2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
16 * Stuff for rendering the HUD
62 extern fix Cruise_speed;
63 extern int LinearSVGABuffer;
64 extern cvar_t r_framerate;
68 extern int Debug_pause; // John's debugging pause system
72 extern int Saving_movie_frames;
74 #define Saving_movie_frames 0
77 // Returns the length of the first 'n' characters of a string.
78 int string_width( char * s, int n )
84 gr_get_string_size( s, &w, &h, &aw );
89 // Draw string 's' centered on a canvas... if wider than
90 // canvas, then wrap it.
91 void draw_centered_text( int y, char * s )
98 if ( string_width( s, l ) < grd_curcanv->cv_bitmap.bm_w ) {
99 gr_string( 0x8000, y, s );
103 for (i=0; i<l; i++ ) {
104 if ( string_width(s,i) > (grd_curcanv->cv_bitmap.bm_w - 16) ) {
107 gr_string( 0x8000, y, s );
109 gr_string( 0x8000, y+grd_curcanv->cv_font->ft_h+1, &s[i] );
115 extern ubyte DefiningMarkerMessage;
116 extern char Marker_input[];
118 #define MAX_MARKER_MESSAGE_LEN 120
119 void game_draw_marker_message()
121 char temp_string[MAX_MARKER_MESSAGE_LEN+25];
123 if ( DefiningMarkerMessage)
125 gr_set_curfont( GAME_FONT ); //GAME_FONT
126 gr_set_fontcolor(gr_getcolor(0,63,0), -1 );
127 sprintf( temp_string, "Marker: %s_", Marker_input );
128 draw_centered_text(grd_curcanv->cv_bitmap.bm_h/2-16, temp_string );
134 void game_draw_multi_message()
136 char temp_string[MAX_MULTI_MESSAGE_LEN+25];
138 if ( (Game_mode&GM_MULTI) && (multi_sending_message)) {
139 gr_set_curfont( GAME_FONT ); //GAME_FONT );
140 gr_set_fontcolor(gr_getcolor(0,63,0), -1 );
141 sprintf( temp_string, "%s: %s_", TXT_MESSAGE, Network_message );
142 draw_centered_text(grd_curcanv->cv_bitmap.bm_h/2-16, temp_string );
146 if ( (Game_mode&GM_MULTI) && (multi_defining_message)) {
147 gr_set_curfont( GAME_FONT ); //GAME_FONT );
148 gr_set_fontcolor(gr_getcolor(0,63,0), -1 );
149 sprintf( temp_string, "%s #%d: %s_", TXT_MACRO, multi_defining_message, Network_message );
150 draw_centered_text(grd_curcanv->cv_bitmap.bm_h/2-16, temp_string );
155 //these should be in gr.h
156 #define cv_w cv_bitmap.bm_w
157 #define cv_h cv_bitmap.bm_h
159 fix frame_time_list[8] = {0,0,0,0,0,0,0,0};
160 fix frame_time_total=0;
161 int frame_time_cntr=0;
163 void ftoa(char *string, fix f)
165 int decimal, fractional;
168 fractional = ((f & 0xffff)*100)/65536;
171 if (fractional > 99 ) fractional = 99;
172 sprintf( string, "%d.%02d", decimal, fractional );
175 void show_framerate()
181 int x = 8, y = 5; // position measured from lower right corner
183 frame_time_total += RealFrameTime - frame_time_list[frame_time_cntr];
184 frame_time_list[frame_time_cntr] = RealFrameTime;
185 frame_time_cntr = (frame_time_cntr+1)%8;
187 rate = fixdiv(f1_0*8,frame_time_total);
189 gr_set_curfont( GAME_FONT );
190 gr_set_fontcolor(gr_getcolor(0,31,0),-1 );
192 ftoa( temp, rate ); // Convert fixed to string
193 if (Game_mode & GM_MULTI)
195 gr_printf(grd_curcanv->cv_w-(x*GAME_FONT->ft_w),grd_curcanv->cv_h-y*(GAME_FONT->ft_h+GAME_FONT->ft_h/4),"FPS: %s ", temp );
196 // if ( !( q++ % 30 ) )
197 // mprintf( (0,"fps: %s\n", temp ) );
202 fix Show_view_text_timer = -1;
204 void draw_window_label()
206 if ( Show_view_text_timer > 0 )
208 char *viewer_name,*control_name;
210 Show_view_text_timer -= FrameTime;
211 gr_set_curfont( GAME_FONT );
214 switch( Viewer->type )
216 case OBJ_FIREBALL: viewer_name = "Fireball"; break;
217 case OBJ_ROBOT: viewer_name = "Robot";
219 viewer_id = Robot_names[Viewer->id];
222 case OBJ_HOSTAGE: viewer_name = "Hostage"; break;
223 case OBJ_PLAYER: viewer_name = "Player"; break;
224 case OBJ_WEAPON: viewer_name = "Weapon"; break;
225 case OBJ_CAMERA: viewer_name = "Camera"; break;
226 case OBJ_POWERUP: viewer_name = "Powerup";
228 viewer_id = Powerup_names[Viewer->id];
231 case OBJ_DEBRIS: viewer_name = "Debris"; break;
232 case OBJ_CNTRLCEN: viewer_name = "Reactor"; break;
233 default: viewer_name = "Unknown"; break;
236 switch ( Viewer->control_type) {
237 case CT_NONE: control_name = "Stopped"; break;
238 case CT_AI: control_name = "AI"; break;
239 case CT_FLYING: control_name = "Flying"; break;
240 case CT_SLEW: control_name = "Slew"; break;
241 case CT_FLYTHROUGH: control_name = "Flythrough"; break;
242 case CT_MORPH: control_name = "Morphing"; break;
243 default: control_name = "Unknown"; break;
246 gr_set_fontcolor( gr_getcolor(31, 0, 0), -1 );
247 gr_printf( 0x8000, 45, "%i: %s [%s] View - %s", OBJECT_NUMBER(Viewer), viewer_name, viewer_id, control_name );
253 extern int Game_window_x;
254 extern int Game_window_y;
255 extern int max_window_w;
256 extern int max_window_h;
258 void render_countdown_gauge()
260 if (!Endlevel_sequence && Control_center_destroyed && (Countdown_seconds_left>-1)) { // && (Countdown_seconds_left<127)) {
263 if (!is_D2_OEM && !is_MAC_SHARE && !is_SHAREWARE) // no countdown on registered only
265 // On last level, we don't want a countdown.
