2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
19 static char rcsid[] = "$Id: gamemine.c,v 1.6 2002-07-30 04:52:45 btb Exp $";
44 #include "editor/editor.h"
56 #define REMOVE_EXT(s) (*(strchr( (s), '.' ))='\0')
58 fix Level_shake_frequency = 0, Level_shake_duration = 0;
59 int Secret_return_segment = 0;
60 vms_matrix Secret_return_orient;
62 struct mtfi mine_top_fileinfo; // Should be same as first two fields below...
63 struct mfi mine_fileinfo;
64 struct mh mine_header;
65 struct me mine_editor;
67 typedef struct v16_segment {
69 short segnum; // segment number, not sure what it means
71 side sides[MAX_SIDES_PER_SEGMENT]; // 6 sides
72 short children[MAX_SIDES_PER_SEGMENT]; // indices of 6 children segments, front, left, top, right, bottom, back
73 short verts[MAX_VERTICES_PER_SEGMENT]; // vertex ids of 4 front and 4 back vertices
75 short group; // group number to which the segment belongs.
77 short objects; // pointer to objects in this segment
78 ubyte special; // what type of center this is
79 byte matcen_num; // which center segment is associated with.
81 fix static_light; //average static light in segment
83 short pad; //make structure longword aligned
88 ushort fileinfo_signature;
89 ushort fileinfo_version;
91 int header_offset; // Stuff common to game & editor
93 int editor_offset; // Editor specific stuff
98 int newseg_verts_offset;
99 int newseg_verts_howmany;
100 int newseg_verts_sizeof;
114 int triggers_howmany;
119 int object_offset; // Object info
122 int unused_offset; //was: doors_offset
123 int unused_howmamy; //was: doors_howmany
124 int unused_sizeof; //was: doors_sizeof
125 short level_shake_frequency, level_shake_duration; // Shakes every level_shake_frequency seconds
126 // for level_shake_duration seconds (on average, random). In 16ths second.
127 int secret_return_segment;
128 vms_matrix secret_return_orient;
130 int dl_indices_offset;
131 int dl_indices_howmany;
132 int dl_indices_sizeof;
134 int delta_light_offset;
135 int delta_light_howmany;
136 int delta_light_sizeof;
140 int CreateDefaultNewSegment();
144 static char old_tmap_list[MAX_TEXTURES][FILENAME_LEN];
145 short tmap_xlate_table[MAX_TEXTURES];
146 static short tmap_times_used[MAX_TEXTURES];
148 // -----------------------------------------------------------------------------
149 //loads from an already-open file
150 // returns 0=everything ok, 1=old version, -1=error
151 int load_mine_data(CFILE *LoadFile)
153 int i, j,oldsizeadjust;
157 int mine_start = cftell(LoadFile);
159 oldsizeadjust=(sizeof(int)*2)+sizeof (vms_matrix);
162 for (i=0; i<MAX_TEXTURES; i++ )
163 tmap_times_used[i] = 0;
166 // Create a new mine to initialize things.
167 //texpage_goto_first();
171 //===================== READ FILE INFO ========================
173 // These are the default values... version and fileinfo_sizeof
174 // don't have defaults.
