1 /* $Id: hud.c,v 1.9 2004-08-28 23:17:45 schaffner Exp $ */
3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
4 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
5 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
6 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
7 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
10 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
17 * Routines for displaying HUD messages...
43 #include "menu.h" // For the font.
60 int HUD_nmessages = 0;
61 fix HUD_message_timer = 0; // Time, relative to Players[Player_num].time (int.frac seconds.frac), at which to erase gauge message
62 char HUD_messages[HUD_MAX_NUM][HUD_MESSAGE_LENGTH+5];
64 extern void copy_background_rect(int left,int top,int right,int bot);
65 char Displayed_background_message[2][HUD_MESSAGE_LENGTH] = {"",""};
66 int Last_msg_ycrd = -1;
67 int Last_msg_height = 6;
70 int MSG_Playermessages = 0;
71 int MSG_Noredundancy = 0;
73 int Modex_hud_msg_count;
75 #define LHX(x) ((x)*(FontHires?2:1))
76 #define LHY(y) ((y)*(FontHires?2.4:1))
82 // ----------------------------------------------------------------------------
83 void clear_background_messages(void)
86 if (extra_clear == FrameCount) //don't do extra clear on same frame
91 if (((Cockpit_mode == CM_STATUS_BAR) || (Cockpit_mode == CM_FULL_SCREEN)) && (Last_msg_ycrd != -1) && (dd_VR_render_sub_buffer[0].yoff >= 6)) {
92 dd_grs_canvas *canv_save = dd_grd_curcanv;
94 if (((Cockpit_mode == CM_STATUS_BAR) || (Cockpit_mode == CM_FULL_SCREEN)) && (Last_msg_ycrd != -1) && (VR_render_sub_buffer[0].cv_bitmap.bm_y >= 6)) {
95 grs_canvas *canv_save = grd_curcanv;
98 WINDOS( dd_gr_set_current_canvas(get_current_game_screen()),
99 gr_set_current_canvas(get_current_game_screen())
102 PA_DFX (pa_set_frontbuffer_current());
103 PA_DFX (copy_background_rect(0, Last_msg_ycrd, grd_curcanv->cv_bitmap.bm_w, Last_msg_ycrd+Last_msg_height-1));
104 PA_DFX (pa_set_backbuffer_current());
105 copy_background_rect(0, Last_msg_ycrd, grd_curcanv->cv_bitmap.bm_w, Last_msg_ycrd+Last_msg_height-1);
108 dd_gr_set_current_canvas(canv_save),
109 gr_set_current_canvas(canv_save)
113 if (extra_clear || !GRMODEINFO(modex)) {
118 extra_clear = FrameCount;
124 Displayed_background_message[VR_current_page][0] = 0;
128 void HUD_clear_messages()
132 hud_first = hud_last = 0;
133 HUD_message_timer = 0;
134 clear_background_messages();
135 for (i = 0; i < HUD_MAX_NUM; i++)
136 sprintf(HUD_messages[i], "SlagelSlagel!!");
140 extern int Guided_in_big_window;
141 extern int max_window_h;
143 extern grs_canvas *print_to_canvas(char *s,grs_font *font, int fc, int bc, int double_flag);
145 // -----------------------------------------------------------------------------
146 // print to buffer, double heights, and blit bitmap to screen
147 void modex_hud_message(int x, int y, char *s, grs_font *font, int color)
149 grs_canvas *temp_canv;
151 temp_canv = print_to_canvas(s, font, color, -1, 1);
153 gr_bitmapm(x,y,&temp_canv->cv_bitmap);
155 gr_free_canvas(temp_canv);
158 extern int max_window_w;
160 // ----------------------------------------------------------------------------
161 // Writes a message on the HUD and checks its timer.
162 void HUD_render_message_frame()
167 if (( HUD_nmessages < 0 ) || (HUD_nmessages > HUD_MAX_NUM))
170 if ( (HUD_nmessages < 1 ) && (Modex_hud_msg_count == 0))
173 HUD_message_timer -= FrameTime;
177 clear_background_messages(); // If in status bar mode and no messages, then erase.
180 if ( HUD_message_timer < 0 ) {
181 // Timer expired... get rid of oldest message...
182 if (hud_last!=hud_first) {
185 //&HUD_messages[hud_first][0] is deing deleted...;
186 hud_first = (hud_first+1) % HUD_MAX_NUM;
187 HUD_message_timer = F1_0*2;
189 if (HUD_nmessages == 0)
190 Modex_hud_msg_count = 2;
191 temp = Last_msg_ycrd;
192 clear_background_messages(); // If in status bar mode and no messages, then erase.