266 if (PLAYING_BUILTIN_MISSION && Current_level_num == Last_level)
268 if (!(Game_mode & GM_MULTI))
270 if (Game_mode & GM_MULTI_ROBOTS)
275 gr_set_curfont( SMALL_FONT );
276 gr_set_fontcolor(gr_getcolor(0,63,0), -1 );
277 y = SMALL_FONT->ft_h*4;
278 if (Cockpit_mode.intval == CM_FULL_SCREEN)
279 y += SMALL_FONT->ft_h*2;
282 y += SMALL_FONT->ft_h*2;
284 //if (!((Cockpit_mode.intval == CM_STATUS_BAR) && (Game_window_y >= 19)))
286 gr_printf(0x8000, y, "T-%d s", Countdown_seconds_left );
290 void game_draw_hud_stuff()
292 //mprintf ((0,"Linear is %d!\n",LinearSVGABuffer));
296 gr_set_curfont( MEDIUM1_FONT );
297 gr_set_fontcolor( gr_getcolor(31, 31, 31), -1 ); // gr_getcolor(31,0,0));
298 gr_ustring( 0x8000, 85/2, "Debug Pause - Press P to exit" );
307 game_draw_multi_message();
310 game_draw_marker_message();
312 // if (Game_mode & GM_MULTI)
314 // if (Netgame.PlayTimeAllowed)
315 // game_draw_time_left ();
318 if ((Newdemo_state == ND_STATE_PLAYBACK) || (Newdemo_state == ND_STATE_RECORDING)) {
322 if (Newdemo_state == ND_STATE_PLAYBACK) {
323 if (Newdemo_vcr_state != ND_STATE_PRINTSCREEN) {
324 sprintf(message, "%s (%d%%%% %s)", TXT_DEMO_PLAYBACK, newdemo_get_percent_done(), TXT_DONE);
326 sprintf (message, " ");
329 sprintf (message, "%s", TXT_DEMO_RECORDING);
331 gr_set_curfont( GAME_FONT ); //GAME_FONT );
332 gr_set_fontcolor(gr_getcolor(27,0,0), -1 );
334 gr_get_string_size(message, &w, &h, &aw );
335 if (Cockpit_mode.intval == CM_FULL_COCKPIT) {
336 if (grd_curcanv->cv_bitmap.bm_h > 240)
340 } else if ( Cockpit_mode.intval == CM_LETTERBOX )
342 if (Cockpit_mode.intval != CM_REAR_VIEW && !Saving_movie_frames)
343 gr_printf((grd_curcanv->cv_bitmap.bm_w-w)/2, grd_curcanv->cv_bitmap.bm_h - h - 2, message );
346 render_countdown_gauge();
348 if ( Player_num > -1 && Viewer->type==OBJ_PLAYER && Viewer->id==Player_num ) {
350 int y = grd_curcanv->cv_bitmap.bm_h;
352 gr_set_curfont( GAME_FONT );
353 gr_set_fontcolor( gr_getcolor(0, 31, 0), -1 );
354 if (Cruise_speed > 0) {
355 int line_spacing = GAME_FONT->ft_h + GAME_FONT->ft_h/4;
357 mprintf((0,"line_spacing=%d ",line_spacing));
359 if (Cockpit_mode.intval == CM_FULL_SCREEN) {
360 if (Game_mode & GM_MULTI)
361 y -= line_spacing * 11; //64
363 y -= line_spacing * 6; //32
364 } else if (Cockpit_mode.intval == CM_STATUS_BAR) {
365 if (Game_mode & GM_MULTI)
366 y -= line_spacing * 8; //48
368 y -= line_spacing * 4; //24
370 y = line_spacing * 2; //12
374 gr_printf( x, y, "%s %2d%%", TXT_CRUISE, f2i(Cruise_speed) );
378 if (r_framerate.intval)
381 if ( Newdemo_state == ND_STATE_PLAYBACK )
382 Game_mode = Newdemo_game_mode;
386 if ( Newdemo_state == ND_STATE_PLAYBACK )
387 Game_mode = GM_NORMAL;
389 if ( Player_is_dead )
390 player_dead_message();
393 extern int gr_bitblt_dest_step_shift;
394 extern int gr_wait_for_retrace;
395 extern int gr_bitblt_double;
398 void expand_row(ubyte * dest, ubyte * src, int num_src_pixels );
399 #pragma aux expand_row parm [edi] [esi] [ecx] modify exact [ecx esi edi eax ebx] = \
417 void expand_row(ubyte * dest, ubyte * src, int num_src_pixels )
421 for (i = 0; i < num_src_pixels; i++) {
428 // doubles the size in x or y of a bitmap in place.