175 mine_fileinfo.header_offset = -1;
176 mine_fileinfo.header_size = sizeof(mine_header);
177 mine_fileinfo.editor_offset = -1;
178 mine_fileinfo.editor_size = sizeof(mine_editor);
179 mine_fileinfo.vertex_offset = -1;
180 mine_fileinfo.vertex_howmany = 0;
181 mine_fileinfo.vertex_sizeof = sizeof(vms_vector);
182 mine_fileinfo.segment_offset = -1;
183 mine_fileinfo.segment_howmany = 0;
184 mine_fileinfo.segment_sizeof = sizeof(segment);
185 mine_fileinfo.newseg_verts_offset = -1;
186 mine_fileinfo.newseg_verts_howmany = 0;
187 mine_fileinfo.newseg_verts_sizeof = sizeof(vms_vector);
188 mine_fileinfo.group_offset = -1;
189 mine_fileinfo.group_howmany = 0;
190 mine_fileinfo.group_sizeof = sizeof(group);
191 mine_fileinfo.texture_offset = -1;
192 mine_fileinfo.texture_howmany = 0;
193 mine_fileinfo.texture_sizeof = FILENAME_LEN; // num characters in a name
194 mine_fileinfo.walls_offset = -1;
195 mine_fileinfo.walls_howmany = 0;
196 mine_fileinfo.walls_sizeof = sizeof(wall);
197 mine_fileinfo.triggers_offset = -1;
198 mine_fileinfo.triggers_howmany = 0;
199 mine_fileinfo.triggers_sizeof = sizeof(trigger);
200 mine_fileinfo.object_offset = -1;
201 mine_fileinfo.object_howmany = 1;
202 mine_fileinfo.object_sizeof = sizeof(object);
204 mine_fileinfo.level_shake_frequency = 0;
205 mine_fileinfo.level_shake_duration = 0;
207 // Delta light stuff for blowing out light sources.
208 // if (mine_top_fileinfo.fileinfo_version >= 19) {
209 mine_fileinfo.dl_indices_offset = -1;
210 mine_fileinfo.dl_indices_howmany = 0;
211 mine_fileinfo.dl_indices_sizeof = sizeof(dl_index);
213 mine_fileinfo.delta_light_offset = -1;
214 mine_fileinfo.delta_light_howmany = 0;
215 mine_fileinfo.delta_light_sizeof = sizeof(delta_light);
219 mine_fileinfo.segment2_offset = -1;
220 mine_fileinfo.segment2_howmany = 0;
221 mine_fileinfo.segment2_sizeof = sizeof(segment2);
223 // Read in mine_top_fileinfo to get size of saved fileinfo.
225 memset( &mine_top_fileinfo, 0, sizeof(mine_top_fileinfo) );
227 if (cfseek( LoadFile, mine_start, SEEK_SET ))
228 Error( "Error moving to top of file in gamemine.c" );
230 if (cfread( &mine_top_fileinfo, sizeof(mine_top_fileinfo), 1, LoadFile )!=1)
231 Error( "Error reading mine_top_fileinfo in gamemine.c" );
233 if (mine_top_fileinfo.fileinfo_signature != 0x2884)
236 // Check version number
237 if (mine_top_fileinfo.fileinfo_version < COMPATIBLE_VERSION )
240 // Now, Read in the fileinfo
241 if (cfseek( LoadFile, mine_start, SEEK_SET ))
242 Error( "Error seeking to top of file in gamemine.c" );
244 if (cfread( &mine_fileinfo, mine_top_fileinfo.fileinfo_sizeof, 1, LoadFile )!=1)
245 Error( "Error reading mine_fileinfo in gamemine.c" );
247 if (mine_top_fileinfo.fileinfo_version < 18) {
248 mprintf((1, "Old version, setting shake intensity to 0.\n"));
249 Level_shake_frequency = 0;
250 Level_shake_duration = 0;
251 Secret_return_segment = 0;
252 Secret_return_orient = vmd_identity_matrix;
254 Level_shake_frequency = mine_fileinfo.level_shake_frequency << 12;
255 Level_shake_duration = mine_fileinfo.level_shake_duration << 12;
256 Secret_return_segment = mine_fileinfo.secret_return_segment;
257 Secret_return_orient = mine_fileinfo.secret_return_orient;
260 //===================== READ HEADER INFO ========================
262 // Set default values.
