1 /* $Id: gamesave.h,v 1.3 2003-10-10 09:36:35 btb Exp $ */
3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
4 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
5 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
6 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
7 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
10 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
17 * Headers for gamesave.c
20 * Revision 1.1 1995/05/16 15:57:10 allender
23 * Revision 2.0 1995/02/27 11:30:25 john
24 * New version 2.0, which has no anonymous unions, builds with
25 * Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
27 * Revision 1.11 1994/11/23 12:19:32 mike
30 * Revision 1.10 1994/10/20 12:47:30 matt
31 * Replace old save files (MIN/SAV/HOT) with new LVL files
33 * Revision 1.9 1994/09/27 17:08:47 mike
34 * Message boxes when you load bogus mines.
36 * Revision 1.8 1994/09/27 15:43:05 mike
37 * Prototype write_game_text.
39 * Revision 1.7 1994/09/14 15:46:39 matt
40 * Added function load_mine_only()
42 * Revision 1.6 1994/07/22 12:36:28 matt
43 * Cleaned up editor/game interactions some more.
45 * Revision 1.5 1994/07/20 13:38:14 matt
46 * Added get_level_name() prototype
48 * Revision 1.4 1994/06/20 22:19:41 john
49 * Added Gamesave_num_org_robots.
51 * Revision 1.3 1994/06/14 11:32:49 john
52 * Made Newdemo record & restore the current mine.
54 * Revision 1.2 1994/05/14 17:16:25 matt
55 * Got rid of externs in source (non-header) files
57 * Revision 1.1 1994/05/14 16:01:26 matt
69 void get_level_name(void);
71 extern int load_level(char *filename);
72 extern int save_level(char *filename);
74 // called in place of load_game() to only load the .min data
75 extern void load_mine_only(char * filename);
77 extern char Gamesave_current_filename[];
79 extern int Gamesave_current_version;
81 extern int Gamesave_num_org_robots;
84 extern void write_game_text_file(char *filename);
86 extern int Errors_in_mine;
88 #endif /* _GAMESAVE_H */