429 void game_expand_bitmap( grs_bitmap * bmp, uint flags )
432 ubyte * dptr, * sptr;
436 Assert( bmp->bm_rowsize == bmp->bm_w*2 );
437 dptr = &bmp->bm_data[(bmp->bm_h-1)*bmp->bm_rowsize];
438 for (i=bmp->bm_h-1; i>=0; i-- ) {
439 expand_row( dptr, dptr, bmp->bm_w );
440 dptr -= bmp->bm_rowsize;
445 dptr = &bmp->bm_data[(2*(bmp->bm_h-1)+1)*bmp->bm_rowsize];
446 sptr = &bmp->bm_data[(bmp->bm_h-1)*bmp->bm_rowsize];
447 for (i=bmp->bm_h-1; i>=0; i-- ) {
448 memcpy( dptr, sptr, bmp->bm_w );
449 dptr -= bmp->bm_rowsize;
450 memcpy( dptr, sptr, bmp->bm_w );
451 dptr -= bmp->bm_rowsize;
452 sptr -= bmp->bm_rowsize;
456 case 3: // expand x & y
457 Assert( bmp->bm_rowsize == bmp->bm_w*2 );
458 dptr = &bmp->bm_data[(2*(bmp->bm_h-1)+1)*bmp->bm_rowsize];
459 sptr = &bmp->bm_data[(bmp->bm_h-1)*bmp->bm_rowsize];
460 for (i=bmp->bm_h-1; i>=0; i-- ) {
461 expand_row( dptr, sptr, bmp->bm_w );
462 dptr -= bmp->bm_rowsize;
463 expand_row( dptr, sptr, bmp->bm_w );
464 dptr -= bmp->bm_rowsize;
465 sptr -= bmp->bm_rowsize;
473 extern int SW_drawn[2], SW_x[2], SW_y[2], SW_w[2], SW_h[2];
477 //render a frame for the game in stereo
478 void game_render_frame_stereo()
482 fix actual_eye_width;
483 int actual_eye_offset;
484 grs_canvas RenderCanvas[2];
487 save_aspect = grd_curscreen->sc_aspect;
488 grd_curscreen->sc_aspect *= 2; //Muck with aspect ratio
490 sw = dw = VR_render_buffer[0].cv_bitmap.bm_w;
491 sh = dh = VR_render_buffer[0].cv_bitmap.bm_h;
493 if (VR_low_res & 1) {
495 grd_curscreen->sc_aspect *= 2; //Muck with aspect ratio
497 if (VR_low_res & 2) {
499 grd_curscreen->sc_aspect /= 2; //Muck with aspect ratio
502 gr_init_sub_canvas( &RenderCanvas[0], &VR_render_buffer[0], 0, 0, sw, sh );
503 gr_init_sub_canvas( &RenderCanvas[1], &VR_render_buffer[1], 0, 0, sw, sh );
505 // Draw the left eye's view
507 actual_eye_width = -VR_eye_width;
508 actual_eye_offset = -VR_eye_offset;
510 actual_eye_width = VR_eye_width;
511 actual_eye_offset = VR_eye_offset;
514 if (Guided_missile[Player_num] &&
515 Guided_missile[Player_num]->type == OBJ_WEAPON &&
516 Guided_missile[Player_num]->id == GUIDEDMISS_ID &&
517 Guided_missile[Player_num]->signature == Guided_missile_sig[Player_num] &&
518 Guided_in_big_window.intval)
519 actual_eye_offset = 0;
521 gr_set_current_canvas(&RenderCanvas[0]);
523 if (Guided_missile[Player_num] &&
524 Guided_missile[Player_num]->type == OBJ_WEAPON &&
525 Guided_missile[Player_num]->id == GUIDEDMISS_ID &&
526 Guided_missile[Player_num]->signature == Guided_missile_sig[Player_num] &&
527 Guided_in_big_window.intval)
529 char *msg = "Guided Missile View";
530 object *viewer_save = Viewer;
533 Viewer = Guided_missile[Player_num];
536 update_rendered_data(0, Viewer, 0, 0);
539 wake_up_rendered_objects(Viewer, 0);
540 Viewer = viewer_save;
542 gr_set_curfont( GAME_FONT ); //GAME_FONT );
543 gr_set_fontcolor(gr_getcolor(27,0,0), -1 );
544 gr_get_string_size(msg, &w, &h, &aw );
546 gr_printf((grd_curcanv->cv_bitmap.bm_w-w)/2, 3, msg );
548 draw_guided_crosshair();
551 HUD_render_message_frame();
556 render_frame(actual_eye_width, 0); // switch eye positions for rear view
558 render_frame(-actual_eye_width, 0); // Left eye
561 game_expand_bitmap( &RenderCanvas[0].cv_bitmap, VR_low_res );
563 { //render small window into left eye's canvas
564 grs_canvas *save=grd_curcanv;
565 fix save_aspect2 = grd_curscreen->sc_aspect;
566 grd_curscreen->sc_aspect = save_aspect*2;
567 SW_drawn[0] = SW_drawn[1] = 0;
569 gr_set_current_canvas(save);
570 grd_curscreen->sc_aspect = save_aspect2;
574 if (actual_eye_offset > 0 ) {
575 gr_setcolor( gr_getcolor(0,0,0) );
576 gr_rect( grd_curcanv->cv_bitmap.bm_w-labs(actual_eye_offset)*2, 0,
577 grd_curcanv->cv_bitmap.bm_w-1, grd_curcanv->cv_bitmap.bm_h );
578 } else if (actual_eye_offset < 0 ) {
579 gr_setcolor( gr_getcolor(0,0,0) );
580 gr_rect( 0, 0, labs(actual_eye_offset)*2-1, grd_curcanv->cv_bitmap.bm_h );
583 if ( VR_show_hud && !no_draw_hud ) {
585 if (actual_eye_offset < 0 ) {
586 gr_init_sub_canvas( &tmp, grd_curcanv, labs(actual_eye_offset*2), 0, grd_curcanv->cv_bitmap.bm_w-(labs(actual_eye_offset)*2), grd_curcanv->cv_bitmap.bm_h );
588 gr_init_sub_canvas( &tmp, grd_curcanv, 0, 0, grd_curcanv->cv_bitmap.bm_w-(labs(actual_eye_offset)*2), grd_curcanv->cv_bitmap.bm_h );
