1 /* $Id: gamepal.c,v 1.6 2005-07-30 01:50:17 chris Exp $ */
3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
4 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
5 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
6 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
10 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
17 * Functions for loading palettes
44 extern void g3_remap_interp_colors();
46 char Current_level_palette[FILENAME_LEN];
48 extern int Color_0_31_0, HUD_color;
50 //give a filename a new extension
51 void change_filename_ext( char *dest, char *src, char *ext )
62 p = dest + strlen(dest);
69 //background for boxed messages
71 short x, y, w, h; // The location of the menu.
72 grs_bitmap * bmp; // The background under the menu.
77 void load_background_bitmap(void);
79 char last_palette_loaded[FILENAME_LEN]="";
80 char last_palette_loaded_pig[FILENAME_LEN]="";
82 ubyte last_palette_for_color_fonts[768];
84 void remap_fonts_and_menus(int do_fadetable_hack)
86 nm_remap_background();
87 gr_remap_color_fonts();
89 if (do_fadetable_hack) {
95 intensity = (double)(14)/(double)(32);
97 gamma[i] = (int)((pow(intensity, 1.0/g)*i) + 0.5);
100 c = gr_find_closest_color(gamma[gr_palette[i*3]],gamma[gr_palette[i*3+1]],gamma[gr_palette[i*3+2]]);
101 gr_fade_table[14*256+i] = c;
105 memcpy(last_palette_for_color_fonts,gr_palette,sizeof(last_palette_for_color_fonts));
108 //load a palette by name. returns 1 if new palette loaded, else 0
109 //if used_for_level is set, load pig, etc.
110 //if no_change_screen is set, the current screen does not get remapped,
111 //and the hardware palette does not get changed
112 int load_palette(char *name,int used_for_level,int no_change_screen)
114 char pigname[FILENAME_LEN];
115 ubyte old_pal[256*3];
117 //special hack to tell that palette system about a pig that's been loaded elsewhere
118 if (used_for_level == -2) {
119 strncpy(last_palette_loaded_pig,name,sizeof(last_palette_loaded_pig));
124 name = last_palette_loaded_pig;
126 if (used_for_level && stricmp(last_palette_loaded_pig,name) != 0) {
128 _splitpath(name,NULL,NULL,pigname,NULL);
129 strcat(pigname,".pig");
130 //if not editor, load pig first so small install message can come
131 //up in old palette. If editor version, we must load the pig after
132 //the palette is loaded so we can remap new textures.
134 piggy_new_pigfile(pigname);
138 if (stricmp(last_palette_loaded,name) != 0) {
140 memcpy(old_pal,gr_palette,sizeof(old_pal));
142 strncpy(last_palette_loaded,name,sizeof(last_palette_loaded));
144 gr_use_palette_table(name);
146 if (Function_mode == FMODE_GAME && !no_change_screen)
147 gr_remap_bitmap_good( &grd_curscreen->sc_canvas.cv_bitmap, old_pal, -1, -1 );
150 gr_remap_bitmap_good( bg.bmp, old_pal, -1, -1 );
152 if (!gr_palette_faded_out && !no_change_screen)
153 gr_palette_load(gr_palette);
155 remap_fonts_and_menus(0);
157 Color_0_31_0 = -1; //for gauges
160 load_background_bitmap();
162 g3_remap_interp_colors();
166 if (used_for_level && stricmp(last_palette_loaded_pig,name) != 0) {
168 strncpy(last_palette_loaded_pig,name,sizeof(last_palette_loaded_pig));
171 piggy_new_pigfile(pigname);