193 if (Modex_hud_msg_count)
194 Last_msg_ycrd = temp;
198 if (HUD_nmessages > 0 ) {
201 HUD_color = BM_XRGB(0,28,0);
204 if ( (VR_render_mode==VR_NONE) && ((Cockpit_mode == CM_STATUS_BAR) || (Cockpit_mode == CM_FULL_SCREEN)) && (dd_VR_render_sub_buffer[0].yoff >= (max_window_h/8))) {
206 if ( (VR_render_mode==VR_NONE) && ((Cockpit_mode == CM_STATUS_BAR) || (Cockpit_mode == CM_FULL_SCREEN)) && (VR_render_sub_buffer[0].cv_bitmap.bm_y >= (max_window_h/8))) {
208 // Only display the most recent message in this mode
209 char *message = HUD_messages[(hud_first+HUD_nmessages-1) % HUD_MAX_NUM];
211 if (strcmp(Displayed_background_message[VR_current_page], message)) {
214 dd_grs_canvas *canv_save = dd_grd_curcanv,
215 grs_canvas *canv_save = grd_curcanv
220 FontHires=1; // always display hires font outside of display
224 ycrd = dd_grd_curcanv->yoff - (SMALL_FONT->ft_h+2),
225 ycrd = grd_curcanv->cv_bitmap.bm_y - (SMALL_FONT->ft_h+2)
232 dd_gr_set_current_canvas(get_current_game_screen()),
233 gr_set_current_canvas(get_current_game_screen())
236 gr_set_curfont( SMALL_FONT );
237 gr_get_string_size(message, &w, &h, &aw );
238 clear_background_messages();
241 if (grd_curcanv->cv_bitmap.bm_type == BM_MODEX) {
242 WIN(Int3()); // No no no no ....
245 modex_hud_message((grd_curcanv->cv_bitmap.bm_w-w)/2, ycrd, message, SMALL_FONT, HUD_color);
246 if (Modex_hud_msg_count > 0) {
247 Modex_hud_msg_count--;
248 Displayed_background_message[VR_current_page][0] = '!';
250 strcpy(Displayed_background_message[VR_current_page], message);
252 WIN(DDGRLOCK(dd_grd_curcanv));
253 gr_set_fontcolor( HUD_color, -1);
254 PA_DFX (pa_set_frontbuffer_current());
255 PA_DFX (gr_printf((grd_curcanv->cv_bitmap.bm_w-w)/2, ycrd, message ));
256 PA_DFX (pa_set_backbuffer_current());
257 gr_printf((grd_curcanv->cv_bitmap.bm_w-w)/2, ycrd, message );
258 strcpy(Displayed_background_message[VR_current_page], message);
259 WIN(DDGRUNLOCK(dd_grd_curcanv));
263 dd_gr_set_current_canvas(canv_save),
264 gr_set_current_canvas(canv_save)
267 Last_msg_ycrd = ycrd;
272 FontHires=0; // always display hires font outside of display
278 gr_set_curfont( SMALL_FONT );
280 if ( (Cockpit_mode == CM_FULL_SCREEN) || (Cockpit_mode == CM_LETTERBOX) ) {
281 if (Game_window_w == max_window_w)
282 y = SMALL_FONT->ft_h/2;
284 y= SMALL_FONT->ft_h * 2;
286 y = SMALL_FONT->ft_h/2;
288 if (Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID &&
289 Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num] && Guided_in_big_window)
290 y+=SMALL_FONT->ft_h+3;
292 WIN(DDGRLOCK(dd_grd_curcanv));
293 for (i=0; i<HUD_nmessages; i++ ) {
294 n = (hud_first+i) % HUD_MAX_NUM;
295 if ((n < 0) || (n >= HUD_MAX_NUM))
297 if (!strcmp(HUD_messages[n], "This is a bug."))
299 gr_get_string_size(&HUD_messages[n][0], &w, &h, &aw );
300 gr_set_fontcolor( HUD_color, -1);
302 PA_DFX (pa_set_frontbuffer_current());
303 PA_DFX(gr_string((grd_curcanv->cv_bitmap.bm_w-w)/2,y, &HUD_messages[n][0] ));
304 PA_DFX (pa_set_backbuffer_current());
305 gr_string((grd_curcanv->cv_bitmap.bm_w-w)/2,y, &HUD_messages[n][0] );
308 WIN(DDGRUNLOCK(dd_grd_curcanv));
312 else if (get_current_game_screen()->cv_bitmap.bm_type == BM_MODEX) {
313 if (Modex_hud_msg_count) {
314 int temp = Last_msg_ycrd;
315 Modex_hud_msg_count--;
316 clear_background_messages(); // If in status bar mode and no messages, then erase.
317 Last_msg_ycrd = temp;
322 gr_set_curfont( GAME_FONT );
328 // Call to flash a message on the HUD. Returns true if message drawn.