590 gr_set_current_canvas( &tmp );
591 game_draw_hud_stuff();
595 // Draw the right eye's view
596 gr_set_current_canvas(&RenderCanvas[1]);
598 if (Guided_missile[Player_num] &&
599 Guided_missile[Player_num]->type == OBJ_WEAPON &&
600 Guided_missile[Player_num]->id == GUIDEDMISS_ID &&
601 Guided_missile[Player_num]->signature == Guided_missile_sig[Player_num] &&
602 Guided_in_big_window.intval)
603 gr_bitmap(0,0,&RenderCanvas[0].cv_bitmap);
606 render_frame(-actual_eye_width, 0); // switch eye positions for rear view
608 render_frame(actual_eye_width, 0); // Right eye
611 game_expand_bitmap( &RenderCanvas[1].cv_bitmap, VR_low_res );
615 { //copy small window from left eye
620 gr_init_sub_canvas(&temp,&RenderCanvas[0],SW_x[w],SW_y[w],SW_w[w],SW_h[w]);
621 gr_bitmap(SW_x[w]+actual_eye_offset*2,SW_y[w],&temp.cv_bitmap);
627 if (actual_eye_offset>0) {
628 gr_setcolor( gr_getcolor(0,0,0) );
629 gr_rect( 0, 0, labs(actual_eye_offset)*2-1, grd_curcanv->cv_bitmap.bm_h );
630 } else if ( actual_eye_offset < 0 ) {
631 gr_setcolor( gr_getcolor(0,0,0) );
632 gr_rect( grd_curcanv->cv_bitmap.bm_w-labs(actual_eye_offset)*2, 0,
633 grd_curcanv->cv_bitmap.bm_w-1, grd_curcanv->cv_bitmap.bm_h );
636 //NEWVR (Add the next 2 lines)
637 if ( VR_show_hud && !no_draw_hud ) {
639 if (actual_eye_offset > 0 ) {
640 gr_init_sub_canvas( &tmp, grd_curcanv, labs(actual_eye_offset*2), 0, grd_curcanv->cv_bitmap.bm_w-(labs(actual_eye_offset)*2), grd_curcanv->cv_bitmap.bm_h );
642 gr_init_sub_canvas( &tmp, grd_curcanv, 0, 0, grd_curcanv->cv_bitmap.bm_w-(labs(actual_eye_offset)*2), grd_curcanv->cv_bitmap.bm_h );
644 gr_set_current_canvas( &tmp );
645 game_draw_hud_stuff();
649 // Draws white and black registration encoding lines
650 // and Accounts for pixel-shift adjustment in upcoming bitblts
651 if (VR_use_reg_code) {
652 int width, height, quarter;
654 width = RenderCanvas[0].cv_bitmap.bm_w;
655 height = RenderCanvas[0].cv_bitmap.bm_h;
658 // black out left-hand side of left page
660 // draw registration code for left eye
662 gr_set_current_canvas( &RenderCanvas[1] );
664 gr_set_current_canvas( &RenderCanvas[0] );
665 gr_setcolor( VR_WHITE_INDEX );
666 gr_scanline( 0, quarter, height-1 );
667 gr_setcolor( VR_BLACK_INDEX );
668 gr_scanline( quarter, width-1, height-1 );
671 gr_set_current_canvas( &RenderCanvas[0] );
673 gr_set_current_canvas( &RenderCanvas[1] );
674 gr_setcolor( VR_WHITE_INDEX );
675 gr_scanline( 0, quarter*3, height-1 );
676 gr_setcolor( VR_BLACK_INDEX );
677 gr_scanline( quarter*3, width-1, height-1 );
680 // Copy left eye, then right eye
681 if ( VR_screen_flags&VRF_USE_PAGING )
682 VR_current_page = !VR_current_page;
685 gr_set_current_canvas( &VR_screen_pages[VR_current_page] );
689 if ( VR_eye_offset_changed > 0 ) {
690 VR_eye_offset_changed--;
694 sw = dw = VR_render_buffer[0].cv_bitmap.bm_w;
695 sh = dh = VR_render_buffer[0].cv_bitmap.bm_h;
697 // Copy left eye, then right eye
698 gr_bitblt_dest_step_shift = 1; // Skip every other scanline.
700 if (VR_render_mode == VR_INTERLACED ) {
701 if ( actual_eye_offset > 0 ) {
702 int xoff = labs(actual_eye_offset);
703 gr_bm_ubitblt( dw-xoff, dh, xoff, 0, 0, 0, &RenderCanvas[0].cv_bitmap, &VR_screen_pages[VR_current_page].cv_bitmap);
704 gr_bm_ubitblt( dw-xoff, dh, 0, 1, xoff, 0, &RenderCanvas[1].cv_bitmap, &VR_screen_pages[VR_current_page].cv_bitmap);
705 } else if ( actual_eye_offset < 0 ) {
706 int xoff = labs(actual_eye_offset);
707 gr_bm_ubitblt( dw-xoff, dh, 0, 0, xoff, 0, &RenderCanvas[0].cv_bitmap, &VR_screen_pages[VR_current_page].cv_bitmap);
708 gr_bm_ubitblt( dw-xoff, dh, xoff, 1, 0, 0, &RenderCanvas[1].cv_bitmap, &VR_screen_pages[VR_current_page].cv_bitmap);
710 gr_bm_ubitblt( dw, dh, 0, 0, 0, 0, &RenderCanvas[0].cv_bitmap, &VR_screen_pages[VR_current_page].cv_bitmap);
711 gr_bm_ubitblt( dw, dh, 0, 1, 0, 0, &RenderCanvas[1].cv_bitmap, &VR_screen_pages[VR_current_page].cv_bitmap);
713 } else if (VR_render_mode == VR_AREA_DET) {
715 gr_bm_ubitblt( dw, dh, 0, VR_current_page, 0, 0, &RenderCanvas[0].cv_bitmap, &VR_screen_pages[0].cv_bitmap);
716 gr_bm_ubitblt( dw, dh, dw, VR_current_page, 0, 0, &RenderCanvas[1].cv_bitmap, &VR_screen_pages[0].cv_bitmap);
721 gr_bitblt_dest_step_shift = 0;
