2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
20 #include "pa_enabl.h" //$$POLY_ACC
40 extern void g3_remap_interp_colors();
42 char Current_level_palette[FILENAME_LEN];
44 extern int Color_0_31_0, HUD_color;
46 //give a filename a new extension
47 void change_filename_ext( char *dest, char *src, char *ext )
58 p = dest + strlen(dest);
65 //background for boxed messages
67 short x, y, w, h; // The location of the menu.
68 grs_bitmap * bmp; // The background under the menu.
73 void load_background_bitmap(void);
75 char last_palette_loaded[FILENAME_LEN]="";
76 char last_palette_loaded_pig[FILENAME_LEN]="";
78 ubyte last_palette_for_color_fonts[768];
80 void remap_fonts_and_menus(int do_fadetable_hack)
82 nm_remap_background();
83 gr_remap_color_fonts();
85 if (do_fadetable_hack) {
91 intensity = (double)(14)/(double)(32);
93 gamma[i] = (int)((pow(intensity, 1.0/g)*i) + 0.5);
96 c = gr_find_closest_color(gamma[gr_palette[i*3]],gamma[gr_palette[i*3+1]],gamma[gr_palette[i*3+2]]);
97 gr_fade_table[14*256+i] = c;
101 memcpy(last_palette_for_color_fonts,gr_palette,sizeof(last_palette_for_color_fonts));
104 //load a palette by name. returns 1 if new palette loaded, else 0
105 //if used_for_level is set, load pig, etc.
106 //if no_change_screen is set, the current screen does not get remapped,
107 //and the hardware palette does not get changed
108 int load_palette(char *name,int used_for_level,int no_change_screen)
110 char pigname[FILENAME_LEN];
111 ubyte old_pal[256*3];
113 //special hack to tell that palette system about a pig that's been loaded elsewhere
114 if (used_for_level == -2) {
115 strncpy(last_palette_loaded_pig,name,sizeof(last_palette_loaded_pig));
120 name = last_palette_loaded_pig;
122 if (used_for_level && stricmp(last_palette_loaded_pig,name) != 0) {
124 _splitpath(name,NULL,NULL,pigname,NULL);
125 strcat(pigname,".PIG");
127 //if not editor, load pig first so small install message can come
128 //up in old palette. If editor version, we must load the pig after
129 //the palette is loaded so we can remap new textures.
131 piggy_new_pigfile(pigname);
135 if (stricmp(last_palette_loaded,name) != 0) {
137 memcpy(old_pal,gr_palette,sizeof(old_pal));
139 strncpy(last_palette_loaded,name,sizeof(last_palette_loaded));
141 gr_use_palette_table(name);
143 if (Function_mode == FMODE_GAME && !no_change_screen)
144 gr_remap_bitmap_good( &grd_curscreen->sc_canvas.cv_bitmap, old_pal, -1, -1 );
146 #if defined(POLY_ACC)
147 if (bg.bmp && bg.bmp->bm_type == BM_LINEAR)
151 gr_remap_bitmap_good( bg.bmp, old_pal, -1, -1 );
153 if (!gr_palette_faded_out && !no_change_screen)
154 gr_palette_load(gr_palette);
156 remap_fonts_and_menus(0);
158 Color_0_31_0 = -1; //for gauges
161 load_background_bitmap();
163 g3_remap_interp_colors();
167 if (used_for_level && stricmp(last_palette_loaded_pig,name) != 0) {
169 strncpy(last_palette_loaded_pig,name,sizeof(last_palette_loaded_pig));
172 piggy_new_pigfile(pigname);