2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
30 // if 1, use high-res versions of fonts
32 int FontHiresAvailable = 0;
34 char * Gamefont_filenames[] = { "font1-1.fnt", // Font 0
35 "font1-1h.fnt", // Font 0 High-res
36 "font2-1.fnt", // Font 1
37 "font2-1h.fnt", // Font 1 High-res
38 "font2-2.fnt", // Font 2
39 "font2-2h.fnt", // Font 2 High-res
40 "font2-3.fnt", // Font 3
41 "font2-3h.fnt", // Font 3 High-res
42 "font3-1.fnt", // Font 4
43 "font3-1h.fnt", // Font 4 High-res
46 grs_font *Gamefonts[MAX_FONTS];
48 int Gamefont_installed = 0;
54 if (Gamefont_installed)
56 Gamefont_installed = 1;
57 FontHiresAvailable = 1;
59 for (i = 0; i < MAX_FONTS; i += 2)
60 Gamefonts[i] = gr_init_font(Gamefont_filenames[i]);
61 for (i = 1; i < MAX_FONTS; i += 2)
63 Gamefonts[i] = gr_init_font(Gamefont_filenames[i]);
65 FontHiresAvailable = 0;
68 atexit(gamefont_close);
76 if (!Gamefont_installed)
78 Gamefont_installed = 0;
80 for (i = 0; i < MAX_FONTS; i++)
82 gr_close_font(Gamefonts[i]);