723 //if ( Game_vfx_flag )
724 // vfx_set_page(VR_current_page); // 0 or 1
726 if ( VR_screen_flags&VRF_USE_PAGING ) {
727 gr_wait_for_retrace = 0;
729 // Added by Samir from John's code
730 if ( (VR_screen_pages[VR_current_page].cv_bitmap.bm_type == BM_MODEX) && (Game_3dmax_flag==3) ) {
731 int old_x, old_y, new_x;
732 old_x = VR_screen_pages[VR_current_page].cv_bitmap.bm_x;
733 old_y = VR_screen_pages[VR_current_page].cv_bitmap.bm_y;
734 new_x = old_y*VR_screen_pages[VR_current_page].cv_bitmap.bm_rowsize;
736 VR_screen_pages[VR_current_page].cv_bitmap.bm_x = new_x;
737 VR_screen_pages[VR_current_page].cv_bitmap.bm_y = 0;
738 VR_screen_pages[VR_current_page].cv_bitmap.bm_type = BM_SVGA;
739 gr_show_canvas( &VR_screen_pages[VR_current_page] );
740 VR_screen_pages[VR_current_page].cv_bitmap.bm_type = BM_MODEX;
741 VR_screen_pages[VR_current_page].cv_bitmap.bm_x = old_x;
742 VR_screen_pages[VR_current_page].cv_bitmap.bm_y = old_y;
744 gr_show_canvas( &VR_screen_pages[VR_current_page] );
746 gr_wait_for_retrace = 1;
748 grd_curscreen->sc_aspect=save_aspect;
751 ubyte RenderingType=0;
752 ubyte DemoDoingRight=0,DemoDoingLeft=0;
753 extern ubyte DemoDoRight,DemoDoLeft;
754 extern object DemoRightExtra,DemoLeftExtra;
756 char DemoWBUType[]={0,WBU_MISSILE,WBU_MISSILE,WBU_REAR,WBU_ESCORT,WBU_MARKER,WBU_MISSILE};
757 char DemoRearCheck[]={0,0,0,1,0,0,0};
758 char *DemoExtraMessage[]={"PLAYER","GUIDED","MISSILE","REAR","GUIDE-BOT","MARKER","SHIP"};
760 extern char guidebot_name[];
762 void show_extra_views()
764 int did_missile_view = 0;
765 int save_newdemo_state = Newdemo_state;
768 if (Newdemo_state == ND_STATE_PLAYBACK) {
770 DemoDoingLeft = DemoDoLeft;
773 do_cockpit_window_view(0, ConsoleObject, 1, WBU_REAR, "REAR");
775 do_cockpit_window_view(0, &DemoLeftExtra, DemoRearCheck[DemoDoLeft], DemoWBUType[DemoDoLeft], DemoExtraMessage[DemoDoLeft]);
777 do_cockpit_window_view(0, NULL, 0, WBU_WEAPON, NULL);
780 DemoDoingRight = DemoDoRight;
782 if (DemoDoRight == 3)
783 do_cockpit_window_view(1, ConsoleObject, 1, WBU_REAR, "REAR");
785 do_cockpit_window_view(1, &DemoRightExtra, DemoRearCheck[DemoDoRight], DemoWBUType[DemoDoRight], DemoExtraMessage[DemoDoRight]);
787 do_cockpit_window_view(1, NULL, 0, WBU_WEAPON, NULL);
789 DemoDoLeft = DemoDoRight = 0;
790 DemoDoingLeft = DemoDoingRight = 0;
795 if (Guided_missile[Player_num] &&
796 Guided_missile[Player_num]->type == OBJ_WEAPON &&
797 Guided_missile[Player_num]->id == GUIDEDMISS_ID &&
798 Guided_missile[Player_num]->signature == Guided_missile_sig[Player_num])
800 if (Guided_in_big_window.intval) {
801 RenderingType = 6 + (1<<4);
802 do_cockpit_window_view(1, Viewer, 0, WBU_MISSILE, "SHIP");
804 RenderingType = 1 + (1<<4);
805 do_cockpit_window_view(1, Guided_missile[Player_num], 0, WBU_GUIDED, "GUIDED");
808 did_missile_view = 1;
811 if (Guided_missile[Player_num]) { // used to be active
812 if (!Guided_in_big_window.intval)
813 do_cockpit_window_view(1, NULL, 0, WBU_STATIC, NULL);
814 Guided_missile[Player_num] = NULL;
817 if (Missile_viewer) { // do missile view
818 static int mv_sig = -1;
820 mv_sig = Missile_viewer->signature;
821 if (Missile_view_enabled.intval &&
822 Missile_viewer->type != OBJ_NONE &&
823 Missile_viewer->signature == mv_sig)
825 RenderingType = 2 + (1<<4);
826 do_cockpit_window_view(1, Missile_viewer, 0, WBU_MISSILE, "MISSILE");
827 did_missile_view = 1;
829 Missile_viewer = NULL;
832 do_cockpit_window_view(1, NULL, 0, WBU_STATIC, NULL);
837 for (w = 0; w < 2; w++) {
839 if (w == 1 && did_missile_view)
840 continue; // if showing missile view in right window, can't show anything else
842 // show special views if selected
843 switch (Cockpit_3d_view[w].intval) {
846 do_cockpit_window_view(w, NULL, 0, WBU_WEAPON, NULL);
849 if (Rear_view) { // if big window is rear view, show front here
850 RenderingType = 3 + (w<<4);
851 do_cockpit_window_view(w, ConsoleObject, 0, WBU_REAR, "FRONT");
852 } else { // show normal rear view
853 RenderingType = 3 + (w<<4);
854 do_cockpit_window_view(w, ConsoleObject, 1, WBU_REAR, "REAR");
859 buddy = find_escort();
861 do_cockpit_window_view(w, NULL, 0, WBU_WEAPON, NULL);
862 cvar_setint(&Cockpit_3d_view[w], CV_NONE);
864 RenderingType = 4 + (w<<4);