263 mine_header.num_vertices = 0;
264 mine_header.num_segments = 0;
266 if (mine_fileinfo.header_offset > -1 )
268 if (cfseek( LoadFile, mine_fileinfo.header_offset, SEEK_SET ))
269 Error( "Error seeking to header_offset in gamemine.c" );
271 if (cfread( &mine_header, mine_fileinfo.header_size, 1, LoadFile )!=1)
272 Error( "Error reading mine_header in gamemine.c" );
275 //===================== READ EDITOR INFO ==========================
277 // Set default values
278 mine_editor.current_seg = 0;
279 mine_editor.newsegment_offset = -1; // To be written
280 mine_editor.newsegment_size = sizeof(segment);
281 mine_editor.Curside = 0;
282 mine_editor.Markedsegp = -1;
283 mine_editor.Markedside = 0;
285 if (mine_fileinfo.editor_offset > -1 )
287 if (cfseek( LoadFile, mine_fileinfo.editor_offset, SEEK_SET ))
288 Error( "Error seeking to editor_offset in gamemine.c" );
290 if (cfread( &mine_editor, mine_fileinfo.editor_size, 1, LoadFile )!=1)
291 Error( "Error reading mine_editor in gamemine.c" );
294 //===================== READ TEXTURE INFO ==========================
296 if ( (mine_fileinfo.texture_offset > -1) && (mine_fileinfo.texture_howmany > 0))
298 if (cfseek( LoadFile, mine_fileinfo.texture_offset, SEEK_SET ))
299 Error( "Error seeking to texture_offset in gamemine.c" );
301 for (i=0; i< mine_fileinfo.texture_howmany; i++ )
303 if (cfread( &old_tmap_list[i], mine_fileinfo.texture_sizeof, 1, LoadFile )!=1)
304 Error( "Error reading old_tmap_list[i] in gamemine.c" );
308 //=============== GENERATE TEXTURE TRANSLATION TABLE ===============
312 Assert (NumTextures < MAX_TEXTURES);
317 hashtable_init( &ht, NumTextures );
319 // Remove all the file extensions in the textures list
321 for (i=0;i<NumTextures;i++) {
322 temptr = strchr(TmapInfo[i].filename, '.');
323 if (temptr) *temptr = '\0';
324 hashtable_insert( &ht, TmapInfo[i].filename, i );
327 // For every texture, search through the texture list
328 // to find a matching name.
329 for (j=0;j<mine_fileinfo.texture_howmany;j++) {
330 // Remove this texture name's extension
331 temptr = strchr(old_tmap_list[j], '.');
332 if (temptr) *temptr = '\0';
334 tmap_xlate_table[j] = hashtable_search( &ht,old_tmap_list[j]);
335 if (tmap_xlate_table[j] < 0 ) {
336 //tmap_xlate_table[j] = 0;
337 // mprintf( (0, "Couldn't find texture '%s'\n", old_tmap_list[j] ));
340 if (tmap_xlate_table[j] != j ) translate = 1;
341 if (tmap_xlate_table[j] >= 0)
342 tmap_times_used[tmap_xlate_table[j]]++;
347 for (i=0; i<MAX_TEXTURES; i++ )
348 if (tmap_times_used[i])
350 mprintf( (0, "This mine has %d unique textures in it (~%d KB)\n", count, (count*4096) /1024 ));
353 // -- mprintf( (0, "Translate=%d\n", translate ));
355 hashtable_free( &ht );
358 //====================== READ VERTEX INFO ==========================
360 // New check added to make sure we don't read in too many vertices.
361 if ( mine_fileinfo.vertex_howmany > MAX_VERTICES )
363 mprintf((0, "Num vertices exceeds maximum. Loading MAX %d vertices\n", MAX_VERTICES));
364 mine_fileinfo.vertex_howmany = MAX_VERTICES;
367 if ( (mine_fileinfo.vertex_offset > -1) && (mine_fileinfo.vertex_howmany > 0))
369 if (cfseek( LoadFile, mine_fileinfo.vertex_offset, SEEK_SET ))
370 Error( "Error seeking to vertex_offset in gamemine.c" );
372 for (i=0; i< mine_fileinfo.vertex_howmany; i++ )
374 // Set the default values for this vertex
379 if (cfread( &Vertices[i], mine_fileinfo.vertex_sizeof, 1, LoadFile )!=1)
380 Error( "Error reading Vertices[i] in gamemine.c" );
384 //==================== READ SEGMENT INFO ===========================
386 // New check added to make sure we don't read in too many segments.
