2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
16 * Prototypes and defines for gauges
31 #define MAX_GAUGE_BMS 100 // increased from 56 to 80 by a very unhappy MK on 10/24/94.
33 extern bitmap_index Gauges[MAX_GAUGE_BMS]; // Array of all gauge bitmaps.
34 extern bitmap_index Gauges_hires[MAX_GAUGE_BMS]; // hires gauges
36 // Flags for gauges/hud stuff
37 extern cvar_t Reticle_on;
39 extern void init_gauge_canvases(void);
40 extern void close_gauge_canvases(void);
42 extern void show_score(void);
43 extern void show_score_added(void);
44 extern void add_points_to_score(int points);
45 extern void add_bonus_points_to_score(int points);
47 void render_gauges(void);
48 void init_gauges(void);
49 extern void check_erase_message(void);
51 extern void HUD_render_message_frame(void);
52 extern void HUD_clear_messages(void);
54 // Call to flash a message on the HUD. Returns true if message drawn.
55 // (message might not be drawn if previous message was same)
56 extern int HUD_init_message(char *format, ... );
58 #define gauge_message HUD_init_message
60 extern void draw_hud(void); // draw all the HUD stuff
62 extern void player_dead_message(void);
63 //extern void say_afterburner_status(void);
65 // fills in the coords of the hostage video window
66 void get_hostage_window_coords(int *x, int *y, int *w, int *h);
70 void gauge_frame(void);
71 extern void update_laser_weapon_info(void);
72 extern void play_homing_warning(void);
78 extern rgb player_rgb[];
80 #define WBU_WEAPON 0 // the weapons display
81 #define WBU_MISSILE 1 // the missile view
82 #define WBU_ESCORT 2 // the "buddy bot"
83 #define WBU_REAR 3 // the rear view
84 #define WBU_COOP 4 // coop or team member view
85 #define WBU_GUIDED 5 // the guided missile
86 #define WBU_MARKER 6 // a dropped marker
87 #define WBU_STATIC 7 // playing static after missile hits
89 // draws a 3d view into one of the cockpit windows. win is 0 for
90 // left, 1 for right. viewer is object. NULL object means give up
91 // window user is one of the WBU_ constants. If rear_view_flag is
92 // set, show a rear view. If label is non-NULL, print the label at
93 // the top of the window.
94 void do_cockpit_window_view(int win, object *viewer, int rear_view_flag, int user, const char *label);
97 # include "QuickDraw.h"
99 void calculate_sub_view_window_bounds(int inSubWindowNum, TQARect* outBoundsRect);
102 #endif /* _GAUGES_H */