865 do_cockpit_window_view(w, buddy, 0, WBU_ESCORT, guidebot_name);
871 int player = Coop_view_player[w];
873 RenderingType = 255; // don't handle coop stuff
876 Players[player].connected &&
877 ((Game_mode & GM_MULTI_COOP) || ((Game_mode & GM_TEAM) && (get_team(player) == get_team(Player_num)))))
878 do_cockpit_window_view(w, &Objects[Players[Coop_view_player[w]].objnum], 0, WBU_COOP, Players[Coop_view_player[w]].callsign);
880 do_cockpit_window_view(w, NULL, 0, WBU_WEAPON, NULL);
881 cvar_setint(&Cockpit_3d_view[w], CV_NONE);
889 RenderingType = 5 + (w<<4);
890 if (Marker_viewer_num[w] == -1 || MarkerObject[Marker_viewer_num[w]] == -1) {
891 cvar_setint(&Cockpit_3d_view[w], CV_NONE);
894 sprintf(label, "Marker %d", Marker_viewer_num[w] + 1);
895 do_cockpit_window_view(w, &Objects[MarkerObject[Marker_viewer_num[w]]], 0, WBU_MARKER, label);
899 Int3(); // invalid window type
903 Newdemo_state = save_newdemo_state;
906 int BigWindowSwitch = 0;
907 extern int force_cockpit_redraw;
909 void draw_guided_crosshair(void);
910 void update_cockpits(int force_redraw);
913 //render a frame for the game
914 void game_render_frame_mono(void)
916 grs_canvas Screen_3d_window;
920 gr_init_sub_canvas( &Screen_3d_window, &VR_screen_pages[0],
921 VR_render_sub_buffer[0].cv_bitmap.bm_x,
922 VR_render_sub_buffer[0].cv_bitmap.bm_y,
923 VR_render_sub_buffer[0].cv_bitmap.bm_w,
924 VR_render_sub_buffer[0].cv_bitmap.bm_h);
926 if ( Game_double_buffer )
927 gr_set_current_canvas(&VR_render_sub_buffer[0]);
929 gr_set_current_canvas(&Screen_3d_window);
931 if (Guided_missile[Player_num] &&
932 Guided_missile[Player_num]->type == OBJ_WEAPON &&
933 Guided_missile[Player_num]->id == GUIDEDMISS_ID &&
934 Guided_missile[Player_num]->signature == Guided_missile_sig[Player_num] &&
935 Guided_in_big_window.intval)
937 char *msg = "Guided Missile View";
938 object *viewer_save = Viewer;
941 if (Cockpit_mode.intval == CM_FULL_COCKPIT)
944 force_cockpit_redraw=1;
945 cvar_setint(&Cockpit_mode, CM_STATUS_BAR);
949 Viewer = Guided_missile[Player_num];
952 update_rendered_data(0, Viewer, 0, 0);
955 wake_up_rendered_objects(Viewer, 0);
956 Viewer = viewer_save;
958 gr_set_curfont( GAME_FONT ); //GAME_FONT );
959 gr_set_fontcolor(gr_getcolor(27,0,0), -1 );
960 gr_get_string_size(msg, &w, &h, &aw );
962 gr_printf((grd_curcanv->cv_bitmap.bm_w-w)/2, 3, msg );
964 draw_guided_crosshair();
967 HUD_render_message_frame();
975 force_cockpit_redraw=1;
976 cvar_setint(&Cockpit_mode, CM_FULL_COCKPIT);
980 update_rendered_data(0, Viewer, Rear_view, 0);
984 if ( Game_double_buffer )
985 gr_set_current_canvas(&VR_render_sub_buffer[0]);
987 gr_set_current_canvas(&Screen_3d_window);
990 game_draw_hud_stuff();
992 if (Game_paused) { //render pause message over off-screen 3d (to minimize flicker)
993 extern char *Pause_msg;
994 ubyte *save_data = VR_screen_pages[VR_current_page].cv_bitmap.bm_data;
996 VR_screen_pages[VR_current_page].cv_bitmap.bm_data=VR_render_buffer[VR_current_page].cv_bitmap.bm_data;
997 show_boxed_message(Pause_msg);
998 VR_screen_pages[VR_current_page].cv_bitmap.bm_data=save_data;
1001 if ( Game_double_buffer ) { //copy to visible screen
1002 // if ( !Game_cockpit_copy_code ) {
1003 if ( VR_screen_flags&VRF_USE_PAGING ) {
1004 VR_current_page = !VR_current_page;
1005 gr_set_current_canvas( &VR_screen_pages[VR_current_page] );
1006 gr_bm_ubitblt( VR_render_sub_buffer[0].cv_w, VR_render_sub_buffer[0].cv_h, VR_render_sub_buffer[0].cv_bitmap.bm_x, VR_render_sub_buffer[0].cv_bitmap.bm_y, 0, 0, &VR_render_sub_buffer[0].cv_bitmap, &VR_screen_pages[VR_current_page].cv_bitmap );
1007 gr_wait_for_retrace = 0;
1008 gr_show_canvas( &VR_screen_pages[VR_current_page] );
1009 gr_wait_for_retrace = 1;
1011 gr_bm_ubitblt( VR_render_sub_buffer[0].cv_w,
1012 VR_render_sub_buffer[0].cv_h,
1013 VR_render_sub_buffer[0].cv_bitmap.bm_x,
1014 VR_render_sub_buffer[0].cv_bitmap.bm_y,
1016 &VR_render_sub_buffer[0].cv_bitmap,
1017 &VR_screen_pages[0].cv_bitmap );
1023 gr_ibitblt( &VR_render_buffer[0].cv_bitmap, &VR_screen_pages[0].cv_bitmap, Game_cockpit_copy_code );
1024 #else //def MACINTOSH
1025 gr_ibitblt( &VR_render_sub_buffer[0].cv_bitmap, &VR_screen_pages[0].cv_bitmap );
1033 show_extra_views(); //missile view, buddy bot, etc.