387 if ( mine_fileinfo.segment_howmany > MAX_SEGMENTS ) {
388 mprintf((0, "Num segments exceeds maximum. Loading MAX %d segments\n", MAX_SEGMENTS));
389 mine_fileinfo.segment_howmany = MAX_SEGMENTS;
390 mine_fileinfo.segment2_howmany = MAX_SEGMENTS;
393 // [commented out by mk on 11/20/94 (weren't we supposed to hit final in October?) because it looks redundant. I think I'll test it now...] fuelcen_reset();
395 if ( (mine_fileinfo.segment_offset > -1) && (mine_fileinfo.segment_howmany > 0)) {
397 if (cfseek( LoadFile, mine_fileinfo.segment_offset,SEEK_SET ))
399 Error( "Error seeking to segment_offset in gamemine.c" );
401 Highest_segment_index = mine_fileinfo.segment_howmany-1;
403 for (i=0; i< mine_fileinfo.segment_howmany; i++ ) {
405 // Set the default values for this segment (clear to zero )
406 //memset( &Segments[i], 0, sizeof(segment) );
408 if (mine_top_fileinfo.fileinfo_version < 20) {
411 Assert(mine_fileinfo.segment_sizeof == sizeof(v16_seg));
413 if (cfread( &v16_seg, mine_fileinfo.segment_sizeof, 1, LoadFile )!=1)
414 Error( "Error reading segments in gamemine.c" );
417 Segments[i].segnum = v16_seg.segnum;
418 // -- Segments[i].pad = v16_seg.pad;
421 for (j=0; j<MAX_SIDES_PER_SEGMENT; j++)
422 Segments[i].sides[j] = v16_seg.sides[j];
424 for (j=0; j<MAX_SIDES_PER_SEGMENT; j++)
425 Segments[i].children[j] = v16_seg.children[j];
427 for (j=0; j<MAX_VERTICES_PER_SEGMENT; j++)
428 Segments[i].verts[j] = v16_seg.verts[j];
430 Segment2s[i].special = v16_seg.special;
431 Segment2s[i].value = v16_seg.value;
432 Segment2s[i].s2_flags = 0;
433 Segment2s[i].matcen_num = v16_seg.matcen_num;
434 Segment2s[i].static_light = v16_seg.static_light;
435 fuelcen_activate( &Segments[i], Segment2s[i].special );
438 if (cfread( &Segments[i], mine_fileinfo.segment_sizeof, 1, LoadFile )!=1)
439 Error("Unable to read segment %i\n", i);
442 Segments[i].objects = -1;
444 Segments[i].group = -1;
447 if (mine_top_fileinfo.fileinfo_version < 15) { //used old uvl ranges
450 for (sn=0;sn<MAX_SIDES_PER_SEGMENT;sn++)
451 for (uvln=0;uvln<4;uvln++) {
452 Segments[i].sides[sn].uvls[uvln].u /= 64;
453 Segments[i].sides[sn].uvls[uvln].v /= 64;
454 Segments[i].sides[sn].uvls[uvln].l /= 32;
459 for (j=0;j<MAX_SIDES_PER_SEGMENT;j++) {
460 unsigned short orient;
461 tmap_xlate = Segments[i].sides[j].tmap_num;
462 Segments[i].sides[j].tmap_num = tmap_xlate_table[tmap_xlate];
463 if ((WALL_IS_DOORWAY(&Segments[i],j) & WID_RENDER_FLAG))