329 // (message might not be drawn if previous message was same)
330 int HUD_init_message_va(char * format, va_list args)
333 char *message = NULL;
334 char *last_message=NULL;
339 char con_message[HUD_MESSAGE_LENGTH + 3];
341 Modex_hud_msg_count = 2;
343 if ( (hud_last < 0) || (hud_last >= HUD_MAX_NUM))
346 // -- mprintf((0, "message timer: %7.3f\n", f2fl(HUD_message_timer)));
347 message = &HUD_messages[hud_last][0];
348 vsprintf(message,format,args);
351 /* Produce a colorised version and send it to the console */
353 HUD_color = BM_XRGB(0,28,0);
354 con_message[0] = CC_COLOR;
355 con_message[1] = HUD_color;
356 con_message[2] = '\0';
357 strcat(con_message, message);
358 con_printf(CON_NORMAL, "%s\n", con_message);
362 if ((Game_mode & GM_MULTI) && FindArg("-noredundancy"))
363 if (!strnicmp ("You already",message,11))
366 if ((Game_mode & GM_MULTI) && FindArg("-PlayerMessages") && PlayerMessage==0)
369 if (HUD_nmessages > 0) {
371 last_message = &HUD_messages[HUD_MAX_NUM-1][0];
373 last_message = &HUD_messages[hud_last-1][0];
376 temp = (hud_last+1) % HUD_MAX_NUM;
378 if ( temp==hud_first ) {
379 // If too many messages, remove oldest message to make room
380 hud_first = (hud_first+1) % HUD_MAX_NUM;
384 if (last_message && (!strcmp(last_message, message))) {
385 HUD_message_timer = F1_0*3; // 1 second per 5 characters
386 return 0; // ignore since it is the same as the last one
390 // Check if memory has been overwritten at this point.
391 if (strlen(message) >= HUD_MESSAGE_LENGTH)
392 Error( "Your message to HUD is too long. Limit is %i characters.\n", HUD_MESSAGE_LENGTH);
394 if (Newdemo_state == ND_STATE_RECORDING )
395 newdemo_record_hud_message( message );
397 HUD_message_timer = F1_0*3; // 1 second per 5 characters
404 int HUD_init_message(char * format, ... )
409 va_start(args, format);
410 ret = HUD_init_message_va(format, args);
417 //@@void player_dead_message(void)
419 //@@ if (!Arcade_mode && Player_exploded) { //(ConsoleObject->flags & OF_EXPLODING)) {
420 //@@ gr_set_curfont( SMALL_FONT );
421 //@@ if (HUD_color == -1)
422 //@@ HUD_color = BM_XRGB(0,28,0);
423 //@@ gr_set_fontcolor( HUD_color, -1);
425 //@@ gr_printf(0x8000, grd_curcanv->cv_bitmap.bm_h-8, TXT_PRESS_ANY_KEY);
426 //@@ gr_set_curfont( GAME_FONT );
431 void player_dead_message(void)
433 if (Player_exploded) {
434 if ( Players[Player_num].lives < 2 ) {
436 gr_set_curfont( HUGE_FONT );
437 gr_get_string_size( TXT_GAME_OVER, &w, &h, &aw );
440 x = (grd_curcanv->cv_w - w ) / 2;
441 y = (grd_curcanv->cv_h - h ) / 2;
443 NO_DFX (Gr_scanline_darkening_level = 2*7);
444 NO_DFX (gr_setcolor( BM_XRGB(0,0,0) ));
445 NO_DFX (gr_rect( x, y, x+w, y+h ));
446 Gr_scanline_darkening_level = GR_FADE_LEVELS;
448 gr_string(0x8000, (grd_curcanv->cv_h - grd_curcanv->cv_font->ft_h)/2 + h/8, TXT_GAME_OVER );
451 // Automatically exit death after 10 secs
452 if ( GameTime > Player_time_of_death + F1_0*10 ) {
453 Function_mode = FMODE_MENU;
454 Game_mode = GM_GAME_OVER;
455 longjmp( LeaveGame, 1 ); // Exit out of game loop
460 gr_set_curfont( GAME_FONT );
462 HUD_color = BM_XRGB(0,28,0);
463 gr_set_fontcolor( HUD_color, -1);
464 gr_string(0x8000, grd_curcanv->cv_h-(grd_curcanv->cv_font->ft_h+3), TXT_PRESS_ANY_KEY);
468 // void say_afterburner_status(void)
470 // if (Players[Player_num].flags & PLAYER_FLAGS_AFTERBURNER)
471 // HUD_init_message("Afterburner engaged.");
473 // HUD_init_message("Afterburner disengaged.");
476 void hud_message(int class, char *format, ...)
480 va_start(vp, format);
481 if ((!MSG_Noredundancy || (class & MSGC_NOREDUNDANCY)) &&
482 (!MSG_Playermessages || !(Game_mode & GM_MULTI) ||
483 (class & MSGC_PLAYERMESSAGES)))
484 HUD_init_message_va(format, vp);