1035 if (Cockpit_mode.intval == CM_FULL_COCKPIT || Cockpit_mode.intval == CM_STATUS_BAR) {
1037 if ( Newdemo_state == ND_STATE_PLAYBACK )
1038 Game_mode = Newdemo_game_mode;
1042 if ( Newdemo_state == ND_STATE_PLAYBACK )
1043 Game_mode = GM_NORMAL;
1054 void toggle_cockpit()
1058 switch (Cockpit_mode.intval) {
1060 case CM_FULL_COCKPIT: {
1061 int max_h = grd_curscreen->sc_h - GameBitmaps[cockpit_bitmap[CM_STATUS_BAR + (SM_HIRES?(Num_cockpits/2):0)].index].bm_h;
1062 if (Game_window_h.intval > max_h) //too big for statusbar
1063 new_mode = CM_FULL_SCREEN;
1065 new_mode = CM_STATUS_BAR;
1070 case CM_FULL_SCREEN:
1073 new_mode = CM_FULL_COCKPIT;
1079 return; //do nothing
1084 select_cockpit(new_mode);
1085 HUD_clear_messages();
1090 #define WINDOW_W_DELTA ((max_window_w / 16)&~1) //24 //20
1091 #define WINDOW_H_DELTA ((max_window_h / 16)&~1) //12 //10
1093 #define WINDOW_MIN_W ((max_window_w * 10) / 22) //160
1094 #define WINDOW_MIN_H ((max_window_h * 10) / 22)
1096 //#define WINDOW_W_DELTA 32
1097 //#define WINDOW_H_DELTA 16
1099 #define WINDOW_W_DELTA ((max_window_w / 16) & ~15) // double word aligned
1100 #define WINDOW_H_DELTA ((max_window_h / 16) & ~15) // double word aligned
1102 #define WINDOW_MIN_W (max_window_w-(WINDOW_W_DELTA*11))
1103 #define WINDOW_MIN_H (max_window_h-(WINDOW_H_DELTA*11))
1108 if (Cockpit_mode.intval == CM_FULL_COCKPIT) {
1109 cvar_setint(&Game_window_h, max_window_h);
1110 cvar_setint(&Game_window_w, max_window_w);
1112 HUD_init_message("Press F3 to return to Cockpit mode");
1116 if (Cockpit_mode.intval != CM_STATUS_BAR && (VR_screen_flags & VRF_ALLOW_COCKPIT))
1119 if (Game_window_h.intval >= max_window_h || Game_window_w.intval >= max_window_w) {
1120 //cvar_setint(&Game_window_w, max_window_w);
1121 //cvar_setint(&Game_window_h, max_window_h);
1122 select_cockpit(CM_FULL_SCREEN);
1126 cvar_setint(&Game_window_w, Game_window_w.intval + WINDOW_W_DELTA);
1127 cvar_setint(&Game_window_h, Game_window_h.intval + WINDOW_H_DELTA);
1129 if (Game_window_h.intval > max_window_h)
1130 cvar_setint(&Game_window_h, max_window_h);
1132 if (Game_window_w.intval > max_window_w)
1133 cvar_setint(&Game_window_w, max_window_w);
1135 Game_window_x = (max_window_w - Game_window_w.intval) / 2;
1136 Game_window_y = (max_window_h - Game_window_h.intval) / 2;
1138 game_init_render_sub_buffers( Game_window_x, Game_window_y, Game_window_w.intval, Game_window_h.intval );
1141 HUD_clear_messages(); // @mk, 11/11/94
1146 // grs_bitmap background_bitmap; already declared in line 434 (samir 4/10/94)
1148 extern grs_bitmap background_bitmap;
1150 void copy_background_rect(int left,int top,int right,int bot)
1152 grs_bitmap *bm = &background_bitmap;
1154 int tile_left,tile_right,tile_top,tile_bot;
1158 if (right < left || bot < top)
1161 tile_left = left / bm->bm_w;
1162 tile_right = right / bm->bm_w;
1163 tile_top = top / bm->bm_h;
1164 tile_bot = bot / bm->bm_h;
1166 ofs_y = top % bm->bm_h;
1169 for (y=tile_top;y<=tile_bot;y++) {
1172 ofs_x = left % bm->bm_w;
1175 //h = (bot < dest_y+bm->bm_h)?(bot-dest_y+1):(bm->bm_h-ofs_y);
1176 h = min(bot-dest_y+1,bm->bm_h-ofs_y);
1178 for (x=tile_left;x<=tile_right;x++) {
1180 //w = (right < dest_x+bm->bm_w)?(right-dest_x+1):(bm->bm_w-ofs_x);
1181 w = min(right-dest_x+1,bm->bm_w-ofs_x);
1183 gr_bm_ubitblt(w,h,dest_x,dest_y,ofs_x,ofs_y,
1184 &background_bitmap,&grd_curcanv->cv_bitmap);
1195 //fills int the background surrounding the 3d window
1196 void fill_background()
1202 w = Game_window_w.intval;
1203 h = Game_window_h.intval;
1208 gr_set_current_canvas(&VR_screen_pages[VR_current_page]);
1209 copy_background_rect(x-dx,y-dy,x-1,y+h+dy-1);
1210 copy_background_rect(x+w,y-dy,grd_curcanv->cv_w-1,y+h+dy-1);
1211 copy_background_rect(x,y-dy,x+w-1,y-1);
1212 copy_background_rect(x,y+h,x+w-1,y+h+dy-1);
1214 if (VR_screen_flags & VRF_USE_PAGING) {
1215 gr_set_current_canvas(&VR_screen_pages[!VR_current_page]);
1216 copy_background_rect(x-dx,y-dy,x-1,y+h+dy-1);
1217 copy_background_rect(x+w,y-dy,x+w+dx-1,y+h+dy-1);
1218 copy_background_rect(x,y-dy,x+w-1,y-1);
1219 copy_background_rect(x,y+h,x+w-1,y+h+dy-1);
1223 void shrink_window()
1225 mprintf((0,"%d ",FrameCount));
1227 // mprintf((0, "W=%d H=%d\n", Game_window_w.intval, Game_window_h.intval));
1229 if (Cockpit_mode.intval == CM_FULL_COCKPIT && (VR_screen_flags & VRF_ALLOW_COCKPIT)) {
1230 cvar_setint(&Game_window_h, max_window_h);
1231 cvar_setint(&Game_window_w, max_window_w);
1232 //!!toggle_cockpit();
1233 select_cockpit(CM_STATUS_BAR);
1236 HUD_init_message("Press F3 to return to Cockpit mode");
1241 if (Cockpit_mode.intval == CM_FULL_SCREEN && (VR_screen_flags & VRF_ALLOW_COCKPIT))
1243 //cvar_setint(&Game_window_w, max_window_w);
1244 //cvar_setint(&Game_window_h, max_window_h);
1245 select_cockpit(CM_STATUS_BAR);
1250 if (Cockpit_mode.intval != CM_STATUS_BAR && (VR_screen_flags & VRF_ALLOW_COCKPIT))
1253 mprintf((0, "Cockpit mode=%d\n", Cockpit_mode.intval));
1255 if (Game_window_w.intval > WINDOW_MIN_W) {
1258 cvar_setint(&Game_window_w, Game_window_w.intval - WINDOW_W_DELTA);
1259 cvar_setint(&Game_window_h, Game_window_h.intval - WINDOW_H_DELTA);
1261 mprintf((0, "NewW=%d NewH=%d VW=%d maxH=%d\n", Game_window_w.intval, Game_window_h.intval, max_window_w, max_window_h));
1263 if ( Game_window_w.intval < WINDOW_MIN_W )
1264 cvar_setint(&Game_window_w, WINDOW_MIN_W);
1266 if ( Game_window_h.intval < WINDOW_MIN_H )
1267 cvar_setint(&Game_window_h, WINDOW_MIN_H);
1269 Game_window_x = (max_window_w - Game_window_w.intval) / 2;
1270 Game_window_y = (max_window_h - Game_window_h.intval) / 2;
1274 game_init_render_sub_buffers( Game_window_x, Game_window_y, Game_window_w.intval, Game_window_h.intval );
1275 HUD_clear_messages();
1281 int last_drawn_cockpit[2] = { -1, -1 };
1282 extern void ogl_loadbmtexture(grs_bitmap *bm);
1284 // This actually renders the new cockpit onto the screen.
