1 /* $Id: gauges.h,v 1.3 2004-08-28 23:17:45 schaffner Exp $ */
3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
4 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
5 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
6 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
7 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
10 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
17 * Prototypes and defines for gauges
32 #define MAX_GAUGE_BMS 100 // increased from 56 to 80 by a very unhappy MK on 10/24/94.
34 extern bitmap_index Gauges[MAX_GAUGE_BMS]; // Array of all gauge bitmaps.
35 extern bitmap_index Gauges_hires[MAX_GAUGE_BMS]; // hires gauges
37 // Flags for gauges/hud stuff
38 extern ubyte Reticle_on;
40 extern void init_gauge_canvases();
41 extern void close_gauge_canvases();
43 extern void show_score();
44 extern void show_score_added();
45 extern void add_points_to_score();
46 extern void add_bonus_points_to_score();
48 void render_gauges(void);
49 void init_gauges(void);
50 extern void check_erase_message(void);
52 extern void HUD_render_message_frame();
53 extern void HUD_clear_messages();
55 // Call to flash a message on the HUD. Returns true if message drawn.
56 // (message might not be drawn if previous message was same)
57 extern int HUD_init_message(char *format, ... );
59 #define gauge_message HUD_init_message
61 extern void draw_hud(); // draw all the HUD stuff
63 extern void player_dead_message(void);
64 //extern void say_afterburner_status(void);
66 // fills in the coords of the hostage video window
67 void get_hostage_window_coords(int *x, int *y, int *w, int *h);
71 void gauge_frame(void);
72 extern void update_laser_weapon_info(void);
73 extern void play_homing_warning(void);
79 extern rgb player_rgb[];
81 #define WBU_WEAPON 0 // the weapons display
82 #define WBU_MISSILE 1 // the missile view
83 #define WBU_ESCORT 2 // the "buddy bot"
84 #define WBU_REAR 3 // the rear view
85 #define WBU_COOP 4 // coop or team member view
86 #define WBU_GUIDED 5 // the guided missile
87 #define WBU_MARKER 6 // a dropped marker
88 #define WBU_STATIC 7 // playing static after missile hits
90 // draws a 3d view into one of the cockpit windows. win is 0 for
91 // left, 1 for right. viewer is object. NULL object means give up
92 // window user is one of the WBU_ constants. If rear_view_flag is
93 // set, show a rear view. If label is non-NULL, print the label at
94 // the top of the window.
95 void do_cockpit_window_view(int win, object *viewer, int rear_view_flag, int user, char *label);
98 # include "QuickDraw.h"
100 void calculate_sub_view_window_bounds(int inSubWindowNum, TQARect* outBoundsRect);
103 #endif /* _GAUGES_H */