464 if (Segments[i].sides[j].tmap_num < 0) {
465 mprintf( (0, "Couldn't find texture '%s' for Segment %d, side %d\n", old_tmap_list[tmap_xlate],i,j));
467 Segments[i].sides[j].tmap_num = NumTextures-1;
469 tmap_xlate = Segments[i].sides[j].tmap_num2 & 0x3FFF;
470 orient = Segments[i].sides[j].tmap_num2 & (~0x3FFF);
471 if (tmap_xlate != 0) {
472 int xlated_tmap = tmap_xlate_table[tmap_xlate];
474 if ((WALL_IS_DOORWAY(&Segments[i],j) & WID_RENDER_FLAG))
475 if (xlated_tmap <= 0) {
476 mprintf( (0, "Couldn't find texture '%s' for Segment %d, side %d\n", old_tmap_list[tmap_xlate],i,j));
478 Segments[i].sides[j].tmap_num2 = NumTextures-1;
480 Segments[i].sides[j].tmap_num2 = xlated_tmap | orient;
486 if (mine_top_fileinfo.fileinfo_version >= 20)
487 for (i=0; i<=Highest_segment_index; i++) {
488 cfread(&Segment2s[i], sizeof(segment2), 1, LoadFile);
489 fuelcen_activate( &Segments[i], Segment2s[i].special );
493 //===================== READ NEWSEGMENT INFO =====================
497 { // Default segment created.
499 med_create_new_segment(vm_vec_make(&sizevec,DEFAULT_X_SIZE,DEFAULT_Y_SIZE,DEFAULT_Z_SIZE)); // New_segment = Segments[0];
500 //memset( &New_segment, 0, sizeof(segment) );
503 if (mine_editor.newsegment_offset > -1)
505 if (cfseek( LoadFile, mine_editor.newsegment_offset,SEEK_SET ))
506 Error( "Error seeking to newsegment_offset in gamemine.c" );
507 if (cfread( &New_segment, mine_editor.newsegment_size,1,LoadFile )!=1)
508 Error( "Error reading new_segment in gamemine.c" );
511 if ( (mine_fileinfo.newseg_verts_offset > -1) && (mine_fileinfo.newseg_verts_howmany > 0))
513 if (cfseek( LoadFile, mine_fileinfo.newseg_verts_offset, SEEK_SET ))
514 Error( "Error seeking to newseg_verts_offset in gamemine.c" );
515 for (i=0; i< mine_fileinfo.newseg_verts_howmany; i++ )
517 // Set the default values for this vertex
518 Vertices[NEW_SEGMENT_VERTICES+i].x = 1;
519 Vertices[NEW_SEGMENT_VERTICES+i].y = 1;
520 Vertices[NEW_SEGMENT_VERTICES+i].z = 1;
522 if (cfread( &Vertices[NEW_SEGMENT_VERTICES+i], mine_fileinfo.newseg_verts_sizeof,1,LoadFile )!=1)
523 Error( "Error reading Vertices[NEW_SEGMENT_VERTICES+i] in gamemine.c" );
525 New_segment.verts[i] = NEW_SEGMENT_VERTICES+i;
531 //========================= UPDATE VARIABLES ======================
535 // Setting to Markedsegp to NULL ignores Curside and Markedside, which
536 // we want to do when reading in an old file.