1285 void update_cockpits(int force_redraw)
1289 //Redraw the on-screen cockpit bitmaps
1290 if (VR_render_mode != VR_NONE ) return;
1292 switch( Cockpit_mode.intval ) {
1293 case CM_FULL_COCKPIT:
1295 gr_set_current_canvas(&VR_screen_pages[VR_current_page]);
1296 PIGGY_PAGE_IN(cockpit_bitmap[Cockpit_mode.intval + (SM_HIRES?(Num_cockpits/2):0)]);
1297 gr_ubitmapm(0, 0, &GameBitmaps[cockpit_bitmap[Cockpit_mode.intval + (SM_HIRES?(Num_cockpits/2):0)].index]);
1300 case CM_FULL_SCREEN:
1301 Game_window_x = (max_window_w - Game_window_w.intval) / 2;
1302 Game_window_y = (max_window_h - Game_window_h.intval) / 2;
1308 gr_set_current_canvas(&VR_screen_pages[VR_current_page]);
1310 PIGGY_PAGE_IN(cockpit_bitmap[Cockpit_mode.intval + (SM_HIRES?(Num_cockpits/2):0)]);
1311 gr_ubitmapm(0, max_window_h, &GameBitmaps[cockpit_bitmap[Cockpit_mode.intval + (SM_HIRES?(Num_cockpits/2):0)].index]);
1313 Game_window_x = (max_window_w - Game_window_w.intval) / 2;
1314 Game_window_y = (max_window_h - Game_window_h.intval) / 2;
1319 gr_set_current_canvas(&VR_screen_pages[VR_current_page]);
1321 // Clear the top and bottom of the screen
1322 gr_setcolor(BM_XRGB(0,0,0));
1324 VR_render_sub_buffer[VR_current_page].cv_bitmap.bm_y + VR_render_sub_buffer[VR_current_page].cv_bitmap.bm_h,
1325 GWIDTH-1,GHEIGHT-1);
1326 gr_rect(0,0,GWIDTH-1,VR_render_sub_buffer[VR_current_page].cv_bitmap.bm_y);
1328 // In a modex mode, clear the other buffer.
1329 if (grd_curcanv->cv_bitmap.bm_type == BM_MODEX) {
1330 gr_set_current_canvas(&VR_screen_pages[VR_current_page^1]);
1331 gr_clear_canvas( BM_XRGB(0,0,0) );
1332 gr_set_current_canvas(&VR_screen_pages[VR_current_page]);
1338 gr_set_current_canvas(&VR_screen_pages[VR_current_page]);
1340 if (Cockpit_mode.intval != last_drawn_cockpit[VR_current_page] || force_redraw )
1341 last_drawn_cockpit[VR_current_page] = Cockpit_mode.intval;
1345 if (Cockpit_mode.intval == CM_FULL_COCKPIT || Cockpit_mode.intval == CM_STATUS_BAR)
1351 void game_render_frame()
1353 set_screen_mode( SCREEN_GAME );
1355 // update_cockpits(0);
1357 play_homing_warning();
1359 if (VR_render_mode == VR_NONE )
1360 game_render_frame_mono();
1362 game_render_frame_stereo();
1365 // Make sure palette is faded in
1367 gr_palette_fade_in( gr_palette, 32, 0 );
1373 extern int Color_0_31_0;
1375 //draw a crosshair for the guided missile
1376 void draw_guided_crosshair(void)
1380 gr_setcolor(Color_0_31_0);
1382 w = grd_curcanv->cv_w>>5;
1386 h = i2f(w) / grd_curscreen->sc_aspect;
1388 x = grd_curcanv->cv_w / 2;
1389 y = grd_curcanv->cv_h / 2;
1391 gr_scanline(x-w/2,x+w/2,y);
1392 gr_uline(i2f(x),i2f(y-h/2),i2f(x),i2f(y+h/2));
1396 typedef struct bkg {
1397 short x, y, w, h; // The location of the menu.
1398 grs_bitmap * bmp; // The background under the menu.
1401 bkg bg = {0,0,0,0,NULL};
1403 #define BOX_BORDER (MenuHires?60:30)
1405 //show a message in a nice little box
1406 void show_boxed_message(char *msg)
1411 gr_set_current_canvas(&VR_screen_pages[VR_current_page]);
1412 gr_set_curfont( MEDIUM1_FONT );
1414 gr_get_string_size(msg,&w,&h,&aw);
1416 x = (grd_curscreen->sc_w-w)/2;
1417 y = (grd_curscreen->sc_h-h)/2;
1420 gr_free_bitmap(bg.bmp);
1424 // Save the background of the display
1425 bg.x=x; bg.y=y; bg.w=w; bg.h=h;
1427 bg.bmp = gr_create_bitmap( w+BOX_BORDER, h+BOX_BORDER );
1429 gr_bm_ubitblt(w+BOX_BORDER, h+BOX_BORDER, 0, 0, x-BOX_BORDER/2, y-BOX_BORDER/2, &(grd_curcanv->cv_bitmap), bg.bmp );
1431 nm_draw_background(x-BOX_BORDER/2,y-BOX_BORDER/2,x+w+BOX_BORDER/2-1,y+h+BOX_BORDER/2-1);
1433 gr_set_fontcolor( gr_getcolor(31, 31, 31), -1 );
1435 gr_ustring( 0x8000, y, msg );
1438 void clear_boxed_message()
1443 gr_bitmap(bg.x-BOX_BORDER/2, bg.y-BOX_BORDER/2, bg.bmp);
1445 gr_free_bitmap(bg.bmp);