2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
34 #include "menu.h" // For the font.
51 #define HUD_MESSAGE_LENGTH 150
54 int HUD_nmessages = 0;
55 fix HUD_message_timer = 0; // Time, relative to Players[Player_num].time (int.frac seconds.frac), at which to erase gauge message
56 char HUD_messages[HUD_MAX_NUM][HUD_MESSAGE_LENGTH+5];
58 extern void copy_background_rect(int left,int top,int right,int bot);
59 char Displayed_background_message[2][HUD_MESSAGE_LENGTH] = {"",""};
60 int Last_msg_ycrd = -1;
61 int Last_msg_height = 6;
64 int Modex_hud_msg_count;
66 #define LHX(x) ((x)*(FontHires?2:1))
67 #define LHY(y) ((y)*(FontHires?2.4:1))
73 // -----------------------------------------------------------------------------
74 void clear_background_messages(void)
77 if (extra_clear == FrameCount) //don't do extra clear on same frame
82 if (((Cockpit_mode == CM_STATUS_BAR) || (Cockpit_mode == CM_FULL_SCREEN)) && (Last_msg_ycrd != -1) && (dd_VR_render_sub_buffer[0].yoff >= 6)) {
83 dd_grs_canvas *canv_save = dd_grd_curcanv;
85 if (((Cockpit_mode == CM_STATUS_BAR) || (Cockpit_mode == CM_FULL_SCREEN)) && (Last_msg_ycrd != -1) && (VR_render_sub_buffer[0].cv_bitmap.bm_y >= 6)) {
86 grs_canvas *canv_save = grd_curcanv;
89 WINDOS( dd_gr_set_current_canvas(get_current_game_screen()),
90 gr_set_current_canvas(get_current_game_screen())
93 PA_DFX (pa_set_frontbuffer_current());
94 PA_DFX (copy_background_rect(0, Last_msg_ycrd, grd_curcanv->cv_bitmap.bm_w, Last_msg_ycrd+Last_msg_height-1));
95 PA_DFX (pa_set_backbuffer_current());
96 copy_background_rect(0, Last_msg_ycrd, grd_curcanv->cv_bitmap.bm_w, Last_msg_ycrd+Last_msg_height-1);
99 dd_gr_set_current_canvas(canv_save),
100 gr_set_current_canvas(canv_save)
104 if (extra_clear || !GRMODEINFO(modex)) {
109 extra_clear = FrameCount;
115 Displayed_background_message[VR_current_page][0] = 0;
119 void HUD_clear_messages()
123 hud_first = hud_last = 0;
124 HUD_message_timer = 0;
125 clear_background_messages();
126 for (i = 0; i < HUD_MAX_NUM; i++)
127 sprintf(HUD_messages[i], "SlagelSlagel!!");
131 extern int Guided_in_big_window;
132 extern int max_window_h;
134 extern grs_canvas *print_to_canvas(char *s,grs_font *font, int fc, int bc, int double_flag);
136 // -----------------------------------------------------------------------------
137 // print to buffer, double heights, and blit bitmap to screen
138 void modex_hud_message(int x, int y, char *s, grs_font *font, int color)
140 grs_canvas *temp_canv;
142 temp_canv = print_to_canvas(s, font, color, -1, 1);
144 gr_bitmapm(x,y,&temp_canv->cv_bitmap);
146 gr_free_canvas(temp_canv);
149 extern int max_window_w;
151 // -----------------------------------------------------------------------------
152 // Writes a message on the HUD and checks its timer.
153 void HUD_render_message_frame()
158 if (( HUD_nmessages < 0 ) || (HUD_nmessages > HUD_MAX_NUM))
161 if ( (HUD_nmessages < 1 ) && (Modex_hud_msg_count == 0))
164 HUD_message_timer -= FrameTime;
168 clear_background_messages(); // If in status bar mode and no messages, then erase.
171 if ( HUD_message_timer < 0 ) {
172 // Timer expired... get rid of oldest message...
173 if (hud_last!=hud_first) {
176 //&HUD_messages[hud_first][0] is deing deleted...;
177 hud_first = (hud_first+1) % HUD_MAX_NUM;
178 HUD_message_timer = F1_0*2;
180 if (HUD_nmessages == 0)
181 Modex_hud_msg_count = 2;
182 temp = Last_msg_ycrd;
183 clear_background_messages(); // If in status bar mode and no messages, then erase.