538 Markedside = mine_editor.Markedside;
539 Curside = mine_editor.Curside;
541 Groupside[i] = mine_editor.Groupside[i];
543 if ( mine_editor.current_seg != -1 )
544 Cursegp = mine_editor.current_seg + Segments;
548 if (mine_editor.Markedsegp != -1 )
549 Markedsegp = mine_editor.Markedsegp + Segments;
558 Num_vertices = mine_fileinfo.vertex_howmany;
559 Num_segments = mine_fileinfo.segment_howmany;
560 Highest_vertex_index = Num_vertices-1;
561 Highest_segment_index = Num_segments-1;
563 reset_objects(1); //one object, the player
566 Highest_vertex_index = MAX_SEGMENT_VERTICES-1;
567 Highest_segment_index = MAX_SEGMENTS-1;
569 Highest_vertex_index = Num_vertices-1;
570 Highest_segment_index = Num_segments-1;
572 warn_if_concave_segments();
576 validate_segment_all();
579 //create_local_segment_data();
581 //gamemine_find_textures();
583 if (mine_top_fileinfo.fileinfo_version < MINE_VERSION )
584 return 1; //old version
591 #define COMPILED_MINE_VERSION 0
593 void read_children(int segnum,ubyte bit_mask,CFILE *LoadFile)
597 for (bit=0; bit<MAX_SIDES_PER_SEGMENT; bit++) {
598 if (bit_mask & (1 << bit)) {
599 Segments[segnum].children[bit] = cfile_read_short(LoadFile);
601 Segments[segnum].children[bit] = -1;
605 void read_verts(int segnum,CFILE *LoadFile)
608 // Read short Segments[segnum].verts[MAX_VERTICES_PER_SEGMENT]
609 for (i = 0; i < MAX_VERTICES_PER_SEGMENT; i++)
610 Segments[segnum].verts[i] = cfile_read_short(LoadFile);
613 void read_special(int segnum,ubyte bit_mask,CFILE *LoadFile)
615 if (bit_mask & (1 << MAX_SIDES_PER_SEGMENT)) {
616 // Read ubyte Segments[segnum].special
617 Segment2s[segnum].special = cfile_read_byte(LoadFile);
618 // Read byte Segments[segnum].matcen_num
619 Segment2s[segnum].matcen_num = cfile_read_byte(LoadFile);
620 // Read short Segments[segnum].value
621 Segment2s[segnum].value = cfile_read_short(LoadFile);
623 Segment2s[segnum].special = 0;
624 Segment2s[segnum].matcen_num = -1;
625 Segment2s[segnum].value = 0;
629 int load_mine_data_compiled(CFILE *LoadFile)
631 int i,segnum,sidenum;
637 // For compiled levels, textures map to themselves, prevent tmap_override always being gray,
638 // bug which Matt and John refused to acknowledge, so here is Mike, fixing it.
640 for (i=0; i<MAX_TEXTURES; i++)
641 tmap_xlate_table[i] = i;
644 // memset( Segments, 0, sizeof(segment)*MAX_SEGMENTS );
647 //=============================== Reading part ==============================
648 version = cfile_read_byte(LoadFile);
649 Assert( version==COMPILED_MINE_VERSION );
651 Num_vertices = cfile_read_short(LoadFile);
652 Assert( Num_vertices <= MAX_VERTICES );
654 Num_segments = cfile_read_short(LoadFile);
655 Assert( Num_segments <= MAX_SEGMENTS );
657 for (i = 0; i < Num_vertices; i++)
658 cfile_read_vector( &(Vertices[i]), LoadFile);
660 for (segnum=0; segnum<Num_segments; segnum++ ) {
663 Segments[segnum].segnum = segnum;
664 Segments[segnum].group = 0;
667 bit_mask = cfile_read_byte(LoadFile);
669 #if defined(SHAREWARE) && !defined(MACINTOSH)
670 read_special(segnum,bit_mask,LoadFile);
671 read_verts(segnum,LoadFile);
672 read_children(segnum,bit_mask,LoadFile);
674 read_children(segnum,bit_mask,LoadFile);
675 read_verts(segnum,LoadFile);
676 // --read_special(segnum,bit_mask,LoadFile);
679 Segments[segnum].objects = -1;
682 // Read fix Segments[segnum].static_light (shift down 5 bits, write as short)
