1 /* $Id: gamepal.c,v 1.7 2006-02-26 02:29:06 chris Exp $ */
3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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6 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
17 * Functions for loading palettes
44 extern void g3_remap_interp_colors();
46 char Current_level_palette[FILENAME_LEN];
48 extern int Color_0_31_0, HUD_color;
50 //background for boxed messages
52 short x, y, w, h; // The location of the menu.
53 grs_bitmap * bmp; // The background under the menu.
58 void load_background_bitmap(void);
60 char last_palette_loaded[FILENAME_LEN]="";
61 char last_palette_loaded_pig[FILENAME_LEN]="";
63 ubyte last_palette_for_color_fonts[768];
65 void remap_fonts_and_menus(int do_fadetable_hack)
67 nm_remap_background();
68 gr_remap_color_fonts();
70 if (do_fadetable_hack) {
76 intensity = (double)(14)/(double)(32);
78 gamma[i] = (int)((pow(intensity, 1.0/g)*i) + 0.5);
81 c = gr_find_closest_color(gamma[gr_palette[i*3]],gamma[gr_palette[i*3+1]],gamma[gr_palette[i*3+2]]);
82 gr_fade_table[14*256+i] = c;
86 memcpy(last_palette_for_color_fonts,gr_palette,sizeof(last_palette_for_color_fonts));
89 //load a palette by name. returns 1 if new palette loaded, else 0
90 //if used_for_level is set, load pig, etc.
91 //if no_change_screen is set, the current screen does not get remapped,
92 //and the hardware palette does not get changed
93 int load_palette(char *name,int used_for_level,int no_change_screen)
95 char pigname[FILENAME_LEN];
98 //special hack to tell that palette system about a pig that's been loaded elsewhere
99 if (used_for_level == -2) {
100 strncpy(last_palette_loaded_pig,name,sizeof(last_palette_loaded_pig));
105 name = last_palette_loaded_pig;
107 if (used_for_level && stricmp(last_palette_loaded_pig,name) != 0) {
109 _splitpath(name,NULL,NULL,pigname,NULL);
110 strcat(pigname,".pig");
111 //if not editor, load pig first so small install message can come
112 //up in old palette. If editor version, we must load the pig after
113 //the palette is loaded so we can remap new textures.
115 piggy_new_pigfile(pigname);
119 if (stricmp(last_palette_loaded,name) != 0) {
121 memcpy(old_pal,gr_palette,sizeof(old_pal));
123 strncpy(last_palette_loaded,name,sizeof(last_palette_loaded));
125 gr_use_palette_table(name);
127 if (Function_mode == FMODE_GAME && !no_change_screen)
128 gr_remap_bitmap_good( &grd_curscreen->sc_canvas.cv_bitmap, old_pal, -1, -1 );
131 gr_remap_bitmap_good( bg.bmp, old_pal, -1, -1 );
133 if (!gr_palette_faded_out && !no_change_screen)
134 gr_palette_load(gr_palette);
136 remap_fonts_and_menus(0);
138 Color_0_31_0 = -1; //for gauges
141 load_background_bitmap();
143 g3_remap_interp_colors();
147 if (used_for_level && stricmp(last_palette_loaded_pig,name) != 0) {
149 strncpy(last_palette_loaded_pig,name,sizeof(last_palette_loaded_pig));
152 piggy_new_pigfile(pigname);