184 if (Modex_hud_msg_count)
185 Last_msg_ycrd = temp;
189 if (HUD_nmessages > 0 ) {
192 HUD_color = BM_XRGB(0,28,0);
195 if ( (VR_render_mode==VR_NONE) && ((Cockpit_mode == CM_STATUS_BAR) || (Cockpit_mode == CM_FULL_SCREEN)) && (dd_VR_render_sub_buffer[0].yoff >= (max_window_h/8))) {
197 if ( (VR_render_mode==VR_NONE) && ((Cockpit_mode == CM_STATUS_BAR) || (Cockpit_mode == CM_FULL_SCREEN)) && (VR_render_sub_buffer[0].cv_bitmap.bm_y >= (max_window_h/8))) {
199 // Only display the most recent message in this mode
200 char *message = HUD_messages[(hud_first+HUD_nmessages-1) % HUD_MAX_NUM];
202 if (strcmp(Displayed_background_message[VR_current_page], message)) {
205 dd_grs_canvas *canv_save = dd_grd_curcanv,
206 grs_canvas *canv_save = grd_curcanv
211 FontHires=1; // always display hires font outside of display
215 ycrd = dd_grd_curcanv->yoff - (SMALL_FONT->ft_h+2),
216 ycrd = grd_curcanv->cv_bitmap.bm_y - (SMALL_FONT->ft_h+2)
223 dd_gr_set_current_canvas(get_current_game_screen()),
224 gr_set_current_canvas(get_current_game_screen())
227 gr_set_curfont( SMALL_FONT );
228 gr_get_string_size(message, &w, &h, &aw );
229 clear_background_messages();
232 if (grd_curcanv->cv_bitmap.bm_type == BM_MODEX) {
233 WIN(Int3()); // No no no no ....
236 modex_hud_message((grd_curcanv->cv_bitmap.bm_w-w)/2, ycrd, message, SMALL_FONT, HUD_color);
237 if (Modex_hud_msg_count > 0) {
238 Modex_hud_msg_count--;
239 Displayed_background_message[VR_current_page][0] = '!';
241 strcpy(Displayed_background_message[VR_current_page], message);
243 WIN(DDGRLOCK(dd_grd_curcanv));
244 gr_set_fontcolor( HUD_color, -1);
245 PA_DFX (pa_set_frontbuffer_current());
246 PA_DFX (gr_printf((grd_curcanv->cv_bitmap.bm_w-w)/2, ycrd, message ));
247 PA_DFX (pa_set_backbuffer_current());
248 gr_printf((grd_curcanv->cv_bitmap.bm_w-w)/2, ycrd, message );
249 strcpy(Displayed_background_message[VR_current_page], message);
250 WIN(DDGRUNLOCK(dd_grd_curcanv));
254 dd_gr_set_current_canvas(canv_save),
255 gr_set_current_canvas(canv_save)
258 Last_msg_ycrd = ycrd;
263 FontHires=0; // always display hires font outside of display
269 gr_set_curfont( SMALL_FONT );
271 if ( (Cockpit_mode == CM_FULL_SCREEN) || (Cockpit_mode == CM_LETTERBOX) ) {
272 if (Game_window_w == max_window_w)
273 y = SMALL_FONT->ft_h/2;
275 y= SMALL_FONT->ft_h * 2;
277 y = SMALL_FONT->ft_h/2;
279 if (Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID &&
280 Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num] && Guided_in_big_window)
281 y+=SMALL_FONT->ft_h+3;
283 WIN(DDGRLOCK(dd_grd_curcanv));
284 for (i=0; i<HUD_nmessages; i++ ) {
285 n = (hud_first+i) % HUD_MAX_NUM;
286 if ((n < 0) || (n >= HUD_MAX_NUM))
288 if (!strcmp(HUD_messages[n], "This is a bug."))
290 gr_get_string_size(&HUD_messages[n][0], &w, &h, &aw );
291 gr_set_fontcolor( HUD_color, -1);
293 PA_DFX (pa_set_frontbuffer_current());
294 PA_DFX(gr_string((grd_curcanv->cv_bitmap.bm_w-w)/2,y, &HUD_messages[n][0] ));
295 PA_DFX (pa_set_backbuffer_current());
296 gr_string((grd_curcanv->cv_bitmap.bm_w-w)/2,y, &HUD_messages[n][0] );
299 WIN(DDGRUNLOCK(dd_grd_curcanv));
303 else if (get_current_game_screen()->cv_bitmap.bm_type == BM_MODEX) {
304 if (Modex_hud_msg_count) {
305 int temp = Last_msg_ycrd;
306 Modex_hud_msg_count--;
307 clear_background_messages(); // If in status bar mode and no messages, then erase.
308 Last_msg_ycrd = temp;
313 gr_set_curfont( GAME_FONT );
318 // Call to flash a message on the HUD. Returns true if message drawn.
