr_get_string_size( TXT_GAME_OVER, &w, &h, &aw );
364 x = (grd_curcanv->cv_w - w ) / 2;
365 y = (grd_curcanv->cv_h - h ) / 2;
367 Gr_scanline_darkening_level = 2*7;
368 gr_setcolor( BM_XRGB(0,0,0) );
369 gr_rect( x, y, x+w, y+h );
370 Gr_scanline_darkening_level = GR_FADE_LEVELS;
372 gr_string(0x8000, (grd_curcanv->cv_h - grd_curcanv->cv_font->ft_h)/2 + h/8, TXT_GAME_OVER );
375 // Automatically exit death after 10 secs
376 if ( GameTime > Player_time_of_death + F1_0*10 ) {
377 Function_mode = FMODE_MENU;
378 Game_mode = GM_GAME_OVER;
379 longjmp( LeaveGame, 1 ); // Exit out of game loop
384 gr_set_curfont( GAME_FONT );
386 HUD_color = BM_XRGB(0,28,0);
387 gr_set_fontcolor( HUD_color, -1);
388 gr_string(0x8000, grd_curcanv->cv_h-(grd_curcanv->cv_font->ft_h+3), TXT_PRESS_ANY_KEY);
392 // void say_afterburner_status(void)
394 // if (Players[Player_num].flags & PLAYER_FLAGS_AFTERBURNER)
395 // HUD_init_message("Afterburner engaged.");
397 // HUD_init_message("Afterburner disengaged.");
400 void hud_message(int class, char *format, ...)
404 va_start(vp, format);
405 if ((!MSG_Noredundancy || (class & MSGC_NOREDUNDANCY)) &&
406 (!MSG_Playermessages || !(Game_mode & GM_MULTI) ||
407 (class & MSGC_PLAYERMESSAGES)))
408 HUD_init_message_va(format, vp);