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4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
16 * Font declarations for the game,.
26 // When adding a new font, don't forget to change the filename in
27 // gamefont.c!!!!!!!!!!!!!!!!!!!!!!!!!!!
29 // We are interleaving low & high resolution fonts, so to access a
30 // font you say fontnum+flag where flag is 0 for lowres, 1 for hires
33 #define GFONT_MEDIUM_1 2
34 #define GFONT_MEDIUM_2 4
35 #define GFONT_MEDIUM_3 6
38 #define SMALL_FONT (Gamefonts[GFONT_SMALL + FontHires])
39 #define MEDIUM1_FONT (Gamefonts[GFONT_MEDIUM_1 + FontHires])
40 #define MEDIUM2_FONT (Gamefonts[GFONT_MEDIUM_2 + FontHires])
41 #define MEDIUM3_FONT (Gamefonts[GFONT_MEDIUM_3 + FontHires])
42 #define HUGE_FONT (Gamefonts[GFONT_BIG_1 + FontHires])
44 #define GAME_FONT SMALL_FONT
48 extern grs_font *Gamefonts[MAX_FONTS];
50 void gamefont_init(void);
51 void gamefont_close(void);
54 extern int FontHiresAvailable;
56 #endif /* _GAMEFONT_H */