319 // (message might not be drawn if previous message was same)
320 int HUD_init_message(char * format, ... )
324 char *message = NULL;
325 char *last_message=NULL;
328 Modex_hud_msg_count = 2;
330 if ( (hud_last < 0) || (hud_last >= HUD_MAX_NUM))
333 // -- mprintf((0, "message timer: %7.3f\n", f2fl(HUD_message_timer)));
334 va_start(args, format );
335 message = &HUD_messages[hud_last][0];
336 vsprintf(message,format,args);
339 /* Produce a sanitised version and send it to the console */
340 cleanmessage = d_strdup(message);
341 for (temp=0,temp2=0; message[temp]!=0; temp++)
343 if (isprint(message[temp])) cleanmessage[temp2++] = message[temp];
344 else temp++; /* Skip next character as well */
346 cleanmessage[temp2] = 0;
347 con_printf(CON_NORMAL, "%s\n", message);
348 d_free(cleanmessage);
352 if ((Game_mode & GM_MULTI) && FindArg("-noredundancy"))
353 if (!strnicmp ("You already",message,11))
356 if ((Game_mode & GM_MULTI) && FindArg("-PlayerMessages") && PlayerMessage==0)
359 if (HUD_nmessages > 0) {
361 last_message = &HUD_messages[HUD_MAX_NUM-1][0];
363 last_message = &HUD_messages[hud_last-1][0];
366 temp = (hud_last+1) % HUD_MAX_NUM;
368 if ( temp==hud_first ) {
369 // If too many messages, remove oldest message to make room
370 hud_first = (hud_first+1) % HUD_MAX_NUM;
374 if (last_message && (!strcmp(last_message, message))) {
375 HUD_message_timer = F1_0*3; // 1 second per 5 characters
376 return 0; // ignore since it is the same as the last one
380 // Check if memory has been overwritten at this point.
381 if (strlen(message) >= HUD_MESSAGE_LENGTH)
382 Error( "Your message to HUD is too long. Limit is %i characters.\n", HUD_MESSAGE_LENGTH);
384 if (Newdemo_state == ND_STATE_RECORDING )
385 newdemo_record_hud_message( message );
387 HUD_message_timer = F1_0*3; // 1 second per 5 characters
394 //@@void player_dead_message(void)
396 //@@ if (!Arcade_mode && Player_exploded) { //(ConsoleObject->flags & OF_EXPLODING)) {
397 //@@ gr_set_curfont( SMALL_FONT );
398 //@@ if (HUD_color == -1)
399 //@@ HUD_color = BM_XRGB(0,28,0);
400 //@@ gr_set_fontcolor( HUD_color, -1);
402 //@@ gr_printf(0x8000, grd_curcanv->cv_bitmap.bm_h-8, TXT_PRESS_ANY_KEY);
403 //@@ gr_set_curfont( GAME_FONT );
408 void player_dead_message(void)
410 if (Player_exploded) {
411 if ( Players[Player_num].lives < 2 ) {
413 gr_set_curfont( HUGE_FONT );
414 gr_get_string_size( TXT_GAME_OVER, &w, &h, &aw );
417 x = (grd_curcanv->cv_w - w ) / 2;
418 y = (grd_curcanv->cv_h - h ) / 2;
420 NO_DFX (Gr_scanline_darkening_level = 2*7);
421 NO_DFX (gr_setcolor( BM_XRGB(0,0,0) ));
422 NO_DFX (gr_rect( x, y, x+w, y+h ));
423 Gr_scanline_darkening_level = GR_FADE_LEVELS;
425 gr_string(0x8000, (grd_curcanv->cv_h - grd_curcanv->cv_font->ft_h)/2 + h/8, TXT_GAME_OVER );
428 // Automatically exit death after 10 secs
429 if ( GameTime > Player_time_of_death + F1_0*10 ) {
430 Function_mode = FMODE_MENU;
431 Game_mode = GM_GAME_OVER;
432 longjmp( LeaveGame, 1 ); // Exit out of game loop
437 gr_set_curfont( GAME_FONT );
439 HUD_color = BM_XRGB(0,28,0);
440 gr_set_fontcolor( HUD_color, -1);
441 gr_string(0x8000, grd_curcanv->cv_h-(grd_curcanv->cv_font->ft_h+3), TXT_PRESS_ANY_KEY);
445 // void say_afterburner_status(void)
447 // if (Players[Player_num].flags & PLAYER_FLAGS_AFTERBURNER)
448 // HUD_init_message("Afterburner engaged.");
450 // HUD_init_message("Afterburner disengaged.");