683 temp_ushort = cfile_read_short(LoadFile);
684 Segment2s[segnum].static_light = ((fix)temp_ushort) << 4;
686 //cfread( &Segments[segnum].static_light, sizeof(fix), 1, LoadFile );
688 // Read the walls as a 6 byte array
689 for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++ ) {
690 Segments[segnum].sides[sidenum].pad = 0;
693 bit_mask = cfile_read_byte(LoadFile);
694 for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++) {
697 if (bit_mask & (1 << sidenum)) {
698 byte_wallnum = cfile_read_byte(LoadFile);
699 if ( byte_wallnum == 255 )
700 Segments[segnum].sides[sidenum].wall_num = -1;
702 Segments[segnum].sides[sidenum].wall_num = byte_wallnum;
704 Segments[segnum].sides[sidenum].wall_num = -1;
707 for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++ ) {
709 if ( (Segments[segnum].children[sidenum]==-1) || (Segments[segnum].sides[sidenum].wall_num!=-1) ) {
710 // Read short Segments[segnum].sides[sidenum].tmap_num;
711 temp_ushort = cfile_read_short(LoadFile);
712 Segments[segnum].sides[sidenum].tmap_num = temp_ushort & 0x7fff;
714 if (!(temp_ushort & 0x8000))
715 Segments[segnum].sides[sidenum].tmap_num2 = 0;
717 // Read short Segments[segnum].sides[sidenum].tmap_num2;
718 Segments[segnum].sides[sidenum].tmap_num2 = cfile_read_short(LoadFile);
721 // Read uvl Segments[segnum].sides[sidenum].uvls[4] (u,v>>5, write as short, l>>1 write as short)
722 for (i=0; i<4; i++ ) {
723 temp_short = cfile_read_short(LoadFile);
724 Segments[segnum].sides[sidenum].uvls[i].u = ((fix)temp_short) << 5;
725 temp_short = cfile_read_short(LoadFile);
726 Segments[segnum].sides[sidenum].uvls[i].v = ((fix)temp_short) << 5;
727 temp_ushort = cfile_read_short(LoadFile);
728 Segments[segnum].sides[sidenum].uvls[i].l = ((fix)temp_ushort) << 1;
729 //cfread( &Segments[segnum].sides[sidenum].uvls[i].l, sizeof(fix), 1, LoadFile );
732 Segments[segnum].sides[sidenum].tmap_num = 0;
733 Segments[segnum].sides[sidenum].tmap_num2 = 0;
734 for (i=0; i<4; i++ ) {
735 Segments[segnum].sides[sidenum].uvls[i].u = 0;
736 Segments[segnum].sides[sidenum].uvls[i].v = 0;
737 Segments[segnum].sides[sidenum].uvls[i].l = 0;
747 fp = fopen("segments.out", "wt");
748 for (i = 0; i <= Highest_segment_index; i++) {
750 side sides[MAX_SIDES_PER_SEGMENT]; // 6 sides
751 short children[MAX_SIDES_PER_SEGMENT]; // indices of 6 children segments, front, left, top, right, bottom, back
752 short verts[MAX_VERTICES_PER_SEGMENT]; // vertex ids of 4 front and 4 back vertices
753 int objects; // pointer to objects in this segment
755 for (j = 0; j < MAX_SIDES_PER_SEGMENT; j++) {
756 byte type; // replaces num_faces and tri_edge, 1 = quad, 2 = 0:2 triangulation, 3 = 1:3 triangulation
757 ubyte pad; //keep us longword alligned
762 vms_vector normals[2]; // 2 normals, if quadrilateral, both the same.
763 fprintf(fp, "%d\n", Segments[i].sides[j].type;
764 fprintf(fp, "%d\n", Segments[i].sides[j].pad;
765 fprintf(fp, "%d\n", Segments[i].sides[j].wall_num;
766 fprintf(fp, "%d\n", Segments[i].tmap_num
773 Highest_vertex_index = Num_vertices-1;
774 Highest_segment_index = Num_segments-1;
776 validate_segment_all(); // Fill in side type and normals.
778 for (i=0; i<Num_segments; i++) {
779 segment2_read(&Segment2s[i], LoadFile);
780 fuelcen_activate( &Segments[i], Segment2s[i].special );
783 reset_objects(1); //one object, the player